Files
discord.js/packages/voice/examples/basic/adapter.ts

74 lines
2.2 KiB
TypeScript

import { DiscordGatewayAdapterCreator, DiscordGatewayAdapterLibraryMethods } from '../../';
import { Snowflake, Client, Guild, VoiceBasedChannel, Status, Events } from 'discord.js';
import {
GatewayDispatchEvents,
GatewayVoiceServerUpdateDispatchData,
GatewayVoiceStateUpdateDispatchData,
} from 'discord-api-types/v9';
const adapters = new Map<Snowflake, DiscordGatewayAdapterLibraryMethods>();
const trackedClients = new Set<Client>();
/**
* Tracks a Discord.js client, listening to VOICE_SERVER_UPDATE and VOICE_STATE_UPDATE events
*
* @param client - The Discord.js Client to track
*/
function trackClient(client: Client) {
if (trackedClients.has(client)) return;
trackedClients.add(client);
client.ws.on(GatewayDispatchEvents.VoiceServerUpdate, (payload: GatewayVoiceServerUpdateDispatchData) => {
adapters.get(payload.guild_id)?.onVoiceServerUpdate(payload);
});
client.ws.on(GatewayDispatchEvents.VoiceStateUpdate, (payload: GatewayVoiceStateUpdateDispatchData) => {
if (payload.guild_id && payload.session_id && payload.user_id === client.user?.id) {
adapters.get(payload.guild_id)?.onVoiceStateUpdate(payload);
}
});
client.on(Events.ShardDisconnect, (_, shardId) => {
const guilds = trackedShards.get(shardId);
if (guilds) {
for (const guildID of guilds.values()) {
adapters.get(guildID)?.destroy();
}
}
trackedShards.delete(shardId);
});
}
const trackedShards = new Map<number, Set<Snowflake>>();
function trackGuild(guild: Guild) {
let guilds = trackedShards.get(guild.shardId);
if (!guilds) {
guilds = new Set();
trackedShards.set(guild.shardId, guilds);
}
guilds.add(guild.id);
}
/**
* Creates an adapter for a Voice Channel.
*
* @param channel - The channel to create the adapter for
*/
export function createDiscordJSAdapter(channel: VoiceBasedChannel): DiscordGatewayAdapterCreator {
return (methods) => {
adapters.set(channel.guild.id, methods);
trackClient(channel.client);
trackGuild(channel.guild);
return {
sendPayload(data) {
if (channel.guild.shard.status === Status.Ready) {
channel.guild.shard.send(data);
return true;
}
return false;
},
destroy() {
return adapters.delete(channel.guild.id);
},
};
};
}