Files
discord.js/src/client/websocket/packets/handlers/PresenceUpdate.js
2016-04-17 18:20:57 +01:00

78 lines
1.9 KiB
JavaScript

'use strict';
const AbstractHandler = require('./AbstractHandler');
const Structure = name => require(`../../../../structures/${name}`);
const Constants = require('../../../../util/Constants');
const CloneObject = require('../../../../util/CloneObject');
const Role = Structure('User');
class PresenceUpdateHandler extends AbstractHandler {
constructor(packetManager) {
super(packetManager);
}
handle(packet) {
let data = packet.d;
let client = this.packetManager.client;
let user = client.store.get('users', data.user.id);
let guild = client.store.get('guilds', data.guild_id);
function makeUser(user) {
return client.store.NewUser(user);
}
// step 1
if (!user) {
if (data.user.username) {
user = makeUser(data.user);
}else {
return;
}
}
if (guild) {
let memberInGuild = guild.store.get('members', user.id);
if (!memberInGuild) {
let member = guild._addMember({
user,
roles: data.roles,
deaf: false,
mute: false,
}, true);
client.emit(Constants.Events.GUILD_MEMBER_AVAILABLE, guild, member);
}
}
data.user.username = data.user.username || user.username;
data.user.id = data.user.id || user.id;
data.user.discriminator = data.user.discriminator || user.discriminator;
data.user.avatar = data.user.avatar || user.avatar;
data.user.status = data.status || user.status;
data.user.game = data.game;
let same = (
data.user.username === user.username &&
data.user.id === user.id &&
data.user.discriminator === user.discriminator &&
data.user.avatar === user.avatar &&
data.user.status === user.status &&
!(
(data.user.game && !user.game) ||
(!data.user.game && user.game) ||
(data.user.game && user.game && data.user.game.name !== user.game.name)
)
);
if (!same) {
let oldUser = CloneObject(user);
user.setup(data.user);
client.emit(Constants.Events.PRESENCE_UPDATE, oldUser, user);
}
}
};
module.exports = PresenceUpdateHandler;