Files
discord.js/src/structures/MessageReaction.js
BorgerKing bbdbc4cfa7 feat: remove datastores and implement Managers (#3696)
* Initial commit: add 5 initial managers

- Base manager
- GuildChannelManager
- MessageManager
- PresenceManager
- Reaction Manager
- Added LimitedCollection

* Add GuildEmojiManager, various fixes

* Modify some managers and add guildmembermanager

* Initial integration

* Delete old stores

* Integration part two, removed LRUCollection

- Most of the integration has been finished
- TODO typings
- Removed LRUCollection, needless sweeping

* Typings + stuff i somehow missed in ChannelManager

* LimitedCollection typings/ final changes

* Various jsdoc and syntactical fixes, Removed Util.mixin()

* tslint fix

* Grammatical and logical changes

* Delete temporary file placed by mistake

* Grammatical changes

* Add missing type

* Update jsdoc examples

* fix: ChannelManager#remove should call cache#delete not cache#remove

* fix recursive require

* Fix missed cache in util

* fix: more missed cache

* Remove accidental _fetchMany change from #3645

* fix: use .cache.delete() over .remove()

* fix: missing cache in ReactionCollector

* fix: missed cache in client

* fix: members is a collection not a manager

Co-Authored-By: Sugden <28943913+NotSugden@users.noreply.github.com>

* fix: various docs and cache fixes

* fix: missed cache

* fix: missing _roles

* Final testing and debugging

* LimitedCollection: return the Collection instead of undefined on .set

* Add cache to BaseManager in typings

* Commit fixes i forgot to stage yesterday

* Update invite events

* Account for new commit

* fix: MessageReactionRemoveAll should call .cache.clear()

* fix: add .cache at various places, correct return type

* docs: remove mentions of 'store'

* Add extra documented properties to typings

Co-authored-by: Sugden <28943913+NotSugden@users.noreply.github.com>
Co-authored-by: SpaceEEC <spaceeec@yahoo.com>
2020-02-11 20:21:07 +01:00

128 lines
3.4 KiB
JavaScript

'use strict';
const GuildEmoji = require('./GuildEmoji');
const Util = require('../util/Util');
const ReactionEmoji = require('./ReactionEmoji');
const ReactionUserManager = require('../managers/ReactionUserManager');
/**
* Represents a reaction to a message.
*/
class MessageReaction {
/**
* @param {Client} client The instantiating client
* @param {Object} data The data for the message reaction
* @param {Message} message The message the reaction refers to
*/
constructor(client, data, message) {
/**
* The client that instantiated this message reaction
* @name MessageReaction#client
* @type {Client}
* @readonly
*/
Object.defineProperty(this, 'client', { value: client });
/**
* The message that this reaction refers to
* @type {Message}
*/
this.message = message;
/**
* Whether the client has given this reaction
* @type {boolean}
*/
this.me = data.me;
/**
* A manager of the users that have given this reaction
* @type {ReactionUserManager}
*/
this.users = new ReactionUserManager(client, undefined, this);
this._emoji = new ReactionEmoji(this, data.emoji);
this._patch(data);
}
_patch(data) {
/**
* The number of people that have given the same reaction
* @type {?number}
*/
// eslint-disable-next-line eqeqeq
if (this.count == undefined) this.count = data.count;
}
/**
* Removes all users from this reaction.
* @returns {Promise<MessageReaction>}
*/
async remove() {
await this.client.api.channels(this.message.channel.id).messages(this.message.id).reactions(this._emoji.identifier)
.delete();
return this;
}
/**
* The emoji of this reaction, either an GuildEmoji object for known custom emojis, or a ReactionEmoji
* object which has fewer properties. Whatever the prototype of the emoji, it will still have
* `name`, `id`, `identifier` and `toString()`
* @type {GuildEmoji|ReactionEmoji}
* @readonly
*/
get emoji() {
if (this._emoji instanceof GuildEmoji) return this._emoji;
// Check to see if the emoji has become known to the client
if (this._emoji.id) {
const emojis = this.message.client.emojis.cache;
if (emojis.has(this._emoji.id)) {
const emoji = emojis.get(this._emoji.id);
this._emoji = emoji;
return emoji;
}
}
return this._emoji;
}
/**
* Whether or not this reaction is a partial
* @type {boolean}
* @readonly
*/
get partial() {
return this.count === null;
}
/**
* Fetch this reaction.
* @returns {Promise<MessageReaction>}
*/
fetch() {
return this.message.reactions._fetchReaction(this.emoji, true);
}
toJSON() {
return Util.flatten(this, { emoji: 'emojiID', message: 'messageID' });
}
_add(user) {
if (this.partial) return;
this.users.cache.set(user.id, user);
if (!this.me || user.id !== this.message.client.user.id || this.count === 0) this.count++;
if (!this.me) this.me = user.id === this.message.client.user.id;
}
_remove(user) {
if (this.partial) return;
this.users.cache.delete(user.id);
if (!this.me || user.id !== this.message.client.user.id) this.count--;
if (user.id === this.message.client.user.id) this.me = false;
if (this.count <= 0 && this.users.cache.size === 0) {
this.message.reactions.cache.delete(this.emoji.id || this.emoji.name);
}
}
}
module.exports = MessageReaction;