mirror of
https://github.com/discordjs/discord.js.git
synced 2026-03-09 16:13:31 +01:00
Features the ability to catch up on messages and also wraps embed data in apt classes (see docs)
13384 lines
482 KiB
JavaScript
13384 lines
482 KiB
JavaScript
(function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.Discord = f()}})(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
|
||
"use strict";var _createClass=(function(){function defineProperties(target,props){for(var i=0;i < props.length;i++) {var descriptor=props[i];descriptor.enumerable = descriptor.enumerable || false;descriptor.configurable = true;if("value" in descriptor)descriptor.writable = true;Object.defineProperty(target,descriptor.key,descriptor);}}return function(Constructor,protoProps,staticProps){if(protoProps)defineProperties(Constructor.prototype,protoProps);if(staticProps)defineProperties(Constructor,staticProps);return Constructor;};})();function _classCallCheck(instance,Constructor){if(!(instance instanceof Constructor)){throw new TypeError("Cannot call a class as a function");}}var ChannelPermissions=(function(){function ChannelPermissions(data,channel){_classCallCheck(this,ChannelPermissions);var self=this;function getBit(x){return (self.packed >>> x & 1) === 1;}this.type = data.type; //either member or role
|
||
this.id = data.id;if(this.type === "member"){this.packed = channel.server.getMember("id",data.id).evalPerms.packed;}else {this.packed = channel.server.getRole("id",data.id).packed;}this.packed = this.packed & ~data.deny;this.packed = this.packed | data.allow;this.deny = data.deny;this.allow = data.allow;}ChannelPermissions.prototype.serialise = function serialise(){return {createInstantInvite:this.createInstantInvite,manageRoles:this.manageRoles,manageChannels:this.manageChannels,readMessages:this.readMessages,sendMessages:this.sendMessage,sendTTSMessages:this.sendTTSMessages,manageMessages:this.manageMessages,embedLinks:this.embedLinks,attachFiles:this.attachFiles,readMessageHistory:this.readMessageHistory,mentionEveryone:this.mentionEveryone,voiceConnect:this.voiceConnect,voiceSpeak:this.voiceSpeak,voiceMuteMembers:this.voiceMuteMembers,voiceDeafenMembers:this.voiceDeafenMembers,voiceMoveMember:this.voiceMoveMembers,voiceUseVoiceActivation:this.voiceUseVoiceActivation};};ChannelPermissions.prototype.serialize = function serialize(){return this.serialise();};ChannelPermissions.prototype.getBit = function getBit(x){if((this.packed >>> 3 & 1) === 1){return true;}return (this.packed >>> x & 1) === 1;};ChannelPermissions.prototype.setBit = function setBit(location,value){if(value){ // allow that permission
|
||
this.packed |= 1 << location;}else { // not allowed
|
||
this.packed &= 1 << location;}};_createClass(ChannelPermissions,[{key:"asAllowDisallow",get:function get(){var allow=0,disallow=0;function ad(value,position){if(value){allow |= 1 << position;}else {disallow |= 1 << position;}}ad(this.canCreateInstantInvite,0);ad(this.manageRoles,3);ad(this.manageChannels,4);ad(this.readMessages,10);ad(this.sendMessages,11);ad(this.sendTTSMessages,12);ad(this.manageMessages,13);ad(this.embedLinks,14);ad(this.attachFiles,15);ad(this.readMessageHistory,16);ad(this.mentionEveryone,17);ad(this.voiceConnect,20);ad(this.voiceSpeak,21);ad(this.voiceMuteMembers,22);ad(this.voiceDeafenMembers,23);ad(this.voiceMoveMembers,24);ad(this.voiceUseVoiceActivation,25);return {allow:allow,deny:disallow};}},{key:"createInstantInvite",get:function get(){return this.getBit(0);},set:function set(val){this.setBit(0,val);}},{key:"manageRoles",get:function get(){return this.getBit(3);},set:function set(val){this.setBit(3,val);}},{key:"manageChannels",get:function get(){return this.getBit(4);},set:function set(val){this.setBit(4,val);}},{key:"readMessages",get:function get(){return this.getBit(10);},set:function set(val){this.setBit(10,val);}},{key:"sendMessages",get:function get(){return this.getBit(11);},set:function set(val){this.setBit(11,val);}},{key:"sendTTSMessages",get:function get(){return this.getBit(12);},set:function set(val){this.setBit(12,val);}},{key:"manageMessages",get:function get(){return this.getBit(13);},set:function set(val){this.setBit(13,val);}},{key:"embedLinks",get:function get(){return this.getBit(14);},set:function set(val){this.setBit(14,val);}},{key:"attachFiles",get:function get(){return this.getBit(15);},set:function set(val){this.setBit(15,val);}},{key:"readMessageHistory",get:function get(){return this.getBit(16);},set:function set(val){this.setBit(16,val);}},{key:"mentionEveryone",get:function get(){return this.getBit(17);},set:function set(val){this.setBit(17,val);}},{key:"voiceConnect",get:function get(){return this.getBit(20);},set:function set(val){this.setBit(20,val);}},{key:"voiceSpeak",get:function get(){return this.getBit(21);},set:function set(val){this.setBit(21,val);}},{key:"voiceMuteMembers",get:function get(){return this.getBit(22);},set:function set(val){this.setBit(22,val);}},{key:"voiceDeafenMembers",get:function get(){return this.getBit(23);},set:function set(val){this.setBit(23,val);}},{key:"voiceMoveMembers",get:function get(){return this.getBit(24);},set:function set(val){this.setBit(24,val);}},{key:"voiceUseVoiceActivation",get:function get(){return this.getBit(25);},set:function set(val){this.setBit(25,val);}}]);return ChannelPermissions;})();module.exports = ChannelPermissions;
|
||
|
||
},{}],2:[function(require,module,exports){
|
||
(function (process,Buffer){
|
||
//discord.js modules
|
||
"use strict";var _createClass=(function(){function defineProperties(target,props){for(var i=0;i < props.length;i++) {var descriptor=props[i];descriptor.enumerable = descriptor.enumerable || false;descriptor.configurable = true;if("value" in descriptor)descriptor.writable = true;Object.defineProperty(target,descriptor.key,descriptor);}}return function(Constructor,protoProps,staticProps){if(protoProps)defineProperties(Constructor.prototype,protoProps);if(staticProps)defineProperties(Constructor,staticProps);return Constructor;};})();function _classCallCheck(instance,Constructor){if(!(instance instanceof Constructor)){throw new TypeError("Cannot call a class as a function");}}function _inherits(subClass,superClass){if(typeof superClass !== "function" && superClass !== null){throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);}subClass.prototype = Object.create(superClass && superClass.prototype,{constructor:{value:subClass,enumerable:false,writable:true,configurable:true}});if(superClass)Object.setPrototypeOf?Object.setPrototypeOf(subClass,superClass):subClass.__proto__ = superClass;}var Endpoints=require("./Endpoints.js");var User=require("./user.js");var Server=require("./server.js");var Channel=require("./channel.js");var Message=require("./message.js");var Invite=require("./invite.js");var PMChannel=require("./PMChannel.js");var ServerPermissions=require("./ServerPermissions.js");var gameMap=require("../ref/gameMap.json");var Color=require("../ref/colours.js");var Embeddable=require("./Embeds/IEmbed.js");var zlib;var EventEmitter=require('events'); //node modules
|
||
var request=require("superagent");var WebSocket=require("ws");var fs=require("fs");var defaultOptions={queue:false};var Client=(function(_EventEmitter){_inherits(Client,_EventEmitter);function Client(){var options=arguments.length <= 0 || arguments[0] === undefined?defaultOptions:arguments[0];var token=arguments.length <= 1 || arguments[1] === undefined?undefined:arguments[1];_classCallCheck(this,Client); /*
|
||
When created, if a token is specified the Client will
|
||
try connecting with it. If the token is incorrect, no
|
||
further efforts will be made to connect.
|
||
*/_EventEmitter.call(this);this.options = options;this.options.catchup = options.catchup;this.options.compress = options.compress;if(this.options.compress){ // only require zlib if necessary
|
||
zlib = require("zlib");}this.token = token;this.state = 0;this.websocket = null;this.user = null;this.alreadySentData = false;this.serverCreateListener = {};this.typingIntervals = {};this.email = "abc";this.password = "abc"; /*
|
||
State values:
|
||
0 - idle
|
||
1 - logging in
|
||
2 - logged in
|
||
3 - ready
|
||
4 - disconnected
|
||
*/this.userCache = [];this.channelCache = [];this.serverCache = [];this.pmChannelCache = [];this.readyTime = null;this.checkingQueue = {};this.userTypingListener = {};this.queue = {};this.guildRoleCreateIgnoreList = {};this.__idleTime = null;this.__gameId = null;this.timeoffset = 0;}Client.prototype.sendPacket = function sendPacket(JSONObject){if(this.websocket.readyState === 1){this.websocket.send(JSON.stringify(JSONObject));}}; //def debug
|
||
Client.prototype.debug = function debug(message){this.emit("debug",message);};Client.prototype.keepAlive = function keepAlive(){this.debug("keep alive emitted");this.sendPacket({op:1,d:Date.now()});}; //def login
|
||
Client.prototype.login = function login(){var email=arguments.length <= 0 || arguments[0] === undefined?"foo@bar.com":arguments[0];var password=arguments.length <= 1 || arguments[1] === undefined?"pass1234":arguments[1];var callback=arguments.length <= 2 || arguments[2] === undefined?function(err,token){}:arguments[2];var self=this;return new Promise(function(resolve,reject){if(self.state === 0 || self.state === 4){self.state = 1; //set the state to logging in
|
||
self.email = email;self.password = password;request.post(Endpoints.LOGIN).send({email:email,password:password}).end(function(err,res){if(err){self.state = 4; //set state to disconnected
|
||
self.emit("disconnected");if(self.websocket){self.websocket.close();}self.debug("error logging in - " + err);callback(err);reject(err);}else {self.state = 2; //set state to logged in (not yet ready)
|
||
self.token = res.body.token; //set our token
|
||
self.debug("client logged in w/ token " + self.token);self.getGateway().then(function(url){self.debug("gateway response successful");self.createws(url);callback(null,self.token);resolve(self.token);})["catch"](function(err){self.debug("unable to connect to gateways - " + err);callback(err);reject(err);});}});}else {reject(new Error("Client already logging in or ready"));}});};Client.prototype.banMember = function banMember(user,server){var daysToDeleteMessage=arguments.length <= 2 || arguments[2] === undefined?1:arguments[2];var cb=arguments.length <= 3 || arguments[3] === undefined?function(err){}:arguments[3];var self=this;return new Promise(function(resolve,reject){var serverID=self.resolveServerID(server);var memberID=self.resolveUserID(user);request.put(Endpoints.SERVERS + "/" + serverID + "/bans/" + memberID + "?delete-message-days=" + daysToDeleteMessage).set("authorization",self.token).end(function(err,res){cb(err);if(err){reject(err);}else {resolve();}});});};Client.prototype.logout = function logout(){var callback=arguments.length <= 0 || arguments[0] === undefined?function(err){}:arguments[0];var self=this;return new Promise(function(resolve,reject){request.post(Endpoints.LOGOUT).set("authorization",self.token).end(function(err,res){if(err){callback(err);reject(err);}else {self.websocket.close();self.state = 4;callback();resolve();}});});};Client.prototype.createServer = function createServer(name,region){var callback=arguments.length <= 2 || arguments[2] === undefined?function(err,server){}:arguments[2];var self=this;return new Promise(function(resolve,reject){request.post(Endpoints.SERVERS).set("authorization",self.token).send({name:name,region:region}).end(function(err,res){if(err){callback(err);reject(err);}else { // potentially redundant in future
|
||
// creating here does NOT give us the channels of the server
|
||
// so we must wait for the guild_create event.
|
||
self.serverCreateListener[res.body.id] = [resolve,callback]; /*var srv = self.addServer(res.body);
|
||
callback(null, srv);
|
||
resolve(srv);*/}});});};Client.prototype.createChannel = function createChannel(server,channelName,channelType){var callback=arguments.length <= 3 || arguments[3] === undefined?function(err,chann){}:arguments[3];var self=this;return new Promise(function(resolve,reject){request.post(Endpoints.SERVERS + "/" + self.resolveServerID(server) + "/channels").set("authorization",self.token).send({name:channelName,type:channelType}).end(function(err,res){if(err){callback(err);reject(err);}else {var server=self.getServer("id",res.body.guild_id);var chann=self.addChannel(res.body,res.body.guild_id);server.addChannel(chann);callback(null,chann);resolve(chann);}});});};Client.prototype.leaveServer = function leaveServer(server){var callback=arguments.length <= 1 || arguments[1] === undefined?function(err,server){}:arguments[1];var self=this;return new Promise(function(resolve,reject){request.del(Endpoints.SERVERS + "/" + self.resolveServerID(server)).set("authorization",self.token).end(function(err,res){if(err){callback(err);reject(err);}else {self.serverCache.splice(self.serverCache.indexOf(server),1);callback(null);resolve();}});});};Client.prototype.createInvite = function createInvite(serverOrChannel,options){var callback=arguments.length <= 2 || arguments[2] === undefined?function(err,invite){}:arguments[2];var self=this;return new Promise(function(resolve,reject){var destination;if(serverOrChannel instanceof Server){destination = serverOrChannel.id;}else if(serverOrChannel instanceof Channel){destination = serverOrChannel.id;}else {destination = serverOrChannel;}options = options || {};options.max_age = options.maxAge || 0;options.max_uses = options.maxUses || 0;options.temporary = options.temporary || false;options.xkcdpass = options.xkcd || false;request.post(Endpoints.CHANNELS + "/" + destination + "/invites").set("authorization",self.token).send(options).end(function(err,res){if(err){callback(err);reject(err);}else {var inv=new Invite(res.body,self);callback(null,inv);resolve(inv);}});});};Client.prototype.startPM = function startPM(user){var self=this;return new Promise(function(resolve,reject){var userId=user;if(user instanceof User){userId = user.id;}request.post(Endpoints.USERS + "/" + self.user.id + "/channels").set("authorization",self.token).send({recipient_id:userId}).end(function(err,res){if(err){reject(err);}else {resolve(self.addPMChannel(res.body));}});});};Client.prototype.reply = function reply(destination,message,options){var callback=arguments.length <= 3 || arguments[3] === undefined?function(err,msg){}:arguments[3];var self=this;return new Promise(function(response,reject){if(typeof options === "function"){ // options is a function, which means the developer wants this to be the callback
|
||
callback = options;options = false;}var user=destination.sender;self.sendMessage(destination,message,options,callback,user + ", ").then(response)["catch"](reject);});};Client.prototype.deleteMessage = function deleteMessage(message,timeout){var callback=arguments.length <= 2 || arguments[2] === undefined?function(err,msg){}:arguments[2];var self=this;return new Promise(function(resolve,reject){if(timeout){setTimeout(remove,timeout);}else {remove();}function remove(){request.del(Endpoints.CHANNELS + "/" + message.channel.id + "/messages/" + message.id).set("authorization",self.token).end(function(err,res){if(err){bad();}else {good();}});}function good(){callback();resolve();}function bad(err){callback(err);reject(err);}});};Client.prototype.updateMessage = function updateMessage(message,content){var callback=arguments.length <= 2 || arguments[2] === undefined?function(err,msg){}:arguments[2];var self=this;var prom=new Promise(function(resolve,reject){content = content instanceof Array?content.join("\n"):content;if(self.options.queue){if(!self.queue[message.channel.id]){self.queue[message.channel.id] = [];}self.queue[message.channel.id].push({action:"updateMessage",message:message,content:content,then:good,error:bad});self.checkQueue(message.channel.id);}else {self._updateMessage(message,content).then(good)["catch"](bad);}function good(msg){prom.message = msg;callback(null,msg);resolve(msg);}function bad(error){prom.error = error;callback(error);reject(error);}});return prom;};Client.prototype.setUsername = function setUsername(newName){var callback=arguments.length <= 1 || arguments[1] === undefined?function(err){}:arguments[1];var self=this;return new Promise(function(resolve,reject){request.patch(Endpoints.API + "/users/@me").set("authorization",self.token).send({avatar:self.user.avatar,email:self.email,new_password:null,password:self.password,username:newName}).end(function(err){callback(err);if(err)reject(err);else resolve();});});};Client.prototype.getChannelLogs = function getChannelLogs(channel){var amount=arguments.length <= 1 || arguments[1] === undefined?500:arguments[1];var options=arguments.length <= 2 || arguments[2] === undefined?{}:arguments[2];var callback=arguments.length <= 3 || arguments[3] === undefined?function(err,logs){}:arguments[3];var self=this;return new Promise(function(resolve,reject){var channelID=channel;if(channel instanceof Channel){channelID = channel.id;}var params=[];if(options.before){params.push("before=" + (options.before instanceof Message?options.before.id:options.before));}if(options.after){params.push("after=" + (options.after instanceof Message?options.after.id:options.after));}var joinedParams=params.join();if(joinedParams !== "")joinedParams = "&" + params.join();request.get(Endpoints.CHANNELS + "/" + channelID + "/messages?limit=" + amount + joinedParams).set("authorization",self.token).end(function(err,res){if(err){callback(err);reject(err);}else {var logs=[];var channel=self.getChannel("id",channelID);for(var _iterator=res.body,_isArray=Array.isArray(_iterator),_i=0,_iterator=_isArray?_iterator:_iterator[Symbol.iterator]();;) {var _ref;if(_isArray){if(_i >= _iterator.length)break;_ref = _iterator[_i++];}else {_i = _iterator.next();if(_i.done)break;_ref = _i.value;}var message=_ref;var mentions=[];for(var _iterator2=message.mentions,_isArray2=Array.isArray(_iterator2),_i2=0,_iterator2=_isArray2?_iterator2:_iterator2[Symbol.iterator]();;) {var _ref2;if(_isArray2){if(_i2 >= _iterator2.length)break;_ref2 = _iterator2[_i2++];}else {_i2 = _iterator2.next();if(_i2.done)break;_ref2 = _i2.value;}var mention=_ref2;var user=self.addUser(mention);if(channel.server)mentions.push(channel.server.getMember("id",user.id) || user);else mentions.push(user);}var authorRaw=self.addUser(message.author),author;if(channel.server)author = channel.server.getMember("id",authorRaw.id) || authorRaw;else author = authorRaw;logs.push(new Message(message,channel,mentions,author));}callback(null,logs);resolve(logs);}});});};Client.prototype.deleteChannel = function deleteChannel(channel){var callback=arguments.length <= 1 || arguments[1] === undefined?function(err){}:arguments[1];var self=this;return new Promise(function(resolve,reject){var channelID=channel;if(channel instanceof Channel){channelID = channel.id;}request.del(Endpoints.CHANNELS + "/" + channelID).set("authorization",self.token).end(function(err){if(err){callback(err);reject(err);}else {callback(null);resolve();}});});};Client.prototype.joinServer = function joinServer(invite){var callback=arguments.length <= 1 || arguments[1] === undefined?function(err,server){}:arguments[1];var self=this;return new Promise(function(resolve,reject){var id=self.resolveInvite(invite);request.post(Endpoints.API + "/invite/" + id).set("authorization",self.token).end(function(err,res){if(err){callback(err);reject(err);}else {if(self.getServer("id",res.body.guild.id)){resolve(self.getServer("id",res.body.guild.id));}else {self.serverCreateListener[res.body.guild.id] = [resolve,callback];}}});});};Client.prototype.setAvatar = function setAvatar(resource){var callback=arguments.length <= 1 || arguments[1] === undefined?function(err){}:arguments[1];var self=this;return new Promise(function(resolve,reject){if(resource instanceof Buffer){resource = resource.toString("base64");resource = "data:image/jpg;base64," + resource;}request.patch(Endpoints.API + "/users/@me").set("authorization",self.token).send({avatar:resource,email:self.email,new_password:null,password:self.password,username:self.user.username}).end(function(err){callback(err);if(err)reject(err);else resolve();});});};Client.prototype.sendFile = function sendFile(destination,file){var fileName=arguments.length <= 2 || arguments[2] === undefined?"image.png":arguments[2];var callback=arguments.length <= 3 || arguments[3] === undefined?function(err,msg){}:arguments[3];var self=this;var prom=new Promise(function(resolve,reject){var fstream;if(typeof file === "string" || file instanceof String){fstream = fs.createReadStream(file);fileName = file;}else {fstream = file;}self.resolveDestination(destination).then(send)["catch"](bad);function send(destination){if(self.options.queue){ //queue send file too
|
||
if(!self.queue[destination]){self.queue[destination] = [];}self.queue[destination].push({action:"sendFile",attachment:fstream,attachmentName:fileName,then:good,error:bad});self.checkQueue(destination);}else { //not queue
|
||
self._sendFile(destination,fstream,fileName).then(good)["catch"](bad);}}function good(msg){prom.message = msg;callback(null,msg);resolve(msg);}function bad(err){prom.error = err;callback(err);reject(err);}});return prom;};Client.prototype.sendMessage = function sendMessage(destination,message,options){var callback=arguments.length <= 3 || arguments[3] === undefined?function(err,msg){}:arguments[3];var premessage=arguments.length <= 4 || arguments[4] === undefined?"":arguments[4];var self=this;var prom=new Promise(function(resolve,reject){if(typeof options === "function"){ // options is a function, which means the developer wants this to be the callback
|
||
callback = options;options = {tts:false};}if(!options){options = {tts:false};}message = premessage + resolveMessage(message);var mentions=resolveMentions();self.resolveDestination(destination).then(send)["catch"](error);function error(err){callback(err);reject(err);}function send(destination){if(self.options.queue){ //we're QUEUEING messages, so sending them sequentially based on servers.
|
||
if(!self.queue[destination]){self.queue[destination] = [];}self.queue[destination].push({action:"sendMessage",content:message,mentions:mentions,tts:options.tts, //incase it's not a boolean
|
||
then:mgood,error:mbad});self.checkQueue(destination);}else {self._sendMessage(destination,message,options,mentions).then(mgood)["catch"](mbad);}}function mgood(msg){prom.message = msg;callback(null,msg);resolve(msg);}function mbad(error){prom.error = error;callback(error);reject(error);}function resolveMessage(){var msg=message;if(message instanceof Array){msg = message.join("\n");}return msg;}function resolveMentions(){var _mentions=[];for(var _iterator3=message.match(/<@[^>]*>/g) || [],_isArray3=Array.isArray(_iterator3),_i3=0,_iterator3=_isArray3?_iterator3:_iterator3[Symbol.iterator]();;) {var _ref3;if(_isArray3){if(_i3 >= _iterator3.length)break;_ref3 = _iterator3[_i3++];}else {_i3 = _iterator3.next();if(_i3.done)break;_ref3 = _i3.value;}var mention=_ref3;_mentions.push(mention.substring(2,mention.length - 1));}return _mentions;}});return prom;};Client.prototype.createRoleIfNotExists = function createRoleIfNotExists(dest,data){var cb=arguments.length <= 2 || arguments[2] === undefined?function(err,role){}:arguments[2];var self=this;return new Promise(function(resolve,reject){var serverID=self.resolveServerID(dest);var server=self.getServer("id",serverID);var baseRole=new ServerPermissions({},server);for(var key in data) {baseRole[key] = data[key];}for(var _iterator4=server.roles,_isArray4=Array.isArray(_iterator4),_i4=0,_iterator4=_isArray4?_iterator4:_iterator4[Symbol.iterator]();;) {var _ref4;if(_isArray4){if(_i4 >= _iterator4.length)break;_ref4 = _iterator4[_i4++];}else {_i4 = _iterator4.next();if(_i4.done)break;_ref4 = _i4.value;}var role=_ref4;if(baseRole.name == role.name && baseRole.packed == role.packed && baseRole.color == role.color){resolve(role);cb(null,role);return false;}}self.createRole(dest,data).then(function(role){cb(null,role);resolve(role);})["catch"](function(e){cb(e);reject(e);});});};Client.prototype.createRole = function createRole(dest,data){var cb=arguments.length <= 2 || arguments[2] === undefined?function(err,role){}:arguments[2];var self=this;return new Promise(function(resolve,reject){var ddest=self.resolveServerID(dest);var server=self.getServer("id",ddest);request.post(Endpoints.SERVERS + "/" + ddest + "/roles").set("authorization",self.token).end(function(err,res){if(err){cb(err);reject(err);}else {var perm=server.addRole(res.body);if(data.color)data.color = Color.toDec(data.color);self.guildRoleCreateIgnoreList[res.body.id] = true;server.addRole(res.body);self.updateRole(perm,data).then(function(perm){cb(null,perm);resolve(perm);})["catch"](function(err){cb(err);reject(err);});}});});};Client.prototype.updateRole = function updateRole(role,data){var cb=arguments.length <= 2 || arguments[2] === undefined?function(err,perm){}:arguments[2];var self=this;return new Promise(function(resolve,reject){var server=role.server.id;var tempRole=role;for(var key in data) {tempRole[key] = data[key];}if(isNaN(Color.toDec(data.color))){var err=new Error("Invalid Color");reject(err);cb(err);return;}request.patch(Endpoints.SERVERS + "/" + server + "/roles/" + role.id).set("authorization",self.token).send({color:tempRole.color,hoist:tempRole.hoist,name:tempRole.name,permissions:tempRole.packed}).end(function(err,res){if(err){cb(err);reject(err);}else {var data=self.getServer("id",server).updateRole(res.body);resolve(data);cb(null,data);}});});};Client.prototype.deleteRole = function deleteRole(role){var callback=arguments.length <= 1 || arguments[1] === undefined?function(err){}:arguments[1]; // role is a ServerPermissions
|
||
var self=this;return new Promise(function(resolve,reject){request.del(Endpoints.SERVERS + "/" + role.server.id + "/roles/" + role.id).set("authorization",self.token).end(function(err){if(err){reject(err);callback(err);}else {resolve();callback();}});});};Client.prototype.addMemberToRole = function addMemberToRole(member,role){var callback=arguments.length <= 2 || arguments[2] === undefined?function(err){}:arguments[2];var self=this;return new Promise(function(resolve,reject){try{var serverId=self.resolveServerID(member.server);var memberId=self.resolveUserID(member);var acServer=self.getServer("id",serverId);var acMember=acServer.getMember("id",memberId);if(acMember.rawRoles.indexOf(role.id) !== -1){ // user already has role
|
||
return;}request.patch("https://discordapp.com/api/guilds/" + serverId + "/members/" + memberId).set("authorization",self.token).send({roles:acMember.rawRoles.concat(role.id)}).end(function(err){if(err){reject(err);callback(err);}else {acMember.addRole(role);resolve();callback();}});}catch(e) {reject(e);}});};Client.prototype.removeMemberFromRole = function removeMemberFromRole(member,role){var callback=arguments.length <= 2 || arguments[2] === undefined?function(err){}:arguments[2];var self=this;return new Promise(function(resolve,reject){try{var serverId=self.resolveServerID(member.server);var memberId=self.resolveUserID(member);var acServer=self.getServer("id",serverId);var acMember=acServer.getMember("id",memberId);if(~acMember.rawRoles.indexOf(role.id)){acMember.removeRole(role);}request.patch("https://discordapp.com/api/guilds/" + serverId + "/members/" + memberId).set("authorization",self.token).send({roles:acMember.rawRoles}).end(function(err){if(err){reject(err);callback(err);}else {acMember.addRole(role);resolve();callback();}});}catch(e) {reject(e);}});};Client.prototype.overwritePermissions = function overwritePermissions(channel,role,updatedStuff){var callback=arguments.length <= 3 || arguments[3] === undefined?function(err){}:arguments[3];var self=this;return new Promise(function(resolve,reject){function dieerror(e){reject(e);callback(e);}self.resolveDestination(channel).then(next)["catch"](dieerror);function next(channelID){var data;if(role instanceof ServerPermissions || role.type === "role"){data = ad(updatedStuff);data.id = role.id;data.type = "role";}else {data = ad(updatedStuff);data.id = role.id;data.type = "member";}request.put(Endpoints.CHANNELS + "/" + channelID + "/permissions/" + role.id).set("authorization",self.token).send(data).end(function(err){if(err){reject(err);callback(err);}else {resolve();callback();}});}});function ad(data){var allow=0,disallow=0;function bitit(value,position){if(value){allow |= 1 << position;}else {disallow |= 1 << position;}}for(var perm in data) {switch(perm){case "canCreateInstantInvite":bitit(data[perm],0);break;case "manageRoles":bitit(data[perm],3);break;case "manageChannels":bitit(data[perm],4);break;case "readMessages":bitit(data[perm],10);break;case "sendMessages":bitit(data[perm],11);break;case "sendTTSMessages":bitit(data[perm],12);break;case "manageMessages":bitit(data[perm],13);break;case "embedLinks":bitit(data[perm],14);break;case "attachFiles":bitit(data[perm],15);break;case "readMessageHistory":bitit(data[perm],16);break;case "mentionEveryone":bitit(data[perm],17);break;case "voiceConnect":bitit(data[perm],20);break;case "voiceSpeak":bitit(data[perm],21);break;case "voiceMuteMembers":bitit(data[perm],22);break;case "voiceDeafenMembers":bitit(data[perm],23);break;case "voiceMoveMembers":bitit(data[perm],24);break;case "voiceUseVoiceActivation":bitit(data[perm],25);break;default:break;}}return {allow:allow,deny:disallow};}};Client.prototype.getBans = function getBans(serverResource){var callback=arguments.length <= 1 || arguments[1] === undefined?function(err,arrayOfBans){}:arguments[1];var self=this;return new Promise(function(resolve,reject){var serverID=self.resolveServerID(serverResource);request.get(Endpoints.SERVERS + "/" + serverID + "/bans").set("authorization",self.token).end(function(err,res){if(err){callback(err);reject(err);}else {var banList=[];for(var _iterator5=res.body,_isArray5=Array.isArray(_iterator5),_i5=0,_iterator5=_isArray5?_iterator5:_iterator5[Symbol.iterator]();;) {var _ref5;if(_isArray5){if(_i5 >= _iterator5.length)break;_ref5 = _iterator5[_i5++];}else {_i5 = _iterator5.next();if(_i5.done)break;_ref5 = _i5.value;}var user=_ref5;banList.push(self.addUser(user.user));}callback(null,banList);resolve(banList);}});});}; //def createws
|
||
Client.prototype.createws = function createws(url){if(this.websocket)return false;var self=this; //good to go
|
||
this.websocket = new WebSocket(url); //open
|
||
this.websocket.onopen = function(){self.trySendConnData(); //try connecting
|
||
}; //close
|
||
this.websocket.onclose = function(){self.emit("disconnected");}; //message
|
||
this.websocket.onmessage = function(e){if(e.type === "Binary"){if(!zlib)zlib = require("zlib");e.data = zlib.inflateSync(e.data).toString();}var dat=false,data={};try{dat = JSON.parse(e.data);data = dat.d;}catch(err) {self.emit("error",err,e);return;}self.emit("raw",dat); //valid message
|
||
switch(dat.t){case "READY":self.debug("received ready packet");self.user = self.addUser(data.user);for(var _iterator6=data.guilds,_isArray6=Array.isArray(_iterator6),_i6=0,_iterator6=_isArray6?_iterator6:_iterator6[Symbol.iterator]();;) {var _ref6;if(_isArray6){if(_i6 >= _iterator6.length)break;_ref6 = _iterator6[_i6++];}else {_i6 = _iterator6.next();if(_i6.done)break;_ref6 = _i6.value;}var _server=_ref6;var server=self.addServer(_server);}for(var _iterator7=data.private_channels,_isArray7=Array.isArray(_iterator7),_i7=0,_iterator7=_isArray7?_iterator7:_iterator7[Symbol.iterator]();;) {var _ref7;if(_isArray7){if(_i7 >= _iterator7.length)break;_ref7 = _iterator7[_i7++];}else {_i7 = _iterator7.next();if(_i7.done)break;_ref7 = _i7.value;}var _pmc=_ref7;var pmc=self.addPMChannel(_pmc);}self.emit("ready");self.readyTime = Date.now();self.debug("cached " + self.serverCache.length + " servers, " + self.channelCache.length + " channels, " + self.pmChannelCache.length + " PMs and " + self.userCache.length + " users.");self.state = 3;setInterval(function(){self.keepAlive.apply(self);},data.heartbeat_interval);self.checkCatchUp(data.read_state);break;case "MESSAGE_CREATE":self.debug("received message");var mentions=[];data.mentions = data.mentions || []; //for some reason this was not defined at some point?
|
||
var channel=self.getChannel("id",data.channel_id);for(var _iterator8=data.mentions,_isArray8=Array.isArray(_iterator8),_i8=0,_iterator8=_isArray8?_iterator8:_iterator8[Symbol.iterator]();;) {var _ref8;if(_isArray8){if(_i8 >= _iterator8.length)break;_ref8 = _iterator8[_i8++];}else {_i8 = _iterator8.next();if(_i8.done)break;_ref8 = _i8.value;}var mention=_ref8;var user=self.addUser(mention);if(channel.server)mentions.push(channel.server.getMember("id",user.id) || user);else mentions.push(user);}if(channel){var msg=channel.addMessage(new Message(data,channel,mentions,data.author));self.emit("message",msg);}self.ack(msg);break;case "MESSAGE_DELETE":self.debug("message deleted");var channel=self.getChannel("id",data.channel_id);var message=channel.getMessage("id",data.id);if(message){self.emit("messageDelete",channel,message);channel.messages.splice(channel.messages.indexOf(message),1);}else { //don't have the cache of that message ;(
|
||
self.emit("messageDelete",channel);}break;case "MESSAGE_UPDATE":self.debug("message updated");var channel=self.getChannel("id",data.channel_id);var formerMessage=channel.getMessage("id",data.id);if(formerMessage){ //new message might be partial, so we need to fill it with whatever the old message was.
|
||
var info={};for(var key in formerMessage) {info[key] = formerMessage[key];}for(var key in data) {info[key] = data[key];}data.mentions = data.mentions || [];var mentions=[];for(var _iterator9=data.mentions,_isArray9=Array.isArray(_iterator9),_i9=0,_iterator9=_isArray9?_iterator9:_iterator9[Symbol.iterator]();;) {var _ref9;if(_isArray9){if(_i9 >= _iterator9.length)break;_ref9 = _iterator9[_i9++];}else {_i9 = _iterator9.next();if(_i9.done)break;_ref9 = _i9.value;}var mention=_ref9;var user=self.addUser(mention);if(channel.server)mentions.push(channel.server.getMember("id",user.id) || user);else mentions.push(user);}var newMessage=new Message(info,channel,mentions,formerMessage.author);self.emit("messageUpdate",newMessage,formerMessage);channel.messages[channel.messages.indexOf(formerMessage)] = newMessage;} // message isn't in cache, and if it's a partial it could cause
|
||
// all hell to break loose... best to just act as if nothing happened
|
||
break;case "GUILD_DELETE":var server=self.getServer("id",data.id);if(server){self.serverCache.splice(self.serverCache.indexOf(server),1);self.emit("serverDelete",server);}break;case "GUILD_BAN_ADD":var bannedUser=self.addUser(data.user);var server=self.getServer("id",data.guild_id);self.emit("userBanned",bannedUser,server);break;case "GUILD_BAN_REMOVE":var bannedUser=self.addUser(data.user);var server=self.getServer("id",data.guild_id);self.emiter("userUnbanned",bannedUser,server);break;case "CHANNEL_DELETE":var channel=self.getChannel("id",data.id);if(channel){self.channelCache.splice(self.channelCache.indexOf(channel),1);server.channels.splice(server.channels.indexOf(channel),1);self.emit("channelDelete",channel);}break;case "GUILD_UPDATE":var server=self.getServer("id",data.id);var newserver=self.addServer(data,true);self.serverCache.splice(self.serverCache.indexOf(server),1);self.emit("serverUpdate",server,newserver);break;case "GUILD_CREATE":var server=self.getServer("id",data.id);if(!server){ //if server doesn't already exist because duh
|
||
server = self.addServer(data);} /*else if(server.channels.length === 0){
|
||
|
||
var srv = new Server(data, self);
|
||
for(channel of data.channels){
|
||
srv.channels.push(new Channel(channel, data.id));
|
||
}
|
||
self.serverCache[self.serverCache.indexOf(server)] = srv;
|
||
|
||
}*/var keepCheck=setInterval(function(){if(self.serverCreateListener[data.id]){var cbs=self.serverCreateListener[data.id];cbs[0](server); //promise then callback
|
||
cbs[1](null,server); //legacy callback
|
||
self.serverCreateListener[data.id] = null;self.emit("serverCreate",server);clearInterval(keepCheck);}},50);break;case "CHANNEL_CREATE":var channel=self.getChannel("id",data.id);if(!channel){var chann;if(data.is_private){chann = self.addPMChannel(data);}else {chann = self.addChannel(data,data.guild_id);}var srv=self.getServer("id",data.guild_id);if(srv){srv.addChannel(chann);}self.emit("channelCreate",chann);}break;case "GUILD_MEMBER_ADD":var server=self.getServer("id",data.guild_id);if(server){var user=self.addUser(data.user); //if for whatever reason it doesn't exist..
|
||
self.emit("serverNewMember",server.addMember(user,data.roles),server);}break;case "GUILD_MEMBER_REMOVE":var server=self.getServer("id",data.guild_id);if(server){var user=self.addUser(data.user); //if for whatever reason it doesn't exist..
|
||
server.removeMember("id",user.id);self.emit("serverRemoveMember",user,server);}break;case "GUILD_MEMBER_UPDATE":var user=self.addUser(data.user);var server=self.getServer("id",data.guild_id);var member=server.getMember("id",user.id);self.emit("serverMemberUpdate",member,data.roles);server.getMember("id",user.id).rawRoles = data.roles;break;case "USER_UPDATE":if(self.user && data.id === self.user.id){var newUser=new User(data); //not actually adding to the cache
|
||
self.emit("userUpdate",newUser,self.user);if(~self.userCache.indexOf(self.user)){self.userCache[self.userCache.indexOf(self.user)] = newUser;}self.user = newUser;}break;case "PRESENCE_UPDATE":var userInCache=self.getUser("id",data.user.id);if(userInCache){ //user exists
|
||
data.user.username = data.user.username || userInCache.username;data.user.id = data.user.id || userInCache.id;data.user.discriminator = data.user.discriminator || userInCache.discriminator;data.user.avatar = data.user.avatar || userInCache.avatar;var presenceUser=new User(data.user);if(presenceUser.equalsStrict(userInCache)){ //they're exactly the same, an actual presence update
|
||
self.emit("presence",{user:userInCache,oldStatus:userInCache.status,status:data.status,server:self.getServer("id",data.guild_id),gameId:data.game_id});userInCache.status = data.status;userInCache.gameId = data.game_id;}else { //one of their details changed.
|
||
self.userCache[self.userCache.indexOf(userInCache)] = presenceUser;self.emit("userUpdate",userInCache,presenceUser);}}break;case "CHANNEL_UPDATE":var channelInCache=self.getChannel("id",data.id),serverInCache=self.getServer("id",data.guild_id);if(channelInCache && serverInCache){var newChann=new Channel(data,serverInCache);newChann.messages = channelInCache.messages;self.emit("channelUpdate",channelInCache,newChann);self.channelCache[self.channelCache.indexOf(channelInCache)] = newChann;}break;case "TYPING_START":var userInCache=self.getUser("id",data.user_id);var channelInCache=self.getChannel("id",data.channel_id);if(!self.userTypingListener[data.user_id] || self.userTypingListener[data.user_id] === -1){self.emit("startTyping",userInCache,channelInCache);}self.userTypingListener[data.user_id] = Date.now();setTimeout(function(){if(self.userTypingListener[data.user_id] === -1){return;}if(Date.now() - self.userTypingListener[data.user_id] > 6000){ // stopped typing
|
||
self.emit("stopTyping",userInCache,channelInCache);self.userTypingListener[data.user_id] = -1;}},6000);break;case "GUILD_ROLE_CREATE":var server=self.getServer("id",data.guild_id);var role=data.role;if(self.guildRoleCreateIgnoreList[data.role.id]){self.guildRoleCreateIgnoreList[data.role.id] = null;break;}self.emit("serverRoleCreate",server,server.addRole(role));break;case "GUILD_ROLE_DELETE":var server=self.getServer("id",data.guild_id);var role=server.getRole("id",data.role_id);self.emit("serverRoleDelete",server,role);server.removeRole(role.id);break;case "GUILD_ROLE_UPDATE":var server=self.getServer("id",data.guild_id);var role=server.getRole("id",data.role.id);var newRole=server.updateRole(data.role);self.emit("serverRoleUpdate",server,role,newRole);break;default:self.debug("received unknown packet");self.emit("unknown",dat);break;}};}; //def addUser
|
||
Client.prototype.addUser = function addUser(data){if(!this.getUser("id",data.id)){this.userCache.push(new User(data));}return this.getUser("id",data.id);}; //def addChannel
|
||
Client.prototype.addChannel = function addChannel(data,serverId){if(!this.getChannel("id",data.id)){this.channelCache.push(new Channel(data,this.getServer("id",serverId)));}return this.getChannel("id",data.id);};Client.prototype.addPMChannel = function addPMChannel(data){if(!this.getPMChannel("id",data.id)){this.pmChannelCache.push(new PMChannel(data,this));}return this.getPMChannel("id",data.id);};Client.prototype.setTopic = function setTopic(channel,topic){var callback=arguments.length <= 2 || arguments[2] === undefined?function(err){}:arguments[2];var self=this;return new Promise(function(resolve,reject){self.resolveDestination(channel).then(next)["catch"](error);function error(e){callback(e);reject(e);}function next(destination){var asChan=self.getChannel("id",destination);request.patch(Endpoints.CHANNELS + "/" + destination).set("authorization",self.token).send({name:asChan.name,position:0,topic:topic}).end(function(err,res){if(err){error(err);}else {asChan.topic = res.body.topic;resolve();callback();}});}});}; //def addServer
|
||
Client.prototype.addServer = function addServer(data){var force=arguments.length <= 1 || arguments[1] === undefined?false:arguments[1];var self=this;var server=this.getServer("id",data.id);if(data.unavailable){self.emit("unavailable",data);self.debug("Server ID " + data.id + " has been marked unavailable by Discord. It was not cached.");return;}if(!server || force){server = new Server(data,this);this.serverCache.push(server);if(data.channels){for(var _iterator10=data.channels,_isArray10=Array.isArray(_iterator10),_i10=0,_iterator10=_isArray10?_iterator10:_iterator10[Symbol.iterator]();;) {var _ref10;if(_isArray10){if(_i10 >= _iterator10.length)break;_ref10 = _iterator10[_i10++];}else {_i10 = _iterator10.next();if(_i10.done)break;_ref10 = _i10.value;}var channel=_ref10;server.channels.push(this.addChannel(channel,server.id));}}if(data.presences){for(var _iterator11=data.presences,_isArray11=Array.isArray(_iterator11),_i11=0,_iterator11=_isArray11?_iterator11:_iterator11[Symbol.iterator]();;) {var _ref11;if(_isArray11){if(_i11 >= _iterator11.length)break;_ref11 = _iterator11[_i11++];}else {_i11 = _iterator11.next();if(_i11.done)break;_ref11 = _i11.value;}var presence=_ref11;var user=self.getUser("id",presence.user.id);user.status = presence.status;user.gameId = presence.game_id;}}}return server;}; //def getUser
|
||
Client.prototype.getUser = function getUser(key,value){for(var _iterator12=this.userCache,_isArray12=Array.isArray(_iterator12),_i12=0,_iterator12=_isArray12?_iterator12:_iterator12[Symbol.iterator]();;) {var _ref12;if(_isArray12){if(_i12 >= _iterator12.length)break;_ref12 = _iterator12[_i12++];}else {_i12 = _iterator12.next();if(_i12.done)break;_ref12 = _i12.value;}var user=_ref12;if(user[key] === value){return user;}}return null;}; //def getChannel
|
||
Client.prototype.getChannel = function getChannel(key,value){for(var _iterator13=this.channelCache,_isArray13=Array.isArray(_iterator13),_i13=0,_iterator13=_isArray13?_iterator13:_iterator13[Symbol.iterator]();;) {var _ref13;if(_isArray13){if(_i13 >= _iterator13.length)break;_ref13 = _iterator13[_i13++];}else {_i13 = _iterator13.next();if(_i13.done)break;_ref13 = _i13.value;}var channel=_ref13;if(channel[key] === value){return channel;}}return this.getPMChannel(key,value); //might be a PM
|
||
};Client.prototype.getPMChannel = function getPMChannel(key,value){for(var _iterator14=this.pmChannelCache,_isArray14=Array.isArray(_iterator14),_i14=0,_iterator14=_isArray14?_iterator14:_iterator14[Symbol.iterator]();;) {var _ref14;if(_isArray14){if(_i14 >= _iterator14.length)break;_ref14 = _iterator14[_i14++];}else {_i14 = _iterator14.next();if(_i14.done)break;_ref14 = _i14.value;}var channel=_ref14;if(channel[key] === value){return channel;}}return null;}; //def getServer
|
||
Client.prototype.getServer = function getServer(key,value){for(var _iterator15=this.serverCache,_isArray15=Array.isArray(_iterator15),_i15=0,_iterator15=_isArray15?_iterator15:_iterator15[Symbol.iterator]();;) {var _ref15;if(_isArray15){if(_i15 >= _iterator15.length)break;_ref15 = _iterator15[_i15++];}else {_i15 = _iterator15.next();if(_i15.done)break;_ref15 = _i15.value;}var server=_ref15;if(server[key] === value){return server;}}return null;}; //def trySendConnData
|
||
Client.prototype.trySendConnData = function trySendConnData(){var self=this;if(this.token && !this.alreadySentData){this.alreadySentData = true;var data={op:2,d:{token:this.token,v:3,properties:{"$os":"discord.js","$browser":"discord.js","$device":"discord.js","$referrer":"","$referring_domain":""},compress:self.options.compress}};this.websocket.send(JSON.stringify(data));}};Client.prototype.resolveServerID = function resolveServerID(resource){if(resource instanceof Server){return resource.id;}else if(resource instanceof Channel){return resource.server.id;}else if(resource instanceof Message){return resource.channel.server.id;}else {return resource;}};Client.prototype.resolveUserID = function resolveUserID(resource){if(resource instanceof User){ // also accounts for Member
|
||
return resource.id;}else {return resource;}};Client.prototype.resolveDestination = function resolveDestination(destination){var channId=false;var self=this;return new Promise(function(resolve,reject){if(destination instanceof Server){channId = destination.id; //general is the same as server id
|
||
}else if(destination instanceof Channel){channId = destination.id;}else if(destination instanceof Message){channId = destination.channel.id;}else if(destination instanceof PMChannel){channId = destination.id;}else if(destination instanceof User){ //check if we have a PM
|
||
for(var _iterator16=self.pmChannelCache,_isArray16=Array.isArray(_iterator16),_i16=0,_iterator16=_isArray16?_iterator16:_iterator16[Symbol.iterator]();;) {var _ref16;if(_isArray16){if(_i16 >= _iterator16.length)break;_ref16 = _iterator16[_i16++];}else {_i16 = _iterator16.next();if(_i16.done)break;_ref16 = _i16.value;}var pmc=_ref16;if(pmc.user && pmc.user.equals(destination)){resolve(pmc.id);return;}} //we don't, at this point we're late
|
||
self.startPM(destination).then(function(pmc){resolve(pmc.id);})["catch"](reject);}else {channId = destination;}if(channId)resolve(channId);else reject();});};Client.prototype.ack = function ack(msg){request.post(Endpoints.CHANNELS + "/" + msg.channel.id + "/messages/" + msg.id + "/ack").set("authorization",this.token).end(function(err,res){if(err){console.log(err);process.exit();}});};Client.prototype._sendMessage = function _sendMessage(destination,content,options,mentions){var self=this;return new Promise(function(resolve,reject){var lag=Date.now();request.post(Endpoints.CHANNELS + "/" + destination + "/messages").set("authorization",self.token).send({content:content,mentions:mentions,tts:options.tts}).end(function(err,res){if(err){reject(err);}else {lag -= Date.parse(res.body.timestamp);self.timeoffset = lag;var data=res.body;var mentions=[];data.mentions = data.mentions || []; //for some reason this was not defined at some point?
|
||
var channel=self.getChannel("id",data.channel_id);for(var _iterator17=data.mentions,_isArray17=Array.isArray(_iterator17),_i17=0,_iterator17=_isArray17?_iterator17:_iterator17[Symbol.iterator]();;) {var _ref17;if(_isArray17){if(_i17 >= _iterator17.length)break;_ref17 = _iterator17[_i17++];}else {_i17 = _iterator17.next();if(_i17.done)break;_ref17 = _i17.value;}var mention=_ref17;var user=self.addUser(mention);if(channel.server)mentions.push(channel.server.getMember("id",user.id) || user);else mentions.push(user);}if(channel){var msg=channel.addMessage(new Message(data,channel,mentions,{id:data.author.id}));resolve(msg);}}});});};Client.prototype._sendFile = function _sendFile(destination,attachment){var attachmentName=arguments.length <= 2 || arguments[2] === undefined?"DEFAULT BECAUSE YOU DIDN'T SPECIFY WHY.png":arguments[2];var self=this;return new Promise(function(resolve,reject){request.post(Endpoints.CHANNELS + "/" + destination + "/messages").set("authorization",self.token).attach("file",attachment,attachmentName).end(function(err,res){if(err){reject(err);}else {var chann=self.getChannel("id",destination);if(chann){var msg=chann.addMessage(new Message(res.body,chann,[],self.user));resolve(msg);}}});});};Client.prototype._updateMessage = function _updateMessage(message,content){var self=this;return new Promise(function(resolve,reject){request.patch(Endpoints.CHANNELS + "/" + message.channel.id + "/messages/" + message.id).set("authorization",self.token).send({content:content,mentions:[]}).end(function(err,res){if(err){reject(err);}else {var msg=new Message(res.body,message.channel,message.mentions,message.sender);resolve(msg);message.channel.messages[message.channel.messages.indexOf(message)] = msg;}});});};Client.prototype.getGateway = function getGateway(){var self=this;return new Promise(function(resolve,reject){request.get(Endpoints.API + "/gateway").set("authorization",self.token).end(function(err,res){if(err){reject(err);}else {resolve(res.body.url);}});});};Client.prototype.setStatusIdle = function setStatusIdle(){this.setStatus("idle");};Client.prototype.setStatusOnline = function setStatusOnline(){this.setStatus("online");};Client.prototype.setStatusActive = function setStatusActive(){this.setStatusOnline();};Client.prototype.setStatusHere = function setStatusHere(){this.setStatusOnline();};Client.prototype.setStatusAway = function setStatusAway(){this.setStatusIdle();};Client.prototype.startTyping = function startTyping(chann,stopTypeTime){var self=this;this.resolveDestination(chann).then(next);function next(channel){if(self.typingIntervals[channel]){return;}var fn=function fn(){request.post(Endpoints.CHANNELS + "/" + channel + "/typing").set("authorization",self.token).end();};fn();var interval=setInterval(fn,3000);self.typingIntervals[channel] = interval;if(stopTypeTime){setTimeout(function(){self.stopTyping(channel);},stopTypeTime);}}};Client.prototype.stopTyping = function stopTyping(chann){var self=this;this.resolveDestination(chann).then(next);function next(channel){if(!self.typingIntervals[channel]){return;}clearInterval(self.typingIntervals[channel]);delete self.typingIntervals[channel];}};Client.prototype.setStatus = function setStatus(stat){var idleTime=stat === "online"?null:Date.now();this.__idleTime = idleTime;this.websocket.send(JSON.stringify({op:3,d:{idle_since:this.__idleTime,game_id:this.__gameId}}));};Client.prototype.setPlayingGame = function setPlayingGame(id){if(id instanceof String || typeof id === "string"){ // working on names
|
||
var gid=id.trim().toUpperCase();id = null;for(var _iterator18=gameMap,_isArray18=Array.isArray(_iterator18),_i18=0,_iterator18=_isArray18?_iterator18:_iterator18[Symbol.iterator]();;) {var _ref18;if(_isArray18){if(_i18 >= _iterator18.length)break;_ref18 = _iterator18[_i18++];}else {_i18 = _iterator18.next();if(_i18.done)break;_ref18 = _i18.value;}var game=_ref18;if(game.name.trim().toUpperCase() === gid){id = game.id;break;}}}this.__gameId = id;this.websocket.send(JSON.stringify({op:3,d:{idle_since:this.__idleTime,game_id:this.__gameId}}));};Client.prototype.playGame = function playGame(id){this.setPlayingGame(id);};Client.prototype.playingGame = function playingGame(id){this.setPlayingGame(id);};Client.prototype.resolveInvite = function resolveInvite(resource){if(resource instanceof Invite){return resource.code;}else if(typeof resource == "string" || resource instanceof String){if(resource.indexOf("http") === 0){var split=resource.split("/");return split.pop();}else {return resource;}}};Client.prototype.checkCatchUp = function checkCatchUp(rstate){var self=this;if(self.options.catchup){ // mention_count, last_message_id, id
|
||
rstate.forEach(function(catchup,index){if(self.options.catchup === "all"){self.getChannelLogs(catchup.id,100000,{after:catchup.last_message_id}).then(function(results){for(var _iterator19=results,_isArray19=Array.isArray(_iterator19),_i19=0,_iterator19=_isArray19?_iterator19:_iterator19[Symbol.iterator]();;) {var _ref19;if(_isArray19){if(_i19 >= _iterator19.length)break;_ref19 = _iterator19[_i19++];}else {_i19 = _iterator19.next();if(_i19.done)break;_ref19 = _i19.value;}var m=_ref19;self.emit("message",m,true);}self.ack(results[0]);});}else if(self.options.catchup){self.getChannelLogs(catchup.id,2500).then(function(results){for(var _iterator20=results,_isArray20=Array.isArray(_iterator20),_i20=0,_iterator20=_isArray20?_iterator20:_iterator20[Symbol.iterator]();;) {var _ref20;if(_isArray20){if(_i20 >= _iterator20.length)break;_ref20 = _iterator20[_i20++];}else {_i20 = _iterator20.next();if(_i20.done)break;_ref20 = _i20.value;}var m=_ref20;if(m.id == catchup.last_message_id)break;self.emit("message",m,true);}self.ack(results[0]);});}});}};_createClass(Client,[{key:"uptime",get:function get(){return this.readyTime?Date.now() - this.readyTime:null;}},{key:"ready",get:function get(){return this.state === 3;}},{key:"servers",get:function get(){return this.serverCache;}},{key:"channels",get:function get(){return this.channelCache;}},{key:"users",get:function get(){return this.userCache;}},{key:"PMChannels",get:function get(){return this.pmChannelCache;}},{key:"messages",get:function get(){var msgs=[];for(var _iterator21=this.channelCache,_isArray21=Array.isArray(_iterator21),_i21=0,_iterator21=_isArray21?_iterator21:_iterator21[Symbol.iterator]();;) {var _ref21;if(_isArray21){if(_i21 >= _iterator21.length)break;_ref21 = _iterator21[_i21++];}else {_i21 = _iterator21.next();if(_i21.done)break;_ref21 = _i21.value;}var channel=_ref21;msgs = msgs.concat(channel.messages);}return msgs;}}]);return Client;})(EventEmitter);module.exports = Client;
|
||
|
||
}).call(this,require('_process'),require("buffer").Buffer)
|
||
},{"../ref/colours.js":60,"../ref/gameMap.json":61,"./Embeds/IEmbed.js":4,"./Endpoints.js":8,"./PMChannel.js":11,"./ServerPermissions.js":12,"./channel.js":14,"./invite.js":16,"./message.js":17,"./server.js":18,"./user.js":19,"_process":44,"buffer":36,"events":40,"fs":20,"superagent":56,"ws":59,"zlib":35}],3:[function(require,module,exports){
|
||
"use strict";
|
||
|
||
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
|
||
|
||
var Embed = function Embed(data) {
|
||
_classCallCheck(this, Embed);
|
||
|
||
this.url = data.url;
|
||
this.type = data.type;
|
||
this.title = data.title;
|
||
this.thumbnail = data.thumbnail;
|
||
//width
|
||
//height
|
||
//url
|
||
//proxy_url
|
||
this.provider = data.provider;
|
||
//url
|
||
//name
|
||
this.description = data.description;
|
||
this.author = data.author;
|
||
//url
|
||
//name
|
||
};
|
||
|
||
module.exports = Embed;
|
||
},{}],4:[function(require,module,exports){
|
||
"use strict";
|
||
|
||
var ImageEmbed = require("./ImageEmbed.js"),
|
||
VideoEmbed = require("./VideoEmbed.js"),
|
||
LinkEmbed = require("./LinkEmbed.js");
|
||
|
||
exports.createEmbed = function (data) {
|
||
switch (data.type) {
|
||
case "image":
|
||
return new ImageEmbed(data);
|
||
break;
|
||
case "video":
|
||
return new VideoEmbed(data);
|
||
break;
|
||
case "link":
|
||
return new LinkEmbed(data);
|
||
break;
|
||
}
|
||
};
|
||
},{"./ImageEmbed.js":5,"./LinkEmbed.js":6,"./VideoEmbed.js":7}],5:[function(require,module,exports){
|
||
"use strict";
|
||
|
||
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
|
||
|
||
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
|
||
|
||
var Embed = require("./Embed.js");
|
||
|
||
var ImageEmbed = (function (_Embed) {
|
||
_inherits(ImageEmbed, _Embed);
|
||
|
||
function ImageEmbed(data) {
|
||
_classCallCheck(this, ImageEmbed);
|
||
|
||
_Embed.call(this, data);
|
||
}
|
||
|
||
return ImageEmbed;
|
||
})(Embed);
|
||
|
||
module.exports = ImageEmbed;
|
||
},{"./Embed.js":3}],6:[function(require,module,exports){
|
||
"use strict";
|
||
|
||
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
|
||
|
||
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
|
||
|
||
var Embed = require("./Embed.js");
|
||
|
||
var LinkEmbed = (function (_Embed) {
|
||
_inherits(LinkEmbed, _Embed);
|
||
|
||
function LinkEmbed(data) {
|
||
_classCallCheck(this, LinkEmbed);
|
||
|
||
_Embed.call(this, data);
|
||
}
|
||
|
||
return LinkEmbed;
|
||
})(Embed);
|
||
|
||
module.exports = LinkEmbed;
|
||
},{"./Embed.js":3}],7:[function(require,module,exports){
|
||
"use strict";
|
||
|
||
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
|
||
|
||
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
|
||
|
||
var Embed = require("./Embed.js");
|
||
|
||
var VideoEmbed = (function (_Embed) {
|
||
_inherits(VideoEmbed, _Embed);
|
||
|
||
function VideoEmbed(data) {
|
||
_classCallCheck(this, VideoEmbed);
|
||
|
||
_Embed.call(this, data);
|
||
this.video = data.video;
|
||
//width
|
||
//height
|
||
//url
|
||
}
|
||
|
||
return VideoEmbed;
|
||
})(Embed);
|
||
|
||
module.exports = VideoEmbed;
|
||
},{"./Embed.js":3}],8:[function(require,module,exports){
|
||
"use strict";exports.BASE_DOMAIN = "discordapp.com";exports.BASE = "https://" + exports.BASE_DOMAIN;exports.WEBSOCKET_HUB = "wss://" + exports.BASE_DOMAIN + "/hub";exports.API = exports.BASE + "/api";exports.AUTH = exports.API + "/auth";exports.LOGIN = exports.AUTH + "/login";exports.LOGOUT = exports.AUTH + "/logout";exports.USERS = exports.API + "/users";exports.SERVERS = exports.API + "/guilds";exports.CHANNELS = exports.API + "/channels";
|
||
|
||
},{}],9:[function(require,module,exports){
|
||
"use strict";var _createClass=(function(){function defineProperties(target,props){for(var i=0;i < props.length;i++) {var descriptor=props[i];descriptor.enumerable = descriptor.enumerable || false;descriptor.configurable = true;if("value" in descriptor)descriptor.writable = true;Object.defineProperty(target,descriptor.key,descriptor);}}return function(Constructor,protoProps,staticProps){if(protoProps)defineProperties(Constructor.prototype,protoProps);if(staticProps)defineProperties(Constructor,staticProps);return Constructor;};})();function _classCallCheck(instance,Constructor){if(!(instance instanceof Constructor)){throw new TypeError("Cannot call a class as a function");}}var EvaluatedPermissions=(function(){function EvaluatedPermissions(data){_classCallCheck(this,EvaluatedPermissions);var self=this;this.packed = data;if(this.getBit(3))this.packed = 4294967295;}EvaluatedPermissions.prototype.serialise = function serialise(){return {createInstantInvite:this.createInstantInvite,manageRoles:this.manageRoles,manageChannels:this.manageChannels,readMessages:this.readMessages,sendMessages:this.sendMessage,sendTTSMessages:this.sendTTSMessages,manageMessages:this.manageMessages,embedLinks:this.embedLinks,attachFiles:this.attachFiles,readMessageHistory:this.readMessageHistory,mentionEveryone:this.mentionEveryone,voiceConnect:this.voiceConnect,voiceSpeak:this.voiceSpeak,voiceMuteMembers:this.voiceMuteMembers,voiceDeafenMembers:this.voiceDeafenMembers,voiceMoveMember:this.voiceMoveMembers,voiceUseVoiceActivation:this.voiceUseVoiceActivation};};EvaluatedPermissions.prototype.serialize = function serialize(){return this.serialise();};EvaluatedPermissions.prototype.getBit = function getBit(x){if((this.packed >>> 3 & 1) === 1){return true;}return (this.packed >>> x & 1) === 1;};EvaluatedPermissions.prototype.setBit = function setBit(location,value){if(value){ // allow that permission
|
||
this.packed |= 1 << location;}else { // not allowed
|
||
this.packed &= 1 << location;}};_createClass(EvaluatedPermissions,[{key:"createInstantInvite",get:function get(){return this.getBit(0);},set:function set(val){this.setBit(0,val);}},{key:"manageRoles",get:function get(){return this.getBit(3);},set:function set(val){this.setBit(3,val);}},{key:"manageChannels",get:function get(){return this.getBit(4);},set:function set(val){this.setBit(4,val);}},{key:"readMessages",get:function get(){return this.getBit(10);},set:function set(val){this.setBit(10,val);}},{key:"sendMessages",get:function get(){return this.getBit(11);},set:function set(val){this.setBit(11,val);}},{key:"sendTTSMessages",get:function get(){return this.getBit(12);},set:function set(val){this.setBit(12,val);}},{key:"manageMessages",get:function get(){return this.getBit(13);},set:function set(val){this.setBit(13,val);}},{key:"embedLinks",get:function get(){return this.getBit(14);},set:function set(val){this.setBit(14,val);}},{key:"attachFiles",get:function get(){return this.getBit(15);},set:function set(val){this.setBit(15,val);}},{key:"readMessageHistory",get:function get(){return this.getBit(16);},set:function set(val){this.setBit(16,val);}},{key:"mentionEveryone",get:function get(){return this.getBit(17);},set:function set(val){this.setBit(17,val);}},{key:"voiceConnect",get:function get(){return this.getBit(20);},set:function set(val){this.setBit(20,val);}},{key:"voiceSpeak",get:function get(){return this.getBit(21);},set:function set(val){this.setBit(21,val);}},{key:"voiceMuteMembers",get:function get(){return this.getBit(22);},set:function set(val){this.setBit(22,val);}},{key:"voiceDeafenMembers",get:function get(){return this.getBit(23);},set:function set(val){this.setBit(23,val);}},{key:"voiceMoveMembers",get:function get(){return this.getBit(24);},set:function set(val){this.setBit(24,val);}},{key:"voiceUseVoiceActivation",get:function get(){return this.getBit(25);},set:function set(val){this.setBit(25,val);}}]);return EvaluatedPermissions;})();module.exports = EvaluatedPermissions;
|
||
|
||
},{}],10:[function(require,module,exports){
|
||
"use strict";var _createClass=(function(){function defineProperties(target,props){for(var i=0;i < props.length;i++) {var descriptor=props[i];descriptor.enumerable = descriptor.enumerable || false;descriptor.configurable = true;if("value" in descriptor)descriptor.writable = true;Object.defineProperty(target,descriptor.key,descriptor);}}return function(Constructor,protoProps,staticProps){if(protoProps)defineProperties(Constructor.prototype,protoProps);if(staticProps)defineProperties(Constructor,staticProps);return Constructor;};})();function _classCallCheck(instance,Constructor){if(!(instance instanceof Constructor)){throw new TypeError("Cannot call a class as a function");}}function _inherits(subClass,superClass){if(typeof superClass !== "function" && superClass !== null){throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);}subClass.prototype = Object.create(superClass && superClass.prototype,{constructor:{value:subClass,enumerable:false,writable:true,configurable:true}});if(superClass)Object.setPrototypeOf?Object.setPrototypeOf(subClass,superClass):subClass.__proto__ = superClass;}var User=require("./user.js");var ServerPermissions=require("./ServerPermissions.js");var EvaluatedPermissions=require("./EvaluatedPermissions.js");var Member=(function(_User){_inherits(Member,_User);function Member(user,server,roles){_classCallCheck(this,Member);_User.call(this,user); // should work, we are basically creating a Member that has the same properties as user and a few more
|
||
this.serverID = server.id;this.client = server.client;this.rawRoles = roles;}Member.prototype.removeRole = function removeRole(role){this.rawRoles.splice(this.rawRoles.indexOf(role.id),1);};Member.prototype.addRole = function addRole(role){if(this.rawRoles.indexOf(role.id) == -1){this.rawRoles.push(role.id);}};Member.prototype.hasRole = function hasRole(role){for(var _iterator=this.roles,_isArray=Array.isArray(_iterator),_i=0,_iterator=_isArray?_iterator:_iterator[Symbol.iterator]();;) {var _ref;if(_isArray){if(_i >= _iterator.length)break;_ref = _iterator[_i++];}else {_i = _iterator.next();if(_i.done)break;_ref = _i.value;}var _role=_ref;if(role.id === _role.id)return true;}return false;};Member.prototype.permissionsIn = function permissionsIn(channel){if(channel.server.ownerID === this.id){return new EvaluatedPermissions(4294967295); //all perms
|
||
}var affectingOverwrites=[];var affectingMemberOverwrites=[];for(var _iterator2=channel.roles,_isArray2=Array.isArray(_iterator2),_i2=0,_iterator2=_isArray2?_iterator2:_iterator2[Symbol.iterator]();;) {var _ref2;if(_isArray2){if(_i2 >= _iterator2.length)break;_ref2 = _iterator2[_i2++];}else {_i2 = _iterator2.next();if(_i2.done)break;_ref2 = _i2.value;}var overwrite=_ref2;if(overwrite.id === this.id && overwrite.type === "member"){affectingMemberOverwrites.push(overwrite);}else if(this.rawRoles.indexOf(overwrite.id) !== -1){affectingOverwrites.push(overwrite);}}if(affectingOverwrites.length === 0 && affectingMemberOverwrites.length === 0){return this.evalPerms;}var finalPacked=affectingOverwrites.length !== 0?affectingOverwrites[0].packed:affectingMemberOverwrites[0].packed;for(var _iterator3=affectingOverwrites,_isArray3=Array.isArray(_iterator3),_i3=0,_iterator3=_isArray3?_iterator3:_iterator3[Symbol.iterator]();;) {var _ref3;if(_isArray3){if(_i3 >= _iterator3.length)break;_ref3 = _iterator3[_i3++];}else {_i3 = _iterator3.next();if(_i3.done)break;_ref3 = _i3.value;}var overwrite=_ref3;finalPacked = finalPacked & ~overwrite.deny;finalPacked = finalPacked | overwrite.allow;}for(var _iterator4=affectingMemberOverwrites,_isArray4=Array.isArray(_iterator4),_i4=0,_iterator4=_isArray4?_iterator4:_iterator4[Symbol.iterator]();;) {var _ref4;if(_isArray4){if(_i4 >= _iterator4.length)break;_ref4 = _iterator4[_i4++];}else {_i4 = _iterator4.next();if(_i4.done)break;_ref4 = _i4.value;}var overwrite=_ref4;finalPacked = finalPacked & ~overwrite.deny;finalPacked = finalPacked | overwrite.allow;}return new EvaluatedPermissions(finalPacked);};_createClass(Member,[{key:"server",get:function get(){return this.client.getServer("id",this.serverID);}},{key:"roles",get:function get(){var ufRoles=[this.server.getRole("id",this.server.id)];for(var _iterator5=this.rawRoles,_isArray5=Array.isArray(_iterator5),_i5=0,_iterator5=_isArray5?_iterator5:_iterator5[Symbol.iterator]();;) {var _ref5;if(_isArray5){if(_i5 >= _iterator5.length)break;_ref5 = _iterator5[_i5++];}else {_i5 = _iterator5.next();if(_i5.done)break;_ref5 = _i5.value;}var rawRole=_ref5;ufRoles.push(this.server.getRole("id",rawRole));}return ufRoles;}},{key:"evalPerms",get:function get(){var basePerms=this.roles, //cache roles as it can be slightly expensive
|
||
basePerm=basePerms[0].packed;basePerms = basePerms || [];for(var _iterator6=basePerms,_isArray6=Array.isArray(_iterator6),_i6=0,_iterator6=_isArray6?_iterator6:_iterator6[Symbol.iterator]();;) {var _ref6;if(_isArray6){if(_i6 >= _iterator6.length)break;_ref6 = _iterator6[_i6++];}else {_i6 = _iterator6.next();if(_i6.done)break;_ref6 = _i6.value;}var perm=_ref6;basePerm = basePerm | perm.packed;}return new EvaluatedPermissions(basePerm);}}]);return Member;})(User);module.exports = Member;
|
||
|
||
},{"./EvaluatedPermissions.js":9,"./ServerPermissions.js":12,"./user.js":19}],11:[function(require,module,exports){
|
||
"use strict";var _createClass=(function(){function defineProperties(target,props){for(var i=0;i < props.length;i++) {var descriptor=props[i];descriptor.enumerable = descriptor.enumerable || false;descriptor.configurable = true;if("value" in descriptor)descriptor.writable = true;Object.defineProperty(target,descriptor.key,descriptor);}}return function(Constructor,protoProps,staticProps){if(protoProps)defineProperties(Constructor.prototype,protoProps);if(staticProps)defineProperties(Constructor,staticProps);return Constructor;};})();function _classCallCheck(instance,Constructor){if(!(instance instanceof Constructor)){throw new TypeError("Cannot call a class as a function");}}var PMChannel=(function(){function PMChannel(data,client){_classCallCheck(this,PMChannel);this.user = client.getUser("id",data.recipient.id);this.id = data.id;this.messages = [];this.client = client;}PMChannel.prototype.addMessage = function addMessage(data){if(!this.getMessage("id",data.id)){this.messages.push(data);}return this.getMessage("id",data.id);};PMChannel.prototype.getMessage = function getMessage(key,value){if(this.messages.length > 1000){this.messages.splice(0,1);}for(var _iterator=this.messages,_isArray=Array.isArray(_iterator),_i=0,_iterator=_isArray?_iterator:_iterator[Symbol.iterator]();;) {var _ref;if(_isArray){if(_i >= _iterator.length)break;_ref = _iterator[_i++];}else {_i = _iterator.next();if(_i.done)break;_ref = _i.value;}var message=_ref;if(message[key] === value){return message;}}return null;};_createClass(PMChannel,[{key:"isPrivate",get:function get(){return true;}}]);return PMChannel;})();module.exports = PMChannel;
|
||
|
||
},{}],12:[function(require,module,exports){
|
||
"use strict";var _createClass=(function(){function defineProperties(target,props){for(var i=0;i < props.length;i++) {var descriptor=props[i];descriptor.enumerable = descriptor.enumerable || false;descriptor.configurable = true;if("value" in descriptor)descriptor.writable = true;Object.defineProperty(target,descriptor.key,descriptor);}}return function(Constructor,protoProps,staticProps){if(protoProps)defineProperties(Constructor.prototype,protoProps);if(staticProps)defineProperties(Constructor,staticProps);return Constructor;};})();function _classCallCheck(instance,Constructor){if(!(instance instanceof Constructor)){throw new TypeError("Cannot call a class as a function");}}var ServerPermissions=(function(){function ServerPermissions(data,server){_classCallCheck(this,ServerPermissions);var self=this;function getBit(x){return (self.packed >>> x & 1) === 1;}this.managed = data.managed || false;this.position = data.position || 1;this.hoist = data.hoist || false;this.color = data.color || 0;this.packed = data.permissions || (data.name === "@everyone"?36953089:0);this.name = data.name || "new role";this.id = data.id || null;this.server = server;}ServerPermissions.prototype.serialise = function serialise(){return {createInstantInvite:this.createInstantInvite,manageRoles:this.manageRoles,manageChannels:this.manageChannels,readMessages:this.readMessages,sendMessages:this.sendMessages,sendTTSMessages:this.sendTTSMessages,manageMessages:this.manageMessages,embedLinks:this.embedLinks,attachFiles:this.attachFiles,readMessageHistory:this.readMessageHistory,mentionEveryone:this.mentionEveryone,voiceConnect:this.voiceConnect,voiceSpeak:this.voiceSpeak,voiceMuteMembers:this.voiceMuteMembers,voiceDeafenMembers:this.voiceDeafenMembers,voiceMoveMembers:this.voiceMoveMembers,voiceUseVoiceActivation:this.voiceUseVoiceActivation};};ServerPermissions.prototype.serialize = function serialize(){return this.serialise();};ServerPermissions.prototype.getBit = function getBit(x){if((this.packed >>> 3 & 1) === 1){return true;}return (this.packed >>> x & 1) === 1;};ServerPermissions.prototype.setBit = function setBit(location,value){if(value){ // allow that permission
|
||
this.packed |= 1 << location;}else { // not allowed
|
||
this.packed &= ~(1 << location);}};ServerPermissions.prototype.toString = function toString(){return this.name;};_createClass(ServerPermissions,[{key:"createInstantInvite",get:function get(){return this.getBit(0);},set:function set(val){this.setBit(0,val);}},{key:"banMembers",get:function get(){return this.getBit(1);},set:function set(val){this.setBit(1,val);}},{key:"kickMembers",get:function get(){return this.getBit(2);},set:function set(val){this.setBit(2,val);}},{key:"manageRoles",get:function get(){return this.getBit(3);},set:function set(val){this.setBit(3,val);}},{key:"manageChannels",get:function get(){return this.getBit(4);},set:function set(val){this.setBit(4,val);}},{key:"manageServer",get:function get(){return this.getBit(5);},set:function set(val){this.setBit(5,val);}},{key:"readMessages",get:function get(){return this.getBit(10);},set:function set(val){this.setBit(10,val);}},{key:"sendMessages",get:function get(){return this.getBit(11);},set:function set(val){this.setBit(11,val);}},{key:"sendTTSMessages",get:function get(){return this.getBit(12);},set:function set(val){this.setBit(12,val);}},{key:"manageMessages",get:function get(){return this.getBit(13);},set:function set(val){this.setBit(13,val);}},{key:"embedLinks",get:function get(){return this.getBit(14);},set:function set(val){this.setBit(14,val);}},{key:"attachFiles",get:function get(){return this.getBit(15);},set:function set(val){this.setBit(15,val);}},{key:"readMessageHistory",get:function get(){return this.getBit(16);},set:function set(val){this.setBit(16,val);}},{key:"mentionEveryone",get:function get(){return this.getBit(17);},set:function set(val){this.setBit(17,val);}},{key:"voiceConnect",get:function get(){return this.getBit(20);},set:function set(val){this.setBit(20,val);}},{key:"voiceSpeak",get:function get(){return this.getBit(21);},set:function set(val){this.setBit(21,val);}},{key:"voiceMuteMembers",get:function get(){return this.getBit(22);},set:function set(val){this.setBit(22,val);}},{key:"voiceDeafenMembers",get:function get(){return this.getBit(23);},set:function set(val){this.setBit(23,val);}},{key:"voiceMoveMembers",get:function get(){return this.getBit(24);},set:function set(val){this.setBit(24,val);}},{key:"voiceUseVoiceActivation",get:function get(){return this.getBit(25);},set:function set(val){this.setBit(25,val);}}]);return ServerPermissions;})();module.exports = ServerPermissions;
|
||
|
||
},{}],13:[function(require,module,exports){
|
||
"use strict";function _classCallCheck(instance,Constructor){if(!(instance instanceof Constructor)){throw new TypeError("Cannot call a class as a function");}}function _inherits(subClass,superClass){if(typeof superClass !== "function" && superClass !== null){throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);}subClass.prototype = Object.create(superClass && superClass.prototype,{constructor:{value:subClass,enumerable:false,writable:true,configurable:true}});if(superClass)Object.setPrototypeOf?Object.setPrototypeOf(subClass,superClass):subClass.__proto__ = superClass;}var Channel=require("./channel.js");var VoiceChannel=(function(_Channel){_inherits(VoiceChannel,_Channel);function VoiceChannel(data,server){_classCallCheck(this,VoiceChannel);_Channel.call(this,data,server);}return VoiceChannel;})(Channel);
|
||
|
||
},{"./channel.js":14}],14:[function(require,module,exports){
|
||
"use strict";var _createClass=(function(){function defineProperties(target,props){for(var i=0;i < props.length;i++) {var descriptor=props[i];descriptor.enumerable = descriptor.enumerable || false;descriptor.configurable = true;if("value" in descriptor)descriptor.writable = true;Object.defineProperty(target,descriptor.key,descriptor);}}return function(Constructor,protoProps,staticProps){if(protoProps)defineProperties(Constructor.prototype,protoProps);if(staticProps)defineProperties(Constructor,staticProps);return Constructor;};})();function _classCallCheck(instance,Constructor){if(!(instance instanceof Constructor)){throw new TypeError("Cannot call a class as a function");}}var ChannelPermissions=require("./ChannelPermissions.js");var Channel=(function(){function Channel(data,server){_classCallCheck(this,Channel);this.serverID = server.id;this.client = server.client;this.name = data.name;this.type = data.type;this.topic = data.topic;this.id = data.id;this.messages = [];this.roles = [];if(data.permission_overwrites)for(var _iterator=data.permission_overwrites,_isArray=Array.isArray(_iterator),_i=0,_iterator=_isArray?_iterator:_iterator[Symbol.iterator]();;) {var _ref;if(_isArray){if(_i >= _iterator.length)break;_ref = _iterator[_i++];}else {_i = _iterator.next();if(_i.done)break;_ref = _i.value;}var role=_ref;this.roles.push(new ChannelPermissions(role,this));} //this.isPrivate = isPrivate; //not sure about the implementation of this...
|
||
}Channel.prototype.permissionsOf = function permissionsOf(member){var mem=this.server.getMember("id",member.id);if(mem){return mem.permissionsIn(this);}else {return null;}};Channel.prototype.equals = function equals(object){return object && object.id === this.id;};Channel.prototype.addMessage = function addMessage(data){if(this.messages.length > 1000){this.messages.splice(0,1);}if(!this.getMessage("id",data.id)){this.messages.push(data);}return this.getMessage("id",data.id);};Channel.prototype.getMessage = function getMessage(key,value){for(var _iterator2=this.messages,_isArray2=Array.isArray(_iterator2),_i2=0,_iterator2=_isArray2?_iterator2:_iterator2[Symbol.iterator]();;) {var _ref2;if(_isArray2){if(_i2 >= _iterator2.length)break;_ref2 = _iterator2[_i2++];}else {_i2 = _iterator2.next();if(_i2.done)break;_ref2 = _i2.value;}var message=_ref2;if(message[key] === value){return message;}}return null;};Channel.prototype.toString = function toString(){return "<#" + this.id + ">";};_createClass(Channel,[{key:"server",get:function get(){return this.client.getServer("id",this.serverID);}},{key:"permissionOverwrites",get:function get(){return this.roles;}},{key:"permissions",get:function get(){return this.roles;}},{key:"isPrivate",get:function get(){return false;}},{key:"users",get:function get(){return this.server.members;}},{key:"members",get:function get(){return this.server.members;}}]);return Channel;})();module.exports = Channel;
|
||
|
||
},{"./ChannelPermissions.js":1}],15:[function(require,module,exports){
|
||
"use strict";var request=require("superagent");var Endpoints=require("./Endpoints.js");var Client=require("./Client.js");var Color=require("../ref/colours.js");var Discord={Endpoints:Endpoints,Client:Client,Color:Color,User:require("./user.js"),Server:require("./server.js"),Channel:require("./channel.js"),Message:require("./message.js"),Invite:require("./invite.js"),PMChannel:require("./PMChannel.js"),ServerPermissions:require("./ServerPermissions.js"),ChannelPermissions:require("./ChannelPermissions.js"),EvaluatedPermissiosn:require("./EvaluatedPermissions.js"),VoiceChannel:require("./VoiceChannel.js"),gameMap:require("../ref/gameMap.json"),Embed:require("./Embeds/Embed.js"),LinkEmbed:require("./Embeds/LinkEmbed.js"),VideoEmbed:require("./Embeds/VideoEmbed.js"),ImageEmbed:require("./Embeds/ImageEmbed.js")};Discord.patchStrings = function(){defineProperty("bold","**");defineProperty("underline","__");defineProperty("strike","~~");defineProperty("code","`");defineProperty("codeblock","```");defineProperty("newline","\n");Object.defineProperty(String.prototype,"italic",{get:function get(){return "*" + this + "*";}});function defineProperty(name,joiner){Object.defineProperty(String.prototype,name,{get:function get(){return joiner + this + joiner;}});}};module.exports = Discord;
|
||
|
||
},{"../ref/colours.js":60,"../ref/gameMap.json":61,"./ChannelPermissions.js":1,"./Client.js":2,"./Embeds/Embed.js":3,"./Embeds/ImageEmbed.js":5,"./Embeds/LinkEmbed.js":6,"./Embeds/VideoEmbed.js":7,"./Endpoints.js":8,"./EvaluatedPermissions.js":9,"./PMChannel.js":11,"./ServerPermissions.js":12,"./VoiceChannel.js":13,"./channel.js":14,"./invite.js":16,"./message.js":17,"./server.js":18,"./user.js":19,"superagent":56}],16:[function(require,module,exports){
|
||
"use strict";var _createClass=(function(){function defineProperties(target,props){for(var i=0;i < props.length;i++) {var descriptor=props[i];descriptor.enumerable = descriptor.enumerable || false;descriptor.configurable = true;if("value" in descriptor)descriptor.writable = true;Object.defineProperty(target,descriptor.key,descriptor);}}return function(Constructor,protoProps,staticProps){if(protoProps)defineProperties(Constructor.prototype,protoProps);if(staticProps)defineProperties(Constructor,staticProps);return Constructor;};})();function _classCallCheck(instance,Constructor){if(!(instance instanceof Constructor)){throw new TypeError("Cannot call a class as a function");}}var Invite=(function(){function Invite(data,client){_classCallCheck(this,Invite);this.max_age = data.max_age;this.code = data.code;this.server = client.getServer("id",data.guild.id);this.revoked = data.revoked;this.created_at = Date.parse(data.created_at);this.temporary = data.temporary;this.uses = data.uses;this.max_uses = data.uses;this.inviter = client.addUser(data.inviter);this.xkcd = data.xkcdpass;this.channel = client.getChannel("id",data.channel.id);}_createClass(Invite,[{key:"URL",get:function get(){var code=this.xkcd?this.xkcdpass:this.code;return "https://discord.gg/" + code;}}]);return Invite;})();module.exports = Invite;
|
||
|
||
},{}],17:[function(require,module,exports){
|
||
"use strict";var _createClass=(function(){function defineProperties(target,props){for(var i=0;i < props.length;i++) {var descriptor=props[i];descriptor.enumerable = descriptor.enumerable || false;descriptor.configurable = true;if("value" in descriptor)descriptor.writable = true;Object.defineProperty(target,descriptor.key,descriptor);}}return function(Constructor,protoProps,staticProps){if(protoProps)defineProperties(Constructor.prototype,protoProps);if(staticProps)defineProperties(Constructor,staticProps);return Constructor;};})();function _classCallCheck(instance,Constructor){if(!(instance instanceof Constructor)){throw new TypeError("Cannot call a class as a function");}}var PMChannel=require("./PMChannel.js");var Embeddable=require("./Embeds/IEmbed.js");var Message=(function(){function Message(data,channel,mentions,author){_classCallCheck(this,Message);this.tts = data.tts;this.timestamp = Date.parse(data.timestamp);this.nonce = data.nonce;this.mentions = mentions;this.everyoneMentioned = data.mention_everyone;this.id = data.id;this.embeds = [];if(data.embeds){for(var _iterator=data.embeds,_isArray=Array.isArray(_iterator),_i=0,_iterator=_isArray?_iterator:_iterator[Symbol.iterator]();;) {var _ref;if(_isArray){if(_i >= _iterator.length)break;_ref = _iterator[_i++];}else {_i = _iterator.next();if(_i.done)break;_ref = _i.value;}var embed=_ref;this.embeds.push(Embeddable.createEmbed(embed));}}this.editedTimestamp = data.edited_timestamp;this.content = data.content.trim();this.channel = channel;if(this.isPrivate){this.author = this.channel.client.getUser("id",author.id);}else {this.author = this.channel.server.getMember("id",author.id) || this.channel.client.getUser("id",author.id);}this.attachments = data.attachments;} /*exports.Message.prototype.isPM = function() {
|
||
return ( this.channel instanceof PMChannel );
|
||
}*/Message.prototype.isMentioned = function isMentioned(user){var id=user.id?user.id:user;for(var _iterator2=this.mentions,_isArray2=Array.isArray(_iterator2),_i2=0,_iterator2=_isArray2?_iterator2:_iterator2[Symbol.iterator]();;) {var _ref2;if(_isArray2){if(_i2 >= _iterator2.length)break;_ref2 = _iterator2[_i2++];}else {_i2 = _iterator2.next();if(_i2.done)break;_ref2 = _i2.value;}var mention=_ref2;if(mention.id === id){return true;}}return false;};_createClass(Message,[{key:"sender",get:function get(){return this.author;}},{key:"isPrivate",get:function get(){return this.channel.isPrivate;}}]);return Message;})();module.exports = Message;
|
||
|
||
},{"./Embeds/IEmbed.js":4,"./PMChannel.js":11}],18:[function(require,module,exports){
|
||
"use strict";var _createClass=(function(){function defineProperties(target,props){for(var i=0;i < props.length;i++) {var descriptor=props[i];descriptor.enumerable = descriptor.enumerable || false;descriptor.configurable = true;if("value" in descriptor)descriptor.writable = true;Object.defineProperty(target,descriptor.key,descriptor);}}return function(Constructor,protoProps,staticProps){if(protoProps)defineProperties(Constructor.prototype,protoProps);if(staticProps)defineProperties(Constructor,staticProps);return Constructor;};})();function _classCallCheck(instance,Constructor){if(!(instance instanceof Constructor)){throw new TypeError("Cannot call a class as a function");}}var ServerPermissions=require("./ServerPermissions.js");var Member=require("./Member.js");var Server=(function(){function Server(data,client){_classCallCheck(this,Server);this.client = client;this.region = data.region;this.ownerID = data.owner_id;this.name = data.name;this.id = data.id;this.members = [];this.channels = [];this.icon = data.icon;this.afkTimeout = data.afk_timeout;this.afkChannelId = data.afk_channel_id;this.roles = [];for(var _iterator=data.roles,_isArray=Array.isArray(_iterator),_i=0,_iterator=_isArray?_iterator:_iterator[Symbol.iterator]();;) {var _ref;if(_isArray){if(_i >= _iterator.length)break;_ref = _iterator[_i++];}else {_i = _iterator.next();if(_i.done)break;_ref = _i.value;}var permissionGroup=_ref;this.roles.push(new ServerPermissions(permissionGroup,this));}if(!data.members){data.members = [client.user];return;}for(var _iterator2=data.members,_isArray2=Array.isArray(_iterator2),_i2=0,_iterator2=_isArray2?_iterator2:_iterator2[Symbol.iterator]();;) {var _ref2;if(_isArray2){if(_i2 >= _iterator2.length)break;_ref2 = _iterator2[_i2++];}else {_i2 = _iterator2.next();if(_i2.done)break;_ref2 = _i2.value;}var member=_ref2; // first we cache the user in our Discord Client,
|
||
// then we add it to our list. This way when we
|
||
// get a user from this server's member list,
|
||
// it will be identical (unless an async change occurred)
|
||
// to the client's cache.
|
||
if(member.user)this.addMember(client.addUser(member.user),member.roles);}} // get/set
|
||
Server.prototype.getRole = function getRole(key,value){for(var _iterator3=this.roles,_isArray3=Array.isArray(_iterator3),_i3=0,_iterator3=_isArray3?_iterator3:_iterator3[Symbol.iterator]();;) {var _ref3;if(_isArray3){if(_i3 >= _iterator3.length)break;_ref3 = _iterator3[_i3++];}else {_i3 = _iterator3.next();if(_i3.done)break;_ref3 = _i3.value;}var role=_ref3;if(role[key] === value){return role;}}return null;};Server.prototype.addRole = function addRole(data){if(this.getRole("id",data.id)){return this.getRole("id",data.id);}var perms=new ServerPermissions(data,this);this.roles.push(perms);return perms;};Server.prototype.updateRole = function updateRole(data){var oldRole=this.getRole("id",data.id);if(oldRole){var index=this.roles.indexOf(oldRole);this.roles[index] = new ServerPermissions(data,this);return this.roles[index];}else {return false;}};Server.prototype.removeRole = function removeRole(id){for(var roleId in this.roles) {if(this.roles[roleId].id === id){this.roles.splice(roleId,1);}}for(var _iterator4=this.members,_isArray4=Array.isArray(_iterator4),_i4=0,_iterator4=_isArray4?_iterator4:_iterator4[Symbol.iterator]();;) {var _ref4;if(_isArray4){if(_i4 >= _iterator4.length)break;_ref4 = _iterator4[_i4++];}else {_i4 = _iterator4.next();if(_i4.done)break;_ref4 = _i4.value;}var member=_ref4;for(var roleId in member.rawRoles) {if(member.rawRoles[roleId] === id){member.rawRoles.splice(roleId,1);}}}};Server.prototype.getChannel = function getChannel(key,value){for(var _iterator5=this.channels,_isArray5=Array.isArray(_iterator5),_i5=0,_iterator5=_isArray5?_iterator5:_iterator5[Symbol.iterator]();;) {var _ref5;if(_isArray5){if(_i5 >= _iterator5.length)break;_ref5 = _iterator5[_i5++];}else {_i5 = _iterator5.next();if(_i5.done)break;_ref5 = _i5.value;}var channel=_ref5;if(channel[key] === value){return channel;}}return null;};Server.prototype.getMember = function getMember(key,value){for(var _iterator6=this.members,_isArray6=Array.isArray(_iterator6),_i6=0,_iterator6=_isArray6?_iterator6:_iterator6[Symbol.iterator]();;) {var _ref6;if(_isArray6){if(_i6 >= _iterator6.length)break;_ref6 = _iterator6[_i6++];}else {_i6 = _iterator6.next();if(_i6.done)break;_ref6 = _i6.value;}var member=_ref6;if(member[key] === value){return member;}}return null;};Server.prototype.removeMember = function removeMember(key,value){for(var _iterator7=this.members,_isArray7=Array.isArray(_iterator7),_i7=0,_iterator7=_isArray7?_iterator7:_iterator7[Symbol.iterator]();;) {var _ref7;if(_isArray7){if(_i7 >= _iterator7.length)break;_ref7 = _iterator7[_i7++];}else {_i7 = _iterator7.next();if(_i7.done)break;_ref7 = _i7.value;}var member=_ref7;if(member[key] === value){this.members.splice(key,1);return member;}}return false;};Server.prototype.addChannel = function addChannel(chann){if(!this.getChannel("id",chann.id)){this.channels.push(chann);}return chann;};Server.prototype.addMember = function addMember(user,roles){if(!this.getMember("id",user.id)){var mem=new Member(user,this,roles);this.members.push(mem);}return mem;};Server.prototype.toString = function toString(){return this.name;};Server.prototype.equals = function equals(object){return object.id === this.id;};_createClass(Server,[{key:"permissionGroups",get:function get(){return this.roles;}},{key:"permissions",get:function get(){return this.roles;}},{key:"iconURL",get:function get(){if(!this.icon)return null;return "https://discordapp.com/api/guilds/" + this.id + "/icons/" + this.icon + ".jpg";}},{key:"afkChannel",get:function get(){if(!this.afkChannelId)return false;return this.getChannel("id",this.afkChannelId);}},{key:"defaultChannel",get:function get(){return this.getChannel("name","general");}},{key:"owner",get:function get(){return this.client.getUser("id",this.ownerID);}},{key:"users",get:function get(){return this.members;}}]);return Server;})();module.exports = Server;
|
||
|
||
},{"./Member.js":10,"./ServerPermissions.js":12}],19:[function(require,module,exports){
|
||
"use strict";var _createClass=(function(){function defineProperties(target,props){for(var i=0;i < props.length;i++) {var descriptor=props[i];descriptor.enumerable = descriptor.enumerable || false;descriptor.configurable = true;if("value" in descriptor)descriptor.writable = true;Object.defineProperty(target,descriptor.key,descriptor);}}return function(Constructor,protoProps,staticProps){if(protoProps)defineProperties(Constructor.prototype,protoProps);if(staticProps)defineProperties(Constructor,staticProps);return Constructor;};})();function _classCallCheck(instance,Constructor){if(!(instance instanceof Constructor)){throw new TypeError("Cannot call a class as a function");}}var User=(function(){function User(data){_classCallCheck(this,User);this.username = data.username;this.discriminator = data.discriminator;this.id = data.id;this.avatar = data.avatar;this.status = data.status || "offline";this.gameId = data.game_id || null;} // access using user.avatarURL;
|
||
User.prototype.mention = function mention(){return "<@" + this.id + ">";};User.prototype.toString = function toString(){ /*
|
||
if we embed a user in a String - like so:
|
||
"Yo " + user + " what's up?"
|
||
It would generate something along the lines of:
|
||
"Yo @hydrabolt what's up?"
|
||
*/return this.mention();};User.prototype.equals = function equals(object){return object.id === this.id;};User.prototype.equalsStrict = function equalsStrict(object){return object.id === this.id && object.avatar === this.avatar && object.username === this.username && object.discriminator === this.discriminator;};_createClass(User,[{key:"avatarURL",get:function get(){if(!this.avatar)return null;return "https://discordapp.com/api/users/" + this.id + "/avatars/" + this.avatar + ".jpg";}}]);return User;})();module.exports = User;
|
||
|
||
},{}],20:[function(require,module,exports){
|
||
|
||
},{}],21:[function(require,module,exports){
|
||
// http://wiki.commonjs.org/wiki/Unit_Testing/1.0
|
||
//
|
||
// THIS IS NOT TESTED NOR LIKELY TO WORK OUTSIDE V8!
|
||
//
|
||
// Originally from narwhal.js (http://narwhaljs.org)
|
||
// Copyright (c) 2009 Thomas Robinson <280north.com>
|
||
//
|
||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
// of this software and associated documentation files (the 'Software'), to
|
||
// deal in the Software without restriction, including without limitation the
|
||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||
// sell copies of the Software, and to permit persons to whom the Software is
|
||
// furnished to do so, subject to the following conditions:
|
||
//
|
||
// The above copyright notice and this permission notice shall be included in
|
||
// all copies or substantial portions of the Software.
|
||
//
|
||
// THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
// AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||
|
||
// when used in node, this will actually load the util module we depend on
|
||
// versus loading the builtin util module as happens otherwise
|
||
// this is a bug in node module loading as far as I am concerned
|
||
var util = require('util/');
|
||
|
||
var pSlice = Array.prototype.slice;
|
||
var hasOwn = Object.prototype.hasOwnProperty;
|
||
|
||
// 1. The assert module provides functions that throw
|
||
// AssertionError's when particular conditions are not met. The
|
||
// assert module must conform to the following interface.
|
||
|
||
var assert = module.exports = ok;
|
||
|
||
// 2. The AssertionError is defined in assert.
|
||
// new assert.AssertionError({ message: message,
|
||
// actual: actual,
|
||
// expected: expected })
|
||
|
||
assert.AssertionError = function AssertionError(options) {
|
||
this.name = 'AssertionError';
|
||
this.actual = options.actual;
|
||
this.expected = options.expected;
|
||
this.operator = options.operator;
|
||
if (options.message) {
|
||
this.message = options.message;
|
||
this.generatedMessage = false;
|
||
} else {
|
||
this.message = getMessage(this);
|
||
this.generatedMessage = true;
|
||
}
|
||
var stackStartFunction = options.stackStartFunction || fail;
|
||
|
||
if (Error.captureStackTrace) {
|
||
Error.captureStackTrace(this, stackStartFunction);
|
||
}
|
||
else {
|
||
// non v8 browsers so we can have a stacktrace
|
||
var err = new Error();
|
||
if (err.stack) {
|
||
var out = err.stack;
|
||
|
||
// try to strip useless frames
|
||
var fn_name = stackStartFunction.name;
|
||
var idx = out.indexOf('\n' + fn_name);
|
||
if (idx >= 0) {
|
||
// once we have located the function frame
|
||
// we need to strip out everything before it (and its line)
|
||
var next_line = out.indexOf('\n', idx + 1);
|
||
out = out.substring(next_line + 1);
|
||
}
|
||
|
||
this.stack = out;
|
||
}
|
||
}
|
||
};
|
||
|
||
// assert.AssertionError instanceof Error
|
||
util.inherits(assert.AssertionError, Error);
|
||
|
||
function replacer(key, value) {
|
||
if (util.isUndefined(value)) {
|
||
return '' + value;
|
||
}
|
||
if (util.isNumber(value) && !isFinite(value)) {
|
||
return value.toString();
|
||
}
|
||
if (util.isFunction(value) || util.isRegExp(value)) {
|
||
return value.toString();
|
||
}
|
||
return value;
|
||
}
|
||
|
||
function truncate(s, n) {
|
||
if (util.isString(s)) {
|
||
return s.length < n ? s : s.slice(0, n);
|
||
} else {
|
||
return s;
|
||
}
|
||
}
|
||
|
||
function getMessage(self) {
|
||
return truncate(JSON.stringify(self.actual, replacer), 128) + ' ' +
|
||
self.operator + ' ' +
|
||
truncate(JSON.stringify(self.expected, replacer), 128);
|
||
}
|
||
|
||
// At present only the three keys mentioned above are used and
|
||
// understood by the spec. Implementations or sub modules can pass
|
||
// other keys to the AssertionError's constructor - they will be
|
||
// ignored.
|
||
|
||
// 3. All of the following functions must throw an AssertionError
|
||
// when a corresponding condition is not met, with a message that
|
||
// may be undefined if not provided. All assertion methods provide
|
||
// both the actual and expected values to the assertion error for
|
||
// display purposes.
|
||
|
||
function fail(actual, expected, message, operator, stackStartFunction) {
|
||
throw new assert.AssertionError({
|
||
message: message,
|
||
actual: actual,
|
||
expected: expected,
|
||
operator: operator,
|
||
stackStartFunction: stackStartFunction
|
||
});
|
||
}
|
||
|
||
// EXTENSION! allows for well behaved errors defined elsewhere.
|
||
assert.fail = fail;
|
||
|
||
// 4. Pure assertion tests whether a value is truthy, as determined
|
||
// by !!guard.
|
||
// assert.ok(guard, message_opt);
|
||
// This statement is equivalent to assert.equal(true, !!guard,
|
||
// message_opt);. To test strictly for the value true, use
|
||
// assert.strictEqual(true, guard, message_opt);.
|
||
|
||
function ok(value, message) {
|
||
if (!value) fail(value, true, message, '==', assert.ok);
|
||
}
|
||
assert.ok = ok;
|
||
|
||
// 5. The equality assertion tests shallow, coercive equality with
|
||
// ==.
|
||
// assert.equal(actual, expected, message_opt);
|
||
|
||
assert.equal = function equal(actual, expected, message) {
|
||
if (actual != expected) fail(actual, expected, message, '==', assert.equal);
|
||
};
|
||
|
||
// 6. The non-equality assertion tests for whether two objects are not equal
|
||
// with != assert.notEqual(actual, expected, message_opt);
|
||
|
||
assert.notEqual = function notEqual(actual, expected, message) {
|
||
if (actual == expected) {
|
||
fail(actual, expected, message, '!=', assert.notEqual);
|
||
}
|
||
};
|
||
|
||
// 7. The equivalence assertion tests a deep equality relation.
|
||
// assert.deepEqual(actual, expected, message_opt);
|
||
|
||
assert.deepEqual = function deepEqual(actual, expected, message) {
|
||
if (!_deepEqual(actual, expected)) {
|
||
fail(actual, expected, message, 'deepEqual', assert.deepEqual);
|
||
}
|
||
};
|
||
|
||
function _deepEqual(actual, expected) {
|
||
// 7.1. All identical values are equivalent, as determined by ===.
|
||
if (actual === expected) {
|
||
return true;
|
||
|
||
} else if (util.isBuffer(actual) && util.isBuffer(expected)) {
|
||
if (actual.length != expected.length) return false;
|
||
|
||
for (var i = 0; i < actual.length; i++) {
|
||
if (actual[i] !== expected[i]) return false;
|
||
}
|
||
|
||
return true;
|
||
|
||
// 7.2. If the expected value is a Date object, the actual value is
|
||
// equivalent if it is also a Date object that refers to the same time.
|
||
} else if (util.isDate(actual) && util.isDate(expected)) {
|
||
return actual.getTime() === expected.getTime();
|
||
|
||
// 7.3 If the expected value is a RegExp object, the actual value is
|
||
// equivalent if it is also a RegExp object with the same source and
|
||
// properties (`global`, `multiline`, `lastIndex`, `ignoreCase`).
|
||
} else if (util.isRegExp(actual) && util.isRegExp(expected)) {
|
||
return actual.source === expected.source &&
|
||
actual.global === expected.global &&
|
||
actual.multiline === expected.multiline &&
|
||
actual.lastIndex === expected.lastIndex &&
|
||
actual.ignoreCase === expected.ignoreCase;
|
||
|
||
// 7.4. Other pairs that do not both pass typeof value == 'object',
|
||
// equivalence is determined by ==.
|
||
} else if (!util.isObject(actual) && !util.isObject(expected)) {
|
||
return actual == expected;
|
||
|
||
// 7.5 For all other Object pairs, including Array objects, equivalence is
|
||
// determined by having the same number of owned properties (as verified
|
||
// with Object.prototype.hasOwnProperty.call), the same set of keys
|
||
// (although not necessarily the same order), equivalent values for every
|
||
// corresponding key, and an identical 'prototype' property. Note: this
|
||
// accounts for both named and indexed properties on Arrays.
|
||
} else {
|
||
return objEquiv(actual, expected);
|
||
}
|
||
}
|
||
|
||
function isArguments(object) {
|
||
return Object.prototype.toString.call(object) == '[object Arguments]';
|
||
}
|
||
|
||
function objEquiv(a, b) {
|
||
if (util.isNullOrUndefined(a) || util.isNullOrUndefined(b))
|
||
return false;
|
||
// an identical 'prototype' property.
|
||
if (a.prototype !== b.prototype) return false;
|
||
// if one is a primitive, the other must be same
|
||
if (util.isPrimitive(a) || util.isPrimitive(b)) {
|
||
return a === b;
|
||
}
|
||
var aIsArgs = isArguments(a),
|
||
bIsArgs = isArguments(b);
|
||
if ((aIsArgs && !bIsArgs) || (!aIsArgs && bIsArgs))
|
||
return false;
|
||
if (aIsArgs) {
|
||
a = pSlice.call(a);
|
||
b = pSlice.call(b);
|
||
return _deepEqual(a, b);
|
||
}
|
||
var ka = objectKeys(a),
|
||
kb = objectKeys(b),
|
||
key, i;
|
||
// having the same number of owned properties (keys incorporates
|
||
// hasOwnProperty)
|
||
if (ka.length != kb.length)
|
||
return false;
|
||
//the same set of keys (although not necessarily the same order),
|
||
ka.sort();
|
||
kb.sort();
|
||
//~~~cheap key test
|
||
for (i = ka.length - 1; i >= 0; i--) {
|
||
if (ka[i] != kb[i])
|
||
return false;
|
||
}
|
||
//equivalent values for every corresponding key, and
|
||
//~~~possibly expensive deep test
|
||
for (i = ka.length - 1; i >= 0; i--) {
|
||
key = ka[i];
|
||
if (!_deepEqual(a[key], b[key])) return false;
|
||
}
|
||
return true;
|
||
}
|
||
|
||
// 8. The non-equivalence assertion tests for any deep inequality.
|
||
// assert.notDeepEqual(actual, expected, message_opt);
|
||
|
||
assert.notDeepEqual = function notDeepEqual(actual, expected, message) {
|
||
if (_deepEqual(actual, expected)) {
|
||
fail(actual, expected, message, 'notDeepEqual', assert.notDeepEqual);
|
||
}
|
||
};
|
||
|
||
// 9. The strict equality assertion tests strict equality, as determined by ===.
|
||
// assert.strictEqual(actual, expected, message_opt);
|
||
|
||
assert.strictEqual = function strictEqual(actual, expected, message) {
|
||
if (actual !== expected) {
|
||
fail(actual, expected, message, '===', assert.strictEqual);
|
||
}
|
||
};
|
||
|
||
// 10. The strict non-equality assertion tests for strict inequality, as
|
||
// determined by !==. assert.notStrictEqual(actual, expected, message_opt);
|
||
|
||
assert.notStrictEqual = function notStrictEqual(actual, expected, message) {
|
||
if (actual === expected) {
|
||
fail(actual, expected, message, '!==', assert.notStrictEqual);
|
||
}
|
||
};
|
||
|
||
function expectedException(actual, expected) {
|
||
if (!actual || !expected) {
|
||
return false;
|
||
}
|
||
|
||
if (Object.prototype.toString.call(expected) == '[object RegExp]') {
|
||
return expected.test(actual);
|
||
} else if (actual instanceof expected) {
|
||
return true;
|
||
} else if (expected.call({}, actual) === true) {
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
function _throws(shouldThrow, block, expected, message) {
|
||
var actual;
|
||
|
||
if (util.isString(expected)) {
|
||
message = expected;
|
||
expected = null;
|
||
}
|
||
|
||
try {
|
||
block();
|
||
} catch (e) {
|
||
actual = e;
|
||
}
|
||
|
||
message = (expected && expected.name ? ' (' + expected.name + ').' : '.') +
|
||
(message ? ' ' + message : '.');
|
||
|
||
if (shouldThrow && !actual) {
|
||
fail(actual, expected, 'Missing expected exception' + message);
|
||
}
|
||
|
||
if (!shouldThrow && expectedException(actual, expected)) {
|
||
fail(actual, expected, 'Got unwanted exception' + message);
|
||
}
|
||
|
||
if ((shouldThrow && actual && expected &&
|
||
!expectedException(actual, expected)) || (!shouldThrow && actual)) {
|
||
throw actual;
|
||
}
|
||
}
|
||
|
||
// 11. Expected to throw an error:
|
||
// assert.throws(block, Error_opt, message_opt);
|
||
|
||
assert.throws = function(block, /*optional*/error, /*optional*/message) {
|
||
_throws.apply(this, [true].concat(pSlice.call(arguments)));
|
||
};
|
||
|
||
// EXTENSION! This is annoying to write outside this module.
|
||
assert.doesNotThrow = function(block, /*optional*/message) {
|
||
_throws.apply(this, [false].concat(pSlice.call(arguments)));
|
||
};
|
||
|
||
assert.ifError = function(err) { if (err) {throw err;}};
|
||
|
||
var objectKeys = Object.keys || function (obj) {
|
||
var keys = [];
|
||
for (var key in obj) {
|
||
if (hasOwn.call(obj, key)) keys.push(key);
|
||
}
|
||
return keys;
|
||
};
|
||
|
||
},{"util/":55}],22:[function(require,module,exports){
|
||
arguments[4][20][0].apply(exports,arguments)
|
||
},{"dup":20}],23:[function(require,module,exports){
|
||
'use strict';
|
||
|
||
|
||
var TYPED_OK = (typeof Uint8Array !== 'undefined') &&
|
||
(typeof Uint16Array !== 'undefined') &&
|
||
(typeof Int32Array !== 'undefined');
|
||
|
||
|
||
exports.assign = function (obj /*from1, from2, from3, ...*/) {
|
||
var sources = Array.prototype.slice.call(arguments, 1);
|
||
while (sources.length) {
|
||
var source = sources.shift();
|
||
if (!source) { continue; }
|
||
|
||
if (typeof source !== 'object') {
|
||
throw new TypeError(source + 'must be non-object');
|
||
}
|
||
|
||
for (var p in source) {
|
||
if (source.hasOwnProperty(p)) {
|
||
obj[p] = source[p];
|
||
}
|
||
}
|
||
}
|
||
|
||
return obj;
|
||
};
|
||
|
||
|
||
// reduce buffer size, avoiding mem copy
|
||
exports.shrinkBuf = function (buf, size) {
|
||
if (buf.length === size) { return buf; }
|
||
if (buf.subarray) { return buf.subarray(0, size); }
|
||
buf.length = size;
|
||
return buf;
|
||
};
|
||
|
||
|
||
var fnTyped = {
|
||
arraySet: function (dest, src, src_offs, len, dest_offs) {
|
||
if (src.subarray && dest.subarray) {
|
||
dest.set(src.subarray(src_offs, src_offs+len), dest_offs);
|
||
return;
|
||
}
|
||
// Fallback to ordinary array
|
||
for (var i=0; i<len; i++) {
|
||
dest[dest_offs + i] = src[src_offs + i];
|
||
}
|
||
},
|
||
// Join array of chunks to single array.
|
||
flattenChunks: function(chunks) {
|
||
var i, l, len, pos, chunk, result;
|
||
|
||
// calculate data length
|
||
len = 0;
|
||
for (i=0, l=chunks.length; i<l; i++) {
|
||
len += chunks[i].length;
|
||
}
|
||
|
||
// join chunks
|
||
result = new Uint8Array(len);
|
||
pos = 0;
|
||
for (i=0, l=chunks.length; i<l; i++) {
|
||
chunk = chunks[i];
|
||
result.set(chunk, pos);
|
||
pos += chunk.length;
|
||
}
|
||
|
||
return result;
|
||
}
|
||
};
|
||
|
||
var fnUntyped = {
|
||
arraySet: function (dest, src, src_offs, len, dest_offs) {
|
||
for (var i=0; i<len; i++) {
|
||
dest[dest_offs + i] = src[src_offs + i];
|
||
}
|
||
},
|
||
// Join array of chunks to single array.
|
||
flattenChunks: function(chunks) {
|
||
return [].concat.apply([], chunks);
|
||
}
|
||
};
|
||
|
||
|
||
// Enable/Disable typed arrays use, for testing
|
||
//
|
||
exports.setTyped = function (on) {
|
||
if (on) {
|
||
exports.Buf8 = Uint8Array;
|
||
exports.Buf16 = Uint16Array;
|
||
exports.Buf32 = Int32Array;
|
||
exports.assign(exports, fnTyped);
|
||
} else {
|
||
exports.Buf8 = Array;
|
||
exports.Buf16 = Array;
|
||
exports.Buf32 = Array;
|
||
exports.assign(exports, fnUntyped);
|
||
}
|
||
};
|
||
|
||
exports.setTyped(TYPED_OK);
|
||
|
||
},{}],24:[function(require,module,exports){
|
||
'use strict';
|
||
|
||
// Note: adler32 takes 12% for level 0 and 2% for level 6.
|
||
// It doesn't worth to make additional optimizationa as in original.
|
||
// Small size is preferable.
|
||
|
||
function adler32(adler, buf, len, pos) {
|
||
var s1 = (adler & 0xffff) |0,
|
||
s2 = ((adler >>> 16) & 0xffff) |0,
|
||
n = 0;
|
||
|
||
while (len !== 0) {
|
||
// Set limit ~ twice less than 5552, to keep
|
||
// s2 in 31-bits, because we force signed ints.
|
||
// in other case %= will fail.
|
||
n = len > 2000 ? 2000 : len;
|
||
len -= n;
|
||
|
||
do {
|
||
s1 = (s1 + buf[pos++]) |0;
|
||
s2 = (s2 + s1) |0;
|
||
} while (--n);
|
||
|
||
s1 %= 65521;
|
||
s2 %= 65521;
|
||
}
|
||
|
||
return (s1 | (s2 << 16)) |0;
|
||
}
|
||
|
||
|
||
module.exports = adler32;
|
||
|
||
},{}],25:[function(require,module,exports){
|
||
module.exports = {
|
||
|
||
/* Allowed flush values; see deflate() and inflate() below for details */
|
||
Z_NO_FLUSH: 0,
|
||
Z_PARTIAL_FLUSH: 1,
|
||
Z_SYNC_FLUSH: 2,
|
||
Z_FULL_FLUSH: 3,
|
||
Z_FINISH: 4,
|
||
Z_BLOCK: 5,
|
||
Z_TREES: 6,
|
||
|
||
/* Return codes for the compression/decompression functions. Negative values
|
||
* are errors, positive values are used for special but normal events.
|
||
*/
|
||
Z_OK: 0,
|
||
Z_STREAM_END: 1,
|
||
Z_NEED_DICT: 2,
|
||
Z_ERRNO: -1,
|
||
Z_STREAM_ERROR: -2,
|
||
Z_DATA_ERROR: -3,
|
||
//Z_MEM_ERROR: -4,
|
||
Z_BUF_ERROR: -5,
|
||
//Z_VERSION_ERROR: -6,
|
||
|
||
/* compression levels */
|
||
Z_NO_COMPRESSION: 0,
|
||
Z_BEST_SPEED: 1,
|
||
Z_BEST_COMPRESSION: 9,
|
||
Z_DEFAULT_COMPRESSION: -1,
|
||
|
||
|
||
Z_FILTERED: 1,
|
||
Z_HUFFMAN_ONLY: 2,
|
||
Z_RLE: 3,
|
||
Z_FIXED: 4,
|
||
Z_DEFAULT_STRATEGY: 0,
|
||
|
||
/* Possible values of the data_type field (though see inflate()) */
|
||
Z_BINARY: 0,
|
||
Z_TEXT: 1,
|
||
//Z_ASCII: 1, // = Z_TEXT (deprecated)
|
||
Z_UNKNOWN: 2,
|
||
|
||
/* The deflate compression method */
|
||
Z_DEFLATED: 8
|
||
//Z_NULL: null // Use -1 or null inline, depending on var type
|
||
};
|
||
|
||
},{}],26:[function(require,module,exports){
|
||
'use strict';
|
||
|
||
// Note: we can't get significant speed boost here.
|
||
// So write code to minimize size - no pregenerated tables
|
||
// and array tools dependencies.
|
||
|
||
|
||
// Use ordinary array, since untyped makes no boost here
|
||
function makeTable() {
|
||
var c, table = [];
|
||
|
||
for (var n =0; n < 256; n++) {
|
||
c = n;
|
||
for (var k =0; k < 8; k++) {
|
||
c = ((c&1) ? (0xEDB88320 ^ (c >>> 1)) : (c >>> 1));
|
||
}
|
||
table[n] = c;
|
||
}
|
||
|
||
return table;
|
||
}
|
||
|
||
// Create table on load. Just 255 signed longs. Not a problem.
|
||
var crcTable = makeTable();
|
||
|
||
|
||
function crc32(crc, buf, len, pos) {
|
||
var t = crcTable,
|
||
end = pos + len;
|
||
|
||
crc = crc ^ (-1);
|
||
|
||
for (var i = pos; i < end; i++) {
|
||
crc = (crc >>> 8) ^ t[(crc ^ buf[i]) & 0xFF];
|
||
}
|
||
|
||
return (crc ^ (-1)); // >>> 0;
|
||
}
|
||
|
||
|
||
module.exports = crc32;
|
||
|
||
},{}],27:[function(require,module,exports){
|
||
'use strict';
|
||
|
||
var utils = require('../utils/common');
|
||
var trees = require('./trees');
|
||
var adler32 = require('./adler32');
|
||
var crc32 = require('./crc32');
|
||
var msg = require('./messages');
|
||
|
||
/* Public constants ==========================================================*/
|
||
/* ===========================================================================*/
|
||
|
||
|
||
/* Allowed flush values; see deflate() and inflate() below for details */
|
||
var Z_NO_FLUSH = 0;
|
||
var Z_PARTIAL_FLUSH = 1;
|
||
//var Z_SYNC_FLUSH = 2;
|
||
var Z_FULL_FLUSH = 3;
|
||
var Z_FINISH = 4;
|
||
var Z_BLOCK = 5;
|
||
//var Z_TREES = 6;
|
||
|
||
|
||
/* Return codes for the compression/decompression functions. Negative values
|
||
* are errors, positive values are used for special but normal events.
|
||
*/
|
||
var Z_OK = 0;
|
||
var Z_STREAM_END = 1;
|
||
//var Z_NEED_DICT = 2;
|
||
//var Z_ERRNO = -1;
|
||
var Z_STREAM_ERROR = -2;
|
||
var Z_DATA_ERROR = -3;
|
||
//var Z_MEM_ERROR = -4;
|
||
var Z_BUF_ERROR = -5;
|
||
//var Z_VERSION_ERROR = -6;
|
||
|
||
|
||
/* compression levels */
|
||
//var Z_NO_COMPRESSION = 0;
|
||
//var Z_BEST_SPEED = 1;
|
||
//var Z_BEST_COMPRESSION = 9;
|
||
var Z_DEFAULT_COMPRESSION = -1;
|
||
|
||
|
||
var Z_FILTERED = 1;
|
||
var Z_HUFFMAN_ONLY = 2;
|
||
var Z_RLE = 3;
|
||
var Z_FIXED = 4;
|
||
var Z_DEFAULT_STRATEGY = 0;
|
||
|
||
/* Possible values of the data_type field (though see inflate()) */
|
||
//var Z_BINARY = 0;
|
||
//var Z_TEXT = 1;
|
||
//var Z_ASCII = 1; // = Z_TEXT
|
||
var Z_UNKNOWN = 2;
|
||
|
||
|
||
/* The deflate compression method */
|
||
var Z_DEFLATED = 8;
|
||
|
||
/*============================================================================*/
|
||
|
||
|
||
var MAX_MEM_LEVEL = 9;
|
||
/* Maximum value for memLevel in deflateInit2 */
|
||
var MAX_WBITS = 15;
|
||
/* 32K LZ77 window */
|
||
var DEF_MEM_LEVEL = 8;
|
||
|
||
|
||
var LENGTH_CODES = 29;
|
||
/* number of length codes, not counting the special END_BLOCK code */
|
||
var LITERALS = 256;
|
||
/* number of literal bytes 0..255 */
|
||
var L_CODES = LITERALS + 1 + LENGTH_CODES;
|
||
/* number of Literal or Length codes, including the END_BLOCK code */
|
||
var D_CODES = 30;
|
||
/* number of distance codes */
|
||
var BL_CODES = 19;
|
||
/* number of codes used to transfer the bit lengths */
|
||
var HEAP_SIZE = 2*L_CODES + 1;
|
||
/* maximum heap size */
|
||
var MAX_BITS = 15;
|
||
/* All codes must not exceed MAX_BITS bits */
|
||
|
||
var MIN_MATCH = 3;
|
||
var MAX_MATCH = 258;
|
||
var MIN_LOOKAHEAD = (MAX_MATCH + MIN_MATCH + 1);
|
||
|
||
var PRESET_DICT = 0x20;
|
||
|
||
var INIT_STATE = 42;
|
||
var EXTRA_STATE = 69;
|
||
var NAME_STATE = 73;
|
||
var COMMENT_STATE = 91;
|
||
var HCRC_STATE = 103;
|
||
var BUSY_STATE = 113;
|
||
var FINISH_STATE = 666;
|
||
|
||
var BS_NEED_MORE = 1; /* block not completed, need more input or more output */
|
||
var BS_BLOCK_DONE = 2; /* block flush performed */
|
||
var BS_FINISH_STARTED = 3; /* finish started, need only more output at next deflate */
|
||
var BS_FINISH_DONE = 4; /* finish done, accept no more input or output */
|
||
|
||
var OS_CODE = 0x03; // Unix :) . Don't detect, use this default.
|
||
|
||
function err(strm, errorCode) {
|
||
strm.msg = msg[errorCode];
|
||
return errorCode;
|
||
}
|
||
|
||
function rank(f) {
|
||
return ((f) << 1) - ((f) > 4 ? 9 : 0);
|
||
}
|
||
|
||
function zero(buf) { var len = buf.length; while (--len >= 0) { buf[len] = 0; } }
|
||
|
||
|
||
/* =========================================================================
|
||
* Flush as much pending output as possible. All deflate() output goes
|
||
* through this function so some applications may wish to modify it
|
||
* to avoid allocating a large strm->output buffer and copying into it.
|
||
* (See also read_buf()).
|
||
*/
|
||
function flush_pending(strm) {
|
||
var s = strm.state;
|
||
|
||
//_tr_flush_bits(s);
|
||
var len = s.pending;
|
||
if (len > strm.avail_out) {
|
||
len = strm.avail_out;
|
||
}
|
||
if (len === 0) { return; }
|
||
|
||
utils.arraySet(strm.output, s.pending_buf, s.pending_out, len, strm.next_out);
|
||
strm.next_out += len;
|
||
s.pending_out += len;
|
||
strm.total_out += len;
|
||
strm.avail_out -= len;
|
||
s.pending -= len;
|
||
if (s.pending === 0) {
|
||
s.pending_out = 0;
|
||
}
|
||
}
|
||
|
||
|
||
function flush_block_only (s, last) {
|
||
trees._tr_flush_block(s, (s.block_start >= 0 ? s.block_start : -1), s.strstart - s.block_start, last);
|
||
s.block_start = s.strstart;
|
||
flush_pending(s.strm);
|
||
}
|
||
|
||
|
||
function put_byte(s, b) {
|
||
s.pending_buf[s.pending++] = b;
|
||
}
|
||
|
||
|
||
/* =========================================================================
|
||
* Put a short in the pending buffer. The 16-bit value is put in MSB order.
|
||
* IN assertion: the stream state is correct and there is enough room in
|
||
* pending_buf.
|
||
*/
|
||
function putShortMSB(s, b) {
|
||
// put_byte(s, (Byte)(b >> 8));
|
||
// put_byte(s, (Byte)(b & 0xff));
|
||
s.pending_buf[s.pending++] = (b >>> 8) & 0xff;
|
||
s.pending_buf[s.pending++] = b & 0xff;
|
||
}
|
||
|
||
|
||
/* ===========================================================================
|
||
* Read a new buffer from the current input stream, update the adler32
|
||
* and total number of bytes read. All deflate() input goes through
|
||
* this function so some applications may wish to modify it to avoid
|
||
* allocating a large strm->input buffer and copying from it.
|
||
* (See also flush_pending()).
|
||
*/
|
||
function read_buf(strm, buf, start, size) {
|
||
var len = strm.avail_in;
|
||
|
||
if (len > size) { len = size; }
|
||
if (len === 0) { return 0; }
|
||
|
||
strm.avail_in -= len;
|
||
|
||
utils.arraySet(buf, strm.input, strm.next_in, len, start);
|
||
if (strm.state.wrap === 1) {
|
||
strm.adler = adler32(strm.adler, buf, len, start);
|
||
}
|
||
|
||
else if (strm.state.wrap === 2) {
|
||
strm.adler = crc32(strm.adler, buf, len, start);
|
||
}
|
||
|
||
strm.next_in += len;
|
||
strm.total_in += len;
|
||
|
||
return len;
|
||
}
|
||
|
||
|
||
/* ===========================================================================
|
||
* Set match_start to the longest match starting at the given string and
|
||
* return its length. Matches shorter or equal to prev_length are discarded,
|
||
* in which case the result is equal to prev_length and match_start is
|
||
* garbage.
|
||
* IN assertions: cur_match is the head of the hash chain for the current
|
||
* string (strstart) and its distance is <= MAX_DIST, and prev_length >= 1
|
||
* OUT assertion: the match length is not greater than s->lookahead.
|
||
*/
|
||
function longest_match(s, cur_match) {
|
||
var chain_length = s.max_chain_length; /* max hash chain length */
|
||
var scan = s.strstart; /* current string */
|
||
var match; /* matched string */
|
||
var len; /* length of current match */
|
||
var best_len = s.prev_length; /* best match length so far */
|
||
var nice_match = s.nice_match; /* stop if match long enough */
|
||
var limit = (s.strstart > (s.w_size - MIN_LOOKAHEAD)) ?
|
||
s.strstart - (s.w_size - MIN_LOOKAHEAD) : 0/*NIL*/;
|
||
|
||
var _win = s.window; // shortcut
|
||
|
||
var wmask = s.w_mask;
|
||
var prev = s.prev;
|
||
|
||
/* Stop when cur_match becomes <= limit. To simplify the code,
|
||
* we prevent matches with the string of window index 0.
|
||
*/
|
||
|
||
var strend = s.strstart + MAX_MATCH;
|
||
var scan_end1 = _win[scan + best_len - 1];
|
||
var scan_end = _win[scan + best_len];
|
||
|
||
/* The code is optimized for HASH_BITS >= 8 and MAX_MATCH-2 multiple of 16.
|
||
* It is easy to get rid of this optimization if necessary.
|
||
*/
|
||
// Assert(s->hash_bits >= 8 && MAX_MATCH == 258, "Code too clever");
|
||
|
||
/* Do not waste too much time if we already have a good match: */
|
||
if (s.prev_length >= s.good_match) {
|
||
chain_length >>= 2;
|
||
}
|
||
/* Do not look for matches beyond the end of the input. This is necessary
|
||
* to make deflate deterministic.
|
||
*/
|
||
if (nice_match > s.lookahead) { nice_match = s.lookahead; }
|
||
|
||
// Assert((ulg)s->strstart <= s->window_size-MIN_LOOKAHEAD, "need lookahead");
|
||
|
||
do {
|
||
// Assert(cur_match < s->strstart, "no future");
|
||
match = cur_match;
|
||
|
||
/* Skip to next match if the match length cannot increase
|
||
* or if the match length is less than 2. Note that the checks below
|
||
* for insufficient lookahead only occur occasionally for performance
|
||
* reasons. Therefore uninitialized memory will be accessed, and
|
||
* conditional jumps will be made that depend on those values.
|
||
* However the length of the match is limited to the lookahead, so
|
||
* the output of deflate is not affected by the uninitialized values.
|
||
*/
|
||
|
||
if (_win[match + best_len] !== scan_end ||
|
||
_win[match + best_len - 1] !== scan_end1 ||
|
||
_win[match] !== _win[scan] ||
|
||
_win[++match] !== _win[scan + 1]) {
|
||
continue;
|
||
}
|
||
|
||
/* The check at best_len-1 can be removed because it will be made
|
||
* again later. (This heuristic is not always a win.)
|
||
* It is not necessary to compare scan[2] and match[2] since they
|
||
* are always equal when the other bytes match, given that
|
||
* the hash keys are equal and that HASH_BITS >= 8.
|
||
*/
|
||
scan += 2;
|
||
match++;
|
||
// Assert(*scan == *match, "match[2]?");
|
||
|
||
/* We check for insufficient lookahead only every 8th comparison;
|
||
* the 256th check will be made at strstart+258.
|
||
*/
|
||
do {
|
||
/*jshint noempty:false*/
|
||
} while (_win[++scan] === _win[++match] && _win[++scan] === _win[++match] &&
|
||
_win[++scan] === _win[++match] && _win[++scan] === _win[++match] &&
|
||
_win[++scan] === _win[++match] && _win[++scan] === _win[++match] &&
|
||
_win[++scan] === _win[++match] && _win[++scan] === _win[++match] &&
|
||
scan < strend);
|
||
|
||
// Assert(scan <= s->window+(unsigned)(s->window_size-1), "wild scan");
|
||
|
||
len = MAX_MATCH - (strend - scan);
|
||
scan = strend - MAX_MATCH;
|
||
|
||
if (len > best_len) {
|
||
s.match_start = cur_match;
|
||
best_len = len;
|
||
if (len >= nice_match) {
|
||
break;
|
||
}
|
||
scan_end1 = _win[scan + best_len - 1];
|
||
scan_end = _win[scan + best_len];
|
||
}
|
||
} while ((cur_match = prev[cur_match & wmask]) > limit && --chain_length !== 0);
|
||
|
||
if (best_len <= s.lookahead) {
|
||
return best_len;
|
||
}
|
||
return s.lookahead;
|
||
}
|
||
|
||
|
||
/* ===========================================================================
|
||
* Fill the window when the lookahead becomes insufficient.
|
||
* Updates strstart and lookahead.
|
||
*
|
||
* IN assertion: lookahead < MIN_LOOKAHEAD
|
||
* OUT assertions: strstart <= window_size-MIN_LOOKAHEAD
|
||
* At least one byte has been read, or avail_in == 0; reads are
|
||
* performed for at least two bytes (required for the zip translate_eol
|
||
* option -- not supported here).
|
||
*/
|
||
function fill_window(s) {
|
||
var _w_size = s.w_size;
|
||
var p, n, m, more, str;
|
||
|
||
//Assert(s->lookahead < MIN_LOOKAHEAD, "already enough lookahead");
|
||
|
||
do {
|
||
more = s.window_size - s.lookahead - s.strstart;
|
||
|
||
// JS ints have 32 bit, block below not needed
|
||
/* Deal with !@#$% 64K limit: */
|
||
//if (sizeof(int) <= 2) {
|
||
// if (more == 0 && s->strstart == 0 && s->lookahead == 0) {
|
||
// more = wsize;
|
||
//
|
||
// } else if (more == (unsigned)(-1)) {
|
||
// /* Very unlikely, but possible on 16 bit machine if
|
||
// * strstart == 0 && lookahead == 1 (input done a byte at time)
|
||
// */
|
||
// more--;
|
||
// }
|
||
//}
|
||
|
||
|
||
/* If the window is almost full and there is insufficient lookahead,
|
||
* move the upper half to the lower one to make room in the upper half.
|
||
*/
|
||
if (s.strstart >= _w_size + (_w_size - MIN_LOOKAHEAD)) {
|
||
|
||
utils.arraySet(s.window, s.window, _w_size, _w_size, 0);
|
||
s.match_start -= _w_size;
|
||
s.strstart -= _w_size;
|
||
/* we now have strstart >= MAX_DIST */
|
||
s.block_start -= _w_size;
|
||
|
||
/* Slide the hash table (could be avoided with 32 bit values
|
||
at the expense of memory usage). We slide even when level == 0
|
||
to keep the hash table consistent if we switch back to level > 0
|
||
later. (Using level 0 permanently is not an optimal usage of
|
||
zlib, so we don't care about this pathological case.)
|
||
*/
|
||
|
||
n = s.hash_size;
|
||
p = n;
|
||
do {
|
||
m = s.head[--p];
|
||
s.head[p] = (m >= _w_size ? m - _w_size : 0);
|
||
} while (--n);
|
||
|
||
n = _w_size;
|
||
p = n;
|
||
do {
|
||
m = s.prev[--p];
|
||
s.prev[p] = (m >= _w_size ? m - _w_size : 0);
|
||
/* If n is not on any hash chain, prev[n] is garbage but
|
||
* its value will never be used.
|
||
*/
|
||
} while (--n);
|
||
|
||
more += _w_size;
|
||
}
|
||
if (s.strm.avail_in === 0) {
|
||
break;
|
||
}
|
||
|
||
/* If there was no sliding:
|
||
* strstart <= WSIZE+MAX_DIST-1 && lookahead <= MIN_LOOKAHEAD - 1 &&
|
||
* more == window_size - lookahead - strstart
|
||
* => more >= window_size - (MIN_LOOKAHEAD-1 + WSIZE + MAX_DIST-1)
|
||
* => more >= window_size - 2*WSIZE + 2
|
||
* In the BIG_MEM or MMAP case (not yet supported),
|
||
* window_size == input_size + MIN_LOOKAHEAD &&
|
||
* strstart + s->lookahead <= input_size => more >= MIN_LOOKAHEAD.
|
||
* Otherwise, window_size == 2*WSIZE so more >= 2.
|
||
* If there was sliding, more >= WSIZE. So in all cases, more >= 2.
|
||
*/
|
||
//Assert(more >= 2, "more < 2");
|
||
n = read_buf(s.strm, s.window, s.strstart + s.lookahead, more);
|
||
s.lookahead += n;
|
||
|
||
/* Initialize the hash value now that we have some input: */
|
||
if (s.lookahead + s.insert >= MIN_MATCH) {
|
||
str = s.strstart - s.insert;
|
||
s.ins_h = s.window[str];
|
||
|
||
/* UPDATE_HASH(s, s->ins_h, s->window[str + 1]); */
|
||
s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[str + 1]) & s.hash_mask;
|
||
//#if MIN_MATCH != 3
|
||
// Call update_hash() MIN_MATCH-3 more times
|
||
//#endif
|
||
while (s.insert) {
|
||
/* UPDATE_HASH(s, s->ins_h, s->window[str + MIN_MATCH-1]); */
|
||
s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[str + MIN_MATCH-1]) & s.hash_mask;
|
||
|
||
s.prev[str & s.w_mask] = s.head[s.ins_h];
|
||
s.head[s.ins_h] = str;
|
||
str++;
|
||
s.insert--;
|
||
if (s.lookahead + s.insert < MIN_MATCH) {
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
/* If the whole input has less than MIN_MATCH bytes, ins_h is garbage,
|
||
* but this is not important since only literal bytes will be emitted.
|
||
*/
|
||
|
||
} while (s.lookahead < MIN_LOOKAHEAD && s.strm.avail_in !== 0);
|
||
|
||
/* If the WIN_INIT bytes after the end of the current data have never been
|
||
* written, then zero those bytes in order to avoid memory check reports of
|
||
* the use of uninitialized (or uninitialised as Julian writes) bytes by
|
||
* the longest match routines. Update the high water mark for the next
|
||
* time through here. WIN_INIT is set to MAX_MATCH since the longest match
|
||
* routines allow scanning to strstart + MAX_MATCH, ignoring lookahead.
|
||
*/
|
||
// if (s.high_water < s.window_size) {
|
||
// var curr = s.strstart + s.lookahead;
|
||
// var init = 0;
|
||
//
|
||
// if (s.high_water < curr) {
|
||
// /* Previous high water mark below current data -- zero WIN_INIT
|
||
// * bytes or up to end of window, whichever is less.
|
||
// */
|
||
// init = s.window_size - curr;
|
||
// if (init > WIN_INIT)
|
||
// init = WIN_INIT;
|
||
// zmemzero(s->window + curr, (unsigned)init);
|
||
// s->high_water = curr + init;
|
||
// }
|
||
// else if (s->high_water < (ulg)curr + WIN_INIT) {
|
||
// /* High water mark at or above current data, but below current data
|
||
// * plus WIN_INIT -- zero out to current data plus WIN_INIT, or up
|
||
// * to end of window, whichever is less.
|
||
// */
|
||
// init = (ulg)curr + WIN_INIT - s->high_water;
|
||
// if (init > s->window_size - s->high_water)
|
||
// init = s->window_size - s->high_water;
|
||
// zmemzero(s->window + s->high_water, (unsigned)init);
|
||
// s->high_water += init;
|
||
// }
|
||
// }
|
||
//
|
||
// Assert((ulg)s->strstart <= s->window_size - MIN_LOOKAHEAD,
|
||
// "not enough room for search");
|
||
}
|
||
|
||
/* ===========================================================================
|
||
* Copy without compression as much as possible from the input stream, return
|
||
* the current block state.
|
||
* This function does not insert new strings in the dictionary since
|
||
* uncompressible data is probably not useful. This function is used
|
||
* only for the level=0 compression option.
|
||
* NOTE: this function should be optimized to avoid extra copying from
|
||
* window to pending_buf.
|
||
*/
|
||
function deflate_stored(s, flush) {
|
||
/* Stored blocks are limited to 0xffff bytes, pending_buf is limited
|
||
* to pending_buf_size, and each stored block has a 5 byte header:
|
||
*/
|
||
var max_block_size = 0xffff;
|
||
|
||
if (max_block_size > s.pending_buf_size - 5) {
|
||
max_block_size = s.pending_buf_size - 5;
|
||
}
|
||
|
||
/* Copy as much as possible from input to output: */
|
||
for (;;) {
|
||
/* Fill the window as much as possible: */
|
||
if (s.lookahead <= 1) {
|
||
|
||
//Assert(s->strstart < s->w_size+MAX_DIST(s) ||
|
||
// s->block_start >= (long)s->w_size, "slide too late");
|
||
// if (!(s.strstart < s.w_size + (s.w_size - MIN_LOOKAHEAD) ||
|
||
// s.block_start >= s.w_size)) {
|
||
// throw new Error("slide too late");
|
||
// }
|
||
|
||
fill_window(s);
|
||
if (s.lookahead === 0 && flush === Z_NO_FLUSH) {
|
||
return BS_NEED_MORE;
|
||
}
|
||
|
||
if (s.lookahead === 0) {
|
||
break;
|
||
}
|
||
/* flush the current block */
|
||
}
|
||
//Assert(s->block_start >= 0L, "block gone");
|
||
// if (s.block_start < 0) throw new Error("block gone");
|
||
|
||
s.strstart += s.lookahead;
|
||
s.lookahead = 0;
|
||
|
||
/* Emit a stored block if pending_buf will be full: */
|
||
var max_start = s.block_start + max_block_size;
|
||
|
||
if (s.strstart === 0 || s.strstart >= max_start) {
|
||
/* strstart == 0 is possible when wraparound on 16-bit machine */
|
||
s.lookahead = s.strstart - max_start;
|
||
s.strstart = max_start;
|
||
/*** FLUSH_BLOCK(s, 0); ***/
|
||
flush_block_only(s, false);
|
||
if (s.strm.avail_out === 0) {
|
||
return BS_NEED_MORE;
|
||
}
|
||
/***/
|
||
|
||
|
||
}
|
||
/* Flush if we may have to slide, otherwise block_start may become
|
||
* negative and the data will be gone:
|
||
*/
|
||
if (s.strstart - s.block_start >= (s.w_size - MIN_LOOKAHEAD)) {
|
||
/*** FLUSH_BLOCK(s, 0); ***/
|
||
flush_block_only(s, false);
|
||
if (s.strm.avail_out === 0) {
|
||
return BS_NEED_MORE;
|
||
}
|
||
/***/
|
||
}
|
||
}
|
||
|
||
s.insert = 0;
|
||
|
||
if (flush === Z_FINISH) {
|
||
/*** FLUSH_BLOCK(s, 1); ***/
|
||
flush_block_only(s, true);
|
||
if (s.strm.avail_out === 0) {
|
||
return BS_FINISH_STARTED;
|
||
}
|
||
/***/
|
||
return BS_FINISH_DONE;
|
||
}
|
||
|
||
if (s.strstart > s.block_start) {
|
||
/*** FLUSH_BLOCK(s, 0); ***/
|
||
flush_block_only(s, false);
|
||
if (s.strm.avail_out === 0) {
|
||
return BS_NEED_MORE;
|
||
}
|
||
/***/
|
||
}
|
||
|
||
return BS_NEED_MORE;
|
||
}
|
||
|
||
/* ===========================================================================
|
||
* Compress as much as possible from the input stream, return the current
|
||
* block state.
|
||
* This function does not perform lazy evaluation of matches and inserts
|
||
* new strings in the dictionary only for unmatched strings or for short
|
||
* matches. It is used only for the fast compression options.
|
||
*/
|
||
function deflate_fast(s, flush) {
|
||
var hash_head; /* head of the hash chain */
|
||
var bflush; /* set if current block must be flushed */
|
||
|
||
for (;;) {
|
||
/* Make sure that we always have enough lookahead, except
|
||
* at the end of the input file. We need MAX_MATCH bytes
|
||
* for the next match, plus MIN_MATCH bytes to insert the
|
||
* string following the next match.
|
||
*/
|
||
if (s.lookahead < MIN_LOOKAHEAD) {
|
||
fill_window(s);
|
||
if (s.lookahead < MIN_LOOKAHEAD && flush === Z_NO_FLUSH) {
|
||
return BS_NEED_MORE;
|
||
}
|
||
if (s.lookahead === 0) {
|
||
break; /* flush the current block */
|
||
}
|
||
}
|
||
|
||
/* Insert the string window[strstart .. strstart+2] in the
|
||
* dictionary, and set hash_head to the head of the hash chain:
|
||
*/
|
||
hash_head = 0/*NIL*/;
|
||
if (s.lookahead >= MIN_MATCH) {
|
||
/*** INSERT_STRING(s, s.strstart, hash_head); ***/
|
||
s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask;
|
||
hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];
|
||
s.head[s.ins_h] = s.strstart;
|
||
/***/
|
||
}
|
||
|
||
/* Find the longest match, discarding those <= prev_length.
|
||
* At this point we have always match_length < MIN_MATCH
|
||
*/
|
||
if (hash_head !== 0/*NIL*/ && ((s.strstart - hash_head) <= (s.w_size - MIN_LOOKAHEAD))) {
|
||
/* To simplify the code, we prevent matches with the string
|
||
* of window index 0 (in particular we have to avoid a match
|
||
* of the string with itself at the start of the input file).
|
||
*/
|
||
s.match_length = longest_match(s, hash_head);
|
||
/* longest_match() sets match_start */
|
||
}
|
||
if (s.match_length >= MIN_MATCH) {
|
||
// check_match(s, s.strstart, s.match_start, s.match_length); // for debug only
|
||
|
||
/*** _tr_tally_dist(s, s.strstart - s.match_start,
|
||
s.match_length - MIN_MATCH, bflush); ***/
|
||
bflush = trees._tr_tally(s, s.strstart - s.match_start, s.match_length - MIN_MATCH);
|
||
|
||
s.lookahead -= s.match_length;
|
||
|
||
/* Insert new strings in the hash table only if the match length
|
||
* is not too large. This saves time but degrades compression.
|
||
*/
|
||
if (s.match_length <= s.max_lazy_match/*max_insert_length*/ && s.lookahead >= MIN_MATCH) {
|
||
s.match_length--; /* string at strstart already in table */
|
||
do {
|
||
s.strstart++;
|
||
/*** INSERT_STRING(s, s.strstart, hash_head); ***/
|
||
s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask;
|
||
hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];
|
||
s.head[s.ins_h] = s.strstart;
|
||
/***/
|
||
/* strstart never exceeds WSIZE-MAX_MATCH, so there are
|
||
* always MIN_MATCH bytes ahead.
|
||
*/
|
||
} while (--s.match_length !== 0);
|
||
s.strstart++;
|
||
} else
|
||
{
|
||
s.strstart += s.match_length;
|
||
s.match_length = 0;
|
||
s.ins_h = s.window[s.strstart];
|
||
/* UPDATE_HASH(s, s.ins_h, s.window[s.strstart+1]); */
|
||
s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + 1]) & s.hash_mask;
|
||
|
||
//#if MIN_MATCH != 3
|
||
// Call UPDATE_HASH() MIN_MATCH-3 more times
|
||
//#endif
|
||
/* If lookahead < MIN_MATCH, ins_h is garbage, but it does not
|
||
* matter since it will be recomputed at next deflate call.
|
||
*/
|
||
}
|
||
} else {
|
||
/* No match, output a literal byte */
|
||
//Tracevv((stderr,"%c", s.window[s.strstart]));
|
||
/*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/
|
||
bflush = trees._tr_tally(s, 0, s.window[s.strstart]);
|
||
|
||
s.lookahead--;
|
||
s.strstart++;
|
||
}
|
||
if (bflush) {
|
||
/*** FLUSH_BLOCK(s, 0); ***/
|
||
flush_block_only(s, false);
|
||
if (s.strm.avail_out === 0) {
|
||
return BS_NEED_MORE;
|
||
}
|
||
/***/
|
||
}
|
||
}
|
||
s.insert = ((s.strstart < (MIN_MATCH-1)) ? s.strstart : MIN_MATCH-1);
|
||
if (flush === Z_FINISH) {
|
||
/*** FLUSH_BLOCK(s, 1); ***/
|
||
flush_block_only(s, true);
|
||
if (s.strm.avail_out === 0) {
|
||
return BS_FINISH_STARTED;
|
||
}
|
||
/***/
|
||
return BS_FINISH_DONE;
|
||
}
|
||
if (s.last_lit) {
|
||
/*** FLUSH_BLOCK(s, 0); ***/
|
||
flush_block_only(s, false);
|
||
if (s.strm.avail_out === 0) {
|
||
return BS_NEED_MORE;
|
||
}
|
||
/***/
|
||
}
|
||
return BS_BLOCK_DONE;
|
||
}
|
||
|
||
/* ===========================================================================
|
||
* Same as above, but achieves better compression. We use a lazy
|
||
* evaluation for matches: a match is finally adopted only if there is
|
||
* no better match at the next window position.
|
||
*/
|
||
function deflate_slow(s, flush) {
|
||
var hash_head; /* head of hash chain */
|
||
var bflush; /* set if current block must be flushed */
|
||
|
||
var max_insert;
|
||
|
||
/* Process the input block. */
|
||
for (;;) {
|
||
/* Make sure that we always have enough lookahead, except
|
||
* at the end of the input file. We need MAX_MATCH bytes
|
||
* for the next match, plus MIN_MATCH bytes to insert the
|
||
* string following the next match.
|
||
*/
|
||
if (s.lookahead < MIN_LOOKAHEAD) {
|
||
fill_window(s);
|
||
if (s.lookahead < MIN_LOOKAHEAD && flush === Z_NO_FLUSH) {
|
||
return BS_NEED_MORE;
|
||
}
|
||
if (s.lookahead === 0) { break; } /* flush the current block */
|
||
}
|
||
|
||
/* Insert the string window[strstart .. strstart+2] in the
|
||
* dictionary, and set hash_head to the head of the hash chain:
|
||
*/
|
||
hash_head = 0/*NIL*/;
|
||
if (s.lookahead >= MIN_MATCH) {
|
||
/*** INSERT_STRING(s, s.strstart, hash_head); ***/
|
||
s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask;
|
||
hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];
|
||
s.head[s.ins_h] = s.strstart;
|
||
/***/
|
||
}
|
||
|
||
/* Find the longest match, discarding those <= prev_length.
|
||
*/
|
||
s.prev_length = s.match_length;
|
||
s.prev_match = s.match_start;
|
||
s.match_length = MIN_MATCH-1;
|
||
|
||
if (hash_head !== 0/*NIL*/ && s.prev_length < s.max_lazy_match &&
|
||
s.strstart - hash_head <= (s.w_size-MIN_LOOKAHEAD)/*MAX_DIST(s)*/) {
|
||
/* To simplify the code, we prevent matches with the string
|
||
* of window index 0 (in particular we have to avoid a match
|
||
* of the string with itself at the start of the input file).
|
||
*/
|
||
s.match_length = longest_match(s, hash_head);
|
||
/* longest_match() sets match_start */
|
||
|
||
if (s.match_length <= 5 &&
|
||
(s.strategy === Z_FILTERED || (s.match_length === MIN_MATCH && s.strstart - s.match_start > 4096/*TOO_FAR*/))) {
|
||
|
||
/* If prev_match is also MIN_MATCH, match_start is garbage
|
||
* but we will ignore the current match anyway.
|
||
*/
|
||
s.match_length = MIN_MATCH-1;
|
||
}
|
||
}
|
||
/* If there was a match at the previous step and the current
|
||
* match is not better, output the previous match:
|
||
*/
|
||
if (s.prev_length >= MIN_MATCH && s.match_length <= s.prev_length) {
|
||
max_insert = s.strstart + s.lookahead - MIN_MATCH;
|
||
/* Do not insert strings in hash table beyond this. */
|
||
|
||
//check_match(s, s.strstart-1, s.prev_match, s.prev_length);
|
||
|
||
/***_tr_tally_dist(s, s.strstart - 1 - s.prev_match,
|
||
s.prev_length - MIN_MATCH, bflush);***/
|
||
bflush = trees._tr_tally(s, s.strstart - 1- s.prev_match, s.prev_length - MIN_MATCH);
|
||
/* Insert in hash table all strings up to the end of the match.
|
||
* strstart-1 and strstart are already inserted. If there is not
|
||
* enough lookahead, the last two strings are not inserted in
|
||
* the hash table.
|
||
*/
|
||
s.lookahead -= s.prev_length-1;
|
||
s.prev_length -= 2;
|
||
do {
|
||
if (++s.strstart <= max_insert) {
|
||
/*** INSERT_STRING(s, s.strstart, hash_head); ***/
|
||
s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask;
|
||
hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];
|
||
s.head[s.ins_h] = s.strstart;
|
||
/***/
|
||
}
|
||
} while (--s.prev_length !== 0);
|
||
s.match_available = 0;
|
||
s.match_length = MIN_MATCH-1;
|
||
s.strstart++;
|
||
|
||
if (bflush) {
|
||
/*** FLUSH_BLOCK(s, 0); ***/
|
||
flush_block_only(s, false);
|
||
if (s.strm.avail_out === 0) {
|
||
return BS_NEED_MORE;
|
||
}
|
||
/***/
|
||
}
|
||
|
||
} else if (s.match_available) {
|
||
/* If there was no match at the previous position, output a
|
||
* single literal. If there was a match but the current match
|
||
* is longer, truncate the previous match to a single literal.
|
||
*/
|
||
//Tracevv((stderr,"%c", s->window[s->strstart-1]));
|
||
/*** _tr_tally_lit(s, s.window[s.strstart-1], bflush); ***/
|
||
bflush = trees._tr_tally(s, 0, s.window[s.strstart-1]);
|
||
|
||
if (bflush) {
|
||
/*** FLUSH_BLOCK_ONLY(s, 0) ***/
|
||
flush_block_only(s, false);
|
||
/***/
|
||
}
|
||
s.strstart++;
|
||
s.lookahead--;
|
||
if (s.strm.avail_out === 0) {
|
||
return BS_NEED_MORE;
|
||
}
|
||
} else {
|
||
/* There is no previous match to compare with, wait for
|
||
* the next step to decide.
|
||
*/
|
||
s.match_available = 1;
|
||
s.strstart++;
|
||
s.lookahead--;
|
||
}
|
||
}
|
||
//Assert (flush != Z_NO_FLUSH, "no flush?");
|
||
if (s.match_available) {
|
||
//Tracevv((stderr,"%c", s->window[s->strstart-1]));
|
||
/*** _tr_tally_lit(s, s.window[s.strstart-1], bflush); ***/
|
||
bflush = trees._tr_tally(s, 0, s.window[s.strstart-1]);
|
||
|
||
s.match_available = 0;
|
||
}
|
||
s.insert = s.strstart < MIN_MATCH-1 ? s.strstart : MIN_MATCH-1;
|
||
if (flush === Z_FINISH) {
|
||
/*** FLUSH_BLOCK(s, 1); ***/
|
||
flush_block_only(s, true);
|
||
if (s.strm.avail_out === 0) {
|
||
return BS_FINISH_STARTED;
|
||
}
|
||
/***/
|
||
return BS_FINISH_DONE;
|
||
}
|
||
if (s.last_lit) {
|
||
/*** FLUSH_BLOCK(s, 0); ***/
|
||
flush_block_only(s, false);
|
||
if (s.strm.avail_out === 0) {
|
||
return BS_NEED_MORE;
|
||
}
|
||
/***/
|
||
}
|
||
|
||
return BS_BLOCK_DONE;
|
||
}
|
||
|
||
|
||
/* ===========================================================================
|
||
* For Z_RLE, simply look for runs of bytes, generate matches only of distance
|
||
* one. Do not maintain a hash table. (It will be regenerated if this run of
|
||
* deflate switches away from Z_RLE.)
|
||
*/
|
||
function deflate_rle(s, flush) {
|
||
var bflush; /* set if current block must be flushed */
|
||
var prev; /* byte at distance one to match */
|
||
var scan, strend; /* scan goes up to strend for length of run */
|
||
|
||
var _win = s.window;
|
||
|
||
for (;;) {
|
||
/* Make sure that we always have enough lookahead, except
|
||
* at the end of the input file. We need MAX_MATCH bytes
|
||
* for the longest run, plus one for the unrolled loop.
|
||
*/
|
||
if (s.lookahead <= MAX_MATCH) {
|
||
fill_window(s);
|
||
if (s.lookahead <= MAX_MATCH && flush === Z_NO_FLUSH) {
|
||
return BS_NEED_MORE;
|
||
}
|
||
if (s.lookahead === 0) { break; } /* flush the current block */
|
||
}
|
||
|
||
/* See how many times the previous byte repeats */
|
||
s.match_length = 0;
|
||
if (s.lookahead >= MIN_MATCH && s.strstart > 0) {
|
||
scan = s.strstart - 1;
|
||
prev = _win[scan];
|
||
if (prev === _win[++scan] && prev === _win[++scan] && prev === _win[++scan]) {
|
||
strend = s.strstart + MAX_MATCH;
|
||
do {
|
||
/*jshint noempty:false*/
|
||
} while (prev === _win[++scan] && prev === _win[++scan] &&
|
||
prev === _win[++scan] && prev === _win[++scan] &&
|
||
prev === _win[++scan] && prev === _win[++scan] &&
|
||
prev === _win[++scan] && prev === _win[++scan] &&
|
||
scan < strend);
|
||
s.match_length = MAX_MATCH - (strend - scan);
|
||
if (s.match_length > s.lookahead) {
|
||
s.match_length = s.lookahead;
|
||
}
|
||
}
|
||
//Assert(scan <= s->window+(uInt)(s->window_size-1), "wild scan");
|
||
}
|
||
|
||
/* Emit match if have run of MIN_MATCH or longer, else emit literal */
|
||
if (s.match_length >= MIN_MATCH) {
|
||
//check_match(s, s.strstart, s.strstart - 1, s.match_length);
|
||
|
||
/*** _tr_tally_dist(s, 1, s.match_length - MIN_MATCH, bflush); ***/
|
||
bflush = trees._tr_tally(s, 1, s.match_length - MIN_MATCH);
|
||
|
||
s.lookahead -= s.match_length;
|
||
s.strstart += s.match_length;
|
||
s.match_length = 0;
|
||
} else {
|
||
/* No match, output a literal byte */
|
||
//Tracevv((stderr,"%c", s->window[s->strstart]));
|
||
/*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/
|
||
bflush = trees._tr_tally(s, 0, s.window[s.strstart]);
|
||
|
||
s.lookahead--;
|
||
s.strstart++;
|
||
}
|
||
if (bflush) {
|
||
/*** FLUSH_BLOCK(s, 0); ***/
|
||
flush_block_only(s, false);
|
||
if (s.strm.avail_out === 0) {
|
||
return BS_NEED_MORE;
|
||
}
|
||
/***/
|
||
}
|
||
}
|
||
s.insert = 0;
|
||
if (flush === Z_FINISH) {
|
||
/*** FLUSH_BLOCK(s, 1); ***/
|
||
flush_block_only(s, true);
|
||
if (s.strm.avail_out === 0) {
|
||
return BS_FINISH_STARTED;
|
||
}
|
||
/***/
|
||
return BS_FINISH_DONE;
|
||
}
|
||
if (s.last_lit) {
|
||
/*** FLUSH_BLOCK(s, 0); ***/
|
||
flush_block_only(s, false);
|
||
if (s.strm.avail_out === 0) {
|
||
return BS_NEED_MORE;
|
||
}
|
||
/***/
|
||
}
|
||
return BS_BLOCK_DONE;
|
||
}
|
||
|
||
/* ===========================================================================
|
||
* For Z_HUFFMAN_ONLY, do not look for matches. Do not maintain a hash table.
|
||
* (It will be regenerated if this run of deflate switches away from Huffman.)
|
||
*/
|
||
function deflate_huff(s, flush) {
|
||
var bflush; /* set if current block must be flushed */
|
||
|
||
for (;;) {
|
||
/* Make sure that we have a literal to write. */
|
||
if (s.lookahead === 0) {
|
||
fill_window(s);
|
||
if (s.lookahead === 0) {
|
||
if (flush === Z_NO_FLUSH) {
|
||
return BS_NEED_MORE;
|
||
}
|
||
break; /* flush the current block */
|
||
}
|
||
}
|
||
|
||
/* Output a literal byte */
|
||
s.match_length = 0;
|
||
//Tracevv((stderr,"%c", s->window[s->strstart]));
|
||
/*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/
|
||
bflush = trees._tr_tally(s, 0, s.window[s.strstart]);
|
||
s.lookahead--;
|
||
s.strstart++;
|
||
if (bflush) {
|
||
/*** FLUSH_BLOCK(s, 0); ***/
|
||
flush_block_only(s, false);
|
||
if (s.strm.avail_out === 0) {
|
||
return BS_NEED_MORE;
|
||
}
|
||
/***/
|
||
}
|
||
}
|
||
s.insert = 0;
|
||
if (flush === Z_FINISH) {
|
||
/*** FLUSH_BLOCK(s, 1); ***/
|
||
flush_block_only(s, true);
|
||
if (s.strm.avail_out === 0) {
|
||
return BS_FINISH_STARTED;
|
||
}
|
||
/***/
|
||
return BS_FINISH_DONE;
|
||
}
|
||
if (s.last_lit) {
|
||
/*** FLUSH_BLOCK(s, 0); ***/
|
||
flush_block_only(s, false);
|
||
if (s.strm.avail_out === 0) {
|
||
return BS_NEED_MORE;
|
||
}
|
||
/***/
|
||
}
|
||
return BS_BLOCK_DONE;
|
||
}
|
||
|
||
/* Values for max_lazy_match, good_match and max_chain_length, depending on
|
||
* the desired pack level (0..9). The values given below have been tuned to
|
||
* exclude worst case performance for pathological files. Better values may be
|
||
* found for specific files.
|
||
*/
|
||
var Config = function (good_length, max_lazy, nice_length, max_chain, func) {
|
||
this.good_length = good_length;
|
||
this.max_lazy = max_lazy;
|
||
this.nice_length = nice_length;
|
||
this.max_chain = max_chain;
|
||
this.func = func;
|
||
};
|
||
|
||
var configuration_table;
|
||
|
||
configuration_table = [
|
||
/* good lazy nice chain */
|
||
new Config(0, 0, 0, 0, deflate_stored), /* 0 store only */
|
||
new Config(4, 4, 8, 4, deflate_fast), /* 1 max speed, no lazy matches */
|
||
new Config(4, 5, 16, 8, deflate_fast), /* 2 */
|
||
new Config(4, 6, 32, 32, deflate_fast), /* 3 */
|
||
|
||
new Config(4, 4, 16, 16, deflate_slow), /* 4 lazy matches */
|
||
new Config(8, 16, 32, 32, deflate_slow), /* 5 */
|
||
new Config(8, 16, 128, 128, deflate_slow), /* 6 */
|
||
new Config(8, 32, 128, 256, deflate_slow), /* 7 */
|
||
new Config(32, 128, 258, 1024, deflate_slow), /* 8 */
|
||
new Config(32, 258, 258, 4096, deflate_slow) /* 9 max compression */
|
||
];
|
||
|
||
|
||
/* ===========================================================================
|
||
* Initialize the "longest match" routines for a new zlib stream
|
||
*/
|
||
function lm_init(s) {
|
||
s.window_size = 2 * s.w_size;
|
||
|
||
/*** CLEAR_HASH(s); ***/
|
||
zero(s.head); // Fill with NIL (= 0);
|
||
|
||
/* Set the default configuration parameters:
|
||
*/
|
||
s.max_lazy_match = configuration_table[s.level].max_lazy;
|
||
s.good_match = configuration_table[s.level].good_length;
|
||
s.nice_match = configuration_table[s.level].nice_length;
|
||
s.max_chain_length = configuration_table[s.level].max_chain;
|
||
|
||
s.strstart = 0;
|
||
s.block_start = 0;
|
||
s.lookahead = 0;
|
||
s.insert = 0;
|
||
s.match_length = s.prev_length = MIN_MATCH - 1;
|
||
s.match_available = 0;
|
||
s.ins_h = 0;
|
||
}
|
||
|
||
|
||
function DeflateState() {
|
||
this.strm = null; /* pointer back to this zlib stream */
|
||
this.status = 0; /* as the name implies */
|
||
this.pending_buf = null; /* output still pending */
|
||
this.pending_buf_size = 0; /* size of pending_buf */
|
||
this.pending_out = 0; /* next pending byte to output to the stream */
|
||
this.pending = 0; /* nb of bytes in the pending buffer */
|
||
this.wrap = 0; /* bit 0 true for zlib, bit 1 true for gzip */
|
||
this.gzhead = null; /* gzip header information to write */
|
||
this.gzindex = 0; /* where in extra, name, or comment */
|
||
this.method = Z_DEFLATED; /* can only be DEFLATED */
|
||
this.last_flush = -1; /* value of flush param for previous deflate call */
|
||
|
||
this.w_size = 0; /* LZ77 window size (32K by default) */
|
||
this.w_bits = 0; /* log2(w_size) (8..16) */
|
||
this.w_mask = 0; /* w_size - 1 */
|
||
|
||
this.window = null;
|
||
/* Sliding window. Input bytes are read into the second half of the window,
|
||
* and move to the first half later to keep a dictionary of at least wSize
|
||
* bytes. With this organization, matches are limited to a distance of
|
||
* wSize-MAX_MATCH bytes, but this ensures that IO is always
|
||
* performed with a length multiple of the block size.
|
||
*/
|
||
|
||
this.window_size = 0;
|
||
/* Actual size of window: 2*wSize, except when the user input buffer
|
||
* is directly used as sliding window.
|
||
*/
|
||
|
||
this.prev = null;
|
||
/* Link to older string with same hash index. To limit the size of this
|
||
* array to 64K, this link is maintained only for the last 32K strings.
|
||
* An index in this array is thus a window index modulo 32K.
|
||
*/
|
||
|
||
this.head = null; /* Heads of the hash chains or NIL. */
|
||
|
||
this.ins_h = 0; /* hash index of string to be inserted */
|
||
this.hash_size = 0; /* number of elements in hash table */
|
||
this.hash_bits = 0; /* log2(hash_size) */
|
||
this.hash_mask = 0; /* hash_size-1 */
|
||
|
||
this.hash_shift = 0;
|
||
/* Number of bits by which ins_h must be shifted at each input
|
||
* step. It must be such that after MIN_MATCH steps, the oldest
|
||
* byte no longer takes part in the hash key, that is:
|
||
* hash_shift * MIN_MATCH >= hash_bits
|
||
*/
|
||
|
||
this.block_start = 0;
|
||
/* Window position at the beginning of the current output block. Gets
|
||
* negative when the window is moved backwards.
|
||
*/
|
||
|
||
this.match_length = 0; /* length of best match */
|
||
this.prev_match = 0; /* previous match */
|
||
this.match_available = 0; /* set if previous match exists */
|
||
this.strstart = 0; /* start of string to insert */
|
||
this.match_start = 0; /* start of matching string */
|
||
this.lookahead = 0; /* number of valid bytes ahead in window */
|
||
|
||
this.prev_length = 0;
|
||
/* Length of the best match at previous step. Matches not greater than this
|
||
* are discarded. This is used in the lazy match evaluation.
|
||
*/
|
||
|
||
this.max_chain_length = 0;
|
||
/* To speed up deflation, hash chains are never searched beyond this
|
||
* length. A higher limit improves compression ratio but degrades the
|
||
* speed.
|
||
*/
|
||
|
||
this.max_lazy_match = 0;
|
||
/* Attempt to find a better match only when the current match is strictly
|
||
* smaller than this value. This mechanism is used only for compression
|
||
* levels >= 4.
|
||
*/
|
||
// That's alias to max_lazy_match, don't use directly
|
||
//this.max_insert_length = 0;
|
||
/* Insert new strings in the hash table only if the match length is not
|
||
* greater than this length. This saves time but degrades compression.
|
||
* max_insert_length is used only for compression levels <= 3.
|
||
*/
|
||
|
||
this.level = 0; /* compression level (1..9) */
|
||
this.strategy = 0; /* favor or force Huffman coding*/
|
||
|
||
this.good_match = 0;
|
||
/* Use a faster search when the previous match is longer than this */
|
||
|
||
this.nice_match = 0; /* Stop searching when current match exceeds this */
|
||
|
||
/* used by trees.c: */
|
||
|
||
/* Didn't use ct_data typedef below to suppress compiler warning */
|
||
|
||
// struct ct_data_s dyn_ltree[HEAP_SIZE]; /* literal and length tree */
|
||
// struct ct_data_s dyn_dtree[2*D_CODES+1]; /* distance tree */
|
||
// struct ct_data_s bl_tree[2*BL_CODES+1]; /* Huffman tree for bit lengths */
|
||
|
||
// Use flat array of DOUBLE size, with interleaved fata,
|
||
// because JS does not support effective
|
||
this.dyn_ltree = new utils.Buf16(HEAP_SIZE * 2);
|
||
this.dyn_dtree = new utils.Buf16((2*D_CODES+1) * 2);
|
||
this.bl_tree = new utils.Buf16((2*BL_CODES+1) * 2);
|
||
zero(this.dyn_ltree);
|
||
zero(this.dyn_dtree);
|
||
zero(this.bl_tree);
|
||
|
||
this.l_desc = null; /* desc. for literal tree */
|
||
this.d_desc = null; /* desc. for distance tree */
|
||
this.bl_desc = null; /* desc. for bit length tree */
|
||
|
||
//ush bl_count[MAX_BITS+1];
|
||
this.bl_count = new utils.Buf16(MAX_BITS+1);
|
||
/* number of codes at each bit length for an optimal tree */
|
||
|
||
//int heap[2*L_CODES+1]; /* heap used to build the Huffman trees */
|
||
this.heap = new utils.Buf16(2*L_CODES+1); /* heap used to build the Huffman trees */
|
||
zero(this.heap);
|
||
|
||
this.heap_len = 0; /* number of elements in the heap */
|
||
this.heap_max = 0; /* element of largest frequency */
|
||
/* The sons of heap[n] are heap[2*n] and heap[2*n+1]. heap[0] is not used.
|
||
* The same heap array is used to build all trees.
|
||
*/
|
||
|
||
this.depth = new utils.Buf16(2*L_CODES+1); //uch depth[2*L_CODES+1];
|
||
zero(this.depth);
|
||
/* Depth of each subtree used as tie breaker for trees of equal frequency
|
||
*/
|
||
|
||
this.l_buf = 0; /* buffer index for literals or lengths */
|
||
|
||
this.lit_bufsize = 0;
|
||
/* Size of match buffer for literals/lengths. There are 4 reasons for
|
||
* limiting lit_bufsize to 64K:
|
||
* - frequencies can be kept in 16 bit counters
|
||
* - if compression is not successful for the first block, all input
|
||
* data is still in the window so we can still emit a stored block even
|
||
* when input comes from standard input. (This can also be done for
|
||
* all blocks if lit_bufsize is not greater than 32K.)
|
||
* - if compression is not successful for a file smaller than 64K, we can
|
||
* even emit a stored file instead of a stored block (saving 5 bytes).
|
||
* This is applicable only for zip (not gzip or zlib).
|
||
* - creating new Huffman trees less frequently may not provide fast
|
||
* adaptation to changes in the input data statistics. (Take for
|
||
* example a binary file with poorly compressible code followed by
|
||
* a highly compressible string table.) Smaller buffer sizes give
|
||
* fast adaptation but have of course the overhead of transmitting
|
||
* trees more frequently.
|
||
* - I can't count above 4
|
||
*/
|
||
|
||
this.last_lit = 0; /* running index in l_buf */
|
||
|
||
this.d_buf = 0;
|
||
/* Buffer index for distances. To simplify the code, d_buf and l_buf have
|
||
* the same number of elements. To use different lengths, an extra flag
|
||
* array would be necessary.
|
||
*/
|
||
|
||
this.opt_len = 0; /* bit length of current block with optimal trees */
|
||
this.static_len = 0; /* bit length of current block with static trees */
|
||
this.matches = 0; /* number of string matches in current block */
|
||
this.insert = 0; /* bytes at end of window left to insert */
|
||
|
||
|
||
this.bi_buf = 0;
|
||
/* Output buffer. bits are inserted starting at the bottom (least
|
||
* significant bits).
|
||
*/
|
||
this.bi_valid = 0;
|
||
/* Number of valid bits in bi_buf. All bits above the last valid bit
|
||
* are always zero.
|
||
*/
|
||
|
||
// Used for window memory init. We safely ignore it for JS. That makes
|
||
// sense only for pointers and memory check tools.
|
||
//this.high_water = 0;
|
||
/* High water mark offset in window for initialized bytes -- bytes above
|
||
* this are set to zero in order to avoid memory check warnings when
|
||
* longest match routines access bytes past the input. This is then
|
||
* updated to the new high water mark.
|
||
*/
|
||
}
|
||
|
||
|
||
function deflateResetKeep(strm) {
|
||
var s;
|
||
|
||
if (!strm || !strm.state) {
|
||
return err(strm, Z_STREAM_ERROR);
|
||
}
|
||
|
||
strm.total_in = strm.total_out = 0;
|
||
strm.data_type = Z_UNKNOWN;
|
||
|
||
s = strm.state;
|
||
s.pending = 0;
|
||
s.pending_out = 0;
|
||
|
||
if (s.wrap < 0) {
|
||
s.wrap = -s.wrap;
|
||
/* was made negative by deflate(..., Z_FINISH); */
|
||
}
|
||
s.status = (s.wrap ? INIT_STATE : BUSY_STATE);
|
||
strm.adler = (s.wrap === 2) ?
|
||
0 // crc32(0, Z_NULL, 0)
|
||
:
|
||
1; // adler32(0, Z_NULL, 0)
|
||
s.last_flush = Z_NO_FLUSH;
|
||
trees._tr_init(s);
|
||
return Z_OK;
|
||
}
|
||
|
||
|
||
function deflateReset(strm) {
|
||
var ret = deflateResetKeep(strm);
|
||
if (ret === Z_OK) {
|
||
lm_init(strm.state);
|
||
}
|
||
return ret;
|
||
}
|
||
|
||
|
||
function deflateSetHeader(strm, head) {
|
||
if (!strm || !strm.state) { return Z_STREAM_ERROR; }
|
||
if (strm.state.wrap !== 2) { return Z_STREAM_ERROR; }
|
||
strm.state.gzhead = head;
|
||
return Z_OK;
|
||
}
|
||
|
||
|
||
function deflateInit2(strm, level, method, windowBits, memLevel, strategy) {
|
||
if (!strm) { // === Z_NULL
|
||
return Z_STREAM_ERROR;
|
||
}
|
||
var wrap = 1;
|
||
|
||
if (level === Z_DEFAULT_COMPRESSION) {
|
||
level = 6;
|
||
}
|
||
|
||
if (windowBits < 0) { /* suppress zlib wrapper */
|
||
wrap = 0;
|
||
windowBits = -windowBits;
|
||
}
|
||
|
||
else if (windowBits > 15) {
|
||
wrap = 2; /* write gzip wrapper instead */
|
||
windowBits -= 16;
|
||
}
|
||
|
||
|
||
if (memLevel < 1 || memLevel > MAX_MEM_LEVEL || method !== Z_DEFLATED ||
|
||
windowBits < 8 || windowBits > 15 || level < 0 || level > 9 ||
|
||
strategy < 0 || strategy > Z_FIXED) {
|
||
return err(strm, Z_STREAM_ERROR);
|
||
}
|
||
|
||
|
||
if (windowBits === 8) {
|
||
windowBits = 9;
|
||
}
|
||
/* until 256-byte window bug fixed */
|
||
|
||
var s = new DeflateState();
|
||
|
||
strm.state = s;
|
||
s.strm = strm;
|
||
|
||
s.wrap = wrap;
|
||
s.gzhead = null;
|
||
s.w_bits = windowBits;
|
||
s.w_size = 1 << s.w_bits;
|
||
s.w_mask = s.w_size - 1;
|
||
|
||
s.hash_bits = memLevel + 7;
|
||
s.hash_size = 1 << s.hash_bits;
|
||
s.hash_mask = s.hash_size - 1;
|
||
s.hash_shift = ~~((s.hash_bits + MIN_MATCH - 1) / MIN_MATCH);
|
||
|
||
s.window = new utils.Buf8(s.w_size * 2);
|
||
s.head = new utils.Buf16(s.hash_size);
|
||
s.prev = new utils.Buf16(s.w_size);
|
||
|
||
// Don't need mem init magic for JS.
|
||
//s.high_water = 0; /* nothing written to s->window yet */
|
||
|
||
s.lit_bufsize = 1 << (memLevel + 6); /* 16K elements by default */
|
||
|
||
s.pending_buf_size = s.lit_bufsize * 4;
|
||
s.pending_buf = new utils.Buf8(s.pending_buf_size);
|
||
|
||
s.d_buf = s.lit_bufsize >> 1;
|
||
s.l_buf = (1 + 2) * s.lit_bufsize;
|
||
|
||
s.level = level;
|
||
s.strategy = strategy;
|
||
s.method = method;
|
||
|
||
return deflateReset(strm);
|
||
}
|
||
|
||
function deflateInit(strm, level) {
|
||
return deflateInit2(strm, level, Z_DEFLATED, MAX_WBITS, DEF_MEM_LEVEL, Z_DEFAULT_STRATEGY);
|
||
}
|
||
|
||
|
||
function deflate(strm, flush) {
|
||
var old_flush, s;
|
||
var beg, val; // for gzip header write only
|
||
|
||
if (!strm || !strm.state ||
|
||
flush > Z_BLOCK || flush < 0) {
|
||
return strm ? err(strm, Z_STREAM_ERROR) : Z_STREAM_ERROR;
|
||
}
|
||
|
||
s = strm.state;
|
||
|
||
if (!strm.output ||
|
||
(!strm.input && strm.avail_in !== 0) ||
|
||
(s.status === FINISH_STATE && flush !== Z_FINISH)) {
|
||
return err(strm, (strm.avail_out === 0) ? Z_BUF_ERROR : Z_STREAM_ERROR);
|
||
}
|
||
|
||
s.strm = strm; /* just in case */
|
||
old_flush = s.last_flush;
|
||
s.last_flush = flush;
|
||
|
||
/* Write the header */
|
||
if (s.status === INIT_STATE) {
|
||
|
||
if (s.wrap === 2) { // GZIP header
|
||
strm.adler = 0; //crc32(0L, Z_NULL, 0);
|
||
put_byte(s, 31);
|
||
put_byte(s, 139);
|
||
put_byte(s, 8);
|
||
if (!s.gzhead) { // s->gzhead == Z_NULL
|
||
put_byte(s, 0);
|
||
put_byte(s, 0);
|
||
put_byte(s, 0);
|
||
put_byte(s, 0);
|
||
put_byte(s, 0);
|
||
put_byte(s, s.level === 9 ? 2 :
|
||
(s.strategy >= Z_HUFFMAN_ONLY || s.level < 2 ?
|
||
4 : 0));
|
||
put_byte(s, OS_CODE);
|
||
s.status = BUSY_STATE;
|
||
}
|
||
else {
|
||
put_byte(s, (s.gzhead.text ? 1 : 0) +
|
||
(s.gzhead.hcrc ? 2 : 0) +
|
||
(!s.gzhead.extra ? 0 : 4) +
|
||
(!s.gzhead.name ? 0 : 8) +
|
||
(!s.gzhead.comment ? 0 : 16)
|
||
);
|
||
put_byte(s, s.gzhead.time & 0xff);
|
||
put_byte(s, (s.gzhead.time >> 8) & 0xff);
|
||
put_byte(s, (s.gzhead.time >> 16) & 0xff);
|
||
put_byte(s, (s.gzhead.time >> 24) & 0xff);
|
||
put_byte(s, s.level === 9 ? 2 :
|
||
(s.strategy >= Z_HUFFMAN_ONLY || s.level < 2 ?
|
||
4 : 0));
|
||
put_byte(s, s.gzhead.os & 0xff);
|
||
if (s.gzhead.extra && s.gzhead.extra.length) {
|
||
put_byte(s, s.gzhead.extra.length & 0xff);
|
||
put_byte(s, (s.gzhead.extra.length >> 8) & 0xff);
|
||
}
|
||
if (s.gzhead.hcrc) {
|
||
strm.adler = crc32(strm.adler, s.pending_buf, s.pending, 0);
|
||
}
|
||
s.gzindex = 0;
|
||
s.status = EXTRA_STATE;
|
||
}
|
||
}
|
||
else // DEFLATE header
|
||
{
|
||
var header = (Z_DEFLATED + ((s.w_bits - 8) << 4)) << 8;
|
||
var level_flags = -1;
|
||
|
||
if (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2) {
|
||
level_flags = 0;
|
||
} else if (s.level < 6) {
|
||
level_flags = 1;
|
||
} else if (s.level === 6) {
|
||
level_flags = 2;
|
||
} else {
|
||
level_flags = 3;
|
||
}
|
||
header |= (level_flags << 6);
|
||
if (s.strstart !== 0) { header |= PRESET_DICT; }
|
||
header += 31 - (header % 31);
|
||
|
||
s.status = BUSY_STATE;
|
||
putShortMSB(s, header);
|
||
|
||
/* Save the adler32 of the preset dictionary: */
|
||
if (s.strstart !== 0) {
|
||
putShortMSB(s, strm.adler >>> 16);
|
||
putShortMSB(s, strm.adler & 0xffff);
|
||
}
|
||
strm.adler = 1; // adler32(0L, Z_NULL, 0);
|
||
}
|
||
}
|
||
|
||
//#ifdef GZIP
|
||
if (s.status === EXTRA_STATE) {
|
||
if (s.gzhead.extra/* != Z_NULL*/) {
|
||
beg = s.pending; /* start of bytes to update crc */
|
||
|
||
while (s.gzindex < (s.gzhead.extra.length & 0xffff)) {
|
||
if (s.pending === s.pending_buf_size) {
|
||
if (s.gzhead.hcrc && s.pending > beg) {
|
||
strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);
|
||
}
|
||
flush_pending(strm);
|
||
beg = s.pending;
|
||
if (s.pending === s.pending_buf_size) {
|
||
break;
|
||
}
|
||
}
|
||
put_byte(s, s.gzhead.extra[s.gzindex] & 0xff);
|
||
s.gzindex++;
|
||
}
|
||
if (s.gzhead.hcrc && s.pending > beg) {
|
||
strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);
|
||
}
|
||
if (s.gzindex === s.gzhead.extra.length) {
|
||
s.gzindex = 0;
|
||
s.status = NAME_STATE;
|
||
}
|
||
}
|
||
else {
|
||
s.status = NAME_STATE;
|
||
}
|
||
}
|
||
if (s.status === NAME_STATE) {
|
||
if (s.gzhead.name/* != Z_NULL*/) {
|
||
beg = s.pending; /* start of bytes to update crc */
|
||
//int val;
|
||
|
||
do {
|
||
if (s.pending === s.pending_buf_size) {
|
||
if (s.gzhead.hcrc && s.pending > beg) {
|
||
strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);
|
||
}
|
||
flush_pending(strm);
|
||
beg = s.pending;
|
||
if (s.pending === s.pending_buf_size) {
|
||
val = 1;
|
||
break;
|
||
}
|
||
}
|
||
// JS specific: little magic to add zero terminator to end of string
|
||
if (s.gzindex < s.gzhead.name.length) {
|
||
val = s.gzhead.name.charCodeAt(s.gzindex++) & 0xff;
|
||
} else {
|
||
val = 0;
|
||
}
|
||
put_byte(s, val);
|
||
} while (val !== 0);
|
||
|
||
if (s.gzhead.hcrc && s.pending > beg) {
|
||
strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);
|
||
}
|
||
if (val === 0) {
|
||
s.gzindex = 0;
|
||
s.status = COMMENT_STATE;
|
||
}
|
||
}
|
||
else {
|
||
s.status = COMMENT_STATE;
|
||
}
|
||
}
|
||
if (s.status === COMMENT_STATE) {
|
||
if (s.gzhead.comment/* != Z_NULL*/) {
|
||
beg = s.pending; /* start of bytes to update crc */
|
||
//int val;
|
||
|
||
do {
|
||
if (s.pending === s.pending_buf_size) {
|
||
if (s.gzhead.hcrc && s.pending > beg) {
|
||
strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);
|
||
}
|
||
flush_pending(strm);
|
||
beg = s.pending;
|
||
if (s.pending === s.pending_buf_size) {
|
||
val = 1;
|
||
break;
|
||
}
|
||
}
|
||
// JS specific: little magic to add zero terminator to end of string
|
||
if (s.gzindex < s.gzhead.comment.length) {
|
||
val = s.gzhead.comment.charCodeAt(s.gzindex++) & 0xff;
|
||
} else {
|
||
val = 0;
|
||
}
|
||
put_byte(s, val);
|
||
} while (val !== 0);
|
||
|
||
if (s.gzhead.hcrc && s.pending > beg) {
|
||
strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);
|
||
}
|
||
if (val === 0) {
|
||
s.status = HCRC_STATE;
|
||
}
|
||
}
|
||
else {
|
||
s.status = HCRC_STATE;
|
||
}
|
||
}
|
||
if (s.status === HCRC_STATE) {
|
||
if (s.gzhead.hcrc) {
|
||
if (s.pending + 2 > s.pending_buf_size) {
|
||
flush_pending(strm);
|
||
}
|
||
if (s.pending + 2 <= s.pending_buf_size) {
|
||
put_byte(s, strm.adler & 0xff);
|
||
put_byte(s, (strm.adler >> 8) & 0xff);
|
||
strm.adler = 0; //crc32(0L, Z_NULL, 0);
|
||
s.status = BUSY_STATE;
|
||
}
|
||
}
|
||
else {
|
||
s.status = BUSY_STATE;
|
||
}
|
||
}
|
||
//#endif
|
||
|
||
/* Flush as much pending output as possible */
|
||
if (s.pending !== 0) {
|
||
flush_pending(strm);
|
||
if (strm.avail_out === 0) {
|
||
/* Since avail_out is 0, deflate will be called again with
|
||
* more output space, but possibly with both pending and
|
||
* avail_in equal to zero. There won't be anything to do,
|
||
* but this is not an error situation so make sure we
|
||
* return OK instead of BUF_ERROR at next call of deflate:
|
||
*/
|
||
s.last_flush = -1;
|
||
return Z_OK;
|
||
}
|
||
|
||
/* Make sure there is something to do and avoid duplicate consecutive
|
||
* flushes. For repeated and useless calls with Z_FINISH, we keep
|
||
* returning Z_STREAM_END instead of Z_BUF_ERROR.
|
||
*/
|
||
} else if (strm.avail_in === 0 && rank(flush) <= rank(old_flush) &&
|
||
flush !== Z_FINISH) {
|
||
return err(strm, Z_BUF_ERROR);
|
||
}
|
||
|
||
/* User must not provide more input after the first FINISH: */
|
||
if (s.status === FINISH_STATE && strm.avail_in !== 0) {
|
||
return err(strm, Z_BUF_ERROR);
|
||
}
|
||
|
||
/* Start a new block or continue the current one.
|
||
*/
|
||
if (strm.avail_in !== 0 || s.lookahead !== 0 ||
|
||
(flush !== Z_NO_FLUSH && s.status !== FINISH_STATE)) {
|
||
var bstate = (s.strategy === Z_HUFFMAN_ONLY) ? deflate_huff(s, flush) :
|
||
(s.strategy === Z_RLE ? deflate_rle(s, flush) :
|
||
configuration_table[s.level].func(s, flush));
|
||
|
||
if (bstate === BS_FINISH_STARTED || bstate === BS_FINISH_DONE) {
|
||
s.status = FINISH_STATE;
|
||
}
|
||
if (bstate === BS_NEED_MORE || bstate === BS_FINISH_STARTED) {
|
||
if (strm.avail_out === 0) {
|
||
s.last_flush = -1;
|
||
/* avoid BUF_ERROR next call, see above */
|
||
}
|
||
return Z_OK;
|
||
/* If flush != Z_NO_FLUSH && avail_out == 0, the next call
|
||
* of deflate should use the same flush parameter to make sure
|
||
* that the flush is complete. So we don't have to output an
|
||
* empty block here, this will be done at next call. This also
|
||
* ensures that for a very small output buffer, we emit at most
|
||
* one empty block.
|
||
*/
|
||
}
|
||
if (bstate === BS_BLOCK_DONE) {
|
||
if (flush === Z_PARTIAL_FLUSH) {
|
||
trees._tr_align(s);
|
||
}
|
||
else if (flush !== Z_BLOCK) { /* FULL_FLUSH or SYNC_FLUSH */
|
||
|
||
trees._tr_stored_block(s, 0, 0, false);
|
||
/* For a full flush, this empty block will be recognized
|
||
* as a special marker by inflate_sync().
|
||
*/
|
||
if (flush === Z_FULL_FLUSH) {
|
||
/*** CLEAR_HASH(s); ***/ /* forget history */
|
||
zero(s.head); // Fill with NIL (= 0);
|
||
|
||
if (s.lookahead === 0) {
|
||
s.strstart = 0;
|
||
s.block_start = 0;
|
||
s.insert = 0;
|
||
}
|
||
}
|
||
}
|
||
flush_pending(strm);
|
||
if (strm.avail_out === 0) {
|
||
s.last_flush = -1; /* avoid BUF_ERROR at next call, see above */
|
||
return Z_OK;
|
||
}
|
||
}
|
||
}
|
||
//Assert(strm->avail_out > 0, "bug2");
|
||
//if (strm.avail_out <= 0) { throw new Error("bug2");}
|
||
|
||
if (flush !== Z_FINISH) { return Z_OK; }
|
||
if (s.wrap <= 0) { return Z_STREAM_END; }
|
||
|
||
/* Write the trailer */
|
||
if (s.wrap === 2) {
|
||
put_byte(s, strm.adler & 0xff);
|
||
put_byte(s, (strm.adler >> 8) & 0xff);
|
||
put_byte(s, (strm.adler >> 16) & 0xff);
|
||
put_byte(s, (strm.adler >> 24) & 0xff);
|
||
put_byte(s, strm.total_in & 0xff);
|
||
put_byte(s, (strm.total_in >> 8) & 0xff);
|
||
put_byte(s, (strm.total_in >> 16) & 0xff);
|
||
put_byte(s, (strm.total_in >> 24) & 0xff);
|
||
}
|
||
else
|
||
{
|
||
putShortMSB(s, strm.adler >>> 16);
|
||
putShortMSB(s, strm.adler & 0xffff);
|
||
}
|
||
|
||
flush_pending(strm);
|
||
/* If avail_out is zero, the application will call deflate again
|
||
* to flush the rest.
|
||
*/
|
||
if (s.wrap > 0) { s.wrap = -s.wrap; }
|
||
/* write the trailer only once! */
|
||
return s.pending !== 0 ? Z_OK : Z_STREAM_END;
|
||
}
|
||
|
||
function deflateEnd(strm) {
|
||
var status;
|
||
|
||
if (!strm/*== Z_NULL*/ || !strm.state/*== Z_NULL*/) {
|
||
return Z_STREAM_ERROR;
|
||
}
|
||
|
||
status = strm.state.status;
|
||
if (status !== INIT_STATE &&
|
||
status !== EXTRA_STATE &&
|
||
status !== NAME_STATE &&
|
||
status !== COMMENT_STATE &&
|
||
status !== HCRC_STATE &&
|
||
status !== BUSY_STATE &&
|
||
status !== FINISH_STATE
|
||
) {
|
||
return err(strm, Z_STREAM_ERROR);
|
||
}
|
||
|
||
strm.state = null;
|
||
|
||
return status === BUSY_STATE ? err(strm, Z_DATA_ERROR) : Z_OK;
|
||
}
|
||
|
||
/* =========================================================================
|
||
* Copy the source state to the destination state
|
||
*/
|
||
//function deflateCopy(dest, source) {
|
||
//
|
||
//}
|
||
|
||
exports.deflateInit = deflateInit;
|
||
exports.deflateInit2 = deflateInit2;
|
||
exports.deflateReset = deflateReset;
|
||
exports.deflateResetKeep = deflateResetKeep;
|
||
exports.deflateSetHeader = deflateSetHeader;
|
||
exports.deflate = deflate;
|
||
exports.deflateEnd = deflateEnd;
|
||
exports.deflateInfo = 'pako deflate (from Nodeca project)';
|
||
|
||
/* Not implemented
|
||
exports.deflateBound = deflateBound;
|
||
exports.deflateCopy = deflateCopy;
|
||
exports.deflateSetDictionary = deflateSetDictionary;
|
||
exports.deflateParams = deflateParams;
|
||
exports.deflatePending = deflatePending;
|
||
exports.deflatePrime = deflatePrime;
|
||
exports.deflateTune = deflateTune;
|
||
*/
|
||
|
||
},{"../utils/common":23,"./adler32":24,"./crc32":26,"./messages":31,"./trees":32}],28:[function(require,module,exports){
|
||
'use strict';
|
||
|
||
// See state defs from inflate.js
|
||
var BAD = 30; /* got a data error -- remain here until reset */
|
||
var TYPE = 12; /* i: waiting for type bits, including last-flag bit */
|
||
|
||
/*
|
||
Decode literal, length, and distance codes and write out the resulting
|
||
literal and match bytes until either not enough input or output is
|
||
available, an end-of-block is encountered, or a data error is encountered.
|
||
When large enough input and output buffers are supplied to inflate(), for
|
||
example, a 16K input buffer and a 64K output buffer, more than 95% of the
|
||
inflate execution time is spent in this routine.
|
||
|
||
Entry assumptions:
|
||
|
||
state.mode === LEN
|
||
strm.avail_in >= 6
|
||
strm.avail_out >= 258
|
||
start >= strm.avail_out
|
||
state.bits < 8
|
||
|
||
On return, state.mode is one of:
|
||
|
||
LEN -- ran out of enough output space or enough available input
|
||
TYPE -- reached end of block code, inflate() to interpret next block
|
||
BAD -- error in block data
|
||
|
||
Notes:
|
||
|
||
- The maximum input bits used by a length/distance pair is 15 bits for the
|
||
length code, 5 bits for the length extra, 15 bits for the distance code,
|
||
and 13 bits for the distance extra. This totals 48 bits, or six bytes.
|
||
Therefore if strm.avail_in >= 6, then there is enough input to avoid
|
||
checking for available input while decoding.
|
||
|
||
- The maximum bytes that a single length/distance pair can output is 258
|
||
bytes, which is the maximum length that can be coded. inflate_fast()
|
||
requires strm.avail_out >= 258 for each loop to avoid checking for
|
||
output space.
|
||
*/
|
||
module.exports = function inflate_fast(strm, start) {
|
||
var state;
|
||
var _in; /* local strm.input */
|
||
var last; /* have enough input while in < last */
|
||
var _out; /* local strm.output */
|
||
var beg; /* inflate()'s initial strm.output */
|
||
var end; /* while out < end, enough space available */
|
||
//#ifdef INFLATE_STRICT
|
||
var dmax; /* maximum distance from zlib header */
|
||
//#endif
|
||
var wsize; /* window size or zero if not using window */
|
||
var whave; /* valid bytes in the window */
|
||
var wnext; /* window write index */
|
||
// Use `s_window` instead `window`, avoid conflict with instrumentation tools
|
||
var s_window; /* allocated sliding window, if wsize != 0 */
|
||
var hold; /* local strm.hold */
|
||
var bits; /* local strm.bits */
|
||
var lcode; /* local strm.lencode */
|
||
var dcode; /* local strm.distcode */
|
||
var lmask; /* mask for first level of length codes */
|
||
var dmask; /* mask for first level of distance codes */
|
||
var here; /* retrieved table entry */
|
||
var op; /* code bits, operation, extra bits, or */
|
||
/* window position, window bytes to copy */
|
||
var len; /* match length, unused bytes */
|
||
var dist; /* match distance */
|
||
var from; /* where to copy match from */
|
||
var from_source;
|
||
|
||
|
||
var input, output; // JS specific, because we have no pointers
|
||
|
||
/* copy state to local variables */
|
||
state = strm.state;
|
||
//here = state.here;
|
||
_in = strm.next_in;
|
||
input = strm.input;
|
||
last = _in + (strm.avail_in - 5);
|
||
_out = strm.next_out;
|
||
output = strm.output;
|
||
beg = _out - (start - strm.avail_out);
|
||
end = _out + (strm.avail_out - 257);
|
||
//#ifdef INFLATE_STRICT
|
||
dmax = state.dmax;
|
||
//#endif
|
||
wsize = state.wsize;
|
||
whave = state.whave;
|
||
wnext = state.wnext;
|
||
s_window = state.window;
|
||
hold = state.hold;
|
||
bits = state.bits;
|
||
lcode = state.lencode;
|
||
dcode = state.distcode;
|
||
lmask = (1 << state.lenbits) - 1;
|
||
dmask = (1 << state.distbits) - 1;
|
||
|
||
|
||
/* decode literals and length/distances until end-of-block or not enough
|
||
input data or output space */
|
||
|
||
top:
|
||
do {
|
||
if (bits < 15) {
|
||
hold += input[_in++] << bits;
|
||
bits += 8;
|
||
hold += input[_in++] << bits;
|
||
bits += 8;
|
||
}
|
||
|
||
here = lcode[hold & lmask];
|
||
|
||
dolen:
|
||
for (;;) { // Goto emulation
|
||
op = here >>> 24/*here.bits*/;
|
||
hold >>>= op;
|
||
bits -= op;
|
||
op = (here >>> 16) & 0xff/*here.op*/;
|
||
if (op === 0) { /* literal */
|
||
//Tracevv((stderr, here.val >= 0x20 && here.val < 0x7f ?
|
||
// "inflate: literal '%c'\n" :
|
||
// "inflate: literal 0x%02x\n", here.val));
|
||
output[_out++] = here & 0xffff/*here.val*/;
|
||
}
|
||
else if (op & 16) { /* length base */
|
||
len = here & 0xffff/*here.val*/;
|
||
op &= 15; /* number of extra bits */
|
||
if (op) {
|
||
if (bits < op) {
|
||
hold += input[_in++] << bits;
|
||
bits += 8;
|
||
}
|
||
len += hold & ((1 << op) - 1);
|
||
hold >>>= op;
|
||
bits -= op;
|
||
}
|
||
//Tracevv((stderr, "inflate: length %u\n", len));
|
||
if (bits < 15) {
|
||
hold += input[_in++] << bits;
|
||
bits += 8;
|
||
hold += input[_in++] << bits;
|
||
bits += 8;
|
||
}
|
||
here = dcode[hold & dmask];
|
||
|
||
dodist:
|
||
for (;;) { // goto emulation
|
||
op = here >>> 24/*here.bits*/;
|
||
hold >>>= op;
|
||
bits -= op;
|
||
op = (here >>> 16) & 0xff/*here.op*/;
|
||
|
||
if (op & 16) { /* distance base */
|
||
dist = here & 0xffff/*here.val*/;
|
||
op &= 15; /* number of extra bits */
|
||
if (bits < op) {
|
||
hold += input[_in++] << bits;
|
||
bits += 8;
|
||
if (bits < op) {
|
||
hold += input[_in++] << bits;
|
||
bits += 8;
|
||
}
|
||
}
|
||
dist += hold & ((1 << op) - 1);
|
||
//#ifdef INFLATE_STRICT
|
||
if (dist > dmax) {
|
||
strm.msg = 'invalid distance too far back';
|
||
state.mode = BAD;
|
||
break top;
|
||
}
|
||
//#endif
|
||
hold >>>= op;
|
||
bits -= op;
|
||
//Tracevv((stderr, "inflate: distance %u\n", dist));
|
||
op = _out - beg; /* max distance in output */
|
||
if (dist > op) { /* see if copy from window */
|
||
op = dist - op; /* distance back in window */
|
||
if (op > whave) {
|
||
if (state.sane) {
|
||
strm.msg = 'invalid distance too far back';
|
||
state.mode = BAD;
|
||
break top;
|
||
}
|
||
|
||
// (!) This block is disabled in zlib defailts,
|
||
// don't enable it for binary compatibility
|
||
//#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR
|
||
// if (len <= op - whave) {
|
||
// do {
|
||
// output[_out++] = 0;
|
||
// } while (--len);
|
||
// continue top;
|
||
// }
|
||
// len -= op - whave;
|
||
// do {
|
||
// output[_out++] = 0;
|
||
// } while (--op > whave);
|
||
// if (op === 0) {
|
||
// from = _out - dist;
|
||
// do {
|
||
// output[_out++] = output[from++];
|
||
// } while (--len);
|
||
// continue top;
|
||
// }
|
||
//#endif
|
||
}
|
||
from = 0; // window index
|
||
from_source = s_window;
|
||
if (wnext === 0) { /* very common case */
|
||
from += wsize - op;
|
||
if (op < len) { /* some from window */
|
||
len -= op;
|
||
do {
|
||
output[_out++] = s_window[from++];
|
||
} while (--op);
|
||
from = _out - dist; /* rest from output */
|
||
from_source = output;
|
||
}
|
||
}
|
||
else if (wnext < op) { /* wrap around window */
|
||
from += wsize + wnext - op;
|
||
op -= wnext;
|
||
if (op < len) { /* some from end of window */
|
||
len -= op;
|
||
do {
|
||
output[_out++] = s_window[from++];
|
||
} while (--op);
|
||
from = 0;
|
||
if (wnext < len) { /* some from start of window */
|
||
op = wnext;
|
||
len -= op;
|
||
do {
|
||
output[_out++] = s_window[from++];
|
||
} while (--op);
|
||
from = _out - dist; /* rest from output */
|
||
from_source = output;
|
||
}
|
||
}
|
||
}
|
||
else { /* contiguous in window */
|
||
from += wnext - op;
|
||
if (op < len) { /* some from window */
|
||
len -= op;
|
||
do {
|
||
output[_out++] = s_window[from++];
|
||
} while (--op);
|
||
from = _out - dist; /* rest from output */
|
||
from_source = output;
|
||
}
|
||
}
|
||
while (len > 2) {
|
||
output[_out++] = from_source[from++];
|
||
output[_out++] = from_source[from++];
|
||
output[_out++] = from_source[from++];
|
||
len -= 3;
|
||
}
|
||
if (len) {
|
||
output[_out++] = from_source[from++];
|
||
if (len > 1) {
|
||
output[_out++] = from_source[from++];
|
||
}
|
||
}
|
||
}
|
||
else {
|
||
from = _out - dist; /* copy direct from output */
|
||
do { /* minimum length is three */
|
||
output[_out++] = output[from++];
|
||
output[_out++] = output[from++];
|
||
output[_out++] = output[from++];
|
||
len -= 3;
|
||
} while (len > 2);
|
||
if (len) {
|
||
output[_out++] = output[from++];
|
||
if (len > 1) {
|
||
output[_out++] = output[from++];
|
||
}
|
||
}
|
||
}
|
||
}
|
||
else if ((op & 64) === 0) { /* 2nd level distance code */
|
||
here = dcode[(here & 0xffff)/*here.val*/ + (hold & ((1 << op) - 1))];
|
||
continue dodist;
|
||
}
|
||
else {
|
||
strm.msg = 'invalid distance code';
|
||
state.mode = BAD;
|
||
break top;
|
||
}
|
||
|
||
break; // need to emulate goto via "continue"
|
||
}
|
||
}
|
||
else if ((op & 64) === 0) { /* 2nd level length code */
|
||
here = lcode[(here & 0xffff)/*here.val*/ + (hold & ((1 << op) - 1))];
|
||
continue dolen;
|
||
}
|
||
else if (op & 32) { /* end-of-block */
|
||
//Tracevv((stderr, "inflate: end of block\n"));
|
||
state.mode = TYPE;
|
||
break top;
|
||
}
|
||
else {
|
||
strm.msg = 'invalid literal/length code';
|
||
state.mode = BAD;
|
||
break top;
|
||
}
|
||
|
||
break; // need to emulate goto via "continue"
|
||
}
|
||
} while (_in < last && _out < end);
|
||
|
||
/* return unused bytes (on entry, bits < 8, so in won't go too far back) */
|
||
len = bits >> 3;
|
||
_in -= len;
|
||
bits -= len << 3;
|
||
hold &= (1 << bits) - 1;
|
||
|
||
/* update state and return */
|
||
strm.next_in = _in;
|
||
strm.next_out = _out;
|
||
strm.avail_in = (_in < last ? 5 + (last - _in) : 5 - (_in - last));
|
||
strm.avail_out = (_out < end ? 257 + (end - _out) : 257 - (_out - end));
|
||
state.hold = hold;
|
||
state.bits = bits;
|
||
return;
|
||
};
|
||
|
||
},{}],29:[function(require,module,exports){
|
||
'use strict';
|
||
|
||
|
||
var utils = require('../utils/common');
|
||
var adler32 = require('./adler32');
|
||
var crc32 = require('./crc32');
|
||
var inflate_fast = require('./inffast');
|
||
var inflate_table = require('./inftrees');
|
||
|
||
var CODES = 0;
|
||
var LENS = 1;
|
||
var DISTS = 2;
|
||
|
||
/* Public constants ==========================================================*/
|
||
/* ===========================================================================*/
|
||
|
||
|
||
/* Allowed flush values; see deflate() and inflate() below for details */
|
||
//var Z_NO_FLUSH = 0;
|
||
//var Z_PARTIAL_FLUSH = 1;
|
||
//var Z_SYNC_FLUSH = 2;
|
||
//var Z_FULL_FLUSH = 3;
|
||
var Z_FINISH = 4;
|
||
var Z_BLOCK = 5;
|
||
var Z_TREES = 6;
|
||
|
||
|
||
/* Return codes for the compression/decompression functions. Negative values
|
||
* are errors, positive values are used for special but normal events.
|
||
*/
|
||
var Z_OK = 0;
|
||
var Z_STREAM_END = 1;
|
||
var Z_NEED_DICT = 2;
|
||
//var Z_ERRNO = -1;
|
||
var Z_STREAM_ERROR = -2;
|
||
var Z_DATA_ERROR = -3;
|
||
var Z_MEM_ERROR = -4;
|
||
var Z_BUF_ERROR = -5;
|
||
//var Z_VERSION_ERROR = -6;
|
||
|
||
/* The deflate compression method */
|
||
var Z_DEFLATED = 8;
|
||
|
||
|
||
/* STATES ====================================================================*/
|
||
/* ===========================================================================*/
|
||
|
||
|
||
var HEAD = 1; /* i: waiting for magic header */
|
||
var FLAGS = 2; /* i: waiting for method and flags (gzip) */
|
||
var TIME = 3; /* i: waiting for modification time (gzip) */
|
||
var OS = 4; /* i: waiting for extra flags and operating system (gzip) */
|
||
var EXLEN = 5; /* i: waiting for extra length (gzip) */
|
||
var EXTRA = 6; /* i: waiting for extra bytes (gzip) */
|
||
var NAME = 7; /* i: waiting for end of file name (gzip) */
|
||
var COMMENT = 8; /* i: waiting for end of comment (gzip) */
|
||
var HCRC = 9; /* i: waiting for header crc (gzip) */
|
||
var DICTID = 10; /* i: waiting for dictionary check value */
|
||
var DICT = 11; /* waiting for inflateSetDictionary() call */
|
||
var TYPE = 12; /* i: waiting for type bits, including last-flag bit */
|
||
var TYPEDO = 13; /* i: same, but skip check to exit inflate on new block */
|
||
var STORED = 14; /* i: waiting for stored size (length and complement) */
|
||
var COPY_ = 15; /* i/o: same as COPY below, but only first time in */
|
||
var COPY = 16; /* i/o: waiting for input or output to copy stored block */
|
||
var TABLE = 17; /* i: waiting for dynamic block table lengths */
|
||
var LENLENS = 18; /* i: waiting for code length code lengths */
|
||
var CODELENS = 19; /* i: waiting for length/lit and distance code lengths */
|
||
var LEN_ = 20; /* i: same as LEN below, but only first time in */
|
||
var LEN = 21; /* i: waiting for length/lit/eob code */
|
||
var LENEXT = 22; /* i: waiting for length extra bits */
|
||
var DIST = 23; /* i: waiting for distance code */
|
||
var DISTEXT = 24; /* i: waiting for distance extra bits */
|
||
var MATCH = 25; /* o: waiting for output space to copy string */
|
||
var LIT = 26; /* o: waiting for output space to write literal */
|
||
var CHECK = 27; /* i: waiting for 32-bit check value */
|
||
var LENGTH = 28; /* i: waiting for 32-bit length (gzip) */
|
||
var DONE = 29; /* finished check, done -- remain here until reset */
|
||
var BAD = 30; /* got a data error -- remain here until reset */
|
||
var MEM = 31; /* got an inflate() memory error -- remain here until reset */
|
||
var SYNC = 32; /* looking for synchronization bytes to restart inflate() */
|
||
|
||
/* ===========================================================================*/
|
||
|
||
|
||
|
||
var ENOUGH_LENS = 852;
|
||
var ENOUGH_DISTS = 592;
|
||
//var ENOUGH = (ENOUGH_LENS+ENOUGH_DISTS);
|
||
|
||
var MAX_WBITS = 15;
|
||
/* 32K LZ77 window */
|
||
var DEF_WBITS = MAX_WBITS;
|
||
|
||
|
||
function ZSWAP32(q) {
|
||
return (((q >>> 24) & 0xff) +
|
||
((q >>> 8) & 0xff00) +
|
||
((q & 0xff00) << 8) +
|
||
((q & 0xff) << 24));
|
||
}
|
||
|
||
|
||
function InflateState() {
|
||
this.mode = 0; /* current inflate mode */
|
||
this.last = false; /* true if processing last block */
|
||
this.wrap = 0; /* bit 0 true for zlib, bit 1 true for gzip */
|
||
this.havedict = false; /* true if dictionary provided */
|
||
this.flags = 0; /* gzip header method and flags (0 if zlib) */
|
||
this.dmax = 0; /* zlib header max distance (INFLATE_STRICT) */
|
||
this.check = 0; /* protected copy of check value */
|
||
this.total = 0; /* protected copy of output count */
|
||
// TODO: may be {}
|
||
this.head = null; /* where to save gzip header information */
|
||
|
||
/* sliding window */
|
||
this.wbits = 0; /* log base 2 of requested window size */
|
||
this.wsize = 0; /* window size or zero if not using window */
|
||
this.whave = 0; /* valid bytes in the window */
|
||
this.wnext = 0; /* window write index */
|
||
this.window = null; /* allocated sliding window, if needed */
|
||
|
||
/* bit accumulator */
|
||
this.hold = 0; /* input bit accumulator */
|
||
this.bits = 0; /* number of bits in "in" */
|
||
|
||
/* for string and stored block copying */
|
||
this.length = 0; /* literal or length of data to copy */
|
||
this.offset = 0; /* distance back to copy string from */
|
||
|
||
/* for table and code decoding */
|
||
this.extra = 0; /* extra bits needed */
|
||
|
||
/* fixed and dynamic code tables */
|
||
this.lencode = null; /* starting table for length/literal codes */
|
||
this.distcode = null; /* starting table for distance codes */
|
||
this.lenbits = 0; /* index bits for lencode */
|
||
this.distbits = 0; /* index bits for distcode */
|
||
|
||
/* dynamic table building */
|
||
this.ncode = 0; /* number of code length code lengths */
|
||
this.nlen = 0; /* number of length code lengths */
|
||
this.ndist = 0; /* number of distance code lengths */
|
||
this.have = 0; /* number of code lengths in lens[] */
|
||
this.next = null; /* next available space in codes[] */
|
||
|
||
this.lens = new utils.Buf16(320); /* temporary storage for code lengths */
|
||
this.work = new utils.Buf16(288); /* work area for code table building */
|
||
|
||
/*
|
||
because we don't have pointers in js, we use lencode and distcode directly
|
||
as buffers so we don't need codes
|
||
*/
|
||
//this.codes = new utils.Buf32(ENOUGH); /* space for code tables */
|
||
this.lendyn = null; /* dynamic table for length/literal codes (JS specific) */
|
||
this.distdyn = null; /* dynamic table for distance codes (JS specific) */
|
||
this.sane = 0; /* if false, allow invalid distance too far */
|
||
this.back = 0; /* bits back of last unprocessed length/lit */
|
||
this.was = 0; /* initial length of match */
|
||
}
|
||
|
||
function inflateResetKeep(strm) {
|
||
var state;
|
||
|
||
if (!strm || !strm.state) { return Z_STREAM_ERROR; }
|
||
state = strm.state;
|
||
strm.total_in = strm.total_out = state.total = 0;
|
||
strm.msg = ''; /*Z_NULL*/
|
||
if (state.wrap) { /* to support ill-conceived Java test suite */
|
||
strm.adler = state.wrap & 1;
|
||
}
|
||
state.mode = HEAD;
|
||
state.last = 0;
|
||
state.havedict = 0;
|
||
state.dmax = 32768;
|
||
state.head = null/*Z_NULL*/;
|
||
state.hold = 0;
|
||
state.bits = 0;
|
||
//state.lencode = state.distcode = state.next = state.codes;
|
||
state.lencode = state.lendyn = new utils.Buf32(ENOUGH_LENS);
|
||
state.distcode = state.distdyn = new utils.Buf32(ENOUGH_DISTS);
|
||
|
||
state.sane = 1;
|
||
state.back = -1;
|
||
//Tracev((stderr, "inflate: reset\n"));
|
||
return Z_OK;
|
||
}
|
||
|
||
function inflateReset(strm) {
|
||
var state;
|
||
|
||
if (!strm || !strm.state) { return Z_STREAM_ERROR; }
|
||
state = strm.state;
|
||
state.wsize = 0;
|
||
state.whave = 0;
|
||
state.wnext = 0;
|
||
return inflateResetKeep(strm);
|
||
|
||
}
|
||
|
||
function inflateReset2(strm, windowBits) {
|
||
var wrap;
|
||
var state;
|
||
|
||
/* get the state */
|
||
if (!strm || !strm.state) { return Z_STREAM_ERROR; }
|
||
state = strm.state;
|
||
|
||
/* extract wrap request from windowBits parameter */
|
||
if (windowBits < 0) {
|
||
wrap = 0;
|
||
windowBits = -windowBits;
|
||
}
|
||
else {
|
||
wrap = (windowBits >> 4) + 1;
|
||
if (windowBits < 48) {
|
||
windowBits &= 15;
|
||
}
|
||
}
|
||
|
||
/* set number of window bits, free window if different */
|
||
if (windowBits && (windowBits < 8 || windowBits > 15)) {
|
||
return Z_STREAM_ERROR;
|
||
}
|
||
if (state.window !== null && state.wbits !== windowBits) {
|
||
state.window = null;
|
||
}
|
||
|
||
/* update state and reset the rest of it */
|
||
state.wrap = wrap;
|
||
state.wbits = windowBits;
|
||
return inflateReset(strm);
|
||
}
|
||
|
||
function inflateInit2(strm, windowBits) {
|
||
var ret;
|
||
var state;
|
||
|
||
if (!strm) { return Z_STREAM_ERROR; }
|
||
//strm.msg = Z_NULL; /* in case we return an error */
|
||
|
||
state = new InflateState();
|
||
|
||
//if (state === Z_NULL) return Z_MEM_ERROR;
|
||
//Tracev((stderr, "inflate: allocated\n"));
|
||
strm.state = state;
|
||
state.window = null/*Z_NULL*/;
|
||
ret = inflateReset2(strm, windowBits);
|
||
if (ret !== Z_OK) {
|
||
strm.state = null/*Z_NULL*/;
|
||
}
|
||
return ret;
|
||
}
|
||
|
||
function inflateInit(strm) {
|
||
return inflateInit2(strm, DEF_WBITS);
|
||
}
|
||
|
||
|
||
/*
|
||
Return state with length and distance decoding tables and index sizes set to
|
||
fixed code decoding. Normally this returns fixed tables from inffixed.h.
|
||
If BUILDFIXED is defined, then instead this routine builds the tables the
|
||
first time it's called, and returns those tables the first time and
|
||
thereafter. This reduces the size of the code by about 2K bytes, in
|
||
exchange for a little execution time. However, BUILDFIXED should not be
|
||
used for threaded applications, since the rewriting of the tables and virgin
|
||
may not be thread-safe.
|
||
*/
|
||
var virgin = true;
|
||
|
||
var lenfix, distfix; // We have no pointers in JS, so keep tables separate
|
||
|
||
function fixedtables(state) {
|
||
/* build fixed huffman tables if first call (may not be thread safe) */
|
||
if (virgin) {
|
||
var sym;
|
||
|
||
lenfix = new utils.Buf32(512);
|
||
distfix = new utils.Buf32(32);
|
||
|
||
/* literal/length table */
|
||
sym = 0;
|
||
while (sym < 144) { state.lens[sym++] = 8; }
|
||
while (sym < 256) { state.lens[sym++] = 9; }
|
||
while (sym < 280) { state.lens[sym++] = 7; }
|
||
while (sym < 288) { state.lens[sym++] = 8; }
|
||
|
||
inflate_table(LENS, state.lens, 0, 288, lenfix, 0, state.work, {bits: 9});
|
||
|
||
/* distance table */
|
||
sym = 0;
|
||
while (sym < 32) { state.lens[sym++] = 5; }
|
||
|
||
inflate_table(DISTS, state.lens, 0, 32, distfix, 0, state.work, {bits: 5});
|
||
|
||
/* do this just once */
|
||
virgin = false;
|
||
}
|
||
|
||
state.lencode = lenfix;
|
||
state.lenbits = 9;
|
||
state.distcode = distfix;
|
||
state.distbits = 5;
|
||
}
|
||
|
||
|
||
/*
|
||
Update the window with the last wsize (normally 32K) bytes written before
|
||
returning. If window does not exist yet, create it. This is only called
|
||
when a window is already in use, or when output has been written during this
|
||
inflate call, but the end of the deflate stream has not been reached yet.
|
||
It is also called to create a window for dictionary data when a dictionary
|
||
is loaded.
|
||
|
||
Providing output buffers larger than 32K to inflate() should provide a speed
|
||
advantage, since only the last 32K of output is copied to the sliding window
|
||
upon return from inflate(), and since all distances after the first 32K of
|
||
output will fall in the output data, making match copies simpler and faster.
|
||
The advantage may be dependent on the size of the processor's data caches.
|
||
*/
|
||
function updatewindow(strm, src, end, copy) {
|
||
var dist;
|
||
var state = strm.state;
|
||
|
||
/* if it hasn't been done already, allocate space for the window */
|
||
if (state.window === null) {
|
||
state.wsize = 1 << state.wbits;
|
||
state.wnext = 0;
|
||
state.whave = 0;
|
||
|
||
state.window = new utils.Buf8(state.wsize);
|
||
}
|
||
|
||
/* copy state->wsize or less output bytes into the circular window */
|
||
if (copy >= state.wsize) {
|
||
utils.arraySet(state.window,src, end - state.wsize, state.wsize, 0);
|
||
state.wnext = 0;
|
||
state.whave = state.wsize;
|
||
}
|
||
else {
|
||
dist = state.wsize - state.wnext;
|
||
if (dist > copy) {
|
||
dist = copy;
|
||
}
|
||
//zmemcpy(state->window + state->wnext, end - copy, dist);
|
||
utils.arraySet(state.window,src, end - copy, dist, state.wnext);
|
||
copy -= dist;
|
||
if (copy) {
|
||
//zmemcpy(state->window, end - copy, copy);
|
||
utils.arraySet(state.window,src, end - copy, copy, 0);
|
||
state.wnext = copy;
|
||
state.whave = state.wsize;
|
||
}
|
||
else {
|
||
state.wnext += dist;
|
||
if (state.wnext === state.wsize) { state.wnext = 0; }
|
||
if (state.whave < state.wsize) { state.whave += dist; }
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
function inflate(strm, flush) {
|
||
var state;
|
||
var input, output; // input/output buffers
|
||
var next; /* next input INDEX */
|
||
var put; /* next output INDEX */
|
||
var have, left; /* available input and output */
|
||
var hold; /* bit buffer */
|
||
var bits; /* bits in bit buffer */
|
||
var _in, _out; /* save starting available input and output */
|
||
var copy; /* number of stored or match bytes to copy */
|
||
var from; /* where to copy match bytes from */
|
||
var from_source;
|
||
var here = 0; /* current decoding table entry */
|
||
var here_bits, here_op, here_val; // paked "here" denormalized (JS specific)
|
||
//var last; /* parent table entry */
|
||
var last_bits, last_op, last_val; // paked "last" denormalized (JS specific)
|
||
var len; /* length to copy for repeats, bits to drop */
|
||
var ret; /* return code */
|
||
var hbuf = new utils.Buf8(4); /* buffer for gzip header crc calculation */
|
||
var opts;
|
||
|
||
var n; // temporary var for NEED_BITS
|
||
|
||
var order = /* permutation of code lengths */
|
||
[16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15];
|
||
|
||
|
||
if (!strm || !strm.state || !strm.output ||
|
||
(!strm.input && strm.avail_in !== 0)) {
|
||
return Z_STREAM_ERROR;
|
||
}
|
||
|
||
state = strm.state;
|
||
if (state.mode === TYPE) { state.mode = TYPEDO; } /* skip check */
|
||
|
||
|
||
//--- LOAD() ---
|
||
put = strm.next_out;
|
||
output = strm.output;
|
||
left = strm.avail_out;
|
||
next = strm.next_in;
|
||
input = strm.input;
|
||
have = strm.avail_in;
|
||
hold = state.hold;
|
||
bits = state.bits;
|
||
//---
|
||
|
||
_in = have;
|
||
_out = left;
|
||
ret = Z_OK;
|
||
|
||
inf_leave: // goto emulation
|
||
for (;;) {
|
||
switch (state.mode) {
|
||
case HEAD:
|
||
if (state.wrap === 0) {
|
||
state.mode = TYPEDO;
|
||
break;
|
||
}
|
||
//=== NEEDBITS(16);
|
||
while (bits < 16) {
|
||
if (have === 0) { break inf_leave; }
|
||
have--;
|
||
hold += input[next++] << bits;
|
||
bits += 8;
|
||
}
|
||
//===//
|
||
if ((state.wrap & 2) && hold === 0x8b1f) { /* gzip header */
|
||
state.check = 0/*crc32(0L, Z_NULL, 0)*/;
|
||
//=== CRC2(state.check, hold);
|
||
hbuf[0] = hold & 0xff;
|
||
hbuf[1] = (hold >>> 8) & 0xff;
|
||
state.check = crc32(state.check, hbuf, 2, 0);
|
||
//===//
|
||
|
||
//=== INITBITS();
|
||
hold = 0;
|
||
bits = 0;
|
||
//===//
|
||
state.mode = FLAGS;
|
||
break;
|
||
}
|
||
state.flags = 0; /* expect zlib header */
|
||
if (state.head) {
|
||
state.head.done = false;
|
||
}
|
||
if (!(state.wrap & 1) || /* check if zlib header allowed */
|
||
(((hold & 0xff)/*BITS(8)*/ << 8) + (hold >> 8)) % 31) {
|
||
strm.msg = 'incorrect header check';
|
||
state.mode = BAD;
|
||
break;
|
||
}
|
||
if ((hold & 0x0f)/*BITS(4)*/ !== Z_DEFLATED) {
|
||
strm.msg = 'unknown compression method';
|
||
state.mode = BAD;
|
||
break;
|
||
}
|
||
//--- DROPBITS(4) ---//
|
||
hold >>>= 4;
|
||
bits -= 4;
|
||
//---//
|
||
len = (hold & 0x0f)/*BITS(4)*/ + 8;
|
||
if (state.wbits === 0) {
|
||
state.wbits = len;
|
||
}
|
||
else if (len > state.wbits) {
|
||
strm.msg = 'invalid window size';
|
||
state.mode = BAD;
|
||
break;
|
||
}
|
||
state.dmax = 1 << len;
|
||
//Tracev((stderr, "inflate: zlib header ok\n"));
|
||
strm.adler = state.check = 1/*adler32(0L, Z_NULL, 0)*/;
|
||
state.mode = hold & 0x200 ? DICTID : TYPE;
|
||
//=== INITBITS();
|
||
hold = 0;
|
||
bits = 0;
|
||
//===//
|
||
break;
|
||
case FLAGS:
|
||
//=== NEEDBITS(16); */
|
||
while (bits < 16) {
|
||
if (have === 0) { break inf_leave; }
|
||
have--;
|
||
hold += input[next++] << bits;
|
||
bits += 8;
|
||
}
|
||
//===//
|
||
state.flags = hold;
|
||
if ((state.flags & 0xff) !== Z_DEFLATED) {
|
||
strm.msg = 'unknown compression method';
|
||
state.mode = BAD;
|
||
break;
|
||
}
|
||
if (state.flags & 0xe000) {
|
||
strm.msg = 'unknown header flags set';
|
||
state.mode = BAD;
|
||
break;
|
||
}
|
||
if (state.head) {
|
||
state.head.text = ((hold >> 8) & 1);
|
||
}
|
||
if (state.flags & 0x0200) {
|
||
//=== CRC2(state.check, hold);
|
||
hbuf[0] = hold & 0xff;
|
||
hbuf[1] = (hold >>> 8) & 0xff;
|
||
state.check = crc32(state.check, hbuf, 2, 0);
|
||
//===//
|
||
}
|
||
//=== INITBITS();
|
||
hold = 0;
|
||
bits = 0;
|
||
//===//
|
||
state.mode = TIME;
|
||
/* falls through */
|
||
case TIME:
|
||
//=== NEEDBITS(32); */
|
||
while (bits < 32) {
|
||
if (have === 0) { break inf_leave; }
|
||
have--;
|
||
hold += input[next++] << bits;
|
||
bits += 8;
|
||
}
|
||
//===//
|
||
if (state.head) {
|
||
state.head.time = hold;
|
||
}
|
||
if (state.flags & 0x0200) {
|
||
//=== CRC4(state.check, hold)
|
||
hbuf[0] = hold & 0xff;
|
||
hbuf[1] = (hold >>> 8) & 0xff;
|
||
hbuf[2] = (hold >>> 16) & 0xff;
|
||
hbuf[3] = (hold >>> 24) & 0xff;
|
||
state.check = crc32(state.check, hbuf, 4, 0);
|
||
//===
|
||
}
|
||
//=== INITBITS();
|
||
hold = 0;
|
||
bits = 0;
|
||
//===//
|
||
state.mode = OS;
|
||
/* falls through */
|
||
case OS:
|
||
//=== NEEDBITS(16); */
|
||
while (bits < 16) {
|
||
if (have === 0) { break inf_leave; }
|
||
have--;
|
||
hold += input[next++] << bits;
|
||
bits += 8;
|
||
}
|
||
//===//
|
||
if (state.head) {
|
||
state.head.xflags = (hold & 0xff);
|
||
state.head.os = (hold >> 8);
|
||
}
|
||
if (state.flags & 0x0200) {
|
||
//=== CRC2(state.check, hold);
|
||
hbuf[0] = hold & 0xff;
|
||
hbuf[1] = (hold >>> 8) & 0xff;
|
||
state.check = crc32(state.check, hbuf, 2, 0);
|
||
//===//
|
||
}
|
||
//=== INITBITS();
|
||
hold = 0;
|
||
bits = 0;
|
||
//===//
|
||
state.mode = EXLEN;
|
||
/* falls through */
|
||
case EXLEN:
|
||
if (state.flags & 0x0400) {
|
||
//=== NEEDBITS(16); */
|
||
while (bits < 16) {
|
||
if (have === 0) { break inf_leave; }
|
||
have--;
|
||
hold += input[next++] << bits;
|
||
bits += 8;
|
||
}
|
||
//===//
|
||
state.length = hold;
|
||
if (state.head) {
|
||
state.head.extra_len = hold;
|
||
}
|
||
if (state.flags & 0x0200) {
|
||
//=== CRC2(state.check, hold);
|
||
hbuf[0] = hold & 0xff;
|
||
hbuf[1] = (hold >>> 8) & 0xff;
|
||
state.check = crc32(state.check, hbuf, 2, 0);
|
||
//===//
|
||
}
|
||
//=== INITBITS();
|
||
hold = 0;
|
||
bits = 0;
|
||
//===//
|
||
}
|
||
else if (state.head) {
|
||
state.head.extra = null/*Z_NULL*/;
|
||
}
|
||
state.mode = EXTRA;
|
||
/* falls through */
|
||
case EXTRA:
|
||
if (state.flags & 0x0400) {
|
||
copy = state.length;
|
||
if (copy > have) { copy = have; }
|
||
if (copy) {
|
||
if (state.head) {
|
||
len = state.head.extra_len - state.length;
|
||
if (!state.head.extra) {
|
||
// Use untyped array for more conveniend processing later
|
||
state.head.extra = new Array(state.head.extra_len);
|
||
}
|
||
utils.arraySet(
|
||
state.head.extra,
|
||
input,
|
||
next,
|
||
// extra field is limited to 65536 bytes
|
||
// - no need for additional size check
|
||
copy,
|
||
/*len + copy > state.head.extra_max - len ? state.head.extra_max : copy,*/
|
||
len
|
||
);
|
||
//zmemcpy(state.head.extra + len, next,
|
||
// len + copy > state.head.extra_max ?
|
||
// state.head.extra_max - len : copy);
|
||
}
|
||
if (state.flags & 0x0200) {
|
||
state.check = crc32(state.check, input, copy, next);
|
||
}
|
||
have -= copy;
|
||
next += copy;
|
||
state.length -= copy;
|
||
}
|
||
if (state.length) { break inf_leave; }
|
||
}
|
||
state.length = 0;
|
||
state.mode = NAME;
|
||
/* falls through */
|
||
case NAME:
|
||
if (state.flags & 0x0800) {
|
||
if (have === 0) { break inf_leave; }
|
||
copy = 0;
|
||
do {
|
||
// TODO: 2 or 1 bytes?
|
||
len = input[next + copy++];
|
||
/* use constant limit because in js we should not preallocate memory */
|
||
if (state.head && len &&
|
||
(state.length < 65536 /*state.head.name_max*/)) {
|
||
state.head.name += String.fromCharCode(len);
|
||
}
|
||
} while (len && copy < have);
|
||
|
||
if (state.flags & 0x0200) {
|
||
state.check = crc32(state.check, input, copy, next);
|
||
}
|
||
have -= copy;
|
||
next += copy;
|
||
if (len) { break inf_leave; }
|
||
}
|
||
else if (state.head) {
|
||
state.head.name = null;
|
||
}
|
||
state.length = 0;
|
||
state.mode = COMMENT;
|
||
/* falls through */
|
||
case COMMENT:
|
||
if (state.flags & 0x1000) {
|
||
if (have === 0) { break inf_leave; }
|
||
copy = 0;
|
||
do {
|
||
len = input[next + copy++];
|
||
/* use constant limit because in js we should not preallocate memory */
|
||
if (state.head && len &&
|
||
(state.length < 65536 /*state.head.comm_max*/)) {
|
||
state.head.comment += String.fromCharCode(len);
|
||
}
|
||
} while (len && copy < have);
|
||
if (state.flags & 0x0200) {
|
||
state.check = crc32(state.check, input, copy, next);
|
||
}
|
||
have -= copy;
|
||
next += copy;
|
||
if (len) { break inf_leave; }
|
||
}
|
||
else if (state.head) {
|
||
state.head.comment = null;
|
||
}
|
||
state.mode = HCRC;
|
||
/* falls through */
|
||
case HCRC:
|
||
if (state.flags & 0x0200) {
|
||
//=== NEEDBITS(16); */
|
||
while (bits < 16) {
|
||
if (have === 0) { break inf_leave; }
|
||
have--;
|
||
hold += input[next++] << bits;
|
||
bits += 8;
|
||
}
|
||
//===//
|
||
if (hold !== (state.check & 0xffff)) {
|
||
strm.msg = 'header crc mismatch';
|
||
state.mode = BAD;
|
||
break;
|
||
}
|
||
//=== INITBITS();
|
||
hold = 0;
|
||
bits = 0;
|
||
//===//
|
||
}
|
||
if (state.head) {
|
||
state.head.hcrc = ((state.flags >> 9) & 1);
|
||
state.head.done = true;
|
||
}
|
||
strm.adler = state.check = 0 /*crc32(0L, Z_NULL, 0)*/;
|
||
state.mode = TYPE;
|
||
break;
|
||
case DICTID:
|
||
//=== NEEDBITS(32); */
|
||
while (bits < 32) {
|
||
if (have === 0) { break inf_leave; }
|
||
have--;
|
||
hold += input[next++] << bits;
|
||
bits += 8;
|
||
}
|
||
//===//
|
||
strm.adler = state.check = ZSWAP32(hold);
|
||
//=== INITBITS();
|
||
hold = 0;
|
||
bits = 0;
|
||
//===//
|
||
state.mode = DICT;
|
||
/* falls through */
|
||
case DICT:
|
||
if (state.havedict === 0) {
|
||
//--- RESTORE() ---
|
||
strm.next_out = put;
|
||
strm.avail_out = left;
|
||
strm.next_in = next;
|
||
strm.avail_in = have;
|
||
state.hold = hold;
|
||
state.bits = bits;
|
||
//---
|
||
return Z_NEED_DICT;
|
||
}
|
||
strm.adler = state.check = 1/*adler32(0L, Z_NULL, 0)*/;
|
||
state.mode = TYPE;
|
||
/* falls through */
|
||
case TYPE:
|
||
if (flush === Z_BLOCK || flush === Z_TREES) { break inf_leave; }
|
||
/* falls through */
|
||
case TYPEDO:
|
||
if (state.last) {
|
||
//--- BYTEBITS() ---//
|
||
hold >>>= bits & 7;
|
||
bits -= bits & 7;
|
||
//---//
|
||
state.mode = CHECK;
|
||
break;
|
||
}
|
||
//=== NEEDBITS(3); */
|
||
while (bits < 3) {
|
||
if (have === 0) { break inf_leave; }
|
||
have--;
|
||
hold += input[next++] << bits;
|
||
bits += 8;
|
||
}
|
||
//===//
|
||
state.last = (hold & 0x01)/*BITS(1)*/;
|
||
//--- DROPBITS(1) ---//
|
||
hold >>>= 1;
|
||
bits -= 1;
|
||
//---//
|
||
|
||
switch ((hold & 0x03)/*BITS(2)*/) {
|
||
case 0: /* stored block */
|
||
//Tracev((stderr, "inflate: stored block%s\n",
|
||
// state.last ? " (last)" : ""));
|
||
state.mode = STORED;
|
||
break;
|
||
case 1: /* fixed block */
|
||
fixedtables(state);
|
||
//Tracev((stderr, "inflate: fixed codes block%s\n",
|
||
// state.last ? " (last)" : ""));
|
||
state.mode = LEN_; /* decode codes */
|
||
if (flush === Z_TREES) {
|
||
//--- DROPBITS(2) ---//
|
||
hold >>>= 2;
|
||
bits -= 2;
|
||
//---//
|
||
break inf_leave;
|
||
}
|
||
break;
|
||
case 2: /* dynamic block */
|
||
//Tracev((stderr, "inflate: dynamic codes block%s\n",
|
||
// state.last ? " (last)" : ""));
|
||
state.mode = TABLE;
|
||
break;
|
||
case 3:
|
||
strm.msg = 'invalid block type';
|
||
state.mode = BAD;
|
||
}
|
||
//--- DROPBITS(2) ---//
|
||
hold >>>= 2;
|
||
bits -= 2;
|
||
//---//
|
||
break;
|
||
case STORED:
|
||
//--- BYTEBITS() ---// /* go to byte boundary */
|
||
hold >>>= bits & 7;
|
||
bits -= bits & 7;
|
||
//---//
|
||
//=== NEEDBITS(32); */
|
||
while (bits < 32) {
|
||
if (have === 0) { break inf_leave; }
|
||
have--;
|
||
hold += input[next++] << bits;
|
||
bits += 8;
|
||
}
|
||
//===//
|
||
if ((hold & 0xffff) !== ((hold >>> 16) ^ 0xffff)) {
|
||
strm.msg = 'invalid stored block lengths';
|
||
state.mode = BAD;
|
||
break;
|
||
}
|
||
state.length = hold & 0xffff;
|
||
//Tracev((stderr, "inflate: stored length %u\n",
|
||
// state.length));
|
||
//=== INITBITS();
|
||
hold = 0;
|
||
bits = 0;
|
||
//===//
|
||
state.mode = COPY_;
|
||
if (flush === Z_TREES) { break inf_leave; }
|
||
/* falls through */
|
||
case COPY_:
|
||
state.mode = COPY;
|
||
/* falls through */
|
||
case COPY:
|
||
copy = state.length;
|
||
if (copy) {
|
||
if (copy > have) { copy = have; }
|
||
if (copy > left) { copy = left; }
|
||
if (copy === 0) { break inf_leave; }
|
||
//--- zmemcpy(put, next, copy); ---
|
||
utils.arraySet(output, input, next, copy, put);
|
||
//---//
|
||
have -= copy;
|
||
next += copy;
|
||
left -= copy;
|
||
put += copy;
|
||
state.length -= copy;
|
||
break;
|
||
}
|
||
//Tracev((stderr, "inflate: stored end\n"));
|
||
state.mode = TYPE;
|
||
break;
|
||
case TABLE:
|
||
//=== NEEDBITS(14); */
|
||
while (bits < 14) {
|
||
if (have === 0) { break inf_leave; }
|
||
have--;
|
||
hold += input[next++] << bits;
|
||
bits += 8;
|
||
}
|
||
//===//
|
||
state.nlen = (hold & 0x1f)/*BITS(5)*/ + 257;
|
||
//--- DROPBITS(5) ---//
|
||
hold >>>= 5;
|
||
bits -= 5;
|
||
//---//
|
||
state.ndist = (hold & 0x1f)/*BITS(5)*/ + 1;
|
||
//--- DROPBITS(5) ---//
|
||
hold >>>= 5;
|
||
bits -= 5;
|
||
//---//
|
||
state.ncode = (hold & 0x0f)/*BITS(4)*/ + 4;
|
||
//--- DROPBITS(4) ---//
|
||
hold >>>= 4;
|
||
bits -= 4;
|
||
//---//
|
||
//#ifndef PKZIP_BUG_WORKAROUND
|
||
if (state.nlen > 286 || state.ndist > 30) {
|
||
strm.msg = 'too many length or distance symbols';
|
||
state.mode = BAD;
|
||
break;
|
||
}
|
||
//#endif
|
||
//Tracev((stderr, "inflate: table sizes ok\n"));
|
||
state.have = 0;
|
||
state.mode = LENLENS;
|
||
/* falls through */
|
||
case LENLENS:
|
||
while (state.have < state.ncode) {
|
||
//=== NEEDBITS(3);
|
||
while (bits < 3) {
|
||
if (have === 0) { break inf_leave; }
|
||
have--;
|
||
hold += input[next++] << bits;
|
||
bits += 8;
|
||
}
|
||
//===//
|
||
state.lens[order[state.have++]] = (hold & 0x07);//BITS(3);
|
||
//--- DROPBITS(3) ---//
|
||
hold >>>= 3;
|
||
bits -= 3;
|
||
//---//
|
||
}
|
||
while (state.have < 19) {
|
||
state.lens[order[state.have++]] = 0;
|
||
}
|
||
// We have separate tables & no pointers. 2 commented lines below not needed.
|
||
//state.next = state.codes;
|
||
//state.lencode = state.next;
|
||
// Switch to use dynamic table
|
||
state.lencode = state.lendyn;
|
||
state.lenbits = 7;
|
||
|
||
opts = {bits: state.lenbits};
|
||
ret = inflate_table(CODES, state.lens, 0, 19, state.lencode, 0, state.work, opts);
|
||
state.lenbits = opts.bits;
|
||
|
||
if (ret) {
|
||
strm.msg = 'invalid code lengths set';
|
||
state.mode = BAD;
|
||
break;
|
||
}
|
||
//Tracev((stderr, "inflate: code lengths ok\n"));
|
||
state.have = 0;
|
||
state.mode = CODELENS;
|
||
/* falls through */
|
||
case CODELENS:
|
||
while (state.have < state.nlen + state.ndist) {
|
||
for (;;) {
|
||
here = state.lencode[hold & ((1 << state.lenbits) - 1)];/*BITS(state.lenbits)*/
|
||
here_bits = here >>> 24;
|
||
here_op = (here >>> 16) & 0xff;
|
||
here_val = here & 0xffff;
|
||
|
||
if ((here_bits) <= bits) { break; }
|
||
//--- PULLBYTE() ---//
|
||
if (have === 0) { break inf_leave; }
|
||
have--;
|
||
hold += input[next++] << bits;
|
||
bits += 8;
|
||
//---//
|
||
}
|
||
if (here_val < 16) {
|
||
//--- DROPBITS(here.bits) ---//
|
||
hold >>>= here_bits;
|
||
bits -= here_bits;
|
||
//---//
|
||
state.lens[state.have++] = here_val;
|
||
}
|
||
else {
|
||
if (here_val === 16) {
|
||
//=== NEEDBITS(here.bits + 2);
|
||
n = here_bits + 2;
|
||
while (bits < n) {
|
||
if (have === 0) { break inf_leave; }
|
||
have--;
|
||
hold += input[next++] << bits;
|
||
bits += 8;
|
||
}
|
||
//===//
|
||
//--- DROPBITS(here.bits) ---//
|
||
hold >>>= here_bits;
|
||
bits -= here_bits;
|
||
//---//
|
||
if (state.have === 0) {
|
||
strm.msg = 'invalid bit length repeat';
|
||
state.mode = BAD;
|
||
break;
|
||
}
|
||
len = state.lens[state.have - 1];
|
||
copy = 3 + (hold & 0x03);//BITS(2);
|
||
//--- DROPBITS(2) ---//
|
||
hold >>>= 2;
|
||
bits -= 2;
|
||
//---//
|
||
}
|
||
else if (here_val === 17) {
|
||
//=== NEEDBITS(here.bits + 3);
|
||
n = here_bits + 3;
|
||
while (bits < n) {
|
||
if (have === 0) { break inf_leave; }
|
||
have--;
|
||
hold += input[next++] << bits;
|
||
bits += 8;
|
||
}
|
||
//===//
|
||
//--- DROPBITS(here.bits) ---//
|
||
hold >>>= here_bits;
|
||
bits -= here_bits;
|
||
//---//
|
||
len = 0;
|
||
copy = 3 + (hold & 0x07);//BITS(3);
|
||
//--- DROPBITS(3) ---//
|
||
hold >>>= 3;
|
||
bits -= 3;
|
||
//---//
|
||
}
|
||
else {
|
||
//=== NEEDBITS(here.bits + 7);
|
||
n = here_bits + 7;
|
||
while (bits < n) {
|
||
if (have === 0) { break inf_leave; }
|
||
have--;
|
||
hold += input[next++] << bits;
|
||
bits += 8;
|
||
}
|
||
//===//
|
||
//--- DROPBITS(here.bits) ---//
|
||
hold >>>= here_bits;
|
||
bits -= here_bits;
|
||
//---//
|
||
len = 0;
|
||
copy = 11 + (hold & 0x7f);//BITS(7);
|
||
//--- DROPBITS(7) ---//
|
||
hold >>>= 7;
|
||
bits -= 7;
|
||
//---//
|
||
}
|
||
if (state.have + copy > state.nlen + state.ndist) {
|
||
strm.msg = 'invalid bit length repeat';
|
||
state.mode = BAD;
|
||
break;
|
||
}
|
||
while (copy--) {
|
||
state.lens[state.have++] = len;
|
||
}
|
||
}
|
||
}
|
||
|
||
/* handle error breaks in while */
|
||
if (state.mode === BAD) { break; }
|
||
|
||
/* check for end-of-block code (better have one) */
|
||
if (state.lens[256] === 0) {
|
||
strm.msg = 'invalid code -- missing end-of-block';
|
||
state.mode = BAD;
|
||
break;
|
||
}
|
||
|
||
/* build code tables -- note: do not change the lenbits or distbits
|
||
values here (9 and 6) without reading the comments in inftrees.h
|
||
concerning the ENOUGH constants, which depend on those values */
|
||
state.lenbits = 9;
|
||
|
||
opts = {bits: state.lenbits};
|
||
ret = inflate_table(LENS, state.lens, 0, state.nlen, state.lencode, 0, state.work, opts);
|
||
// We have separate tables & no pointers. 2 commented lines below not needed.
|
||
// state.next_index = opts.table_index;
|
||
state.lenbits = opts.bits;
|
||
// state.lencode = state.next;
|
||
|
||
if (ret) {
|
||
strm.msg = 'invalid literal/lengths set';
|
||
state.mode = BAD;
|
||
break;
|
||
}
|
||
|
||
state.distbits = 6;
|
||
//state.distcode.copy(state.codes);
|
||
// Switch to use dynamic table
|
||
state.distcode = state.distdyn;
|
||
opts = {bits: state.distbits};
|
||
ret = inflate_table(DISTS, state.lens, state.nlen, state.ndist, state.distcode, 0, state.work, opts);
|
||
// We have separate tables & no pointers. 2 commented lines below not needed.
|
||
// state.next_index = opts.table_index;
|
||
state.distbits = opts.bits;
|
||
// state.distcode = state.next;
|
||
|
||
if (ret) {
|
||
strm.msg = 'invalid distances set';
|
||
state.mode = BAD;
|
||
break;
|
||
}
|
||
//Tracev((stderr, 'inflate: codes ok\n'));
|
||
state.mode = LEN_;
|
||
if (flush === Z_TREES) { break inf_leave; }
|
||
/* falls through */
|
||
case LEN_:
|
||
state.mode = LEN;
|
||
/* falls through */
|
||
case LEN:
|
||
if (have >= 6 && left >= 258) {
|
||
//--- RESTORE() ---
|
||
strm.next_out = put;
|
||
strm.avail_out = left;
|
||
strm.next_in = next;
|
||
strm.avail_in = have;
|
||
state.hold = hold;
|
||
state.bits = bits;
|
||
//---
|
||
inflate_fast(strm, _out);
|
||
//--- LOAD() ---
|
||
put = strm.next_out;
|
||
output = strm.output;
|
||
left = strm.avail_out;
|
||
next = strm.next_in;
|
||
input = strm.input;
|
||
have = strm.avail_in;
|
||
hold = state.hold;
|
||
bits = state.bits;
|
||
//---
|
||
|
||
if (state.mode === TYPE) {
|
||
state.back = -1;
|
||
}
|
||
break;
|
||
}
|
||
state.back = 0;
|
||
for (;;) {
|
||
here = state.lencode[hold & ((1 << state.lenbits) -1)]; /*BITS(state.lenbits)*/
|
||
here_bits = here >>> 24;
|
||
here_op = (here >>> 16) & 0xff;
|
||
here_val = here & 0xffff;
|
||
|
||
if (here_bits <= bits) { break; }
|
||
//--- PULLBYTE() ---//
|
||
if (have === 0) { break inf_leave; }
|
||
have--;
|
||
hold += input[next++] << bits;
|
||
bits += 8;
|
||
//---//
|
||
}
|
||
if (here_op && (here_op & 0xf0) === 0) {
|
||
last_bits = here_bits;
|
||
last_op = here_op;
|
||
last_val = here_val;
|
||
for (;;) {
|
||
here = state.lencode[last_val +
|
||
((hold & ((1 << (last_bits + last_op)) -1))/*BITS(last.bits + last.op)*/ >> last_bits)];
|
||
here_bits = here >>> 24;
|
||
here_op = (here >>> 16) & 0xff;
|
||
here_val = here & 0xffff;
|
||
|
||
if ((last_bits + here_bits) <= bits) { break; }
|
||
//--- PULLBYTE() ---//
|
||
if (have === 0) { break inf_leave; }
|
||
have--;
|
||
hold += input[next++] << bits;
|
||
bits += 8;
|
||
//---//
|
||
}
|
||
//--- DROPBITS(last.bits) ---//
|
||
hold >>>= last_bits;
|
||
bits -= last_bits;
|
||
//---//
|
||
state.back += last_bits;
|
||
}
|
||
//--- DROPBITS(here.bits) ---//
|
||
hold >>>= here_bits;
|
||
bits -= here_bits;
|
||
//---//
|
||
state.back += here_bits;
|
||
state.length = here_val;
|
||
if (here_op === 0) {
|
||
//Tracevv((stderr, here.val >= 0x20 && here.val < 0x7f ?
|
||
// "inflate: literal '%c'\n" :
|
||
// "inflate: literal 0x%02x\n", here.val));
|
||
state.mode = LIT;
|
||
break;
|
||
}
|
||
if (here_op & 32) {
|
||
//Tracevv((stderr, "inflate: end of block\n"));
|
||
state.back = -1;
|
||
state.mode = TYPE;
|
||
break;
|
||
}
|
||
if (here_op & 64) {
|
||
strm.msg = 'invalid literal/length code';
|
||
state.mode = BAD;
|
||
break;
|
||
}
|
||
state.extra = here_op & 15;
|
||
state.mode = LENEXT;
|
||
/* falls through */
|
||
case LENEXT:
|
||
if (state.extra) {
|
||
//=== NEEDBITS(state.extra);
|
||
n = state.extra;
|
||
while (bits < n) {
|
||
if (have === 0) { break inf_leave; }
|
||
have--;
|
||
hold += input[next++] << bits;
|
||
bits += 8;
|
||
}
|
||
//===//
|
||
state.length += hold & ((1 << state.extra) -1)/*BITS(state.extra)*/;
|
||
//--- DROPBITS(state.extra) ---//
|
||
hold >>>= state.extra;
|
||
bits -= state.extra;
|
||
//---//
|
||
state.back += state.extra;
|
||
}
|
||
//Tracevv((stderr, "inflate: length %u\n", state.length));
|
||
state.was = state.length;
|
||
state.mode = DIST;
|
||
/* falls through */
|
||
case DIST:
|
||
for (;;) {
|
||
here = state.distcode[hold & ((1 << state.distbits) -1)];/*BITS(state.distbits)*/
|
||
here_bits = here >>> 24;
|
||
here_op = (here >>> 16) & 0xff;
|
||
here_val = here & 0xffff;
|
||
|
||
if ((here_bits) <= bits) { break; }
|
||
//--- PULLBYTE() ---//
|
||
if (have === 0) { break inf_leave; }
|
||
have--;
|
||
hold += input[next++] << bits;
|
||
bits += 8;
|
||
//---//
|
||
}
|
||
if ((here_op & 0xf0) === 0) {
|
||
last_bits = here_bits;
|
||
last_op = here_op;
|
||
last_val = here_val;
|
||
for (;;) {
|
||
here = state.distcode[last_val +
|
||
((hold & ((1 << (last_bits + last_op)) -1))/*BITS(last.bits + last.op)*/ >> last_bits)];
|
||
here_bits = here >>> 24;
|
||
here_op = (here >>> 16) & 0xff;
|
||
here_val = here & 0xffff;
|
||
|
||
if ((last_bits + here_bits) <= bits) { break; }
|
||
//--- PULLBYTE() ---//
|
||
if (have === 0) { break inf_leave; }
|
||
have--;
|
||
hold += input[next++] << bits;
|
||
bits += 8;
|
||
//---//
|
||
}
|
||
//--- DROPBITS(last.bits) ---//
|
||
hold >>>= last_bits;
|
||
bits -= last_bits;
|
||
//---//
|
||
state.back += last_bits;
|
||
}
|
||
//--- DROPBITS(here.bits) ---//
|
||
hold >>>= here_bits;
|
||
bits -= here_bits;
|
||
//---//
|
||
state.back += here_bits;
|
||
if (here_op & 64) {
|
||
strm.msg = 'invalid distance code';
|
||
state.mode = BAD;
|
||
break;
|
||
}
|
||
state.offset = here_val;
|
||
state.extra = (here_op) & 15;
|
||
state.mode = DISTEXT;
|
||
/* falls through */
|
||
case DISTEXT:
|
||
if (state.extra) {
|
||
//=== NEEDBITS(state.extra);
|
||
n = state.extra;
|
||
while (bits < n) {
|
||
if (have === 0) { break inf_leave; }
|
||
have--;
|
||
hold += input[next++] << bits;
|
||
bits += 8;
|
||
}
|
||
//===//
|
||
state.offset += hold & ((1 << state.extra) -1)/*BITS(state.extra)*/;
|
||
//--- DROPBITS(state.extra) ---//
|
||
hold >>>= state.extra;
|
||
bits -= state.extra;
|
||
//---//
|
||
state.back += state.extra;
|
||
}
|
||
//#ifdef INFLATE_STRICT
|
||
if (state.offset > state.dmax) {
|
||
strm.msg = 'invalid distance too far back';
|
||
state.mode = BAD;
|
||
break;
|
||
}
|
||
//#endif
|
||
//Tracevv((stderr, "inflate: distance %u\n", state.offset));
|
||
state.mode = MATCH;
|
||
/* falls through */
|
||
case MATCH:
|
||
if (left === 0) { break inf_leave; }
|
||
copy = _out - left;
|
||
if (state.offset > copy) { /* copy from window */
|
||
copy = state.offset - copy;
|
||
if (copy > state.whave) {
|
||
if (state.sane) {
|
||
strm.msg = 'invalid distance too far back';
|
||
state.mode = BAD;
|
||
break;
|
||
}
|
||
// (!) This block is disabled in zlib defailts,
|
||
// don't enable it for binary compatibility
|
||
//#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR
|
||
// Trace((stderr, "inflate.c too far\n"));
|
||
// copy -= state.whave;
|
||
// if (copy > state.length) { copy = state.length; }
|
||
// if (copy > left) { copy = left; }
|
||
// left -= copy;
|
||
// state.length -= copy;
|
||
// do {
|
||
// output[put++] = 0;
|
||
// } while (--copy);
|
||
// if (state.length === 0) { state.mode = LEN; }
|
||
// break;
|
||
//#endif
|
||
}
|
||
if (copy > state.wnext) {
|
||
copy -= state.wnext;
|
||
from = state.wsize - copy;
|
||
}
|
||
else {
|
||
from = state.wnext - copy;
|
||
}
|
||
if (copy > state.length) { copy = state.length; }
|
||
from_source = state.window;
|
||
}
|
||
else { /* copy from output */
|
||
from_source = output;
|
||
from = put - state.offset;
|
||
copy = state.length;
|
||
}
|
||
if (copy > left) { copy = left; }
|
||
left -= copy;
|
||
state.length -= copy;
|
||
do {
|
||
output[put++] = from_source[from++];
|
||
} while (--copy);
|
||
if (state.length === 0) { state.mode = LEN; }
|
||
break;
|
||
case LIT:
|
||
if (left === 0) { break inf_leave; }
|
||
output[put++] = state.length;
|
||
left--;
|
||
state.mode = LEN;
|
||
break;
|
||
case CHECK:
|
||
if (state.wrap) {
|
||
//=== NEEDBITS(32);
|
||
while (bits < 32) {
|
||
if (have === 0) { break inf_leave; }
|
||
have--;
|
||
// Use '|' insdead of '+' to make sure that result is signed
|
||
hold |= input[next++] << bits;
|
||
bits += 8;
|
||
}
|
||
//===//
|
||
_out -= left;
|
||
strm.total_out += _out;
|
||
state.total += _out;
|
||
if (_out) {
|
||
strm.adler = state.check =
|
||
/*UPDATE(state.check, put - _out, _out);*/
|
||
(state.flags ? crc32(state.check, output, _out, put - _out) : adler32(state.check, output, _out, put - _out));
|
||
|
||
}
|
||
_out = left;
|
||
// NB: crc32 stored as signed 32-bit int, ZSWAP32 returns signed too
|
||
if ((state.flags ? hold : ZSWAP32(hold)) !== state.check) {
|
||
strm.msg = 'incorrect data check';
|
||
state.mode = BAD;
|
||
break;
|
||
}
|
||
//=== INITBITS();
|
||
hold = 0;
|
||
bits = 0;
|
||
//===//
|
||
//Tracev((stderr, "inflate: check matches trailer\n"));
|
||
}
|
||
state.mode = LENGTH;
|
||
/* falls through */
|
||
case LENGTH:
|
||
if (state.wrap && state.flags) {
|
||
//=== NEEDBITS(32);
|
||
while (bits < 32) {
|
||
if (have === 0) { break inf_leave; }
|
||
have--;
|
||
hold += input[next++] << bits;
|
||
bits += 8;
|
||
}
|
||
//===//
|
||
if (hold !== (state.total & 0xffffffff)) {
|
||
strm.msg = 'incorrect length check';
|
||
state.mode = BAD;
|
||
break;
|
||
}
|
||
//=== INITBITS();
|
||
hold = 0;
|
||
bits = 0;
|
||
//===//
|
||
//Tracev((stderr, "inflate: length matches trailer\n"));
|
||
}
|
||
state.mode = DONE;
|
||
/* falls through */
|
||
case DONE:
|
||
ret = Z_STREAM_END;
|
||
break inf_leave;
|
||
case BAD:
|
||
ret = Z_DATA_ERROR;
|
||
break inf_leave;
|
||
case MEM:
|
||
return Z_MEM_ERROR;
|
||
case SYNC:
|
||
/* falls through */
|
||
default:
|
||
return Z_STREAM_ERROR;
|
||
}
|
||
}
|
||
|
||
// inf_leave <- here is real place for "goto inf_leave", emulated via "break inf_leave"
|
||
|
||
/*
|
||
Return from inflate(), updating the total counts and the check value.
|
||
If there was no progress during the inflate() call, return a buffer
|
||
error. Call updatewindow() to create and/or update the window state.
|
||
Note: a memory error from inflate() is non-recoverable.
|
||
*/
|
||
|
||
//--- RESTORE() ---
|
||
strm.next_out = put;
|
||
strm.avail_out = left;
|
||
strm.next_in = next;
|
||
strm.avail_in = have;
|
||
state.hold = hold;
|
||
state.bits = bits;
|
||
//---
|
||
|
||
if (state.wsize || (_out !== strm.avail_out && state.mode < BAD &&
|
||
(state.mode < CHECK || flush !== Z_FINISH))) {
|
||
if (updatewindow(strm, strm.output, strm.next_out, _out - strm.avail_out)) {
|
||
state.mode = MEM;
|
||
return Z_MEM_ERROR;
|
||
}
|
||
}
|
||
_in -= strm.avail_in;
|
||
_out -= strm.avail_out;
|
||
strm.total_in += _in;
|
||
strm.total_out += _out;
|
||
state.total += _out;
|
||
if (state.wrap && _out) {
|
||
strm.adler = state.check = /*UPDATE(state.check, strm.next_out - _out, _out);*/
|
||
(state.flags ? crc32(state.check, output, _out, strm.next_out - _out) : adler32(state.check, output, _out, strm.next_out - _out));
|
||
}
|
||
strm.data_type = state.bits + (state.last ? 64 : 0) +
|
||
(state.mode === TYPE ? 128 : 0) +
|
||
(state.mode === LEN_ || state.mode === COPY_ ? 256 : 0);
|
||
if (((_in === 0 && _out === 0) || flush === Z_FINISH) && ret === Z_OK) {
|
||
ret = Z_BUF_ERROR;
|
||
}
|
||
return ret;
|
||
}
|
||
|
||
function inflateEnd(strm) {
|
||
|
||
if (!strm || !strm.state /*|| strm->zfree == (free_func)0*/) {
|
||
return Z_STREAM_ERROR;
|
||
}
|
||
|
||
var state = strm.state;
|
||
if (state.window) {
|
||
state.window = null;
|
||
}
|
||
strm.state = null;
|
||
return Z_OK;
|
||
}
|
||
|
||
function inflateGetHeader(strm, head) {
|
||
var state;
|
||
|
||
/* check state */
|
||
if (!strm || !strm.state) { return Z_STREAM_ERROR; }
|
||
state = strm.state;
|
||
if ((state.wrap & 2) === 0) { return Z_STREAM_ERROR; }
|
||
|
||
/* save header structure */
|
||
state.head = head;
|
||
head.done = false;
|
||
return Z_OK;
|
||
}
|
||
|
||
|
||
exports.inflateReset = inflateReset;
|
||
exports.inflateReset2 = inflateReset2;
|
||
exports.inflateResetKeep = inflateResetKeep;
|
||
exports.inflateInit = inflateInit;
|
||
exports.inflateInit2 = inflateInit2;
|
||
exports.inflate = inflate;
|
||
exports.inflateEnd = inflateEnd;
|
||
exports.inflateGetHeader = inflateGetHeader;
|
||
exports.inflateInfo = 'pako inflate (from Nodeca project)';
|
||
|
||
/* Not implemented
|
||
exports.inflateCopy = inflateCopy;
|
||
exports.inflateGetDictionary = inflateGetDictionary;
|
||
exports.inflateMark = inflateMark;
|
||
exports.inflatePrime = inflatePrime;
|
||
exports.inflateSetDictionary = inflateSetDictionary;
|
||
exports.inflateSync = inflateSync;
|
||
exports.inflateSyncPoint = inflateSyncPoint;
|
||
exports.inflateUndermine = inflateUndermine;
|
||
*/
|
||
|
||
},{"../utils/common":23,"./adler32":24,"./crc32":26,"./inffast":28,"./inftrees":30}],30:[function(require,module,exports){
|
||
'use strict';
|
||
|
||
|
||
var utils = require('../utils/common');
|
||
|
||
var MAXBITS = 15;
|
||
var ENOUGH_LENS = 852;
|
||
var ENOUGH_DISTS = 592;
|
||
//var ENOUGH = (ENOUGH_LENS+ENOUGH_DISTS);
|
||
|
||
var CODES = 0;
|
||
var LENS = 1;
|
||
var DISTS = 2;
|
||
|
||
var lbase = [ /* Length codes 257..285 base */
|
||
3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31,
|
||
35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0
|
||
];
|
||
|
||
var lext = [ /* Length codes 257..285 extra */
|
||
16, 16, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 18, 18, 18, 18,
|
||
19, 19, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 16, 72, 78
|
||
];
|
||
|
||
var dbase = [ /* Distance codes 0..29 base */
|
||
1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193,
|
||
257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145,
|
||
8193, 12289, 16385, 24577, 0, 0
|
||
];
|
||
|
||
var dext = [ /* Distance codes 0..29 extra */
|
||
16, 16, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22,
|
||
23, 23, 24, 24, 25, 25, 26, 26, 27, 27,
|
||
28, 28, 29, 29, 64, 64
|
||
];
|
||
|
||
module.exports = function inflate_table(type, lens, lens_index, codes, table, table_index, work, opts)
|
||
{
|
||
var bits = opts.bits;
|
||
//here = opts.here; /* table entry for duplication */
|
||
|
||
var len = 0; /* a code's length in bits */
|
||
var sym = 0; /* index of code symbols */
|
||
var min = 0, max = 0; /* minimum and maximum code lengths */
|
||
var root = 0; /* number of index bits for root table */
|
||
var curr = 0; /* number of index bits for current table */
|
||
var drop = 0; /* code bits to drop for sub-table */
|
||
var left = 0; /* number of prefix codes available */
|
||
var used = 0; /* code entries in table used */
|
||
var huff = 0; /* Huffman code */
|
||
var incr; /* for incrementing code, index */
|
||
var fill; /* index for replicating entries */
|
||
var low; /* low bits for current root entry */
|
||
var mask; /* mask for low root bits */
|
||
var next; /* next available space in table */
|
||
var base = null; /* base value table to use */
|
||
var base_index = 0;
|
||
// var shoextra; /* extra bits table to use */
|
||
var end; /* use base and extra for symbol > end */
|
||
var count = new utils.Buf16(MAXBITS+1); //[MAXBITS+1]; /* number of codes of each length */
|
||
var offs = new utils.Buf16(MAXBITS+1); //[MAXBITS+1]; /* offsets in table for each length */
|
||
var extra = null;
|
||
var extra_index = 0;
|
||
|
||
var here_bits, here_op, here_val;
|
||
|
||
/*
|
||
Process a set of code lengths to create a canonical Huffman code. The
|
||
code lengths are lens[0..codes-1]. Each length corresponds to the
|
||
symbols 0..codes-1. The Huffman code is generated by first sorting the
|
||
symbols by length from short to long, and retaining the symbol order
|
||
for codes with equal lengths. Then the code starts with all zero bits
|
||
for the first code of the shortest length, and the codes are integer
|
||
increments for the same length, and zeros are appended as the length
|
||
increases. For the deflate format, these bits are stored backwards
|
||
from their more natural integer increment ordering, and so when the
|
||
decoding tables are built in the large loop below, the integer codes
|
||
are incremented backwards.
|
||
|
||
This routine assumes, but does not check, that all of the entries in
|
||
lens[] are in the range 0..MAXBITS. The caller must assure this.
|
||
1..MAXBITS is interpreted as that code length. zero means that that
|
||
symbol does not occur in this code.
|
||
|
||
The codes are sorted by computing a count of codes for each length,
|
||
creating from that a table of starting indices for each length in the
|
||
sorted table, and then entering the symbols in order in the sorted
|
||
table. The sorted table is work[], with that space being provided by
|
||
the caller.
|
||
|
||
The length counts are used for other purposes as well, i.e. finding
|
||
the minimum and maximum length codes, determining if there are any
|
||
codes at all, checking for a valid set of lengths, and looking ahead
|
||
at length counts to determine sub-table sizes when building the
|
||
decoding tables.
|
||
*/
|
||
|
||
/* accumulate lengths for codes (assumes lens[] all in 0..MAXBITS) */
|
||
for (len = 0; len <= MAXBITS; len++) {
|
||
count[len] = 0;
|
||
}
|
||
for (sym = 0; sym < codes; sym++) {
|
||
count[lens[lens_index + sym]]++;
|
||
}
|
||
|
||
/* bound code lengths, force root to be within code lengths */
|
||
root = bits;
|
||
for (max = MAXBITS; max >= 1; max--) {
|
||
if (count[max] !== 0) { break; }
|
||
}
|
||
if (root > max) {
|
||
root = max;
|
||
}
|
||
if (max === 0) { /* no symbols to code at all */
|
||
//table.op[opts.table_index] = 64; //here.op = (var char)64; /* invalid code marker */
|
||
//table.bits[opts.table_index] = 1; //here.bits = (var char)1;
|
||
//table.val[opts.table_index++] = 0; //here.val = (var short)0;
|
||
table[table_index++] = (1 << 24) | (64 << 16) | 0;
|
||
|
||
|
||
//table.op[opts.table_index] = 64;
|
||
//table.bits[opts.table_index] = 1;
|
||
//table.val[opts.table_index++] = 0;
|
||
table[table_index++] = (1 << 24) | (64 << 16) | 0;
|
||
|
||
opts.bits = 1;
|
||
return 0; /* no symbols, but wait for decoding to report error */
|
||
}
|
||
for (min = 1; min < max; min++) {
|
||
if (count[min] !== 0) { break; }
|
||
}
|
||
if (root < min) {
|
||
root = min;
|
||
}
|
||
|
||
/* check for an over-subscribed or incomplete set of lengths */
|
||
left = 1;
|
||
for (len = 1; len <= MAXBITS; len++) {
|
||
left <<= 1;
|
||
left -= count[len];
|
||
if (left < 0) {
|
||
return -1;
|
||
} /* over-subscribed */
|
||
}
|
||
if (left > 0 && (type === CODES || max !== 1)) {
|
||
return -1; /* incomplete set */
|
||
}
|
||
|
||
/* generate offsets into symbol table for each length for sorting */
|
||
offs[1] = 0;
|
||
for (len = 1; len < MAXBITS; len++) {
|
||
offs[len + 1] = offs[len] + count[len];
|
||
}
|
||
|
||
/* sort symbols by length, by symbol order within each length */
|
||
for (sym = 0; sym < codes; sym++) {
|
||
if (lens[lens_index + sym] !== 0) {
|
||
work[offs[lens[lens_index + sym]]++] = sym;
|
||
}
|
||
}
|
||
|
||
/*
|
||
Create and fill in decoding tables. In this loop, the table being
|
||
filled is at next and has curr index bits. The code being used is huff
|
||
with length len. That code is converted to an index by dropping drop
|
||
bits off of the bottom. For codes where len is less than drop + curr,
|
||
those top drop + curr - len bits are incremented through all values to
|
||
fill the table with replicated entries.
|
||
|
||
root is the number of index bits for the root table. When len exceeds
|
||
root, sub-tables are created pointed to by the root entry with an index
|
||
of the low root bits of huff. This is saved in low to check for when a
|
||
new sub-table should be started. drop is zero when the root table is
|
||
being filled, and drop is root when sub-tables are being filled.
|
||
|
||
When a new sub-table is needed, it is necessary to look ahead in the
|
||
code lengths to determine what size sub-table is needed. The length
|
||
counts are used for this, and so count[] is decremented as codes are
|
||
entered in the tables.
|
||
|
||
used keeps track of how many table entries have been allocated from the
|
||
provided *table space. It is checked for LENS and DIST tables against
|
||
the constants ENOUGH_LENS and ENOUGH_DISTS to guard against changes in
|
||
the initial root table size constants. See the comments in inftrees.h
|
||
for more information.
|
||
|
||
sym increments through all symbols, and the loop terminates when
|
||
all codes of length max, i.e. all codes, have been processed. This
|
||
routine permits incomplete codes, so another loop after this one fills
|
||
in the rest of the decoding tables with invalid code markers.
|
||
*/
|
||
|
||
/* set up for code type */
|
||
// poor man optimization - use if-else instead of switch,
|
||
// to avoid deopts in old v8
|
||
if (type === CODES) {
|
||
base = extra = work; /* dummy value--not used */
|
||
end = 19;
|
||
|
||
} else if (type === LENS) {
|
||
base = lbase;
|
||
base_index -= 257;
|
||
extra = lext;
|
||
extra_index -= 257;
|
||
end = 256;
|
||
|
||
} else { /* DISTS */
|
||
base = dbase;
|
||
extra = dext;
|
||
end = -1;
|
||
}
|
||
|
||
/* initialize opts for loop */
|
||
huff = 0; /* starting code */
|
||
sym = 0; /* starting code symbol */
|
||
len = min; /* starting code length */
|
||
next = table_index; /* current table to fill in */
|
||
curr = root; /* current table index bits */
|
||
drop = 0; /* current bits to drop from code for index */
|
||
low = -1; /* trigger new sub-table when len > root */
|
||
used = 1 << root; /* use root table entries */
|
||
mask = used - 1; /* mask for comparing low */
|
||
|
||
/* check available table space */
|
||
if ((type === LENS && used > ENOUGH_LENS) ||
|
||
(type === DISTS && used > ENOUGH_DISTS)) {
|
||
return 1;
|
||
}
|
||
|
||
var i=0;
|
||
/* process all codes and make table entries */
|
||
for (;;) {
|
||
i++;
|
||
/* create table entry */
|
||
here_bits = len - drop;
|
||
if (work[sym] < end) {
|
||
here_op = 0;
|
||
here_val = work[sym];
|
||
}
|
||
else if (work[sym] > end) {
|
||
here_op = extra[extra_index + work[sym]];
|
||
here_val = base[base_index + work[sym]];
|
||
}
|
||
else {
|
||
here_op = 32 + 64; /* end of block */
|
||
here_val = 0;
|
||
}
|
||
|
||
/* replicate for those indices with low len bits equal to huff */
|
||
incr = 1 << (len - drop);
|
||
fill = 1 << curr;
|
||
min = fill; /* save offset to next table */
|
||
do {
|
||
fill -= incr;
|
||
table[next + (huff >> drop) + fill] = (here_bits << 24) | (here_op << 16) | here_val |0;
|
||
} while (fill !== 0);
|
||
|
||
/* backwards increment the len-bit code huff */
|
||
incr = 1 << (len - 1);
|
||
while (huff & incr) {
|
||
incr >>= 1;
|
||
}
|
||
if (incr !== 0) {
|
||
huff &= incr - 1;
|
||
huff += incr;
|
||
} else {
|
||
huff = 0;
|
||
}
|
||
|
||
/* go to next symbol, update count, len */
|
||
sym++;
|
||
if (--count[len] === 0) {
|
||
if (len === max) { break; }
|
||
len = lens[lens_index + work[sym]];
|
||
}
|
||
|
||
/* create new sub-table if needed */
|
||
if (len > root && (huff & mask) !== low) {
|
||
/* if first time, transition to sub-tables */
|
||
if (drop === 0) {
|
||
drop = root;
|
||
}
|
||
|
||
/* increment past last table */
|
||
next += min; /* here min is 1 << curr */
|
||
|
||
/* determine length of next table */
|
||
curr = len - drop;
|
||
left = 1 << curr;
|
||
while (curr + drop < max) {
|
||
left -= count[curr + drop];
|
||
if (left <= 0) { break; }
|
||
curr++;
|
||
left <<= 1;
|
||
}
|
||
|
||
/* check for enough space */
|
||
used += 1 << curr;
|
||
if ((type === LENS && used > ENOUGH_LENS) ||
|
||
(type === DISTS && used > ENOUGH_DISTS)) {
|
||
return 1;
|
||
}
|
||
|
||
/* point entry in root table to sub-table */
|
||
low = huff & mask;
|
||
/*table.op[low] = curr;
|
||
table.bits[low] = root;
|
||
table.val[low] = next - opts.table_index;*/
|
||
table[low] = (root << 24) | (curr << 16) | (next - table_index) |0;
|
||
}
|
||
}
|
||
|
||
/* fill in remaining table entry if code is incomplete (guaranteed to have
|
||
at most one remaining entry, since if the code is incomplete, the
|
||
maximum code length that was allowed to get this far is one bit) */
|
||
if (huff !== 0) {
|
||
//table.op[next + huff] = 64; /* invalid code marker */
|
||
//table.bits[next + huff] = len - drop;
|
||
//table.val[next + huff] = 0;
|
||
table[next + huff] = ((len - drop) << 24) | (64 << 16) |0;
|
||
}
|
||
|
||
/* set return parameters */
|
||
//opts.table_index += used;
|
||
opts.bits = root;
|
||
return 0;
|
||
};
|
||
|
||
},{"../utils/common":23}],31:[function(require,module,exports){
|
||
'use strict';
|
||
|
||
module.exports = {
|
||
'2': 'need dictionary', /* Z_NEED_DICT 2 */
|
||
'1': 'stream end', /* Z_STREAM_END 1 */
|
||
'0': '', /* Z_OK 0 */
|
||
'-1': 'file error', /* Z_ERRNO (-1) */
|
||
'-2': 'stream error', /* Z_STREAM_ERROR (-2) */
|
||
'-3': 'data error', /* Z_DATA_ERROR (-3) */
|
||
'-4': 'insufficient memory', /* Z_MEM_ERROR (-4) */
|
||
'-5': 'buffer error', /* Z_BUF_ERROR (-5) */
|
||
'-6': 'incompatible version' /* Z_VERSION_ERROR (-6) */
|
||
};
|
||
|
||
},{}],32:[function(require,module,exports){
|
||
'use strict';
|
||
|
||
|
||
var utils = require('../utils/common');
|
||
|
||
/* Public constants ==========================================================*/
|
||
/* ===========================================================================*/
|
||
|
||
|
||
//var Z_FILTERED = 1;
|
||
//var Z_HUFFMAN_ONLY = 2;
|
||
//var Z_RLE = 3;
|
||
var Z_FIXED = 4;
|
||
//var Z_DEFAULT_STRATEGY = 0;
|
||
|
||
/* Possible values of the data_type field (though see inflate()) */
|
||
var Z_BINARY = 0;
|
||
var Z_TEXT = 1;
|
||
//var Z_ASCII = 1; // = Z_TEXT
|
||
var Z_UNKNOWN = 2;
|
||
|
||
/*============================================================================*/
|
||
|
||
|
||
function zero(buf) { var len = buf.length; while (--len >= 0) { buf[len] = 0; } }
|
||
|
||
// From zutil.h
|
||
|
||
var STORED_BLOCK = 0;
|
||
var STATIC_TREES = 1;
|
||
var DYN_TREES = 2;
|
||
/* The three kinds of block type */
|
||
|
||
var MIN_MATCH = 3;
|
||
var MAX_MATCH = 258;
|
||
/* The minimum and maximum match lengths */
|
||
|
||
// From deflate.h
|
||
/* ===========================================================================
|
||
* Internal compression state.
|
||
*/
|
||
|
||
var LENGTH_CODES = 29;
|
||
/* number of length codes, not counting the special END_BLOCK code */
|
||
|
||
var LITERALS = 256;
|
||
/* number of literal bytes 0..255 */
|
||
|
||
var L_CODES = LITERALS + 1 + LENGTH_CODES;
|
||
/* number of Literal or Length codes, including the END_BLOCK code */
|
||
|
||
var D_CODES = 30;
|
||
/* number of distance codes */
|
||
|
||
var BL_CODES = 19;
|
||
/* number of codes used to transfer the bit lengths */
|
||
|
||
var HEAP_SIZE = 2*L_CODES + 1;
|
||
/* maximum heap size */
|
||
|
||
var MAX_BITS = 15;
|
||
/* All codes must not exceed MAX_BITS bits */
|
||
|
||
var Buf_size = 16;
|
||
/* size of bit buffer in bi_buf */
|
||
|
||
|
||
/* ===========================================================================
|
||
* Constants
|
||
*/
|
||
|
||
var MAX_BL_BITS = 7;
|
||
/* Bit length codes must not exceed MAX_BL_BITS bits */
|
||
|
||
var END_BLOCK = 256;
|
||
/* end of block literal code */
|
||
|
||
var REP_3_6 = 16;
|
||
/* repeat previous bit length 3-6 times (2 bits of repeat count) */
|
||
|
||
var REPZ_3_10 = 17;
|
||
/* repeat a zero length 3-10 times (3 bits of repeat count) */
|
||
|
||
var REPZ_11_138 = 18;
|
||
/* repeat a zero length 11-138 times (7 bits of repeat count) */
|
||
|
||
var extra_lbits = /* extra bits for each length code */
|
||
[0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0];
|
||
|
||
var extra_dbits = /* extra bits for each distance code */
|
||
[0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13];
|
||
|
||
var extra_blbits = /* extra bits for each bit length code */
|
||
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,7];
|
||
|
||
var bl_order =
|
||
[16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15];
|
||
/* The lengths of the bit length codes are sent in order of decreasing
|
||
* probability, to avoid transmitting the lengths for unused bit length codes.
|
||
*/
|
||
|
||
/* ===========================================================================
|
||
* Local data. These are initialized only once.
|
||
*/
|
||
|
||
// We pre-fill arrays with 0 to avoid uninitialized gaps
|
||
|
||
var DIST_CODE_LEN = 512; /* see definition of array dist_code below */
|
||
|
||
// !!!! Use flat array insdead of structure, Freq = i*2, Len = i*2+1
|
||
var static_ltree = new Array((L_CODES+2) * 2);
|
||
zero(static_ltree);
|
||
/* The static literal tree. Since the bit lengths are imposed, there is no
|
||
* need for the L_CODES extra codes used during heap construction. However
|
||
* The codes 286 and 287 are needed to build a canonical tree (see _tr_init
|
||
* below).
|
||
*/
|
||
|
||
var static_dtree = new Array(D_CODES * 2);
|
||
zero(static_dtree);
|
||
/* The static distance tree. (Actually a trivial tree since all codes use
|
||
* 5 bits.)
|
||
*/
|
||
|
||
var _dist_code = new Array(DIST_CODE_LEN);
|
||
zero(_dist_code);
|
||
/* Distance codes. The first 256 values correspond to the distances
|
||
* 3 .. 258, the last 256 values correspond to the top 8 bits of
|
||
* the 15 bit distances.
|
||
*/
|
||
|
||
var _length_code = new Array(MAX_MATCH-MIN_MATCH+1);
|
||
zero(_length_code);
|
||
/* length code for each normalized match length (0 == MIN_MATCH) */
|
||
|
||
var base_length = new Array(LENGTH_CODES);
|
||
zero(base_length);
|
||
/* First normalized length for each code (0 = MIN_MATCH) */
|
||
|
||
var base_dist = new Array(D_CODES);
|
||
zero(base_dist);
|
||
/* First normalized distance for each code (0 = distance of 1) */
|
||
|
||
|
||
var StaticTreeDesc = function (static_tree, extra_bits, extra_base, elems, max_length) {
|
||
|
||
this.static_tree = static_tree; /* static tree or NULL */
|
||
this.extra_bits = extra_bits; /* extra bits for each code or NULL */
|
||
this.extra_base = extra_base; /* base index for extra_bits */
|
||
this.elems = elems; /* max number of elements in the tree */
|
||
this.max_length = max_length; /* max bit length for the codes */
|
||
|
||
// show if `static_tree` has data or dummy - needed for monomorphic objects
|
||
this.has_stree = static_tree && static_tree.length;
|
||
};
|
||
|
||
|
||
var static_l_desc;
|
||
var static_d_desc;
|
||
var static_bl_desc;
|
||
|
||
|
||
var TreeDesc = function(dyn_tree, stat_desc) {
|
||
this.dyn_tree = dyn_tree; /* the dynamic tree */
|
||
this.max_code = 0; /* largest code with non zero frequency */
|
||
this.stat_desc = stat_desc; /* the corresponding static tree */
|
||
};
|
||
|
||
|
||
|
||
function d_code(dist) {
|
||
return dist < 256 ? _dist_code[dist] : _dist_code[256 + (dist >>> 7)];
|
||
}
|
||
|
||
|
||
/* ===========================================================================
|
||
* Output a short LSB first on the stream.
|
||
* IN assertion: there is enough room in pendingBuf.
|
||
*/
|
||
function put_short (s, w) {
|
||
// put_byte(s, (uch)((w) & 0xff));
|
||
// put_byte(s, (uch)((ush)(w) >> 8));
|
||
s.pending_buf[s.pending++] = (w) & 0xff;
|
||
s.pending_buf[s.pending++] = (w >>> 8) & 0xff;
|
||
}
|
||
|
||
|
||
/* ===========================================================================
|
||
* Send a value on a given number of bits.
|
||
* IN assertion: length <= 16 and value fits in length bits.
|
||
*/
|
||
function send_bits(s, value, length) {
|
||
if (s.bi_valid > (Buf_size - length)) {
|
||
s.bi_buf |= (value << s.bi_valid) & 0xffff;
|
||
put_short(s, s.bi_buf);
|
||
s.bi_buf = value >> (Buf_size - s.bi_valid);
|
||
s.bi_valid += length - Buf_size;
|
||
} else {
|
||
s.bi_buf |= (value << s.bi_valid) & 0xffff;
|
||
s.bi_valid += length;
|
||
}
|
||
}
|
||
|
||
|
||
function send_code(s, c, tree) {
|
||
send_bits(s, tree[c*2]/*.Code*/, tree[c*2 + 1]/*.Len*/);
|
||
}
|
||
|
||
|
||
/* ===========================================================================
|
||
* Reverse the first len bits of a code, using straightforward code (a faster
|
||
* method would use a table)
|
||
* IN assertion: 1 <= len <= 15
|
||
*/
|
||
function bi_reverse(code, len) {
|
||
var res = 0;
|
||
do {
|
||
res |= code & 1;
|
||
code >>>= 1;
|
||
res <<= 1;
|
||
} while (--len > 0);
|
||
return res >>> 1;
|
||
}
|
||
|
||
|
||
/* ===========================================================================
|
||
* Flush the bit buffer, keeping at most 7 bits in it.
|
||
*/
|
||
function bi_flush(s) {
|
||
if (s.bi_valid === 16) {
|
||
put_short(s, s.bi_buf);
|
||
s.bi_buf = 0;
|
||
s.bi_valid = 0;
|
||
|
||
} else if (s.bi_valid >= 8) {
|
||
s.pending_buf[s.pending++] = s.bi_buf & 0xff;
|
||
s.bi_buf >>= 8;
|
||
s.bi_valid -= 8;
|
||
}
|
||
}
|
||
|
||
|
||
/* ===========================================================================
|
||
* Compute the optimal bit lengths for a tree and update the total bit length
|
||
* for the current block.
|
||
* IN assertion: the fields freq and dad are set, heap[heap_max] and
|
||
* above are the tree nodes sorted by increasing frequency.
|
||
* OUT assertions: the field len is set to the optimal bit length, the
|
||
* array bl_count contains the frequencies for each bit length.
|
||
* The length opt_len is updated; static_len is also updated if stree is
|
||
* not null.
|
||
*/
|
||
function gen_bitlen(s, desc)
|
||
// deflate_state *s;
|
||
// tree_desc *desc; /* the tree descriptor */
|
||
{
|
||
var tree = desc.dyn_tree;
|
||
var max_code = desc.max_code;
|
||
var stree = desc.stat_desc.static_tree;
|
||
var has_stree = desc.stat_desc.has_stree;
|
||
var extra = desc.stat_desc.extra_bits;
|
||
var base = desc.stat_desc.extra_base;
|
||
var max_length = desc.stat_desc.max_length;
|
||
var h; /* heap index */
|
||
var n, m; /* iterate over the tree elements */
|
||
var bits; /* bit length */
|
||
var xbits; /* extra bits */
|
||
var f; /* frequency */
|
||
var overflow = 0; /* number of elements with bit length too large */
|
||
|
||
for (bits = 0; bits <= MAX_BITS; bits++) {
|
||
s.bl_count[bits] = 0;
|
||
}
|
||
|
||
/* In a first pass, compute the optimal bit lengths (which may
|
||
* overflow in the case of the bit length tree).
|
||
*/
|
||
tree[s.heap[s.heap_max]*2 + 1]/*.Len*/ = 0; /* root of the heap */
|
||
|
||
for (h = s.heap_max+1; h < HEAP_SIZE; h++) {
|
||
n = s.heap[h];
|
||
bits = tree[tree[n*2 +1]/*.Dad*/ * 2 + 1]/*.Len*/ + 1;
|
||
if (bits > max_length) {
|
||
bits = max_length;
|
||
overflow++;
|
||
}
|
||
tree[n*2 + 1]/*.Len*/ = bits;
|
||
/* We overwrite tree[n].Dad which is no longer needed */
|
||
|
||
if (n > max_code) { continue; } /* not a leaf node */
|
||
|
||
s.bl_count[bits]++;
|
||
xbits = 0;
|
||
if (n >= base) {
|
||
xbits = extra[n-base];
|
||
}
|
||
f = tree[n * 2]/*.Freq*/;
|
||
s.opt_len += f * (bits + xbits);
|
||
if (has_stree) {
|
||
s.static_len += f * (stree[n*2 + 1]/*.Len*/ + xbits);
|
||
}
|
||
}
|
||
if (overflow === 0) { return; }
|
||
|
||
// Trace((stderr,"\nbit length overflow\n"));
|
||
/* This happens for example on obj2 and pic of the Calgary corpus */
|
||
|
||
/* Find the first bit length which could increase: */
|
||
do {
|
||
bits = max_length-1;
|
||
while (s.bl_count[bits] === 0) { bits--; }
|
||
s.bl_count[bits]--; /* move one leaf down the tree */
|
||
s.bl_count[bits+1] += 2; /* move one overflow item as its brother */
|
||
s.bl_count[max_length]--;
|
||
/* The brother of the overflow item also moves one step up,
|
||
* but this does not affect bl_count[max_length]
|
||
*/
|
||
overflow -= 2;
|
||
} while (overflow > 0);
|
||
|
||
/* Now recompute all bit lengths, scanning in increasing frequency.
|
||
* h is still equal to HEAP_SIZE. (It is simpler to reconstruct all
|
||
* lengths instead of fixing only the wrong ones. This idea is taken
|
||
* from 'ar' written by Haruhiko Okumura.)
|
||
*/
|
||
for (bits = max_length; bits !== 0; bits--) {
|
||
n = s.bl_count[bits];
|
||
while (n !== 0) {
|
||
m = s.heap[--h];
|
||
if (m > max_code) { continue; }
|
||
if (tree[m*2 + 1]/*.Len*/ !== bits) {
|
||
// Trace((stderr,"code %d bits %d->%d\n", m, tree[m].Len, bits));
|
||
s.opt_len += (bits - tree[m*2 + 1]/*.Len*/)*tree[m*2]/*.Freq*/;
|
||
tree[m*2 + 1]/*.Len*/ = bits;
|
||
}
|
||
n--;
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
/* ===========================================================================
|
||
* Generate the codes for a given tree and bit counts (which need not be
|
||
* optimal).
|
||
* IN assertion: the array bl_count contains the bit length statistics for
|
||
* the given tree and the field len is set for all tree elements.
|
||
* OUT assertion: the field code is set for all tree elements of non
|
||
* zero code length.
|
||
*/
|
||
function gen_codes(tree, max_code, bl_count)
|
||
// ct_data *tree; /* the tree to decorate */
|
||
// int max_code; /* largest code with non zero frequency */
|
||
// ushf *bl_count; /* number of codes at each bit length */
|
||
{
|
||
var next_code = new Array(MAX_BITS+1); /* next code value for each bit length */
|
||
var code = 0; /* running code value */
|
||
var bits; /* bit index */
|
||
var n; /* code index */
|
||
|
||
/* The distribution counts are first used to generate the code values
|
||
* without bit reversal.
|
||
*/
|
||
for (bits = 1; bits <= MAX_BITS; bits++) {
|
||
next_code[bits] = code = (code + bl_count[bits-1]) << 1;
|
||
}
|
||
/* Check that the bit counts in bl_count are consistent. The last code
|
||
* must be all ones.
|
||
*/
|
||
//Assert (code + bl_count[MAX_BITS]-1 == (1<<MAX_BITS)-1,
|
||
// "inconsistent bit counts");
|
||
//Tracev((stderr,"\ngen_codes: max_code %d ", max_code));
|
||
|
||
for (n = 0; n <= max_code; n++) {
|
||
var len = tree[n*2 + 1]/*.Len*/;
|
||
if (len === 0) { continue; }
|
||
/* Now reverse the bits */
|
||
tree[n*2]/*.Code*/ = bi_reverse(next_code[len]++, len);
|
||
|
||
//Tracecv(tree != static_ltree, (stderr,"\nn %3d %c l %2d c %4x (%x) ",
|
||
// n, (isgraph(n) ? n : ' '), len, tree[n].Code, next_code[len]-1));
|
||
}
|
||
}
|
||
|
||
|
||
/* ===========================================================================
|
||
* Initialize the various 'constant' tables.
|
||
*/
|
||
function tr_static_init() {
|
||
var n; /* iterates over tree elements */
|
||
var bits; /* bit counter */
|
||
var length; /* length value */
|
||
var code; /* code value */
|
||
var dist; /* distance index */
|
||
var bl_count = new Array(MAX_BITS+1);
|
||
/* number of codes at each bit length for an optimal tree */
|
||
|
||
// do check in _tr_init()
|
||
//if (static_init_done) return;
|
||
|
||
/* For some embedded targets, global variables are not initialized: */
|
||
/*#ifdef NO_INIT_GLOBAL_POINTERS
|
||
static_l_desc.static_tree = static_ltree;
|
||
static_l_desc.extra_bits = extra_lbits;
|
||
static_d_desc.static_tree = static_dtree;
|
||
static_d_desc.extra_bits = extra_dbits;
|
||
static_bl_desc.extra_bits = extra_blbits;
|
||
#endif*/
|
||
|
||
/* Initialize the mapping length (0..255) -> length code (0..28) */
|
||
length = 0;
|
||
for (code = 0; code < LENGTH_CODES-1; code++) {
|
||
base_length[code] = length;
|
||
for (n = 0; n < (1<<extra_lbits[code]); n++) {
|
||
_length_code[length++] = code;
|
||
}
|
||
}
|
||
//Assert (length == 256, "tr_static_init: length != 256");
|
||
/* Note that the length 255 (match length 258) can be represented
|
||
* in two different ways: code 284 + 5 bits or code 285, so we
|
||
* overwrite length_code[255] to use the best encoding:
|
||
*/
|
||
_length_code[length-1] = code;
|
||
|
||
/* Initialize the mapping dist (0..32K) -> dist code (0..29) */
|
||
dist = 0;
|
||
for (code = 0 ; code < 16; code++) {
|
||
base_dist[code] = dist;
|
||
for (n = 0; n < (1<<extra_dbits[code]); n++) {
|
||
_dist_code[dist++] = code;
|
||
}
|
||
}
|
||
//Assert (dist == 256, "tr_static_init: dist != 256");
|
||
dist >>= 7; /* from now on, all distances are divided by 128 */
|
||
for (; code < D_CODES; code++) {
|
||
base_dist[code] = dist << 7;
|
||
for (n = 0; n < (1<<(extra_dbits[code]-7)); n++) {
|
||
_dist_code[256 + dist++] = code;
|
||
}
|
||
}
|
||
//Assert (dist == 256, "tr_static_init: 256+dist != 512");
|
||
|
||
/* Construct the codes of the static literal tree */
|
||
for (bits = 0; bits <= MAX_BITS; bits++) {
|
||
bl_count[bits] = 0;
|
||
}
|
||
|
||
n = 0;
|
||
while (n <= 143) {
|
||
static_ltree[n*2 + 1]/*.Len*/ = 8;
|
||
n++;
|
||
bl_count[8]++;
|
||
}
|
||
while (n <= 255) {
|
||
static_ltree[n*2 + 1]/*.Len*/ = 9;
|
||
n++;
|
||
bl_count[9]++;
|
||
}
|
||
while (n <= 279) {
|
||
static_ltree[n*2 + 1]/*.Len*/ = 7;
|
||
n++;
|
||
bl_count[7]++;
|
||
}
|
||
while (n <= 287) {
|
||
static_ltree[n*2 + 1]/*.Len*/ = 8;
|
||
n++;
|
||
bl_count[8]++;
|
||
}
|
||
/* Codes 286 and 287 do not exist, but we must include them in the
|
||
* tree construction to get a canonical Huffman tree (longest code
|
||
* all ones)
|
||
*/
|
||
gen_codes(static_ltree, L_CODES+1, bl_count);
|
||
|
||
/* The static distance tree is trivial: */
|
||
for (n = 0; n < D_CODES; n++) {
|
||
static_dtree[n*2 + 1]/*.Len*/ = 5;
|
||
static_dtree[n*2]/*.Code*/ = bi_reverse(n, 5);
|
||
}
|
||
|
||
// Now data ready and we can init static trees
|
||
static_l_desc = new StaticTreeDesc(static_ltree, extra_lbits, LITERALS+1, L_CODES, MAX_BITS);
|
||
static_d_desc = new StaticTreeDesc(static_dtree, extra_dbits, 0, D_CODES, MAX_BITS);
|
||
static_bl_desc =new StaticTreeDesc(new Array(0), extra_blbits, 0, BL_CODES, MAX_BL_BITS);
|
||
|
||
//static_init_done = true;
|
||
}
|
||
|
||
|
||
/* ===========================================================================
|
||
* Initialize a new block.
|
||
*/
|
||
function init_block(s) {
|
||
var n; /* iterates over tree elements */
|
||
|
||
/* Initialize the trees. */
|
||
for (n = 0; n < L_CODES; n++) { s.dyn_ltree[n*2]/*.Freq*/ = 0; }
|
||
for (n = 0; n < D_CODES; n++) { s.dyn_dtree[n*2]/*.Freq*/ = 0; }
|
||
for (n = 0; n < BL_CODES; n++) { s.bl_tree[n*2]/*.Freq*/ = 0; }
|
||
|
||
s.dyn_ltree[END_BLOCK*2]/*.Freq*/ = 1;
|
||
s.opt_len = s.static_len = 0;
|
||
s.last_lit = s.matches = 0;
|
||
}
|
||
|
||
|
||
/* ===========================================================================
|
||
* Flush the bit buffer and align the output on a byte boundary
|
||
*/
|
||
function bi_windup(s)
|
||
{
|
||
if (s.bi_valid > 8) {
|
||
put_short(s, s.bi_buf);
|
||
} else if (s.bi_valid > 0) {
|
||
//put_byte(s, (Byte)s->bi_buf);
|
||
s.pending_buf[s.pending++] = s.bi_buf;
|
||
}
|
||
s.bi_buf = 0;
|
||
s.bi_valid = 0;
|
||
}
|
||
|
||
/* ===========================================================================
|
||
* Copy a stored block, storing first the length and its
|
||
* one's complement if requested.
|
||
*/
|
||
function copy_block(s, buf, len, header)
|
||
//DeflateState *s;
|
||
//charf *buf; /* the input data */
|
||
//unsigned len; /* its length */
|
||
//int header; /* true if block header must be written */
|
||
{
|
||
bi_windup(s); /* align on byte boundary */
|
||
|
||
if (header) {
|
||
put_short(s, len);
|
||
put_short(s, ~len);
|
||
}
|
||
// while (len--) {
|
||
// put_byte(s, *buf++);
|
||
// }
|
||
utils.arraySet(s.pending_buf, s.window, buf, len, s.pending);
|
||
s.pending += len;
|
||
}
|
||
|
||
/* ===========================================================================
|
||
* Compares to subtrees, using the tree depth as tie breaker when
|
||
* the subtrees have equal frequency. This minimizes the worst case length.
|
||
*/
|
||
function smaller(tree, n, m, depth) {
|
||
var _n2 = n*2;
|
||
var _m2 = m*2;
|
||
return (tree[_n2]/*.Freq*/ < tree[_m2]/*.Freq*/ ||
|
||
(tree[_n2]/*.Freq*/ === tree[_m2]/*.Freq*/ && depth[n] <= depth[m]));
|
||
}
|
||
|
||
/* ===========================================================================
|
||
* Restore the heap property by moving down the tree starting at node k,
|
||
* exchanging a node with the smallest of its two sons if necessary, stopping
|
||
* when the heap property is re-established (each father smaller than its
|
||
* two sons).
|
||
*/
|
||
function pqdownheap(s, tree, k)
|
||
// deflate_state *s;
|
||
// ct_data *tree; /* the tree to restore */
|
||
// int k; /* node to move down */
|
||
{
|
||
var v = s.heap[k];
|
||
var j = k << 1; /* left son of k */
|
||
while (j <= s.heap_len) {
|
||
/* Set j to the smallest of the two sons: */
|
||
if (j < s.heap_len &&
|
||
smaller(tree, s.heap[j+1], s.heap[j], s.depth)) {
|
||
j++;
|
||
}
|
||
/* Exit if v is smaller than both sons */
|
||
if (smaller(tree, v, s.heap[j], s.depth)) { break; }
|
||
|
||
/* Exchange v with the smallest son */
|
||
s.heap[k] = s.heap[j];
|
||
k = j;
|
||
|
||
/* And continue down the tree, setting j to the left son of k */
|
||
j <<= 1;
|
||
}
|
||
s.heap[k] = v;
|
||
}
|
||
|
||
|
||
// inlined manually
|
||
// var SMALLEST = 1;
|
||
|
||
/* ===========================================================================
|
||
* Send the block data compressed using the given Huffman trees
|
||
*/
|
||
function compress_block(s, ltree, dtree)
|
||
// deflate_state *s;
|
||
// const ct_data *ltree; /* literal tree */
|
||
// const ct_data *dtree; /* distance tree */
|
||
{
|
||
var dist; /* distance of matched string */
|
||
var lc; /* match length or unmatched char (if dist == 0) */
|
||
var lx = 0; /* running index in l_buf */
|
||
var code; /* the code to send */
|
||
var extra; /* number of extra bits to send */
|
||
|
||
if (s.last_lit !== 0) {
|
||
do {
|
||
dist = (s.pending_buf[s.d_buf + lx*2] << 8) | (s.pending_buf[s.d_buf + lx*2 + 1]);
|
||
lc = s.pending_buf[s.l_buf + lx];
|
||
lx++;
|
||
|
||
if (dist === 0) {
|
||
send_code(s, lc, ltree); /* send a literal byte */
|
||
//Tracecv(isgraph(lc), (stderr," '%c' ", lc));
|
||
} else {
|
||
/* Here, lc is the match length - MIN_MATCH */
|
||
code = _length_code[lc];
|
||
send_code(s, code+LITERALS+1, ltree); /* send the length code */
|
||
extra = extra_lbits[code];
|
||
if (extra !== 0) {
|
||
lc -= base_length[code];
|
||
send_bits(s, lc, extra); /* send the extra length bits */
|
||
}
|
||
dist--; /* dist is now the match distance - 1 */
|
||
code = d_code(dist);
|
||
//Assert (code < D_CODES, "bad d_code");
|
||
|
||
send_code(s, code, dtree); /* send the distance code */
|
||
extra = extra_dbits[code];
|
||
if (extra !== 0) {
|
||
dist -= base_dist[code];
|
||
send_bits(s, dist, extra); /* send the extra distance bits */
|
||
}
|
||
} /* literal or match pair ? */
|
||
|
||
/* Check that the overlay between pending_buf and d_buf+l_buf is ok: */
|
||
//Assert((uInt)(s->pending) < s->lit_bufsize + 2*lx,
|
||
// "pendingBuf overflow");
|
||
|
||
} while (lx < s.last_lit);
|
||
}
|
||
|
||
send_code(s, END_BLOCK, ltree);
|
||
}
|
||
|
||
|
||
/* ===========================================================================
|
||
* Construct one Huffman tree and assigns the code bit strings and lengths.
|
||
* Update the total bit length for the current block.
|
||
* IN assertion: the field freq is set for all tree elements.
|
||
* OUT assertions: the fields len and code are set to the optimal bit length
|
||
* and corresponding code. The length opt_len is updated; static_len is
|
||
* also updated if stree is not null. The field max_code is set.
|
||
*/
|
||
function build_tree(s, desc)
|
||
// deflate_state *s;
|
||
// tree_desc *desc; /* the tree descriptor */
|
||
{
|
||
var tree = desc.dyn_tree;
|
||
var stree = desc.stat_desc.static_tree;
|
||
var has_stree = desc.stat_desc.has_stree;
|
||
var elems = desc.stat_desc.elems;
|
||
var n, m; /* iterate over heap elements */
|
||
var max_code = -1; /* largest code with non zero frequency */
|
||
var node; /* new node being created */
|
||
|
||
/* Construct the initial heap, with least frequent element in
|
||
* heap[SMALLEST]. The sons of heap[n] are heap[2*n] and heap[2*n+1].
|
||
* heap[0] is not used.
|
||
*/
|
||
s.heap_len = 0;
|
||
s.heap_max = HEAP_SIZE;
|
||
|
||
for (n = 0; n < elems; n++) {
|
||
if (tree[n * 2]/*.Freq*/ !== 0) {
|
||
s.heap[++s.heap_len] = max_code = n;
|
||
s.depth[n] = 0;
|
||
|
||
} else {
|
||
tree[n*2 + 1]/*.Len*/ = 0;
|
||
}
|
||
}
|
||
|
||
/* The pkzip format requires that at least one distance code exists,
|
||
* and that at least one bit should be sent even if there is only one
|
||
* possible code. So to avoid special checks later on we force at least
|
||
* two codes of non zero frequency.
|
||
*/
|
||
while (s.heap_len < 2) {
|
||
node = s.heap[++s.heap_len] = (max_code < 2 ? ++max_code : 0);
|
||
tree[node * 2]/*.Freq*/ = 1;
|
||
s.depth[node] = 0;
|
||
s.opt_len--;
|
||
|
||
if (has_stree) {
|
||
s.static_len -= stree[node*2 + 1]/*.Len*/;
|
||
}
|
||
/* node is 0 or 1 so it does not have extra bits */
|
||
}
|
||
desc.max_code = max_code;
|
||
|
||
/* The elements heap[heap_len/2+1 .. heap_len] are leaves of the tree,
|
||
* establish sub-heaps of increasing lengths:
|
||
*/
|
||
for (n = (s.heap_len >> 1/*int /2*/); n >= 1; n--) { pqdownheap(s, tree, n); }
|
||
|
||
/* Construct the Huffman tree by repeatedly combining the least two
|
||
* frequent nodes.
|
||
*/
|
||
node = elems; /* next internal node of the tree */
|
||
do {
|
||
//pqremove(s, tree, n); /* n = node of least frequency */
|
||
/*** pqremove ***/
|
||
n = s.heap[1/*SMALLEST*/];
|
||
s.heap[1/*SMALLEST*/] = s.heap[s.heap_len--];
|
||
pqdownheap(s, tree, 1/*SMALLEST*/);
|
||
/***/
|
||
|
||
m = s.heap[1/*SMALLEST*/]; /* m = node of next least frequency */
|
||
|
||
s.heap[--s.heap_max] = n; /* keep the nodes sorted by frequency */
|
||
s.heap[--s.heap_max] = m;
|
||
|
||
/* Create a new node father of n and m */
|
||
tree[node * 2]/*.Freq*/ = tree[n * 2]/*.Freq*/ + tree[m * 2]/*.Freq*/;
|
||
s.depth[node] = (s.depth[n] >= s.depth[m] ? s.depth[n] : s.depth[m]) + 1;
|
||
tree[n*2 + 1]/*.Dad*/ = tree[m*2 + 1]/*.Dad*/ = node;
|
||
|
||
/* and insert the new node in the heap */
|
||
s.heap[1/*SMALLEST*/] = node++;
|
||
pqdownheap(s, tree, 1/*SMALLEST*/);
|
||
|
||
} while (s.heap_len >= 2);
|
||
|
||
s.heap[--s.heap_max] = s.heap[1/*SMALLEST*/];
|
||
|
||
/* At this point, the fields freq and dad are set. We can now
|
||
* generate the bit lengths.
|
||
*/
|
||
gen_bitlen(s, desc);
|
||
|
||
/* The field len is now set, we can generate the bit codes */
|
||
gen_codes(tree, max_code, s.bl_count);
|
||
}
|
||
|
||
|
||
/* ===========================================================================
|
||
* Scan a literal or distance tree to determine the frequencies of the codes
|
||
* in the bit length tree.
|
||
*/
|
||
function scan_tree(s, tree, max_code)
|
||
// deflate_state *s;
|
||
// ct_data *tree; /* the tree to be scanned */
|
||
// int max_code; /* and its largest code of non zero frequency */
|
||
{
|
||
var n; /* iterates over all tree elements */
|
||
var prevlen = -1; /* last emitted length */
|
||
var curlen; /* length of current code */
|
||
|
||
var nextlen = tree[0*2 + 1]/*.Len*/; /* length of next code */
|
||
|
||
var count = 0; /* repeat count of the current code */
|
||
var max_count = 7; /* max repeat count */
|
||
var min_count = 4; /* min repeat count */
|
||
|
||
if (nextlen === 0) {
|
||
max_count = 138;
|
||
min_count = 3;
|
||
}
|
||
tree[(max_code+1)*2 + 1]/*.Len*/ = 0xffff; /* guard */
|
||
|
||
for (n = 0; n <= max_code; n++) {
|
||
curlen = nextlen;
|
||
nextlen = tree[(n+1)*2 + 1]/*.Len*/;
|
||
|
||
if (++count < max_count && curlen === nextlen) {
|
||
continue;
|
||
|
||
} else if (count < min_count) {
|
||
s.bl_tree[curlen * 2]/*.Freq*/ += count;
|
||
|
||
} else if (curlen !== 0) {
|
||
|
||
if (curlen !== prevlen) { s.bl_tree[curlen * 2]/*.Freq*/++; }
|
||
s.bl_tree[REP_3_6*2]/*.Freq*/++;
|
||
|
||
} else if (count <= 10) {
|
||
s.bl_tree[REPZ_3_10*2]/*.Freq*/++;
|
||
|
||
} else {
|
||
s.bl_tree[REPZ_11_138*2]/*.Freq*/++;
|
||
}
|
||
|
||
count = 0;
|
||
prevlen = curlen;
|
||
|
||
if (nextlen === 0) {
|
||
max_count = 138;
|
||
min_count = 3;
|
||
|
||
} else if (curlen === nextlen) {
|
||
max_count = 6;
|
||
min_count = 3;
|
||
|
||
} else {
|
||
max_count = 7;
|
||
min_count = 4;
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
/* ===========================================================================
|
||
* Send a literal or distance tree in compressed form, using the codes in
|
||
* bl_tree.
|
||
*/
|
||
function send_tree(s, tree, max_code)
|
||
// deflate_state *s;
|
||
// ct_data *tree; /* the tree to be scanned */
|
||
// int max_code; /* and its largest code of non zero frequency */
|
||
{
|
||
var n; /* iterates over all tree elements */
|
||
var prevlen = -1; /* last emitted length */
|
||
var curlen; /* length of current code */
|
||
|
||
var nextlen = tree[0*2 + 1]/*.Len*/; /* length of next code */
|
||
|
||
var count = 0; /* repeat count of the current code */
|
||
var max_count = 7; /* max repeat count */
|
||
var min_count = 4; /* min repeat count */
|
||
|
||
/* tree[max_code+1].Len = -1; */ /* guard already set */
|
||
if (nextlen === 0) {
|
||
max_count = 138;
|
||
min_count = 3;
|
||
}
|
||
|
||
for (n = 0; n <= max_code; n++) {
|
||
curlen = nextlen;
|
||
nextlen = tree[(n+1)*2 + 1]/*.Len*/;
|
||
|
||
if (++count < max_count && curlen === nextlen) {
|
||
continue;
|
||
|
||
} else if (count < min_count) {
|
||
do { send_code(s, curlen, s.bl_tree); } while (--count !== 0);
|
||
|
||
} else if (curlen !== 0) {
|
||
if (curlen !== prevlen) {
|
||
send_code(s, curlen, s.bl_tree);
|
||
count--;
|
||
}
|
||
//Assert(count >= 3 && count <= 6, " 3_6?");
|
||
send_code(s, REP_3_6, s.bl_tree);
|
||
send_bits(s, count-3, 2);
|
||
|
||
} else if (count <= 10) {
|
||
send_code(s, REPZ_3_10, s.bl_tree);
|
||
send_bits(s, count-3, 3);
|
||
|
||
} else {
|
||
send_code(s, REPZ_11_138, s.bl_tree);
|
||
send_bits(s, count-11, 7);
|
||
}
|
||
|
||
count = 0;
|
||
prevlen = curlen;
|
||
if (nextlen === 0) {
|
||
max_count = 138;
|
||
min_count = 3;
|
||
|
||
} else if (curlen === nextlen) {
|
||
max_count = 6;
|
||
min_count = 3;
|
||
|
||
} else {
|
||
max_count = 7;
|
||
min_count = 4;
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
/* ===========================================================================
|
||
* Construct the Huffman tree for the bit lengths and return the index in
|
||
* bl_order of the last bit length code to send.
|
||
*/
|
||
function build_bl_tree(s) {
|
||
var max_blindex; /* index of last bit length code of non zero freq */
|
||
|
||
/* Determine the bit length frequencies for literal and distance trees */
|
||
scan_tree(s, s.dyn_ltree, s.l_desc.max_code);
|
||
scan_tree(s, s.dyn_dtree, s.d_desc.max_code);
|
||
|
||
/* Build the bit length tree: */
|
||
build_tree(s, s.bl_desc);
|
||
/* opt_len now includes the length of the tree representations, except
|
||
* the lengths of the bit lengths codes and the 5+5+4 bits for the counts.
|
||
*/
|
||
|
||
/* Determine the number of bit length codes to send. The pkzip format
|
||
* requires that at least 4 bit length codes be sent. (appnote.txt says
|
||
* 3 but the actual value used is 4.)
|
||
*/
|
||
for (max_blindex = BL_CODES-1; max_blindex >= 3; max_blindex--) {
|
||
if (s.bl_tree[bl_order[max_blindex]*2 + 1]/*.Len*/ !== 0) {
|
||
break;
|
||
}
|
||
}
|
||
/* Update opt_len to include the bit length tree and counts */
|
||
s.opt_len += 3*(max_blindex+1) + 5+5+4;
|
||
//Tracev((stderr, "\ndyn trees: dyn %ld, stat %ld",
|
||
// s->opt_len, s->static_len));
|
||
|
||
return max_blindex;
|
||
}
|
||
|
||
|
||
/* ===========================================================================
|
||
* Send the header for a block using dynamic Huffman trees: the counts, the
|
||
* lengths of the bit length codes, the literal tree and the distance tree.
|
||
* IN assertion: lcodes >= 257, dcodes >= 1, blcodes >= 4.
|
||
*/
|
||
function send_all_trees(s, lcodes, dcodes, blcodes)
|
||
// deflate_state *s;
|
||
// int lcodes, dcodes, blcodes; /* number of codes for each tree */
|
||
{
|
||
var rank; /* index in bl_order */
|
||
|
||
//Assert (lcodes >= 257 && dcodes >= 1 && blcodes >= 4, "not enough codes");
|
||
//Assert (lcodes <= L_CODES && dcodes <= D_CODES && blcodes <= BL_CODES,
|
||
// "too many codes");
|
||
//Tracev((stderr, "\nbl counts: "));
|
||
send_bits(s, lcodes-257, 5); /* not +255 as stated in appnote.txt */
|
||
send_bits(s, dcodes-1, 5);
|
||
send_bits(s, blcodes-4, 4); /* not -3 as stated in appnote.txt */
|
||
for (rank = 0; rank < blcodes; rank++) {
|
||
//Tracev((stderr, "\nbl code %2d ", bl_order[rank]));
|
||
send_bits(s, s.bl_tree[bl_order[rank]*2 + 1]/*.Len*/, 3);
|
||
}
|
||
//Tracev((stderr, "\nbl tree: sent %ld", s->bits_sent));
|
||
|
||
send_tree(s, s.dyn_ltree, lcodes-1); /* literal tree */
|
||
//Tracev((stderr, "\nlit tree: sent %ld", s->bits_sent));
|
||
|
||
send_tree(s, s.dyn_dtree, dcodes-1); /* distance tree */
|
||
//Tracev((stderr, "\ndist tree: sent %ld", s->bits_sent));
|
||
}
|
||
|
||
|
||
/* ===========================================================================
|
||
* Check if the data type is TEXT or BINARY, using the following algorithm:
|
||
* - TEXT if the two conditions below are satisfied:
|
||
* a) There are no non-portable control characters belonging to the
|
||
* "black list" (0..6, 14..25, 28..31).
|
||
* b) There is at least one printable character belonging to the
|
||
* "white list" (9 {TAB}, 10 {LF}, 13 {CR}, 32..255).
|
||
* - BINARY otherwise.
|
||
* - The following partially-portable control characters form a
|
||
* "gray list" that is ignored in this detection algorithm:
|
||
* (7 {BEL}, 8 {BS}, 11 {VT}, 12 {FF}, 26 {SUB}, 27 {ESC}).
|
||
* IN assertion: the fields Freq of dyn_ltree are set.
|
||
*/
|
||
function detect_data_type(s) {
|
||
/* black_mask is the bit mask of black-listed bytes
|
||
* set bits 0..6, 14..25, and 28..31
|
||
* 0xf3ffc07f = binary 11110011111111111100000001111111
|
||
*/
|
||
var black_mask = 0xf3ffc07f;
|
||
var n;
|
||
|
||
/* Check for non-textual ("black-listed") bytes. */
|
||
for (n = 0; n <= 31; n++, black_mask >>>= 1) {
|
||
if ((black_mask & 1) && (s.dyn_ltree[n*2]/*.Freq*/ !== 0)) {
|
||
return Z_BINARY;
|
||
}
|
||
}
|
||
|
||
/* Check for textual ("white-listed") bytes. */
|
||
if (s.dyn_ltree[9 * 2]/*.Freq*/ !== 0 || s.dyn_ltree[10 * 2]/*.Freq*/ !== 0 ||
|
||
s.dyn_ltree[13 * 2]/*.Freq*/ !== 0) {
|
||
return Z_TEXT;
|
||
}
|
||
for (n = 32; n < LITERALS; n++) {
|
||
if (s.dyn_ltree[n * 2]/*.Freq*/ !== 0) {
|
||
return Z_TEXT;
|
||
}
|
||
}
|
||
|
||
/* There are no "black-listed" or "white-listed" bytes:
|
||
* this stream either is empty or has tolerated ("gray-listed") bytes only.
|
||
*/
|
||
return Z_BINARY;
|
||
}
|
||
|
||
|
||
var static_init_done = false;
|
||
|
||
/* ===========================================================================
|
||
* Initialize the tree data structures for a new zlib stream.
|
||
*/
|
||
function _tr_init(s)
|
||
{
|
||
|
||
if (!static_init_done) {
|
||
tr_static_init();
|
||
static_init_done = true;
|
||
}
|
||
|
||
s.l_desc = new TreeDesc(s.dyn_ltree, static_l_desc);
|
||
s.d_desc = new TreeDesc(s.dyn_dtree, static_d_desc);
|
||
s.bl_desc = new TreeDesc(s.bl_tree, static_bl_desc);
|
||
|
||
s.bi_buf = 0;
|
||
s.bi_valid = 0;
|
||
|
||
/* Initialize the first block of the first file: */
|
||
init_block(s);
|
||
}
|
||
|
||
|
||
/* ===========================================================================
|
||
* Send a stored block
|
||
*/
|
||
function _tr_stored_block(s, buf, stored_len, last)
|
||
//DeflateState *s;
|
||
//charf *buf; /* input block */
|
||
//ulg stored_len; /* length of input block */
|
||
//int last; /* one if this is the last block for a file */
|
||
{
|
||
send_bits(s, (STORED_BLOCK<<1)+(last ? 1 : 0), 3); /* send block type */
|
||
copy_block(s, buf, stored_len, true); /* with header */
|
||
}
|
||
|
||
|
||
/* ===========================================================================
|
||
* Send one empty static block to give enough lookahead for inflate.
|
||
* This takes 10 bits, of which 7 may remain in the bit buffer.
|
||
*/
|
||
function _tr_align(s) {
|
||
send_bits(s, STATIC_TREES<<1, 3);
|
||
send_code(s, END_BLOCK, static_ltree);
|
||
bi_flush(s);
|
||
}
|
||
|
||
|
||
/* ===========================================================================
|
||
* Determine the best encoding for the current block: dynamic trees, static
|
||
* trees or store, and output the encoded block to the zip file.
|
||
*/
|
||
function _tr_flush_block(s, buf, stored_len, last)
|
||
//DeflateState *s;
|
||
//charf *buf; /* input block, or NULL if too old */
|
||
//ulg stored_len; /* length of input block */
|
||
//int last; /* one if this is the last block for a file */
|
||
{
|
||
var opt_lenb, static_lenb; /* opt_len and static_len in bytes */
|
||
var max_blindex = 0; /* index of last bit length code of non zero freq */
|
||
|
||
/* Build the Huffman trees unless a stored block is forced */
|
||
if (s.level > 0) {
|
||
|
||
/* Check if the file is binary or text */
|
||
if (s.strm.data_type === Z_UNKNOWN) {
|
||
s.strm.data_type = detect_data_type(s);
|
||
}
|
||
|
||
/* Construct the literal and distance trees */
|
||
build_tree(s, s.l_desc);
|
||
// Tracev((stderr, "\nlit data: dyn %ld, stat %ld", s->opt_len,
|
||
// s->static_len));
|
||
|
||
build_tree(s, s.d_desc);
|
||
// Tracev((stderr, "\ndist data: dyn %ld, stat %ld", s->opt_len,
|
||
// s->static_len));
|
||
/* At this point, opt_len and static_len are the total bit lengths of
|
||
* the compressed block data, excluding the tree representations.
|
||
*/
|
||
|
||
/* Build the bit length tree for the above two trees, and get the index
|
||
* in bl_order of the last bit length code to send.
|
||
*/
|
||
max_blindex = build_bl_tree(s);
|
||
|
||
/* Determine the best encoding. Compute the block lengths in bytes. */
|
||
opt_lenb = (s.opt_len+3+7) >>> 3;
|
||
static_lenb = (s.static_len+3+7) >>> 3;
|
||
|
||
// Tracev((stderr, "\nopt %lu(%lu) stat %lu(%lu) stored %lu lit %u ",
|
||
// opt_lenb, s->opt_len, static_lenb, s->static_len, stored_len,
|
||
// s->last_lit));
|
||
|
||
if (static_lenb <= opt_lenb) { opt_lenb = static_lenb; }
|
||
|
||
} else {
|
||
// Assert(buf != (char*)0, "lost buf");
|
||
opt_lenb = static_lenb = stored_len + 5; /* force a stored block */
|
||
}
|
||
|
||
if ((stored_len+4 <= opt_lenb) && (buf !== -1)) {
|
||
/* 4: two words for the lengths */
|
||
|
||
/* The test buf != NULL is only necessary if LIT_BUFSIZE > WSIZE.
|
||
* Otherwise we can't have processed more than WSIZE input bytes since
|
||
* the last block flush, because compression would have been
|
||
* successful. If LIT_BUFSIZE <= WSIZE, it is never too late to
|
||
* transform a block into a stored block.
|
||
*/
|
||
_tr_stored_block(s, buf, stored_len, last);
|
||
|
||
} else if (s.strategy === Z_FIXED || static_lenb === opt_lenb) {
|
||
|
||
send_bits(s, (STATIC_TREES<<1) + (last ? 1 : 0), 3);
|
||
compress_block(s, static_ltree, static_dtree);
|
||
|
||
} else {
|
||
send_bits(s, (DYN_TREES<<1) + (last ? 1 : 0), 3);
|
||
send_all_trees(s, s.l_desc.max_code+1, s.d_desc.max_code+1, max_blindex+1);
|
||
compress_block(s, s.dyn_ltree, s.dyn_dtree);
|
||
}
|
||
// Assert (s->compressed_len == s->bits_sent, "bad compressed size");
|
||
/* The above check is made mod 2^32, for files larger than 512 MB
|
||
* and uLong implemented on 32 bits.
|
||
*/
|
||
init_block(s);
|
||
|
||
if (last) {
|
||
bi_windup(s);
|
||
}
|
||
// Tracev((stderr,"\ncomprlen %lu(%lu) ", s->compressed_len>>3,
|
||
// s->compressed_len-7*last));
|
||
}
|
||
|
||
/* ===========================================================================
|
||
* Save the match info and tally the frequency counts. Return true if
|
||
* the current block must be flushed.
|
||
*/
|
||
function _tr_tally(s, dist, lc)
|
||
// deflate_state *s;
|
||
// unsigned dist; /* distance of matched string */
|
||
// unsigned lc; /* match length-MIN_MATCH or unmatched char (if dist==0) */
|
||
{
|
||
//var out_length, in_length, dcode;
|
||
|
||
s.pending_buf[s.d_buf + s.last_lit * 2] = (dist >>> 8) & 0xff;
|
||
s.pending_buf[s.d_buf + s.last_lit * 2 + 1] = dist & 0xff;
|
||
|
||
s.pending_buf[s.l_buf + s.last_lit] = lc & 0xff;
|
||
s.last_lit++;
|
||
|
||
if (dist === 0) {
|
||
/* lc is the unmatched char */
|
||
s.dyn_ltree[lc*2]/*.Freq*/++;
|
||
} else {
|
||
s.matches++;
|
||
/* Here, lc is the match length - MIN_MATCH */
|
||
dist--; /* dist = match distance - 1 */
|
||
//Assert((ush)dist < (ush)MAX_DIST(s) &&
|
||
// (ush)lc <= (ush)(MAX_MATCH-MIN_MATCH) &&
|
||
// (ush)d_code(dist) < (ush)D_CODES, "_tr_tally: bad match");
|
||
|
||
s.dyn_ltree[(_length_code[lc]+LITERALS+1) * 2]/*.Freq*/++;
|
||
s.dyn_dtree[d_code(dist) * 2]/*.Freq*/++;
|
||
}
|
||
|
||
// (!) This block is disabled in zlib defailts,
|
||
// don't enable it for binary compatibility
|
||
|
||
//#ifdef TRUNCATE_BLOCK
|
||
// /* Try to guess if it is profitable to stop the current block here */
|
||
// if ((s.last_lit & 0x1fff) === 0 && s.level > 2) {
|
||
// /* Compute an upper bound for the compressed length */
|
||
// out_length = s.last_lit*8;
|
||
// in_length = s.strstart - s.block_start;
|
||
//
|
||
// for (dcode = 0; dcode < D_CODES; dcode++) {
|
||
// out_length += s.dyn_dtree[dcode*2]/*.Freq*/ * (5 + extra_dbits[dcode]);
|
||
// }
|
||
// out_length >>>= 3;
|
||
// //Tracev((stderr,"\nlast_lit %u, in %ld, out ~%ld(%ld%%) ",
|
||
// // s->last_lit, in_length, out_length,
|
||
// // 100L - out_length*100L/in_length));
|
||
// if (s.matches < (s.last_lit>>1)/*int /2*/ && out_length < (in_length>>1)/*int /2*/) {
|
||
// return true;
|
||
// }
|
||
// }
|
||
//#endif
|
||
|
||
return (s.last_lit === s.lit_bufsize-1);
|
||
/* We avoid equality with lit_bufsize because of wraparound at 64K
|
||
* on 16 bit machines and because stored blocks are restricted to
|
||
* 64K-1 bytes.
|
||
*/
|
||
}
|
||
|
||
exports._tr_init = _tr_init;
|
||
exports._tr_stored_block = _tr_stored_block;
|
||
exports._tr_flush_block = _tr_flush_block;
|
||
exports._tr_tally = _tr_tally;
|
||
exports._tr_align = _tr_align;
|
||
|
||
},{"../utils/common":23}],33:[function(require,module,exports){
|
||
'use strict';
|
||
|
||
|
||
function ZStream() {
|
||
/* next input byte */
|
||
this.input = null; // JS specific, because we have no pointers
|
||
this.next_in = 0;
|
||
/* number of bytes available at input */
|
||
this.avail_in = 0;
|
||
/* total number of input bytes read so far */
|
||
this.total_in = 0;
|
||
/* next output byte should be put there */
|
||
this.output = null; // JS specific, because we have no pointers
|
||
this.next_out = 0;
|
||
/* remaining free space at output */
|
||
this.avail_out = 0;
|
||
/* total number of bytes output so far */
|
||
this.total_out = 0;
|
||
/* last error message, NULL if no error */
|
||
this.msg = ''/*Z_NULL*/;
|
||
/* not visible by applications */
|
||
this.state = null;
|
||
/* best guess about the data type: binary or text */
|
||
this.data_type = 2/*Z_UNKNOWN*/;
|
||
/* adler32 value of the uncompressed data */
|
||
this.adler = 0;
|
||
}
|
||
|
||
module.exports = ZStream;
|
||
|
||
},{}],34:[function(require,module,exports){
|
||
(function (process,Buffer){
|
||
var msg = require('pako/lib/zlib/messages');
|
||
var zstream = require('pako/lib/zlib/zstream');
|
||
var zlib_deflate = require('pako/lib/zlib/deflate.js');
|
||
var zlib_inflate = require('pako/lib/zlib/inflate.js');
|
||
var constants = require('pako/lib/zlib/constants');
|
||
|
||
for (var key in constants) {
|
||
exports[key] = constants[key];
|
||
}
|
||
|
||
// zlib modes
|
||
exports.NONE = 0;
|
||
exports.DEFLATE = 1;
|
||
exports.INFLATE = 2;
|
||
exports.GZIP = 3;
|
||
exports.GUNZIP = 4;
|
||
exports.DEFLATERAW = 5;
|
||
exports.INFLATERAW = 6;
|
||
exports.UNZIP = 7;
|
||
|
||
/**
|
||
* Emulate Node's zlib C++ layer for use by the JS layer in index.js
|
||
*/
|
||
function Zlib(mode) {
|
||
if (mode < exports.DEFLATE || mode > exports.UNZIP)
|
||
throw new TypeError("Bad argument");
|
||
|
||
this.mode = mode;
|
||
this.init_done = false;
|
||
this.write_in_progress = false;
|
||
this.pending_close = false;
|
||
this.windowBits = 0;
|
||
this.level = 0;
|
||
this.memLevel = 0;
|
||
this.strategy = 0;
|
||
this.dictionary = null;
|
||
}
|
||
|
||
Zlib.prototype.init = function(windowBits, level, memLevel, strategy, dictionary) {
|
||
this.windowBits = windowBits;
|
||
this.level = level;
|
||
this.memLevel = memLevel;
|
||
this.strategy = strategy;
|
||
// dictionary not supported.
|
||
|
||
if (this.mode === exports.GZIP || this.mode === exports.GUNZIP)
|
||
this.windowBits += 16;
|
||
|
||
if (this.mode === exports.UNZIP)
|
||
this.windowBits += 32;
|
||
|
||
if (this.mode === exports.DEFLATERAW || this.mode === exports.INFLATERAW)
|
||
this.windowBits = -this.windowBits;
|
||
|
||
this.strm = new zstream();
|
||
|
||
switch (this.mode) {
|
||
case exports.DEFLATE:
|
||
case exports.GZIP:
|
||
case exports.DEFLATERAW:
|
||
var status = zlib_deflate.deflateInit2(
|
||
this.strm,
|
||
this.level,
|
||
exports.Z_DEFLATED,
|
||
this.windowBits,
|
||
this.memLevel,
|
||
this.strategy
|
||
);
|
||
break;
|
||
case exports.INFLATE:
|
||
case exports.GUNZIP:
|
||
case exports.INFLATERAW:
|
||
case exports.UNZIP:
|
||
var status = zlib_inflate.inflateInit2(
|
||
this.strm,
|
||
this.windowBits
|
||
);
|
||
break;
|
||
default:
|
||
throw new Error("Unknown mode " + this.mode);
|
||
}
|
||
|
||
if (status !== exports.Z_OK) {
|
||
this._error(status);
|
||
return;
|
||
}
|
||
|
||
this.write_in_progress = false;
|
||
this.init_done = true;
|
||
};
|
||
|
||
Zlib.prototype.params = function() {
|
||
throw new Error("deflateParams Not supported");
|
||
};
|
||
|
||
Zlib.prototype._writeCheck = function() {
|
||
if (!this.init_done)
|
||
throw new Error("write before init");
|
||
|
||
if (this.mode === exports.NONE)
|
||
throw new Error("already finalized");
|
||
|
||
if (this.write_in_progress)
|
||
throw new Error("write already in progress");
|
||
|
||
if (this.pending_close)
|
||
throw new Error("close is pending");
|
||
};
|
||
|
||
Zlib.prototype.write = function(flush, input, in_off, in_len, out, out_off, out_len) {
|
||
this._writeCheck();
|
||
this.write_in_progress = true;
|
||
|
||
var self = this;
|
||
process.nextTick(function() {
|
||
self.write_in_progress = false;
|
||
var res = self._write(flush, input, in_off, in_len, out, out_off, out_len);
|
||
self.callback(res[0], res[1]);
|
||
|
||
if (self.pending_close)
|
||
self.close();
|
||
});
|
||
|
||
return this;
|
||
};
|
||
|
||
// set method for Node buffers, used by pako
|
||
function bufferSet(data, offset) {
|
||
for (var i = 0; i < data.length; i++) {
|
||
this[offset + i] = data[i];
|
||
}
|
||
}
|
||
|
||
Zlib.prototype.writeSync = function(flush, input, in_off, in_len, out, out_off, out_len) {
|
||
this._writeCheck();
|
||
return this._write(flush, input, in_off, in_len, out, out_off, out_len);
|
||
};
|
||
|
||
Zlib.prototype._write = function(flush, input, in_off, in_len, out, out_off, out_len) {
|
||
this.write_in_progress = true;
|
||
|
||
if (flush !== exports.Z_NO_FLUSH &&
|
||
flush !== exports.Z_PARTIAL_FLUSH &&
|
||
flush !== exports.Z_SYNC_FLUSH &&
|
||
flush !== exports.Z_FULL_FLUSH &&
|
||
flush !== exports.Z_FINISH &&
|
||
flush !== exports.Z_BLOCK) {
|
||
throw new Error("Invalid flush value");
|
||
}
|
||
|
||
if (input == null) {
|
||
input = new Buffer(0);
|
||
in_len = 0;
|
||
in_off = 0;
|
||
}
|
||
|
||
if (out._set)
|
||
out.set = out._set;
|
||
else
|
||
out.set = bufferSet;
|
||
|
||
var strm = this.strm;
|
||
strm.avail_in = in_len;
|
||
strm.input = input;
|
||
strm.next_in = in_off;
|
||
strm.avail_out = out_len;
|
||
strm.output = out;
|
||
strm.next_out = out_off;
|
||
|
||
switch (this.mode) {
|
||
case exports.DEFLATE:
|
||
case exports.GZIP:
|
||
case exports.DEFLATERAW:
|
||
var status = zlib_deflate.deflate(strm, flush);
|
||
break;
|
||
case exports.UNZIP:
|
||
case exports.INFLATE:
|
||
case exports.GUNZIP:
|
||
case exports.INFLATERAW:
|
||
var status = zlib_inflate.inflate(strm, flush);
|
||
break;
|
||
default:
|
||
throw new Error("Unknown mode " + this.mode);
|
||
}
|
||
|
||
if (status !== exports.Z_STREAM_END && status !== exports.Z_OK) {
|
||
this._error(status);
|
||
}
|
||
|
||
this.write_in_progress = false;
|
||
return [strm.avail_in, strm.avail_out];
|
||
};
|
||
|
||
Zlib.prototype.close = function() {
|
||
if (this.write_in_progress) {
|
||
this.pending_close = true;
|
||
return;
|
||
}
|
||
|
||
this.pending_close = false;
|
||
|
||
if (this.mode === exports.DEFLATE || this.mode === exports.GZIP || this.mode === exports.DEFLATERAW) {
|
||
zlib_deflate.deflateEnd(this.strm);
|
||
} else {
|
||
zlib_inflate.inflateEnd(this.strm);
|
||
}
|
||
|
||
this.mode = exports.NONE;
|
||
};
|
||
|
||
Zlib.prototype.reset = function() {
|
||
switch (this.mode) {
|
||
case exports.DEFLATE:
|
||
case exports.DEFLATERAW:
|
||
var status = zlib_deflate.deflateReset(this.strm);
|
||
break;
|
||
case exports.INFLATE:
|
||
case exports.INFLATERAW:
|
||
var status = zlib_inflate.inflateReset(this.strm);
|
||
break;
|
||
}
|
||
|
||
if (status !== exports.Z_OK) {
|
||
this._error(status);
|
||
}
|
||
};
|
||
|
||
Zlib.prototype._error = function(status) {
|
||
this.onerror(msg[status] + ': ' + this.strm.msg, status);
|
||
|
||
this.write_in_progress = false;
|
||
if (this.pending_close)
|
||
this.close();
|
||
};
|
||
|
||
exports.Zlib = Zlib;
|
||
|
||
}).call(this,require('_process'),require("buffer").Buffer)
|
||
},{"_process":44,"buffer":36,"pako/lib/zlib/constants":25,"pako/lib/zlib/deflate.js":27,"pako/lib/zlib/inflate.js":29,"pako/lib/zlib/messages":31,"pako/lib/zlib/zstream":33}],35:[function(require,module,exports){
|
||
(function (process,Buffer){
|
||
// Copyright Joyent, Inc. and other Node contributors.
|
||
//
|
||
// Permission is hereby granted, free of charge, to any person obtaining a
|
||
// copy of this software and associated documentation files (the
|
||
// "Software"), to deal in the Software without restriction, including
|
||
// without limitation the rights to use, copy, modify, merge, publish,
|
||
// distribute, sublicense, and/or sell copies of the Software, and to permit
|
||
// persons to whom the Software is furnished to do so, subject to the
|
||
// following conditions:
|
||
//
|
||
// The above copyright notice and this permission notice shall be included
|
||
// in all copies or substantial portions of the Software.
|
||
//
|
||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
|
||
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
||
// USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||
|
||
var Transform = require('_stream_transform');
|
||
|
||
var binding = require('./binding');
|
||
var util = require('util');
|
||
var assert = require('assert').ok;
|
||
|
||
// zlib doesn't provide these, so kludge them in following the same
|
||
// const naming scheme zlib uses.
|
||
binding.Z_MIN_WINDOWBITS = 8;
|
||
binding.Z_MAX_WINDOWBITS = 15;
|
||
binding.Z_DEFAULT_WINDOWBITS = 15;
|
||
|
||
// fewer than 64 bytes per chunk is stupid.
|
||
// technically it could work with as few as 8, but even 64 bytes
|
||
// is absurdly low. Usually a MB or more is best.
|
||
binding.Z_MIN_CHUNK = 64;
|
||
binding.Z_MAX_CHUNK = Infinity;
|
||
binding.Z_DEFAULT_CHUNK = (16 * 1024);
|
||
|
||
binding.Z_MIN_MEMLEVEL = 1;
|
||
binding.Z_MAX_MEMLEVEL = 9;
|
||
binding.Z_DEFAULT_MEMLEVEL = 8;
|
||
|
||
binding.Z_MIN_LEVEL = -1;
|
||
binding.Z_MAX_LEVEL = 9;
|
||
binding.Z_DEFAULT_LEVEL = binding.Z_DEFAULT_COMPRESSION;
|
||
|
||
// expose all the zlib constants
|
||
Object.keys(binding).forEach(function(k) {
|
||
if (k.match(/^Z/)) exports[k] = binding[k];
|
||
});
|
||
|
||
// translation table for return codes.
|
||
exports.codes = {
|
||
Z_OK: binding.Z_OK,
|
||
Z_STREAM_END: binding.Z_STREAM_END,
|
||
Z_NEED_DICT: binding.Z_NEED_DICT,
|
||
Z_ERRNO: binding.Z_ERRNO,
|
||
Z_STREAM_ERROR: binding.Z_STREAM_ERROR,
|
||
Z_DATA_ERROR: binding.Z_DATA_ERROR,
|
||
Z_MEM_ERROR: binding.Z_MEM_ERROR,
|
||
Z_BUF_ERROR: binding.Z_BUF_ERROR,
|
||
Z_VERSION_ERROR: binding.Z_VERSION_ERROR
|
||
};
|
||
|
||
Object.keys(exports.codes).forEach(function(k) {
|
||
exports.codes[exports.codes[k]] = k;
|
||
});
|
||
|
||
exports.Deflate = Deflate;
|
||
exports.Inflate = Inflate;
|
||
exports.Gzip = Gzip;
|
||
exports.Gunzip = Gunzip;
|
||
exports.DeflateRaw = DeflateRaw;
|
||
exports.InflateRaw = InflateRaw;
|
||
exports.Unzip = Unzip;
|
||
|
||
exports.createDeflate = function(o) {
|
||
return new Deflate(o);
|
||
};
|
||
|
||
exports.createInflate = function(o) {
|
||
return new Inflate(o);
|
||
};
|
||
|
||
exports.createDeflateRaw = function(o) {
|
||
return new DeflateRaw(o);
|
||
};
|
||
|
||
exports.createInflateRaw = function(o) {
|
||
return new InflateRaw(o);
|
||
};
|
||
|
||
exports.createGzip = function(o) {
|
||
return new Gzip(o);
|
||
};
|
||
|
||
exports.createGunzip = function(o) {
|
||
return new Gunzip(o);
|
||
};
|
||
|
||
exports.createUnzip = function(o) {
|
||
return new Unzip(o);
|
||
};
|
||
|
||
|
||
// Convenience methods.
|
||
// compress/decompress a string or buffer in one step.
|
||
exports.deflate = function(buffer, opts, callback) {
|
||
if (typeof opts === 'function') {
|
||
callback = opts;
|
||
opts = {};
|
||
}
|
||
return zlibBuffer(new Deflate(opts), buffer, callback);
|
||
};
|
||
|
||
exports.deflateSync = function(buffer, opts) {
|
||
return zlibBufferSync(new Deflate(opts), buffer);
|
||
};
|
||
|
||
exports.gzip = function(buffer, opts, callback) {
|
||
if (typeof opts === 'function') {
|
||
callback = opts;
|
||
opts = {};
|
||
}
|
||
return zlibBuffer(new Gzip(opts), buffer, callback);
|
||
};
|
||
|
||
exports.gzipSync = function(buffer, opts) {
|
||
return zlibBufferSync(new Gzip(opts), buffer);
|
||
};
|
||
|
||
exports.deflateRaw = function(buffer, opts, callback) {
|
||
if (typeof opts === 'function') {
|
||
callback = opts;
|
||
opts = {};
|
||
}
|
||
return zlibBuffer(new DeflateRaw(opts), buffer, callback);
|
||
};
|
||
|
||
exports.deflateRawSync = function(buffer, opts) {
|
||
return zlibBufferSync(new DeflateRaw(opts), buffer);
|
||
};
|
||
|
||
exports.unzip = function(buffer, opts, callback) {
|
||
if (typeof opts === 'function') {
|
||
callback = opts;
|
||
opts = {};
|
||
}
|
||
return zlibBuffer(new Unzip(opts), buffer, callback);
|
||
};
|
||
|
||
exports.unzipSync = function(buffer, opts) {
|
||
return zlibBufferSync(new Unzip(opts), buffer);
|
||
};
|
||
|
||
exports.inflate = function(buffer, opts, callback) {
|
||
if (typeof opts === 'function') {
|
||
callback = opts;
|
||
opts = {};
|
||
}
|
||
return zlibBuffer(new Inflate(opts), buffer, callback);
|
||
};
|
||
|
||
exports.inflateSync = function(buffer, opts) {
|
||
return zlibBufferSync(new Inflate(opts), buffer);
|
||
};
|
||
|
||
exports.gunzip = function(buffer, opts, callback) {
|
||
if (typeof opts === 'function') {
|
||
callback = opts;
|
||
opts = {};
|
||
}
|
||
return zlibBuffer(new Gunzip(opts), buffer, callback);
|
||
};
|
||
|
||
exports.gunzipSync = function(buffer, opts) {
|
||
return zlibBufferSync(new Gunzip(opts), buffer);
|
||
};
|
||
|
||
exports.inflateRaw = function(buffer, opts, callback) {
|
||
if (typeof opts === 'function') {
|
||
callback = opts;
|
||
opts = {};
|
||
}
|
||
return zlibBuffer(new InflateRaw(opts), buffer, callback);
|
||
};
|
||
|
||
exports.inflateRawSync = function(buffer, opts) {
|
||
return zlibBufferSync(new InflateRaw(opts), buffer);
|
||
};
|
||
|
||
function zlibBuffer(engine, buffer, callback) {
|
||
var buffers = [];
|
||
var nread = 0;
|
||
|
||
engine.on('error', onError);
|
||
engine.on('end', onEnd);
|
||
|
||
engine.end(buffer);
|
||
flow();
|
||
|
||
function flow() {
|
||
var chunk;
|
||
while (null !== (chunk = engine.read())) {
|
||
buffers.push(chunk);
|
||
nread += chunk.length;
|
||
}
|
||
engine.once('readable', flow);
|
||
}
|
||
|
||
function onError(err) {
|
||
engine.removeListener('end', onEnd);
|
||
engine.removeListener('readable', flow);
|
||
callback(err);
|
||
}
|
||
|
||
function onEnd() {
|
||
var buf = Buffer.concat(buffers, nread);
|
||
buffers = [];
|
||
callback(null, buf);
|
||
engine.close();
|
||
}
|
||
}
|
||
|
||
function zlibBufferSync(engine, buffer) {
|
||
if (typeof buffer === 'string')
|
||
buffer = new Buffer(buffer);
|
||
if (!Buffer.isBuffer(buffer))
|
||
throw new TypeError('Not a string or buffer');
|
||
|
||
var flushFlag = binding.Z_FINISH;
|
||
|
||
return engine._processChunk(buffer, flushFlag);
|
||
}
|
||
|
||
// generic zlib
|
||
// minimal 2-byte header
|
||
function Deflate(opts) {
|
||
if (!(this instanceof Deflate)) return new Deflate(opts);
|
||
Zlib.call(this, opts, binding.DEFLATE);
|
||
}
|
||
|
||
function Inflate(opts) {
|
||
if (!(this instanceof Inflate)) return new Inflate(opts);
|
||
Zlib.call(this, opts, binding.INFLATE);
|
||
}
|
||
|
||
|
||
|
||
// gzip - bigger header, same deflate compression
|
||
function Gzip(opts) {
|
||
if (!(this instanceof Gzip)) return new Gzip(opts);
|
||
Zlib.call(this, opts, binding.GZIP);
|
||
}
|
||
|
||
function Gunzip(opts) {
|
||
if (!(this instanceof Gunzip)) return new Gunzip(opts);
|
||
Zlib.call(this, opts, binding.GUNZIP);
|
||
}
|
||
|
||
|
||
|
||
// raw - no header
|
||
function DeflateRaw(opts) {
|
||
if (!(this instanceof DeflateRaw)) return new DeflateRaw(opts);
|
||
Zlib.call(this, opts, binding.DEFLATERAW);
|
||
}
|
||
|
||
function InflateRaw(opts) {
|
||
if (!(this instanceof InflateRaw)) return new InflateRaw(opts);
|
||
Zlib.call(this, opts, binding.INFLATERAW);
|
||
}
|
||
|
||
|
||
// auto-detect header.
|
||
function Unzip(opts) {
|
||
if (!(this instanceof Unzip)) return new Unzip(opts);
|
||
Zlib.call(this, opts, binding.UNZIP);
|
||
}
|
||
|
||
|
||
// the Zlib class they all inherit from
|
||
// This thing manages the queue of requests, and returns
|
||
// true or false if there is anything in the queue when
|
||
// you call the .write() method.
|
||
|
||
function Zlib(opts, mode) {
|
||
this._opts = opts = opts || {};
|
||
this._chunkSize = opts.chunkSize || exports.Z_DEFAULT_CHUNK;
|
||
|
||
Transform.call(this, opts);
|
||
|
||
if (opts.flush) {
|
||
if (opts.flush !== binding.Z_NO_FLUSH &&
|
||
opts.flush !== binding.Z_PARTIAL_FLUSH &&
|
||
opts.flush !== binding.Z_SYNC_FLUSH &&
|
||
opts.flush !== binding.Z_FULL_FLUSH &&
|
||
opts.flush !== binding.Z_FINISH &&
|
||
opts.flush !== binding.Z_BLOCK) {
|
||
throw new Error('Invalid flush flag: ' + opts.flush);
|
||
}
|
||
}
|
||
this._flushFlag = opts.flush || binding.Z_NO_FLUSH;
|
||
|
||
if (opts.chunkSize) {
|
||
if (opts.chunkSize < exports.Z_MIN_CHUNK ||
|
||
opts.chunkSize > exports.Z_MAX_CHUNK) {
|
||
throw new Error('Invalid chunk size: ' + opts.chunkSize);
|
||
}
|
||
}
|
||
|
||
if (opts.windowBits) {
|
||
if (opts.windowBits < exports.Z_MIN_WINDOWBITS ||
|
||
opts.windowBits > exports.Z_MAX_WINDOWBITS) {
|
||
throw new Error('Invalid windowBits: ' + opts.windowBits);
|
||
}
|
||
}
|
||
|
||
if (opts.level) {
|
||
if (opts.level < exports.Z_MIN_LEVEL ||
|
||
opts.level > exports.Z_MAX_LEVEL) {
|
||
throw new Error('Invalid compression level: ' + opts.level);
|
||
}
|
||
}
|
||
|
||
if (opts.memLevel) {
|
||
if (opts.memLevel < exports.Z_MIN_MEMLEVEL ||
|
||
opts.memLevel > exports.Z_MAX_MEMLEVEL) {
|
||
throw new Error('Invalid memLevel: ' + opts.memLevel);
|
||
}
|
||
}
|
||
|
||
if (opts.strategy) {
|
||
if (opts.strategy != exports.Z_FILTERED &&
|
||
opts.strategy != exports.Z_HUFFMAN_ONLY &&
|
||
opts.strategy != exports.Z_RLE &&
|
||
opts.strategy != exports.Z_FIXED &&
|
||
opts.strategy != exports.Z_DEFAULT_STRATEGY) {
|
||
throw new Error('Invalid strategy: ' + opts.strategy);
|
||
}
|
||
}
|
||
|
||
if (opts.dictionary) {
|
||
if (!Buffer.isBuffer(opts.dictionary)) {
|
||
throw new Error('Invalid dictionary: it should be a Buffer instance');
|
||
}
|
||
}
|
||
|
||
this._binding = new binding.Zlib(mode);
|
||
|
||
var self = this;
|
||
this._hadError = false;
|
||
this._binding.onerror = function(message, errno) {
|
||
// there is no way to cleanly recover.
|
||
// continuing only obscures problems.
|
||
self._binding = null;
|
||
self._hadError = true;
|
||
|
||
var error = new Error(message);
|
||
error.errno = errno;
|
||
error.code = exports.codes[errno];
|
||
self.emit('error', error);
|
||
};
|
||
|
||
var level = exports.Z_DEFAULT_COMPRESSION;
|
||
if (typeof opts.level === 'number') level = opts.level;
|
||
|
||
var strategy = exports.Z_DEFAULT_STRATEGY;
|
||
if (typeof opts.strategy === 'number') strategy = opts.strategy;
|
||
|
||
this._binding.init(opts.windowBits || exports.Z_DEFAULT_WINDOWBITS,
|
||
level,
|
||
opts.memLevel || exports.Z_DEFAULT_MEMLEVEL,
|
||
strategy,
|
||
opts.dictionary);
|
||
|
||
this._buffer = new Buffer(this._chunkSize);
|
||
this._offset = 0;
|
||
this._closed = false;
|
||
this._level = level;
|
||
this._strategy = strategy;
|
||
|
||
this.once('end', this.close);
|
||
}
|
||
|
||
util.inherits(Zlib, Transform);
|
||
|
||
Zlib.prototype.params = function(level, strategy, callback) {
|
||
if (level < exports.Z_MIN_LEVEL ||
|
||
level > exports.Z_MAX_LEVEL) {
|
||
throw new RangeError('Invalid compression level: ' + level);
|
||
}
|
||
if (strategy != exports.Z_FILTERED &&
|
||
strategy != exports.Z_HUFFMAN_ONLY &&
|
||
strategy != exports.Z_RLE &&
|
||
strategy != exports.Z_FIXED &&
|
||
strategy != exports.Z_DEFAULT_STRATEGY) {
|
||
throw new TypeError('Invalid strategy: ' + strategy);
|
||
}
|
||
|
||
if (this._level !== level || this._strategy !== strategy) {
|
||
var self = this;
|
||
this.flush(binding.Z_SYNC_FLUSH, function() {
|
||
self._binding.params(level, strategy);
|
||
if (!self._hadError) {
|
||
self._level = level;
|
||
self._strategy = strategy;
|
||
if (callback) callback();
|
||
}
|
||
});
|
||
} else {
|
||
process.nextTick(callback);
|
||
}
|
||
};
|
||
|
||
Zlib.prototype.reset = function() {
|
||
return this._binding.reset();
|
||
};
|
||
|
||
// This is the _flush function called by the transform class,
|
||
// internally, when the last chunk has been written.
|
||
Zlib.prototype._flush = function(callback) {
|
||
this._transform(new Buffer(0), '', callback);
|
||
};
|
||
|
||
Zlib.prototype.flush = function(kind, callback) {
|
||
var ws = this._writableState;
|
||
|
||
if (typeof kind === 'function' || (kind === void 0 && !callback)) {
|
||
callback = kind;
|
||
kind = binding.Z_FULL_FLUSH;
|
||
}
|
||
|
||
if (ws.ended) {
|
||
if (callback)
|
||
process.nextTick(callback);
|
||
} else if (ws.ending) {
|
||
if (callback)
|
||
this.once('end', callback);
|
||
} else if (ws.needDrain) {
|
||
var self = this;
|
||
this.once('drain', function() {
|
||
self.flush(callback);
|
||
});
|
||
} else {
|
||
this._flushFlag = kind;
|
||
this.write(new Buffer(0), '', callback);
|
||
}
|
||
};
|
||
|
||
Zlib.prototype.close = function(callback) {
|
||
if (callback)
|
||
process.nextTick(callback);
|
||
|
||
if (this._closed)
|
||
return;
|
||
|
||
this._closed = true;
|
||
|
||
this._binding.close();
|
||
|
||
var self = this;
|
||
process.nextTick(function() {
|
||
self.emit('close');
|
||
});
|
||
};
|
||
|
||
Zlib.prototype._transform = function(chunk, encoding, cb) {
|
||
var flushFlag;
|
||
var ws = this._writableState;
|
||
var ending = ws.ending || ws.ended;
|
||
var last = ending && (!chunk || ws.length === chunk.length);
|
||
|
||
if (!chunk === null && !Buffer.isBuffer(chunk))
|
||
return cb(new Error('invalid input'));
|
||
|
||
// If it's the last chunk, or a final flush, we use the Z_FINISH flush flag.
|
||
// If it's explicitly flushing at some other time, then we use
|
||
// Z_FULL_FLUSH. Otherwise, use Z_NO_FLUSH for maximum compression
|
||
// goodness.
|
||
if (last)
|
||
flushFlag = binding.Z_FINISH;
|
||
else {
|
||
flushFlag = this._flushFlag;
|
||
// once we've flushed the last of the queue, stop flushing and
|
||
// go back to the normal behavior.
|
||
if (chunk.length >= ws.length) {
|
||
this._flushFlag = this._opts.flush || binding.Z_NO_FLUSH;
|
||
}
|
||
}
|
||
|
||
var self = this;
|
||
this._processChunk(chunk, flushFlag, cb);
|
||
};
|
||
|
||
Zlib.prototype._processChunk = function(chunk, flushFlag, cb) {
|
||
var availInBefore = chunk && chunk.length;
|
||
var availOutBefore = this._chunkSize - this._offset;
|
||
var inOff = 0;
|
||
|
||
var self = this;
|
||
|
||
var async = typeof cb === 'function';
|
||
|
||
if (!async) {
|
||
var buffers = [];
|
||
var nread = 0;
|
||
|
||
var error;
|
||
this.on('error', function(er) {
|
||
error = er;
|
||
});
|
||
|
||
do {
|
||
var res = this._binding.writeSync(flushFlag,
|
||
chunk, // in
|
||
inOff, // in_off
|
||
availInBefore, // in_len
|
||
this._buffer, // out
|
||
this._offset, //out_off
|
||
availOutBefore); // out_len
|
||
} while (!this._hadError && callback(res[0], res[1]));
|
||
|
||
if (this._hadError) {
|
||
throw error;
|
||
}
|
||
|
||
var buf = Buffer.concat(buffers, nread);
|
||
this.close();
|
||
|
||
return buf;
|
||
}
|
||
|
||
var req = this._binding.write(flushFlag,
|
||
chunk, // in
|
||
inOff, // in_off
|
||
availInBefore, // in_len
|
||
this._buffer, // out
|
||
this._offset, //out_off
|
||
availOutBefore); // out_len
|
||
|
||
req.buffer = chunk;
|
||
req.callback = callback;
|
||
|
||
function callback(availInAfter, availOutAfter) {
|
||
if (self._hadError)
|
||
return;
|
||
|
||
var have = availOutBefore - availOutAfter;
|
||
assert(have >= 0, 'have should not go down');
|
||
|
||
if (have > 0) {
|
||
var out = self._buffer.slice(self._offset, self._offset + have);
|
||
self._offset += have;
|
||
// serve some output to the consumer.
|
||
if (async) {
|
||
self.push(out);
|
||
} else {
|
||
buffers.push(out);
|
||
nread += out.length;
|
||
}
|
||
}
|
||
|
||
// exhausted the output buffer, or used all the input create a new one.
|
||
if (availOutAfter === 0 || self._offset >= self._chunkSize) {
|
||
availOutBefore = self._chunkSize;
|
||
self._offset = 0;
|
||
self._buffer = new Buffer(self._chunkSize);
|
||
}
|
||
|
||
if (availOutAfter === 0) {
|
||
// Not actually done. Need to reprocess.
|
||
// Also, update the availInBefore to the availInAfter value,
|
||
// so that if we have to hit it a third (fourth, etc.) time,
|
||
// it'll have the correct byte counts.
|
||
inOff += (availInBefore - availInAfter);
|
||
availInBefore = availInAfter;
|
||
|
||
if (!async)
|
||
return true;
|
||
|
||
var newReq = self._binding.write(flushFlag,
|
||
chunk,
|
||
inOff,
|
||
availInBefore,
|
||
self._buffer,
|
||
self._offset,
|
||
self._chunkSize);
|
||
newReq.callback = callback; // this same function
|
||
newReq.buffer = chunk;
|
||
return;
|
||
}
|
||
|
||
if (!async)
|
||
return false;
|
||
|
||
// finished with the chunk.
|
||
cb();
|
||
}
|
||
};
|
||
|
||
util.inherits(Deflate, Zlib);
|
||
util.inherits(Inflate, Zlib);
|
||
util.inherits(Gzip, Zlib);
|
||
util.inherits(Gunzip, Zlib);
|
||
util.inherits(DeflateRaw, Zlib);
|
||
util.inherits(InflateRaw, Zlib);
|
||
util.inherits(Unzip, Zlib);
|
||
|
||
}).call(this,require('_process'),require("buffer").Buffer)
|
||
},{"./binding":34,"_process":44,"_stream_transform":52,"assert":21,"buffer":36,"util":55}],36:[function(require,module,exports){
|
||
(function (global){
|
||
/*!
|
||
* The buffer module from node.js, for the browser.
|
||
*
|
||
* @author Feross Aboukhadijeh <feross@feross.org> <http://feross.org>
|
||
* @license MIT
|
||
*/
|
||
/* eslint-disable no-proto */
|
||
|
||
var base64 = require('base64-js')
|
||
var ieee754 = require('ieee754')
|
||
var isArray = require('is-array')
|
||
|
||
exports.Buffer = Buffer
|
||
exports.SlowBuffer = SlowBuffer
|
||
exports.INSPECT_MAX_BYTES = 50
|
||
Buffer.poolSize = 8192 // not used by this implementation
|
||
|
||
var rootParent = {}
|
||
|
||
/**
|
||
* If `Buffer.TYPED_ARRAY_SUPPORT`:
|
||
* === true Use Uint8Array implementation (fastest)
|
||
* === false Use Object implementation (most compatible, even IE6)
|
||
*
|
||
* Browsers that support typed arrays are IE 10+, Firefox 4+, Chrome 7+, Safari 5.1+,
|
||
* Opera 11.6+, iOS 4.2+.
|
||
*
|
||
* Due to various browser bugs, sometimes the Object implementation will be used even
|
||
* when the browser supports typed arrays.
|
||
*
|
||
* Note:
|
||
*
|
||
* - Firefox 4-29 lacks support for adding new properties to `Uint8Array` instances,
|
||
* See: https://bugzilla.mozilla.org/show_bug.cgi?id=695438.
|
||
*
|
||
* - Safari 5-7 lacks support for changing the `Object.prototype.constructor` property
|
||
* on objects.
|
||
*
|
||
* - Chrome 9-10 is missing the `TypedArray.prototype.subarray` function.
|
||
*
|
||
* - IE10 has a broken `TypedArray.prototype.subarray` function which returns arrays of
|
||
* incorrect length in some situations.
|
||
|
||
* We detect these buggy browsers and set `Buffer.TYPED_ARRAY_SUPPORT` to `false` so they
|
||
* get the Object implementation, which is slower but behaves correctly.
|
||
*/
|
||
Buffer.TYPED_ARRAY_SUPPORT = global.TYPED_ARRAY_SUPPORT !== undefined
|
||
? global.TYPED_ARRAY_SUPPORT
|
||
: (function () {
|
||
function Bar () {}
|
||
try {
|
||
var arr = new Uint8Array(1)
|
||
arr.foo = function () { return 42 }
|
||
arr.constructor = Bar
|
||
return arr.foo() === 42 && // typed array instances can be augmented
|
||
arr.constructor === Bar && // constructor can be set
|
||
typeof arr.subarray === 'function' && // chrome 9-10 lack `subarray`
|
||
arr.subarray(1, 1).byteLength === 0 // ie10 has broken `subarray`
|
||
} catch (e) {
|
||
return false
|
||
}
|
||
})()
|
||
|
||
function kMaxLength () {
|
||
return Buffer.TYPED_ARRAY_SUPPORT
|
||
? 0x7fffffff
|
||
: 0x3fffffff
|
||
}
|
||
|
||
/**
|
||
* Class: Buffer
|
||
* =============
|
||
*
|
||
* The Buffer constructor returns instances of `Uint8Array` that are augmented
|
||
* with function properties for all the node `Buffer` API functions. We use
|
||
* `Uint8Array` so that square bracket notation works as expected -- it returns
|
||
* a single octet.
|
||
*
|
||
* By augmenting the instances, we can avoid modifying the `Uint8Array`
|
||
* prototype.
|
||
*/
|
||
function Buffer (arg) {
|
||
if (!(this instanceof Buffer)) {
|
||
// Avoid going through an ArgumentsAdaptorTrampoline in the common case.
|
||
if (arguments.length > 1) return new Buffer(arg, arguments[1])
|
||
return new Buffer(arg)
|
||
}
|
||
|
||
this.length = 0
|
||
this.parent = undefined
|
||
|
||
// Common case.
|
||
if (typeof arg === 'number') {
|
||
return fromNumber(this, arg)
|
||
}
|
||
|
||
// Slightly less common case.
|
||
if (typeof arg === 'string') {
|
||
return fromString(this, arg, arguments.length > 1 ? arguments[1] : 'utf8')
|
||
}
|
||
|
||
// Unusual.
|
||
return fromObject(this, arg)
|
||
}
|
||
|
||
function fromNumber (that, length) {
|
||
that = allocate(that, length < 0 ? 0 : checked(length) | 0)
|
||
if (!Buffer.TYPED_ARRAY_SUPPORT) {
|
||
for (var i = 0; i < length; i++) {
|
||
that[i] = 0
|
||
}
|
||
}
|
||
return that
|
||
}
|
||
|
||
function fromString (that, string, encoding) {
|
||
if (typeof encoding !== 'string' || encoding === '') encoding = 'utf8'
|
||
|
||
// Assumption: byteLength() return value is always < kMaxLength.
|
||
var length = byteLength(string, encoding) | 0
|
||
that = allocate(that, length)
|
||
|
||
that.write(string, encoding)
|
||
return that
|
||
}
|
||
|
||
function fromObject (that, object) {
|
||
if (Buffer.isBuffer(object)) return fromBuffer(that, object)
|
||
|
||
if (isArray(object)) return fromArray(that, object)
|
||
|
||
if (object == null) {
|
||
throw new TypeError('must start with number, buffer, array or string')
|
||
}
|
||
|
||
if (typeof ArrayBuffer !== 'undefined') {
|
||
if (object.buffer instanceof ArrayBuffer) {
|
||
return fromTypedArray(that, object)
|
||
}
|
||
if (object instanceof ArrayBuffer) {
|
||
return fromArrayBuffer(that, object)
|
||
}
|
||
}
|
||
|
||
if (object.length) return fromArrayLike(that, object)
|
||
|
||
return fromJsonObject(that, object)
|
||
}
|
||
|
||
function fromBuffer (that, buffer) {
|
||
var length = checked(buffer.length) | 0
|
||
that = allocate(that, length)
|
||
buffer.copy(that, 0, 0, length)
|
||
return that
|
||
}
|
||
|
||
function fromArray (that, array) {
|
||
var length = checked(array.length) | 0
|
||
that = allocate(that, length)
|
||
for (var i = 0; i < length; i += 1) {
|
||
that[i] = array[i] & 255
|
||
}
|
||
return that
|
||
}
|
||
|
||
// Duplicate of fromArray() to keep fromArray() monomorphic.
|
||
function fromTypedArray (that, array) {
|
||
var length = checked(array.length) | 0
|
||
that = allocate(that, length)
|
||
// Truncating the elements is probably not what people expect from typed
|
||
// arrays with BYTES_PER_ELEMENT > 1 but it's compatible with the behavior
|
||
// of the old Buffer constructor.
|
||
for (var i = 0; i < length; i += 1) {
|
||
that[i] = array[i] & 255
|
||
}
|
||
return that
|
||
}
|
||
|
||
function fromArrayBuffer (that, array) {
|
||
if (Buffer.TYPED_ARRAY_SUPPORT) {
|
||
// Return an augmented `Uint8Array` instance, for best performance
|
||
array.byteLength
|
||
that = Buffer._augment(new Uint8Array(array))
|
||
} else {
|
||
// Fallback: Return an object instance of the Buffer class
|
||
that = fromTypedArray(that, new Uint8Array(array))
|
||
}
|
||
return that
|
||
}
|
||
|
||
function fromArrayLike (that, array) {
|
||
var length = checked(array.length) | 0
|
||
that = allocate(that, length)
|
||
for (var i = 0; i < length; i += 1) {
|
||
that[i] = array[i] & 255
|
||
}
|
||
return that
|
||
}
|
||
|
||
// Deserialize { type: 'Buffer', data: [1,2,3,...] } into a Buffer object.
|
||
// Returns a zero-length buffer for inputs that don't conform to the spec.
|
||
function fromJsonObject (that, object) {
|
||
var array
|
||
var length = 0
|
||
|
||
if (object.type === 'Buffer' && isArray(object.data)) {
|
||
array = object.data
|
||
length = checked(array.length) | 0
|
||
}
|
||
that = allocate(that, length)
|
||
|
||
for (var i = 0; i < length; i += 1) {
|
||
that[i] = array[i] & 255
|
||
}
|
||
return that
|
||
}
|
||
|
||
if (Buffer.TYPED_ARRAY_SUPPORT) {
|
||
Buffer.prototype.__proto__ = Uint8Array.prototype
|
||
Buffer.__proto__ = Uint8Array
|
||
}
|
||
|
||
function allocate (that, length) {
|
||
if (Buffer.TYPED_ARRAY_SUPPORT) {
|
||
// Return an augmented `Uint8Array` instance, for best performance
|
||
that = Buffer._augment(new Uint8Array(length))
|
||
that.__proto__ = Buffer.prototype
|
||
} else {
|
||
// Fallback: Return an object instance of the Buffer class
|
||
that.length = length
|
||
that._isBuffer = true
|
||
}
|
||
|
||
var fromPool = length !== 0 && length <= Buffer.poolSize >>> 1
|
||
if (fromPool) that.parent = rootParent
|
||
|
||
return that
|
||
}
|
||
|
||
function checked (length) {
|
||
// Note: cannot use `length < kMaxLength` here because that fails when
|
||
// length is NaN (which is otherwise coerced to zero.)
|
||
if (length >= kMaxLength()) {
|
||
throw new RangeError('Attempt to allocate Buffer larger than maximum ' +
|
||
'size: 0x' + kMaxLength().toString(16) + ' bytes')
|
||
}
|
||
return length | 0
|
||
}
|
||
|
||
function SlowBuffer (subject, encoding) {
|
||
if (!(this instanceof SlowBuffer)) return new SlowBuffer(subject, encoding)
|
||
|
||
var buf = new Buffer(subject, encoding)
|
||
delete buf.parent
|
||
return buf
|
||
}
|
||
|
||
Buffer.isBuffer = function isBuffer (b) {
|
||
return !!(b != null && b._isBuffer)
|
||
}
|
||
|
||
Buffer.compare = function compare (a, b) {
|
||
if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) {
|
||
throw new TypeError('Arguments must be Buffers')
|
||
}
|
||
|
||
if (a === b) return 0
|
||
|
||
var x = a.length
|
||
var y = b.length
|
||
|
||
var i = 0
|
||
var len = Math.min(x, y)
|
||
while (i < len) {
|
||
if (a[i] !== b[i]) break
|
||
|
||
++i
|
||
}
|
||
|
||
if (i !== len) {
|
||
x = a[i]
|
||
y = b[i]
|
||
}
|
||
|
||
if (x < y) return -1
|
||
if (y < x) return 1
|
||
return 0
|
||
}
|
||
|
||
Buffer.isEncoding = function isEncoding (encoding) {
|
||
switch (String(encoding).toLowerCase()) {
|
||
case 'hex':
|
||
case 'utf8':
|
||
case 'utf-8':
|
||
case 'ascii':
|
||
case 'binary':
|
||
case 'base64':
|
||
case 'raw':
|
||
case 'ucs2':
|
||
case 'ucs-2':
|
||
case 'utf16le':
|
||
case 'utf-16le':
|
||
return true
|
||
default:
|
||
return false
|
||
}
|
||
}
|
||
|
||
Buffer.concat = function concat (list, length) {
|
||
if (!isArray(list)) throw new TypeError('list argument must be an Array of Buffers.')
|
||
|
||
if (list.length === 0) {
|
||
return new Buffer(0)
|
||
}
|
||
|
||
var i
|
||
if (length === undefined) {
|
||
length = 0
|
||
for (i = 0; i < list.length; i++) {
|
||
length += list[i].length
|
||
}
|
||
}
|
||
|
||
var buf = new Buffer(length)
|
||
var pos = 0
|
||
for (i = 0; i < list.length; i++) {
|
||
var item = list[i]
|
||
item.copy(buf, pos)
|
||
pos += item.length
|
||
}
|
||
return buf
|
||
}
|
||
|
||
function byteLength (string, encoding) {
|
||
if (typeof string !== 'string') string = '' + string
|
||
|
||
var len = string.length
|
||
if (len === 0) return 0
|
||
|
||
// Use a for loop to avoid recursion
|
||
var loweredCase = false
|
||
for (;;) {
|
||
switch (encoding) {
|
||
case 'ascii':
|
||
case 'binary':
|
||
// Deprecated
|
||
case 'raw':
|
||
case 'raws':
|
||
return len
|
||
case 'utf8':
|
||
case 'utf-8':
|
||
return utf8ToBytes(string).length
|
||
case 'ucs2':
|
||
case 'ucs-2':
|
||
case 'utf16le':
|
||
case 'utf-16le':
|
||
return len * 2
|
||
case 'hex':
|
||
return len >>> 1
|
||
case 'base64':
|
||
return base64ToBytes(string).length
|
||
default:
|
||
if (loweredCase) return utf8ToBytes(string).length // assume utf8
|
||
encoding = ('' + encoding).toLowerCase()
|
||
loweredCase = true
|
||
}
|
||
}
|
||
}
|
||
Buffer.byteLength = byteLength
|
||
|
||
// pre-set for values that may exist in the future
|
||
Buffer.prototype.length = undefined
|
||
Buffer.prototype.parent = undefined
|
||
|
||
function slowToString (encoding, start, end) {
|
||
var loweredCase = false
|
||
|
||
start = start | 0
|
||
end = end === undefined || end === Infinity ? this.length : end | 0
|
||
|
||
if (!encoding) encoding = 'utf8'
|
||
if (start < 0) start = 0
|
||
if (end > this.length) end = this.length
|
||
if (end <= start) return ''
|
||
|
||
while (true) {
|
||
switch (encoding) {
|
||
case 'hex':
|
||
return hexSlice(this, start, end)
|
||
|
||
case 'utf8':
|
||
case 'utf-8':
|
||
return utf8Slice(this, start, end)
|
||
|
||
case 'ascii':
|
||
return asciiSlice(this, start, end)
|
||
|
||
case 'binary':
|
||
return binarySlice(this, start, end)
|
||
|
||
case 'base64':
|
||
return base64Slice(this, start, end)
|
||
|
||
case 'ucs2':
|
||
case 'ucs-2':
|
||
case 'utf16le':
|
||
case 'utf-16le':
|
||
return utf16leSlice(this, start, end)
|
||
|
||
default:
|
||
if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)
|
||
encoding = (encoding + '').toLowerCase()
|
||
loweredCase = true
|
||
}
|
||
}
|
||
}
|
||
|
||
Buffer.prototype.toString = function toString () {
|
||
var length = this.length | 0
|
||
if (length === 0) return ''
|
||
if (arguments.length === 0) return utf8Slice(this, 0, length)
|
||
return slowToString.apply(this, arguments)
|
||
}
|
||
|
||
Buffer.prototype.equals = function equals (b) {
|
||
if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer')
|
||
if (this === b) return true
|
||
return Buffer.compare(this, b) === 0
|
||
}
|
||
|
||
Buffer.prototype.inspect = function inspect () {
|
||
var str = ''
|
||
var max = exports.INSPECT_MAX_BYTES
|
||
if (this.length > 0) {
|
||
str = this.toString('hex', 0, max).match(/.{2}/g).join(' ')
|
||
if (this.length > max) str += ' ... '
|
||
}
|
||
return '<Buffer ' + str + '>'
|
||
}
|
||
|
||
Buffer.prototype.compare = function compare (b) {
|
||
if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer')
|
||
if (this === b) return 0
|
||
return Buffer.compare(this, b)
|
||
}
|
||
|
||
Buffer.prototype.indexOf = function indexOf (val, byteOffset) {
|
||
if (byteOffset > 0x7fffffff) byteOffset = 0x7fffffff
|
||
else if (byteOffset < -0x80000000) byteOffset = -0x80000000
|
||
byteOffset >>= 0
|
||
|
||
if (this.length === 0) return -1
|
||
if (byteOffset >= this.length) return -1
|
||
|
||
// Negative offsets start from the end of the buffer
|
||
if (byteOffset < 0) byteOffset = Math.max(this.length + byteOffset, 0)
|
||
|
||
if (typeof val === 'string') {
|
||
if (val.length === 0) return -1 // special case: looking for empty string always fails
|
||
return String.prototype.indexOf.call(this, val, byteOffset)
|
||
}
|
||
if (Buffer.isBuffer(val)) {
|
||
return arrayIndexOf(this, val, byteOffset)
|
||
}
|
||
if (typeof val === 'number') {
|
||
if (Buffer.TYPED_ARRAY_SUPPORT && Uint8Array.prototype.indexOf === 'function') {
|
||
return Uint8Array.prototype.indexOf.call(this, val, byteOffset)
|
||
}
|
||
return arrayIndexOf(this, [ val ], byteOffset)
|
||
}
|
||
|
||
function arrayIndexOf (arr, val, byteOffset) {
|
||
var foundIndex = -1
|
||
for (var i = 0; byteOffset + i < arr.length; i++) {
|
||
if (arr[byteOffset + i] === val[foundIndex === -1 ? 0 : i - foundIndex]) {
|
||
if (foundIndex === -1) foundIndex = i
|
||
if (i - foundIndex + 1 === val.length) return byteOffset + foundIndex
|
||
} else {
|
||
foundIndex = -1
|
||
}
|
||
}
|
||
return -1
|
||
}
|
||
|
||
throw new TypeError('val must be string, number or Buffer')
|
||
}
|
||
|
||
// `get` is deprecated
|
||
Buffer.prototype.get = function get (offset) {
|
||
console.log('.get() is deprecated. Access using array indexes instead.')
|
||
return this.readUInt8(offset)
|
||
}
|
||
|
||
// `set` is deprecated
|
||
Buffer.prototype.set = function set (v, offset) {
|
||
console.log('.set() is deprecated. Access using array indexes instead.')
|
||
return this.writeUInt8(v, offset)
|
||
}
|
||
|
||
function hexWrite (buf, string, offset, length) {
|
||
offset = Number(offset) || 0
|
||
var remaining = buf.length - offset
|
||
if (!length) {
|
||
length = remaining
|
||
} else {
|
||
length = Number(length)
|
||
if (length > remaining) {
|
||
length = remaining
|
||
}
|
||
}
|
||
|
||
// must be an even number of digits
|
||
var strLen = string.length
|
||
if (strLen % 2 !== 0) throw new Error('Invalid hex string')
|
||
|
||
if (length > strLen / 2) {
|
||
length = strLen / 2
|
||
}
|
||
for (var i = 0; i < length; i++) {
|
||
var parsed = parseInt(string.substr(i * 2, 2), 16)
|
||
if (isNaN(parsed)) throw new Error('Invalid hex string')
|
||
buf[offset + i] = parsed
|
||
}
|
||
return i
|
||
}
|
||
|
||
function utf8Write (buf, string, offset, length) {
|
||
return blitBuffer(utf8ToBytes(string, buf.length - offset), buf, offset, length)
|
||
}
|
||
|
||
function asciiWrite (buf, string, offset, length) {
|
||
return blitBuffer(asciiToBytes(string), buf, offset, length)
|
||
}
|
||
|
||
function binaryWrite (buf, string, offset, length) {
|
||
return asciiWrite(buf, string, offset, length)
|
||
}
|
||
|
||
function base64Write (buf, string, offset, length) {
|
||
return blitBuffer(base64ToBytes(string), buf, offset, length)
|
||
}
|
||
|
||
function ucs2Write (buf, string, offset, length) {
|
||
return blitBuffer(utf16leToBytes(string, buf.length - offset), buf, offset, length)
|
||
}
|
||
|
||
Buffer.prototype.write = function write (string, offset, length, encoding) {
|
||
// Buffer#write(string)
|
||
if (offset === undefined) {
|
||
encoding = 'utf8'
|
||
length = this.length
|
||
offset = 0
|
||
// Buffer#write(string, encoding)
|
||
} else if (length === undefined && typeof offset === 'string') {
|
||
encoding = offset
|
||
length = this.length
|
||
offset = 0
|
||
// Buffer#write(string, offset[, length][, encoding])
|
||
} else if (isFinite(offset)) {
|
||
offset = offset | 0
|
||
if (isFinite(length)) {
|
||
length = length | 0
|
||
if (encoding === undefined) encoding = 'utf8'
|
||
} else {
|
||
encoding = length
|
||
length = undefined
|
||
}
|
||
// legacy write(string, encoding, offset, length) - remove in v0.13
|
||
} else {
|
||
var swap = encoding
|
||
encoding = offset
|
||
offset = length | 0
|
||
length = swap
|
||
}
|
||
|
||
var remaining = this.length - offset
|
||
if (length === undefined || length > remaining) length = remaining
|
||
|
||
if ((string.length > 0 && (length < 0 || offset < 0)) || offset > this.length) {
|
||
throw new RangeError('attempt to write outside buffer bounds')
|
||
}
|
||
|
||
if (!encoding) encoding = 'utf8'
|
||
|
||
var loweredCase = false
|
||
for (;;) {
|
||
switch (encoding) {
|
||
case 'hex':
|
||
return hexWrite(this, string, offset, length)
|
||
|
||
case 'utf8':
|
||
case 'utf-8':
|
||
return utf8Write(this, string, offset, length)
|
||
|
||
case 'ascii':
|
||
return asciiWrite(this, string, offset, length)
|
||
|
||
case 'binary':
|
||
return binaryWrite(this, string, offset, length)
|
||
|
||
case 'base64':
|
||
// Warning: maxLength not taken into account in base64Write
|
||
return base64Write(this, string, offset, length)
|
||
|
||
case 'ucs2':
|
||
case 'ucs-2':
|
||
case 'utf16le':
|
||
case 'utf-16le':
|
||
return ucs2Write(this, string, offset, length)
|
||
|
||
default:
|
||
if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)
|
||
encoding = ('' + encoding).toLowerCase()
|
||
loweredCase = true
|
||
}
|
||
}
|
||
}
|
||
|
||
Buffer.prototype.toJSON = function toJSON () {
|
||
return {
|
||
type: 'Buffer',
|
||
data: Array.prototype.slice.call(this._arr || this, 0)
|
||
}
|
||
}
|
||
|
||
function base64Slice (buf, start, end) {
|
||
if (start === 0 && end === buf.length) {
|
||
return base64.fromByteArray(buf)
|
||
} else {
|
||
return base64.fromByteArray(buf.slice(start, end))
|
||
}
|
||
}
|
||
|
||
function utf8Slice (buf, start, end) {
|
||
end = Math.min(buf.length, end)
|
||
var res = []
|
||
|
||
var i = start
|
||
while (i < end) {
|
||
var firstByte = buf[i]
|
||
var codePoint = null
|
||
var bytesPerSequence = (firstByte > 0xEF) ? 4
|
||
: (firstByte > 0xDF) ? 3
|
||
: (firstByte > 0xBF) ? 2
|
||
: 1
|
||
|
||
if (i + bytesPerSequence <= end) {
|
||
var secondByte, thirdByte, fourthByte, tempCodePoint
|
||
|
||
switch (bytesPerSequence) {
|
||
case 1:
|
||
if (firstByte < 0x80) {
|
||
codePoint = firstByte
|
||
}
|
||
break
|
||
case 2:
|
||
secondByte = buf[i + 1]
|
||
if ((secondByte & 0xC0) === 0x80) {
|
||
tempCodePoint = (firstByte & 0x1F) << 0x6 | (secondByte & 0x3F)
|
||
if (tempCodePoint > 0x7F) {
|
||
codePoint = tempCodePoint
|
||
}
|
||
}
|
||
break
|
||
case 3:
|
||
secondByte = buf[i + 1]
|
||
thirdByte = buf[i + 2]
|
||
if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80) {
|
||
tempCodePoint = (firstByte & 0xF) << 0xC | (secondByte & 0x3F) << 0x6 | (thirdByte & 0x3F)
|
||
if (tempCodePoint > 0x7FF && (tempCodePoint < 0xD800 || tempCodePoint > 0xDFFF)) {
|
||
codePoint = tempCodePoint
|
||
}
|
||
}
|
||
break
|
||
case 4:
|
||
secondByte = buf[i + 1]
|
||
thirdByte = buf[i + 2]
|
||
fourthByte = buf[i + 3]
|
||
if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80 && (fourthByte & 0xC0) === 0x80) {
|
||
tempCodePoint = (firstByte & 0xF) << 0x12 | (secondByte & 0x3F) << 0xC | (thirdByte & 0x3F) << 0x6 | (fourthByte & 0x3F)
|
||
if (tempCodePoint > 0xFFFF && tempCodePoint < 0x110000) {
|
||
codePoint = tempCodePoint
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if (codePoint === null) {
|
||
// we did not generate a valid codePoint so insert a
|
||
// replacement char (U+FFFD) and advance only 1 byte
|
||
codePoint = 0xFFFD
|
||
bytesPerSequence = 1
|
||
} else if (codePoint > 0xFFFF) {
|
||
// encode to utf16 (surrogate pair dance)
|
||
codePoint -= 0x10000
|
||
res.push(codePoint >>> 10 & 0x3FF | 0xD800)
|
||
codePoint = 0xDC00 | codePoint & 0x3FF
|
||
}
|
||
|
||
res.push(codePoint)
|
||
i += bytesPerSequence
|
||
}
|
||
|
||
return decodeCodePointsArray(res)
|
||
}
|
||
|
||
// Based on http://stackoverflow.com/a/22747272/680742, the browser with
|
||
// the lowest limit is Chrome, with 0x10000 args.
|
||
// We go 1 magnitude less, for safety
|
||
var MAX_ARGUMENTS_LENGTH = 0x1000
|
||
|
||
function decodeCodePointsArray (codePoints) {
|
||
var len = codePoints.length
|
||
if (len <= MAX_ARGUMENTS_LENGTH) {
|
||
return String.fromCharCode.apply(String, codePoints) // avoid extra slice()
|
||
}
|
||
|
||
// Decode in chunks to avoid "call stack size exceeded".
|
||
var res = ''
|
||
var i = 0
|
||
while (i < len) {
|
||
res += String.fromCharCode.apply(
|
||
String,
|
||
codePoints.slice(i, i += MAX_ARGUMENTS_LENGTH)
|
||
)
|
||
}
|
||
return res
|
||
}
|
||
|
||
function asciiSlice (buf, start, end) {
|
||
var ret = ''
|
||
end = Math.min(buf.length, end)
|
||
|
||
for (var i = start; i < end; i++) {
|
||
ret += String.fromCharCode(buf[i] & 0x7F)
|
||
}
|
||
return ret
|
||
}
|
||
|
||
function binarySlice (buf, start, end) {
|
||
var ret = ''
|
||
end = Math.min(buf.length, end)
|
||
|
||
for (var i = start; i < end; i++) {
|
||
ret += String.fromCharCode(buf[i])
|
||
}
|
||
return ret
|
||
}
|
||
|
||
function hexSlice (buf, start, end) {
|
||
var len = buf.length
|
||
|
||
if (!start || start < 0) start = 0
|
||
if (!end || end < 0 || end > len) end = len
|
||
|
||
var out = ''
|
||
for (var i = start; i < end; i++) {
|
||
out += toHex(buf[i])
|
||
}
|
||
return out
|
||
}
|
||
|
||
function utf16leSlice (buf, start, end) {
|
||
var bytes = buf.slice(start, end)
|
||
var res = ''
|
||
for (var i = 0; i < bytes.length; i += 2) {
|
||
res += String.fromCharCode(bytes[i] + bytes[i + 1] * 256)
|
||
}
|
||
return res
|
||
}
|
||
|
||
Buffer.prototype.slice = function slice (start, end) {
|
||
var len = this.length
|
||
start = ~~start
|
||
end = end === undefined ? len : ~~end
|
||
|
||
if (start < 0) {
|
||
start += len
|
||
if (start < 0) start = 0
|
||
} else if (start > len) {
|
||
start = len
|
||
}
|
||
|
||
if (end < 0) {
|
||
end += len
|
||
if (end < 0) end = 0
|
||
} else if (end > len) {
|
||
end = len
|
||
}
|
||
|
||
if (end < start) end = start
|
||
|
||
var newBuf
|
||
if (Buffer.TYPED_ARRAY_SUPPORT) {
|
||
newBuf = Buffer._augment(this.subarray(start, end))
|
||
} else {
|
||
var sliceLen = end - start
|
||
newBuf = new Buffer(sliceLen, undefined)
|
||
for (var i = 0; i < sliceLen; i++) {
|
||
newBuf[i] = this[i + start]
|
||
}
|
||
}
|
||
|
||
if (newBuf.length) newBuf.parent = this.parent || this
|
||
|
||
return newBuf
|
||
}
|
||
|
||
/*
|
||
* Need to make sure that buffer isn't trying to write out of bounds.
|
||
*/
|
||
function checkOffset (offset, ext, length) {
|
||
if ((offset % 1) !== 0 || offset < 0) throw new RangeError('offset is not uint')
|
||
if (offset + ext > length) throw new RangeError('Trying to access beyond buffer length')
|
||
}
|
||
|
||
Buffer.prototype.readUIntLE = function readUIntLE (offset, byteLength, noAssert) {
|
||
offset = offset | 0
|
||
byteLength = byteLength | 0
|
||
if (!noAssert) checkOffset(offset, byteLength, this.length)
|
||
|
||
var val = this[offset]
|
||
var mul = 1
|
||
var i = 0
|
||
while (++i < byteLength && (mul *= 0x100)) {
|
||
val += this[offset + i] * mul
|
||
}
|
||
|
||
return val
|
||
}
|
||
|
||
Buffer.prototype.readUIntBE = function readUIntBE (offset, byteLength, noAssert) {
|
||
offset = offset | 0
|
||
byteLength = byteLength | 0
|
||
if (!noAssert) {
|
||
checkOffset(offset, byteLength, this.length)
|
||
}
|
||
|
||
var val = this[offset + --byteLength]
|
||
var mul = 1
|
||
while (byteLength > 0 && (mul *= 0x100)) {
|
||
val += this[offset + --byteLength] * mul
|
||
}
|
||
|
||
return val
|
||
}
|
||
|
||
Buffer.prototype.readUInt8 = function readUInt8 (offset, noAssert) {
|
||
if (!noAssert) checkOffset(offset, 1, this.length)
|
||
return this[offset]
|
||
}
|
||
|
||
Buffer.prototype.readUInt16LE = function readUInt16LE (offset, noAssert) {
|
||
if (!noAssert) checkOffset(offset, 2, this.length)
|
||
return this[offset] | (this[offset + 1] << 8)
|
||
}
|
||
|
||
Buffer.prototype.readUInt16BE = function readUInt16BE (offset, noAssert) {
|
||
if (!noAssert) checkOffset(offset, 2, this.length)
|
||
return (this[offset] << 8) | this[offset + 1]
|
||
}
|
||
|
||
Buffer.prototype.readUInt32LE = function readUInt32LE (offset, noAssert) {
|
||
if (!noAssert) checkOffset(offset, 4, this.length)
|
||
|
||
return ((this[offset]) |
|
||
(this[offset + 1] << 8) |
|
||
(this[offset + 2] << 16)) +
|
||
(this[offset + 3] * 0x1000000)
|
||
}
|
||
|
||
Buffer.prototype.readUInt32BE = function readUInt32BE (offset, noAssert) {
|
||
if (!noAssert) checkOffset(offset, 4, this.length)
|
||
|
||
return (this[offset] * 0x1000000) +
|
||
((this[offset + 1] << 16) |
|
||
(this[offset + 2] << 8) |
|
||
this[offset + 3])
|
||
}
|
||
|
||
Buffer.prototype.readIntLE = function readIntLE (offset, byteLength, noAssert) {
|
||
offset = offset | 0
|
||
byteLength = byteLength | 0
|
||
if (!noAssert) checkOffset(offset, byteLength, this.length)
|
||
|
||
var val = this[offset]
|
||
var mul = 1
|
||
var i = 0
|
||
while (++i < byteLength && (mul *= 0x100)) {
|
||
val += this[offset + i] * mul
|
||
}
|
||
mul *= 0x80
|
||
|
||
if (val >= mul) val -= Math.pow(2, 8 * byteLength)
|
||
|
||
return val
|
||
}
|
||
|
||
Buffer.prototype.readIntBE = function readIntBE (offset, byteLength, noAssert) {
|
||
offset = offset | 0
|
||
byteLength = byteLength | 0
|
||
if (!noAssert) checkOffset(offset, byteLength, this.length)
|
||
|
||
var i = byteLength
|
||
var mul = 1
|
||
var val = this[offset + --i]
|
||
while (i > 0 && (mul *= 0x100)) {
|
||
val += this[offset + --i] * mul
|
||
}
|
||
mul *= 0x80
|
||
|
||
if (val >= mul) val -= Math.pow(2, 8 * byteLength)
|
||
|
||
return val
|
||
}
|
||
|
||
Buffer.prototype.readInt8 = function readInt8 (offset, noAssert) {
|
||
if (!noAssert) checkOffset(offset, 1, this.length)
|
||
if (!(this[offset] & 0x80)) return (this[offset])
|
||
return ((0xff - this[offset] + 1) * -1)
|
||
}
|
||
|
||
Buffer.prototype.readInt16LE = function readInt16LE (offset, noAssert) {
|
||
if (!noAssert) checkOffset(offset, 2, this.length)
|
||
var val = this[offset] | (this[offset + 1] << 8)
|
||
return (val & 0x8000) ? val | 0xFFFF0000 : val
|
||
}
|
||
|
||
Buffer.prototype.readInt16BE = function readInt16BE (offset, noAssert) {
|
||
if (!noAssert) checkOffset(offset, 2, this.length)
|
||
var val = this[offset + 1] | (this[offset] << 8)
|
||
return (val & 0x8000) ? val | 0xFFFF0000 : val
|
||
}
|
||
|
||
Buffer.prototype.readInt32LE = function readInt32LE (offset, noAssert) {
|
||
if (!noAssert) checkOffset(offset, 4, this.length)
|
||
|
||
return (this[offset]) |
|
||
(this[offset + 1] << 8) |
|
||
(this[offset + 2] << 16) |
|
||
(this[offset + 3] << 24)
|
||
}
|
||
|
||
Buffer.prototype.readInt32BE = function readInt32BE (offset, noAssert) {
|
||
if (!noAssert) checkOffset(offset, 4, this.length)
|
||
|
||
return (this[offset] << 24) |
|
||
(this[offset + 1] << 16) |
|
||
(this[offset + 2] << 8) |
|
||
(this[offset + 3])
|
||
}
|
||
|
||
Buffer.prototype.readFloatLE = function readFloatLE (offset, noAssert) {
|
||
if (!noAssert) checkOffset(offset, 4, this.length)
|
||
return ieee754.read(this, offset, true, 23, 4)
|
||
}
|
||
|
||
Buffer.prototype.readFloatBE = function readFloatBE (offset, noAssert) {
|
||
if (!noAssert) checkOffset(offset, 4, this.length)
|
||
return ieee754.read(this, offset, false, 23, 4)
|
||
}
|
||
|
||
Buffer.prototype.readDoubleLE = function readDoubleLE (offset, noAssert) {
|
||
if (!noAssert) checkOffset(offset, 8, this.length)
|
||
return ieee754.read(this, offset, true, 52, 8)
|
||
}
|
||
|
||
Buffer.prototype.readDoubleBE = function readDoubleBE (offset, noAssert) {
|
||
if (!noAssert) checkOffset(offset, 8, this.length)
|
||
return ieee754.read(this, offset, false, 52, 8)
|
||
}
|
||
|
||
function checkInt (buf, value, offset, ext, max, min) {
|
||
if (!Buffer.isBuffer(buf)) throw new TypeError('buffer must be a Buffer instance')
|
||
if (value > max || value < min) throw new RangeError('value is out of bounds')
|
||
if (offset + ext > buf.length) throw new RangeError('index out of range')
|
||
}
|
||
|
||
Buffer.prototype.writeUIntLE = function writeUIntLE (value, offset, byteLength, noAssert) {
|
||
value = +value
|
||
offset = offset | 0
|
||
byteLength = byteLength | 0
|
||
if (!noAssert) checkInt(this, value, offset, byteLength, Math.pow(2, 8 * byteLength), 0)
|
||
|
||
var mul = 1
|
||
var i = 0
|
||
this[offset] = value & 0xFF
|
||
while (++i < byteLength && (mul *= 0x100)) {
|
||
this[offset + i] = (value / mul) & 0xFF
|
||
}
|
||
|
||
return offset + byteLength
|
||
}
|
||
|
||
Buffer.prototype.writeUIntBE = function writeUIntBE (value, offset, byteLength, noAssert) {
|
||
value = +value
|
||
offset = offset | 0
|
||
byteLength = byteLength | 0
|
||
if (!noAssert) checkInt(this, value, offset, byteLength, Math.pow(2, 8 * byteLength), 0)
|
||
|
||
var i = byteLength - 1
|
||
var mul = 1
|
||
this[offset + i] = value & 0xFF
|
||
while (--i >= 0 && (mul *= 0x100)) {
|
||
this[offset + i] = (value / mul) & 0xFF
|
||
}
|
||
|
||
return offset + byteLength
|
||
}
|
||
|
||
Buffer.prototype.writeUInt8 = function writeUInt8 (value, offset, noAssert) {
|
||
value = +value
|
||
offset = offset | 0
|
||
if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0)
|
||
if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)
|
||
this[offset] = value
|
||
return offset + 1
|
||
}
|
||
|
||
function objectWriteUInt16 (buf, value, offset, littleEndian) {
|
||
if (value < 0) value = 0xffff + value + 1
|
||
for (var i = 0, j = Math.min(buf.length - offset, 2); i < j; i++) {
|
||
buf[offset + i] = (value & (0xff << (8 * (littleEndian ? i : 1 - i)))) >>>
|
||
(littleEndian ? i : 1 - i) * 8
|
||
}
|
||
}
|
||
|
||
Buffer.prototype.writeUInt16LE = function writeUInt16LE (value, offset, noAssert) {
|
||
value = +value
|
||
offset = offset | 0
|
||
if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)
|
||
if (Buffer.TYPED_ARRAY_SUPPORT) {
|
||
this[offset] = value
|
||
this[offset + 1] = (value >>> 8)
|
||
} else {
|
||
objectWriteUInt16(this, value, offset, true)
|
||
}
|
||
return offset + 2
|
||
}
|
||
|
||
Buffer.prototype.writeUInt16BE = function writeUInt16BE (value, offset, noAssert) {
|
||
value = +value
|
||
offset = offset | 0
|
||
if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)
|
||
if (Buffer.TYPED_ARRAY_SUPPORT) {
|
||
this[offset] = (value >>> 8)
|
||
this[offset + 1] = value
|
||
} else {
|
||
objectWriteUInt16(this, value, offset, false)
|
||
}
|
||
return offset + 2
|
||
}
|
||
|
||
function objectWriteUInt32 (buf, value, offset, littleEndian) {
|
||
if (value < 0) value = 0xffffffff + value + 1
|
||
for (var i = 0, j = Math.min(buf.length - offset, 4); i < j; i++) {
|
||
buf[offset + i] = (value >>> (littleEndian ? i : 3 - i) * 8) & 0xff
|
||
}
|
||
}
|
||
|
||
Buffer.prototype.writeUInt32LE = function writeUInt32LE (value, offset, noAssert) {
|
||
value = +value
|
||
offset = offset | 0
|
||
if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)
|
||
if (Buffer.TYPED_ARRAY_SUPPORT) {
|
||
this[offset + 3] = (value >>> 24)
|
||
this[offset + 2] = (value >>> 16)
|
||
this[offset + 1] = (value >>> 8)
|
||
this[offset] = value
|
||
} else {
|
||
objectWriteUInt32(this, value, offset, true)
|
||
}
|
||
return offset + 4
|
||
}
|
||
|
||
Buffer.prototype.writeUInt32BE = function writeUInt32BE (value, offset, noAssert) {
|
||
value = +value
|
||
offset = offset | 0
|
||
if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)
|
||
if (Buffer.TYPED_ARRAY_SUPPORT) {
|
||
this[offset] = (value >>> 24)
|
||
this[offset + 1] = (value >>> 16)
|
||
this[offset + 2] = (value >>> 8)
|
||
this[offset + 3] = value
|
||
} else {
|
||
objectWriteUInt32(this, value, offset, false)
|
||
}
|
||
return offset + 4
|
||
}
|
||
|
||
Buffer.prototype.writeIntLE = function writeIntLE (value, offset, byteLength, noAssert) {
|
||
value = +value
|
||
offset = offset | 0
|
||
if (!noAssert) {
|
||
var limit = Math.pow(2, 8 * byteLength - 1)
|
||
|
||
checkInt(this, value, offset, byteLength, limit - 1, -limit)
|
||
}
|
||
|
||
var i = 0
|
||
var mul = 1
|
||
var sub = value < 0 ? 1 : 0
|
||
this[offset] = value & 0xFF
|
||
while (++i < byteLength && (mul *= 0x100)) {
|
||
this[offset + i] = ((value / mul) >> 0) - sub & 0xFF
|
||
}
|
||
|
||
return offset + byteLength
|
||
}
|
||
|
||
Buffer.prototype.writeIntBE = function writeIntBE (value, offset, byteLength, noAssert) {
|
||
value = +value
|
||
offset = offset | 0
|
||
if (!noAssert) {
|
||
var limit = Math.pow(2, 8 * byteLength - 1)
|
||
|
||
checkInt(this, value, offset, byteLength, limit - 1, -limit)
|
||
}
|
||
|
||
var i = byteLength - 1
|
||
var mul = 1
|
||
var sub = value < 0 ? 1 : 0
|
||
this[offset + i] = value & 0xFF
|
||
while (--i >= 0 && (mul *= 0x100)) {
|
||
this[offset + i] = ((value / mul) >> 0) - sub & 0xFF
|
||
}
|
||
|
||
return offset + byteLength
|
||
}
|
||
|
||
Buffer.prototype.writeInt8 = function writeInt8 (value, offset, noAssert) {
|
||
value = +value
|
||
offset = offset | 0
|
||
if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80)
|
||
if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)
|
||
if (value < 0) value = 0xff + value + 1
|
||
this[offset] = value
|
||
return offset + 1
|
||
}
|
||
|
||
Buffer.prototype.writeInt16LE = function writeInt16LE (value, offset, noAssert) {
|
||
value = +value
|
||
offset = offset | 0
|
||
if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)
|
||
if (Buffer.TYPED_ARRAY_SUPPORT) {
|
||
this[offset] = value
|
||
this[offset + 1] = (value >>> 8)
|
||
} else {
|
||
objectWriteUInt16(this, value, offset, true)
|
||
}
|
||
return offset + 2
|
||
}
|
||
|
||
Buffer.prototype.writeInt16BE = function writeInt16BE (value, offset, noAssert) {
|
||
value = +value
|
||
offset = offset | 0
|
||
if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)
|
||
if (Buffer.TYPED_ARRAY_SUPPORT) {
|
||
this[offset] = (value >>> 8)
|
||
this[offset + 1] = value
|
||
} else {
|
||
objectWriteUInt16(this, value, offset, false)
|
||
}
|
||
return offset + 2
|
||
}
|
||
|
||
Buffer.prototype.writeInt32LE = function writeInt32LE (value, offset, noAssert) {
|
||
value = +value
|
||
offset = offset | 0
|
||
if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)
|
||
if (Buffer.TYPED_ARRAY_SUPPORT) {
|
||
this[offset] = value
|
||
this[offset + 1] = (value >>> 8)
|
||
this[offset + 2] = (value >>> 16)
|
||
this[offset + 3] = (value >>> 24)
|
||
} else {
|
||
objectWriteUInt32(this, value, offset, true)
|
||
}
|
||
return offset + 4
|
||
}
|
||
|
||
Buffer.prototype.writeInt32BE = function writeInt32BE (value, offset, noAssert) {
|
||
value = +value
|
||
offset = offset | 0
|
||
if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)
|
||
if (value < 0) value = 0xffffffff + value + 1
|
||
if (Buffer.TYPED_ARRAY_SUPPORT) {
|
||
this[offset] = (value >>> 24)
|
||
this[offset + 1] = (value >>> 16)
|
||
this[offset + 2] = (value >>> 8)
|
||
this[offset + 3] = value
|
||
} else {
|
||
objectWriteUInt32(this, value, offset, false)
|
||
}
|
||
return offset + 4
|
||
}
|
||
|
||
function checkIEEE754 (buf, value, offset, ext, max, min) {
|
||
if (value > max || value < min) throw new RangeError('value is out of bounds')
|
||
if (offset + ext > buf.length) throw new RangeError('index out of range')
|
||
if (offset < 0) throw new RangeError('index out of range')
|
||
}
|
||
|
||
function writeFloat (buf, value, offset, littleEndian, noAssert) {
|
||
if (!noAssert) {
|
||
checkIEEE754(buf, value, offset, 4, 3.4028234663852886e+38, -3.4028234663852886e+38)
|
||
}
|
||
ieee754.write(buf, value, offset, littleEndian, 23, 4)
|
||
return offset + 4
|
||
}
|
||
|
||
Buffer.prototype.writeFloatLE = function writeFloatLE (value, offset, noAssert) {
|
||
return writeFloat(this, value, offset, true, noAssert)
|
||
}
|
||
|
||
Buffer.prototype.writeFloatBE = function writeFloatBE (value, offset, noAssert) {
|
||
return writeFloat(this, value, offset, false, noAssert)
|
||
}
|
||
|
||
function writeDouble (buf, value, offset, littleEndian, noAssert) {
|
||
if (!noAssert) {
|
||
checkIEEE754(buf, value, offset, 8, 1.7976931348623157E+308, -1.7976931348623157E+308)
|
||
}
|
||
ieee754.write(buf, value, offset, littleEndian, 52, 8)
|
||
return offset + 8
|
||
}
|
||
|
||
Buffer.prototype.writeDoubleLE = function writeDoubleLE (value, offset, noAssert) {
|
||
return writeDouble(this, value, offset, true, noAssert)
|
||
}
|
||
|
||
Buffer.prototype.writeDoubleBE = function writeDoubleBE (value, offset, noAssert) {
|
||
return writeDouble(this, value, offset, false, noAssert)
|
||
}
|
||
|
||
// copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length)
|
||
Buffer.prototype.copy = function copy (target, targetStart, start, end) {
|
||
if (!start) start = 0
|
||
if (!end && end !== 0) end = this.length
|
||
if (targetStart >= target.length) targetStart = target.length
|
||
if (!targetStart) targetStart = 0
|
||
if (end > 0 && end < start) end = start
|
||
|
||
// Copy 0 bytes; we're done
|
||
if (end === start) return 0
|
||
if (target.length === 0 || this.length === 0) return 0
|
||
|
||
// Fatal error conditions
|
||
if (targetStart < 0) {
|
||
throw new RangeError('targetStart out of bounds')
|
||
}
|
||
if (start < 0 || start >= this.length) throw new RangeError('sourceStart out of bounds')
|
||
if (end < 0) throw new RangeError('sourceEnd out of bounds')
|
||
|
||
// Are we oob?
|
||
if (end > this.length) end = this.length
|
||
if (target.length - targetStart < end - start) {
|
||
end = target.length - targetStart + start
|
||
}
|
||
|
||
var len = end - start
|
||
var i
|
||
|
||
if (this === target && start < targetStart && targetStart < end) {
|
||
// descending copy from end
|
||
for (i = len - 1; i >= 0; i--) {
|
||
target[i + targetStart] = this[i + start]
|
||
}
|
||
} else if (len < 1000 || !Buffer.TYPED_ARRAY_SUPPORT) {
|
||
// ascending copy from start
|
||
for (i = 0; i < len; i++) {
|
||
target[i + targetStart] = this[i + start]
|
||
}
|
||
} else {
|
||
target._set(this.subarray(start, start + len), targetStart)
|
||
}
|
||
|
||
return len
|
||
}
|
||
|
||
// fill(value, start=0, end=buffer.length)
|
||
Buffer.prototype.fill = function fill (value, start, end) {
|
||
if (!value) value = 0
|
||
if (!start) start = 0
|
||
if (!end) end = this.length
|
||
|
||
if (end < start) throw new RangeError('end < start')
|
||
|
||
// Fill 0 bytes; we're done
|
||
if (end === start) return
|
||
if (this.length === 0) return
|
||
|
||
if (start < 0 || start >= this.length) throw new RangeError('start out of bounds')
|
||
if (end < 0 || end > this.length) throw new RangeError('end out of bounds')
|
||
|
||
var i
|
||
if (typeof value === 'number') {
|
||
for (i = start; i < end; i++) {
|
||
this[i] = value
|
||
}
|
||
} else {
|
||
var bytes = utf8ToBytes(value.toString())
|
||
var len = bytes.length
|
||
for (i = start; i < end; i++) {
|
||
this[i] = bytes[i % len]
|
||
}
|
||
}
|
||
|
||
return this
|
||
}
|
||
|
||
/**
|
||
* Creates a new `ArrayBuffer` with the *copied* memory of the buffer instance.
|
||
* Added in Node 0.12. Only available in browsers that support ArrayBuffer.
|
||
*/
|
||
Buffer.prototype.toArrayBuffer = function toArrayBuffer () {
|
||
if (typeof Uint8Array !== 'undefined') {
|
||
if (Buffer.TYPED_ARRAY_SUPPORT) {
|
||
return (new Buffer(this)).buffer
|
||
} else {
|
||
var buf = new Uint8Array(this.length)
|
||
for (var i = 0, len = buf.length; i < len; i += 1) {
|
||
buf[i] = this[i]
|
||
}
|
||
return buf.buffer
|
||
}
|
||
} else {
|
||
throw new TypeError('Buffer.toArrayBuffer not supported in this browser')
|
||
}
|
||
}
|
||
|
||
// HELPER FUNCTIONS
|
||
// ================
|
||
|
||
var BP = Buffer.prototype
|
||
|
||
/**
|
||
* Augment a Uint8Array *instance* (not the Uint8Array class!) with Buffer methods
|
||
*/
|
||
Buffer._augment = function _augment (arr) {
|
||
arr.constructor = Buffer
|
||
arr._isBuffer = true
|
||
|
||
// save reference to original Uint8Array set method before overwriting
|
||
arr._set = arr.set
|
||
|
||
// deprecated
|
||
arr.get = BP.get
|
||
arr.set = BP.set
|
||
|
||
arr.write = BP.write
|
||
arr.toString = BP.toString
|
||
arr.toLocaleString = BP.toString
|
||
arr.toJSON = BP.toJSON
|
||
arr.equals = BP.equals
|
||
arr.compare = BP.compare
|
||
arr.indexOf = BP.indexOf
|
||
arr.copy = BP.copy
|
||
arr.slice = BP.slice
|
||
arr.readUIntLE = BP.readUIntLE
|
||
arr.readUIntBE = BP.readUIntBE
|
||
arr.readUInt8 = BP.readUInt8
|
||
arr.readUInt16LE = BP.readUInt16LE
|
||
arr.readUInt16BE = BP.readUInt16BE
|
||
arr.readUInt32LE = BP.readUInt32LE
|
||
arr.readUInt32BE = BP.readUInt32BE
|
||
arr.readIntLE = BP.readIntLE
|
||
arr.readIntBE = BP.readIntBE
|
||
arr.readInt8 = BP.readInt8
|
||
arr.readInt16LE = BP.readInt16LE
|
||
arr.readInt16BE = BP.readInt16BE
|
||
arr.readInt32LE = BP.readInt32LE
|
||
arr.readInt32BE = BP.readInt32BE
|
||
arr.readFloatLE = BP.readFloatLE
|
||
arr.readFloatBE = BP.readFloatBE
|
||
arr.readDoubleLE = BP.readDoubleLE
|
||
arr.readDoubleBE = BP.readDoubleBE
|
||
arr.writeUInt8 = BP.writeUInt8
|
||
arr.writeUIntLE = BP.writeUIntLE
|
||
arr.writeUIntBE = BP.writeUIntBE
|
||
arr.writeUInt16LE = BP.writeUInt16LE
|
||
arr.writeUInt16BE = BP.writeUInt16BE
|
||
arr.writeUInt32LE = BP.writeUInt32LE
|
||
arr.writeUInt32BE = BP.writeUInt32BE
|
||
arr.writeIntLE = BP.writeIntLE
|
||
arr.writeIntBE = BP.writeIntBE
|
||
arr.writeInt8 = BP.writeInt8
|
||
arr.writeInt16LE = BP.writeInt16LE
|
||
arr.writeInt16BE = BP.writeInt16BE
|
||
arr.writeInt32LE = BP.writeInt32LE
|
||
arr.writeInt32BE = BP.writeInt32BE
|
||
arr.writeFloatLE = BP.writeFloatLE
|
||
arr.writeFloatBE = BP.writeFloatBE
|
||
arr.writeDoubleLE = BP.writeDoubleLE
|
||
arr.writeDoubleBE = BP.writeDoubleBE
|
||
arr.fill = BP.fill
|
||
arr.inspect = BP.inspect
|
||
arr.toArrayBuffer = BP.toArrayBuffer
|
||
|
||
return arr
|
||
}
|
||
|
||
var INVALID_BASE64_RE = /[^+\/0-9A-Za-z-_]/g
|
||
|
||
function base64clean (str) {
|
||
// Node strips out invalid characters like \n and \t from the string, base64-js does not
|
||
str = stringtrim(str).replace(INVALID_BASE64_RE, '')
|
||
// Node converts strings with length < 2 to ''
|
||
if (str.length < 2) return ''
|
||
// Node allows for non-padded base64 strings (missing trailing ===), base64-js does not
|
||
while (str.length % 4 !== 0) {
|
||
str = str + '='
|
||
}
|
||
return str
|
||
}
|
||
|
||
function stringtrim (str) {
|
||
if (str.trim) return str.trim()
|
||
return str.replace(/^\s+|\s+$/g, '')
|
||
}
|
||
|
||
function toHex (n) {
|
||
if (n < 16) return '0' + n.toString(16)
|
||
return n.toString(16)
|
||
}
|
||
|
||
function utf8ToBytes (string, units) {
|
||
units = units || Infinity
|
||
var codePoint
|
||
var length = string.length
|
||
var leadSurrogate = null
|
||
var bytes = []
|
||
|
||
for (var i = 0; i < length; i++) {
|
||
codePoint = string.charCodeAt(i)
|
||
|
||
// is surrogate component
|
||
if (codePoint > 0xD7FF && codePoint < 0xE000) {
|
||
// last char was a lead
|
||
if (!leadSurrogate) {
|
||
// no lead yet
|
||
if (codePoint > 0xDBFF) {
|
||
// unexpected trail
|
||
if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
|
||
continue
|
||
} else if (i + 1 === length) {
|
||
// unpaired lead
|
||
if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
|
||
continue
|
||
}
|
||
|
||
// valid lead
|
||
leadSurrogate = codePoint
|
||
|
||
continue
|
||
}
|
||
|
||
// 2 leads in a row
|
||
if (codePoint < 0xDC00) {
|
||
if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
|
||
leadSurrogate = codePoint
|
||
continue
|
||
}
|
||
|
||
// valid surrogate pair
|
||
codePoint = leadSurrogate - 0xD800 << 10 | codePoint - 0xDC00 | 0x10000
|
||
} else if (leadSurrogate) {
|
||
// valid bmp char, but last char was a lead
|
||
if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
|
||
}
|
||
|
||
leadSurrogate = null
|
||
|
||
// encode utf8
|
||
if (codePoint < 0x80) {
|
||
if ((units -= 1) < 0) break
|
||
bytes.push(codePoint)
|
||
} else if (codePoint < 0x800) {
|
||
if ((units -= 2) < 0) break
|
||
bytes.push(
|
||
codePoint >> 0x6 | 0xC0,
|
||
codePoint & 0x3F | 0x80
|
||
)
|
||
} else if (codePoint < 0x10000) {
|
||
if ((units -= 3) < 0) break
|
||
bytes.push(
|
||
codePoint >> 0xC | 0xE0,
|
||
codePoint >> 0x6 & 0x3F | 0x80,
|
||
codePoint & 0x3F | 0x80
|
||
)
|
||
} else if (codePoint < 0x110000) {
|
||
if ((units -= 4) < 0) break
|
||
bytes.push(
|
||
codePoint >> 0x12 | 0xF0,
|
||
codePoint >> 0xC & 0x3F | 0x80,
|
||
codePoint >> 0x6 & 0x3F | 0x80,
|
||
codePoint & 0x3F | 0x80
|
||
)
|
||
} else {
|
||
throw new Error('Invalid code point')
|
||
}
|
||
}
|
||
|
||
return bytes
|
||
}
|
||
|
||
function asciiToBytes (str) {
|
||
var byteArray = []
|
||
for (var i = 0; i < str.length; i++) {
|
||
// Node's code seems to be doing this and not & 0x7F..
|
||
byteArray.push(str.charCodeAt(i) & 0xFF)
|
||
}
|
||
return byteArray
|
||
}
|
||
|
||
function utf16leToBytes (str, units) {
|
||
var c, hi, lo
|
||
var byteArray = []
|
||
for (var i = 0; i < str.length; i++) {
|
||
if ((units -= 2) < 0) break
|
||
|
||
c = str.charCodeAt(i)
|
||
hi = c >> 8
|
||
lo = c % 256
|
||
byteArray.push(lo)
|
||
byteArray.push(hi)
|
||
}
|
||
|
||
return byteArray
|
||
}
|
||
|
||
function base64ToBytes (str) {
|
||
return base64.toByteArray(base64clean(str))
|
||
}
|
||
|
||
function blitBuffer (src, dst, offset, length) {
|
||
for (var i = 0; i < length; i++) {
|
||
if ((i + offset >= dst.length) || (i >= src.length)) break
|
||
dst[i + offset] = src[i]
|
||
}
|
||
return i
|
||
}
|
||
|
||
}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
|
||
},{"base64-js":37,"ieee754":38,"is-array":39}],37:[function(require,module,exports){
|
||
var lookup = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
|
||
|
||
;(function (exports) {
|
||
'use strict';
|
||
|
||
var Arr = (typeof Uint8Array !== 'undefined')
|
||
? Uint8Array
|
||
: Array
|
||
|
||
var PLUS = '+'.charCodeAt(0)
|
||
var SLASH = '/'.charCodeAt(0)
|
||
var NUMBER = '0'.charCodeAt(0)
|
||
var LOWER = 'a'.charCodeAt(0)
|
||
var UPPER = 'A'.charCodeAt(0)
|
||
var PLUS_URL_SAFE = '-'.charCodeAt(0)
|
||
var SLASH_URL_SAFE = '_'.charCodeAt(0)
|
||
|
||
function decode (elt) {
|
||
var code = elt.charCodeAt(0)
|
||
if (code === PLUS ||
|
||
code === PLUS_URL_SAFE)
|
||
return 62 // '+'
|
||
if (code === SLASH ||
|
||
code === SLASH_URL_SAFE)
|
||
return 63 // '/'
|
||
if (code < NUMBER)
|
||
return -1 //no match
|
||
if (code < NUMBER + 10)
|
||
return code - NUMBER + 26 + 26
|
||
if (code < UPPER + 26)
|
||
return code - UPPER
|
||
if (code < LOWER + 26)
|
||
return code - LOWER + 26
|
||
}
|
||
|
||
function b64ToByteArray (b64) {
|
||
var i, j, l, tmp, placeHolders, arr
|
||
|
||
if (b64.length % 4 > 0) {
|
||
throw new Error('Invalid string. Length must be a multiple of 4')
|
||
}
|
||
|
||
// the number of equal signs (place holders)
|
||
// if there are two placeholders, than the two characters before it
|
||
// represent one byte
|
||
// if there is only one, then the three characters before it represent 2 bytes
|
||
// this is just a cheap hack to not do indexOf twice
|
||
var len = b64.length
|
||
placeHolders = '=' === b64.charAt(len - 2) ? 2 : '=' === b64.charAt(len - 1) ? 1 : 0
|
||
|
||
// base64 is 4/3 + up to two characters of the original data
|
||
arr = new Arr(b64.length * 3 / 4 - placeHolders)
|
||
|
||
// if there are placeholders, only get up to the last complete 4 chars
|
||
l = placeHolders > 0 ? b64.length - 4 : b64.length
|
||
|
||
var L = 0
|
||
|
||
function push (v) {
|
||
arr[L++] = v
|
||
}
|
||
|
||
for (i = 0, j = 0; i < l; i += 4, j += 3) {
|
||
tmp = (decode(b64.charAt(i)) << 18) | (decode(b64.charAt(i + 1)) << 12) | (decode(b64.charAt(i + 2)) << 6) | decode(b64.charAt(i + 3))
|
||
push((tmp & 0xFF0000) >> 16)
|
||
push((tmp & 0xFF00) >> 8)
|
||
push(tmp & 0xFF)
|
||
}
|
||
|
||
if (placeHolders === 2) {
|
||
tmp = (decode(b64.charAt(i)) << 2) | (decode(b64.charAt(i + 1)) >> 4)
|
||
push(tmp & 0xFF)
|
||
} else if (placeHolders === 1) {
|
||
tmp = (decode(b64.charAt(i)) << 10) | (decode(b64.charAt(i + 1)) << 4) | (decode(b64.charAt(i + 2)) >> 2)
|
||
push((tmp >> 8) & 0xFF)
|
||
push(tmp & 0xFF)
|
||
}
|
||
|
||
return arr
|
||
}
|
||
|
||
function uint8ToBase64 (uint8) {
|
||
var i,
|
||
extraBytes = uint8.length % 3, // if we have 1 byte left, pad 2 bytes
|
||
output = "",
|
||
temp, length
|
||
|
||
function encode (num) {
|
||
return lookup.charAt(num)
|
||
}
|
||
|
||
function tripletToBase64 (num) {
|
||
return encode(num >> 18 & 0x3F) + encode(num >> 12 & 0x3F) + encode(num >> 6 & 0x3F) + encode(num & 0x3F)
|
||
}
|
||
|
||
// go through the array every three bytes, we'll deal with trailing stuff later
|
||
for (i = 0, length = uint8.length - extraBytes; i < length; i += 3) {
|
||
temp = (uint8[i] << 16) + (uint8[i + 1] << 8) + (uint8[i + 2])
|
||
output += tripletToBase64(temp)
|
||
}
|
||
|
||
// pad the end with zeros, but make sure to not forget the extra bytes
|
||
switch (extraBytes) {
|
||
case 1:
|
||
temp = uint8[uint8.length - 1]
|
||
output += encode(temp >> 2)
|
||
output += encode((temp << 4) & 0x3F)
|
||
output += '=='
|
||
break
|
||
case 2:
|
||
temp = (uint8[uint8.length - 2] << 8) + (uint8[uint8.length - 1])
|
||
output += encode(temp >> 10)
|
||
output += encode((temp >> 4) & 0x3F)
|
||
output += encode((temp << 2) & 0x3F)
|
||
output += '='
|
||
break
|
||
}
|
||
|
||
return output
|
||
}
|
||
|
||
exports.toByteArray = b64ToByteArray
|
||
exports.fromByteArray = uint8ToBase64
|
||
}(typeof exports === 'undefined' ? (this.base64js = {}) : exports))
|
||
|
||
},{}],38:[function(require,module,exports){
|
||
exports.read = function (buffer, offset, isLE, mLen, nBytes) {
|
||
var e, m
|
||
var eLen = nBytes * 8 - mLen - 1
|
||
var eMax = (1 << eLen) - 1
|
||
var eBias = eMax >> 1
|
||
var nBits = -7
|
||
var i = isLE ? (nBytes - 1) : 0
|
||
var d = isLE ? -1 : 1
|
||
var s = buffer[offset + i]
|
||
|
||
i += d
|
||
|
||
e = s & ((1 << (-nBits)) - 1)
|
||
s >>= (-nBits)
|
||
nBits += eLen
|
||
for (; nBits > 0; e = e * 256 + buffer[offset + i], i += d, nBits -= 8) {}
|
||
|
||
m = e & ((1 << (-nBits)) - 1)
|
||
e >>= (-nBits)
|
||
nBits += mLen
|
||
for (; nBits > 0; m = m * 256 + buffer[offset + i], i += d, nBits -= 8) {}
|
||
|
||
if (e === 0) {
|
||
e = 1 - eBias
|
||
} else if (e === eMax) {
|
||
return m ? NaN : ((s ? -1 : 1) * Infinity)
|
||
} else {
|
||
m = m + Math.pow(2, mLen)
|
||
e = e - eBias
|
||
}
|
||
return (s ? -1 : 1) * m * Math.pow(2, e - mLen)
|
||
}
|
||
|
||
exports.write = function (buffer, value, offset, isLE, mLen, nBytes) {
|
||
var e, m, c
|
||
var eLen = nBytes * 8 - mLen - 1
|
||
var eMax = (1 << eLen) - 1
|
||
var eBias = eMax >> 1
|
||
var rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0)
|
||
var i = isLE ? 0 : (nBytes - 1)
|
||
var d = isLE ? 1 : -1
|
||
var s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0
|
||
|
||
value = Math.abs(value)
|
||
|
||
if (isNaN(value) || value === Infinity) {
|
||
m = isNaN(value) ? 1 : 0
|
||
e = eMax
|
||
} else {
|
||
e = Math.floor(Math.log(value) / Math.LN2)
|
||
if (value * (c = Math.pow(2, -e)) < 1) {
|
||
e--
|
||
c *= 2
|
||
}
|
||
if (e + eBias >= 1) {
|
||
value += rt / c
|
||
} else {
|
||
value += rt * Math.pow(2, 1 - eBias)
|
||
}
|
||
if (value * c >= 2) {
|
||
e++
|
||
c /= 2
|
||
}
|
||
|
||
if (e + eBias >= eMax) {
|
||
m = 0
|
||
e = eMax
|
||
} else if (e + eBias >= 1) {
|
||
m = (value * c - 1) * Math.pow(2, mLen)
|
||
e = e + eBias
|
||
} else {
|
||
m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen)
|
||
e = 0
|
||
}
|
||
}
|
||
|
||
for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8) {}
|
||
|
||
e = (e << mLen) | m
|
||
eLen += mLen
|
||
for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8) {}
|
||
|
||
buffer[offset + i - d] |= s * 128
|
||
}
|
||
|
||
},{}],39:[function(require,module,exports){
|
||
|
||
/**
|
||
* isArray
|
||
*/
|
||
|
||
var isArray = Array.isArray;
|
||
|
||
/**
|
||
* toString
|
||
*/
|
||
|
||
var str = Object.prototype.toString;
|
||
|
||
/**
|
||
* Whether or not the given `val`
|
||
* is an array.
|
||
*
|
||
* example:
|
||
*
|
||
* isArray([]);
|
||
* // > true
|
||
* isArray(arguments);
|
||
* // > false
|
||
* isArray('');
|
||
* // > false
|
||
*
|
||
* @param {mixed} val
|
||
* @return {bool}
|
||
*/
|
||
|
||
module.exports = isArray || function (val) {
|
||
return !! val && '[object Array]' == str.call(val);
|
||
};
|
||
|
||
},{}],40:[function(require,module,exports){
|
||
// Copyright Joyent, Inc. and other Node contributors.
|
||
//
|
||
// Permission is hereby granted, free of charge, to any person obtaining a
|
||
// copy of this software and associated documentation files (the
|
||
// "Software"), to deal in the Software without restriction, including
|
||
// without limitation the rights to use, copy, modify, merge, publish,
|
||
// distribute, sublicense, and/or sell copies of the Software, and to permit
|
||
// persons to whom the Software is furnished to do so, subject to the
|
||
// following conditions:
|
||
//
|
||
// The above copyright notice and this permission notice shall be included
|
||
// in all copies or substantial portions of the Software.
|
||
//
|
||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
|
||
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
||
// USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||
|
||
function EventEmitter() {
|
||
this._events = this._events || {};
|
||
this._maxListeners = this._maxListeners || undefined;
|
||
}
|
||
module.exports = EventEmitter;
|
||
|
||
// Backwards-compat with node 0.10.x
|
||
EventEmitter.EventEmitter = EventEmitter;
|
||
|
||
EventEmitter.prototype._events = undefined;
|
||
EventEmitter.prototype._maxListeners = undefined;
|
||
|
||
// By default EventEmitters will print a warning if more than 10 listeners are
|
||
// added to it. This is a useful default which helps finding memory leaks.
|
||
EventEmitter.defaultMaxListeners = 10;
|
||
|
||
// Obviously not all Emitters should be limited to 10. This function allows
|
||
// that to be increased. Set to zero for unlimited.
|
||
EventEmitter.prototype.setMaxListeners = function(n) {
|
||
if (!isNumber(n) || n < 0 || isNaN(n))
|
||
throw TypeError('n must be a positive number');
|
||
this._maxListeners = n;
|
||
return this;
|
||
};
|
||
|
||
EventEmitter.prototype.emit = function(type) {
|
||
var er, handler, len, args, i, listeners;
|
||
|
||
if (!this._events)
|
||
this._events = {};
|
||
|
||
// If there is no 'error' event listener then throw.
|
||
if (type === 'error') {
|
||
if (!this._events.error ||
|
||
(isObject(this._events.error) && !this._events.error.length)) {
|
||
er = arguments[1];
|
||
if (er instanceof Error) {
|
||
throw er; // Unhandled 'error' event
|
||
}
|
||
throw TypeError('Uncaught, unspecified "error" event.');
|
||
}
|
||
}
|
||
|
||
handler = this._events[type];
|
||
|
||
if (isUndefined(handler))
|
||
return false;
|
||
|
||
if (isFunction(handler)) {
|
||
switch (arguments.length) {
|
||
// fast cases
|
||
case 1:
|
||
handler.call(this);
|
||
break;
|
||
case 2:
|
||
handler.call(this, arguments[1]);
|
||
break;
|
||
case 3:
|
||
handler.call(this, arguments[1], arguments[2]);
|
||
break;
|
||
// slower
|
||
default:
|
||
len = arguments.length;
|
||
args = new Array(len - 1);
|
||
for (i = 1; i < len; i++)
|
||
args[i - 1] = arguments[i];
|
||
handler.apply(this, args);
|
||
}
|
||
} else if (isObject(handler)) {
|
||
len = arguments.length;
|
||
args = new Array(len - 1);
|
||
for (i = 1; i < len; i++)
|
||
args[i - 1] = arguments[i];
|
||
|
||
listeners = handler.slice();
|
||
len = listeners.length;
|
||
for (i = 0; i < len; i++)
|
||
listeners[i].apply(this, args);
|
||
}
|
||
|
||
return true;
|
||
};
|
||
|
||
EventEmitter.prototype.addListener = function(type, listener) {
|
||
var m;
|
||
|
||
if (!isFunction(listener))
|
||
throw TypeError('listener must be a function');
|
||
|
||
if (!this._events)
|
||
this._events = {};
|
||
|
||
// To avoid recursion in the case that type === "newListener"! Before
|
||
// adding it to the listeners, first emit "newListener".
|
||
if (this._events.newListener)
|
||
this.emit('newListener', type,
|
||
isFunction(listener.listener) ?
|
||
listener.listener : listener);
|
||
|
||
if (!this._events[type])
|
||
// Optimize the case of one listener. Don't need the extra array object.
|
||
this._events[type] = listener;
|
||
else if (isObject(this._events[type]))
|
||
// If we've already got an array, just append.
|
||
this._events[type].push(listener);
|
||
else
|
||
// Adding the second element, need to change to array.
|
||
this._events[type] = [this._events[type], listener];
|
||
|
||
// Check for listener leak
|
||
if (isObject(this._events[type]) && !this._events[type].warned) {
|
||
var m;
|
||
if (!isUndefined(this._maxListeners)) {
|
||
m = this._maxListeners;
|
||
} else {
|
||
m = EventEmitter.defaultMaxListeners;
|
||
}
|
||
|
||
if (m && m > 0 && this._events[type].length > m) {
|
||
this._events[type].warned = true;
|
||
console.error('(node) warning: possible EventEmitter memory ' +
|
||
'leak detected. %d listeners added. ' +
|
||
'Use emitter.setMaxListeners() to increase limit.',
|
||
this._events[type].length);
|
||
if (typeof console.trace === 'function') {
|
||
// not supported in IE 10
|
||
console.trace();
|
||
}
|
||
}
|
||
}
|
||
|
||
return this;
|
||
};
|
||
|
||
EventEmitter.prototype.on = EventEmitter.prototype.addListener;
|
||
|
||
EventEmitter.prototype.once = function(type, listener) {
|
||
if (!isFunction(listener))
|
||
throw TypeError('listener must be a function');
|
||
|
||
var fired = false;
|
||
|
||
function g() {
|
||
this.removeListener(type, g);
|
||
|
||
if (!fired) {
|
||
fired = true;
|
||
listener.apply(this, arguments);
|
||
}
|
||
}
|
||
|
||
g.listener = listener;
|
||
this.on(type, g);
|
||
|
||
return this;
|
||
};
|
||
|
||
// emits a 'removeListener' event iff the listener was removed
|
||
EventEmitter.prototype.removeListener = function(type, listener) {
|
||
var list, position, length, i;
|
||
|
||
if (!isFunction(listener))
|
||
throw TypeError('listener must be a function');
|
||
|
||
if (!this._events || !this._events[type])
|
||
return this;
|
||
|
||
list = this._events[type];
|
||
length = list.length;
|
||
position = -1;
|
||
|
||
if (list === listener ||
|
||
(isFunction(list.listener) && list.listener === listener)) {
|
||
delete this._events[type];
|
||
if (this._events.removeListener)
|
||
this.emit('removeListener', type, listener);
|
||
|
||
} else if (isObject(list)) {
|
||
for (i = length; i-- > 0;) {
|
||
if (list[i] === listener ||
|
||
(list[i].listener && list[i].listener === listener)) {
|
||
position = i;
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (position < 0)
|
||
return this;
|
||
|
||
if (list.length === 1) {
|
||
list.length = 0;
|
||
delete this._events[type];
|
||
} else {
|
||
list.splice(position, 1);
|
||
}
|
||
|
||
if (this._events.removeListener)
|
||
this.emit('removeListener', type, listener);
|
||
}
|
||
|
||
return this;
|
||
};
|
||
|
||
EventEmitter.prototype.removeAllListeners = function(type) {
|
||
var key, listeners;
|
||
|
||
if (!this._events)
|
||
return this;
|
||
|
||
// not listening for removeListener, no need to emit
|
||
if (!this._events.removeListener) {
|
||
if (arguments.length === 0)
|
||
this._events = {};
|
||
else if (this._events[type])
|
||
delete this._events[type];
|
||
return this;
|
||
}
|
||
|
||
// emit removeListener for all listeners on all events
|
||
if (arguments.length === 0) {
|
||
for (key in this._events) {
|
||
if (key === 'removeListener') continue;
|
||
this.removeAllListeners(key);
|
||
}
|
||
this.removeAllListeners('removeListener');
|
||
this._events = {};
|
||
return this;
|
||
}
|
||
|
||
listeners = this._events[type];
|
||
|
||
if (isFunction(listeners)) {
|
||
this.removeListener(type, listeners);
|
||
} else {
|
||
// LIFO order
|
||
while (listeners.length)
|
||
this.removeListener(type, listeners[listeners.length - 1]);
|
||
}
|
||
delete this._events[type];
|
||
|
||
return this;
|
||
};
|
||
|
||
EventEmitter.prototype.listeners = function(type) {
|
||
var ret;
|
||
if (!this._events || !this._events[type])
|
||
ret = [];
|
||
else if (isFunction(this._events[type]))
|
||
ret = [this._events[type]];
|
||
else
|
||
ret = this._events[type].slice();
|
||
return ret;
|
||
};
|
||
|
||
EventEmitter.listenerCount = function(emitter, type) {
|
||
var ret;
|
||
if (!emitter._events || !emitter._events[type])
|
||
ret = 0;
|
||
else if (isFunction(emitter._events[type]))
|
||
ret = 1;
|
||
else
|
||
ret = emitter._events[type].length;
|
||
return ret;
|
||
};
|
||
|
||
function isFunction(arg) {
|
||
return typeof arg === 'function';
|
||
}
|
||
|
||
function isNumber(arg) {
|
||
return typeof arg === 'number';
|
||
}
|
||
|
||
function isObject(arg) {
|
||
return typeof arg === 'object' && arg !== null;
|
||
}
|
||
|
||
function isUndefined(arg) {
|
||
return arg === void 0;
|
||
}
|
||
|
||
},{}],41:[function(require,module,exports){
|
||
if (typeof Object.create === 'function') {
|
||
// implementation from standard node.js 'util' module
|
||
module.exports = function inherits(ctor, superCtor) {
|
||
ctor.super_ = superCtor
|
||
ctor.prototype = Object.create(superCtor.prototype, {
|
||
constructor: {
|
||
value: ctor,
|
||
enumerable: false,
|
||
writable: true,
|
||
configurable: true
|
||
}
|
||
});
|
||
};
|
||
} else {
|
||
// old school shim for old browsers
|
||
module.exports = function inherits(ctor, superCtor) {
|
||
ctor.super_ = superCtor
|
||
var TempCtor = function () {}
|
||
TempCtor.prototype = superCtor.prototype
|
||
ctor.prototype = new TempCtor()
|
||
ctor.prototype.constructor = ctor
|
||
}
|
||
}
|
||
|
||
},{}],42:[function(require,module,exports){
|
||
/**
|
||
* Determine if an object is Buffer
|
||
*
|
||
* Author: Feross Aboukhadijeh <feross@feross.org> <http://feross.org>
|
||
* License: MIT
|
||
*
|
||
* `npm install is-buffer`
|
||
*/
|
||
|
||
module.exports = function (obj) {
|
||
return !!(obj != null &&
|
||
(obj._isBuffer || // For Safari 5-7 (missing Object.prototype.constructor)
|
||
(obj.constructor &&
|
||
typeof obj.constructor.isBuffer === 'function' &&
|
||
obj.constructor.isBuffer(obj))
|
||
))
|
||
}
|
||
|
||
},{}],43:[function(require,module,exports){
|
||
module.exports = Array.isArray || function (arr) {
|
||
return Object.prototype.toString.call(arr) == '[object Array]';
|
||
};
|
||
|
||
},{}],44:[function(require,module,exports){
|
||
// shim for using process in browser
|
||
|
||
var process = module.exports = {};
|
||
var queue = [];
|
||
var draining = false;
|
||
var currentQueue;
|
||
var queueIndex = -1;
|
||
|
||
function cleanUpNextTick() {
|
||
draining = false;
|
||
if (currentQueue.length) {
|
||
queue = currentQueue.concat(queue);
|
||
} else {
|
||
queueIndex = -1;
|
||
}
|
||
if (queue.length) {
|
||
drainQueue();
|
||
}
|
||
}
|
||
|
||
function drainQueue() {
|
||
if (draining) {
|
||
return;
|
||
}
|
||
var timeout = setTimeout(cleanUpNextTick);
|
||
draining = true;
|
||
|
||
var len = queue.length;
|
||
while(len) {
|
||
currentQueue = queue;
|
||
queue = [];
|
||
while (++queueIndex < len) {
|
||
if (currentQueue) {
|
||
currentQueue[queueIndex].run();
|
||
}
|
||
}
|
||
queueIndex = -1;
|
||
len = queue.length;
|
||
}
|
||
currentQueue = null;
|
||
draining = false;
|
||
clearTimeout(timeout);
|
||
}
|
||
|
||
process.nextTick = function (fun) {
|
||
var args = new Array(arguments.length - 1);
|
||
if (arguments.length > 1) {
|
||
for (var i = 1; i < arguments.length; i++) {
|
||
args[i - 1] = arguments[i];
|
||
}
|
||
}
|
||
queue.push(new Item(fun, args));
|
||
if (queue.length === 1 && !draining) {
|
||
setTimeout(drainQueue, 0);
|
||
}
|
||
};
|
||
|
||
// v8 likes predictible objects
|
||
function Item(fun, array) {
|
||
this.fun = fun;
|
||
this.array = array;
|
||
}
|
||
Item.prototype.run = function () {
|
||
this.fun.apply(null, this.array);
|
||
};
|
||
process.title = 'browser';
|
||
process.browser = true;
|
||
process.env = {};
|
||
process.argv = [];
|
||
process.version = ''; // empty string to avoid regexp issues
|
||
process.versions = {};
|
||
|
||
function noop() {}
|
||
|
||
process.on = noop;
|
||
process.addListener = noop;
|
||
process.once = noop;
|
||
process.off = noop;
|
||
process.removeListener = noop;
|
||
process.removeAllListeners = noop;
|
||
process.emit = noop;
|
||
|
||
process.binding = function (name) {
|
||
throw new Error('process.binding is not supported');
|
||
};
|
||
|
||
process.cwd = function () { return '/' };
|
||
process.chdir = function (dir) {
|
||
throw new Error('process.chdir is not supported');
|
||
};
|
||
process.umask = function() { return 0; };
|
||
|
||
},{}],45:[function(require,module,exports){
|
||
// a duplex stream is just a stream that is both readable and writable.
|
||
// Since JS doesn't have multiple prototypal inheritance, this class
|
||
// prototypally inherits from Readable, and then parasitically from
|
||
// Writable.
|
||
|
||
'use strict';
|
||
|
||
/*<replacement>*/
|
||
var objectKeys = Object.keys || function (obj) {
|
||
var keys = [];
|
||
for (var key in obj) keys.push(key);
|
||
return keys;
|
||
}
|
||
/*</replacement>*/
|
||
|
||
|
||
module.exports = Duplex;
|
||
|
||
/*<replacement>*/
|
||
var processNextTick = require('process-nextick-args');
|
||
/*</replacement>*/
|
||
|
||
|
||
|
||
/*<replacement>*/
|
||
var util = require('core-util-is');
|
||
util.inherits = require('inherits');
|
||
/*</replacement>*/
|
||
|
||
var Readable = require('./_stream_readable');
|
||
var Writable = require('./_stream_writable');
|
||
|
||
util.inherits(Duplex, Readable);
|
||
|
||
var keys = objectKeys(Writable.prototype);
|
||
for (var v = 0; v < keys.length; v++) {
|
||
var method = keys[v];
|
||
if (!Duplex.prototype[method])
|
||
Duplex.prototype[method] = Writable.prototype[method];
|
||
}
|
||
|
||
function Duplex(options) {
|
||
if (!(this instanceof Duplex))
|
||
return new Duplex(options);
|
||
|
||
Readable.call(this, options);
|
||
Writable.call(this, options);
|
||
|
||
if (options && options.readable === false)
|
||
this.readable = false;
|
||
|
||
if (options && options.writable === false)
|
||
this.writable = false;
|
||
|
||
this.allowHalfOpen = true;
|
||
if (options && options.allowHalfOpen === false)
|
||
this.allowHalfOpen = false;
|
||
|
||
this.once('end', onend);
|
||
}
|
||
|
||
// the no-half-open enforcer
|
||
function onend() {
|
||
// if we allow half-open state, or if the writable side ended,
|
||
// then we're ok.
|
||
if (this.allowHalfOpen || this._writableState.ended)
|
||
return;
|
||
|
||
// no more data can be written.
|
||
// But allow more writes to happen in this tick.
|
||
processNextTick(onEndNT, this);
|
||
}
|
||
|
||
function onEndNT(self) {
|
||
self.end();
|
||
}
|
||
|
||
function forEach (xs, f) {
|
||
for (var i = 0, l = xs.length; i < l; i++) {
|
||
f(xs[i], i);
|
||
}
|
||
}
|
||
|
||
},{"./_stream_readable":46,"./_stream_writable":48,"core-util-is":49,"inherits":41,"process-nextick-args":50}],46:[function(require,module,exports){
|
||
(function (process){
|
||
'use strict';
|
||
|
||
module.exports = Readable;
|
||
|
||
/*<replacement>*/
|
||
var processNextTick = require('process-nextick-args');
|
||
/*</replacement>*/
|
||
|
||
|
||
/*<replacement>*/
|
||
var isArray = require('isarray');
|
||
/*</replacement>*/
|
||
|
||
|
||
/*<replacement>*/
|
||
var Buffer = require('buffer').Buffer;
|
||
/*</replacement>*/
|
||
|
||
Readable.ReadableState = ReadableState;
|
||
|
||
var EE = require('events').EventEmitter;
|
||
|
||
/*<replacement>*/
|
||
if (!EE.listenerCount) EE.listenerCount = function(emitter, type) {
|
||
return emitter.listeners(type).length;
|
||
};
|
||
/*</replacement>*/
|
||
|
||
|
||
|
||
/*<replacement>*/
|
||
var Stream;
|
||
(function (){try{
|
||
Stream = require('st' + 'ream');
|
||
}catch(_){}finally{
|
||
if (!Stream)
|
||
Stream = require('events').EventEmitter;
|
||
}}())
|
||
/*</replacement>*/
|
||
|
||
var Buffer = require('buffer').Buffer;
|
||
|
||
/*<replacement>*/
|
||
var util = require('core-util-is');
|
||
util.inherits = require('inherits');
|
||
/*</replacement>*/
|
||
|
||
|
||
|
||
/*<replacement>*/
|
||
var debug = require('util');
|
||
if (debug && debug.debuglog) {
|
||
debug = debug.debuglog('stream');
|
||
} else {
|
||
debug = function () {};
|
||
}
|
||
/*</replacement>*/
|
||
|
||
var StringDecoder;
|
||
|
||
util.inherits(Readable, Stream);
|
||
|
||
function ReadableState(options, stream) {
|
||
var Duplex = require('./_stream_duplex');
|
||
|
||
options = options || {};
|
||
|
||
// object stream flag. Used to make read(n) ignore n and to
|
||
// make all the buffer merging and length checks go away
|
||
this.objectMode = !!options.objectMode;
|
||
|
||
if (stream instanceof Duplex)
|
||
this.objectMode = this.objectMode || !!options.readableObjectMode;
|
||
|
||
// the point at which it stops calling _read() to fill the buffer
|
||
// Note: 0 is a valid value, means "don't call _read preemptively ever"
|
||
var hwm = options.highWaterMark;
|
||
var defaultHwm = this.objectMode ? 16 : 16 * 1024;
|
||
this.highWaterMark = (hwm || hwm === 0) ? hwm : defaultHwm;
|
||
|
||
// cast to ints.
|
||
this.highWaterMark = ~~this.highWaterMark;
|
||
|
||
this.buffer = [];
|
||
this.length = 0;
|
||
this.pipes = null;
|
||
this.pipesCount = 0;
|
||
this.flowing = null;
|
||
this.ended = false;
|
||
this.endEmitted = false;
|
||
this.reading = false;
|
||
|
||
// a flag to be able to tell if the onwrite cb is called immediately,
|
||
// or on a later tick. We set this to true at first, because any
|
||
// actions that shouldn't happen until "later" should generally also
|
||
// not happen before the first write call.
|
||
this.sync = true;
|
||
|
||
// whenever we return null, then we set a flag to say
|
||
// that we're awaiting a 'readable' event emission.
|
||
this.needReadable = false;
|
||
this.emittedReadable = false;
|
||
this.readableListening = false;
|
||
|
||
// Crypto is kind of old and crusty. Historically, its default string
|
||
// encoding is 'binary' so we have to make this configurable.
|
||
// Everything else in the universe uses 'utf8', though.
|
||
this.defaultEncoding = options.defaultEncoding || 'utf8';
|
||
|
||
// when piping, we only care about 'readable' events that happen
|
||
// after read()ing all the bytes and not getting any pushback.
|
||
this.ranOut = false;
|
||
|
||
// the number of writers that are awaiting a drain event in .pipe()s
|
||
this.awaitDrain = 0;
|
||
|
||
// if true, a maybeReadMore has been scheduled
|
||
this.readingMore = false;
|
||
|
||
this.decoder = null;
|
||
this.encoding = null;
|
||
if (options.encoding) {
|
||
if (!StringDecoder)
|
||
StringDecoder = require('string_decoder/').StringDecoder;
|
||
this.decoder = new StringDecoder(options.encoding);
|
||
this.encoding = options.encoding;
|
||
}
|
||
}
|
||
|
||
function Readable(options) {
|
||
var Duplex = require('./_stream_duplex');
|
||
|
||
if (!(this instanceof Readable))
|
||
return new Readable(options);
|
||
|
||
this._readableState = new ReadableState(options, this);
|
||
|
||
// legacy
|
||
this.readable = true;
|
||
|
||
if (options && typeof options.read === 'function')
|
||
this._read = options.read;
|
||
|
||
Stream.call(this);
|
||
}
|
||
|
||
// Manually shove something into the read() buffer.
|
||
// This returns true if the highWaterMark has not been hit yet,
|
||
// similar to how Writable.write() returns true if you should
|
||
// write() some more.
|
||
Readable.prototype.push = function(chunk, encoding) {
|
||
var state = this._readableState;
|
||
|
||
if (!state.objectMode && typeof chunk === 'string') {
|
||
encoding = encoding || state.defaultEncoding;
|
||
if (encoding !== state.encoding) {
|
||
chunk = new Buffer(chunk, encoding);
|
||
encoding = '';
|
||
}
|
||
}
|
||
|
||
return readableAddChunk(this, state, chunk, encoding, false);
|
||
};
|
||
|
||
// Unshift should *always* be something directly out of read()
|
||
Readable.prototype.unshift = function(chunk) {
|
||
var state = this._readableState;
|
||
return readableAddChunk(this, state, chunk, '', true);
|
||
};
|
||
|
||
Readable.prototype.isPaused = function() {
|
||
return this._readableState.flowing === false;
|
||
};
|
||
|
||
function readableAddChunk(stream, state, chunk, encoding, addToFront) {
|
||
var er = chunkInvalid(state, chunk);
|
||
if (er) {
|
||
stream.emit('error', er);
|
||
} else if (chunk === null) {
|
||
state.reading = false;
|
||
onEofChunk(stream, state);
|
||
} else if (state.objectMode || chunk && chunk.length > 0) {
|
||
if (state.ended && !addToFront) {
|
||
var e = new Error('stream.push() after EOF');
|
||
stream.emit('error', e);
|
||
} else if (state.endEmitted && addToFront) {
|
||
var e = new Error('stream.unshift() after end event');
|
||
stream.emit('error', e);
|
||
} else {
|
||
if (state.decoder && !addToFront && !encoding)
|
||
chunk = state.decoder.write(chunk);
|
||
|
||
if (!addToFront)
|
||
state.reading = false;
|
||
|
||
// if we want the data now, just emit it.
|
||
if (state.flowing && state.length === 0 && !state.sync) {
|
||
stream.emit('data', chunk);
|
||
stream.read(0);
|
||
} else {
|
||
// update the buffer info.
|
||
state.length += state.objectMode ? 1 : chunk.length;
|
||
if (addToFront)
|
||
state.buffer.unshift(chunk);
|
||
else
|
||
state.buffer.push(chunk);
|
||
|
||
if (state.needReadable)
|
||
emitReadable(stream);
|
||
}
|
||
|
||
maybeReadMore(stream, state);
|
||
}
|
||
} else if (!addToFront) {
|
||
state.reading = false;
|
||
}
|
||
|
||
return needMoreData(state);
|
||
}
|
||
|
||
|
||
|
||
// if it's past the high water mark, we can push in some more.
|
||
// Also, if we have no data yet, we can stand some
|
||
// more bytes. This is to work around cases where hwm=0,
|
||
// such as the repl. Also, if the push() triggered a
|
||
// readable event, and the user called read(largeNumber) such that
|
||
// needReadable was set, then we ought to push more, so that another
|
||
// 'readable' event will be triggered.
|
||
function needMoreData(state) {
|
||
return !state.ended &&
|
||
(state.needReadable ||
|
||
state.length < state.highWaterMark ||
|
||
state.length === 0);
|
||
}
|
||
|
||
// backwards compatibility.
|
||
Readable.prototype.setEncoding = function(enc) {
|
||
if (!StringDecoder)
|
||
StringDecoder = require('string_decoder/').StringDecoder;
|
||
this._readableState.decoder = new StringDecoder(enc);
|
||
this._readableState.encoding = enc;
|
||
return this;
|
||
};
|
||
|
||
// Don't raise the hwm > 128MB
|
||
var MAX_HWM = 0x800000;
|
||
function roundUpToNextPowerOf2(n) {
|
||
if (n >= MAX_HWM) {
|
||
n = MAX_HWM;
|
||
} else {
|
||
// Get the next highest power of 2
|
||
n--;
|
||
for (var p = 1; p < 32; p <<= 1) n |= n >> p;
|
||
n++;
|
||
}
|
||
return n;
|
||
}
|
||
|
||
function howMuchToRead(n, state) {
|
||
if (state.length === 0 && state.ended)
|
||
return 0;
|
||
|
||
if (state.objectMode)
|
||
return n === 0 ? 0 : 1;
|
||
|
||
if (n === null || isNaN(n)) {
|
||
// only flow one buffer at a time
|
||
if (state.flowing && state.buffer.length)
|
||
return state.buffer[0].length;
|
||
else
|
||
return state.length;
|
||
}
|
||
|
||
if (n <= 0)
|
||
return 0;
|
||
|
||
// If we're asking for more than the target buffer level,
|
||
// then raise the water mark. Bump up to the next highest
|
||
// power of 2, to prevent increasing it excessively in tiny
|
||
// amounts.
|
||
if (n > state.highWaterMark)
|
||
state.highWaterMark = roundUpToNextPowerOf2(n);
|
||
|
||
// don't have that much. return null, unless we've ended.
|
||
if (n > state.length) {
|
||
if (!state.ended) {
|
||
state.needReadable = true;
|
||
return 0;
|
||
} else {
|
||
return state.length;
|
||
}
|
||
}
|
||
|
||
return n;
|
||
}
|
||
|
||
// you can override either this method, or the async _read(n) below.
|
||
Readable.prototype.read = function(n) {
|
||
debug('read', n);
|
||
var state = this._readableState;
|
||
var nOrig = n;
|
||
|
||
if (typeof n !== 'number' || n > 0)
|
||
state.emittedReadable = false;
|
||
|
||
// if we're doing read(0) to trigger a readable event, but we
|
||
// already have a bunch of data in the buffer, then just trigger
|
||
// the 'readable' event and move on.
|
||
if (n === 0 &&
|
||
state.needReadable &&
|
||
(state.length >= state.highWaterMark || state.ended)) {
|
||
debug('read: emitReadable', state.length, state.ended);
|
||
if (state.length === 0 && state.ended)
|
||
endReadable(this);
|
||
else
|
||
emitReadable(this);
|
||
return null;
|
||
}
|
||
|
||
n = howMuchToRead(n, state);
|
||
|
||
// if we've ended, and we're now clear, then finish it up.
|
||
if (n === 0 && state.ended) {
|
||
if (state.length === 0)
|
||
endReadable(this);
|
||
return null;
|
||
}
|
||
|
||
// All the actual chunk generation logic needs to be
|
||
// *below* the call to _read. The reason is that in certain
|
||
// synthetic stream cases, such as passthrough streams, _read
|
||
// may be a completely synchronous operation which may change
|
||
// the state of the read buffer, providing enough data when
|
||
// before there was *not* enough.
|
||
//
|
||
// So, the steps are:
|
||
// 1. Figure out what the state of things will be after we do
|
||
// a read from the buffer.
|
||
//
|
||
// 2. If that resulting state will trigger a _read, then call _read.
|
||
// Note that this may be asynchronous, or synchronous. Yes, it is
|
||
// deeply ugly to write APIs this way, but that still doesn't mean
|
||
// that the Readable class should behave improperly, as streams are
|
||
// designed to be sync/async agnostic.
|
||
// Take note if the _read call is sync or async (ie, if the read call
|
||
// has returned yet), so that we know whether or not it's safe to emit
|
||
// 'readable' etc.
|
||
//
|
||
// 3. Actually pull the requested chunks out of the buffer and return.
|
||
|
||
// if we need a readable event, then we need to do some reading.
|
||
var doRead = state.needReadable;
|
||
debug('need readable', doRead);
|
||
|
||
// if we currently have less than the highWaterMark, then also read some
|
||
if (state.length === 0 || state.length - n < state.highWaterMark) {
|
||
doRead = true;
|
||
debug('length less than watermark', doRead);
|
||
}
|
||
|
||
// however, if we've ended, then there's no point, and if we're already
|
||
// reading, then it's unnecessary.
|
||
if (state.ended || state.reading) {
|
||
doRead = false;
|
||
debug('reading or ended', doRead);
|
||
}
|
||
|
||
if (doRead) {
|
||
debug('do read');
|
||
state.reading = true;
|
||
state.sync = true;
|
||
// if the length is currently zero, then we *need* a readable event.
|
||
if (state.length === 0)
|
||
state.needReadable = true;
|
||
// call internal read method
|
||
this._read(state.highWaterMark);
|
||
state.sync = false;
|
||
}
|
||
|
||
// If _read pushed data synchronously, then `reading` will be false,
|
||
// and we need to re-evaluate how much data we can return to the user.
|
||
if (doRead && !state.reading)
|
||
n = howMuchToRead(nOrig, state);
|
||
|
||
var ret;
|
||
if (n > 0)
|
||
ret = fromList(n, state);
|
||
else
|
||
ret = null;
|
||
|
||
if (ret === null) {
|
||
state.needReadable = true;
|
||
n = 0;
|
||
}
|
||
|
||
state.length -= n;
|
||
|
||
// If we have nothing in the buffer, then we want to know
|
||
// as soon as we *do* get something into the buffer.
|
||
if (state.length === 0 && !state.ended)
|
||
state.needReadable = true;
|
||
|
||
// If we tried to read() past the EOF, then emit end on the next tick.
|
||
if (nOrig !== n && state.ended && state.length === 0)
|
||
endReadable(this);
|
||
|
||
if (ret !== null)
|
||
this.emit('data', ret);
|
||
|
||
return ret;
|
||
};
|
||
|
||
function chunkInvalid(state, chunk) {
|
||
var er = null;
|
||
if (!(Buffer.isBuffer(chunk)) &&
|
||
typeof chunk !== 'string' &&
|
||
chunk !== null &&
|
||
chunk !== undefined &&
|
||
!state.objectMode) {
|
||
er = new TypeError('Invalid non-string/buffer chunk');
|
||
}
|
||
return er;
|
||
}
|
||
|
||
|
||
function onEofChunk(stream, state) {
|
||
if (state.ended) return;
|
||
if (state.decoder) {
|
||
var chunk = state.decoder.end();
|
||
if (chunk && chunk.length) {
|
||
state.buffer.push(chunk);
|
||
state.length += state.objectMode ? 1 : chunk.length;
|
||
}
|
||
}
|
||
state.ended = true;
|
||
|
||
// emit 'readable' now to make sure it gets picked up.
|
||
emitReadable(stream);
|
||
}
|
||
|
||
// Don't emit readable right away in sync mode, because this can trigger
|
||
// another read() call => stack overflow. This way, it might trigger
|
||
// a nextTick recursion warning, but that's not so bad.
|
||
function emitReadable(stream) {
|
||
var state = stream._readableState;
|
||
state.needReadable = false;
|
||
if (!state.emittedReadable) {
|
||
debug('emitReadable', state.flowing);
|
||
state.emittedReadable = true;
|
||
if (state.sync)
|
||
processNextTick(emitReadable_, stream);
|
||
else
|
||
emitReadable_(stream);
|
||
}
|
||
}
|
||
|
||
function emitReadable_(stream) {
|
||
debug('emit readable');
|
||
stream.emit('readable');
|
||
flow(stream);
|
||
}
|
||
|
||
|
||
// at this point, the user has presumably seen the 'readable' event,
|
||
// and called read() to consume some data. that may have triggered
|
||
// in turn another _read(n) call, in which case reading = true if
|
||
// it's in progress.
|
||
// However, if we're not ended, or reading, and the length < hwm,
|
||
// then go ahead and try to read some more preemptively.
|
||
function maybeReadMore(stream, state) {
|
||
if (!state.readingMore) {
|
||
state.readingMore = true;
|
||
processNextTick(maybeReadMore_, stream, state);
|
||
}
|
||
}
|
||
|
||
function maybeReadMore_(stream, state) {
|
||
var len = state.length;
|
||
while (!state.reading && !state.flowing && !state.ended &&
|
||
state.length < state.highWaterMark) {
|
||
debug('maybeReadMore read 0');
|
||
stream.read(0);
|
||
if (len === state.length)
|
||
// didn't get any data, stop spinning.
|
||
break;
|
||
else
|
||
len = state.length;
|
||
}
|
||
state.readingMore = false;
|
||
}
|
||
|
||
// abstract method. to be overridden in specific implementation classes.
|
||
// call cb(er, data) where data is <= n in length.
|
||
// for virtual (non-string, non-buffer) streams, "length" is somewhat
|
||
// arbitrary, and perhaps not very meaningful.
|
||
Readable.prototype._read = function(n) {
|
||
this.emit('error', new Error('not implemented'));
|
||
};
|
||
|
||
Readable.prototype.pipe = function(dest, pipeOpts) {
|
||
var src = this;
|
||
var state = this._readableState;
|
||
|
||
switch (state.pipesCount) {
|
||
case 0:
|
||
state.pipes = dest;
|
||
break;
|
||
case 1:
|
||
state.pipes = [state.pipes, dest];
|
||
break;
|
||
default:
|
||
state.pipes.push(dest);
|
||
break;
|
||
}
|
||
state.pipesCount += 1;
|
||
debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts);
|
||
|
||
var doEnd = (!pipeOpts || pipeOpts.end !== false) &&
|
||
dest !== process.stdout &&
|
||
dest !== process.stderr;
|
||
|
||
var endFn = doEnd ? onend : cleanup;
|
||
if (state.endEmitted)
|
||
processNextTick(endFn);
|
||
else
|
||
src.once('end', endFn);
|
||
|
||
dest.on('unpipe', onunpipe);
|
||
function onunpipe(readable) {
|
||
debug('onunpipe');
|
||
if (readable === src) {
|
||
cleanup();
|
||
}
|
||
}
|
||
|
||
function onend() {
|
||
debug('onend');
|
||
dest.end();
|
||
}
|
||
|
||
// when the dest drains, it reduces the awaitDrain counter
|
||
// on the source. This would be more elegant with a .once()
|
||
// handler in flow(), but adding and removing repeatedly is
|
||
// too slow.
|
||
var ondrain = pipeOnDrain(src);
|
||
dest.on('drain', ondrain);
|
||
|
||
function cleanup() {
|
||
debug('cleanup');
|
||
// cleanup event handlers once the pipe is broken
|
||
dest.removeListener('close', onclose);
|
||
dest.removeListener('finish', onfinish);
|
||
dest.removeListener('drain', ondrain);
|
||
dest.removeListener('error', onerror);
|
||
dest.removeListener('unpipe', onunpipe);
|
||
src.removeListener('end', onend);
|
||
src.removeListener('end', cleanup);
|
||
src.removeListener('data', ondata);
|
||
|
||
// if the reader is waiting for a drain event from this
|
||
// specific writer, then it would cause it to never start
|
||
// flowing again.
|
||
// So, if this is awaiting a drain, then we just call it now.
|
||
// If we don't know, then assume that we are waiting for one.
|
||
if (state.awaitDrain &&
|
||
(!dest._writableState || dest._writableState.needDrain))
|
||
ondrain();
|
||
}
|
||
|
||
src.on('data', ondata);
|
||
function ondata(chunk) {
|
||
debug('ondata');
|
||
var ret = dest.write(chunk);
|
||
if (false === ret) {
|
||
debug('false write response, pause',
|
||
src._readableState.awaitDrain);
|
||
src._readableState.awaitDrain++;
|
||
src.pause();
|
||
}
|
||
}
|
||
|
||
// if the dest has an error, then stop piping into it.
|
||
// however, don't suppress the throwing behavior for this.
|
||
function onerror(er) {
|
||
debug('onerror', er);
|
||
unpipe();
|
||
dest.removeListener('error', onerror);
|
||
if (EE.listenerCount(dest, 'error') === 0)
|
||
dest.emit('error', er);
|
||
}
|
||
// This is a brutally ugly hack to make sure that our error handler
|
||
// is attached before any userland ones. NEVER DO THIS.
|
||
if (!dest._events || !dest._events.error)
|
||
dest.on('error', onerror);
|
||
else if (isArray(dest._events.error))
|
||
dest._events.error.unshift(onerror);
|
||
else
|
||
dest._events.error = [onerror, dest._events.error];
|
||
|
||
|
||
|
||
// Both close and finish should trigger unpipe, but only once.
|
||
function onclose() {
|
||
dest.removeListener('finish', onfinish);
|
||
unpipe();
|
||
}
|
||
dest.once('close', onclose);
|
||
function onfinish() {
|
||
debug('onfinish');
|
||
dest.removeListener('close', onclose);
|
||
unpipe();
|
||
}
|
||
dest.once('finish', onfinish);
|
||
|
||
function unpipe() {
|
||
debug('unpipe');
|
||
src.unpipe(dest);
|
||
}
|
||
|
||
// tell the dest that it's being piped to
|
||
dest.emit('pipe', src);
|
||
|
||
// start the flow if it hasn't been started already.
|
||
if (!state.flowing) {
|
||
debug('pipe resume');
|
||
src.resume();
|
||
}
|
||
|
||
return dest;
|
||
};
|
||
|
||
function pipeOnDrain(src) {
|
||
return function() {
|
||
var state = src._readableState;
|
||
debug('pipeOnDrain', state.awaitDrain);
|
||
if (state.awaitDrain)
|
||
state.awaitDrain--;
|
||
if (state.awaitDrain === 0 && EE.listenerCount(src, 'data')) {
|
||
state.flowing = true;
|
||
flow(src);
|
||
}
|
||
};
|
||
}
|
||
|
||
|
||
Readable.prototype.unpipe = function(dest) {
|
||
var state = this._readableState;
|
||
|
||
// if we're not piping anywhere, then do nothing.
|
||
if (state.pipesCount === 0)
|
||
return this;
|
||
|
||
// just one destination. most common case.
|
||
if (state.pipesCount === 1) {
|
||
// passed in one, but it's not the right one.
|
||
if (dest && dest !== state.pipes)
|
||
return this;
|
||
|
||
if (!dest)
|
||
dest = state.pipes;
|
||
|
||
// got a match.
|
||
state.pipes = null;
|
||
state.pipesCount = 0;
|
||
state.flowing = false;
|
||
if (dest)
|
||
dest.emit('unpipe', this);
|
||
return this;
|
||
}
|
||
|
||
// slow case. multiple pipe destinations.
|
||
|
||
if (!dest) {
|
||
// remove all.
|
||
var dests = state.pipes;
|
||
var len = state.pipesCount;
|
||
state.pipes = null;
|
||
state.pipesCount = 0;
|
||
state.flowing = false;
|
||
|
||
for (var i = 0; i < len; i++)
|
||
dests[i].emit('unpipe', this);
|
||
return this;
|
||
}
|
||
|
||
// try to find the right one.
|
||
var i = indexOf(state.pipes, dest);
|
||
if (i === -1)
|
||
return this;
|
||
|
||
state.pipes.splice(i, 1);
|
||
state.pipesCount -= 1;
|
||
if (state.pipesCount === 1)
|
||
state.pipes = state.pipes[0];
|
||
|
||
dest.emit('unpipe', this);
|
||
|
||
return this;
|
||
};
|
||
|
||
// set up data events if they are asked for
|
||
// Ensure readable listeners eventually get something
|
||
Readable.prototype.on = function(ev, fn) {
|
||
var res = Stream.prototype.on.call(this, ev, fn);
|
||
|
||
// If listening to data, and it has not explicitly been paused,
|
||
// then call resume to start the flow of data on the next tick.
|
||
if (ev === 'data' && false !== this._readableState.flowing) {
|
||
this.resume();
|
||
}
|
||
|
||
if (ev === 'readable' && this.readable) {
|
||
var state = this._readableState;
|
||
if (!state.readableListening) {
|
||
state.readableListening = true;
|
||
state.emittedReadable = false;
|
||
state.needReadable = true;
|
||
if (!state.reading) {
|
||
processNextTick(nReadingNextTick, this);
|
||
} else if (state.length) {
|
||
emitReadable(this, state);
|
||
}
|
||
}
|
||
}
|
||
|
||
return res;
|
||
};
|
||
Readable.prototype.addListener = Readable.prototype.on;
|
||
|
||
function nReadingNextTick(self) {
|
||
debug('readable nexttick read 0');
|
||
self.read(0);
|
||
}
|
||
|
||
// pause() and resume() are remnants of the legacy readable stream API
|
||
// If the user uses them, then switch into old mode.
|
||
Readable.prototype.resume = function() {
|
||
var state = this._readableState;
|
||
if (!state.flowing) {
|
||
debug('resume');
|
||
state.flowing = true;
|
||
resume(this, state);
|
||
}
|
||
return this;
|
||
};
|
||
|
||
function resume(stream, state) {
|
||
if (!state.resumeScheduled) {
|
||
state.resumeScheduled = true;
|
||
processNextTick(resume_, stream, state);
|
||
}
|
||
}
|
||
|
||
function resume_(stream, state) {
|
||
if (!state.reading) {
|
||
debug('resume read 0');
|
||
stream.read(0);
|
||
}
|
||
|
||
state.resumeScheduled = false;
|
||
stream.emit('resume');
|
||
flow(stream);
|
||
if (state.flowing && !state.reading)
|
||
stream.read(0);
|
||
}
|
||
|
||
Readable.prototype.pause = function() {
|
||
debug('call pause flowing=%j', this._readableState.flowing);
|
||
if (false !== this._readableState.flowing) {
|
||
debug('pause');
|
||
this._readableState.flowing = false;
|
||
this.emit('pause');
|
||
}
|
||
return this;
|
||
};
|
||
|
||
function flow(stream) {
|
||
var state = stream._readableState;
|
||
debug('flow', state.flowing);
|
||
if (state.flowing) {
|
||
do {
|
||
var chunk = stream.read();
|
||
} while (null !== chunk && state.flowing);
|
||
}
|
||
}
|
||
|
||
// wrap an old-style stream as the async data source.
|
||
// This is *not* part of the readable stream interface.
|
||
// It is an ugly unfortunate mess of history.
|
||
Readable.prototype.wrap = function(stream) {
|
||
var state = this._readableState;
|
||
var paused = false;
|
||
|
||
var self = this;
|
||
stream.on('end', function() {
|
||
debug('wrapped end');
|
||
if (state.decoder && !state.ended) {
|
||
var chunk = state.decoder.end();
|
||
if (chunk && chunk.length)
|
||
self.push(chunk);
|
||
}
|
||
|
||
self.push(null);
|
||
});
|
||
|
||
stream.on('data', function(chunk) {
|
||
debug('wrapped data');
|
||
if (state.decoder)
|
||
chunk = state.decoder.write(chunk);
|
||
|
||
// don't skip over falsy values in objectMode
|
||
if (state.objectMode && (chunk === null || chunk === undefined))
|
||
return;
|
||
else if (!state.objectMode && (!chunk || !chunk.length))
|
||
return;
|
||
|
||
var ret = self.push(chunk);
|
||
if (!ret) {
|
||
paused = true;
|
||
stream.pause();
|
||
}
|
||
});
|
||
|
||
// proxy all the other methods.
|
||
// important when wrapping filters and duplexes.
|
||
for (var i in stream) {
|
||
if (this[i] === undefined && typeof stream[i] === 'function') {
|
||
this[i] = function(method) { return function() {
|
||
return stream[method].apply(stream, arguments);
|
||
}; }(i);
|
||
}
|
||
}
|
||
|
||
// proxy certain important events.
|
||
var events = ['error', 'close', 'destroy', 'pause', 'resume'];
|
||
forEach(events, function(ev) {
|
||
stream.on(ev, self.emit.bind(self, ev));
|
||
});
|
||
|
||
// when we try to consume some more bytes, simply unpause the
|
||
// underlying stream.
|
||
self._read = function(n) {
|
||
debug('wrapped _read', n);
|
||
if (paused) {
|
||
paused = false;
|
||
stream.resume();
|
||
}
|
||
};
|
||
|
||
return self;
|
||
};
|
||
|
||
|
||
|
||
// exposed for testing purposes only.
|
||
Readable._fromList = fromList;
|
||
|
||
// Pluck off n bytes from an array of buffers.
|
||
// Length is the combined lengths of all the buffers in the list.
|
||
function fromList(n, state) {
|
||
var list = state.buffer;
|
||
var length = state.length;
|
||
var stringMode = !!state.decoder;
|
||
var objectMode = !!state.objectMode;
|
||
var ret;
|
||
|
||
// nothing in the list, definitely empty.
|
||
if (list.length === 0)
|
||
return null;
|
||
|
||
if (length === 0)
|
||
ret = null;
|
||
else if (objectMode)
|
||
ret = list.shift();
|
||
else if (!n || n >= length) {
|
||
// read it all, truncate the array.
|
||
if (stringMode)
|
||
ret = list.join('');
|
||
else
|
||
ret = Buffer.concat(list, length);
|
||
list.length = 0;
|
||
} else {
|
||
// read just some of it.
|
||
if (n < list[0].length) {
|
||
// just take a part of the first list item.
|
||
// slice is the same for buffers and strings.
|
||
var buf = list[0];
|
||
ret = buf.slice(0, n);
|
||
list[0] = buf.slice(n);
|
||
} else if (n === list[0].length) {
|
||
// first list is a perfect match
|
||
ret = list.shift();
|
||
} else {
|
||
// complex case.
|
||
// we have enough to cover it, but it spans past the first buffer.
|
||
if (stringMode)
|
||
ret = '';
|
||
else
|
||
ret = new Buffer(n);
|
||
|
||
var c = 0;
|
||
for (var i = 0, l = list.length; i < l && c < n; i++) {
|
||
var buf = list[0];
|
||
var cpy = Math.min(n - c, buf.length);
|
||
|
||
if (stringMode)
|
||
ret += buf.slice(0, cpy);
|
||
else
|
||
buf.copy(ret, c, 0, cpy);
|
||
|
||
if (cpy < buf.length)
|
||
list[0] = buf.slice(cpy);
|
||
else
|
||
list.shift();
|
||
|
||
c += cpy;
|
||
}
|
||
}
|
||
}
|
||
|
||
return ret;
|
||
}
|
||
|
||
function endReadable(stream) {
|
||
var state = stream._readableState;
|
||
|
||
// If we get here before consuming all the bytes, then that is a
|
||
// bug in node. Should never happen.
|
||
if (state.length > 0)
|
||
throw new Error('endReadable called on non-empty stream');
|
||
|
||
if (!state.endEmitted) {
|
||
state.ended = true;
|
||
processNextTick(endReadableNT, state, stream);
|
||
}
|
||
}
|
||
|
||
function endReadableNT(state, stream) {
|
||
// Check that we didn't get one last unshift.
|
||
if (!state.endEmitted && state.length === 0) {
|
||
state.endEmitted = true;
|
||
stream.readable = false;
|
||
stream.emit('end');
|
||
}
|
||
}
|
||
|
||
function forEach (xs, f) {
|
||
for (var i = 0, l = xs.length; i < l; i++) {
|
||
f(xs[i], i);
|
||
}
|
||
}
|
||
|
||
function indexOf (xs, x) {
|
||
for (var i = 0, l = xs.length; i < l; i++) {
|
||
if (xs[i] === x) return i;
|
||
}
|
||
return -1;
|
||
}
|
||
|
||
}).call(this,require('_process'))
|
||
},{"./_stream_duplex":45,"_process":44,"buffer":36,"core-util-is":49,"events":40,"inherits":41,"isarray":43,"process-nextick-args":50,"string_decoder/":53,"util":22}],47:[function(require,module,exports){
|
||
// a transform stream is a readable/writable stream where you do
|
||
// something with the data. Sometimes it's called a "filter",
|
||
// but that's not a great name for it, since that implies a thing where
|
||
// some bits pass through, and others are simply ignored. (That would
|
||
// be a valid example of a transform, of course.)
|
||
//
|
||
// While the output is causally related to the input, it's not a
|
||
// necessarily symmetric or synchronous transformation. For example,
|
||
// a zlib stream might take multiple plain-text writes(), and then
|
||
// emit a single compressed chunk some time in the future.
|
||
//
|
||
// Here's how this works:
|
||
//
|
||
// The Transform stream has all the aspects of the readable and writable
|
||
// stream classes. When you write(chunk), that calls _write(chunk,cb)
|
||
// internally, and returns false if there's a lot of pending writes
|
||
// buffered up. When you call read(), that calls _read(n) until
|
||
// there's enough pending readable data buffered up.
|
||
//
|
||
// In a transform stream, the written data is placed in a buffer. When
|
||
// _read(n) is called, it transforms the queued up data, calling the
|
||
// buffered _write cb's as it consumes chunks. If consuming a single
|
||
// written chunk would result in multiple output chunks, then the first
|
||
// outputted bit calls the readcb, and subsequent chunks just go into
|
||
// the read buffer, and will cause it to emit 'readable' if necessary.
|
||
//
|
||
// This way, back-pressure is actually determined by the reading side,
|
||
// since _read has to be called to start processing a new chunk. However,
|
||
// a pathological inflate type of transform can cause excessive buffering
|
||
// here. For example, imagine a stream where every byte of input is
|
||
// interpreted as an integer from 0-255, and then results in that many
|
||
// bytes of output. Writing the 4 bytes {ff,ff,ff,ff} would result in
|
||
// 1kb of data being output. In this case, you could write a very small
|
||
// amount of input, and end up with a very large amount of output. In
|
||
// such a pathological inflating mechanism, there'd be no way to tell
|
||
// the system to stop doing the transform. A single 4MB write could
|
||
// cause the system to run out of memory.
|
||
//
|
||
// However, even in such a pathological case, only a single written chunk
|
||
// would be consumed, and then the rest would wait (un-transformed) until
|
||
// the results of the previous transformed chunk were consumed.
|
||
|
||
'use strict';
|
||
|
||
module.exports = Transform;
|
||
|
||
var Duplex = require('./_stream_duplex');
|
||
|
||
/*<replacement>*/
|
||
var util = require('core-util-is');
|
||
util.inherits = require('inherits');
|
||
/*</replacement>*/
|
||
|
||
util.inherits(Transform, Duplex);
|
||
|
||
|
||
function TransformState(stream) {
|
||
this.afterTransform = function(er, data) {
|
||
return afterTransform(stream, er, data);
|
||
};
|
||
|
||
this.needTransform = false;
|
||
this.transforming = false;
|
||
this.writecb = null;
|
||
this.writechunk = null;
|
||
}
|
||
|
||
function afterTransform(stream, er, data) {
|
||
var ts = stream._transformState;
|
||
ts.transforming = false;
|
||
|
||
var cb = ts.writecb;
|
||
|
||
if (!cb)
|
||
return stream.emit('error', new Error('no writecb in Transform class'));
|
||
|
||
ts.writechunk = null;
|
||
ts.writecb = null;
|
||
|
||
if (data !== null && data !== undefined)
|
||
stream.push(data);
|
||
|
||
if (cb)
|
||
cb(er);
|
||
|
||
var rs = stream._readableState;
|
||
rs.reading = false;
|
||
if (rs.needReadable || rs.length < rs.highWaterMark) {
|
||
stream._read(rs.highWaterMark);
|
||
}
|
||
}
|
||
|
||
|
||
function Transform(options) {
|
||
if (!(this instanceof Transform))
|
||
return new Transform(options);
|
||
|
||
Duplex.call(this, options);
|
||
|
||
this._transformState = new TransformState(this);
|
||
|
||
// when the writable side finishes, then flush out anything remaining.
|
||
var stream = this;
|
||
|
||
// start out asking for a readable event once data is transformed.
|
||
this._readableState.needReadable = true;
|
||
|
||
// we have implemented the _read method, and done the other things
|
||
// that Readable wants before the first _read call, so unset the
|
||
// sync guard flag.
|
||
this._readableState.sync = false;
|
||
|
||
if (options) {
|
||
if (typeof options.transform === 'function')
|
||
this._transform = options.transform;
|
||
|
||
if (typeof options.flush === 'function')
|
||
this._flush = options.flush;
|
||
}
|
||
|
||
this.once('prefinish', function() {
|
||
if (typeof this._flush === 'function')
|
||
this._flush(function(er) {
|
||
done(stream, er);
|
||
});
|
||
else
|
||
done(stream);
|
||
});
|
||
}
|
||
|
||
Transform.prototype.push = function(chunk, encoding) {
|
||
this._transformState.needTransform = false;
|
||
return Duplex.prototype.push.call(this, chunk, encoding);
|
||
};
|
||
|
||
// This is the part where you do stuff!
|
||
// override this function in implementation classes.
|
||
// 'chunk' is an input chunk.
|
||
//
|
||
// Call `push(newChunk)` to pass along transformed output
|
||
// to the readable side. You may call 'push' zero or more times.
|
||
//
|
||
// Call `cb(err)` when you are done with this chunk. If you pass
|
||
// an error, then that'll put the hurt on the whole operation. If you
|
||
// never call cb(), then you'll never get another chunk.
|
||
Transform.prototype._transform = function(chunk, encoding, cb) {
|
||
throw new Error('not implemented');
|
||
};
|
||
|
||
Transform.prototype._write = function(chunk, encoding, cb) {
|
||
var ts = this._transformState;
|
||
ts.writecb = cb;
|
||
ts.writechunk = chunk;
|
||
ts.writeencoding = encoding;
|
||
if (!ts.transforming) {
|
||
var rs = this._readableState;
|
||
if (ts.needTransform ||
|
||
rs.needReadable ||
|
||
rs.length < rs.highWaterMark)
|
||
this._read(rs.highWaterMark);
|
||
}
|
||
};
|
||
|
||
// Doesn't matter what the args are here.
|
||
// _transform does all the work.
|
||
// That we got here means that the readable side wants more data.
|
||
Transform.prototype._read = function(n) {
|
||
var ts = this._transformState;
|
||
|
||
if (ts.writechunk !== null && ts.writecb && !ts.transforming) {
|
||
ts.transforming = true;
|
||
this._transform(ts.writechunk, ts.writeencoding, ts.afterTransform);
|
||
} else {
|
||
// mark that we need a transform, so that any data that comes in
|
||
// will get processed, now that we've asked for it.
|
||
ts.needTransform = true;
|
||
}
|
||
};
|
||
|
||
|
||
function done(stream, er) {
|
||
if (er)
|
||
return stream.emit('error', er);
|
||
|
||
// if there's nothing in the write buffer, then that means
|
||
// that nothing more will ever be provided
|
||
var ws = stream._writableState;
|
||
var ts = stream._transformState;
|
||
|
||
if (ws.length)
|
||
throw new Error('calling transform done when ws.length != 0');
|
||
|
||
if (ts.transforming)
|
||
throw new Error('calling transform done when still transforming');
|
||
|
||
return stream.push(null);
|
||
}
|
||
|
||
},{"./_stream_duplex":45,"core-util-is":49,"inherits":41}],48:[function(require,module,exports){
|
||
// A bit simpler than readable streams.
|
||
// Implement an async ._write(chunk, cb), and it'll handle all
|
||
// the drain event emission and buffering.
|
||
|
||
'use strict';
|
||
|
||
module.exports = Writable;
|
||
|
||
/*<replacement>*/
|
||
var processNextTick = require('process-nextick-args');
|
||
/*</replacement>*/
|
||
|
||
|
||
/*<replacement>*/
|
||
var Buffer = require('buffer').Buffer;
|
||
/*</replacement>*/
|
||
|
||
Writable.WritableState = WritableState;
|
||
|
||
|
||
/*<replacement>*/
|
||
var util = require('core-util-is');
|
||
util.inherits = require('inherits');
|
||
/*</replacement>*/
|
||
|
||
|
||
|
||
/*<replacement>*/
|
||
var Stream;
|
||
(function (){try{
|
||
Stream = require('st' + 'ream');
|
||
}catch(_){}finally{
|
||
if (!Stream)
|
||
Stream = require('events').EventEmitter;
|
||
}}())
|
||
/*</replacement>*/
|
||
|
||
var Buffer = require('buffer').Buffer;
|
||
|
||
util.inherits(Writable, Stream);
|
||
|
||
function nop() {}
|
||
|
||
function WriteReq(chunk, encoding, cb) {
|
||
this.chunk = chunk;
|
||
this.encoding = encoding;
|
||
this.callback = cb;
|
||
this.next = null;
|
||
}
|
||
|
||
function WritableState(options, stream) {
|
||
var Duplex = require('./_stream_duplex');
|
||
|
||
options = options || {};
|
||
|
||
// object stream flag to indicate whether or not this stream
|
||
// contains buffers or objects.
|
||
this.objectMode = !!options.objectMode;
|
||
|
||
if (stream instanceof Duplex)
|
||
this.objectMode = this.objectMode || !!options.writableObjectMode;
|
||
|
||
// the point at which write() starts returning false
|
||
// Note: 0 is a valid value, means that we always return false if
|
||
// the entire buffer is not flushed immediately on write()
|
||
var hwm = options.highWaterMark;
|
||
var defaultHwm = this.objectMode ? 16 : 16 * 1024;
|
||
this.highWaterMark = (hwm || hwm === 0) ? hwm : defaultHwm;
|
||
|
||
// cast to ints.
|
||
this.highWaterMark = ~~this.highWaterMark;
|
||
|
||
this.needDrain = false;
|
||
// at the start of calling end()
|
||
this.ending = false;
|
||
// when end() has been called, and returned
|
||
this.ended = false;
|
||
// when 'finish' is emitted
|
||
this.finished = false;
|
||
|
||
// should we decode strings into buffers before passing to _write?
|
||
// this is here so that some node-core streams can optimize string
|
||
// handling at a lower level.
|
||
var noDecode = options.decodeStrings === false;
|
||
this.decodeStrings = !noDecode;
|
||
|
||
// Crypto is kind of old and crusty. Historically, its default string
|
||
// encoding is 'binary' so we have to make this configurable.
|
||
// Everything else in the universe uses 'utf8', though.
|
||
this.defaultEncoding = options.defaultEncoding || 'utf8';
|
||
|
||
// not an actual buffer we keep track of, but a measurement
|
||
// of how much we're waiting to get pushed to some underlying
|
||
// socket or file.
|
||
this.length = 0;
|
||
|
||
// a flag to see when we're in the middle of a write.
|
||
this.writing = false;
|
||
|
||
// when true all writes will be buffered until .uncork() call
|
||
this.corked = 0;
|
||
|
||
// a flag to be able to tell if the onwrite cb is called immediately,
|
||
// or on a later tick. We set this to true at first, because any
|
||
// actions that shouldn't happen until "later" should generally also
|
||
// not happen before the first write call.
|
||
this.sync = true;
|
||
|
||
// a flag to know if we're processing previously buffered items, which
|
||
// may call the _write() callback in the same tick, so that we don't
|
||
// end up in an overlapped onwrite situation.
|
||
this.bufferProcessing = false;
|
||
|
||
// the callback that's passed to _write(chunk,cb)
|
||
this.onwrite = function(er) {
|
||
onwrite(stream, er);
|
||
};
|
||
|
||
// the callback that the user supplies to write(chunk,encoding,cb)
|
||
this.writecb = null;
|
||
|
||
// the amount that is being written when _write is called.
|
||
this.writelen = 0;
|
||
|
||
this.bufferedRequest = null;
|
||
this.lastBufferedRequest = null;
|
||
|
||
// number of pending user-supplied write callbacks
|
||
// this must be 0 before 'finish' can be emitted
|
||
this.pendingcb = 0;
|
||
|
||
// emit prefinish if the only thing we're waiting for is _write cbs
|
||
// This is relevant for synchronous Transform streams
|
||
this.prefinished = false;
|
||
|
||
// True if the error was already emitted and should not be thrown again
|
||
this.errorEmitted = false;
|
||
}
|
||
|
||
WritableState.prototype.getBuffer = function writableStateGetBuffer() {
|
||
var current = this.bufferedRequest;
|
||
var out = [];
|
||
while (current) {
|
||
out.push(current);
|
||
current = current.next;
|
||
}
|
||
return out;
|
||
};
|
||
|
||
(function (){try {
|
||
Object.defineProperty(WritableState.prototype, 'buffer', {
|
||
get: require('util-deprecate')(function() {
|
||
return this.getBuffer();
|
||
}, '_writableState.buffer is deprecated. Use ' +
|
||
'_writableState.getBuffer() instead.')
|
||
});
|
||
}catch(_){}}());
|
||
|
||
|
||
function Writable(options) {
|
||
var Duplex = require('./_stream_duplex');
|
||
|
||
// Writable ctor is applied to Duplexes, though they're not
|
||
// instanceof Writable, they're instanceof Readable.
|
||
if (!(this instanceof Writable) && !(this instanceof Duplex))
|
||
return new Writable(options);
|
||
|
||
this._writableState = new WritableState(options, this);
|
||
|
||
// legacy.
|
||
this.writable = true;
|
||
|
||
if (options) {
|
||
if (typeof options.write === 'function')
|
||
this._write = options.write;
|
||
|
||
if (typeof options.writev === 'function')
|
||
this._writev = options.writev;
|
||
}
|
||
|
||
Stream.call(this);
|
||
}
|
||
|
||
// Otherwise people can pipe Writable streams, which is just wrong.
|
||
Writable.prototype.pipe = function() {
|
||
this.emit('error', new Error('Cannot pipe. Not readable.'));
|
||
};
|
||
|
||
|
||
function writeAfterEnd(stream, cb) {
|
||
var er = new Error('write after end');
|
||
// TODO: defer error events consistently everywhere, not just the cb
|
||
stream.emit('error', er);
|
||
processNextTick(cb, er);
|
||
}
|
||
|
||
// If we get something that is not a buffer, string, null, or undefined,
|
||
// and we're not in objectMode, then that's an error.
|
||
// Otherwise stream chunks are all considered to be of length=1, and the
|
||
// watermarks determine how many objects to keep in the buffer, rather than
|
||
// how many bytes or characters.
|
||
function validChunk(stream, state, chunk, cb) {
|
||
var valid = true;
|
||
|
||
if (!(Buffer.isBuffer(chunk)) &&
|
||
typeof chunk !== 'string' &&
|
||
chunk !== null &&
|
||
chunk !== undefined &&
|
||
!state.objectMode) {
|
||
var er = new TypeError('Invalid non-string/buffer chunk');
|
||
stream.emit('error', er);
|
||
processNextTick(cb, er);
|
||
valid = false;
|
||
}
|
||
return valid;
|
||
}
|
||
|
||
Writable.prototype.write = function(chunk, encoding, cb) {
|
||
var state = this._writableState;
|
||
var ret = false;
|
||
|
||
if (typeof encoding === 'function') {
|
||
cb = encoding;
|
||
encoding = null;
|
||
}
|
||
|
||
if (Buffer.isBuffer(chunk))
|
||
encoding = 'buffer';
|
||
else if (!encoding)
|
||
encoding = state.defaultEncoding;
|
||
|
||
if (typeof cb !== 'function')
|
||
cb = nop;
|
||
|
||
if (state.ended)
|
||
writeAfterEnd(this, cb);
|
||
else if (validChunk(this, state, chunk, cb)) {
|
||
state.pendingcb++;
|
||
ret = writeOrBuffer(this, state, chunk, encoding, cb);
|
||
}
|
||
|
||
return ret;
|
||
};
|
||
|
||
Writable.prototype.cork = function() {
|
||
var state = this._writableState;
|
||
|
||
state.corked++;
|
||
};
|
||
|
||
Writable.prototype.uncork = function() {
|
||
var state = this._writableState;
|
||
|
||
if (state.corked) {
|
||
state.corked--;
|
||
|
||
if (!state.writing &&
|
||
!state.corked &&
|
||
!state.finished &&
|
||
!state.bufferProcessing &&
|
||
state.bufferedRequest)
|
||
clearBuffer(this, state);
|
||
}
|
||
};
|
||
|
||
Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) {
|
||
// node::ParseEncoding() requires lower case.
|
||
if (typeof encoding === 'string')
|
||
encoding = encoding.toLowerCase();
|
||
if (!(['hex', 'utf8', 'utf-8', 'ascii', 'binary', 'base64',
|
||
'ucs2', 'ucs-2','utf16le', 'utf-16le', 'raw']
|
||
.indexOf((encoding + '').toLowerCase()) > -1))
|
||
throw new TypeError('Unknown encoding: ' + encoding);
|
||
this._writableState.defaultEncoding = encoding;
|
||
};
|
||
|
||
function decodeChunk(state, chunk, encoding) {
|
||
if (!state.objectMode &&
|
||
state.decodeStrings !== false &&
|
||
typeof chunk === 'string') {
|
||
chunk = new Buffer(chunk, encoding);
|
||
}
|
||
return chunk;
|
||
}
|
||
|
||
// if we're already writing something, then just put this
|
||
// in the queue, and wait our turn. Otherwise, call _write
|
||
// If we return false, then we need a drain event, so set that flag.
|
||
function writeOrBuffer(stream, state, chunk, encoding, cb) {
|
||
chunk = decodeChunk(state, chunk, encoding);
|
||
|
||
if (Buffer.isBuffer(chunk))
|
||
encoding = 'buffer';
|
||
var len = state.objectMode ? 1 : chunk.length;
|
||
|
||
state.length += len;
|
||
|
||
var ret = state.length < state.highWaterMark;
|
||
// we must ensure that previous needDrain will not be reset to false.
|
||
if (!ret)
|
||
state.needDrain = true;
|
||
|
||
if (state.writing || state.corked) {
|
||
var last = state.lastBufferedRequest;
|
||
state.lastBufferedRequest = new WriteReq(chunk, encoding, cb);
|
||
if (last) {
|
||
last.next = state.lastBufferedRequest;
|
||
} else {
|
||
state.bufferedRequest = state.lastBufferedRequest;
|
||
}
|
||
} else {
|
||
doWrite(stream, state, false, len, chunk, encoding, cb);
|
||
}
|
||
|
||
return ret;
|
||
}
|
||
|
||
function doWrite(stream, state, writev, len, chunk, encoding, cb) {
|
||
state.writelen = len;
|
||
state.writecb = cb;
|
||
state.writing = true;
|
||
state.sync = true;
|
||
if (writev)
|
||
stream._writev(chunk, state.onwrite);
|
||
else
|
||
stream._write(chunk, encoding, state.onwrite);
|
||
state.sync = false;
|
||
}
|
||
|
||
function onwriteError(stream, state, sync, er, cb) {
|
||
--state.pendingcb;
|
||
if (sync)
|
||
processNextTick(cb, er);
|
||
else
|
||
cb(er);
|
||
|
||
stream._writableState.errorEmitted = true;
|
||
stream.emit('error', er);
|
||
}
|
||
|
||
function onwriteStateUpdate(state) {
|
||
state.writing = false;
|
||
state.writecb = null;
|
||
state.length -= state.writelen;
|
||
state.writelen = 0;
|
||
}
|
||
|
||
function onwrite(stream, er) {
|
||
var state = stream._writableState;
|
||
var sync = state.sync;
|
||
var cb = state.writecb;
|
||
|
||
onwriteStateUpdate(state);
|
||
|
||
if (er)
|
||
onwriteError(stream, state, sync, er, cb);
|
||
else {
|
||
// Check if we're actually ready to finish, but don't emit yet
|
||
var finished = needFinish(state);
|
||
|
||
if (!finished &&
|
||
!state.corked &&
|
||
!state.bufferProcessing &&
|
||
state.bufferedRequest) {
|
||
clearBuffer(stream, state);
|
||
}
|
||
|
||
if (sync) {
|
||
processNextTick(afterWrite, stream, state, finished, cb);
|
||
} else {
|
||
afterWrite(stream, state, finished, cb);
|
||
}
|
||
}
|
||
}
|
||
|
||
function afterWrite(stream, state, finished, cb) {
|
||
if (!finished)
|
||
onwriteDrain(stream, state);
|
||
state.pendingcb--;
|
||
cb();
|
||
finishMaybe(stream, state);
|
||
}
|
||
|
||
// Must force callback to be called on nextTick, so that we don't
|
||
// emit 'drain' before the write() consumer gets the 'false' return
|
||
// value, and has a chance to attach a 'drain' listener.
|
||
function onwriteDrain(stream, state) {
|
||
if (state.length === 0 && state.needDrain) {
|
||
state.needDrain = false;
|
||
stream.emit('drain');
|
||
}
|
||
}
|
||
|
||
|
||
// if there's something in the buffer waiting, then process it
|
||
function clearBuffer(stream, state) {
|
||
state.bufferProcessing = true;
|
||
var entry = state.bufferedRequest;
|
||
|
||
if (stream._writev && entry && entry.next) {
|
||
// Fast case, write everything using _writev()
|
||
var buffer = [];
|
||
var cbs = [];
|
||
while (entry) {
|
||
cbs.push(entry.callback);
|
||
buffer.push(entry);
|
||
entry = entry.next;
|
||
}
|
||
|
||
// count the one we are adding, as well.
|
||
// TODO(isaacs) clean this up
|
||
state.pendingcb++;
|
||
state.lastBufferedRequest = null;
|
||
doWrite(stream, state, true, state.length, buffer, '', function(err) {
|
||
for (var i = 0; i < cbs.length; i++) {
|
||
state.pendingcb--;
|
||
cbs[i](err);
|
||
}
|
||
});
|
||
|
||
// Clear buffer
|
||
} else {
|
||
// Slow case, write chunks one-by-one
|
||
while (entry) {
|
||
var chunk = entry.chunk;
|
||
var encoding = entry.encoding;
|
||
var cb = entry.callback;
|
||
var len = state.objectMode ? 1 : chunk.length;
|
||
|
||
doWrite(stream, state, false, len, chunk, encoding, cb);
|
||
entry = entry.next;
|
||
// if we didn't call the onwrite immediately, then
|
||
// it means that we need to wait until it does.
|
||
// also, that means that the chunk and cb are currently
|
||
// being processed, so move the buffer counter past them.
|
||
if (state.writing) {
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (entry === null)
|
||
state.lastBufferedRequest = null;
|
||
}
|
||
state.bufferedRequest = entry;
|
||
state.bufferProcessing = false;
|
||
}
|
||
|
||
Writable.prototype._write = function(chunk, encoding, cb) {
|
||
cb(new Error('not implemented'));
|
||
};
|
||
|
||
Writable.prototype._writev = null;
|
||
|
||
Writable.prototype.end = function(chunk, encoding, cb) {
|
||
var state = this._writableState;
|
||
|
||
if (typeof chunk === 'function') {
|
||
cb = chunk;
|
||
chunk = null;
|
||
encoding = null;
|
||
} else if (typeof encoding === 'function') {
|
||
cb = encoding;
|
||
encoding = null;
|
||
}
|
||
|
||
if (chunk !== null && chunk !== undefined)
|
||
this.write(chunk, encoding);
|
||
|
||
// .end() fully uncorks
|
||
if (state.corked) {
|
||
state.corked = 1;
|
||
this.uncork();
|
||
}
|
||
|
||
// ignore unnecessary end() calls.
|
||
if (!state.ending && !state.finished)
|
||
endWritable(this, state, cb);
|
||
};
|
||
|
||
|
||
function needFinish(state) {
|
||
return (state.ending &&
|
||
state.length === 0 &&
|
||
state.bufferedRequest === null &&
|
||
!state.finished &&
|
||
!state.writing);
|
||
}
|
||
|
||
function prefinish(stream, state) {
|
||
if (!state.prefinished) {
|
||
state.prefinished = true;
|
||
stream.emit('prefinish');
|
||
}
|
||
}
|
||
|
||
function finishMaybe(stream, state) {
|
||
var need = needFinish(state);
|
||
if (need) {
|
||
if (state.pendingcb === 0) {
|
||
prefinish(stream, state);
|
||
state.finished = true;
|
||
stream.emit('finish');
|
||
} else {
|
||
prefinish(stream, state);
|
||
}
|
||
}
|
||
return need;
|
||
}
|
||
|
||
function endWritable(stream, state, cb) {
|
||
state.ending = true;
|
||
finishMaybe(stream, state);
|
||
if (cb) {
|
||
if (state.finished)
|
||
processNextTick(cb);
|
||
else
|
||
stream.once('finish', cb);
|
||
}
|
||
state.ended = true;
|
||
}
|
||
|
||
},{"./_stream_duplex":45,"buffer":36,"core-util-is":49,"events":40,"inherits":41,"process-nextick-args":50,"util-deprecate":51}],49:[function(require,module,exports){
|
||
(function (Buffer){
|
||
// Copyright Joyent, Inc. and other Node contributors.
|
||
//
|
||
// Permission is hereby granted, free of charge, to any person obtaining a
|
||
// copy of this software and associated documentation files (the
|
||
// "Software"), to deal in the Software without restriction, including
|
||
// without limitation the rights to use, copy, modify, merge, publish,
|
||
// distribute, sublicense, and/or sell copies of the Software, and to permit
|
||
// persons to whom the Software is furnished to do so, subject to the
|
||
// following conditions:
|
||
//
|
||
// The above copyright notice and this permission notice shall be included
|
||
// in all copies or substantial portions of the Software.
|
||
//
|
||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
|
||
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
||
// USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||
|
||
// NOTE: These type checking functions intentionally don't use `instanceof`
|
||
// because it is fragile and can be easily faked with `Object.create()`.
|
||
function isArray(ar) {
|
||
return Array.isArray(ar);
|
||
}
|
||
exports.isArray = isArray;
|
||
|
||
function isBoolean(arg) {
|
||
return typeof arg === 'boolean';
|
||
}
|
||
exports.isBoolean = isBoolean;
|
||
|
||
function isNull(arg) {
|
||
return arg === null;
|
||
}
|
||
exports.isNull = isNull;
|
||
|
||
function isNullOrUndefined(arg) {
|
||
return arg == null;
|
||
}
|
||
exports.isNullOrUndefined = isNullOrUndefined;
|
||
|
||
function isNumber(arg) {
|
||
return typeof arg === 'number';
|
||
}
|
||
exports.isNumber = isNumber;
|
||
|
||
function isString(arg) {
|
||
return typeof arg === 'string';
|
||
}
|
||
exports.isString = isString;
|
||
|
||
function isSymbol(arg) {
|
||
return typeof arg === 'symbol';
|
||
}
|
||
exports.isSymbol = isSymbol;
|
||
|
||
function isUndefined(arg) {
|
||
return arg === void 0;
|
||
}
|
||
exports.isUndefined = isUndefined;
|
||
|
||
function isRegExp(re) {
|
||
return isObject(re) && objectToString(re) === '[object RegExp]';
|
||
}
|
||
exports.isRegExp = isRegExp;
|
||
|
||
function isObject(arg) {
|
||
return typeof arg === 'object' && arg !== null;
|
||
}
|
||
exports.isObject = isObject;
|
||
|
||
function isDate(d) {
|
||
return isObject(d) && objectToString(d) === '[object Date]';
|
||
}
|
||
exports.isDate = isDate;
|
||
|
||
function isError(e) {
|
||
return isObject(e) &&
|
||
(objectToString(e) === '[object Error]' || e instanceof Error);
|
||
}
|
||
exports.isError = isError;
|
||
|
||
function isFunction(arg) {
|
||
return typeof arg === 'function';
|
||
}
|
||
exports.isFunction = isFunction;
|
||
|
||
function isPrimitive(arg) {
|
||
return arg === null ||
|
||
typeof arg === 'boolean' ||
|
||
typeof arg === 'number' ||
|
||
typeof arg === 'string' ||
|
||
typeof arg === 'symbol' || // ES6 symbol
|
||
typeof arg === 'undefined';
|
||
}
|
||
exports.isPrimitive = isPrimitive;
|
||
|
||
function isBuffer(arg) {
|
||
return Buffer.isBuffer(arg);
|
||
}
|
||
exports.isBuffer = isBuffer;
|
||
|
||
function objectToString(o) {
|
||
return Object.prototype.toString.call(o);
|
||
}
|
||
}).call(this,{"isBuffer":require("C:\\Users\\amish\\Documents\\Programming\\discord.js\\node_modules\\grunt-browserify\\node_modules\\browserify\\node_modules\\insert-module-globals\\node_modules\\is-buffer\\index.js")})
|
||
},{"C:\\Users\\amish\\Documents\\Programming\\discord.js\\node_modules\\grunt-browserify\\node_modules\\browserify\\node_modules\\insert-module-globals\\node_modules\\is-buffer\\index.js":42}],50:[function(require,module,exports){
|
||
(function (process){
|
||
'use strict';
|
||
module.exports = nextTick;
|
||
|
||
function nextTick(fn) {
|
||
var args = new Array(arguments.length - 1);
|
||
var i = 0;
|
||
while (i < args.length) {
|
||
args[i++] = arguments[i];
|
||
}
|
||
process.nextTick(function afterTick() {
|
||
fn.apply(null, args);
|
||
});
|
||
}
|
||
|
||
}).call(this,require('_process'))
|
||
},{"_process":44}],51:[function(require,module,exports){
|
||
(function (global){
|
||
|
||
/**
|
||
* Module exports.
|
||
*/
|
||
|
||
module.exports = deprecate;
|
||
|
||
/**
|
||
* Mark that a method should not be used.
|
||
* Returns a modified function which warns once by default.
|
||
*
|
||
* If `localStorage.noDeprecation = true` is set, then it is a no-op.
|
||
*
|
||
* If `localStorage.throwDeprecation = true` is set, then deprecated functions
|
||
* will throw an Error when invoked.
|
||
*
|
||
* If `localStorage.traceDeprecation = true` is set, then deprecated functions
|
||
* will invoke `console.trace()` instead of `console.error()`.
|
||
*
|
||
* @param {Function} fn - the function to deprecate
|
||
* @param {String} msg - the string to print to the console when `fn` is invoked
|
||
* @returns {Function} a new "deprecated" version of `fn`
|
||
* @api public
|
||
*/
|
||
|
||
function deprecate (fn, msg) {
|
||
if (config('noDeprecation')) {
|
||
return fn;
|
||
}
|
||
|
||
var warned = false;
|
||
function deprecated() {
|
||
if (!warned) {
|
||
if (config('throwDeprecation')) {
|
||
throw new Error(msg);
|
||
} else if (config('traceDeprecation')) {
|
||
console.trace(msg);
|
||
} else {
|
||
console.warn(msg);
|
||
}
|
||
warned = true;
|
||
}
|
||
return fn.apply(this, arguments);
|
||
}
|
||
|
||
return deprecated;
|
||
}
|
||
|
||
/**
|
||
* Checks `localStorage` for boolean values for the given `name`.
|
||
*
|
||
* @param {String} name
|
||
* @returns {Boolean}
|
||
* @api private
|
||
*/
|
||
|
||
function config (name) {
|
||
if (!global.localStorage) return false;
|
||
var val = global.localStorage[name];
|
||
if (null == val) return false;
|
||
return String(val).toLowerCase() === 'true';
|
||
}
|
||
|
||
}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
|
||
},{}],52:[function(require,module,exports){
|
||
module.exports = require("./lib/_stream_transform.js")
|
||
|
||
},{"./lib/_stream_transform.js":47}],53:[function(require,module,exports){
|
||
// Copyright Joyent, Inc. and other Node contributors.
|
||
//
|
||
// Permission is hereby granted, free of charge, to any person obtaining a
|
||
// copy of this software and associated documentation files (the
|
||
// "Software"), to deal in the Software without restriction, including
|
||
// without limitation the rights to use, copy, modify, merge, publish,
|
||
// distribute, sublicense, and/or sell copies of the Software, and to permit
|
||
// persons to whom the Software is furnished to do so, subject to the
|
||
// following conditions:
|
||
//
|
||
// The above copyright notice and this permission notice shall be included
|
||
// in all copies or substantial portions of the Software.
|
||
//
|
||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
|
||
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
||
// USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||
|
||
var Buffer = require('buffer').Buffer;
|
||
|
||
var isBufferEncoding = Buffer.isEncoding
|
||
|| function(encoding) {
|
||
switch (encoding && encoding.toLowerCase()) {
|
||
case 'hex': case 'utf8': case 'utf-8': case 'ascii': case 'binary': case 'base64': case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': case 'raw': return true;
|
||
default: return false;
|
||
}
|
||
}
|
||
|
||
|
||
function assertEncoding(encoding) {
|
||
if (encoding && !isBufferEncoding(encoding)) {
|
||
throw new Error('Unknown encoding: ' + encoding);
|
||
}
|
||
}
|
||
|
||
// StringDecoder provides an interface for efficiently splitting a series of
|
||
// buffers into a series of JS strings without breaking apart multi-byte
|
||
// characters. CESU-8 is handled as part of the UTF-8 encoding.
|
||
//
|
||
// @TODO Handling all encodings inside a single object makes it very difficult
|
||
// to reason about this code, so it should be split up in the future.
|
||
// @TODO There should be a utf8-strict encoding that rejects invalid UTF-8 code
|
||
// points as used by CESU-8.
|
||
var StringDecoder = exports.StringDecoder = function(encoding) {
|
||
this.encoding = (encoding || 'utf8').toLowerCase().replace(/[-_]/, '');
|
||
assertEncoding(encoding);
|
||
switch (this.encoding) {
|
||
case 'utf8':
|
||
// CESU-8 represents each of Surrogate Pair by 3-bytes
|
||
this.surrogateSize = 3;
|
||
break;
|
||
case 'ucs2':
|
||
case 'utf16le':
|
||
// UTF-16 represents each of Surrogate Pair by 2-bytes
|
||
this.surrogateSize = 2;
|
||
this.detectIncompleteChar = utf16DetectIncompleteChar;
|
||
break;
|
||
case 'base64':
|
||
// Base-64 stores 3 bytes in 4 chars, and pads the remainder.
|
||
this.surrogateSize = 3;
|
||
this.detectIncompleteChar = base64DetectIncompleteChar;
|
||
break;
|
||
default:
|
||
this.write = passThroughWrite;
|
||
return;
|
||
}
|
||
|
||
// Enough space to store all bytes of a single character. UTF-8 needs 4
|
||
// bytes, but CESU-8 may require up to 6 (3 bytes per surrogate).
|
||
this.charBuffer = new Buffer(6);
|
||
// Number of bytes received for the current incomplete multi-byte character.
|
||
this.charReceived = 0;
|
||
// Number of bytes expected for the current incomplete multi-byte character.
|
||
this.charLength = 0;
|
||
};
|
||
|
||
|
||
// write decodes the given buffer and returns it as JS string that is
|
||
// guaranteed to not contain any partial multi-byte characters. Any partial
|
||
// character found at the end of the buffer is buffered up, and will be
|
||
// returned when calling write again with the remaining bytes.
|
||
//
|
||
// Note: Converting a Buffer containing an orphan surrogate to a String
|
||
// currently works, but converting a String to a Buffer (via `new Buffer`, or
|
||
// Buffer#write) will replace incomplete surrogates with the unicode
|
||
// replacement character. See https://codereview.chromium.org/121173009/ .
|
||
StringDecoder.prototype.write = function(buffer) {
|
||
var charStr = '';
|
||
// if our last write ended with an incomplete multibyte character
|
||
while (this.charLength) {
|
||
// determine how many remaining bytes this buffer has to offer for this char
|
||
var available = (buffer.length >= this.charLength - this.charReceived) ?
|
||
this.charLength - this.charReceived :
|
||
buffer.length;
|
||
|
||
// add the new bytes to the char buffer
|
||
buffer.copy(this.charBuffer, this.charReceived, 0, available);
|
||
this.charReceived += available;
|
||
|
||
if (this.charReceived < this.charLength) {
|
||
// still not enough chars in this buffer? wait for more ...
|
||
return '';
|
||
}
|
||
|
||
// remove bytes belonging to the current character from the buffer
|
||
buffer = buffer.slice(available, buffer.length);
|
||
|
||
// get the character that was split
|
||
charStr = this.charBuffer.slice(0, this.charLength).toString(this.encoding);
|
||
|
||
// CESU-8: lead surrogate (D800-DBFF) is also the incomplete character
|
||
var charCode = charStr.charCodeAt(charStr.length - 1);
|
||
if (charCode >= 0xD800 && charCode <= 0xDBFF) {
|
||
this.charLength += this.surrogateSize;
|
||
charStr = '';
|
||
continue;
|
||
}
|
||
this.charReceived = this.charLength = 0;
|
||
|
||
// if there are no more bytes in this buffer, just emit our char
|
||
if (buffer.length === 0) {
|
||
return charStr;
|
||
}
|
||
break;
|
||
}
|
||
|
||
// determine and set charLength / charReceived
|
||
this.detectIncompleteChar(buffer);
|
||
|
||
var end = buffer.length;
|
||
if (this.charLength) {
|
||
// buffer the incomplete character bytes we got
|
||
buffer.copy(this.charBuffer, 0, buffer.length - this.charReceived, end);
|
||
end -= this.charReceived;
|
||
}
|
||
|
||
charStr += buffer.toString(this.encoding, 0, end);
|
||
|
||
var end = charStr.length - 1;
|
||
var charCode = charStr.charCodeAt(end);
|
||
// CESU-8: lead surrogate (D800-DBFF) is also the incomplete character
|
||
if (charCode >= 0xD800 && charCode <= 0xDBFF) {
|
||
var size = this.surrogateSize;
|
||
this.charLength += size;
|
||
this.charReceived += size;
|
||
this.charBuffer.copy(this.charBuffer, size, 0, size);
|
||
buffer.copy(this.charBuffer, 0, 0, size);
|
||
return charStr.substring(0, end);
|
||
}
|
||
|
||
// or just emit the charStr
|
||
return charStr;
|
||
};
|
||
|
||
// detectIncompleteChar determines if there is an incomplete UTF-8 character at
|
||
// the end of the given buffer. If so, it sets this.charLength to the byte
|
||
// length that character, and sets this.charReceived to the number of bytes
|
||
// that are available for this character.
|
||
StringDecoder.prototype.detectIncompleteChar = function(buffer) {
|
||
// determine how many bytes we have to check at the end of this buffer
|
||
var i = (buffer.length >= 3) ? 3 : buffer.length;
|
||
|
||
// Figure out if one of the last i bytes of our buffer announces an
|
||
// incomplete char.
|
||
for (; i > 0; i--) {
|
||
var c = buffer[buffer.length - i];
|
||
|
||
// See http://en.wikipedia.org/wiki/UTF-8#Description
|
||
|
||
// 110XXXXX
|
||
if (i == 1 && c >> 5 == 0x06) {
|
||
this.charLength = 2;
|
||
break;
|
||
}
|
||
|
||
// 1110XXXX
|
||
if (i <= 2 && c >> 4 == 0x0E) {
|
||
this.charLength = 3;
|
||
break;
|
||
}
|
||
|
||
// 11110XXX
|
||
if (i <= 3 && c >> 3 == 0x1E) {
|
||
this.charLength = 4;
|
||
break;
|
||
}
|
||
}
|
||
this.charReceived = i;
|
||
};
|
||
|
||
StringDecoder.prototype.end = function(buffer) {
|
||
var res = '';
|
||
if (buffer && buffer.length)
|
||
res = this.write(buffer);
|
||
|
||
if (this.charReceived) {
|
||
var cr = this.charReceived;
|
||
var buf = this.charBuffer;
|
||
var enc = this.encoding;
|
||
res += buf.slice(0, cr).toString(enc);
|
||
}
|
||
|
||
return res;
|
||
};
|
||
|
||
function passThroughWrite(buffer) {
|
||
return buffer.toString(this.encoding);
|
||
}
|
||
|
||
function utf16DetectIncompleteChar(buffer) {
|
||
this.charReceived = buffer.length % 2;
|
||
this.charLength = this.charReceived ? 2 : 0;
|
||
}
|
||
|
||
function base64DetectIncompleteChar(buffer) {
|
||
this.charReceived = buffer.length % 3;
|
||
this.charLength = this.charReceived ? 3 : 0;
|
||
}
|
||
|
||
},{"buffer":36}],54:[function(require,module,exports){
|
||
module.exports = function isBuffer(arg) {
|
||
return arg && typeof arg === 'object'
|
||
&& typeof arg.copy === 'function'
|
||
&& typeof arg.fill === 'function'
|
||
&& typeof arg.readUInt8 === 'function';
|
||
}
|
||
},{}],55:[function(require,module,exports){
|
||
(function (process,global){
|
||
// Copyright Joyent, Inc. and other Node contributors.
|
||
//
|
||
// Permission is hereby granted, free of charge, to any person obtaining a
|
||
// copy of this software and associated documentation files (the
|
||
// "Software"), to deal in the Software without restriction, including
|
||
// without limitation the rights to use, copy, modify, merge, publish,
|
||
// distribute, sublicense, and/or sell copies of the Software, and to permit
|
||
// persons to whom the Software is furnished to do so, subject to the
|
||
// following conditions:
|
||
//
|
||
// The above copyright notice and this permission notice shall be included
|
||
// in all copies or substantial portions of the Software.
|
||
//
|
||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
|
||
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
||
// USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||
|
||
var formatRegExp = /%[sdj%]/g;
|
||
exports.format = function(f) {
|
||
if (!isString(f)) {
|
||
var objects = [];
|
||
for (var i = 0; i < arguments.length; i++) {
|
||
objects.push(inspect(arguments[i]));
|
||
}
|
||
return objects.join(' ');
|
||
}
|
||
|
||
var i = 1;
|
||
var args = arguments;
|
||
var len = args.length;
|
||
var str = String(f).replace(formatRegExp, function(x) {
|
||
if (x === '%%') return '%';
|
||
if (i >= len) return x;
|
||
switch (x) {
|
||
case '%s': return String(args[i++]);
|
||
case '%d': return Number(args[i++]);
|
||
case '%j':
|
||
try {
|
||
return JSON.stringify(args[i++]);
|
||
} catch (_) {
|
||
return '[Circular]';
|
||
}
|
||
default:
|
||
return x;
|
||
}
|
||
});
|
||
for (var x = args[i]; i < len; x = args[++i]) {
|
||
if (isNull(x) || !isObject(x)) {
|
||
str += ' ' + x;
|
||
} else {
|
||
str += ' ' + inspect(x);
|
||
}
|
||
}
|
||
return str;
|
||
};
|
||
|
||
|
||
// Mark that a method should not be used.
|
||
// Returns a modified function which warns once by default.
|
||
// If --no-deprecation is set, then it is a no-op.
|
||
exports.deprecate = function(fn, msg) {
|
||
// Allow for deprecating things in the process of starting up.
|
||
if (isUndefined(global.process)) {
|
||
return function() {
|
||
return exports.deprecate(fn, msg).apply(this, arguments);
|
||
};
|
||
}
|
||
|
||
if (process.noDeprecation === true) {
|
||
return fn;
|
||
}
|
||
|
||
var warned = false;
|
||
function deprecated() {
|
||
if (!warned) {
|
||
if (process.throwDeprecation) {
|
||
throw new Error(msg);
|
||
} else if (process.traceDeprecation) {
|
||
console.trace(msg);
|
||
} else {
|
||
console.error(msg);
|
||
}
|
||
warned = true;
|
||
}
|
||
return fn.apply(this, arguments);
|
||
}
|
||
|
||
return deprecated;
|
||
};
|
||
|
||
|
||
var debugs = {};
|
||
var debugEnviron;
|
||
exports.debuglog = function(set) {
|
||
if (isUndefined(debugEnviron))
|
||
debugEnviron = process.env.NODE_DEBUG || '';
|
||
set = set.toUpperCase();
|
||
if (!debugs[set]) {
|
||
if (new RegExp('\\b' + set + '\\b', 'i').test(debugEnviron)) {
|
||
var pid = process.pid;
|
||
debugs[set] = function() {
|
||
var msg = exports.format.apply(exports, arguments);
|
||
console.error('%s %d: %s', set, pid, msg);
|
||
};
|
||
} else {
|
||
debugs[set] = function() {};
|
||
}
|
||
}
|
||
return debugs[set];
|
||
};
|
||
|
||
|
||
/**
|
||
* Echos the value of a value. Trys to print the value out
|
||
* in the best way possible given the different types.
|
||
*
|
||
* @param {Object} obj The object to print out.
|
||
* @param {Object} opts Optional options object that alters the output.
|
||
*/
|
||
/* legacy: obj, showHidden, depth, colors*/
|
||
function inspect(obj, opts) {
|
||
// default options
|
||
var ctx = {
|
||
seen: [],
|
||
stylize: stylizeNoColor
|
||
};
|
||
// legacy...
|
||
if (arguments.length >= 3) ctx.depth = arguments[2];
|
||
if (arguments.length >= 4) ctx.colors = arguments[3];
|
||
if (isBoolean(opts)) {
|
||
// legacy...
|
||
ctx.showHidden = opts;
|
||
} else if (opts) {
|
||
// got an "options" object
|
||
exports._extend(ctx, opts);
|
||
}
|
||
// set default options
|
||
if (isUndefined(ctx.showHidden)) ctx.showHidden = false;
|
||
if (isUndefined(ctx.depth)) ctx.depth = 2;
|
||
if (isUndefined(ctx.colors)) ctx.colors = false;
|
||
if (isUndefined(ctx.customInspect)) ctx.customInspect = true;
|
||
if (ctx.colors) ctx.stylize = stylizeWithColor;
|
||
return formatValue(ctx, obj, ctx.depth);
|
||
}
|
||
exports.inspect = inspect;
|
||
|
||
|
||
// http://en.wikipedia.org/wiki/ANSI_escape_code#graphics
|
||
inspect.colors = {
|
||
'bold' : [1, 22],
|
||
'italic' : [3, 23],
|
||
'underline' : [4, 24],
|
||
'inverse' : [7, 27],
|
||
'white' : [37, 39],
|
||
'grey' : [90, 39],
|
||
'black' : [30, 39],
|
||
'blue' : [34, 39],
|
||
'cyan' : [36, 39],
|
||
'green' : [32, 39],
|
||
'magenta' : [35, 39],
|
||
'red' : [31, 39],
|
||
'yellow' : [33, 39]
|
||
};
|
||
|
||
// Don't use 'blue' not visible on cmd.exe
|
||
inspect.styles = {
|
||
'special': 'cyan',
|
||
'number': 'yellow',
|
||
'boolean': 'yellow',
|
||
'undefined': 'grey',
|
||
'null': 'bold',
|
||
'string': 'green',
|
||
'date': 'magenta',
|
||
// "name": intentionally not styling
|
||
'regexp': 'red'
|
||
};
|
||
|
||
|
||
function stylizeWithColor(str, styleType) {
|
||
var style = inspect.styles[styleType];
|
||
|
||
if (style) {
|
||
return '\u001b[' + inspect.colors[style][0] + 'm' + str +
|
||
'\u001b[' + inspect.colors[style][1] + 'm';
|
||
} else {
|
||
return str;
|
||
}
|
||
}
|
||
|
||
|
||
function stylizeNoColor(str, styleType) {
|
||
return str;
|
||
}
|
||
|
||
|
||
function arrayToHash(array) {
|
||
var hash = {};
|
||
|
||
array.forEach(function(val, idx) {
|
||
hash[val] = true;
|
||
});
|
||
|
||
return hash;
|
||
}
|
||
|
||
|
||
function formatValue(ctx, value, recurseTimes) {
|
||
// Provide a hook for user-specified inspect functions.
|
||
// Check that value is an object with an inspect function on it
|
||
if (ctx.customInspect &&
|
||
value &&
|
||
isFunction(value.inspect) &&
|
||
// Filter out the util module, it's inspect function is special
|
||
value.inspect !== exports.inspect &&
|
||
// Also filter out any prototype objects using the circular check.
|
||
!(value.constructor && value.constructor.prototype === value)) {
|
||
var ret = value.inspect(recurseTimes, ctx);
|
||
if (!isString(ret)) {
|
||
ret = formatValue(ctx, ret, recurseTimes);
|
||
}
|
||
return ret;
|
||
}
|
||
|
||
// Primitive types cannot have properties
|
||
var primitive = formatPrimitive(ctx, value);
|
||
if (primitive) {
|
||
return primitive;
|
||
}
|
||
|
||
// Look up the keys of the object.
|
||
var keys = Object.keys(value);
|
||
var visibleKeys = arrayToHash(keys);
|
||
|
||
if (ctx.showHidden) {
|
||
keys = Object.getOwnPropertyNames(value);
|
||
}
|
||
|
||
// IE doesn't make error fields non-enumerable
|
||
// http://msdn.microsoft.com/en-us/library/ie/dww52sbt(v=vs.94).aspx
|
||
if (isError(value)
|
||
&& (keys.indexOf('message') >= 0 || keys.indexOf('description') >= 0)) {
|
||
return formatError(value);
|
||
}
|
||
|
||
// Some type of object without properties can be shortcutted.
|
||
if (keys.length === 0) {
|
||
if (isFunction(value)) {
|
||
var name = value.name ? ': ' + value.name : '';
|
||
return ctx.stylize('[Function' + name + ']', 'special');
|
||
}
|
||
if (isRegExp(value)) {
|
||
return ctx.stylize(RegExp.prototype.toString.call(value), 'regexp');
|
||
}
|
||
if (isDate(value)) {
|
||
return ctx.stylize(Date.prototype.toString.call(value), 'date');
|
||
}
|
||
if (isError(value)) {
|
||
return formatError(value);
|
||
}
|
||
}
|
||
|
||
var base = '', array = false, braces = ['{', '}'];
|
||
|
||
// Make Array say that they are Array
|
||
if (isArray(value)) {
|
||
array = true;
|
||
braces = ['[', ']'];
|
||
}
|
||
|
||
// Make functions say that they are functions
|
||
if (isFunction(value)) {
|
||
var n = value.name ? ': ' + value.name : '';
|
||
base = ' [Function' + n + ']';
|
||
}
|
||
|
||
// Make RegExps say that they are RegExps
|
||
if (isRegExp(value)) {
|
||
base = ' ' + RegExp.prototype.toString.call(value);
|
||
}
|
||
|
||
// Make dates with properties first say the date
|
||
if (isDate(value)) {
|
||
base = ' ' + Date.prototype.toUTCString.call(value);
|
||
}
|
||
|
||
// Make error with message first say the error
|
||
if (isError(value)) {
|
||
base = ' ' + formatError(value);
|
||
}
|
||
|
||
if (keys.length === 0 && (!array || value.length == 0)) {
|
||
return braces[0] + base + braces[1];
|
||
}
|
||
|
||
if (recurseTimes < 0) {
|
||
if (isRegExp(value)) {
|
||
return ctx.stylize(RegExp.prototype.toString.call(value), 'regexp');
|
||
} else {
|
||
return ctx.stylize('[Object]', 'special');
|
||
}
|
||
}
|
||
|
||
ctx.seen.push(value);
|
||
|
||
var output;
|
||
if (array) {
|
||
output = formatArray(ctx, value, recurseTimes, visibleKeys, keys);
|
||
} else {
|
||
output = keys.map(function(key) {
|
||
return formatProperty(ctx, value, recurseTimes, visibleKeys, key, array);
|
||
});
|
||
}
|
||
|
||
ctx.seen.pop();
|
||
|
||
return reduceToSingleString(output, base, braces);
|
||
}
|
||
|
||
|
||
function formatPrimitive(ctx, value) {
|
||
if (isUndefined(value))
|
||
return ctx.stylize('undefined', 'undefined');
|
||
if (isString(value)) {
|
||
var simple = '\'' + JSON.stringify(value).replace(/^"|"$/g, '')
|
||
.replace(/'/g, "\\'")
|
||
.replace(/\\"/g, '"') + '\'';
|
||
return ctx.stylize(simple, 'string');
|
||
}
|
||
if (isNumber(value))
|
||
return ctx.stylize('' + value, 'number');
|
||
if (isBoolean(value))
|
||
return ctx.stylize('' + value, 'boolean');
|
||
// For some reason typeof null is "object", so special case here.
|
||
if (isNull(value))
|
||
return ctx.stylize('null', 'null');
|
||
}
|
||
|
||
|
||
function formatError(value) {
|
||
return '[' + Error.prototype.toString.call(value) + ']';
|
||
}
|
||
|
||
|
||
function formatArray(ctx, value, recurseTimes, visibleKeys, keys) {
|
||
var output = [];
|
||
for (var i = 0, l = value.length; i < l; ++i) {
|
||
if (hasOwnProperty(value, String(i))) {
|
||
output.push(formatProperty(ctx, value, recurseTimes, visibleKeys,
|
||
String(i), true));
|
||
} else {
|
||
output.push('');
|
||
}
|
||
}
|
||
keys.forEach(function(key) {
|
||
if (!key.match(/^\d+$/)) {
|
||
output.push(formatProperty(ctx, value, recurseTimes, visibleKeys,
|
||
key, true));
|
||
}
|
||
});
|
||
return output;
|
||
}
|
||
|
||
|
||
function formatProperty(ctx, value, recurseTimes, visibleKeys, key, array) {
|
||
var name, str, desc;
|
||
desc = Object.getOwnPropertyDescriptor(value, key) || { value: value[key] };
|
||
if (desc.get) {
|
||
if (desc.set) {
|
||
str = ctx.stylize('[Getter/Setter]', 'special');
|
||
} else {
|
||
str = ctx.stylize('[Getter]', 'special');
|
||
}
|
||
} else {
|
||
if (desc.set) {
|
||
str = ctx.stylize('[Setter]', 'special');
|
||
}
|
||
}
|
||
if (!hasOwnProperty(visibleKeys, key)) {
|
||
name = '[' + key + ']';
|
||
}
|
||
if (!str) {
|
||
if (ctx.seen.indexOf(desc.value) < 0) {
|
||
if (isNull(recurseTimes)) {
|
||
str = formatValue(ctx, desc.value, null);
|
||
} else {
|
||
str = formatValue(ctx, desc.value, recurseTimes - 1);
|
||
}
|
||
if (str.indexOf('\n') > -1) {
|
||
if (array) {
|
||
str = str.split('\n').map(function(line) {
|
||
return ' ' + line;
|
||
}).join('\n').substr(2);
|
||
} else {
|
||
str = '\n' + str.split('\n').map(function(line) {
|
||
return ' ' + line;
|
||
}).join('\n');
|
||
}
|
||
}
|
||
} else {
|
||
str = ctx.stylize('[Circular]', 'special');
|
||
}
|
||
}
|
||
if (isUndefined(name)) {
|
||
if (array && key.match(/^\d+$/)) {
|
||
return str;
|
||
}
|
||
name = JSON.stringify('' + key);
|
||
if (name.match(/^"([a-zA-Z_][a-zA-Z_0-9]*)"$/)) {
|
||
name = name.substr(1, name.length - 2);
|
||
name = ctx.stylize(name, 'name');
|
||
} else {
|
||
name = name.replace(/'/g, "\\'")
|
||
.replace(/\\"/g, '"')
|
||
.replace(/(^"|"$)/g, "'");
|
||
name = ctx.stylize(name, 'string');
|
||
}
|
||
}
|
||
|
||
return name + ': ' + str;
|
||
}
|
||
|
||
|
||
function reduceToSingleString(output, base, braces) {
|
||
var numLinesEst = 0;
|
||
var length = output.reduce(function(prev, cur) {
|
||
numLinesEst++;
|
||
if (cur.indexOf('\n') >= 0) numLinesEst++;
|
||
return prev + cur.replace(/\u001b\[\d\d?m/g, '').length + 1;
|
||
}, 0);
|
||
|
||
if (length > 60) {
|
||
return braces[0] +
|
||
(base === '' ? '' : base + '\n ') +
|
||
' ' +
|
||
output.join(',\n ') +
|
||
' ' +
|
||
braces[1];
|
||
}
|
||
|
||
return braces[0] + base + ' ' + output.join(', ') + ' ' + braces[1];
|
||
}
|
||
|
||
|
||
// NOTE: These type checking functions intentionally don't use `instanceof`
|
||
// because it is fragile and can be easily faked with `Object.create()`.
|
||
function isArray(ar) {
|
||
return Array.isArray(ar);
|
||
}
|
||
exports.isArray = isArray;
|
||
|
||
function isBoolean(arg) {
|
||
return typeof arg === 'boolean';
|
||
}
|
||
exports.isBoolean = isBoolean;
|
||
|
||
function isNull(arg) {
|
||
return arg === null;
|
||
}
|
||
exports.isNull = isNull;
|
||
|
||
function isNullOrUndefined(arg) {
|
||
return arg == null;
|
||
}
|
||
exports.isNullOrUndefined = isNullOrUndefined;
|
||
|
||
function isNumber(arg) {
|
||
return typeof arg === 'number';
|
||
}
|
||
exports.isNumber = isNumber;
|
||
|
||
function isString(arg) {
|
||
return typeof arg === 'string';
|
||
}
|
||
exports.isString = isString;
|
||
|
||
function isSymbol(arg) {
|
||
return typeof arg === 'symbol';
|
||
}
|
||
exports.isSymbol = isSymbol;
|
||
|
||
function isUndefined(arg) {
|
||
return arg === void 0;
|
||
}
|
||
exports.isUndefined = isUndefined;
|
||
|
||
function isRegExp(re) {
|
||
return isObject(re) && objectToString(re) === '[object RegExp]';
|
||
}
|
||
exports.isRegExp = isRegExp;
|
||
|
||
function isObject(arg) {
|
||
return typeof arg === 'object' && arg !== null;
|
||
}
|
||
exports.isObject = isObject;
|
||
|
||
function isDate(d) {
|
||
return isObject(d) && objectToString(d) === '[object Date]';
|
||
}
|
||
exports.isDate = isDate;
|
||
|
||
function isError(e) {
|
||
return isObject(e) &&
|
||
(objectToString(e) === '[object Error]' || e instanceof Error);
|
||
}
|
||
exports.isError = isError;
|
||
|
||
function isFunction(arg) {
|
||
return typeof arg === 'function';
|
||
}
|
||
exports.isFunction = isFunction;
|
||
|
||
function isPrimitive(arg) {
|
||
return arg === null ||
|
||
typeof arg === 'boolean' ||
|
||
typeof arg === 'number' ||
|
||
typeof arg === 'string' ||
|
||
typeof arg === 'symbol' || // ES6 symbol
|
||
typeof arg === 'undefined';
|
||
}
|
||
exports.isPrimitive = isPrimitive;
|
||
|
||
exports.isBuffer = require('./support/isBuffer');
|
||
|
||
function objectToString(o) {
|
||
return Object.prototype.toString.call(o);
|
||
}
|
||
|
||
|
||
function pad(n) {
|
||
return n < 10 ? '0' + n.toString(10) : n.toString(10);
|
||
}
|
||
|
||
|
||
var months = ['Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul', 'Aug', 'Sep',
|
||
'Oct', 'Nov', 'Dec'];
|
||
|
||
// 26 Feb 16:19:34
|
||
function timestamp() {
|
||
var d = new Date();
|
||
var time = [pad(d.getHours()),
|
||
pad(d.getMinutes()),
|
||
pad(d.getSeconds())].join(':');
|
||
return [d.getDate(), months[d.getMonth()], time].join(' ');
|
||
}
|
||
|
||
|
||
// log is just a thin wrapper to console.log that prepends a timestamp
|
||
exports.log = function() {
|
||
console.log('%s - %s', timestamp(), exports.format.apply(exports, arguments));
|
||
};
|
||
|
||
|
||
/**
|
||
* Inherit the prototype methods from one constructor into another.
|
||
*
|
||
* The Function.prototype.inherits from lang.js rewritten as a standalone
|
||
* function (not on Function.prototype). NOTE: If this file is to be loaded
|
||
* during bootstrapping this function needs to be rewritten using some native
|
||
* functions as prototype setup using normal JavaScript does not work as
|
||
* expected during bootstrapping (see mirror.js in r114903).
|
||
*
|
||
* @param {function} ctor Constructor function which needs to inherit the
|
||
* prototype.
|
||
* @param {function} superCtor Constructor function to inherit prototype from.
|
||
*/
|
||
exports.inherits = require('inherits');
|
||
|
||
exports._extend = function(origin, add) {
|
||
// Don't do anything if add isn't an object
|
||
if (!add || !isObject(add)) return origin;
|
||
|
||
var keys = Object.keys(add);
|
||
var i = keys.length;
|
||
while (i--) {
|
||
origin[keys[i]] = add[keys[i]];
|
||
}
|
||
return origin;
|
||
};
|
||
|
||
function hasOwnProperty(obj, prop) {
|
||
return Object.prototype.hasOwnProperty.call(obj, prop);
|
||
}
|
||
|
||
}).call(this,require('_process'),typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
|
||
},{"./support/isBuffer":54,"_process":44,"inherits":41}],56:[function(require,module,exports){
|
||
/**
|
||
* Module dependencies.
|
||
*/
|
||
|
||
var Emitter = require('emitter');
|
||
var reduce = require('reduce');
|
||
|
||
/**
|
||
* Root reference for iframes.
|
||
*/
|
||
|
||
var root;
|
||
if (typeof window !== 'undefined') { // Browser window
|
||
root = window;
|
||
} else if (typeof self !== 'undefined') { // Web Worker
|
||
root = self;
|
||
} else { // Other environments
|
||
root = this;
|
||
}
|
||
|
||
/**
|
||
* Noop.
|
||
*/
|
||
|
||
function noop(){};
|
||
|
||
/**
|
||
* Check if `obj` is a host object,
|
||
* we don't want to serialize these :)
|
||
*
|
||
* TODO: future proof, move to compoent land
|
||
*
|
||
* @param {Object} obj
|
||
* @return {Boolean}
|
||
* @api private
|
||
*/
|
||
|
||
function isHost(obj) {
|
||
var str = {}.toString.call(obj);
|
||
|
||
switch (str) {
|
||
case '[object File]':
|
||
case '[object Blob]':
|
||
case '[object FormData]':
|
||
return true;
|
||
default:
|
||
return false;
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Determine XHR.
|
||
*/
|
||
|
||
request.getXHR = function () {
|
||
if (root.XMLHttpRequest
|
||
&& (!root.location || 'file:' != root.location.protocol
|
||
|| !root.ActiveXObject)) {
|
||
return new XMLHttpRequest;
|
||
} else {
|
||
try { return new ActiveXObject('Microsoft.XMLHTTP'); } catch(e) {}
|
||
try { return new ActiveXObject('Msxml2.XMLHTTP.6.0'); } catch(e) {}
|
||
try { return new ActiveXObject('Msxml2.XMLHTTP.3.0'); } catch(e) {}
|
||
try { return new ActiveXObject('Msxml2.XMLHTTP'); } catch(e) {}
|
||
}
|
||
return false;
|
||
};
|
||
|
||
/**
|
||
* Removes leading and trailing whitespace, added to support IE.
|
||
*
|
||
* @param {String} s
|
||
* @return {String}
|
||
* @api private
|
||
*/
|
||
|
||
var trim = ''.trim
|
||
? function(s) { return s.trim(); }
|
||
: function(s) { return s.replace(/(^\s*|\s*$)/g, ''); };
|
||
|
||
/**
|
||
* Check if `obj` is an object.
|
||
*
|
||
* @param {Object} obj
|
||
* @return {Boolean}
|
||
* @api private
|
||
*/
|
||
|
||
function isObject(obj) {
|
||
return obj === Object(obj);
|
||
}
|
||
|
||
/**
|
||
* Serialize the given `obj`.
|
||
*
|
||
* @param {Object} obj
|
||
* @return {String}
|
||
* @api private
|
||
*/
|
||
|
||
function serialize(obj) {
|
||
if (!isObject(obj)) return obj;
|
||
var pairs = [];
|
||
for (var key in obj) {
|
||
if (null != obj[key]) {
|
||
pairs.push(encodeURIComponent(key)
|
||
+ '=' + encodeURIComponent(obj[key]));
|
||
}
|
||
}
|
||
return pairs.join('&');
|
||
}
|
||
|
||
/**
|
||
* Expose serialization method.
|
||
*/
|
||
|
||
request.serializeObject = serialize;
|
||
|
||
/**
|
||
* Parse the given x-www-form-urlencoded `str`.
|
||
*
|
||
* @param {String} str
|
||
* @return {Object}
|
||
* @api private
|
||
*/
|
||
|
||
function parseString(str) {
|
||
var obj = {};
|
||
var pairs = str.split('&');
|
||
var parts;
|
||
var pair;
|
||
|
||
for (var i = 0, len = pairs.length; i < len; ++i) {
|
||
pair = pairs[i];
|
||
parts = pair.split('=');
|
||
obj[decodeURIComponent(parts[0])] = decodeURIComponent(parts[1]);
|
||
}
|
||
|
||
return obj;
|
||
}
|
||
|
||
/**
|
||
* Expose parser.
|
||
*/
|
||
|
||
request.parseString = parseString;
|
||
|
||
/**
|
||
* Default MIME type map.
|
||
*
|
||
* superagent.types.xml = 'application/xml';
|
||
*
|
||
*/
|
||
|
||
request.types = {
|
||
html: 'text/html',
|
||
json: 'application/json',
|
||
xml: 'application/xml',
|
||
urlencoded: 'application/x-www-form-urlencoded',
|
||
'form': 'application/x-www-form-urlencoded',
|
||
'form-data': 'application/x-www-form-urlencoded'
|
||
};
|
||
|
||
/**
|
||
* Default serialization map.
|
||
*
|
||
* superagent.serialize['application/xml'] = function(obj){
|
||
* return 'generated xml here';
|
||
* };
|
||
*
|
||
*/
|
||
|
||
request.serialize = {
|
||
'application/x-www-form-urlencoded': serialize,
|
||
'application/json': JSON.stringify
|
||
};
|
||
|
||
/**
|
||
* Default parsers.
|
||
*
|
||
* superagent.parse['application/xml'] = function(str){
|
||
* return { object parsed from str };
|
||
* };
|
||
*
|
||
*/
|
||
|
||
request.parse = {
|
||
'application/x-www-form-urlencoded': parseString,
|
||
'application/json': JSON.parse
|
||
};
|
||
|
||
/**
|
||
* Parse the given header `str` into
|
||
* an object containing the mapped fields.
|
||
*
|
||
* @param {String} str
|
||
* @return {Object}
|
||
* @api private
|
||
*/
|
||
|
||
function parseHeader(str) {
|
||
var lines = str.split(/\r?\n/);
|
||
var fields = {};
|
||
var index;
|
||
var line;
|
||
var field;
|
||
var val;
|
||
|
||
lines.pop(); // trailing CRLF
|
||
|
||
for (var i = 0, len = lines.length; i < len; ++i) {
|
||
line = lines[i];
|
||
index = line.indexOf(':');
|
||
field = line.slice(0, index).toLowerCase();
|
||
val = trim(line.slice(index + 1));
|
||
fields[field] = val;
|
||
}
|
||
|
||
return fields;
|
||
}
|
||
|
||
/**
|
||
* Return the mime type for the given `str`.
|
||
*
|
||
* @param {String} str
|
||
* @return {String}
|
||
* @api private
|
||
*/
|
||
|
||
function type(str){
|
||
return str.split(/ *; */).shift();
|
||
};
|
||
|
||
/**
|
||
* Return header field parameters.
|
||
*
|
||
* @param {String} str
|
||
* @return {Object}
|
||
* @api private
|
||
*/
|
||
|
||
function params(str){
|
||
return reduce(str.split(/ *; */), function(obj, str){
|
||
var parts = str.split(/ *= */)
|
||
, key = parts.shift()
|
||
, val = parts.shift();
|
||
|
||
if (key && val) obj[key] = val;
|
||
return obj;
|
||
}, {});
|
||
};
|
||
|
||
/**
|
||
* Initialize a new `Response` with the given `xhr`.
|
||
*
|
||
* - set flags (.ok, .error, etc)
|
||
* - parse header
|
||
*
|
||
* Examples:
|
||
*
|
||
* Aliasing `superagent` as `request` is nice:
|
||
*
|
||
* request = superagent;
|
||
*
|
||
* We can use the promise-like API, or pass callbacks:
|
||
*
|
||
* request.get('/').end(function(res){});
|
||
* request.get('/', function(res){});
|
||
*
|
||
* Sending data can be chained:
|
||
*
|
||
* request
|
||
* .post('/user')
|
||
* .send({ name: 'tj' })
|
||
* .end(function(res){});
|
||
*
|
||
* Or passed to `.send()`:
|
||
*
|
||
* request
|
||
* .post('/user')
|
||
* .send({ name: 'tj' }, function(res){});
|
||
*
|
||
* Or passed to `.post()`:
|
||
*
|
||
* request
|
||
* .post('/user', { name: 'tj' })
|
||
* .end(function(res){});
|
||
*
|
||
* Or further reduced to a single call for simple cases:
|
||
*
|
||
* request
|
||
* .post('/user', { name: 'tj' }, function(res){});
|
||
*
|
||
* @param {XMLHTTPRequest} xhr
|
||
* @param {Object} options
|
||
* @api private
|
||
*/
|
||
|
||
function Response(req, options) {
|
||
options = options || {};
|
||
this.req = req;
|
||
this.xhr = this.req.xhr;
|
||
// responseText is accessible only if responseType is '' or 'text' and on older browsers
|
||
this.text = ((this.req.method !='HEAD' && (this.xhr.responseType === '' || this.xhr.responseType === 'text')) || typeof this.xhr.responseType === 'undefined')
|
||
? this.xhr.responseText
|
||
: null;
|
||
this.statusText = this.req.xhr.statusText;
|
||
this.setStatusProperties(this.xhr.status);
|
||
this.header = this.headers = parseHeader(this.xhr.getAllResponseHeaders());
|
||
// getAllResponseHeaders sometimes falsely returns "" for CORS requests, but
|
||
// getResponseHeader still works. so we get content-type even if getting
|
||
// other headers fails.
|
||
this.header['content-type'] = this.xhr.getResponseHeader('content-type');
|
||
this.setHeaderProperties(this.header);
|
||
this.body = this.req.method != 'HEAD'
|
||
? this.parseBody(this.text ? this.text : this.xhr.response)
|
||
: null;
|
||
}
|
||
|
||
/**
|
||
* Get case-insensitive `field` value.
|
||
*
|
||
* @param {String} field
|
||
* @return {String}
|
||
* @api public
|
||
*/
|
||
|
||
Response.prototype.get = function(field){
|
||
return this.header[field.toLowerCase()];
|
||
};
|
||
|
||
/**
|
||
* Set header related properties:
|
||
*
|
||
* - `.type` the content type without params
|
||
*
|
||
* A response of "Content-Type: text/plain; charset=utf-8"
|
||
* will provide you with a `.type` of "text/plain".
|
||
*
|
||
* @param {Object} header
|
||
* @api private
|
||
*/
|
||
|
||
Response.prototype.setHeaderProperties = function(header){
|
||
// content-type
|
||
var ct = this.header['content-type'] || '';
|
||
this.type = type(ct);
|
||
|
||
// params
|
||
var obj = params(ct);
|
||
for (var key in obj) this[key] = obj[key];
|
||
};
|
||
|
||
/**
|
||
* Force given parser
|
||
*
|
||
* Sets the body parser no matter type.
|
||
*
|
||
* @param {Function}
|
||
* @api public
|
||
*/
|
||
|
||
Response.prototype.parse = function(fn){
|
||
this.parser = fn;
|
||
return this;
|
||
};
|
||
|
||
/**
|
||
* Parse the given body `str`.
|
||
*
|
||
* Used for auto-parsing of bodies. Parsers
|
||
* are defined on the `superagent.parse` object.
|
||
*
|
||
* @param {String} str
|
||
* @return {Mixed}
|
||
* @api private
|
||
*/
|
||
|
||
Response.prototype.parseBody = function(str){
|
||
var parse = this.parser || request.parse[this.type];
|
||
return parse && str && (str.length || str instanceof Object)
|
||
? parse(str)
|
||
: null;
|
||
};
|
||
|
||
/**
|
||
* Set flags such as `.ok` based on `status`.
|
||
*
|
||
* For example a 2xx response will give you a `.ok` of __true__
|
||
* whereas 5xx will be __false__ and `.error` will be __true__. The
|
||
* `.clientError` and `.serverError` are also available to be more
|
||
* specific, and `.statusType` is the class of error ranging from 1..5
|
||
* sometimes useful for mapping respond colors etc.
|
||
*
|
||
* "sugar" properties are also defined for common cases. Currently providing:
|
||
*
|
||
* - .noContent
|
||
* - .badRequest
|
||
* - .unauthorized
|
||
* - .notAcceptable
|
||
* - .notFound
|
||
*
|
||
* @param {Number} status
|
||
* @api private
|
||
*/
|
||
|
||
Response.prototype.setStatusProperties = function(status){
|
||
// handle IE9 bug: http://stackoverflow.com/questions/10046972/msie-returns-status-code-of-1223-for-ajax-request
|
||
if (status === 1223) {
|
||
status = 204;
|
||
}
|
||
|
||
var type = status / 100 | 0;
|
||
|
||
// status / class
|
||
this.status = this.statusCode = status;
|
||
this.statusType = type;
|
||
|
||
// basics
|
||
this.info = 1 == type;
|
||
this.ok = 2 == type;
|
||
this.clientError = 4 == type;
|
||
this.serverError = 5 == type;
|
||
this.error = (4 == type || 5 == type)
|
||
? this.toError()
|
||
: false;
|
||
|
||
// sugar
|
||
this.accepted = 202 == status;
|
||
this.noContent = 204 == status;
|
||
this.badRequest = 400 == status;
|
||
this.unauthorized = 401 == status;
|
||
this.notAcceptable = 406 == status;
|
||
this.notFound = 404 == status;
|
||
this.forbidden = 403 == status;
|
||
};
|
||
|
||
/**
|
||
* Return an `Error` representative of this response.
|
||
*
|
||
* @return {Error}
|
||
* @api public
|
||
*/
|
||
|
||
Response.prototype.toError = function(){
|
||
var req = this.req;
|
||
var method = req.method;
|
||
var url = req.url;
|
||
|
||
var msg = 'cannot ' + method + ' ' + url + ' (' + this.status + ')';
|
||
var err = new Error(msg);
|
||
err.status = this.status;
|
||
err.method = method;
|
||
err.url = url;
|
||
|
||
return err;
|
||
};
|
||
|
||
/**
|
||
* Expose `Response`.
|
||
*/
|
||
|
||
request.Response = Response;
|
||
|
||
/**
|
||
* Initialize a new `Request` with the given `method` and `url`.
|
||
*
|
||
* @param {String} method
|
||
* @param {String} url
|
||
* @api public
|
||
*/
|
||
|
||
function Request(method, url) {
|
||
var self = this;
|
||
Emitter.call(this);
|
||
this._query = this._query || [];
|
||
this.method = method;
|
||
this.url = url;
|
||
this.header = {};
|
||
this._header = {};
|
||
this.on('end', function(){
|
||
var err = null;
|
||
var res = null;
|
||
|
||
try {
|
||
res = new Response(self);
|
||
} catch(e) {
|
||
err = new Error('Parser is unable to parse the response');
|
||
err.parse = true;
|
||
err.original = e;
|
||
return self.callback(err);
|
||
}
|
||
|
||
self.emit('response', res);
|
||
|
||
if (err) {
|
||
return self.callback(err, res);
|
||
}
|
||
|
||
if (res.status >= 200 && res.status < 300) {
|
||
return self.callback(err, res);
|
||
}
|
||
|
||
var new_err = new Error(res.statusText || 'Unsuccessful HTTP response');
|
||
new_err.original = err;
|
||
new_err.response = res;
|
||
new_err.status = res.status;
|
||
|
||
self.callback(new_err, res);
|
||
});
|
||
}
|
||
|
||
/**
|
||
* Mixin `Emitter`.
|
||
*/
|
||
|
||
Emitter(Request.prototype);
|
||
|
||
/**
|
||
* Allow for extension
|
||
*/
|
||
|
||
Request.prototype.use = function(fn) {
|
||
fn(this);
|
||
return this;
|
||
}
|
||
|
||
/**
|
||
* Set timeout to `ms`.
|
||
*
|
||
* @param {Number} ms
|
||
* @return {Request} for chaining
|
||
* @api public
|
||
*/
|
||
|
||
Request.prototype.timeout = function(ms){
|
||
this._timeout = ms;
|
||
return this;
|
||
};
|
||
|
||
/**
|
||
* Clear previous timeout.
|
||
*
|
||
* @return {Request} for chaining
|
||
* @api public
|
||
*/
|
||
|
||
Request.prototype.clearTimeout = function(){
|
||
this._timeout = 0;
|
||
clearTimeout(this._timer);
|
||
return this;
|
||
};
|
||
|
||
/**
|
||
* Abort the request, and clear potential timeout.
|
||
*
|
||
* @return {Request}
|
||
* @api public
|
||
*/
|
||
|
||
Request.prototype.abort = function(){
|
||
if (this.aborted) return;
|
||
this.aborted = true;
|
||
this.xhr.abort();
|
||
this.clearTimeout();
|
||
this.emit('abort');
|
||
return this;
|
||
};
|
||
|
||
/**
|
||
* Set header `field` to `val`, or multiple fields with one object.
|
||
*
|
||
* Examples:
|
||
*
|
||
* req.get('/')
|
||
* .set('Accept', 'application/json')
|
||
* .set('X-API-Key', 'foobar')
|
||
* .end(callback);
|
||
*
|
||
* req.get('/')
|
||
* .set({ Accept: 'application/json', 'X-API-Key': 'foobar' })
|
||
* .end(callback);
|
||
*
|
||
* @param {String|Object} field
|
||
* @param {String} val
|
||
* @return {Request} for chaining
|
||
* @api public
|
||
*/
|
||
|
||
Request.prototype.set = function(field, val){
|
||
if (isObject(field)) {
|
||
for (var key in field) {
|
||
this.set(key, field[key]);
|
||
}
|
||
return this;
|
||
}
|
||
this._header[field.toLowerCase()] = val;
|
||
this.header[field] = val;
|
||
return this;
|
||
};
|
||
|
||
/**
|
||
* Remove header `field`.
|
||
*
|
||
* Example:
|
||
*
|
||
* req.get('/')
|
||
* .unset('User-Agent')
|
||
* .end(callback);
|
||
*
|
||
* @param {String} field
|
||
* @return {Request} for chaining
|
||
* @api public
|
||
*/
|
||
|
||
Request.prototype.unset = function(field){
|
||
delete this._header[field.toLowerCase()];
|
||
delete this.header[field];
|
||
return this;
|
||
};
|
||
|
||
/**
|
||
* Get case-insensitive header `field` value.
|
||
*
|
||
* @param {String} field
|
||
* @return {String}
|
||
* @api private
|
||
*/
|
||
|
||
Request.prototype.getHeader = function(field){
|
||
return this._header[field.toLowerCase()];
|
||
};
|
||
|
||
/**
|
||
* Set Content-Type to `type`, mapping values from `request.types`.
|
||
*
|
||
* Examples:
|
||
*
|
||
* superagent.types.xml = 'application/xml';
|
||
*
|
||
* request.post('/')
|
||
* .type('xml')
|
||
* .send(xmlstring)
|
||
* .end(callback);
|
||
*
|
||
* request.post('/')
|
||
* .type('application/xml')
|
||
* .send(xmlstring)
|
||
* .end(callback);
|
||
*
|
||
* @param {String} type
|
||
* @return {Request} for chaining
|
||
* @api public
|
||
*/
|
||
|
||
Request.prototype.type = function(type){
|
||
this.set('Content-Type', request.types[type] || type);
|
||
return this;
|
||
};
|
||
|
||
/**
|
||
* Set Accept to `type`, mapping values from `request.types`.
|
||
*
|
||
* Examples:
|
||
*
|
||
* superagent.types.json = 'application/json';
|
||
*
|
||
* request.get('/agent')
|
||
* .accept('json')
|
||
* .end(callback);
|
||
*
|
||
* request.get('/agent')
|
||
* .accept('application/json')
|
||
* .end(callback);
|
||
*
|
||
* @param {String} accept
|
||
* @return {Request} for chaining
|
||
* @api public
|
||
*/
|
||
|
||
Request.prototype.accept = function(type){
|
||
this.set('Accept', request.types[type] || type);
|
||
return this;
|
||
};
|
||
|
||
/**
|
||
* Set Authorization field value with `user` and `pass`.
|
||
*
|
||
* @param {String} user
|
||
* @param {String} pass
|
||
* @return {Request} for chaining
|
||
* @api public
|
||
*/
|
||
|
||
Request.prototype.auth = function(user, pass){
|
||
var str = btoa(user + ':' + pass);
|
||
this.set('Authorization', 'Basic ' + str);
|
||
return this;
|
||
};
|
||
|
||
/**
|
||
* Add query-string `val`.
|
||
*
|
||
* Examples:
|
||
*
|
||
* request.get('/shoes')
|
||
* .query('size=10')
|
||
* .query({ color: 'blue' })
|
||
*
|
||
* @param {Object|String} val
|
||
* @return {Request} for chaining
|
||
* @api public
|
||
*/
|
||
|
||
Request.prototype.query = function(val){
|
||
if ('string' != typeof val) val = serialize(val);
|
||
if (val) this._query.push(val);
|
||
return this;
|
||
};
|
||
|
||
/**
|
||
* Write the field `name` and `val` for "multipart/form-data"
|
||
* request bodies.
|
||
*
|
||
* ``` js
|
||
* request.post('/upload')
|
||
* .field('foo', 'bar')
|
||
* .end(callback);
|
||
* ```
|
||
*
|
||
* @param {String} name
|
||
* @param {String|Blob|File} val
|
||
* @return {Request} for chaining
|
||
* @api public
|
||
*/
|
||
|
||
Request.prototype.field = function(name, val){
|
||
if (!this._formData) this._formData = new root.FormData();
|
||
this._formData.append(name, val);
|
||
return this;
|
||
};
|
||
|
||
/**
|
||
* Queue the given `file` as an attachment to the specified `field`,
|
||
* with optional `filename`.
|
||
*
|
||
* ``` js
|
||
* request.post('/upload')
|
||
* .attach(new Blob(['<a id="a"><b id="b">hey!</b></a>'], { type: "text/html"}))
|
||
* .end(callback);
|
||
* ```
|
||
*
|
||
* @param {String} field
|
||
* @param {Blob|File} file
|
||
* @param {String} filename
|
||
* @return {Request} for chaining
|
||
* @api public
|
||
*/
|
||
|
||
Request.prototype.attach = function(field, file, filename){
|
||
if (!this._formData) this._formData = new root.FormData();
|
||
this._formData.append(field, file, filename);
|
||
return this;
|
||
};
|
||
|
||
/**
|
||
* Send `data`, defaulting the `.type()` to "json" when
|
||
* an object is given.
|
||
*
|
||
* Examples:
|
||
*
|
||
* // querystring
|
||
* request.get('/search')
|
||
* .end(callback)
|
||
*
|
||
* // multiple data "writes"
|
||
* request.get('/search')
|
||
* .send({ search: 'query' })
|
||
* .send({ range: '1..5' })
|
||
* .send({ order: 'desc' })
|
||
* .end(callback)
|
||
*
|
||
* // manual json
|
||
* request.post('/user')
|
||
* .type('json')
|
||
* .send('{"name":"tj"})
|
||
* .end(callback)
|
||
*
|
||
* // auto json
|
||
* request.post('/user')
|
||
* .send({ name: 'tj' })
|
||
* .end(callback)
|
||
*
|
||
* // manual x-www-form-urlencoded
|
||
* request.post('/user')
|
||
* .type('form')
|
||
* .send('name=tj')
|
||
* .end(callback)
|
||
*
|
||
* // auto x-www-form-urlencoded
|
||
* request.post('/user')
|
||
* .type('form')
|
||
* .send({ name: 'tj' })
|
||
* .end(callback)
|
||
*
|
||
* // defaults to x-www-form-urlencoded
|
||
* request.post('/user')
|
||
* .send('name=tobi')
|
||
* .send('species=ferret')
|
||
* .end(callback)
|
||
*
|
||
* @param {String|Object} data
|
||
* @return {Request} for chaining
|
||
* @api public
|
||
*/
|
||
|
||
Request.prototype.send = function(data){
|
||
var obj = isObject(data);
|
||
var type = this.getHeader('Content-Type');
|
||
|
||
// merge
|
||
if (obj && isObject(this._data)) {
|
||
for (var key in data) {
|
||
this._data[key] = data[key];
|
||
}
|
||
} else if ('string' == typeof data) {
|
||
if (!type) this.type('form');
|
||
type = this.getHeader('Content-Type');
|
||
if ('application/x-www-form-urlencoded' == type) {
|
||
this._data = this._data
|
||
? this._data + '&' + data
|
||
: data;
|
||
} else {
|
||
this._data = (this._data || '') + data;
|
||
}
|
||
} else {
|
||
this._data = data;
|
||
}
|
||
|
||
if (!obj || isHost(data)) return this;
|
||
if (!type) this.type('json');
|
||
return this;
|
||
};
|
||
|
||
/**
|
||
* Invoke the callback with `err` and `res`
|
||
* and handle arity check.
|
||
*
|
||
* @param {Error} err
|
||
* @param {Response} res
|
||
* @api private
|
||
*/
|
||
|
||
Request.prototype.callback = function(err, res){
|
||
var fn = this._callback;
|
||
this.clearTimeout();
|
||
fn(err, res);
|
||
};
|
||
|
||
/**
|
||
* Invoke callback with x-domain error.
|
||
*
|
||
* @api private
|
||
*/
|
||
|
||
Request.prototype.crossDomainError = function(){
|
||
var err = new Error('Origin is not allowed by Access-Control-Allow-Origin');
|
||
err.crossDomain = true;
|
||
this.callback(err);
|
||
};
|
||
|
||
/**
|
||
* Invoke callback with timeout error.
|
||
*
|
||
* @api private
|
||
*/
|
||
|
||
Request.prototype.timeoutError = function(){
|
||
var timeout = this._timeout;
|
||
var err = new Error('timeout of ' + timeout + 'ms exceeded');
|
||
err.timeout = timeout;
|
||
this.callback(err);
|
||
};
|
||
|
||
/**
|
||
* Enable transmission of cookies with x-domain requests.
|
||
*
|
||
* Note that for this to work the origin must not be
|
||
* using "Access-Control-Allow-Origin" with a wildcard,
|
||
* and also must set "Access-Control-Allow-Credentials"
|
||
* to "true".
|
||
*
|
||
* @api public
|
||
*/
|
||
|
||
Request.prototype.withCredentials = function(){
|
||
this._withCredentials = true;
|
||
return this;
|
||
};
|
||
|
||
/**
|
||
* Initiate request, invoking callback `fn(res)`
|
||
* with an instanceof `Response`.
|
||
*
|
||
* @param {Function} fn
|
||
* @return {Request} for chaining
|
||
* @api public
|
||
*/
|
||
|
||
Request.prototype.end = function(fn){
|
||
var self = this;
|
||
var xhr = this.xhr = request.getXHR();
|
||
var query = this._query.join('&');
|
||
var timeout = this._timeout;
|
||
var data = this._formData || this._data;
|
||
|
||
// store callback
|
||
this._callback = fn || noop;
|
||
|
||
// state change
|
||
xhr.onreadystatechange = function(){
|
||
if (4 != xhr.readyState) return;
|
||
|
||
// In IE9, reads to any property (e.g. status) off of an aborted XHR will
|
||
// result in the error "Could not complete the operation due to error c00c023f"
|
||
var status;
|
||
try { status = xhr.status } catch(e) { status = 0; }
|
||
|
||
if (0 == status) {
|
||
if (self.timedout) return self.timeoutError();
|
||
if (self.aborted) return;
|
||
return self.crossDomainError();
|
||
}
|
||
self.emit('end');
|
||
};
|
||
|
||
// progress
|
||
var handleProgress = function(e){
|
||
if (e.total > 0) {
|
||
e.percent = e.loaded / e.total * 100;
|
||
}
|
||
self.emit('progress', e);
|
||
};
|
||
if (this.hasListeners('progress')) {
|
||
xhr.onprogress = handleProgress;
|
||
}
|
||
try {
|
||
if (xhr.upload && this.hasListeners('progress')) {
|
||
xhr.upload.onprogress = handleProgress;
|
||
}
|
||
} catch(e) {
|
||
// Accessing xhr.upload fails in IE from a web worker, so just pretend it doesn't exist.
|
||
// Reported here:
|
||
// https://connect.microsoft.com/IE/feedback/details/837245/xmlhttprequest-upload-throws-invalid-argument-when-used-from-web-worker-context
|
||
}
|
||
|
||
// timeout
|
||
if (timeout && !this._timer) {
|
||
this._timer = setTimeout(function(){
|
||
self.timedout = true;
|
||
self.abort();
|
||
}, timeout);
|
||
}
|
||
|
||
// querystring
|
||
if (query) {
|
||
query = request.serializeObject(query);
|
||
this.url += ~this.url.indexOf('?')
|
||
? '&' + query
|
||
: '?' + query;
|
||
}
|
||
|
||
// initiate request
|
||
xhr.open(this.method, this.url, true);
|
||
|
||
// CORS
|
||
if (this._withCredentials) xhr.withCredentials = true;
|
||
|
||
// body
|
||
if ('GET' != this.method && 'HEAD' != this.method && 'string' != typeof data && !isHost(data)) {
|
||
// serialize stuff
|
||
var contentType = this.getHeader('Content-Type');
|
||
var serialize = request.serialize[contentType ? contentType.split(';')[0] : ''];
|
||
if (serialize) data = serialize(data);
|
||
}
|
||
|
||
// set header fields
|
||
for (var field in this.header) {
|
||
if (null == this.header[field]) continue;
|
||
xhr.setRequestHeader(field, this.header[field]);
|
||
}
|
||
|
||
// send stuff
|
||
this.emit('request', this);
|
||
xhr.send(data);
|
||
return this;
|
||
};
|
||
|
||
/**
|
||
* Faux promise support
|
||
*
|
||
* @param {Function} fulfill
|
||
* @param {Function} reject
|
||
* @return {Request}
|
||
*/
|
||
|
||
Request.prototype.then = function (fulfill, reject) {
|
||
return this.end(function(err, res) {
|
||
err ? reject(err) : fulfill(res);
|
||
});
|
||
}
|
||
|
||
/**
|
||
* Expose `Request`.
|
||
*/
|
||
|
||
request.Request = Request;
|
||
|
||
/**
|
||
* Issue a request:
|
||
*
|
||
* Examples:
|
||
*
|
||
* request('GET', '/users').end(callback)
|
||
* request('/users').end(callback)
|
||
* request('/users', callback)
|
||
*
|
||
* @param {String} method
|
||
* @param {String|Function} url or callback
|
||
* @return {Request}
|
||
* @api public
|
||
*/
|
||
|
||
function request(method, url) {
|
||
// callback
|
||
if ('function' == typeof url) {
|
||
return new Request('GET', method).end(url);
|
||
}
|
||
|
||
// url first
|
||
if (1 == arguments.length) {
|
||
return new Request('GET', method);
|
||
}
|
||
|
||
return new Request(method, url);
|
||
}
|
||
|
||
/**
|
||
* GET `url` with optional callback `fn(res)`.
|
||
*
|
||
* @param {String} url
|
||
* @param {Mixed|Function} data or fn
|
||
* @param {Function} fn
|
||
* @return {Request}
|
||
* @api public
|
||
*/
|
||
|
||
request.get = function(url, data, fn){
|
||
var req = request('GET', url);
|
||
if ('function' == typeof data) fn = data, data = null;
|
||
if (data) req.query(data);
|
||
if (fn) req.end(fn);
|
||
return req;
|
||
};
|
||
|
||
/**
|
||
* HEAD `url` with optional callback `fn(res)`.
|
||
*
|
||
* @param {String} url
|
||
* @param {Mixed|Function} data or fn
|
||
* @param {Function} fn
|
||
* @return {Request}
|
||
* @api public
|
||
*/
|
||
|
||
request.head = function(url, data, fn){
|
||
var req = request('HEAD', url);
|
||
if ('function' == typeof data) fn = data, data = null;
|
||
if (data) req.send(data);
|
||
if (fn) req.end(fn);
|
||
return req;
|
||
};
|
||
|
||
/**
|
||
* DELETE `url` with optional callback `fn(res)`.
|
||
*
|
||
* @param {String} url
|
||
* @param {Function} fn
|
||
* @return {Request}
|
||
* @api public
|
||
*/
|
||
|
||
request.del = function(url, fn){
|
||
var req = request('DELETE', url);
|
||
if (fn) req.end(fn);
|
||
return req;
|
||
};
|
||
|
||
/**
|
||
* PATCH `url` with optional `data` and callback `fn(res)`.
|
||
*
|
||
* @param {String} url
|
||
* @param {Mixed} data
|
||
* @param {Function} fn
|
||
* @return {Request}
|
||
* @api public
|
||
*/
|
||
|
||
request.patch = function(url, data, fn){
|
||
var req = request('PATCH', url);
|
||
if ('function' == typeof data) fn = data, data = null;
|
||
if (data) req.send(data);
|
||
if (fn) req.end(fn);
|
||
return req;
|
||
};
|
||
|
||
/**
|
||
* POST `url` with optional `data` and callback `fn(res)`.
|
||
*
|
||
* @param {String} url
|
||
* @param {Mixed} data
|
||
* @param {Function} fn
|
||
* @return {Request}
|
||
* @api public
|
||
*/
|
||
|
||
request.post = function(url, data, fn){
|
||
var req = request('POST', url);
|
||
if ('function' == typeof data) fn = data, data = null;
|
||
if (data) req.send(data);
|
||
if (fn) req.end(fn);
|
||
return req;
|
||
};
|
||
|
||
/**
|
||
* PUT `url` with optional `data` and callback `fn(res)`.
|
||
*
|
||
* @param {String} url
|
||
* @param {Mixed|Function} data or fn
|
||
* @param {Function} fn
|
||
* @return {Request}
|
||
* @api public
|
||
*/
|
||
|
||
request.put = function(url, data, fn){
|
||
var req = request('PUT', url);
|
||
if ('function' == typeof data) fn = data, data = null;
|
||
if (data) req.send(data);
|
||
if (fn) req.end(fn);
|
||
return req;
|
||
};
|
||
|
||
/**
|
||
* Expose `request`.
|
||
*/
|
||
|
||
module.exports = request;
|
||
|
||
},{"emitter":57,"reduce":58}],57:[function(require,module,exports){
|
||
|
||
/**
|
||
* Expose `Emitter`.
|
||
*/
|
||
|
||
module.exports = Emitter;
|
||
|
||
/**
|
||
* Initialize a new `Emitter`.
|
||
*
|
||
* @api public
|
||
*/
|
||
|
||
function Emitter(obj) {
|
||
if (obj) return mixin(obj);
|
||
};
|
||
|
||
/**
|
||
* Mixin the emitter properties.
|
||
*
|
||
* @param {Object} obj
|
||
* @return {Object}
|
||
* @api private
|
||
*/
|
||
|
||
function mixin(obj) {
|
||
for (var key in Emitter.prototype) {
|
||
obj[key] = Emitter.prototype[key];
|
||
}
|
||
return obj;
|
||
}
|
||
|
||
/**
|
||
* Listen on the given `event` with `fn`.
|
||
*
|
||
* @param {String} event
|
||
* @param {Function} fn
|
||
* @return {Emitter}
|
||
* @api public
|
||
*/
|
||
|
||
Emitter.prototype.on =
|
||
Emitter.prototype.addEventListener = function(event, fn){
|
||
this._callbacks = this._callbacks || {};
|
||
(this._callbacks[event] = this._callbacks[event] || [])
|
||
.push(fn);
|
||
return this;
|
||
};
|
||
|
||
/**
|
||
* Adds an `event` listener that will be invoked a single
|
||
* time then automatically removed.
|
||
*
|
||
* @param {String} event
|
||
* @param {Function} fn
|
||
* @return {Emitter}
|
||
* @api public
|
||
*/
|
||
|
||
Emitter.prototype.once = function(event, fn){
|
||
var self = this;
|
||
this._callbacks = this._callbacks || {};
|
||
|
||
function on() {
|
||
self.off(event, on);
|
||
fn.apply(this, arguments);
|
||
}
|
||
|
||
on.fn = fn;
|
||
this.on(event, on);
|
||
return this;
|
||
};
|
||
|
||
/**
|
||
* Remove the given callback for `event` or all
|
||
* registered callbacks.
|
||
*
|
||
* @param {String} event
|
||
* @param {Function} fn
|
||
* @return {Emitter}
|
||
* @api public
|
||
*/
|
||
|
||
Emitter.prototype.off =
|
||
Emitter.prototype.removeListener =
|
||
Emitter.prototype.removeAllListeners =
|
||
Emitter.prototype.removeEventListener = function(event, fn){
|
||
this._callbacks = this._callbacks || {};
|
||
|
||
// all
|
||
if (0 == arguments.length) {
|
||
this._callbacks = {};
|
||
return this;
|
||
}
|
||
|
||
// specific event
|
||
var callbacks = this._callbacks[event];
|
||
if (!callbacks) return this;
|
||
|
||
// remove all handlers
|
||
if (1 == arguments.length) {
|
||
delete this._callbacks[event];
|
||
return this;
|
||
}
|
||
|
||
// remove specific handler
|
||
var cb;
|
||
for (var i = 0; i < callbacks.length; i++) {
|
||
cb = callbacks[i];
|
||
if (cb === fn || cb.fn === fn) {
|
||
callbacks.splice(i, 1);
|
||
break;
|
||
}
|
||
}
|
||
return this;
|
||
};
|
||
|
||
/**
|
||
* Emit `event` with the given args.
|
||
*
|
||
* @param {String} event
|
||
* @param {Mixed} ...
|
||
* @return {Emitter}
|
||
*/
|
||
|
||
Emitter.prototype.emit = function(event){
|
||
this._callbacks = this._callbacks || {};
|
||
var args = [].slice.call(arguments, 1)
|
||
, callbacks = this._callbacks[event];
|
||
|
||
if (callbacks) {
|
||
callbacks = callbacks.slice(0);
|
||
for (var i = 0, len = callbacks.length; i < len; ++i) {
|
||
callbacks[i].apply(this, args);
|
||
}
|
||
}
|
||
|
||
return this;
|
||
};
|
||
|
||
/**
|
||
* Return array of callbacks for `event`.
|
||
*
|
||
* @param {String} event
|
||
* @return {Array}
|
||
* @api public
|
||
*/
|
||
|
||
Emitter.prototype.listeners = function(event){
|
||
this._callbacks = this._callbacks || {};
|
||
return this._callbacks[event] || [];
|
||
};
|
||
|
||
/**
|
||
* Check if this emitter has `event` handlers.
|
||
*
|
||
* @param {String} event
|
||
* @return {Boolean}
|
||
* @api public
|
||
*/
|
||
|
||
Emitter.prototype.hasListeners = function(event){
|
||
return !! this.listeners(event).length;
|
||
};
|
||
|
||
},{}],58:[function(require,module,exports){
|
||
|
||
/**
|
||
* Reduce `arr` with `fn`.
|
||
*
|
||
* @param {Array} arr
|
||
* @param {Function} fn
|
||
* @param {Mixed} initial
|
||
*
|
||
* TODO: combatible error handling?
|
||
*/
|
||
|
||
module.exports = function(arr, fn, initial){
|
||
var idx = 0;
|
||
var len = arr.length;
|
||
var curr = arguments.length == 3
|
||
? initial
|
||
: arr[idx++];
|
||
|
||
while (idx < len) {
|
||
curr = fn.call(null, curr, arr[idx], ++idx, arr);
|
||
}
|
||
|
||
return curr;
|
||
};
|
||
},{}],59:[function(require,module,exports){
|
||
|
||
/**
|
||
* Module dependencies.
|
||
*/
|
||
|
||
var global = (function() { return this; })();
|
||
|
||
/**
|
||
* WebSocket constructor.
|
||
*/
|
||
|
||
var WebSocket = global.WebSocket || global.MozWebSocket;
|
||
|
||
/**
|
||
* Module exports.
|
||
*/
|
||
|
||
module.exports = WebSocket ? ws : null;
|
||
|
||
/**
|
||
* WebSocket constructor.
|
||
*
|
||
* The third `opts` options object gets ignored in web browsers, since it's
|
||
* non-standard, and throws a TypeError if passed to the constructor.
|
||
* See: https://github.com/einaros/ws/issues/227
|
||
*
|
||
* @param {String} uri
|
||
* @param {Array} protocols (optional)
|
||
* @param {Object) opts (optional)
|
||
* @api public
|
||
*/
|
||
|
||
function ws(uri, protocols, opts) {
|
||
var instance;
|
||
if (protocols) {
|
||
instance = new WebSocket(uri, protocols);
|
||
} else {
|
||
instance = new WebSocket(uri);
|
||
}
|
||
return instance;
|
||
}
|
||
|
||
if (WebSocket) ws.prototype = WebSocket.prototype;
|
||
|
||
},{}],60:[function(require,module,exports){
|
||
/*
|
||
credits to izy521 for the colour list
|
||
https://github.com/izy521/discord.io/blob/master/docs/colors.md
|
||
*/
|
||
exports.DEFAULT = 0;
|
||
exports.AQUA = 1752220;
|
||
exports.GREEN= 3066993;
|
||
exports.BLUE= 3447003;
|
||
exports.PURPLE= 10181046;
|
||
exports.GOLD= 15844367;
|
||
exports.ORANGE= 15105570;
|
||
exports.RED= 15158332;
|
||
exports.GREY= 9807270;
|
||
exports.DARKER_GREY= 8359053;
|
||
exports.NAVY= 3426654;
|
||
exports.DARK_AQUA= 1146986;
|
||
exports.DARK_GREEN= 2067276;
|
||
exports.DARK_BLUE= 2123412;
|
||
exports.DARK_PURPLE= 7419530;
|
||
exports.DARK_GOLD= 12745742;
|
||
exports.DARK_ORANGE= 11027200;
|
||
exports.DARK_RED= 10038562;
|
||
exports.DARK_GREY= 9936031;
|
||
exports.LIGHT_GREY= 12370112;
|
||
exports.DARK_NAVY= 2899536;
|
||
|
||
exports.toDec = function (data) {
|
||
var hextest = /(^#[0-9A-F]{6}$)|(^#[0-9A-F]{3}$)/i;
|
||
|
||
var num;
|
||
|
||
if(!data)
|
||
return 0;
|
||
|
||
if (hextest.test(data)) {
|
||
// it's a hex number with a # in front
|
||
|
||
// there's a bug in discord as of 28/10/15, where any
|
||
// hex colors beginning with a 0 do not render properly.
|
||
// this is a temporary fix, and it does mean that you won't
|
||
// get correct colors all the time, although it is barely noticeable.
|
||
if(data.charAt(1) === "0"){
|
||
var tdata = data.split("");
|
||
tdata[1] = 1;
|
||
data = tdata.join("");
|
||
}
|
||
|
||
num = parseInt(data.substr(1), 16).toString(10);
|
||
} else if (hextest.test("#" + data)) {
|
||
// it's a hex number with no # in front
|
||
if(data.charAt(0) === "0"){
|
||
var tdata = data.split("");
|
||
tdata[0] = 1;
|
||
data = tdata.join("");
|
||
}
|
||
num = parseInt(data, 16);
|
||
} else {
|
||
num = data.toString(10);
|
||
}
|
||
|
||
return parseInt(num);
|
||
}
|
||
|
||
exports.toHex = function (data) {
|
||
|
||
var text = data.toString(16);
|
||
|
||
while(text.length < 6){
|
||
text = "0" + text;
|
||
}
|
||
|
||
return "#" + text;
|
||
|
||
}
|
||
},{}],61:[function(require,module,exports){
|
||
module.exports=[{"executables":{"win32":["pol.exe"]},"id":0,"name":"FINAL FANTASY XI"},{"executables":{"win32":["ffxiv.exe","ffxiv_dx11.exe"]},"id":1,"name":"FINAL FANTASY XIV"},{"executables":{"win32":["Wow.exe","Wow-64.exe"]},"id":3,"name":"World of Warcraft"},{"executables":{"darwin":["LoLLauncher.app"],"win32":["LolClient.exe","League of Legends.exe"]},"id":4,"name":"League of Legends"},{"executables":{"darwin":["Diablo%20III.app"],"win32":["Diablo III.exe"]},"id":5,"name":"Diablo 3"},{"executables":{"darwin":["dota_osx.app"],"win32":["dota2.exe"]},"id":6,"name":"DOTA 2"},{"executables":{"darwin":["Heroes.app"],"win32":["Heroes of the Storm.exe","HeroesOfTheStorm_x64.exe","HeroesOfTheStorm.exe"]},"id":7,"name":"Heroes of the Storm"},{"executables":{"darwin":["Hearthstone.app"],"win32":["Hearthstone.exe"]},"id":8,"name":"Hearthstone"},{"executables":{"win32":["csgo.exe"]},"id":9,"name":"Counter-Strike: Global Offensive"},{"executables":{"win32":["WorldOfTanks.exe"]},"id":10,"name":"World of Tanks"},{"executables":{"darwin":["gw2.app"],"win32":["gw2.exe"]},"id":11,"name":"Guild Wars 2"},{"executables":{"win32":["dayz.exe"]},"id":12,"name":"Day Z"},{"executables":{"darwin":["starcraft%20ii.app"],"win32":["starcraft ii.exe","SC2_x64.exe","SC2.exe"]},"id":13,"name":"Starcraft II"},{"executables":{"win32":["diablo.exe"]},"id":14,"name":"Diablo"},{"executables":{"win32":["diablo ii.exe"]},"id":15,"name":"Diablo 2"},{"executables":{"win32":["left4dead.exe"]},"id":17,"name":"Left 4 Dead"},{"executables":{"darwin":["minecraft.app"],"win32":["minecraft.exe"]},"id":18,"name":"Minecraft"},{"executables":{"win32":["smite.exe"]},"id":19,"name":"Smite"},{"executables":{"win32":["bf4.exe"]},"id":20,"name":"Battlefield 4"},{"executables":{"win32":["AoK HD.exe","empires2.exe"]},"id":101,"name":"Age of Empire II"},{"executables":{"win32":["age3y.exe"]},"id":102,"name":"Age of Empire III"},{"executables":{"win32":["AlanWake.exe"]},"id":104,"name":"Alan Wake"},{"executables":{"win32":["alan_wakes_american_nightmare.exe"]},"id":105,"name":"Alan Wake's American Nightmare"},{"executables":{"win32":["AlienBreed2Assault.exe"]},"id":106,"name":"Alien Breed 2: Assault"},{"executables":{"win32":["Amnesia.exe"]},"id":107,"name":"Amnesia: The Dark Descent"},{"executables":{"win32":["UDK.exe"]},"id":108,"name":"Antichamber"},{"executables":{"win32":["ArcheAge.exe"]},"id":109,"name":"ArcheAge"},{"executables":{"win32":["arma3.exe"]},"id":110,"name":"Arma III"},{"executables":{"win32":["AC3SP.exe"]},"id":111,"name":"Assassin's Creed 3"},{"executables":{"win32":["Bastion.exe"]},"id":112,"name":"Bastion"},{"executables":{"win32":["BF2.exe"]},"id":113,"name":"Battlefield 2"},{"executables":{"win32":["bf3.exe"]},"id":114,"name":"Battlefield 3"},{"executables":{"win32":["Besiege.exe"]},"id":116,"name":"Besiege"},{"executables":{"win32":["Bioshock.exe"]},"id":117,"name":"Bioshock"},{"executables":{"win32":["Bioshock2.exe"]},"id":118,"name":"BioShock II"},{"executables":{"win32":["BioShockInfinite.exe"]},"id":119,"name":"BioShock Infinite"},{"executables":{"win32":["Borderlands2.exe"]},"id":122,"name":"Borderlands 2"},{"executables":{"win32":["braid.exe"]},"id":123,"name":"Braid"},{"executables":{"win32":["ShippingPC-StormGame.exe"]},"id":124,"name":"Bulletstorm"},{"executables":{},"id":125,"name":"Cabal 2"},{"executables":{"win32":["CabalMain.exe"]},"id":126,"name":"Cabal Online"},{"executables":{"win32":["iw4mp.exe","iw4sp.exe"]},"id":127,"name":"Call of Duty: Modern Warfare 2"},{"executables":{"win32":["t6sp.exe"]},"id":128,"name":"Call of Duty: Black Ops"},{"executables":{"win32":["iw5mp.exe"]},"id":129,"name":"Call of Duty: Modern Warfare 3"},{"executables":{"win32":["RelicCOH.exe"]},"id":132,"name":"Company of Heroes"},{"executables":{"win32":["Crysis64.exe"]},"id":135,"name":"Crysis"},{"executables":{"win32":["Crysis2.exe"]},"id":136,"name":"Crysis 2"},{"executables":{"win32":["Crysis3.exe"]},"id":137,"name":"Crysis 3"},{"executables":{"win32":["Crysis.exe"]},"id":138,"name":"Crysis 4 "},{"executables":{"win32":["DATA.exe"]},"id":140,"name":"Dark Souls"},{"executables":{"win32":["DarkSoulsII.exe"]},"id":141,"name":"Dark Souls II"},{"executables":{"win32":["dfuw.exe"]},"id":142,"name":"Darkfall: Unholy Wars"},{"executables":{"win32":["DCGAME.exe"]},"id":144,"name":"DC Universe Online"},{"executables":{"win32":["DeadIslandGame.exe"]},"id":145,"name":"Dead Island"},{"executables":{"win32":["deadspace2.exe"]},"id":146,"name":"Dead Space 2"},{"executables":{"win32":["LOTDGame.exe"]},"id":147,"name":"Deadlight"},{"executables":{"win32":["dxhr.exe"]},"id":148,"name":"Deus Ex: Human Revolution"},{"executables":{"win32":["DeviMayCry4.exe"]},"id":149,"name":"Devil May Cry 4"},{"executables":{"win32":["DMC-DevilMayCry.exe"]},"id":150,"name":"DmC Devil May Cry"},{"executables":{"win32":["dirt2_game.exe"]},"id":154,"name":"DiRT 2"},{"executables":{"win32":["dirt3_game.exe"]},"id":155,"name":"DiRT 3"},{"executables":{"win32":["dota.exe"]},"id":156,"name":"DOTA"},{"executables":{"win32":["DoubleDragon.exe"]},"id":158,"name":"Double Dragon Neon"},{"executables":{"win32":["DragonAge2.exe"]},"id":159,"name":"Dragon Age II"},{"executables":{"win32":["DragonAgeInquisition.exe"]},"id":160,"name":"Dragon Age: Inquisition"},{"executables":{"win32":["daorigins.exe"]},"id":161,"name":"Dragon Age: Origins"},{"executables":{"win32":["DBXV.exe"]},"id":162,"name":"Dragon Ball XenoVerse"},{"executables":{"win32":["DukeForever.exe"]},"id":163,"name":"Duke Nukem Forever"},{"executables":{"darwin":["Dustforce.app"],"win32":["dustforce.exe"]},"id":164,"name":"Dustforce"},{"executables":{"win32":["EliteDangerous32.exe"]},"id":165,"name":"Elite: Dangerous"},{"executables":{"win32":["exefile.exe"]},"id":166,"name":"Eve Online"},{"executables":{"win32":["eqgame.exe"]},"id":167,"name":"EverQuest"},{"executables":{"win32":["EverQuest2.exe"]},"id":168,"name":"EverQuest II"},{"executables":{},"id":169,"name":"EverQuest Next"},{"executables":{"win32":["Engine.exe"]},"id":170,"name":"F.E.A.R."},{"executables":{"win32":["FEAR2.exe"]},"id":171,"name":"F.E.A.R. 2: Project Origin"},{"executables":{"win32":["fallout3.exe"]},"id":172,"name":"Fallout 3"},{"executables":{"win32":["FalloutNV.exe"]},"id":174,"name":"Fallout: New Vegas"},{"executables":{"win32":["farcry3.exe"]},"id":175,"name":"Far Cry 3"},{"executables":{"win32":["fifa15.exe"]},"id":176,"name":"FIFA 15"},{"executables":{"win32":["FTLGame.exe"]},"id":180,"name":"FTL: Faster Than Light"},{"executables":{"win32":["GTAIV.exe"]},"id":181,"name":"Grand Theft Auto 4"},{"executables":{"win32":["GTA5.exe"]},"id":182,"name":"Grand Theft Auto 5"},{"executables":{"win32":["Gw.exe"]},"id":183,"name":"Guild Wars"},{"executables":{"win32":["H1Z1.exe"]},"id":186,"name":"H1Z1"},{"executables":{"win32":["HL2HL2.exe","hl2.exe"]},"id":188,"name":"Half Life 2"},{"executables":{"win32":["HOMEFRONT.exe"]},"id":195,"name":"Homefront"},{"executables":{"win32":["invisibleinc.exe"]},"id":196,"name":"Invisible Inc."},{"executables":{"win32":["LANoire.exe"]},"id":197,"name":"L.A. Noire"},{"executables":{"win32":["Landmark64.exe"]},"id":198,"name":"Landmark"},{"executables":{"win32":["left4dead2.exe"]},"id":201,"name":"Left 4 Dead 2"},{"executables":{"win32":["lineage.exe"]},"id":203,"name":"Lineage"},{"executables":{"win32":["Magicka.exe"]},"id":206,"name":"Magicka"},{"executables":{"win32":["MapleStory.exe"]},"id":208,"name":"MapleStory"},{"executables":{},"id":209,"name":"Mark of the Ninja"},{"executables":{"win32":["MassEffect.exe"]},"id":210,"name":"Mass Effect"},{"executables":{"win32":["MassEffect2.exe"]},"id":211,"name":"Mass Effect 2"},{"executables":{"win32":["MassEffect3Demo.exe"]},"id":212,"name":"Mass Effect 3"},{"executables":{"win32":["METAL GEAR RISING REVENGEANCE.exe"]},"id":214,"name":"Metal Gear Rising: Revengeance"},{"executables":{"win32":["metro2033.exe"]},"id":215,"name":"Metro 2033"},{"executables":{"win32":["MetroLL.exe"]},"id":216,"name":"Metro Last Light"},{"executables":{"win32":["MK10.exe"]},"id":218,"name":"Mortal Kombat X"},{"executables":{"win32":["speed.exe"]},"id":219,"name":"Need For Speed Most Wanted"},{"executables":{},"id":220,"name":"Neverwinder"},{"executables":{"darwin":["Outlast.app"],"win32":["OLGame.exe"]},"id":221,"name":"Outlast"},{"executables":{"win32":["PapersPlease.exe"]},"id":222,"name":"Papers, Please"},{"executables":{"win32":["payday_win32_release.exe"]},"id":223,"name":"PAYDAY"},{"executables":{"win32":["payday2_win32_release.exe"]},"id":224,"name":"PAYDAY2"},{"executables":{"win32":["PillarsOfEternity.exe"]},"id":225,"name":"Pillars of Eternity"},{"executables":{"win32":["PA.exe"]},"id":226,"name":"Planetary Annihilation"},{"executables":{"win32":["planetside2_x86.exe"]},"id":227,"name":"Planetside 2"},{"executables":{"win32":["hl2P.exe"]},"id":228,"name":"Portal"},{"executables":{"win32":["portal2.exe"]},"id":229,"name":"Portal 2"},{"executables":{"win32":["PrimalCarnageGame.exe"]},"id":231,"name":"Primal Cargnage"},{"executables":{"win32":["pCARS.exe"]},"id":232,"name":"Project Cars"},{"executables":{"win32":["RaceTheSun.exe"]},"id":233,"name":"Race The Sun"},{"executables":{"win32":["Rage.exe"]},"id":234,"name":"RAGE"},{"executables":{"win32":["ragexe.exe"]},"id":235,"name":"Ragnarok Online"},{"executables":{"win32":["rift.exe"]},"id":236,"name":"Rift"},{"executables":{"win32":["Rocksmith2014.exe"]},"id":237,"name":"Rocksmith 2014"},{"executables":{"win32":["SwiftKit-RS.exe","JagexLauncher.exe"]},"id":238,"name":"RuneScape"},{"executables":{"win32":["Shadowgrounds.exe"]},"id":239,"name":"Shadowgrounds"},{"executables":{"win32":["survivor.exe"]},"id":240,"name":"Shadowgrounds: Survivor"},{"executables":{"win32":["ShovelKnight.exe"]},"id":241,"name":"Shovel Knight"},{"executables":{"win32":["SimCity.exe"]},"id":242,"name":"SimCity"},{"executables":{"win32":["SporeApp.exe"]},"id":245,"name":"Spore"},{"executables":{"win32":["StarCitizen.exe"]},"id":246,"name":"Star Citizen"},{"executables":{},"id":247,"name":"Star Trek Online"},{"executables":{"win32":["battlefront.exe"]},"id":248,"name":"Star Wars Battlefront"},{"executables":{"win32":["swtor.exe"]},"id":249,"name":"Star Wars: The Old Republic"},{"executables":{"win32":["starbound.exe","starbound_opengl.exe"]},"id":250,"name":"Starbound"},{"executables":{"win32":["starcraft.exe"]},"id":251,"name":"Starcraft"},{"executables":{"win32":["SSFIV.exe"]},"id":253,"name":"Ultra Street Fighter IV"},{"executables":{"win32":["superhexagon.exe"]},"id":254,"name":"Super Hexagon"},{"executables":{"win32":["swordandsworcery_pc.exe"]},"id":255,"name":"Superbrothers: Sword & Sworcery EP"},{"executables":{"win32":["hl2TF.exe"]},"id":256,"name":"Team Fortress 2"},{"executables":{"win32":["TERA.exe"]},"id":258,"name":"TERA"},{"executables":{"win32":["Terraria.exe"]},"id":259,"name":"Terraria"},{"executables":{"win32":["Bethesda.net_Launcher.exe"]},"id":260,"name":"The Elder Scrolls Online"},{"executables":{"win32":["TESV.exe"]},"id":261,"name":"The Elder Scrolls V: Skyrim"},{"executables":{"win32":["TheSecretWorld.exe"]},"id":262,"name":"The Secret World"},{"executables":{"win32":["TS3.exe","ts3w.exe"]},"id":264,"name":"The Sims 3"},{"executables":{"win32":["WALKINGDEAD101.EXE"]},"id":265,"name":"The Walking Dead"},{"executables":{"win32":["TheWalkingDead2.exe"]},"id":266,"name":"The Walking Dead Season Two"},{"executables":{"win32":["witcher3.exe"]},"id":267,"name":"The Witcher 3"},{"executables":{"win32":["Future Soldier.exe"]},"id":268,"name":"Tom Clancy's Ghost Recon: Future Solider"},{"executables":{"win32":["TombRaider.exe"]},"id":269,"name":"Tomb Raider (2013)"},{"executables":{"win32":["Torchlight.exe"]},"id":271,"name":"Torchlight"},{"executables":{"win32":["Torchlight2.exe"]},"id":272,"name":"Torchlight 2"},{"executables":{"win32":["Shogun2.exe"]},"id":273,"name":"Total War: Shogun 2"},{"executables":{"win32":["Transistor.exe"]},"id":274,"name":"Transistor"},{"executables":{"win32":["trine.exe"]},"id":275,"name":"Trine"},{"executables":{"win32":["trine2_32bit.exe"]},"id":276,"name":"Trine 2"},{"executables":{"win32":["UOKR.exe"]},"id":277,"name":"Ultima Online"},{"executables":{"win32":["aces.exe"]},"id":279,"name":"War Thunder"},{"executables":{"win32":["Warcraft III.exe","wc3.exe"]},"id":281,"name":"Warcraft 3: Reign of Chaos"},{"executables":{"win32":["Warcraft II BNE.exe"]},"id":282,"name":"Warcraft II"},{"executables":{"win32":["Warframe.x64.exe","Warframe.exe"]},"id":283,"name":"Warframe"},{"executables":{"win32":["watch_dogs.exe"]},"id":284,"name":"Watch Dogs"},{"executables":{"win32":["WildStar64.exe"]},"id":285,"name":"WildStar"},{"executables":{"win32":["XComGame.exe"]},"id":288,"name":"XCOM: Enemy Unknown"},{"executables":{"win32":["DFO.exe","dfo.exe"]},"id":289,"name":"Dungeon Fighter Online"},{"executables":{"win32":["aclauncher.exe","acclient.exe"]},"id":290,"name":"Asheron's Call"},{"executables":{"win32":["MapleStory2.exe"]},"id":291,"name":"MapleStory 2"},{"executables":{"win32":["ksp.exe"]},"id":292,"name":"Kerbal Space Program"},{"executables":{"win32":["PINBALL.EXE"]},"id":293,"name":"3D Pinball: Space Cadet"},{"executables":{"win32":["dave.exe"]},"id":294,"name":"Dangerous Dave"},{"executables":{"win32":["iwbtgbeta(slomo).exe","iwbtgbeta(fs).exe"]},"id":295,"name":"I Wanna Be The Guy"},{"executables":{"win32":["MechWarriorOnline.exe "]},"id":296,"name":"Mech Warrior Online"},{"executables":{"win32":["dontstarve_steam.exe"]},"id":297,"name":"Don't Starve"},{"executables":{"win32":["GalCiv3.exe"]},"id":298,"name":"Galactic Civilization 3"},{"executables":{"win32":["Risk of Rain.exe"]},"id":299,"name":"Risk of Rain"},{"executables":{"win32":["Binding_of_Isaac.exe","Isaac-ng.exe"]},"id":300,"name":"The Binding of Isaac"},{"executables":{"win32":["RustClient.exe"]},"id":301,"name":"Rust"},{"executables":{"win32":["Clicker Heroes.exe"]},"id":302,"name":"Clicker Heroes"},{"executables":{"win32":["Brawlhalla.exe"]},"id":303,"name":"Brawlhalla"},{"executables":{"win32":["TownOfSalem.exe"]},"id":304,"name":"Town of Salem"},{"executables":{"win32":["osu!.exe"]},"id":305,"name":"osu!"},{"executables":{"win32":["PathOfExileSteam.exe","PathOfExile.exe"]},"id":306,"name":"Path of Exile"},{"executables":{"win32":["Dolphin.exe"]},"id":307,"name":"Dolphin"},{"executables":{"win32":["RocketLeague.exe"]},"id":308,"name":"Rocket League"},{"executables":{"win32":["TJPP.exe"]},"id":309,"name":"Jackbox Party Pack"},{"executables":{"win32":["KFGame.exe"]},"id":310,"name":"Killing Floor 2"},{"executables":{"win32":["ShooterGame.exe"]},"id":311,"name":"Ark: Survival Evolved"},{"executables":{"win32":["LifeIsStrange.exe"]},"id":312,"name":"Life Is Strange"},{"executables":{"win32":["Client_tos.exe"]},"id":313,"name":"Tree of Savior"},{"executables":{"win32":["olliolli2.exe"]},"id":314,"name":"OlliOlli2"},{"executables":{"win32":["cw.exe"]},"id":315,"name":"Closers Dimension Conflict"},{"executables":{"win32":["ESSTEAM.exe","elsword.exe","x2.exe"]},"id":316,"name":"Elsword"},{"executables":{"win32":["ori.exe"]},"id":317,"name":"Ori and the Blind Forest"},{"executables":{"win32":["Skyforge.exe"]},"id":318,"name":"Skyforge"},{"executables":{"win32":["projectzomboid64.exe","projectzomboid32.exe"]},"id":319,"name":"Project Zomboid"},{"executables":{"win32":["From_The_Depths.exe"]},"id":320,"name":"The Depths"},{"executables":{"win32":["TheCrew.exe"]},"id":321,"name":"The Crew"},{"executables":{"win32":["MarvelHeroes2015.exe"]},"id":322,"name":"Marvel Heroes 2015"},{"executables":{"win32":["timeclickers.exe"]},"id":324,"name":"Time Clickers"},{"executables":{"win32":["eurotrucks2.exe"]},"id":325,"name":"Euro Truck Simulator 2"},{"executables":{"win32":["FarmingSimulator2015Game.exe"]},"id":326,"name":"Farming Simulator 15"},{"executables":{"win32":["strife.exe"]},"id":327,"name":"Strife"},{"executables":{"win32":["Awesomenauts.exe"]},"id":328,"name":"Awesomenauts"},{"executables":{"win32":["Dofus.exe"]},"id":329,"name":"Dofus"},{"executables":{"win32":["Boid.exe"]},"id":330,"name":"Boid"},{"executables":{"win32":["adventure-capitalist.exe"]},"id":331,"name":"AdVenture Capitalist"},{"executables":{"win32":["OrcsMustDie2.exe"]},"id":332,"name":"Orcs Must Die! 2"},{"executables":{"win32":["Mountain.exe"]},"id":333,"name":"Mountain"},{"executables":{"win32":["Valkyria.exe"]},"id":335,"name":"Valkyria Chronicles"},{"executables":{"win32":["ffxiiiimg.exe"]},"id":336,"name":"Final Fantasy XIII"},{"executables":{"win32":["TLR.exe"]},"id":337,"name":"The Last Remnant"},{"executables":{"win32":["Cities.exe"]},"id":339,"name":"Cities Skylines"},{"executables":{"win32":["worldofwarships.exe","WoWSLauncher.exe"]},"id":341,"name":"World of Warships"},{"executables":{"win32":["spacegame-Win64-shipping.exe"]},"id":342,"name":"Fractured Space"},{"executables":{"win32":["thespacegame.exe"]},"id":343,"name":"Ascent - The Space Game"},{"executables":{"win32":["DuckGame.exe"]},"id":344,"name":"Duck Game"},{"executables":{"win32":["PPSSPPWindows.exe"]},"id":345,"name":"PPSSPP"},{"executables":{"win32":["MBAA.exe"]},"id":346,"name":"Melty Blood Actress Again: Current Code"},{"executables":{"win32":["TheWolfAmongUs.exe"]},"id":347,"name":"The Wolf Among Us"},{"executables":{"win32":["SpaceEngineers.exe"]},"id":348,"name":"Space Engineers"},{"executables":{"win32":["Borderlands.exe"]},"id":349,"name":"Borderlands"},{"executables":{"win32":["100orange.exe"]},"id":351,"name":"100% Orange Juice"},{"executables":{"win32":["reflex.exe"]},"id":354,"name":"Reflex"},{"executables":{"win32":["pso2.exe"]},"id":355,"name":"Phantasy Star Online 2"},{"executables":{"win32":["AssettoCorsa.exe"]},"id":356,"name":"Assetto Corsa"},{"executables":{"win32":["iw3mp.exe","iw3sp.exe"]},"id":357,"name":"Call of Duty 4: Modern Warfare"},{"executables":{"win32":["WolfOldBlood_x64.exe"]},"id":358,"name":"Wolfenstein: The Old Blood"},{"executables":{"win32":["castle.exe"]},"id":359,"name":"Castle Crashers"},{"executables":{"win32":["vindictus.exe"]},"id":360,"name":"Vindictus"},{"executables":{"win32":["ShooterGame-Win32-Shipping.exe"]},"id":361,"name":"Dirty Bomb"},{"executables":{"win32":["BatmanAK.exe"]},"id":362,"name":"Batman Arkham Knight"},{"executables":{"win32":["drt.exe"]},"id":363,"name":"Dirt Rally"},{"executables":{"win32":["rFactor.exe"]},"id":364,"name":"rFactor"},{"executables":{"win32":["clonk.exe"]},"id":365,"name":"Clonk Rage"},{"executables":{"win32":["SRHK.exe"]},"id":366,"name":"Shadowrun: Hong Kong"},{"executables":{"win32":["Insurgency.exe"]},"id":367,"name":"Insurgency"},{"executables":{"win32":["StepMania.exe"]},"id":368,"name":"Step Mania"},{"executables":{"win32":["FirefallCLient.exe"]},"id":369,"name":"Firefall"},{"executables":{"win32":["mirrorsedge.exe"]},"id":370,"name":"Mirrors Edge"},{"executables":{"win32":["MgsGroundZeroes.exe"]},"id":371,"name":"Metal Gear Solid V: Ground Zeroes"},{"executables":{"win32":["mgsvtpp.exe"]},"id":372,"name":"Metal Gear Solid V: The Phantom Pain"},{"executables":{"win32":["tld.exe"]},"id":373,"name":"The Long Dark"},{"executables":{"win32":["TKOM.exe"]},"id":374,"name":"Take On Mars"},{"executables":{"win32":["robloxplayerlauncher.exe","Roblox.exe"]},"id":375,"name":"Roblox"},{"executables":{"win32":["eu4.exe"]},"id":376,"name":"Europa Universalis 4"},{"executables":{"win32":["APB.exe"]},"id":377,"name":"APB Reloaded"},{"executables":{"win32":["Robocraft.exe"]},"id":378,"name":"Robocraft"},{"executables":{"win32":["Unity.exe"]},"id":379,"name":"Unity"},{"executables":{"win32":["Simpsons.exe"]},"id":380,"name":"The Simpsons: Hit & Run"},{"executables":{"win32":["Dnlauncher.exe","DragonNest.exe"]},"id":381,"name":"Dragon Nest"},{"executables":{"win32":["Trove.exe"]},"id":382,"name":"Trove"},{"executables":{"win32":["EndlessLegend.exe"]},"id":383,"name":"Endless Legend"},{"executables":{"win32":["TurbineLauncher.exe","dndclient.exe"]},"id":384,"name":"Dungeons & Dragons Online"},{"executables":{"win32":["quakelive.exe","quakelive_steam.exe"]},"id":385,"name":"Quake Live"},{"executables":{"win32":["7DaysToDie.exe"]},"id":386,"name":"7DaysToDie"},{"executables":{"win32":["SpeedRunners.exe"]},"id":387,"name":"SpeedRunners"},{"executables":{"win32":["gamemd.exe"]},"id":388,"name":"Command & Conquer: Red Alert 2"},{"executables":{"win32":["generals.exe"]},"id":389,"name":"Command & Conquer Generals: Zero Hour"},{"executables":{"win32":["Oblivion.exe"]},"id":390,"name":"The Elder Scrolls 4: Oblivion"},{"executables":{"win32":["mgsi.exe"]},"id":391,"name":"Metal Gear Solid"},{"executables":{"win32":["EoCApp.exe"]},"id":392,"name":"Divinity - Original Sin"},{"executables":{"win32":["Torment.exe"]},"id":393,"name":"Planescape: Torment"},{"executables":{"win32":["HexPatch.exe"]},"id":394,"name":"Hex: Shards of Fate"},{"executables":{"win32":["NS3FB.exe"]},"id":395,"name":"Naruto Shippuden Ultimate Ninja Storm 3 Full Burst"},{"executables":{"win32":["NSUNSR.exe"]},"id":396,"name":"Naruto Shippuden Ultimate Ninja Storm Revolution"},{"executables":{"win32":["SaintsRowIV.exe"]},"id":397,"name":"Saints Row IV"},{"executables":{"win32":["Shadowrun.exe"]},"id":398,"name":"Shadowrun"},{"executables":{"win32":["DungeonoftheEndless.exe"]},"id":399,"name":"Dungeon of the Endless"},{"executables":{"win32":["Hon.exe"]},"id":400,"name":"Heroes of Newerth"},{"executables":{"win32":["mabinogi.exe"]},"id":401,"name":"Mabinogi"},{"executables":{"win32":["CoD2MP_s.exe","CoDSP_s.exe"]},"id":402,"name":"Call of Duty 2:"},{"executables":{"win32":["CoDWaWmp.exe","CoDWaw.exe"]},"id":403,"name":"Call of Duty: World at War"},{"executables":{"win32":["heroes.exe"]},"id":404,"name":"Mabinogi Heroes (Vindictus) "},{"executables":{"win32":["KanColleViewer.exe"]},"id":405,"name":"KanColle "},{"executables":{"win32":["cyphers.exe"]},"id":406,"name":"Cyphers"},{"executables":{"win32":["RelicCoH2.exe"]},"id":407,"name":"Company of Heroes 2"},{"executables":{"win32":["MJ.exe"]},"id":408,"name":"セガNET麻雀MJ"},{"executables":{"win32":["ge.exe"]},"id":409,"name":"Granado Espada"},{"executables":{"win32":["NovaRO.exe"]},"id":410,"name":"Nova Ragnarok Online"},{"executables":{"win32":["RivalsofAether.exe"]},"id":411,"name":"Rivals of Aether"},{"executables":{"win32":["bfh.exe"]},"id":412,"name":"Battlefield Hardline"},{"executables":{"win32":["GrowHome.exe"]},"id":413,"name":"Grow Home"},{"executables":{"win32":["patriots.exe"]},"id":414,"name":"Rise of Nations Extended"},{"executables":{"win32":["Railroads.exe"]},"id":415,"name":"Sid Meier's Railroads!"},{"executables":{"win32":["Empire.exe"]},"id":416,"name":"Empire: Total War"},{"executables":{"win32":["Napoleon.exe"]},"id":417,"name":"Napoleon: Total War"},{"executables":{"win32":["gta_sa.exe"]},"id":418,"name":"Grand Theft Auto: San Andreas"},{"executables":{"win32":["MadMax.exe"]},"id":419,"name":"Mad Max"},{"executables":{"win32":["Titanfall.exe"]},"id":420,"name":"Titanfall"},{"executables":{"win32":["age2_x1.exe"]},"id":421,"name":"Age of Empires II: The Conquerors"},{"executables":{"win32":["Rome2.exe"]},"id":422,"name":"Total War: ROME 2"},{"executables":{"win32":["ShadowOfMordor.exe"]},"id":423,"name":"Middle-earth: Shadow of Mordor"},{"executables":{"win32":["Subnautica.exe"]},"id":424,"name":"Subnautica"},{"executables":{"win32":["anno5.exe"]},"id":425,"name":"Anno 2070"},{"executables":{"win32":["carrier.exe"]},"id":426,"name":"Carrier Command Gaea Mission"},{"executables":{"win32":["DarksidersPC.exe"]},"id":427,"name":"Darksiders"},{"executables":{"win32":["Darksiders2.exe"]},"id":428,"name":"Darksiders 2"},{"executables":{"win32":["mudlet.exe"]},"id":429,"name":"Mudlet"},{"executables":{"win32":["DunDefLauncher.exe"]},"id":430,"name":"Dungeon Defenders II"},{"executables":{"win32":["hng.exe"]},"id":431,"name":"Heroes and Generals"},{"executables":{"win32":["WFTOGame.exe"]},"id":432,"name":"War of the Overworld"},{"executables":{"win32":["Talisman.exe"]},"id":433,"name":"Talisman: Digital Edition"},{"executables":{"win32":["limbo.exe"]},"id":434,"name":"Limbo"},{"executables":{"win32":["ibbobb.exe"]},"id":435,"name":"ibb & obb"},{"executables":{"win32":["BattleBlockTheater.exe"]},"id":436,"name":"BattleBlock Theater"},{"executables":{"win32":["iracinglauncher.exe","iracingsim.exe","iracingsim64.exe"]},"id":437,"name":"iRacing"},{"executables":{"win32":["CivilizationV_DX11.exe"]},"id":438,"name":"Civilization V"}]
|
||
},{}]},{},[15])(15)
|
||
}); |