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Goal in mind is to not save the name and avatar used by webhooks because those can change between messages without any other update.
137 lines
4.3 KiB
JavaScript
137 lines
4.3 KiB
JavaScript
const Constants = require('../util/Constants');
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const Util = require('../util/Util');
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const Guild = require('../structures/Guild');
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const User = require('../structures/User');
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const CategoryChannel = require('../structures/CategoryChannel');
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const DMChannel = require('../structures/DMChannel');
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const Emoji = require('../structures/Emoji');
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const TextChannel = require('../structures/TextChannel');
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const VoiceChannel = require('../structures/VoiceChannel');
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const GuildChannel = require('../structures/GuildChannel');
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const GroupDMChannel = require('../structures/GroupDMChannel');
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class ClientDataManager {
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constructor(client) {
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this.client = client;
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}
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get pastReady() {
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return this.client.ws.connection.status === Constants.Status.READY;
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}
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newGuild(data) {
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const already = this.client.guilds.has(data.id);
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const guild = new Guild(this.client, data);
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this.client.guilds.set(guild.id, guild);
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if (this.pastReady && !already) {
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/**
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* Emitted whenever the client joins a guild.
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* @event Client#guildCreate
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* @param {Guild} guild The created guild
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*/
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if (this.client.options.fetchAllMembers) {
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guild.fetchMembers().then(() => { this.client.emit(Constants.Events.GUILD_CREATE, guild); });
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} else {
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this.client.emit(Constants.Events.GUILD_CREATE, guild);
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}
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}
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return guild;
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}
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newUser(data, cache = true) {
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if (this.client.users.has(data.id)) return this.client.users.get(data.id);
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const user = new User(this.client, data);
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if (cache) this.client.users.set(user.id, user);
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return user;
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}
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newChannel(data, guild) {
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const already = this.client.channels.has(data.id);
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let channel;
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if (data.type === Constants.ChannelTypes.DM) {
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channel = new DMChannel(this.client, data);
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} else if (data.type === Constants.ChannelTypes.GROUP_DM) {
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channel = new GroupDMChannel(this.client, data);
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} else {
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guild = guild || this.client.guilds.get(data.guild_id);
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if (guild) {
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if (data.type === Constants.ChannelTypes.TEXT) {
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channel = new TextChannel(guild, data);
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guild.channels.set(channel.id, channel);
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} else if (data.type === Constants.ChannelTypes.VOICE) {
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channel = new VoiceChannel(guild, data);
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guild.channels.set(channel.id, channel);
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} else if (data.type === Constants.ChannelTypes.CATEGORY) {
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channel = new CategoryChannel(guild, data);
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guild.channels.set(channel.id, channel);
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}
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}
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}
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if (channel && !already) {
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if (this.pastReady) this.client.emit(Constants.Events.CHANNEL_CREATE, channel);
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this.client.channels.set(channel.id, channel);
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return channel;
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} else if (already) {
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return channel;
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}
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return null;
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}
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newEmoji(data, guild) {
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const already = guild.emojis.has(data.id);
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if (data && !already) {
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let emoji = new Emoji(guild, data);
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this.client.emit(Constants.Events.GUILD_EMOJI_CREATE, emoji);
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guild.emojis.set(emoji.id, emoji);
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return emoji;
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} else if (already) {
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return guild.emojis.get(data.id);
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}
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return null;
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}
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killEmoji(emoji) {
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if (!(emoji instanceof Emoji && emoji.guild)) return;
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this.client.emit(Constants.Events.GUILD_EMOJI_DELETE, emoji);
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emoji.guild.emojis.delete(emoji.id);
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}
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killGuild(guild) {
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const already = this.client.guilds.has(guild.id);
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this.client.guilds.delete(guild.id);
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if (already && this.pastReady) this.client.emit(Constants.Events.GUILD_DELETE, guild);
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}
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killUser(user) {
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this.client.users.delete(user.id);
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}
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killChannel(channel) {
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this.client.channels.delete(channel.id);
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if (channel instanceof GuildChannel) channel.guild.channels.delete(channel.id);
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}
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updateGuild(currentGuild, newData) {
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const oldGuild = Util.cloneObject(currentGuild);
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currentGuild.setup(newData);
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if (this.pastReady) this.client.emit(Constants.Events.GUILD_UPDATE, oldGuild, currentGuild);
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}
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updateChannel(currentChannel, newData) {
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currentChannel.setup(newData);
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}
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updateEmoji(currentEmoji, newData) {
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const oldEmoji = Util.cloneObject(currentEmoji);
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currentEmoji.setup(newData);
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this.client.emit(Constants.Events.GUILD_EMOJI_UPDATE, oldEmoji, currentEmoji);
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return currentEmoji;
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}
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}
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module.exports = ClientDataManager;
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