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* UserStore refactor * Create ChannelStore, remove redundant methods in ClientDataManager * Create GuildStore * Emoji stuff * Use a Base class where possible to reduce code duplication * Remove unnecessary comments from ChannelStore * Add Base._clone(); * Remove unused ClientDataManager methods * Refactor some more stuff * ESLint * Move Client#fetchUser to client.users.fetch * Remove .has checks and just see if .get is truthy * Fix guild member chunk error * ESLint * Fix typo * Fix channel storing for user bots * Remove ClientDataManager * GuildChannelStore * Reduce use of Util.cloneObject * and this one too * update typings * Fix MessageUpdate handling (#1507) * Fix role updates (probably fixes #1525) * fix for eslint * Address some of appell's comments * Use debug constant * start message store crap if it's ugly tell me later k * fix that * message store but works™️ * clean up guild stuff * clean up channel store stuff * clean up channel event handling * does this message stuff work? find out soon in the next episode of dIsCoRd.Js * eslint * emojis * emojis and reactions * hi my name is eslint and im A LIL SHIT * so i forgot this huh * user stuff * Fix @class * Fix message stuff * Fix user store docs * Document all the bases * fix the super things * tidy up remove * fix textbasedchannel * fix that too * fix emoji store * make voice state stuff less ugly * make voice states even less ugly * make members less bad * fix bug * fix that too * fix reactions * how was this broken for so long * role store * remove super._patch from UserConnection * Rename UserProfile#setup to _patch * remove unnecessary super calls * update docgen dep (pls fix travis thx) * doc messagestore * fix docs * message store docs * things * DOCS PLS * more things * Document TextBasedChannel#messages as a MessageStore * Rebase * All the stores!
49 lines
870 B
JavaScript
49 lines
870 B
JavaScript
/**
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* Represents a user connection (or "platform identity").
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*/
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class UserConnection {
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constructor(user, data) {
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/**
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* The user that owns the connection
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* @type {User}
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*/
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this.user = user;
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this._patch(data);
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}
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_patch(data) {
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/**
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* The type of the connection
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* @type {string}
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*/
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this.type = data.type;
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/**
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* The username of the connection account
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* @type {string}
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*/
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this.name = data.name;
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/**
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* The id of the connection account
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* @type {string}
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*/
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this.id = data.id;
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/**
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* Whether the connection is revoked
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* @type {boolean}
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*/
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this.revoked = data.revoked;
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/**
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* Partial server integrations (not yet implemented)
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* @type {Object[]}
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*/
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this.integrations = data.integrations;
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}
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}
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module.exports = UserConnection;
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