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Introduction to Voice
Voice in discord.js can be used for many things, such as music bots, recording or relaying audio.
In discord.js, you can use voice by connecting to a VoiceChannel to obtain a VoiceConnection, where you can start streaming and receiving audio.
To get started, make sure you have:
- ffmpeg -
npm install --global ffmpeg-binaries - an opus encoder, choose one from below:
npm install opusscriptnpm install node-opus
- a good network connection
Joining a voice channel
The example below reacts to a message and joins the sender's voice channel, catching any errors. This is important
as it allows us to obtain a VoiceConnection that we can start to stream audio with
const Discord = require('discord.js');
const client = new Discord.Client();
client.login('token here');
client.on('message', message => {
// voice only works in guilds, if the message does not come from a guild,
// we ignore it
if (!message.guild) return;
if (message.content === '/join') {
// only try to join the sender's voice channel if they are in one themselves
if (message.member.voiceChannel) {
message.member.voiceChannel.join()
.then(connection => { // connection is an instance of VoiceConnection
message.reply('I have successfully connected to the channel!');
})
.catch(console.log);
} else {
message.reply('You need to join a voice channel first!');
}
}
});
Streaming to a Voice Channel
In the previous example, we looked at how to join a voice channel in order to obtain a VoiceConnection. Now that we
have obtained a voice connection, we can start streaming audio to it. The following example shows how to stream an mp3
file:
Playing a file:
// to play a file, we need to give an absolute path to it
const dispatcher = connection.playFile('C:/Users/Discord/Desktop/myfile.mp3');
Your file doesn't have to be just an mp3; ffmpeg can convert videos and audios of many formats.
The dispatcher variable is an instance of a StreamDispatcher, which manages streaming a specific resource to a voice
channel. We can do many things with the dispatcher, such as finding out when the stream ends or changing the volume:
dispatcher.on('end', () => {
// the song has finished
});
dispatcher.on('error', e => {
// catch any errors that may arise
console.log(e);
});
dispatcher.setVolume(0.5); // set the volume to 50%
dispatcher.setVolume(1); // set the volume back to 100%
console.log(dispatcher.time); // the time in milliseconds that the stream dispatcher has been playing for
dispatcher.pause(); // pause the stream
dispatcher.resume(); // carry on playing
dispatcher.end(); // end the dispatcher, emits 'end' event
If you have an existing ReadableStream, this can also be used:
Playing a ReadableStream:
connection.playStream(myReadableStream);
// if you don't want to use absolute paths, you can use
// fs.createReadStream to circumvent it
const fs = require('fs');
const stream = fs.createReadStream('./test.mp3');
connection.playStream(stream);
It's important to note that creating a readable stream to a file is less efficient than simply using connection.playFile().
Playing anything else:
For anything else, such as a URL to a file, you can use connection.playArbitraryInput(). You should consult the ffmpeg protocol documentation to see what you can use this for.
// play an mp3 from a URL
connection.playArbitraryInput('http://mysite.com/sound.mp3');
Again, playing a file from a URL like this is more performant than creating a ReadableStream to the file.
Advanced Topics
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