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* start rewrite * converted guilds * more changes * convert GuildMember * convert User and remove friend methods which kill people * convert more stuff * even more stuff * make things nicer * speed and fixes and stuff * almost finished * fix * Update Client.js * uwu * Update RESTMethods.js * message editing * fix router * fix issue with references * message delete reason * move message sending * fix dm * message splitting * NO MORE REST METHODS * Update Client.js * Update WebhookClient.js * remove all those endpoints from the constants * Update ClientUser.js * Update ClientUser.js * fixes * Update ClientUser.js * complaiancy * all sort of fixes * merge master (#1) * Fix Permissions now that member is deprecated (#1491) * removing more deprecation leftovers (#1492) * Fix MessageCollectors * Fix awaitMessages (#1493) * Fix MessageCollector#cleanup * Fix MessageCollector#postCheck * Add max option back for safety * Update Invite.js (#1496) * guild setPosition missing docs (#1498) * missing docs * update return docs * indent * switched .invites for the apirouter and invite.js * make multiple options an object * Update ClientUser.js * fix nicks * Update WebhookClient.js
102 lines
3.2 KiB
JavaScript
102 lines
3.2 KiB
JavaScript
const Collection = require('../util/Collection');
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const Emoji = require('./Emoji');
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const ReactionEmoji = require('./ReactionEmoji');
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/**
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* Represents a reaction to a message.
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*/
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class MessageReaction {
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constructor(message, emoji, count, me) {
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/**
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* The message that this reaction refers to
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* @type {Message}
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*/
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this.message = message;
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/**
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* Whether the client has given this reaction
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* @type {boolean}
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*/
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this.me = me;
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/**
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* The number of people that have given the same reaction
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* @type {number}
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*/
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this.count = count || 0;
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/**
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* The users that have given this reaction, mapped by their ID
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* @type {Collection<Snowflake, User>}
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*/
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this.users = new Collection();
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this._emoji = new ReactionEmoji(this, emoji.name, emoji.id);
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}
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/**
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* The emoji of this reaction, either an Emoji object for known custom emojis, or a ReactionEmoji
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* object which has fewer properties. Whatever the prototype of the emoji, it will still have
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* `name`, `id`, `identifier` and `toString()`
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* @type {Emoji|ReactionEmoji}
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* @readonly
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*/
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get emoji() {
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if (this._emoji instanceof Emoji) return this._emoji;
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// Check to see if the emoji has become known to the client
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if (this._emoji.id) {
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const emojis = this.message.client.emojis;
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if (emojis.has(this._emoji.id)) {
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const emoji = emojis.get(this._emoji.id);
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this._emoji = emoji;
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return emoji;
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}
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}
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return this._emoji;
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}
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/**
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* Removes a user from this reaction.
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* @param {UserResolvable} [user=this.message.client.user] The user to remove the reaction of
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* @returns {Promise<MessageReaction>}
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*/
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remove(user = this.message.client.user) {
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const userID = this.message.client.resolver.resolveUserID(user);
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if (!userID) return Promise.reject(new Error('Couldn\'t resolve the user ID to remove from the reaction.'));
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return this.message.client.api.channels(this.message.channel.id).messages(this.message.id)
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.reactions(this.emoji.identifier)[userID === this.message.client.user.id ? '@me' : userID]
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.delete()
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.then(() =>
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this.message.client.actions.MessageReactionRemove.handle({
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user_id: userID,
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message_id: this.message.id,
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emoji: this.emoji,
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channel_id: this.message.channel.id,
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}).reaction
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);
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}
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/**
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* Fetch all the users that gave this reaction. Resolves with a collection of users, mapped by their IDs.
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* @param {number} [limit=100] The maximum amount of users to fetch, defaults to 100
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* @returns {Promise<Collection<Snowflake, User>>}
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*/
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fetchUsers(limit = 100) {
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const message = this.message;
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return message.client.api.channels(message.channel.id).messages(message.id)
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.reactions(this.emoji.identifier)
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.get({ query: { limit } })
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.then(users => {
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this.users = new Collection();
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for (const rawUser of users) {
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const user = message.client.dataManager.newUser(rawUser);
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this.users.set(user.id, user);
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}
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this.count = this.users.size;
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return this.users;
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});
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}
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}
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module.exports = MessageReaction;
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