Files
discord.js/src/client/websocket/handlers/GUILD_CREATE.js
Vlad Frangu 5519d6fbaa src: sharding cleanup and checkReady rewrite (#3393)
* src: Step 1 of who knows how many

* src: Remove accidentally committed test file

* src: Remove useless added property in package.json

* docs: Trailing spaces, come back >.>

* src: Buhbye uws, we will miss you..not!

* src: Move 'auto' shard selection from totalShardCount to shards

* src: tweak

* src: Filter out floats from shard IDs
You want half of a shard or what?

* src: Misc cleanup and bugfix for GUILD_BAN_ADD

* src: Rewrite checkReady

* src: Misse this while merging master into my branch

* typings: Bring these up to date

* typings: Forgot allReady event

* src: Don't checkReady if the shard isn't waiting for guilds

* src: Fix a possible bug for when the ws dies and the session becomes -1

* src: Hopefully fix last edge case that could case a shard to infinitely boot loop

* src: Rename totalShardCount to shardCount

* src: Small bugfix

* src: Correct error message for shardCount being imvalid

Co-Authored-By: bdistin <bdistin@gmail.com>

* src: Small tweaks

* src: If this doesn't fix the issues I'm gonna throw a brick at my PC

* src: I swear, STOP BREAKING

* src: *groans at a certain snake*

* src: Use undefined instead of null on destroy in close event

Setting it to null sets the close code to null, which causes a WebSocket error to be thrown. The error is thrown from WebSocket, although there is no connection alive. Fun times!

* src: @SpaceEEC's requested changes

* src: Remove zucc from discord.js

Discord is removing support for it, sooo... Bye bye

* src: Missed this

* src: Apply @kyranet's suggestions

Co-Authored-By: Antonio Román <kyradiscord@gmail.com>

* src: @kyranet's suggestions

* src: Remove pako, update debug messages
- Pako is officially gone from both enviroments
  Install zlib-sync on node.js if you want it
- Improve a few debug messages some more
- Discover that internal sharding works in browsers but please don't do that
2019-12-15 20:45:27 +01:00

37 lines
1.2 KiB
JavaScript

'use strict';
const { Events, Status } = require('../../../util/Constants');
module.exports = async (client, { d: data }, shard) => {
let guild = client.guilds.get(data.id);
if (guild) {
if (!guild.available && !data.unavailable) {
// A newly available guild
guild._patch(data);
// If the client was ready before and we had unavailable guilds, fetch them
if (client.ws.status === Status.READY && client.options.fetchAllMembers) {
await guild.members.fetch().catch(err =>
client.emit(Events.DEBUG, `Failed to fetch all members: ${err}\n${err.stack}`)
);
}
}
} else {
// A new guild
data.shardID = shard.id;
guild = client.guilds.add(data);
if (client.ws.status === Status.READY) {
/**
* Emitted whenever the client joins a guild.
* @event Client#guildCreate
* @param {Guild} guild The created guild
*/
if (client.options.fetchAllMembers) {
await guild.members.fetch().catch(err =>
client.emit(Events.DEBUG, `Failed to fetch all members: ${err}\n${err.stack}`)
);
}
client.emit(Events.GUILD_CREATE, guild);
}
}
};