Files
discord.js/src/util/Permissions.js
bdistin 98582cd1b7 Permissions Cleanup (#1643)
* fix Permissions.add/remove, by completely changing what they do

* permissions cleanup

Removes overwrite._denied and overwrite._allowed in favor of overwrite.denied.bitfield and overwrite.allowed.bitfield

uses the modified Permissions.add and Permissions.remove to clean up existing code

fixes GuildMember.missingPermissions

changes Permissions add/remove to reverse loops for speed, changes resolve to allow the number 0 as a valid permission.

* Revert createChannel overwrite.allow / overwrite.deny for arrays of {allow:bitfield, deny:bitfield}

Documentation should be improved here, although I would need advice. I believe a overwrite object typedef is needed, to show the structure of the object, and also include that collections may be used for this, rather than arrays.

* api router fix for overwritePermissions

* add Permissions.freeze, and change all returned Permissions to immutable instances

* Make Permissions a permission resolveable

change role.permissions to be an instance of Permissions

* Make permissions.add/remove return a new instance if the instance is frozen

* Fix invalid error

* Update GuildChannel.js

* Update Guild.js

* fix bad merge
2017-09-09 22:07:39 +02:00

197 lines
6.6 KiB
JavaScript

const { RangeError } = require('../errors');
/**
* Data structure that makes it easy to interact with a permission bitfield. All {@link GuildMember}s have a set of
* permissions in their guild, and each channel in the guild may also have {@link PermissionOverwrites} for the member
* that override their default permissions.
*/
class Permissions {
/**
* @param {number|PermissionResolvable[]} permissions Permissions or bitfield to read from
*/
constructor(permissions) {
/**
* Bitfield of the packed permissions
* @type {number}
*/
this.bitfield = typeof permissions === 'number' ? permissions : this.constructor.resolve(permissions);
}
/**
* Checks whether the bitfield has a permission, or multiple permissions.
* @param {PermissionResolvable|PermissionResolvable[]} permission Permission(s) to check for
* @param {boolean} [checkAdmin=true] Whether to allow the administrator permission to override
* @returns {boolean}
*/
has(permission, checkAdmin = true) {
if (permission instanceof Array) return permission.every(p => this.has(p, checkAdmin));
permission = this.constructor.resolve(permission);
if (checkAdmin && (this.bitfield & this.constructor.FLAGS.ADMINISTRATOR) > 0) return true;
return (this.bitfield & permission) === permission;
}
/**
* Gets all given permissions that are missing from the bitfield.
* @param {PermissionResolvable[]} permissions Permissions to check for
* @param {boolean} [checkAdmin=true] Whether to allow the administrator permission to override
* @returns {PermissionResolvable[]}
*/
missing(permissions, checkAdmin = true) {
return permissions.filter(p => !this.has(p, checkAdmin));
}
/**
* Freezes the permission making it immutable.
* @returns {Permissions} This permissions
*/
freeze() {
return Object.freeze(this);
}
/**
* Adds permissions to this one.
* @param {...PermissionResolvable} permissions Permissions to add
* @returns {Permissions} This permissions or new permissions if the instance is frozen.
*/
add(...permissions) {
let total = 0;
for (let p = permissions.length - 1; p >= 0; p--) {
const perm = this.constructor.resolve(permissions[p]);
if ((this.bitfield & perm) !== perm) total |= perm;
}
if (Object.isFrozen(this)) return new this.constructor(this.bitfield | total);
this.bitfield |= total;
return this;
}
/**
* Removes permissions from this one.
* @param {...PermissionResolvable} permissions Permissions to remove
* @returns {Permissions} This permissions or new permissions if the instance is frozen.
*/
remove(...permissions) {
let total = 0;
for (let p = permissions.length - 1; p >= 0; p--) {
const perm = this.constructor.resolve(permissions[p]);
if ((this.bitfield & perm) === perm) total |= perm;
}
if (Object.isFrozen(this)) return new this.constructor(this.bitfield & ~total);
this.bitfield &= ~total;
return this;
}
/**
* Gets an object mapping permission name (like `VIEW_CHANNEL`) to a {@link boolean} indicating whether the
* permission is available.
* @param {boolean} [checkAdmin=true] Whether to allow the administrator permission to override
* @returns {Object}
*/
serialize(checkAdmin = true) {
const serialized = {};
for (const perm in this.constructor.FLAGS) serialized[perm] = this.has(perm, checkAdmin);
return serialized;
}
/**
* Data that can be resolved to give a permission number. This can be:
* * A string (see {@link Permissions.FLAGS})
* * A permission number
* * An instance of Permissions
* @typedef {string|number|Permissions} PermissionResolvable
*/
/**
* Resolves permissions to their numeric form.
* @param {PermissionResolvable|PermissionResolvable[]} permission - Permission(s) to resolve
* @returns {number}
*/
static resolve(permission) {
if (typeof permission === 'number' && permission >= 0) return permission;
if (permission instanceof Permissions) return permission.bitfield;
if (permission instanceof Array) return permission.map(p => this.resolve(p)).reduce((prev, p) => prev | p, 0);
if (typeof permission === 'string') return this.FLAGS[permission];
throw new RangeError('PERMISSIONS_INVALID');
}
}
/**
* Numeric permission flags. All available properties:
* * `ADMINISTRATOR` (implicitly has *all* permissions, and bypasses all channel overwrites)
* * `CREATE_INSTANT_INVITE` (create invitations to the guild)
* * `KICK_MEMBERS`
* * `BAN_MEMBERS`
* * `MANAGE_CHANNELS` (edit and reorder channels)
* * `MANAGE_GUILD` (edit the guild information, region, etc.)
* * `ADD_REACTIONS` (add new reactions to messages)
* * `VIEW_AUDIT_LOG`
* * `VIEW_CHANNEL`
* * `SEND_MESSAGES`
* * `SEND_TTS_MESSAGES`
* * `MANAGE_MESSAGES` (delete messages and reactions)
* * `EMBED_LINKS` (links posted will have a preview embedded)
* * `ATTACH_FILES`
* * `READ_MESSAGE_HISTORY` (view messages that were posted prior to opening Discord)
* * `MENTION_EVERYONE`
* * `USE_EXTERNAL_EMOJIS` (use emojis from different guilds)
* * `CONNECT` (connect to a voice channel)
* * `SPEAK` (speak in a voice channel)
* * `MUTE_MEMBERS` (mute members across all voice channels)
* * `DEAFEN_MEMBERS` (deafen members across all voice channels)
* * `MOVE_MEMBERS` (move members between voice channels)
* * `USE_VAD` (use voice activity detection)
* * `CHANGE_NICKNAME`
* * `MANAGE_NICKNAMES` (change other members' nicknames)
* * `MANAGE_ROLES`
* * `MANAGE_WEBHOOKS`
* * `MANAGE_EMOJIS`
* @type {Object}
* @see {@link https://discordapp.com/developers/docs/topics/permissions}
*/
Permissions.FLAGS = {
CREATE_INSTANT_INVITE: 1 << 0,
KICK_MEMBERS: 1 << 1,
BAN_MEMBERS: 1 << 2,
ADMINISTRATOR: 1 << 3,
MANAGE_CHANNELS: 1 << 4,
MANAGE_GUILD: 1 << 5,
ADD_REACTIONS: 1 << 6,
VIEW_AUDIT_LOG: 1 << 7,
VIEW_CHANNEL: 1 << 10,
SEND_MESSAGES: 1 << 11,
SEND_TTS_MESSAGES: 1 << 12,
MANAGE_MESSAGES: 1 << 13,
EMBED_LINKS: 1 << 14,
ATTACH_FILES: 1 << 15,
READ_MESSAGE_HISTORY: 1 << 16,
MENTION_EVERYONE: 1 << 17,
USE_EXTERNAL_EMOJIS: 1 << 18,
CONNECT: 1 << 20,
SPEAK: 1 << 21,
MUTE_MEMBERS: 1 << 22,
DEAFEN_MEMBERS: 1 << 23,
MOVE_MEMBERS: 1 << 24,
USE_VAD: 1 << 25,
CHANGE_NICKNAME: 1 << 26,
MANAGE_NICKNAMES: 1 << 27,
MANAGE_ROLES: 1 << 28,
MANAGE_WEBHOOKS: 1 << 29,
MANAGE_EMOJIS: 1 << 30,
};
/**
* Bitfield representing every permission combined
* @type {number}
*/
Permissions.ALL = Object.values(Permissions.FLAGS).reduce((all, p) => all | p, 0);
/**
* Bitfield representing the default permissions for users
* @type {number}
*/
Permissions.DEFAULT = 104324097;
module.exports = Permissions;