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* start rewrite * converted guilds * more changes * convert GuildMember * convert User and remove friend methods which kill people * convert more stuff * even more stuff * make things nicer * speed and fixes and stuff * almost finished * fix * Update Client.js * uwu * Update RESTMethods.js * message editing * fix router * fix issue with references * message delete reason * move message sending * fix dm * message splitting * NO MORE REST METHODS * Update Client.js * Update WebhookClient.js * remove all those endpoints from the constants * Update ClientUser.js * Update ClientUser.js * fixes * Update ClientUser.js * complaiancy * all sort of fixes * merge master (#1) * Fix Permissions now that member is deprecated (#1491) * removing more deprecation leftovers (#1492) * Fix MessageCollectors * Fix awaitMessages (#1493) * Fix MessageCollector#cleanup * Fix MessageCollector#postCheck * Add max option back for safety * Update Invite.js (#1496) * guild setPosition missing docs (#1498) * missing docs * update return docs * indent * switched .invites for the apirouter and invite.js * make multiple options an object * Update ClientUser.js * fix nicks * Update WebhookClient.js
74 lines
2.3 KiB
JavaScript
74 lines
2.3 KiB
JavaScript
const Constants = require('../util/Constants');
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const WebSocketConnection = require('./websocket/WebSocketConnection');
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/**
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* Manages the state and background tasks of the client.
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* @private
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*/
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class ClientManager {
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constructor(client) {
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/**
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* The client that instantiated this Manager
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* @type {Client}
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*/
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this.client = client;
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/**
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* The heartbeat interval
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* @type {?number}
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*/
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this.heartbeatInterval = null;
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}
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/**
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* The status of the client
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* @type {number}
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*/
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get status() {
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return this.connection ? this.connection.status : Constants.Status.IDLE;
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}
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/**
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* Connects the client to the WebSocket.
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* @param {string} token The authorization token
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* @param {Function} resolve Function to run when connection is successful
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* @param {Function} reject Function to run when connection fails
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*/
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connectToWebSocket(token, resolve, reject) {
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this.client.emit(Constants.Events.DEBUG, `Authenticated using token ${token}`);
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this.client.token = token;
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const timeout = this.client.setTimeout(() => reject(new Error(Constants.Errors.TOOK_TOO_LONG)), 1000 * 300);
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this.client.api.gateway.get().then(res => {
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const protocolVersion = Constants.DefaultOptions.ws.version;
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const gateway = `${res.url}/?v=${protocolVersion}&encoding=${WebSocketConnection.ENCODING}`;
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this.client.emit(Constants.Events.DEBUG, `Using gateway ${gateway}`);
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this.client.ws.connect(gateway);
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this.client.ws.connection.once('close', event => {
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if (event.code === 4004) reject(new Error(Constants.Errors.BAD_LOGIN));
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if (event.code === 4010) reject(new Error(Constants.Errors.INVALID_SHARD));
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if (event.code === 4011) reject(new Error(Constants.Errors.SHARDING_REQUIRED));
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});
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this.client.once(Constants.Events.READY, () => {
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resolve(token);
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this.client.clearTimeout(timeout);
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});
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}, reject);
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}
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destroy() {
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this.client.ws.destroy();
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this.client.rest.destroy();
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if (!this.client.user) return Promise.resolve();
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if (this.client.user.bot) {
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this.client.token = null;
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return Promise.resolve();
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} else {
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return this.client.api.logout.post().then(() => {
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this.client.token = null;
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});
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}
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}
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}
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module.exports = ClientManager;
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