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* Initial commit: add 5 initial managers - Base manager - GuildChannelManager - MessageManager - PresenceManager - Reaction Manager - Added LimitedCollection * Add GuildEmojiManager, various fixes * Modify some managers and add guildmembermanager * Initial integration * Delete old stores * Integration part two, removed LRUCollection - Most of the integration has been finished - TODO typings - Removed LRUCollection, needless sweeping * Typings + stuff i somehow missed in ChannelManager * LimitedCollection typings/ final changes * Various jsdoc and syntactical fixes, Removed Util.mixin() * tslint fix * Grammatical and logical changes * Delete temporary file placed by mistake * Grammatical changes * Add missing type * Update jsdoc examples * fix: ChannelManager#remove should call cache#delete not cache#remove * fix recursive require * Fix missed cache in util * fix: more missed cache * Remove accidental _fetchMany change from #3645 * fix: use .cache.delete() over .remove() * fix: missing cache in ReactionCollector * fix: missed cache in client * fix: members is a collection not a manager Co-Authored-By: Sugden <28943913+NotSugden@users.noreply.github.com> * fix: various docs and cache fixes * fix: missed cache * fix: missing _roles * Final testing and debugging * LimitedCollection: return the Collection instead of undefined on .set * Add cache to BaseManager in typings * Commit fixes i forgot to stage yesterday * Update invite events * Account for new commit * fix: MessageReactionRemoveAll should call .cache.clear() * fix: add .cache at various places, correct return type * docs: remove mentions of 'store' * Add extra documented properties to typings Co-authored-by: Sugden <28943913+NotSugden@users.noreply.github.com> Co-authored-by: SpaceEEC <spaceeec@yahoo.com>
34 lines
905 B
JavaScript
34 lines
905 B
JavaScript
'use strict';
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const Action = require('./Action');
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const Channel = require('../../structures/Channel');
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const { ChannelTypes } = require('../../util/Constants');
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class ChannelUpdateAction extends Action {
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handle(data) {
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const client = this.client;
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let channel = client.channels.cache.get(data.id);
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if (channel) {
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const old = channel._update(data);
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if (ChannelTypes[channel.type.toUpperCase()] !== data.type) {
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const newChannel = Channel.create(this.client, data, channel.guild);
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for (const [id, message] of channel.messages.cache) newChannel.messages.cache.set(id, message);
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newChannel._typing = new Map(channel._typing);
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channel = newChannel;
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this.client.channels.cache.set(channel.id, channel);
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}
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return {
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old,
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updated: channel,
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};
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}
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return {};
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}
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}
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module.exports = ChannelUpdateAction;
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