Files
discord.js/src/client/websocket/packets/handlers/PresenceUpdate.js

72 lines
2.3 KiB
JavaScript

const AbstractHandler = require('./AbstractHandler');
const Constants = require('../../../../util/Constants');
const cloneObject = require('../../../../util/CloneObject');
class PresenceUpdateHandler extends AbstractHandler {
handle(packet) {
const client = this.packetManager.client;
const data = packet.d;
let user = client.users.get(data.user.id);
const guild = client.guilds.get(data.guild_id);
// step 1
if (!user) {
if (data.user.username) {
user = client.dataManager.newUser(data.user);
} else {
return;
}
}
if (guild) {
const memberInGuild = guild.members.get(user.id);
if (!memberInGuild && data.status !== 'offline') {
const member = guild._addMember({
user,
roles: data.roles,
deaf: false,
mute: false,
}, true);
client.emit(Constants.Events.GUILD_MEMBER_AVAILABLE, guild, member);
}
}
data.user.username = data.user.username || user.username;
data.user.id = data.user.id || user.id;
data.user.discriminator = data.user.discriminator || user.discriminator;
// comment out avatar patching as it causes bugs (see #297)
// data.user.avatar = data.user.avatar || user.avatar;
data.user.status = data.status || user.status;
data.user.game = data.game;
const same = data.user.username === user.username &&
data.user.id === user.id &&
data.user.discriminator === user.discriminator &&
data.user.avatar === user.avatar &&
data.user.status === user.status &&
JSON.stringify(data.user.game) === JSON.stringify(user.game);
if (!same) {
const oldUser = cloneObject(user);
user.setup(data.user);
client.emit(Constants.Events.PRESENCE_UPDATE, oldUser, user);
}
}
}
/**
* Emitted whenever a user changes one of their details or starts/stop playing a game
* @event Client#presenceUpdate
* @param {User} oldUser The user before the presence update
* @param {User} newUser The user after the presence update
*/
/**
* Emitted whenever a member becomes available in a large Guild
* @event Client#guildMemberAvailable
* @param {Guild} guild The guild that the member became available in
* @param {GuildMember} member The member that became available
*/
module.exports = PresenceUpdateHandler;