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* Cleanup Part 2: Electric Boogaloo (Reloaded) * Moar cleanup * Tweak NOT_A_PERMISSION error
99 lines
3.5 KiB
JavaScript
99 lines
3.5 KiB
JavaScript
const Constants = require('../../../util/Constants');
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const BeforeReadyWhitelist = [
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Constants.WSEvents.READY,
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Constants.WSEvents.GUILD_CREATE,
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Constants.WSEvents.GUILD_DELETE,
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Constants.WSEvents.GUILD_MEMBERS_CHUNK,
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Constants.WSEvents.GUILD_MEMBER_ADD,
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Constants.WSEvents.GUILD_MEMBER_REMOVE,
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];
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class WebSocketPacketManager {
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constructor(websocketManager) {
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this.ws = websocketManager;
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this.handlers = {};
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this.queue = [];
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this.register(Constants.WSEvents.READY, 'Ready');
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this.register(Constants.WSEvents.GUILD_CREATE, 'GuildCreate');
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this.register(Constants.WSEvents.GUILD_DELETE, 'GuildDelete');
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this.register(Constants.WSEvents.GUILD_UPDATE, 'GuildUpdate');
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this.register(Constants.WSEvents.GUILD_BAN_ADD, 'GuildBanAdd');
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this.register(Constants.WSEvents.GUILD_BAN_REMOVE, 'GuildBanRemove');
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this.register(Constants.WSEvents.GUILD_MEMBER_ADD, 'GuildMemberAdd');
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this.register(Constants.WSEvents.GUILD_MEMBER_REMOVE, 'GuildMemberRemove');
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this.register(Constants.WSEvents.GUILD_MEMBER_UPDATE, 'GuildMemberUpdate');
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this.register(Constants.WSEvents.GUILD_ROLE_CREATE, 'GuildRoleCreate');
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this.register(Constants.WSEvents.GUILD_ROLE_DELETE, 'GuildRoleDelete');
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this.register(Constants.WSEvents.GUILD_ROLE_UPDATE, 'GuildRoleUpdate');
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this.register(Constants.WSEvents.GUILD_MEMBERS_CHUNK, 'GuildMembersChunk');
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this.register(Constants.WSEvents.CHANNEL_CREATE, 'ChannelCreate');
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this.register(Constants.WSEvents.CHANNEL_DELETE, 'ChannelDelete');
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this.register(Constants.WSEvents.CHANNEL_UPDATE, 'ChannelUpdate');
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this.register(Constants.WSEvents.PRESENCE_UPDATE, 'PresenceUpdate');
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this.register(Constants.WSEvents.USER_UPDATE, 'UserUpdate');
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this.register(Constants.WSEvents.VOICE_STATE_UPDATE, 'VoiceStateUpdate');
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this.register(Constants.WSEvents.TYPING_START, 'TypingStart');
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this.register(Constants.WSEvents.MESSAGE_CREATE, 'MessageCreate');
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this.register(Constants.WSEvents.MESSAGE_DELETE, 'MessageDelete');
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this.register(Constants.WSEvents.MESSAGE_UPDATE, 'MessageUpdate');
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this.register(Constants.WSEvents.VOICE_SERVER_UPDATE, 'VoiceServerUpdate');
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this.register(Constants.WSEvents.MESSAGE_DELETE_BULK, 'MessageDeleteBulk');
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this.register(Constants.WSEvents.CHANNEL_PINS_UPDATE, 'ChannelPinsUpdate');
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this.register(Constants.WSEvents.GUILD_SYNC, 'GuildSync');
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}
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get client() {
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return this.ws.client;
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}
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register(event, handle) {
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const Handler = require(`./handlers/${handle}`);
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this.handlers[event] = new Handler(this);
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}
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handleQueue() {
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this.queue.forEach((element, index) => {
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this.handle(this.queue[index]);
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this.queue.splice(index, 1);
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});
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}
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setSequence(s) {
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if (s && s > this.ws.sequence) this.ws.sequence = s;
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}
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handle(packet) {
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if (packet.op === Constants.OPCodes.RECONNECT) {
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this.setSequence(packet.s);
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this.ws.tryReconnect();
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return false;
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}
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if (packet.op === Constants.OPCodes.INVALID_SESSION) {
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this.ws._sendNewIdentify();
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return false;
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}
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if (this.ws.reconnecting) {
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this.ws.reconnecting = false;
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this.ws.checkIfReady();
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}
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this.setSequence(packet.s);
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if (this.ws.status !== Constants.Status.READY) {
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if (BeforeReadyWhitelist.indexOf(packet.t) === -1) {
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this.queue.push(packet);
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return false;
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}
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}
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if (this.handlers[packet.t]) return this.handlers[packet.t].handle(packet);
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return false;
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}
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}
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module.exports = WebSocketPacketManager;
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