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* src: WIP Internal Sharding refactor * src: Refactor unavailable guild check Co-Authored-By: kyranet <kyradiscord@gmail.com> * src: More WIP Code F in the chat to the old manager * src: It should work but Discord says no. Seriously why is this not working! * fix: Inflator causing issues * src: Finishing touches and typings * misc: Proper debug message * fix: Making things hidden needs writable: true as well * fix: Sharding allowing multiple of the same shard, negative shards or strings * fix: Again... edge cases I love you guys .w. * misc: Touchups * misc: Better error? * docs: Typo * typings: Requested changes * src: Requested changes * src: Fix issues, validate provided shard options and more * src: Forgot to remove the listener * lint: eslint complaining * fix: Setting shardCount to auto crashing the process * misc: Requested changes * typings: Correct typings for shardCount client option * typings: Add invalidSession event to the shard and correct typings * src: Minor docs adjustements, and code consistency between setHelloTimeout and setHeartbeatTimeout * src: Don't block reconnect while creating shards Might fix silent disconnects *again* * src: Prevent reconnect from running if the Manager isn't READY That way, if a shard dies while we're still spawning, it won't cause issues * fix: Retry to reconnect if there's a network error going on. The manager *should* keep reconnecting unless the token is invalid * src: Enhance onClose handler for shards in the manager - If the close code is between 1000 and 2000 (inclusive), you cannot resume I tested this locally - If there's a session ID still present, immediately try to resume Faster resumes :papaBless: Otherwise, the invalid session event will trigger and it'll handle accordingly I swear if I see a SINGULAR Silent DC I'm yeeting * src: Fix error check * src: Make sure message exists on the error * src: Used the wrong property for the shardQueue * src: Make the hello timeout be made by the client god help * docs: Correct docs for WSEvents * misc: Remove old events from the Events constant * src: Throw the HTTP error if we don't get a 401 * typings: Can't forget about them * src: Implement some more fail safes just in case Seriously, better safe than sorry! Gotta failproof it completely
69 lines
1.7 KiB
JavaScript
69 lines
1.7 KiB
JavaScript
'use strict';
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/**
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* Represents an error from the Discord API.
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* @extends Error
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*/
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class DiscordAPIError extends Error {
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constructor(path, error, method, status) {
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super();
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const flattened = this.constructor.flattenErrors(error.errors || error).join('\n');
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this.name = 'DiscordAPIError';
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this.message = error.message && flattened ? `${error.message}\n${flattened}` : error.message || flattened;
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/**
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* The HTTP method used for the request
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* @type {string}
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*/
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this.method = method;
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/**
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* The path of the request relative to the HTTP endpoint
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* @type {string}
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*/
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this.path = path;
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/**
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* HTTP error code returned by Discord
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* @type {number}
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*/
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this.code = error.code;
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/**
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* The HTTP status code
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* @type {number}
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*/
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this.httpStatus = status;
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}
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/**
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* Flattens an errors object returned from the API into an array.
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* @param {Object} obj Discord errors object
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* @param {string} [key] Used internally to determine key names of nested fields
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* @returns {string[]}
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* @private
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*/
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static flattenErrors(obj, key = '') {
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let messages = [];
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for (const [k, v] of Object.entries(obj)) {
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if (k === 'message') continue;
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const newKey = key ? isNaN(k) ? `${key}.${k}` : `${key}[${k}]` : k;
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if (v._errors) {
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messages.push(`${newKey}: ${v._errors.map(e => e.message).join(' ')}`);
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} else if (v.code || v.message) {
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messages.push(`${v.code ? `${v.code}: ` : ''}${v.message}`.trim());
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} else if (typeof v === 'string') {
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messages.push(v);
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} else {
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messages = messages.concat(this.flattenErrors(v, newKey));
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}
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}
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return messages;
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}
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}
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module.exports = DiscordAPIError;
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