Files
discord.js/src/structures/Role.js

328 lines
8.8 KiB
JavaScript

const Constants = require('../util/Constants');
/**
* Represents a Role on Discord
*/
class Role {
constructor(guild, data) {
/**
* The client that instantiated the role
* @type {Client}
*/
this.client = guild.client;
Object.defineProperty(this, 'client', { enumerable: false, configurable: false });
/**
* The guild that the role belongs to
* @type {Guild}
*/
this.guild = guild;
if (data) this.setup(data);
}
setup(data) {
/**
* The ID of the role (unique to the guild it is part of)
* @type {string}
*/
this.id = data.id;
/**
* The name of the role
* @type {string}
*/
this.name = data.name;
/**
* The base 10 color of the role
* @type {number}
*/
this.color = data.color;
/**
* If true, users that are part of this role will appear in a separate category in the users list
* @type {boolean}
*/
this.hoist = data.hoist;
/**
* The position of the role in the role manager
* @type {number}
*/
this.position = data.position;
/**
* The evaluated permissions number
* @type {number}
*/
this.permissions = data.permissions;
/**
* Whether or not the role is managed by an external service
* @type {boolean}
*/
this.managed = data.managed;
/**
* Whether or not the role can be mentioned by anyone
* @type {boolean}
*/
this.mentionable = data.mentionable;
}
/**
* The timestamp the role was created at
* @type {number}
* @readonly
*/
get createdTimestamp() {
return (this.id / 4194304) + 1420070400000;
}
/**
* The time the role was created
* @type {Date}
* @readonly
*/
get createdAt() {
return new Date(this.createdTimestamp);
}
/**
* The hexadecimal version of the role color, with a leading hashtag.
* @type {string}
* @readonly
*/
get hexColor() {
let col = this.color.toString(16);
while (col.length < 6) col = `0${col}`;
return `#${col}`;
}
/**
* The cached guild members that have this role.
* @type {Collection<string, GuildMember>}
* @readonly
*/
get members() {
return this.guild.members.filter(m => m.roles.has(this.id));
}
/**
* Get an object mapping permission names to whether or not the role enables that permission
* @returns {Object<string, boolean>}
* @example
* // print the serialized role
* console.log(role.serialize());
*/
serialize() {
const serializedPermissions = {};
for (const permissionName in Constants.PermissionFlags) {
serializedPermissions[permissionName] = this.hasPermission(permissionName);
}
return serializedPermissions;
}
/**
* Checks if the role has a permission.
* @param {PermissionResolvable} permission The permission to check for
* @param {boolean} [explicit=false] Whether to require the role to explicitly have the exact permission
* @returns {boolean}
* @example
* // see if a role can ban a member
* if (role.hasPermission('BAN_MEMBERS')) {
* console.log('This role can ban members');
* } else {
* console.log('This role can\'t ban members');
* }
*/
hasPermission(permission, explicit = false) {
permission = this.client.resolver.resolvePermission(permission);
if (!explicit && (this.permissions & Constants.PermissionFlags.ADMINISTRATOR) > 0) return true;
return (this.permissions & permission) > 0;
}
/**
* Checks if the role has all specified permissions.
* @param {PermissionResolvable[]} permissions The permissions to check for
* @param {boolean} [explicit=false] Whether to require the role to explicitly have the exact permissions
* @returns {boolean}
*/
hasPermissions(permissions, explicit = false) {
return permissions.every(p => this.hasPermission(p, explicit));
}
/**
* Compares this role's position to another role's.
* @param {Role} role Role to compare to this one
* @returns {number} Negative number if the this role's position is lower (other role's is higher),
* positive number if the this one is higher (other's is lower), 0 if equal
*/
comparePositionTo(role) {
return this.constructor.comparePositions(this, role);
}
/**
* The data for a role
* @typedef {Object} RoleData
* @property {string} [name] The name of the role
* @property {number|string} [color] The color of the role, either a hex string or a base 10 number
* @property {boolean} [hoist] Whether or not the role should be hoisted
* @property {number} [position] The position of the role
* @property {string[]} [permissions] The permissions of the role
* @property {boolean} [mentionable] Whether or not the role should be mentionable
*/
/**
* Edits the role
* @param {RoleData} data The new data for the role
* @returns {Promise<Role>}
* @example
* // edit a role
* role.edit({name: 'new role'})
* .then(r => console.log(`Edited role ${r}`))
* .catch(console.error);
*/
edit(data) {
return this.client.rest.methods.updateGuildRole(this, data);
}
/**
* Set a new name for the role
* @param {string} name The new name of the role
* @returns {Promise<Role>}
* @example
* // set the name of the role
* role.setName('new role')
* .then(r => console.log(`Edited name of role ${r}`))
* .catch(console.error);
*/
setName(name) {
return this.edit({ name });
}
/**
* Set a new color for the role
* @param {number|string} color The new color for the role, either a hex string or a base 10 number
* @returns {Promise<Role>}
* @example
* // set the color of a role
* role.setColor('#FF0000')
* .then(r => console.log(`Set color of role ${r}`))
* .catch(console.error);
*/
setColor(color) {
return this.edit({ color });
}
/**
* Set whether or not the role should be hoisted
* @param {boolean} hoist Whether or not to hoist the role
* @returns {Promise<Role>}
* @example
* // set the hoist of the role
* role.setHoist(true)
* .then(r => console.log(`Role hoisted: ${r.hoist}`))
* .catch(console.error);
*/
setHoist(hoist) {
return this.edit({ hoist });
}
/**
* Set the position of the role
* @param {number} position The position of the role
* @returns {Promise<Role>}
* @example
* // set the position of the role
* role.setPosition(1)
* .then(r => console.log(`Role position: ${r.position}`))
* .catch(console.error);
*/
setPosition(position) {
return this.guild.setRolePosition(this, position);
}
/**
* Set the permissions of the role
* @param {string[]} permissions The permissions of the role
* @returns {Promise<Role>}
* @example
* // set the permissions of the role
* role.setPermissions(['KICK_MEMBERS', 'BAN_MEMBERS'])
* .then(r => console.log(`Role updated ${r}`))
* .catch(console.error);
*/
setPermissions(permissions) {
return this.edit({ permissions });
}
/**
* Set whether this role is mentionable
* @param {boolean} mentionable Whether this role should be mentionable
* @returns {Promise<Role>}
* @example
* // make the role mentionable
* role.setMentionable(true)
* .then(r => console.log(`Role updated ${r}`))
* .catch(console.error);
*/
setMentionable(mentionable) {
return this.edit({ mentionable });
}
/**
* Deletes the role
* @returns {Promise<Role>}
* @example
* // delete a role
* role.delete()
* .then(r => console.log(`Deleted role ${r}`))
* .catch(console.error);
*/
delete() {
return this.client.rest.methods.deleteGuildRole(this);
}
/**
* Whether this role equals another role. It compares all properties, so for most operations
* it is advisable to just compare `role.id === role2.id` as it is much faster and is often
* what most users need.
* @param {Role} role The role to compare to
* @returns {boolean}
*/
equals(role) {
return role &&
this.id === role.id &&
this.name === role.name &&
this.color === role.color &&
this.hoist === role.hoist &&
this.position === role.position &&
this.permissions === role.permissions &&
this.managed === role.managed;
}
/**
* When concatenated with a string, this automatically concatenates the Role mention rather than the Role object.
* @returns {string}
*/
toString() {
return `<@&${this.id}>`;
}
/**
* Compares the positions of two roles.
* @param {Role} role1 First role to compare
* @param {Role} role2 Second role to compare
* @returns {number} Negative number if the first role's position is lower (second role's is higher),
* positive number if the first's is higher (second's is lower), 0 if equal
*/
static comparePositions(role1, role2) {
if (role1.position === role2.position) return role2.id - role1.id;
return role1.position - role2.position;
}
}
module.exports = Role;