mirror of
https://github.com/discordjs/discord.js.git
synced 2026-03-10 00:23:30 +01:00
Co-authored-by: Vlad Frangu <kingdgrizzle@gmail.com> Co-authored-by: Noel <icrawltogo@gmail.com>
290 lines
10 KiB
JavaScript
290 lines
10 KiB
JavaScript
'use strict';
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const BaseManager = require('./BaseManager');
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const { Error, TypeError, RangeError } = require('../errors');
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const GuildMember = require('../structures/GuildMember');
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const Collection = require('../util/Collection');
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const { Events, OPCodes } = require('../util/Constants');
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/**
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* Manages API methods for GuildMembers and stores their cache.
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* @extends {BaseManager}
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*/
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class GuildMemberManager extends BaseManager {
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constructor(guild, iterable) {
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super(guild.client, iterable, GuildMember);
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/**
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* The guild this manager belongs to
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* @type {Guild}
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*/
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this.guild = guild;
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}
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/**
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* The cache of this Manager
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* @type {Collection<Snowflake, GuildMember>}
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* @name GuildMemberManager#cache
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*/
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add(data, cache = true) {
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return super.add(data, cache, { id: data.user.id, extras: [this.guild] });
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}
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/**
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* Data that resolves to give a GuildMember object. This can be:
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* * A GuildMember object
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* * A User resolvable
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* @typedef {GuildMember|UserResolvable} GuildMemberResolvable
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*/
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/**
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* Resolves a GuildMemberResolvable to a GuildMember object.
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* @param {GuildMemberResolvable} member The user that is part of the guild
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* @returns {?GuildMember}
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*/
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resolve(member) {
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const memberResolvable = super.resolve(member);
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if (memberResolvable) return memberResolvable;
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const userResolvable = this.client.users.resolveID(member);
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if (userResolvable) return super.resolve(userResolvable);
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return null;
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}
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/**
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* Resolves a GuildMemberResolvable to a member ID string.
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* @param {GuildMemberResolvable} member The user that is part of the guild
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* @returns {?Snowflake}
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*/
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resolveID(member) {
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const memberResolvable = super.resolveID(member);
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if (memberResolvable) return memberResolvable;
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const userResolvable = this.client.users.resolveID(member);
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return this.cache.has(userResolvable) ? userResolvable : null;
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}
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/**
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* Options used to fetch a single member from a guild.
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* @typedef {Object} FetchMemberOptions
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* @property {UserResolvable} user The user to fetch
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* @property {boolean} [cache=true] Whether or not to cache the fetched member
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*/
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/**
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* Options used to fetch multiple members from a guild.
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* @typedef {Object} FetchMembersOptions
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* @property {UserResolvable|UserResolvable[]} user The user(s) to fetch
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* @property {?string} query Limit fetch to members with similar usernames
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* @property {number} [limit=0] Maximum number of members to request
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* @property {boolean} [withPresences=false] Whether or not to include the presences
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* @property {number} [time=120e3] Timeout for receipt of members
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* @property {?string} nonce Nonce for this request (32 characters max - default to base 16 now timestamp)
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*/
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/**
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* Fetches member(s) from Discord, even if they're offline.
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* @param {UserResolvable|FetchMemberOptions|FetchMembersOptions} [options] If a UserResolvable, the user to fetch.
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* If undefined, fetches all members.
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* If a query, it limits the results to users with similar usernames.
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* @returns {Promise<GuildMember>|Promise<Collection<Snowflake, GuildMember>>}
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* @example
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* // Fetch all members from a guild
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* guild.members.fetch()
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* .then(console.log)
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* .catch(console.error);
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* @example
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* // Fetch a single member
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* guild.members.fetch('66564597481480192')
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* .then(console.log)
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* .catch(console.error);
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* @example
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* // Fetch a single member without caching
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* guild.members.fetch({ user, cache: false })
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* .then(console.log)
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* .catch(console.error);
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* @example
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* // Fetch by an array of users including their presences
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* guild.members.fetch({ user: ['66564597481480192', '191615925336670208'], withPresences: true })
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* .then(console.log)
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* .catch(console.error);
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* @example
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* // Fetch by query
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* guild.members.fetch({ query: 'hydra', limit: 1 })
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* .then(console.log)
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* .catch(console.error);
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*/
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fetch(options) {
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if (!options) return this._fetchMany();
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const user = this.client.users.resolveID(options);
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if (user) return this._fetchSingle({ user, cache: true });
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if (options.user) {
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if (Array.isArray(options.user)) {
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options.user = options.user.map(u => this.client.users.resolveID(u));
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return this._fetchMany(options);
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} else {
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options.user = this.client.users.resolveID(options.user);
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}
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if (!options.limit && !options.withPresences) return this._fetchSingle(options);
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}
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return this._fetchMany(options);
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}
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/**
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* Prunes members from the guild based on how long they have been inactive.
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* <info>It's recommended to set options.count to `false` for large guilds.</info>
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* @param {Object} [options] Prune options
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* @param {number} [options.days=7] Number of days of inactivity required to kick
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* @param {boolean} [options.dry=false] Get number of users that will be kicked, without actually kicking them
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* @param {boolean} [options.count=true] Whether or not to return the number of users that have been kicked.
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* @param {string} [options.reason] Reason for this prune
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* @returns {Promise<number|null>} The number of members that were/will be kicked
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* @example
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* // See how many members will be pruned
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* guild.members.prune({ dry: true })
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* .then(pruned => console.log(`This will prune ${pruned} people!`))
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* .catch(console.error);
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* @example
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* // Actually prune the members
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* guild.members.prune({ days: 1, reason: 'too many people!' })
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* .then(pruned => console.log(`I just pruned ${pruned} people!`))
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* .catch(console.error);
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*/
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prune({ days = 7, dry = false, count = true, reason } = {}) {
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if (typeof days !== 'number') throw new TypeError('PRUNE_DAYS_TYPE');
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return this.client.api
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.guilds(this.guild.id)
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.prune[dry ? 'get' : 'post']({
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query: {
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days,
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compute_prune_count: count,
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},
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reason,
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})
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.then(data => data.pruned);
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}
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/**
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* Bans a user from the guild.
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* @param {UserResolvable} user The user to ban
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* @param {Object} [options] Options for the ban
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* @param {number} [options.days=0] Number of days of messages to delete, must be between 0 and 7
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* @param {string} [options.reason] Reason for banning
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* @returns {Promise<GuildMember|User|Snowflake>} Result object will be resolved as specifically as possible.
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* If the GuildMember cannot be resolved, the User will instead be attempted to be resolved. If that also cannot
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* be resolved, the user ID will be the result.
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* @example
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* // Ban a user by ID (or with a user/guild member object)
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* guild.members.ban('84484653687267328')
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* .then(user => console.log(`Banned ${user.username || user.id || user} from ${guild.name}`))
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* .catch(console.error);
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*/
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ban(user, options = { days: 0 }) {
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if (options.days) options.delete_message_days = options.days;
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const id = this.client.users.resolveID(user);
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if (!id) return Promise.reject(new Error('BAN_RESOLVE_ID', true));
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return this.client.api
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.guilds(this.guild.id)
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.bans[id].put({ data: options })
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.then(() => {
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if (user instanceof GuildMember) return user;
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const _user = this.client.users.resolve(id);
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if (_user) {
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const member = this.resolve(_user);
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return member || _user;
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}
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return id;
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});
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}
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/**
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* Unbans a user from the guild.
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* @param {UserResolvable} user The user to unban
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* @param {string} [reason] Reason for unbanning user
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* @returns {Promise<User>}
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* @example
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* // Unban a user by ID (or with a user/guild member object)
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* guild.members.unban('84484653687267328')
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* .then(user => console.log(`Unbanned ${user.username} from ${guild.name}`))
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* .catch(console.error);
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*/
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unban(user, reason) {
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const id = this.client.users.resolveID(user);
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if (!id) return Promise.reject(new Error('BAN_RESOLVE_ID'));
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return this.client.api
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.guilds(this.guild.id)
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.bans[id].delete({ reason })
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.then(() => this.client.users.resolve(user));
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}
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_fetchSingle({ user, cache }) {
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const existing = this.cache.get(user);
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if (existing && !existing.partial) return Promise.resolve(existing);
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return this.client.api
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.guilds(this.guild.id)
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.members(user)
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.get()
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.then(data => this.add(data, cache));
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}
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_fetchMany({
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limit = 0,
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withPresences: presences = false,
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user: user_ids,
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query,
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time = 120e3,
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nonce = Date.now().toString(16),
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} = {}) {
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return new Promise((resolve, reject) => {
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if (this.guild.memberCount === this.cache.size && !query && !limit && !presences && !user_ids) {
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resolve(this.cache);
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return;
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}
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if (!query && !user_ids) query = '';
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if (nonce.length > 32) throw new RangeError('MEMBER_FETCH_NONCE_LENGTH');
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this.guild.shard.send({
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op: OPCodes.REQUEST_GUILD_MEMBERS,
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d: {
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guild_id: this.guild.id,
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presences,
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user_ids,
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query,
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nonce,
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limit,
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},
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});
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const fetchedMembers = new Collection();
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const option = query || limit || presences || user_ids;
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let i = 0;
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const handler = (members, _, chunk) => {
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timeout.refresh();
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if (chunk.nonce !== nonce) return;
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i++;
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for (const member of members.values()) {
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if (option) fetchedMembers.set(member.id, member);
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}
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if (
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this.guild.memberCount <= this.cache.size ||
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(option && members.size < 1000) ||
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(limit && fetchedMembers.size >= limit) ||
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i === chunk.count
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) {
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this.client.clearTimeout(timeout);
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this.client.removeListener(Events.GUILD_MEMBERS_CHUNK, handler);
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this.client.decrementMaxListeners();
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let fetched = option ? fetchedMembers : this.cache;
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if (user_ids && !Array.isArray(user_ids) && fetched.size) fetched = fetched.first();
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resolve(fetched);
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}
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};
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const timeout = this.client.setTimeout(() => {
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this.client.removeListener(Events.GUILD_MEMBERS_CHUNK, handler);
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this.client.decrementMaxListeners();
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reject(new Error('GUILD_MEMBERS_TIMEOUT'));
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}, time);
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this.client.incrementMaxListeners();
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this.client.on(Events.GUILD_MEMBERS_CHUNK, handler);
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});
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}
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}
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module.exports = GuildMemberManager;
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