Files
discord.js/src/sharding/Shard.js
Schuyler Cebulskie a414e4884f Overhaul sharding
2017-11-19 01:28:46 -05:00

288 lines
8.4 KiB
JavaScript

const childProcess = require('child_process');
const EventEmitter = require('events');
const path = require('path');
const Util = require('../util/Util');
const { Error } = require('../errors');
const delayFor = require('util').promisify(setTimeout);
/**
* Represents a Shard spawned by the ShardingManager.
*/
class Shard extends EventEmitter {
/**
* @param {ShardingManager} manager Manager that is spawning this shard
* @param {number} id ID of this shard
* @param {string[]} [args=[]] Command line arguments to pass to the script
*/
constructor(manager, id, args = []) {
super();
/**
* Manager that created the shard
* @type {ShardingManager}
*/
this.manager = manager;
/**
* ID of the shard
* @type {number}
*/
this.id = id;
/**
* Arguments for the shard's process
* @type {string[]}
*/
this.args = args;
/**
* Environment variables for the shard's process
* @type {Object}
*/
this.env = Object.assign({}, process.env, {
SHARD_ID: this.id,
SHARD_COUNT: this.manager.totalShards,
CLIENT_TOKEN: this.manager.token,
});
/**
* Whether the shard's {@link Client} is ready
* @type {boolean}
*/
this.ready = false;
/**
* Process of the shard
* @type {?ChildProcess}
*/
this.process = null;
/**
* Ongoing promises for calls to {@link Shard#eval}, mapped by the `script` they were called with
* @type {Map<string, Promise>}
* @private
*/
this._evals = new Map();
/**
* Ongoing promises for calls to {@link Shard#fetchClientValue}, mapped by the `prop` they were called with
* @type {Map<string, Promise>}
* @private
*/
this._fetches = new Map();
/**
* Listener function for the {@link ChildProcess}' `exit` event
* @type {Function}
*/
this._exitListener = this._handleExit.bind(this);
}
/**
* Forks a child process for the shard.
* <warn>You should not need to call this manually.</warn>
* @param {boolean} [waitForReady=true] Whether to wait until the {@link Client} has become ready before resolving
* @returns {Promise<ChildProcess>}
*/
async spawn(waitForReady = true) {
if (this.process) throw new Error('SHARDING_PROCESS_EXISTS', this.id);
this.process = childProcess.fork(path.resolve(this.manager.file), this.args, { env: this.env })
.on('message', this._handleMessage.bind(this))
.on('exit', this._exitListener);
/**
* Emitted upon the creation of the shard's child process.
* @event Shard#spawn
* @param {ChildProcess} process Child process that was created
*/
this.emit('spawn', this.process);
if (!waitForReady) return this.process;
await new Promise((resolve, reject) => {
this.once('ready', resolve);
this.once('disconnect', () => reject(new Error('SHARDING_READY_DISCONNECTED', this.id)));
this.once('death', () => reject(new Error('SHARDING_READY_DIED', this.id)));
setTimeout(() => reject(new Error('SHARDING_READY_TIMEOUT', this.id)), 30000);
});
return this.process;
}
/**
* Kills and restarts the shard's process.
* @param {number} [delay=500] How long to wait between killing the process and restarting it (in milliseconds)
* @param {boolean} [waitForReady=true] Whether to wait the {@link Client} has become ready before resolving
* @returns {Promise<ChildProcess>}
*/
async respawn(delay = 500, waitForReady = true) {
this.process.removeListener('exit', this._exitListener);
this.process.kill();
this._handleExit(false);
if (delay > 0) await delayFor(delay);
return this.spawn(waitForReady);
}
/**
* Sends a message to the shard's process.
* @param {*} message Message to send to the shard
* @returns {Promise<Shard>}
*/
send(message) {
return new Promise((resolve, reject) => {
const sent = this.process.send(message, err => {
if (err) reject(err); else resolve(this);
});
if (!sent) throw new Error('SHARDING_CHILD_CONNECTION');
});
}
/**
* Fetches a client property value of the shard.
* @param {string} prop Name of the client property to get, using periods for nesting
* @returns {Promise<*>}
* @example
* shard.fetchClientValue('guilds.size')
* .then(count => {
* console.log(`${count} guilds in shard ${shard.id}`);
* })
* .catch(console.error);
*/
fetchClientValue(prop) {
if (this._fetches.has(prop)) return this._fetches.get(prop);
const promise = new Promise((resolve, reject) => {
const listener = message => {
if (!message || message._fetchProp !== prop) return;
this.process.removeListener('message', listener);
this._fetches.delete(prop);
resolve(message._result);
};
this.process.on('message', listener);
this.send({ _fetchProp: prop }).catch(err => {
this.process.removeListener('message', listener);
this._fetches.delete(prop);
reject(err);
});
});
this._fetches.set(prop, promise);
return promise;
}
/**
* Evaluates a script on the shard, in the context of the client.
* @param {string} script JavaScript to run on the shard
* @returns {Promise<*>} Result of the script execution
*/
eval(script) {
if (this._evals.has(script)) return this._evals.get(script);
const promise = new Promise((resolve, reject) => {
const listener = message => {
if (!message || message._eval !== script) return;
this.process.removeListener('message', listener);
this._evals.delete(script);
if (!message._error) resolve(message._result); else reject(Util.makeError(message._error));
};
this.process.on('message', listener);
this.send({ _eval: script }).catch(err => {
this.process.removeListener('message', listener);
this._evals.delete(script);
reject(err);
});
});
this._evals.set(script, promise);
return promise;
}
/**
* Handles an IPC message.
* @param {*} message Message received
* @private
*/
_handleMessage(message) {
if (message) {
// Shard is ready
if (message._ready) {
this.ready = true;
/**
* Emitted upon the shard's {@link Client#ready} event.
* @event Shard#ready
*/
this.emit('ready');
return;
}
// Shard has disconnected
if (message._disconnect) {
this.ready = false;
/**
* Emitted upon the shard's {@link Client#disconnect} event.
* @event Shard#disconnect
*/
this.emit('disconnect');
return;
}
// Shard is attempting to reconnect
if (message._reconnecting) {
this.ready = false;
/**
* Emitted upon the shard's {@link Client#reconnecting} event.
* @event Shard#reconnecting
*/
this.emit('reconnecting');
return;
}
// Shard is requesting a property fetch
if (message._sFetchProp) {
this.manager.fetchClientValues(message._sFetchProp).then(
results => this.send({ _sFetchProp: message._sFetchProp, _result: results }),
err => this.send({ _sFetchProp: message._sFetchProp, _error: Util.makePlainError(err) })
);
return;
}
// Shard is requesting an eval broadcast
if (message._sEval) {
this.manager.broadcastEval(message._sEval).then(
results => this.send({ _sEval: message._sEval, _result: results }),
err => this.send({ _sEval: message._sEval, _error: Util.makePlainError(err) })
);
return;
}
}
/**
* Emitted upon recieving a message from a shard.
* @event ShardingManager#message
* @param {Shard} shard Shard that sent the message
* @param {*} message Message that was received
*/
this.manager.emit('message', this, message);
}
/**
* Handles the shard's process exiting.
* @param {boolean} [respawn=this.manager.respawn] Whether to spawn the shard again
* @private
*/
_handleExit(respawn = this.manager.respawn) {
/**
* Emitted upon the shard's child process exiting.
* @event Shard#death
* @param {ChildProcess} process Child process that exited
*/
this.emit('death', this.process);
this.ready = false;
this.process = null;
if (respawn) this.spawn().catch(err => this.emit('error', err));
}
}
module.exports = Shard;