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For some reason there's a way to join text channels via the Discord API but not the Discord Client, so this commit prevents the Client from crashing by checking to see if the channels are voice channels.
41 lines
1.2 KiB
JavaScript
41 lines
1.2 KiB
JavaScript
"use strict";
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exports.__esModule = true;
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function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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var Invite = (function () {
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function Invite(data, chan, client) {
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_classCallCheck(this, Invite);
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this.maxAge = data.max_age;
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this.code = data.code;
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this.server = chan.server;
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this.channel = chan;
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this.revoked = data.revoked;
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this.createdAt = Date.parse(data.created_at);
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this.temporary = data.temporary;
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this.uses = data.uses;
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this.maxUses = data.uses;
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this.inviter = client.internal.users.get("id", data.inviter.id);
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this.xkcd = data.xkcdpass;
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}
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Invite.prototype.toString = function toString() {
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return "https://discord.gg/" + this.code;
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};
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Invite.prototype["delete"] = function _delete() {
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return this.client.deleteInvite.apply(this.client, reg(this, arguments));
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};
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Invite.prototype.join = function join() {
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return this.client.joinServer.apply(this.client, reg(this, arguments));
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};
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return Invite;
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})();
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exports["default"] = Invite;
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module.exports = exports["default"];
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