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72 lines
2.3 KiB
JavaScript
72 lines
2.3 KiB
JavaScript
const AbstractHandler = require('./AbstractHandler');
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const Constants = require('../../../../util/Constants');
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const cloneObject = require('../../../../util/CloneObject');
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class PresenceUpdateHandler extends AbstractHandler {
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handle(packet) {
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const client = this.packetManager.client;
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const data = packet.d;
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let user = client.users.get(data.user.id);
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const guild = client.guilds.get(data.guild_id);
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// step 1
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if (!user) {
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if (data.user.username) {
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user = client.dataManager.newUser(data.user);
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} else {
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return;
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}
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}
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if (guild) {
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const memberInGuild = guild.members.get(user.id);
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if (!memberInGuild && data.status !== 'offline') {
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const member = guild._addMember({
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user,
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roles: data.roles,
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deaf: false,
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mute: false,
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}, true);
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client.emit(Constants.Events.GUILD_MEMBER_AVAILABLE, guild, member);
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}
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}
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data.user.username = data.user.username || user.username;
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data.user.id = data.user.id || user.id;
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data.user.discriminator = data.user.discriminator || user.discriminator;
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// comment out avatar patching as it causes bugs (see #297)
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// data.user.avatar = data.user.avatar || user.avatar;
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data.user.status = data.status || user.status;
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data.user.game = data.game;
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const same = data.user.username === user.username &&
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data.user.id === user.id &&
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data.user.discriminator === user.discriminator &&
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data.user.avatar === user.avatar &&
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data.user.status === user.status &&
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JSON.stringify(data.user.game) === JSON.stringify(user.game);
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if (!same) {
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const oldUser = cloneObject(user);
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user.setup(data.user);
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client.emit(Constants.Events.PRESENCE_UPDATE, oldUser, user);
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}
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}
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}
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/**
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* Emitted whenever a user changes one of their details or starts/stop playing a game
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* @event Client#presenceUpdate
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* @param {User} oldUser The user before the presence update
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* @param {User} newUser The user after the presence update
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*/
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/**
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* Emitted whenever a member becomes available in a large Guild
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* @event Client#guildMemberAvailable
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* @param {Guild} guild The guild that the member became available in
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* @param {GuildMember} member The member that became available
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*/
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module.exports = PresenceUpdateHandler;
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