mirror of
https://github.com/discordjs/discord.js.git
synced 2026-03-10 08:33:30 +01:00
339 lines
11 KiB
JavaScript
339 lines
11 KiB
JavaScript
const User = require('./User');
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const Collection = require('../util/Collection');
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/**
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* Represents the logged in client's Discord user
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* @extends {User}
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*/
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class ClientUser extends User {
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setup(data) {
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super.setup(data);
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/**
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* Whether or not this account has been verified
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* @type {boolean}
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*/
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this.verified = data.verified;
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/**
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* The email of this account
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* @type {string}
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*/
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this.email = data.email;
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this.localPresence = {};
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this._typing = new Map();
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/**
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* A Collection of friends for the logged in user.
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* <warn>This is only filled when using a user account.</warn>
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* @type {Collection<Snowflake, User>}
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*/
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this.friends = new Collection();
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/**
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* A Collection of blocked users for the logged in user.
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* <warn>This is only filled when using a user account.</warn>
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* @type {Collection<Snowflake, User>}
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*/
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this.blocked = new Collection();
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/**
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* A Collection of notes for the logged in user.
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* <warn>This is only filled when using a user account.</warn>
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* @type {Collection<Snowflake, string>}
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*/
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this.notes = new Collection();
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/**
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* Discord client settings, such as guild positions
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* <warn>This is only filled when using a user account.</warn>
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* @type {Object}
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*/
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this.settings = {};
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/**
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* If the user has discord premium (nitro)
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* <warn>This is only filled when using a user account.</warn>
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* @type {?boolean}
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*/
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this.premium = typeof data.premium === 'boolean' ? data.premium : null;
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/**
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* If the user has MFA enabled on their account
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* <warn>This is only filled when using a user account.</warn>
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* @type {?boolean}
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*/
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this.mfaEnabled = typeof data.mfa_enabled === 'boolean' ? data.mfa_enabled : null;
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/**
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* If the user has ever used a mobile device on discord
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* <warn>This is only filled when using a user account.</warn>
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* @type {?boolean}
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*/
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this.mobile = typeof data.mobile === 'boolean' ? data.mobile : null;
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}
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edit(data) {
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return this.client.rest.methods.updateCurrentUser(data);
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}
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/**
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* Set the username of the logged in Client.
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* <info>Changing usernames in Discord is heavily rate limited, with only 2 requests
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* every hour. Use this sparingly!</info>
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* @param {string} username The new username
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* @param {string} [password] Current password (only for user accounts)
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* @returns {Promise<ClientUser>}
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* @example
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* // set username
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* client.user.setUsername('discordjs')
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* .then(user => console.log(`My new username is ${user.username}`))
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* .catch(console.error);
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*/
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setUsername(username, password) {
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return this.client.rest.methods.updateCurrentUser({ username }, password);
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}
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/**
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* Changes the email for the client user's account.
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* <warn>This is only available when using a user account.</warn>
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* @param {string} email New email to change to
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* @param {string} password Current password
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* @returns {Promise<ClientUser>}
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* @example
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* // set email
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* client.user.setEmail('bob@gmail.com', 'some amazing password 123')
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* .then(user => console.log(`My new email is ${user.email}`))
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* .catch(console.error);
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*/
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setEmail(email, password) {
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return this.client.rest.methods.updateCurrentUser({ email }, password);
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}
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/**
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* Changes the password for the client user's account.
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* <warn>This is only available when using a user account.</warn>
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* @param {string} newPassword New password to change to
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* @param {string} oldPassword Current password
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* @returns {Promise<ClientUser>}
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* @example
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* // set password
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* client.user.setPassword('some new amazing password 456', 'some amazing password 123')
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* .then(user => console.log('New password set!'))
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* .catch(console.error);
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*/
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setPassword(newPassword, oldPassword) {
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return this.client.rest.methods.updateCurrentUser({ password: newPassword }, oldPassword);
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}
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/**
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* Set the avatar of the logged in Client.
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* @param {BufferResolvable|Base64Resolvable} avatar The new avatar
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* @returns {Promise<ClientUser>}
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* @example
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* // set avatar
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* client.user.setAvatar('./avatar.png')
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* .then(user => console.log(`New avatar set!`))
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* .catch(console.error);
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*/
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setAvatar(avatar) {
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if (typeof avatar === 'string' && avatar.startsWith('data:')) {
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return this.client.rest.methods.updateCurrentUser({ avatar });
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} else {
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return this.client.resolver.resolveBuffer(avatar).then(data =>
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this.client.rest.methods.updateCurrentUser({ avatar: data })
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);
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}
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}
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/**
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* Data resembling a raw Discord presence
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* @typedef {Object} PresenceData
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* @property {PresenceStatus} [status] Status of the user
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* @property {boolean} [afk] Whether the user is AFK
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* @property {Object} [game] Game the user is playing
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* @property {string} [game.name] Name of the game
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* @property {string} [game.url] Twitch stream URL
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*/
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/**
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* Sets the full presence of the client user.
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* @param {PresenceData} data Data for the presence
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* @returns {Promise<ClientUser>}
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*/
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setPresence(data) {
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// {"op":3,"d":{"status":"dnd","since":0,"game":null,"afk":false}}
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return new Promise(resolve => {
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let status = this.localPresence.status || this.presence.status;
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let game = this.localPresence.game;
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let afk = this.localPresence.afk || this.presence.afk;
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if (!game && this.presence.game) {
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game = {
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name: this.presence.game.name,
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type: this.presence.game.type,
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url: this.presence.game.url,
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};
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}
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if (data.status) {
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if (typeof data.status !== 'string') throw new TypeError('Status must be a string');
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status = data.status;
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}
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if (data.game) {
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game = data.game;
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if (game.url) game.type = 1;
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}
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if (data.game === null) game = null;
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if (typeof data.afk !== 'undefined') afk = data.afk;
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afk = Boolean(afk);
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this.localPresence = { status, game, afk };
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this.localPresence.since = 0;
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this.localPresence.game = this.localPresence.game || null;
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this.client.ws.send({
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op: 3,
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d: this.localPresence,
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});
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this.client._setPresence(this.id, this.localPresence);
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resolve(this);
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});
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}
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/**
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* A user's status. Must be one of:
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* - `online`
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* - `idle`
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* - `invisible`
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* - `dnd` (do not disturb)
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* @typedef {string} PresenceStatus
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*/
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/**
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* Sets the status of the client user.
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* @param {PresenceStatus} status Status to change to
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* @returns {Promise<ClientUser>}
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*/
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setStatus(status) {
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return this.setPresence({ status });
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}
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/**
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* Sets the game the client user is playing.
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* @param {?string} game Game being played
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* @param {string} [streamingURL] Twitch stream URL
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* @returns {Promise<ClientUser>}
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*/
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setGame(game, streamingURL) {
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if (game === null) return this.setPresence({ game });
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return this.setPresence({ game: {
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name: game,
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url: streamingURL,
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} });
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}
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/**
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* Sets/removes the AFK flag for the client user.
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* @param {boolean} afk Whether or not the user is AFK
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* @returns {Promise<ClientUser>}
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*/
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setAFK(afk) {
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return this.setPresence({ afk });
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}
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/**
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* Fetches messages that mentioned the client's user
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* @param {Object} [options] Options for the fetch
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* @param {number} [options.limit=25] Maximum number of mentions to retrieve
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* @param {boolean} [options.roles=true] Whether to include role mentions
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* @param {boolean} [options.everyone=true] Whether to include everyone/here mentions
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* @param {Guild|Snowflake} [options.guild] Limit the search to a specific guild
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* @returns {Promise<Message[]>}
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*/
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fetchMentions(options = { limit: 25, roles: true, everyone: true, guild: null }) {
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return this.client.rest.methods.fetchMentions(options);
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}
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/**
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* Send a friend request
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* <warn>This is only available when using a user account.</warn>
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* @param {UserResolvable} user The user to send the friend request to.
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* @returns {Promise<User>} The user the friend request was sent to.
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*/
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addFriend(user) {
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user = this.client.resolver.resolveUser(user);
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return this.client.rest.methods.addFriend(user);
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}
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/**
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* Remove a friend
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* <warn>This is only available when using a user account.</warn>
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* @param {UserResolvable} user The user to remove from your friends
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* @returns {Promise<User>} The user that was removed
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*/
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removeFriend(user) {
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user = this.client.resolver.resolveUser(user);
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return this.client.rest.methods.removeFriend(user);
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}
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/**
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* Creates a guild
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* <warn>This is only available when using a user account.</warn>
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* @param {string} name The name of the guild
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* @param {string} region The region for the server
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* @param {BufferResolvable|Base64Resolvable} [icon=null] The icon for the guild
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* @returns {Promise<Guild>} The guild that was created
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*/
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createGuild(name, region, icon = null) {
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if (!icon) return this.client.rest.methods.createGuild({ name, icon, region });
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if (typeof icon === 'string' && icon.startsWith('data:')) {
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return this.client.rest.methods.createGuild({ name, icon, region });
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} else {
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return this.client.resolver.resolveBuffer(icon).then(data =>
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this.client.rest.methods.createGuild({ name, icon: data, region })
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);
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}
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}
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/**
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* An object containing either a user or access token, and an optional nickname
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* @typedef {Object} GroupDMRecipientOptions
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* @property {UserResolvable|Snowflake} [user] User to add to the group DM
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* (only available if a user is creating the DM)
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* @property {string} [accessToken] Access token to use to add a user to the group DM
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* (only available if a bot is creating the DM)
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* @property {string} [nick] Permanent nickname (only available if a bot is creating the DM)
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*/
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/**
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* Creates a group DM
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* @param {GroupDMRecipientOptions[]} recipients The recipients
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* @returns {Promise<GroupDMChannel>}
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*/
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createGroupDM(recipients) {
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return this.client.rest.methods.createGroupDM({
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recipients: recipients.map(u => this.client.resolver.resolveUserID(u.user)),
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accessTokens: recipients.map(u => u.accessToken),
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nicks: recipients.map(u => u.nick),
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});
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}
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/**
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* Accepts an invite to join a guild
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* <warn>This is only available when using a user account.</warn>
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* @param {Invite|string} invite Invite or code to accept
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* @returns {Promise<Guild>} Joined guild
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*/
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acceptInvite(invite) {
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return this.client.rest.methods.acceptInvite(invite);
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}
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}
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module.exports = ClientUser;
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