Files
discord.js/packages/discord.js/src/client/Client.js
Almeida ab6a69401e docs: remove hardcoded locale from links (#10794)
Co-authored-by: kodiakhq[bot] <49736102+kodiakhq[bot]@users.noreply.github.com>
2025-03-07 21:23:42 +00:00

774 lines
26 KiB
JavaScript

'use strict';
const process = require('node:process');
const { clearTimeout, setImmediate, setTimeout } = require('node:timers');
const { Collection } = require('@discordjs/collection');
const { makeURLSearchParams } = require('@discordjs/rest');
const { WebSocketManager, WebSocketShardEvents, WebSocketShardStatus } = require('@discordjs/ws');
const { GatewayDispatchEvents, GatewayIntentBits, OAuth2Scopes, Routes } = require('discord-api-types/v10');
const { BaseClient } = require('./BaseClient.js');
const { ActionsManager } = require('./actions/ActionsManager.js');
const { ClientVoiceManager } = require('./voice/ClientVoiceManager.js');
const { PacketHandlers } = require('./websocket/handlers/index.js');
const { DiscordjsError, DiscordjsTypeError, ErrorCodes } = require('../errors/index.js');
const { ChannelManager } = require('../managers/ChannelManager.js');
const { GuildManager } = require('../managers/GuildManager.js');
const { UserManager } = require('../managers/UserManager.js');
const { ShardClientUtil } = require('../sharding/ShardClientUtil.js');
const { ClientPresence } = require('../structures/ClientPresence.js');
const { GuildPreview } = require('../structures/GuildPreview.js');
const { GuildTemplate } = require('../structures/GuildTemplate.js');
const { Invite } = require('../structures/Invite.js');
const { Sticker } = require('../structures/Sticker.js');
const { StickerPack } = require('../structures/StickerPack.js');
const { VoiceRegion } = require('../structures/VoiceRegion.js');
const { Webhook } = require('../structures/Webhook.js');
const { Widget } = require('../structures/Widget.js');
const { resolveInviteCode, resolveGuildTemplateCode } = require('../util/DataResolver.js');
const { Events } = require('../util/Events.js');
const { IntentsBitField } = require('../util/IntentsBitField.js');
const { Options } = require('../util/Options.js');
const { PermissionsBitField } = require('../util/PermissionsBitField.js');
const { Status } = require('../util/Status.js');
const { Sweepers } = require('../util/Sweepers.js');
const WaitingForGuildEvents = [GatewayDispatchEvents.GuildCreate, GatewayDispatchEvents.GuildDelete];
const BeforeReadyWhitelist = [
GatewayDispatchEvents.Ready,
GatewayDispatchEvents.Resumed,
GatewayDispatchEvents.GuildCreate,
GatewayDispatchEvents.GuildDelete,
GatewayDispatchEvents.GuildMembersChunk,
GatewayDispatchEvents.GuildMemberAdd,
GatewayDispatchEvents.GuildMemberRemove,
];
/**
* The main hub for interacting with the Discord API, and the starting point for any bot.
* @extends {BaseClient}
*/
class Client extends BaseClient {
/**
* @param {ClientOptions} options Options for the client
*/
constructor(options) {
super(options);
const data = require('node:worker_threads').workerData ?? process.env;
const defaults = Options.createDefault();
if (this.options.ws.shardIds === defaults.ws.shardIds && 'SHARDS' in data) {
this.options.ws.shardIds = JSON.parse(data.SHARDS);
}
if (this.options.ws.shardCount === defaults.ws.shardCount && 'SHARD_COUNT' in data) {
this.options.ws.shardCount = Number(data.SHARD_COUNT);
}
/**
* The presence of the Client
* @private
* @type {ClientPresence}
*/
this.presence = new ClientPresence(this, this.options.ws.initialPresence ?? this.options.presence);
this._validateOptions();
/**
* The current status of this Client
* @type {Status}
* @private
*/
this.status = Status.Idle;
/**
* A set of guild ids this Client expects to receive
* @name Client#expectedGuilds
* @type {Set<string>}
* @private
*/
Object.defineProperty(this, 'expectedGuilds', { value: new Set(), writable: true });
/**
* The ready timeout
* @name Client#readyTimeout
* @type {?NodeJS.Timeout}
* @private
*/
Object.defineProperty(this, 'readyTimeout', { value: null, writable: true });
/**
* The action manager of the client
* @type {ActionsManager}
* @private
*/
this.actions = new ActionsManager(this);
/**
* The user manager of this client
* @type {UserManager}
*/
this.users = new UserManager(this);
/**
* A manager of all the guilds the client is currently handling -
* as long as sharding isn't being used, this will be *every* guild the bot is a member of
* @type {GuildManager}
*/
this.guilds = new GuildManager(this);
/**
* All of the {@link BaseChannel}s that the client is currently handling -
* as long as sharding isn't being used, this will be *every* channel in *every* guild the bot
* is a member of. Note that DM channels will not be initially cached, and thus not be present
* in the Manager without their explicit fetching or use.
* @type {ChannelManager}
*/
this.channels = new ChannelManager(this);
/**
* The sweeping functions and their intervals used to periodically sweep caches
* @type {Sweepers}
*/
this.sweepers = new Sweepers(this, this.options.sweepers);
Object.defineProperty(this, 'token', { writable: true });
if (!this.token && 'DISCORD_TOKEN' in process.env) {
/**
* Authorization token for the logged in bot.
* If present, this defaults to `process.env.DISCORD_TOKEN` when instantiating the client
* <warn>This should be kept private at all times.</warn>
* @type {?string}
*/
this.token = process.env.DISCORD_TOKEN;
} else if (this.options.ws.token) {
this.token = this.options.ws.token;
} else {
this.token = null;
}
const wsOptions = {
...this.options.ws,
intents: this.options.intents.bitfield,
rest: this.rest,
// Explicitly nulled to always be set using `setToken` in `login`
token: null,
};
/**
* The WebSocket manager of the client
* @type {WebSocketManager}
*/
this.ws = new WebSocketManager(wsOptions);
/**
* Shard helpers for the client (only if the process was spawned from a {@link ShardingManager})
* @type {?ShardClientUtil}
*/
this.shard = process.env.SHARDING_MANAGER
? ShardClientUtil.singleton(this, process.env.SHARDING_MANAGER_MODE)
: null;
/**
* The voice manager of the client
* @type {ClientVoiceManager}
*/
this.voice = new ClientVoiceManager(this);
/**
* User that the client is logged in as
* @type {?ClientUser}
*/
this.user = null;
/**
* The application of this bot
* @type {?ClientApplication}
*/
this.application = null;
/**
* The latencies of the WebSocketShard connections
* @type {Collection<number, number>}
*/
this.pings = new Collection();
/**
* The last time a ping was sent (a timestamp) for each WebSocketShard connection
* @type {Collection<number, number>}
*/
this.lastPingTimestamps = new Collection();
/**
* Timestamp of the time the client was last {@link Status.Ready} at
* @type {?number}
*/
this.readyTimestamp = null;
/**
* An array of queued events before this Client became ready
* @type {Object[]}
* @private
* @name Client#incomingPacketQueue
*/
Object.defineProperty(this, 'incomingPacketQueue', { value: [] });
this._attachEvents();
}
/**
* Time at which the client was last regarded as being in the {@link Status.Ready} state
* (each time the client disconnects and successfully reconnects, this will be overwritten)
* @type {?Date}
* @readonly
*/
get readyAt() {
return this.readyTimestamp && new Date(this.readyTimestamp);
}
/**
* How long it has been since the client last entered the {@link Status.Ready} state in milliseconds
* @type {?number}
* @readonly
*/
get uptime() {
return this.readyTimestamp && Date.now() - this.readyTimestamp;
}
/**
* Logs the client in, establishing a WebSocket connection to Discord.
* @param {string} [token=this.token] Token of the account to log in with
* @returns {Promise<string>} Token of the account used
* @example
* client.login('my token');
*/
async login(token = this.token) {
if (!token || typeof token !== 'string') throw new DiscordjsError(ErrorCodes.TokenInvalid);
this.token = token.replace(/^(Bot|Bearer)\s*/i, '');
this.rest.setToken(this.token);
this.emit(Events.Debug, `Provided token: ${this._censoredToken}`);
this.emit(Events.Debug, 'Preparing to connect to the gateway...');
this.ws.setToken(this.token);
try {
await this.ws.connect();
return this.token;
} catch (error) {
await this.destroy();
throw error;
}
}
/**
* Checks if the client can be marked as ready
* @private
*/
async _checkReady() {
// Step 0. Clear the ready timeout, if it exists
if (this.readyTimeout) {
clearTimeout(this.readyTimeout);
this.readyTimeout = null;
}
// Step 1. If we don't have any other guilds pending, we are ready
if (
!this.expectedGuilds.size &&
(await this.ws.fetchStatus()).every(status => status === WebSocketShardStatus.Ready)
) {
this.emit(Events.Debug, 'Client received all its guilds. Marking as fully ready.');
this.status = Status.Ready;
this._triggerClientReady();
return;
}
const hasGuildsIntent = this.options.intents.has(GatewayIntentBits.Guilds);
// Step 2. Create a timeout that will mark the client as ready if there are still unavailable guilds
// * The timeout is 15 seconds by default
// * This can be optionally changed in the client options via the `waitGuildTimeout` option
// * a timeout time of zero will skip this timeout, which potentially could cause the Client to miss guilds.
this.readyTimeout = setTimeout(
() => {
this.emit(
Events.Debug,
`${
hasGuildsIntent
? `Client did not receive any guild packets in ${this.options.waitGuildTimeout} ms.`
: 'Client will not receive anymore guild packets.'
}\nUnavailable guild count: ${this.expectedGuilds.size}`,
);
this.readyTimeout = null;
this.status = Status.Ready;
this._triggerClientReady();
},
hasGuildsIntent ? this.options.waitGuildTimeout : 0,
).unref();
}
/**
* Attaches event handlers to the WebSocketShardManager from `@discordjs/ws`.
* @private
*/
_attachEvents() {
this.ws.on(WebSocketShardEvents.Debug, (message, shardId) =>
this.emit(Events.Debug, `[WS => ${typeof shardId === 'number' ? `Shard ${shardId}` : 'Manager'}] ${message}`),
);
this.ws.on(WebSocketShardEvents.Dispatch, this._handlePacket.bind(this));
this.ws.on(WebSocketShardEvents.Ready, data => {
for (const guild of data.guilds) {
this.expectedGuilds.add(guild.id);
}
this.status = Status.WaitingForGuilds;
this._checkReady();
});
this.ws.on(WebSocketShardEvents.HeartbeatComplete, ({ heartbeatAt, latency }, shardId) => {
this.emit(Events.Debug, `[WS => Shard ${shardId}] Heartbeat acknowledged, latency of ${latency}ms.`);
this.lastPingTimestamps.set(shardId, heartbeatAt);
this.pings.set(shardId, latency);
});
}
/**
* Processes a packet and queues it if this WebSocketManager is not ready.
* @param {GatewayDispatchPayload} packet The packet to be handled
* @param {number} shardId The shardId that received this packet
* @private
*/
_handlePacket(packet, shardId) {
if (this.status !== Status.Ready && !BeforeReadyWhitelist.includes(packet.t)) {
this.incomingPacketQueue.push({ packet, shardId });
} else {
if (this.incomingPacketQueue.length) {
const item = this.incomingPacketQueue.shift();
setImmediate(() => {
this._handlePacket(item.packet, item.shardId);
}).unref();
}
if (PacketHandlers[packet.t]) {
PacketHandlers[packet.t](this, packet, shardId);
}
if (this.status === Status.WaitingForGuilds && WaitingForGuildEvents.includes(packet.t)) {
this.expectedGuilds.delete(packet.d.id);
this._checkReady();
}
}
}
/**
* Broadcasts a packet to every shard of this client handles.
* @param {Object} packet The packet to send
* @private
*/
async _broadcast(packet) {
const shardIds = await this.ws.getShardIds();
return Promise.all(shardIds.map(shardId => this.ws.send(shardId, packet)));
}
/**
* Causes the client to be marked as ready and emits the ready event.
* @private
*/
_triggerClientReady() {
this.status = Status.Ready;
this.readyTimestamp = Date.now();
/**
* Emitted when the client becomes ready to start working.
* @event Client#clientReady
* @param {Client} client The client
*/
this.emit(Events.ClientReady, this);
}
/**
* Returns whether the client has logged in, indicative of being able to access
* properties such as `user` and `application`.
* @returns {boolean}
*/
isReady() {
return this.status === Status.Ready;
}
/**
* The average ping of all WebSocketShards
* @type {?number}
* @readonly
*/
get ping() {
return this.pings.size ? this.pings.reduce((a, b) => a + b, 0) / this.pings.size : null;
}
/**
* Logs out, terminates the connection to Discord, and destroys the client.
* @returns {Promise<void>}
*/
async destroy() {
super.destroy();
this.sweepers.destroy();
await this.ws.destroy();
this.token = null;
this.rest.setToken(null);
}
/**
* Options used when fetching an invite from Discord.
* @typedef {Object} ClientFetchInviteOptions
* @property {Snowflake} [guildScheduledEventId] The id of the guild scheduled event to include with
* the invite
*/
/**
* Obtains an invite from Discord.
* @param {InviteResolvable} invite Invite code or URL
* @param {ClientFetchInviteOptions} [options] Options for fetching the invite
* @returns {Promise<Invite>}
* @example
* client.fetchInvite('https://discord.gg/djs')
* .then(invite => console.log(`Obtained invite with code: ${invite.code}`))
* .catch(console.error);
*/
async fetchInvite(invite, options) {
const code = resolveInviteCode(invite);
const query = makeURLSearchParams({
with_counts: true,
with_expiration: true,
guild_scheduled_event_id: options?.guildScheduledEventId,
});
const data = await this.rest.get(Routes.invite(code), { query });
return new Invite(this, data);
}
/**
* Obtains a template from Discord.
* @param {GuildTemplateResolvable} template Template code or URL
* @returns {Promise<GuildTemplate>}
* @example
* client.fetchGuildTemplate('https://discord.new/FKvmczH2HyUf')
* .then(template => console.log(`Obtained template with code: ${template.code}`))
* .catch(console.error);
*/
async fetchGuildTemplate(template) {
const code = resolveGuildTemplateCode(template);
const data = await this.rest.get(Routes.template(code));
return new GuildTemplate(this, data);
}
/**
* Obtains a webhook from Discord.
* @param {Snowflake} id The webhook's id
* @param {string} [token] Token for the webhook
* @returns {Promise<Webhook>}
* @example
* client.fetchWebhook('id', 'token')
* .then(webhook => console.log(`Obtained webhook with name: ${webhook.name}`))
* .catch(console.error);
*/
async fetchWebhook(id, token) {
const data = await this.rest.get(Routes.webhook(id, token), { auth: token === undefined });
return new Webhook(this, { token, ...data });
}
/**
* Obtains the available voice regions from Discord.
* @returns {Promise<Collection<string, VoiceRegion>>}
* @example
* client.fetchVoiceRegions()
* .then(regions => console.log(`Available regions are: ${regions.map(region => region.name).join(', ')}`))
* .catch(console.error);
*/
async fetchVoiceRegions() {
const apiRegions = await this.rest.get(Routes.voiceRegions());
const regions = new Collection();
for (const region of apiRegions) regions.set(region.id, new VoiceRegion(region));
return regions;
}
/**
* Obtains a sticker from Discord.
* @param {Snowflake} id The sticker's id
* @returns {Promise<Sticker>}
* @example
* client.fetchSticker('id')
* .then(sticker => console.log(`Obtained sticker with name: ${sticker.name}`))
* .catch(console.error);
*/
async fetchSticker(id) {
const data = await this.rest.get(Routes.sticker(id));
return new Sticker(this, data);
}
/**
* Options for fetching sticker packs.
* @typedef {Object} StickerPackFetchOptions
* @property {Snowflake} [packId] The id of the sticker pack to fetch
*/
/**
* Obtains the list of available sticker packs.
* @param {StickerPackFetchOptions} [options={}] Options for fetching sticker packs
* @returns {Promise<Collection<Snowflake, StickerPack>|StickerPack>}
* A collection of sticker packs, or a single sticker pack if a packId was provided
* @example
* client.fetchStickerPacks()
* .then(packs => console.log(`Available sticker packs are: ${packs.map(pack => pack.name).join(', ')}`))
* .catch(console.error);
* @example
* client.fetchStickerPacks({ packId: '751604115435421716' })
* .then(pack => console.log(`Sticker pack name: ${pack.name}`))
* .catch(console.error);
*/
async fetchStickerPacks({ packId } = {}) {
if (packId) {
const data = await this.rest.get(Routes.stickerPack(packId));
return new StickerPack(this, data);
}
const data = await this.rest.get(Routes.stickerPacks());
return new Collection(data.sticker_packs.map(stickerPack => [stickerPack.id, new StickerPack(this, stickerPack)]));
}
/**
* Obtains a guild preview from Discord, available for all guilds the bot is in and all Discoverable guilds.
* @param {GuildResolvable} guild The guild to fetch the preview for
* @returns {Promise<GuildPreview>}
*/
async fetchGuildPreview(guild) {
const id = this.guilds.resolveId(guild);
if (!id) throw new DiscordjsTypeError(ErrorCodes.InvalidType, 'guild', 'GuildResolvable');
const data = await this.rest.get(Routes.guildPreview(id));
return new GuildPreview(this, data);
}
/**
* Obtains the widget data of a guild from Discord, available for guilds with the widget enabled.
* @param {GuildResolvable} guild The guild to fetch the widget data for
* @returns {Promise<Widget>}
*/
async fetchGuildWidget(guild) {
const id = this.guilds.resolveId(guild);
if (!id) throw new DiscordjsTypeError(ErrorCodes.InvalidType, 'guild', 'GuildResolvable');
const data = await this.rest.get(Routes.guildWidgetJSON(id));
return new Widget(this, data);
}
/**
* Options for {@link Client#generateInvite}.
* @typedef {Object} InviteGenerationOptions
* @property {OAuth2Scopes[]} scopes Scopes that should be requested
* @property {PermissionResolvable} [permissions] Permissions to request
* @property {GuildResolvable} [guild] Guild to preselect
* @property {boolean} [disableGuildSelect] Whether to disable the guild selection
*/
/**
* Generates a link that can be used to invite the bot to a guild.
* @param {InviteGenerationOptions} [options={}] Options for the invite
* @returns {string}
* @example
* const link = client.generateInvite({
* scopes: [OAuth2Scopes.ApplicationsCommands],
* });
* console.log(`Generated application invite link: ${link}`);
* @example
* const link = client.generateInvite({
* permissions: [
* PermissionFlagsBits.SendMessages,
* PermissionFlagsBits.ManageGuild,
* PermissionFlagsBits.MentionEveryone,
* ],
* scopes: [OAuth2Scopes.Bot],
* });
* console.log(`Generated bot invite link: ${link}`);
*/
generateInvite(options = {}) {
if (typeof options !== 'object') throw new DiscordjsTypeError(ErrorCodes.InvalidType, 'options', 'object', true);
if (!this.application) throw new DiscordjsError(ErrorCodes.ClientNotReady, 'generate an invite link');
const { scopes } = options;
if (scopes === undefined) {
throw new DiscordjsTypeError(ErrorCodes.InvalidMissingScopes);
}
if (!Array.isArray(scopes)) {
throw new DiscordjsTypeError(ErrorCodes.InvalidType, 'scopes', 'Array of Invite Scopes', true);
}
if (!scopes.some(scope => [OAuth2Scopes.Bot, OAuth2Scopes.ApplicationsCommands].includes(scope))) {
throw new DiscordjsTypeError(ErrorCodes.InvalidMissingScopes);
}
if (!scopes.includes(OAuth2Scopes.Bot) && options.permissions) {
throw new DiscordjsTypeError(ErrorCodes.InvalidScopesWithPermissions);
}
const validScopes = Object.values(OAuth2Scopes);
const invalidScope = scopes.find(scope => !validScopes.includes(scope));
if (invalidScope) {
throw new DiscordjsTypeError(ErrorCodes.InvalidElement, 'Array', 'scopes', invalidScope);
}
const query = makeURLSearchParams({
client_id: this.application.id,
scope: scopes.join(' '),
disable_guild_select: options.disableGuildSelect,
});
if (options.permissions) {
const permissions = PermissionsBitField.resolve(options.permissions);
if (permissions) query.set('permissions', permissions.toString());
}
if (options.guild) {
const guildId = this.guilds.resolveId(options.guild);
if (!guildId) throw new DiscordjsTypeError(ErrorCodes.InvalidType, 'options.guild', 'GuildResolvable');
query.set('guild_id', guildId);
}
return `${this.options.rest.api}${Routes.oauth2Authorization()}?${query}`;
}
toJSON() {
return super.toJSON({
actions: false,
presence: false,
});
}
/**
* Partially censored client token for debug logging purposes.
* @type {?string}
* @readonly
* @private
*/
get _censoredToken() {
if (!this.token) return null;
return this.token
.split('.')
.map((val, i) => (i > 1 ? val.replace(/./g, '*') : val))
.join('.');
}
/**
* Calls {@link https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/eval} on a script
* with the client as `this`.
* @param {string} script Script to eval
* @returns {*}
* @private
*/
_eval(script) {
return eval(script);
}
/**
* Validates the client options.
* @param {ClientOptions} [options=this.options] Options to validate
* @private
*/
_validateOptions(options = this.options) {
if (options.intents === undefined && options.ws?.intents === undefined) {
throw new DiscordjsTypeError(ErrorCodes.ClientMissingIntents);
} else {
options.intents = new IntentsBitField(options.intents ?? options.ws.intents).freeze();
}
if (typeof options.sweepers !== 'object' || options.sweepers === null) {
throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'sweepers', 'an object');
}
if (!Array.isArray(options.partials)) {
throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'partials', 'an Array');
}
if (typeof options.waitGuildTimeout !== 'number' || isNaN(options.waitGuildTimeout)) {
throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'waitGuildTimeout', 'a number');
}
if (typeof options.failIfNotExists !== 'boolean') {
throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'failIfNotExists', 'a boolean');
}
if (typeof options.enforceNonce !== 'boolean') {
throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'enforceNonce', 'a boolean');
}
if (
(typeof options.allowedMentions !== 'object' && options.allowedMentions !== undefined) ||
options.allowedMentions === null
) {
throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'allowedMentions', 'an object');
}
if (typeof options.ws !== 'object' || options.ws === null) {
throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'ws', 'an object');
}
if (
(typeof options.presence !== 'object' || options.presence === null) &&
options.ws.initialPresence === undefined
) {
throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'presence', 'an object');
} else {
options.ws.initialPresence = options.ws.initialPresence ?? this.presence._parse(this.options.presence);
}
if (typeof options.rest !== 'object' || options.rest === null) {
throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'rest', 'an object');
}
if (typeof options.jsonTransformer !== 'function') {
throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'jsonTransformer', 'a function');
}
}
}
exports.Client = Client;
/**
* @class SnowflakeUtil
* @classdesc This class is an alias for {@link https://www.npmjs.com/package/@sapphire/snowflake @sapphire/snowflake}'s
* `DiscordSnowflake` class.
*
* Check their documentation
* {@link https://www.sapphirejs.dev/docs/Documentation/api-utilities/classes/sapphire_snowflake.Snowflake here}
* ({@link https://www.sapphirejs.dev/docs/Guide/utilities/snowflake guide})
* to see what you can do.
* @hideconstructor
*/
/**
* A {@link https://docs.x.com/resources/fundamentals/x-ids Twitter snowflake},
* except the epoch is 2015-01-01T00:00:00.000Z.
*
* If we have a snowflake '266241948824764416' we can represent it as binary:
* ```
* 64 22 17 12 0
* 000000111011000111100001101001000101000000 00001 00000 000000000000
* number of milliseconds since Discord epoch worker pid increment
* ```
* @typedef {string} Snowflake
*/
/**
* Emitted for general debugging information.
* @event Client#debug
* @param {string} info The debug information
*/
/**
* Emitted for general warnings.
* @event Client#warn
* @param {string} info The warning
*/
/**
* @external Collection
* @see {@link https://discord.js.org/docs/packages/collection/stable/Collection:Class}
*/
/**
* @external ImageURLOptions
* @see {@link https://discord.js.org/docs/packages/rest/stable/ImageURLOptions:Interface}
*/
/**
* @external BaseImageURLOptions
* @see {@link https://discord.js.org/docs/packages/rest/stable/BaseImageURLOptions:Interface}
*/