mirror of
https://github.com/discordjs/discord.js.git
synced 2026-03-09 16:13:31 +01:00
* internal sharding * ready event * the square deal * the new deal * the second new deal * add actual documentation * the new freedom * the great society * federal intervention * some of requested changes * i ran out of things to call these * destroy this * fix: Client#uptime went missing * fix(Client): destroy the client on login failure This may happen duo invalid sharding config / invalid token / user requested destroy * fix(Client): reject login promise when the client is destroyed before ready * fix(WebSocketManager): remove redundancy in destroy method (#2491) * typo(ErrorMessages): duo -> duo to * typo(ErrorMessages): duo -> due * fix: docs and options * docs(WebSocketManager): WebSockethard -> WebSocketShard (#2502) * fix(ClientUser): lazily load to account for extended user structure (#2501) * docs(WebSocketShard): document class to make it visible in documentation (#2504) * fix: WebSocketShard#reconnect * fix: presenceUpdate & userUpdate * presenceUpdate wasn't really being handled at all * userUpdate handled incorrectly because as of v7 in the Discord API, it comes inside presenceUpdate * re-add raw event * member is now part of message create payload * feat: Add functionality to support multiple servers with different shards (#2395) * Added functionallity to spawn multiple sharding managers due to adding start and end shards * Small fixes and limiting shard amount to max recommended * Forgot a check in spawn() * Fixed indentation * Removed optiosn object documentation for totalShards * More fixes and a check that the startShard + amount doesnt go over the recommended shard amount * fix getting max recommended * Removed async from constructor (my fault) * Changed start and end shard to a shardList or "auto" + fixed some brainfarts with isNaN * Changed the loop and totalShard count calculation * shards are actually 0 based * Fixed a problem with the gateway and handled some range errors and type errors * Changed Number.isNan to isNaN and changed a few Integer checks to use Number.isInteger * Added check if shardList contains smth greater than totalShards; made spawn use totalShards again; shardList will be ignored and rebuild if totalShards is 'auto'; fixed docs * ShardingManager#spawn now uses a for..of loop; fixed the if statement inside the new for..of loop to still work as intended; made the totalShards be set to a new amount if smth manual is put into ShardingManager#spawn just like before; Fixed some spelling * internal sharding * ready event * the square deal * the new deal * the second new deal * add actual documentation * the new freedom * the great society * federal intervention * some of requested changes * i ran out of things to call these * destroy this * fix: Client#uptime went missing * fix(Client): destroy the client on login failure This may happen duo invalid sharding config / invalid token / user requested destroy * fix(Client): reject login promise when the client is destroyed before ready * fix(WebSocketManager): remove redundancy in destroy method (#2491) * typo(ErrorMessages): duo -> duo to * typo(ErrorMessages): duo -> due * fix: docs and options * docs(WebSocketManager): WebSockethard -> WebSocketShard (#2502) * fix(ClientUser): lazily load to account for extended user structure (#2501) * docs(WebSocketShard): document class to make it visible in documentation (#2504) * fix: WebSocketShard#reconnect * fix: presenceUpdate & userUpdate * presenceUpdate wasn't really being handled at all * userUpdate handled incorrectly because as of v7 in the Discord API, it comes inside presenceUpdate * Internal Sharding adaptation Adapted to internal sharding Fixed a bug where non ready invalidated sessions wouldnt respawn * Fixed shardCount not retrieving * Fixing style removed unnecessary parenthesis * Fixing and rebasing lets hope i didnt dun hecklered it * Fixing my own retardation * Thanks git rebase * fix: assigning member in message create payload * fix: resumes * fix: IS wont give up reconnecting now * docs: add missing docs mostly * fix: found lost methods * fix: WebSocketManager#broadcast check if shard exists * fix: ShardClientUtil#id returning undefined * feat: handle new session rate limits (#2796) * feat: handle new session rate limits * i have no idea what i was doing last night * fix if statement weirdness * fix: re-add presence parsing from ClientOptions (#2893) * resolve conflicts * typings: missing typings * re-add missing linter rule * fix: replacing ClientUser wrongly * address unecessary performance waste * docs: missing disconnect event * fix(typings): Fix 2 issues with typings (#2909) * (Typings) Update typings to reflect current ClientOptions * fix(Typings) fixes a bug with Websockets and DOM Types * fix travis * feat: allow setting presence per shard * add WebSocketManager#shardX events * adjust typings, docs and performance issues * readjust shard events, now provide shardId parameter instead * fix: ready event should check shardCount, not actualShardCount * fix: re-add replayed parameter of Client#resume * fix(Sharding): fixes several things in Internal Sharding (#2914) * fix(Sharding) fixes several things in Internal Sharding * add default value for shards property * better implement checking for shards array * fix travis & some casing * split shard count into 2 words * update to latest Internal Sharding, fix requested changes * make sure totalShardCount is a number * fix comment * fix small typo * dynamically set totalShardCount if either shards or shardCount is provided * consistency: rename shardID to shardId * remove Client#shardIds * fix: typo in GuildIntegrationsUpdate handler * fix: incorrect packet data being passed in some events (#2919) * fix: edgecase of ShardingManager and totalShardCount (#2918) * fix: Client#userUpdate being passed wrong parameter and fix a potential edgecase of returning null in ClientUser#edit from this event * fix consistency and typings issues * consistency: shardId instances renamed to shardID * typings: fix typings regarding WebSocket * style(.eslintrc): remove additional whitespace * fix(Client): remove ondisconnect handler on timeout * docs(BaseClient): fix typo of Immediate * nitpick: typings, private fields and methods * typo: improve grammar a bit * fix: error assigning client in WebSocketManager * typo: actually spell milliseconds properly
97 lines
2.9 KiB
JSON
97 lines
2.9 KiB
JSON
{
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"name": "discord.js",
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"version": "12.0.0-dev",
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"description": "A powerful library for interacting with the Discord API",
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"main": "./src/index",
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"types": "./typings/index.d.ts",
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"scripts": {
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"test": "npm run lint && npm run docs:test && npm run lint:typings",
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"docs": "docgen --source src --custom docs/index.yml --output docs/docs.json",
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"docs:test": "docgen --source src --custom docs/index.yml",
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"lint": "eslint src *.js",
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"lint:fix": "eslint --fix src",
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"lint:typings": "tslint typings/index.d.ts",
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"build:browser": "webpack",
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"prepublishOnly": "npm run test && NODE_ENV=production npm run build:browser"
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},
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"repository": {
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"type": "git",
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"url": "git+https://github.com/discordjs/discord.js.git"
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},
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"keywords": [
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"discord",
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"api",
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"bot",
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"client",
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"node",
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"discordapp"
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],
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"author": "Amish Shah <amishshah.2k@gmail.com>",
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"license": "Apache-2.0",
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"bugs": {
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"url": "https://github.com/discordjs/discord.js/issues"
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},
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"homepage": "https://github.com/discordjs/discord.js#readme",
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"runkitExampleFilename": "./docs/examples/ping.js",
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"unpkg": "./webpack/discord.min.js",
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"dependencies": {
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"form-data": "^2.3.2",
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"node-fetch": "^2.1.2",
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"pako": "^1.0.0",
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"prism-media": "amishshah/prism-media",
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"setimmediate": "^1.0.5",
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"tweetnacl": "^1.0.0",
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"ws": "^6.0.0"
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},
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"peerDependencies": {
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"@discordjs/uws": "^10.149.0",
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"bufferutil": "^4.0.0",
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"erlpack": "discordapp/erlpack",
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"libsodium-wrappers": "^0.7.3",
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"sodium": "^2.0.3",
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"zlib-sync": "^0.1.4"
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},
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"devDependencies": {
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"@types/node": "^10.7.1",
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"discord.js-docgen": "discordjs/docgen",
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"eslint": "^5.4.0",
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"json-filter-loader": "^1.0.0",
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"terser-webpack-plugin": "^1.1.0",
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"tslint": "^5.11.0",
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"tslint-config-typings": "^0.3.1",
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"typescript": "^3.0.1",
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"webpack": "^4.17.0",
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"webpack-cli": "^3.1.0"
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},
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"engines": {
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"node": ">=8.0.0"
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},
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"browser": {
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"https": false,
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"ws": false,
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"uws": false,
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"@discordjs/uws": false,
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"erlpack": false,
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"prism-media": false,
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"opusscript": false,
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"node-opus": false,
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"tweetnacl": false,
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"sodium": false,
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"zlib-sync": false,
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"src/sharding/Shard.js": false,
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"src/sharding/ShardClientUtil.js": false,
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"src/sharding/ShardingManager.js": false,
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"src/client/voice/ClientVoiceManager.js": false,
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"src/client/voice/VoiceConnection.js": false,
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"src/client/voice/networking/VoiceUDPClient.js": false,
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"src/client/voice/networking/VoiceWebSocket.js": false,
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"src/client/voice/dispatcher/StreamDispatcher.js": false,
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"src/client/voice/player/AudioPlayer.js": false,
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"src/client/voice/receiver/PacketHandler.js": false,
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"src/client/voice/receiver/Receiver.js": false,
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"src/client/voice/util/Secretbox.js": false,
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"src/client/voice/util/VolumeInterface.js": false,
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"src/client/voice/VoiceBroadcast.js": false
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}
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}
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