mirror of
https://github.com/discordjs/discord.js.git
synced 2026-03-09 16:13:31 +01:00
1278 lines
46 KiB
JavaScript
1278 lines
46 KiB
JavaScript
"use strict";
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exports.__esModule = true;
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var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();
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function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; }
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function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
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var _InternalClient = require("./InternalClient");
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var _InternalClient2 = _interopRequireDefault(_InternalClient);
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var _events = require("events");
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var _events2 = _interopRequireDefault(_events);
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var _StructuresPMChannel = require("../Structures/PMChannel");
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var _StructuresPMChannel2 = _interopRequireDefault(_StructuresPMChannel);
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// This utility function creates an anonymous error handling wrapper function
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// for a given callback. It is used to allow error handling inside the callback
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// and using other means.
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function errorCallback(callback) {
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return function (error) {
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callback(error);
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throw error;
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};
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}
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// This utility function creates an anonymous handler function to separate the
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// error and the data arguments inside a callback and return the data if it is
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// eventually done (for promise propagation).
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function dataCallback(callback) {
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return function (data) {
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callback(null, data);
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return data;
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};
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}
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/**
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* Used to interface with the Discord API.
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*/
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var Client = (function (_EventEmitter) {
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_inherits(Client, _EventEmitter);
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/**
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* Used to instantiate Discord.Client
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* @param {ClientOptions} [options] options that should be passed to the Client.
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* @example
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* // creates a new Client that will try to reconnect whenever it is disconnected.
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* var client = new Discord.Client({
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* revive : true
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* });
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*/
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function Client() {
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var options = arguments.length <= 0 || arguments[0] === undefined ? {} : arguments[0];
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_classCallCheck(this, Client);
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_EventEmitter.call(this);
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/**
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* Options that were passed to the client when it was instantiated.
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* @readonly
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* @type {ClientOptions}
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*/
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this.options = options || {};
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this.options.compress = options.compress || !process.browser;
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this.options.revive = options.revive || false;
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this.options.rateLimitAsError = options.rateLimitAsError || false;
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this.options.largeThreshold = options.largeThreshold || 250;
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this.options.maxCachedMessages = options.maxCachedMessages || 1000;
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/**
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* Internal Client that the Client wraps around.
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* @readonly
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* @type {InternalClient}
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*/
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this.internal = new _InternalClient2["default"](this);
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}
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/**
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* The users that the Client is aware of. Only available after `ready` event has been emitted.
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* @type {Cache<User>} a Cache of the Users
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* @readonly
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* @example
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* // log usernames of the users that the client is aware of
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* for(var user of client.users){
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* console.log(user.username);
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* }
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*/
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/**
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* Log the client in using a token. If you want to use methods such as `client.setUsername` or `client.setAvatar`, you must also pass the email and password parameters.
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* @param {string} token A valid token that can be used to authenticate the account.
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* @param {string} [email] Email of the Discord Account.
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* @param {string} [password] Password of the Discord Account.
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* @param {function(err: Error, token: string)} [callback] callback callback to the method
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* @returns {Promise<string, Error>} Resolves with the token if the login was successful, otherwise it rejects with an error.
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* @example
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* // log the client in - callback
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* client.login("token123", null, null, function(error, token){
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* if(!error){
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* console.log(token);
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* }
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* });
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* @example
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* // log the client in - promise
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* client.login("token123")
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* .then(token => console.log(token))
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* .catch(err => console.log(err));
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*/
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Client.prototype.loginWithToken = function loginWithToken(token) {
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var email = arguments.length <= 1 || arguments[1] === undefined ? null : arguments[1];
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var password = arguments.length <= 2 || arguments[2] === undefined ? null : arguments[2];
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var callback = arguments.length <= 3 || arguments[3] === undefined ? function () /*err, token*/{} : arguments[3];
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if (typeof email === "function") {
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// email is the callback
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callback = email;
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email = null;
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password = null;
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}
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return this.internal.loginWithToken(token, email, password).then(dataCallback(callback), errorCallback(callback));
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};
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/**
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* Log the client in using an email and password.
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* @param {string} email Email of the Discord Account.
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* @param {string} password Password of the Discord Account.
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* @param {function(err: Error, token: string)} [callback] callback callback to the method
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* @returns {Promise<string, Error>} Resolves with the token if the login was successful, otherwise it rejects with an error.
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* @example
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* // log the client in - callback
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* client.login("jeff@gmail.com", "password", function(error, token){
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* if(!error){
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* console.log(token);
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* }
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* });
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* @example
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* // log the client in - promise
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* client.login("jeff@gmail.com", "password")
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* .then(token => console.log(token))
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* .catch(err => console.log(err));
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*/
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Client.prototype.login = function login(email, password) {
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var callback = arguments.length <= 2 || arguments[2] === undefined ? function () /*err, token*/{} : arguments[2];
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return this.internal.login(email, password).then(dataCallback(callback), errorCallback(callback));
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};
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/**
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* Logs the client out gracefully and closes all WebSocket connections. Client still retains its Caches.
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* @param {function(err: Error)} [callback] callback callback to the method
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* @returns {Promise<null, Error>} Resolves with null if the logout was successful, otherwise it rejects with an error.
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* @example
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* // log the client out - callback
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* client.logout(function(error){
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* if(error){
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* console.log("Couldn't log out.");
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* }else{
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* console.log("Logged out!");
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* }
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* });
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* @example
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* // log the client out - promise
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* client.logout()
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* .then(() => console.log("Logged out!"))
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* .catch(error => console.log("Couldn't log out."));
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*/
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Client.prototype.logout = function logout() {
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var callback = arguments.length <= 0 || arguments[0] === undefined ? function () /*err, {}*/{} : arguments[0];
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return this.internal.logout().then(dataCallback(callback), errorCallback(callback));
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};
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/**
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* Similar to log out but this should be used if you know you aren't going to be creating the Client again later in your program.
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* @param {function(err: Error)} [callback] callback callback to the method
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* @returns {Promise<null, Error>} Resolves with null if the destruction was successful, otherwise it rejects with an error.
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* @example
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* // destroy the client - callback
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* client.destroy(function(error){
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* if(error){
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* console.log("Couldn't destroy client.");
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* }else{
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* console.log("Client destroyed!");
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* }
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* });
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* @example
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* // destroy the client - promise
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* client.destroy()
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* .then(() => console.log("Client destroyed!"))
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* .catch(error => console.log("Couldn't destroy client."));
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*/
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Client.prototype.destroy = function destroy() {
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var _this = this;
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var callback = arguments.length <= 0 || arguments[0] === undefined ? function () /*err, {}*/{} : arguments[0];
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return this.internal.logout().then(function () {
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return _this.internal.disconnected(true);
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}).then(dataCallback(callback), errorCallback(callback));
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};
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/**
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* Sends a text message to the specified destination.
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* @param {TextChannelResolvable} destination where the message should be sent
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* @param {StringResolvable} content message you want to send
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* @param {MessageOptions} [options] options you want to apply to the message
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* @param {function(err: Error, msg: Message)} [callback] to the method
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* @returns {Promise<Message, Error>} Resolves with a Message if successful, otherwise rejects with an Error.
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* @example
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* // sending messages
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* client.sendMessage(channel, "Hi there!");
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* client.sendMessage(user, "This is a PM message!");
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* client.sendMessage(server, "This message was sent to the #general channel of the server!");
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* client.sendMessage(channel, "This message is TTS.", {tts : true});
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* @example
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* // callbacks
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* client.sendMessage(channel, "Hi there!", function(err, msg){
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* if(err){
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* console.log("Couldn't send message");
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* }else{
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* console.log("Message sent!");
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* }
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* });
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* @example
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* // promises
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* client.sendMessage(channel, "Hi there!")
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* .then(msg => console.log("Message sent!"))
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* .catch(err => console.log("Couldn't send message"));
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*/
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Client.prototype.sendMessage = function sendMessage(destination, content) {
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var options = arguments.length <= 2 || arguments[2] === undefined ? {} : arguments[2];
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var callback = arguments.length <= 3 || arguments[3] === undefined ? function () /*err, msg*/{} : arguments[3];
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if (typeof options === "function") {
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// options is the callback
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callback = options;
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options = {};
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}
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return this.internal.sendMessage(destination, content, options).then(dataCallback(callback), errorCallback(callback));
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};
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/**
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* Sends a TTS text message to the specified destination.
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* @param {TextChannelResolvable} destination where the message should be sent
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* @param {StringResolvable} content message you want to send
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* @param {function(err: Error, msg: Message)} [callback] to the method
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* @returns {Promise<Message, Error>} Resolves with a Message if successful, otherwise rejects with an Error.
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* @example
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* // sending messages
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* client.sendTTSMessage(channel, "This message is TTS.");
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* @example
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* // callbacks
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* client.sendTTSMessage(channel, "Hi there!", function(err, msg){
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* if(err){
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* console.log("Couldn't send message");
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* }else{
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* console.log("Message sent!");
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* }
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* });
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* @example
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* // promises
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* client.sendTTSMessage(channel, "Hi there!")
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* .then(msg => console.log("Message sent!"))
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* .catch(err => console.log("Couldn't send message"));
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*/
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Client.prototype.sendTTSMessage = function sendTTSMessage(destination, content) {
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var callback = arguments.length <= 2 || arguments[2] === undefined ? function () /*err, msg*/{} : arguments[2];
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return this.sendMessage(destination, content, { tts: true }).then(dataCallback(callback), errorCallback(callback));
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};
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/**
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* Replies to the author of a message in the same channel the message was sent.
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* @param {MessageResolvable} message the message to reply to
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* @param {StringResolvable} content message you want to send
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* @param {MessageOptions} [options] options you want to apply to the message
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* @param {function(err: Error, msg: Message)} [callback] to the method
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* @returns {Promise<Message, Error>} Resolves with a Message if successful, otherwise rejects with an Error.
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* @example
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* // reply to messages
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* client.reply(message, "Hello there!");
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* client.reply(message, "Hello there, this is a TTS reply!", {tts:true});
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* @example
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* // callbacks
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* client.reply(message, "Hi there!", function(err, msg){
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* if(err){
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* console.log("Couldn't send message");
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* }else{
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* console.log("Message sent!");
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* }
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* });
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* @example
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* // promises
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* client.reply(message, "Hi there!")
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* .then(msg => console.log("Message sent!"))
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* .catch(err => console.log("Couldn't send message"));
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*/
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Client.prototype.reply = function reply(message, content) {
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var options = arguments.length <= 2 || arguments[2] === undefined ? {} : arguments[2];
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var callback = arguments.length <= 3 || arguments[3] === undefined ? function () /*err, msg*/{} : arguments[3];
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if (typeof options === "function") {
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// options is the callback
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callback = options;
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options = {};
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}
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var msg = this.internal.resolver.resolveMessage(message);
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if (msg) {
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if (!(msg.channel instanceof _StructuresPMChannel2["default"])) {
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content = msg.author + ", " + content;
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}
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return this.internal.sendMessage(msg, content, options).then(dataCallback(callback), errorCallback(callback));
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}
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var err = new Error("Destination not resolvable to a message!");
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callback(err);
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return Promise.reject(err);
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};
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/**
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* Replies to the author of a message in the same channel the message was sent using TTS.
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* @param {MessageResolvable} message the message to reply to
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* @param {StringResolvable} content message you want to send
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* @param {function(err: Error, msg: Message)} [callback] to the method
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* @returns {Promise<Message, Error>} Resolves with a Message if successful, otherwise rejects with an Error.
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* @example
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* // reply to messages
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* client.replyTTS(message, "Hello there, this is a TTS reply!");
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* @example
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* // callbacks
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* client.replyTTS(message, "Hi there!", function(err, msg){
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* if(err){
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* console.log("Couldn't send message");
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* }else{
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* console.log("Message sent!");
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* }
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* });
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* @example
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* // promises
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* client.replyTTS(message, "Hi there!")
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* .then(msg => console.log("Message sent!"))
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* .catch(err => console.log("Couldn't send message"));
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*/
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Client.prototype.replyTTS = function replyTTS(message, content) {
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var callback = arguments.length <= 2 || arguments[2] === undefined ? function () /*err, msg*/{} : arguments[2];
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return this.reply(message, content, { tts: true }).then(dataCallback(callback), errorCallback(callback));
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};
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/**
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* Deletes a message (if the client has permission to)
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* @param {MessageResolvable} message the message to delete
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* @param {MessageDeletionOptions} [options] options to apply when deleting the message
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* @param {function(err: Error)} [callback] callback to the method
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* @returns {Promise<null, Error>} Resolves with null if the deletion was successful, otherwise rejects with an Error.
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* @example
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* // deleting messages
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* client.deleteMessage(message);
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* client.deleteMessage(message, {wait:5000}); //deletes after 5 seconds
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* @example
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* // deleting messages - callback
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* client.deleteMessage(message, function(err){
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* if(err){
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* console.log("couldn't delete");
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* }
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* });
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* @example
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* // deleting messages - promise
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* client.deleteMessage(message)
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* .then(() => console.log("deleted!"))
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* .catch(err => console.log("couldn't delete"));
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*/
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Client.prototype.deleteMessage = function deleteMessage(message) {
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var options = arguments.length <= 1 || arguments[1] === undefined ? {} : arguments[1];
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var callback = arguments.length <= 2 || arguments[2] === undefined ? function () /*err, {}*/{} : arguments[2];
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if (typeof options === "function") {
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// options is the callback
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callback = options;
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options = {};
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}
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return this.internal.deleteMessage(message, options).then(dataCallback(callback), errorCallback(callback));
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};
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/**
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* Edits a previously sent message (if the client has permission to)
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* @param {MessageResolvable} message the message to edit
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* @param {StringResolvable} content the new content of the message
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* @param {MessageOptions} [options] options to apply to the message
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* @param {function(err: Error, msg: Message)} [callback] callback to the method
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* @returns {Promise<Message, Error>} Resolves with the newly edited message if successful, otherwise rejects with an Error.
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* @example
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* // editing messages
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* client.updateMessage(message, "This is an edit!");
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* @example
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* // editing messages - callback
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* client.updateMessage(message, "This is an edit!", function(err, msg){
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* if(err){
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* console.log("couldn't edit");
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* }
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* });
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* @example
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* // editing messages - promise
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* client.updateMessage(message, "This is an edit!")
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* .then(msg => console.log("edited!"))
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* .catch(err => console.log("couldn't edit"));
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*/
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Client.prototype.updateMessage = function updateMessage(message, content) {
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var options = arguments.length <= 2 || arguments[2] === undefined ? {} : arguments[2];
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var callback = arguments.length <= 3 || arguments[3] === undefined ? function () /*err, msg*/{} : arguments[3];
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if (typeof options === "function") {
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// options is the callback
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callback = options;
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options = {};
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}
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return this.internal.updateMessage(message, content, options).then(dataCallback(callback), errorCallback(callback));
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};
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/**
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* Gets the logs of a channel with a specified limit, starting from the most recent message.
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* @param {TextChannelResolvable} where the channel to get the logs of
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* @param {Number} [limit=50] Integer, the maximum amount of messages to retrieve
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* @param {ChannelLogsOptions} [options] options to use when getting the logs
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* @param {function(err: Error, logs: Array<Message>)} [callback] callback to the method
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* @returns {Promise<Array<Message>, Error>} Resolves with an array of messages if successful, otherwise rejects with an error.
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* @example
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* // log content of last 500 messages in channel - callback
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* client.getChannelLogs(channel, 500, function(err, logs){
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* if(!err){
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* for(var message of logs){
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* console.log(message.content);
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* }
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* }
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* });
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* @example
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* // log content of last 500 messages in channel - promise
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* client.getChannelLogs(channel, 500)
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* .then(logs => {
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* for(var message of logs){
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* console.log(message.content);
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* }
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* })
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* .catch(err => console.log("couldn't fetch logs"));
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*/
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Client.prototype.getChannelLogs = function getChannelLogs(where) {
|
|
var limit = arguments.length <= 1 || arguments[1] === undefined ? 50 : arguments[1];
|
|
var options = arguments.length <= 2 || arguments[2] === undefined ? {} : arguments[2];
|
|
var callback = arguments.length <= 3 || arguments[3] === undefined ? function () /*err, logs*/{} : arguments[3];
|
|
|
|
if (typeof options === "function") {
|
|
// options is the callback
|
|
callback = options;
|
|
options = {};
|
|
} else if (typeof limit === "function") {
|
|
// options is the callback
|
|
callback = limit;
|
|
limit = 50;
|
|
}
|
|
|
|
return this.internal.getChannelLogs(where, limit, options).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
/**
|
|
* Gets the banned users of a server (if the client has permission to)
|
|
* @param {ServerResolvable} server server to get banned users of
|
|
* @param {function(err: Error, bans: Array<User>)} [callback] callback to the method
|
|
* @returns {Promise<Array<User>, Error>} Resolves with an array of users if the request was successful, otherwise rejects with an error.
|
|
* @example
|
|
* // loop through banned users - callback
|
|
* client.getBans(server, function(err, bans){
|
|
* if(!err){
|
|
* for(var user of bans){
|
|
* console.log(user.username + " was banned from " + server.name);
|
|
* }
|
|
* }
|
|
* });
|
|
* @example
|
|
* // loop through banned users - promise
|
|
* client.getBans(server)
|
|
* .then(bans => {
|
|
* for(var user of bans){
|
|
* console.log(user.username + " was banned from " + server.name);
|
|
* }
|
|
* })
|
|
* .catch(err => console.log("couldn't get bans"));
|
|
*/
|
|
|
|
Client.prototype.getBans = function getBans(server) {
|
|
var callback = arguments.length <= 1 || arguments[1] === undefined ? function () /*err, bans*/{} : arguments[1];
|
|
|
|
return this.internal.getBans(server).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
/**
|
|
* Sends a file (embedded if possible) to the specified channel.
|
|
* @param {TextChannelResolvable} destination channel to send the file to
|
|
* @param {FileResolvable} attachment the file to send
|
|
* @param {string} name name of the file, especially including the extension
|
|
* @param {function(err: Error, msg: Message)} [callback] callback to the method
|
|
* @returns {Promise<msg: Message, err: Error>} resolves with the sent file as a message if successful, otherwise rejects with an error
|
|
* @example
|
|
* // send a file - callback
|
|
* client.sendFile(channel, new Buffer("Hello this a text file"), "file.txt", function(err, msg){
|
|
* if(err){
|
|
* console.log("Couldn't send file!");
|
|
* }
|
|
* });
|
|
* @example
|
|
* // send a file - promises
|
|
* client.sendFile(channel, "C:/path/to/file.txt", "file.txt")
|
|
* .then(msg => console.log("sent file!"))
|
|
* .catch(err => console.log("couldn't send file!"));
|
|
*/
|
|
|
|
Client.prototype.sendFile = function sendFile(destination, attachment, name) {
|
|
var callback = arguments.length <= 3 || arguments[3] === undefined ? function () /*err, m*/{} : arguments[3];
|
|
|
|
if (typeof name === "function") {
|
|
// name is the callback
|
|
callback = name;
|
|
name = undefined; // Will get resolved into original filename in internal
|
|
}
|
|
|
|
return this.internal.sendFile(destination, attachment, name).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
/**
|
|
* Client accepts the specified invite to join a server. If the Client is already in the server, the promise/callback resolve immediately.
|
|
* @param {InviteIDResolvable} invite invite to the server
|
|
* @param {function(err: Error, server: Server)} [callback] callback to the method.
|
|
* @returns {Promise<Server, Error>} resolves with the newly joined server if succesful, rejects with an error if not.
|
|
* @example
|
|
* // join a server - callback
|
|
* client.joinServer("https://discord.gg/0BwZcrFhUKZ55bJL", function(err, server){
|
|
* if(!err){
|
|
* console.log("Joined " + server.name);
|
|
* }
|
|
* });
|
|
* @example
|
|
* // join a server - promises
|
|
* client.joinServer("https://discord.gg/0BwZcrFhUKZ55bJL")
|
|
* .then(server => console.log("Joined " + server.name))
|
|
* .catch(err => console.log("Couldn't join!"));
|
|
*/
|
|
|
|
Client.prototype.joinServer = function joinServer(invite) {
|
|
var callback = arguments.length <= 1 || arguments[1] === undefined ? function () /*err, srv*/{} : arguments[1];
|
|
|
|
return this.internal.joinServer(invite).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
/**
|
|
* Creates a Discord Server and joins it
|
|
* @param {string} name the name of the server
|
|
* @param {region} [region=london] the region of the server
|
|
* @param {function(err: Error, server: Server)} [callback] callback to the method
|
|
* @returns {Promise<Server, Error>} resolves with the newly created server if successful, rejects with an error if not.
|
|
* @example
|
|
* //creating a server - callback
|
|
* client.createServer("discord.js", "london", function(err, server){
|
|
* if(err){
|
|
* console.log("could not create server");
|
|
* }
|
|
* });
|
|
* @example
|
|
* //creating a server - promises
|
|
* client.createServer("discord.js", "london")
|
|
* .then(server => console.log("Made server!"))
|
|
* .catch(error => console.log("Couldn't make server!"));
|
|
*/
|
|
|
|
Client.prototype.createServer = function createServer(name) {
|
|
var region = arguments.length <= 1 || arguments[1] === undefined ? "london" : arguments[1];
|
|
var callback = arguments.length <= 2 || arguments[2] === undefined ? function () /*err, srv*/{} : arguments[2];
|
|
|
|
return this.internal.createServer(name, region).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
/**
|
|
* Leaves a Discord Server
|
|
* @param {ServerResolvable} server the server to leave
|
|
* @param {function(err: Error)} [callback] callback to the method
|
|
* @returns {Promise<null, Error>} resolves null if successful, otherwise rejects with an error.
|
|
*/
|
|
|
|
Client.prototype.leaveServer = function leaveServer(server) {
|
|
var callback = arguments.length <= 1 || arguments[1] === undefined ? function () /*err, {}*/{} : arguments[1];
|
|
|
|
return this.internal.leaveServer(server).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def updateServer
|
|
|
|
Client.prototype.updateServer = function updateServer(server, name, region) {
|
|
var callback = arguments.length <= 3 || arguments[3] === undefined ? function () /*err, srv*/{} : arguments[3];
|
|
|
|
if (typeof region === "function") {
|
|
// region is the callback
|
|
callback = region;
|
|
region = undefined;
|
|
}
|
|
|
|
return this.internal.updateServer(server, name, region).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
/**
|
|
* Deletes a Discord Server
|
|
* @param {ServerResolvable} server the server to leave
|
|
* @param {function(err: Error)} [callback] callback to the method
|
|
* @returns {Promise<null, Error>} resolves null if successful, otherwise rejects with an error.
|
|
*/
|
|
|
|
Client.prototype.deleteServer = function deleteServer(server) {
|
|
var callback = arguments.length <= 1 || arguments[1] === undefined ? function () /*err, {}*/{} : arguments[1];
|
|
|
|
return this.internal.deleteServer(server).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def createChannel
|
|
|
|
Client.prototype.createChannel = function createChannel(server, name) {
|
|
var type = arguments.length <= 2 || arguments[2] === undefined ? "text" : arguments[2];
|
|
var callback = arguments.length <= 3 || arguments[3] === undefined ? function () /*err, channel*/{} : arguments[3];
|
|
|
|
if (typeof type === "function") {
|
|
// options is the callback
|
|
callback = type;
|
|
type = "text";
|
|
}
|
|
|
|
return this.internal.createChannel(server, name, type).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def deleteChannel
|
|
|
|
Client.prototype.deleteChannel = function deleteChannel(channel) {
|
|
var callback = arguments.length <= 1 || arguments[1] === undefined ? function () /*err, {}*/{} : arguments[1];
|
|
|
|
return this.internal.deleteChannel(channel).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def banMember
|
|
|
|
Client.prototype.banMember = function banMember(user, server) {
|
|
var length = arguments.length <= 2 || arguments[2] === undefined ? 1 : arguments[2];
|
|
var callback = arguments.length <= 3 || arguments[3] === undefined ? function () /*err, {}*/{} : arguments[3];
|
|
|
|
if (typeof length === "function") {
|
|
// length is the callback
|
|
callback = length;
|
|
length = 1;
|
|
}
|
|
|
|
return this.internal.banMember(user, server, length).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def unbanMember
|
|
|
|
Client.prototype.unbanMember = function unbanMember(user, server) {
|
|
var callback = arguments.length <= 2 || arguments[2] === undefined ? function () /*err, {}*/{} : arguments[2];
|
|
|
|
return this.internal.unbanMember(user, server).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def kickMember
|
|
|
|
Client.prototype.kickMember = function kickMember(user, server) {
|
|
var callback = arguments.length <= 2 || arguments[2] === undefined ? function () /*err, {}*/{} : arguments[2];
|
|
|
|
return this.internal.kickMember(user, server).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def moveMember
|
|
|
|
Client.prototype.moveMember = function moveMember(user, channel) {
|
|
var callback = arguments.length <= 2 || arguments[2] === undefined ? function () /*err, {}*/{} : arguments[2];
|
|
|
|
return this.internal.moveMember(user, channel).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def muteMember
|
|
|
|
Client.prototype.muteMember = function muteMember(user, server) {
|
|
var callback = arguments.length <= 2 || arguments[2] === undefined ? function () /*err, {}*/{} : arguments[2];
|
|
|
|
return this.internal.muteMember(user, server).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def unmuteMember
|
|
|
|
Client.prototype.unmuteMember = function unmuteMember(user, server) {
|
|
var callback = arguments.length <= 2 || arguments[2] === undefined ? function () /*err, {}*/{} : arguments[2];
|
|
|
|
return this.internal.unmuteMember(user, server).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def deafenMember
|
|
|
|
Client.prototype.deafenMember = function deafenMember(user, server) {
|
|
var callback = arguments.length <= 2 || arguments[2] === undefined ? function () /*err, {}*/{} : arguments[2];
|
|
|
|
return this.internal.deafenMember(user, server).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def undeafenMember
|
|
|
|
Client.prototype.undeafenMember = function undeafenMember(user, server) {
|
|
var callback = arguments.length <= 2 || arguments[2] === undefined ? function () /*err, {}*/{} : arguments[2];
|
|
|
|
return this.internal.undeafenMember(user, server).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def createRole
|
|
|
|
Client.prototype.createRole = function createRole(server) {
|
|
var data = arguments.length <= 1 || arguments[1] === undefined ? null : arguments[1];
|
|
var callback = arguments.length <= 2 || arguments[2] === undefined ? function () /*err, role*/{} : arguments[2];
|
|
|
|
if (typeof data === "function") {
|
|
// data is the callback
|
|
callback = data;
|
|
data = null;
|
|
}
|
|
|
|
return this.internal.createRole(server, data).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def updateRole
|
|
|
|
Client.prototype.updateRole = function updateRole(role) {
|
|
var data = arguments.length <= 1 || arguments[1] === undefined ? null : arguments[1];
|
|
var callback = arguments.length <= 2 || arguments[2] === undefined ? function () /*err, role*/{} : arguments[2];
|
|
|
|
if (typeof data === "function") {
|
|
// data is the callback
|
|
callback = data;
|
|
data = null;
|
|
}
|
|
return this.internal.updateRole(role, data).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def deleteRole
|
|
|
|
Client.prototype.deleteRole = function deleteRole(role) {
|
|
var callback = arguments.length <= 1 || arguments[1] === undefined ? function () /*err, {}*/{} : arguments[1];
|
|
|
|
return this.internal.deleteRole(role).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def addMemberToRole
|
|
|
|
Client.prototype.addMemberToRole = function addMemberToRole(member, role) {
|
|
var callback = arguments.length <= 2 || arguments[2] === undefined ? function () /*err, {}*/{} : arguments[2];
|
|
|
|
return this.internal.addMemberToRole(member, role).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def addUserToRole
|
|
|
|
Client.prototype.addUserToRole = function addUserToRole(member, role) {
|
|
var callback = arguments.length <= 2 || arguments[2] === undefined ? function () /*err, {}*/{} : arguments[2];
|
|
|
|
return this.addMemberToRole(member, role, callback);
|
|
};
|
|
|
|
// def addUserToRole
|
|
|
|
Client.prototype.memberHasRole = function memberHasRole(member, role) {
|
|
return this.internal.memberHasRole(member, role);
|
|
};
|
|
|
|
// def addUserToRole
|
|
|
|
Client.prototype.userHasRole = function userHasRole(member, role) {
|
|
return this.memberHasRole(member, role);
|
|
};
|
|
|
|
// def removeMemberFromRole
|
|
|
|
Client.prototype.removeMemberFromRole = function removeMemberFromRole(member, role) {
|
|
var callback = arguments.length <= 2 || arguments[2] === undefined ? function () /*err, {}*/{} : arguments[2];
|
|
|
|
return this.internal.removeMemberFromRole(member, role).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def removeUserFromRole
|
|
|
|
Client.prototype.removeUserFromRole = function removeUserFromRole(member, role) {
|
|
var callback = arguments.length <= 2 || arguments[2] === undefined ? function () /*err, {}*/{} : arguments[2];
|
|
|
|
return this.removeMemberFromRole(member, role, callback);
|
|
};
|
|
|
|
// def createInvite
|
|
|
|
Client.prototype.createInvite = function createInvite(chanServ, options) {
|
|
var callback = arguments.length <= 2 || arguments[2] === undefined ? function () /*err, invite*/{} : arguments[2];
|
|
|
|
if (typeof options === "function") {
|
|
// options is the callback
|
|
callback = options;
|
|
options = undefined;
|
|
}
|
|
|
|
return this.internal.createInvite(chanServ, options).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def deleteInvite
|
|
|
|
Client.prototype.deleteInvite = function deleteInvite(invite) {
|
|
var callback = arguments.length <= 1 || arguments[1] === undefined ? function () /*err, {}*/{} : arguments[1];
|
|
|
|
return this.internal.deleteInvite(invite).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def getInvite
|
|
|
|
Client.prototype.getInvite = function getInvite(invite) {
|
|
var callback = arguments.length <= 1 || arguments[1] === undefined ? function () /*err, inv*/{} : arguments[1];
|
|
|
|
return this.internal.getInvite(invite).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def getInvites
|
|
|
|
Client.prototype.getInvites = function getInvites(channel) {
|
|
var callback = arguments.length <= 1 || arguments[1] === undefined ? function () /*err, inv*/{} : arguments[1];
|
|
|
|
return this.internal.getInvites(channel).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def overwritePermissions
|
|
|
|
Client.prototype.overwritePermissions = function overwritePermissions(channel, role) {
|
|
var options = arguments.length <= 2 || arguments[2] === undefined ? {} : arguments[2];
|
|
var callback = arguments.length <= 3 || arguments[3] === undefined ? function () /*err, {}*/{} : arguments[3];
|
|
|
|
return this.internal.overwritePermissions(channel, role, options).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def setStatus
|
|
|
|
Client.prototype.setStatus = function setStatus(idleStatus, game) {
|
|
var callback = arguments.length <= 2 || arguments[2] === undefined ? function () /*err, {}*/{} : arguments[2];
|
|
|
|
if (typeof game === "function") {
|
|
// game is the callback
|
|
callback = game;
|
|
game = null;
|
|
} else if (typeof idleStatus === "function") {
|
|
// idleStatus is the callback
|
|
callback = idleStatus;
|
|
game = null;
|
|
}
|
|
|
|
return this.internal.setStatus(idleStatus, game).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def sendTyping
|
|
|
|
Client.prototype.sendTyping = function sendTyping(channel) {
|
|
var callback = arguments.length <= 1 || arguments[1] === undefined ? function () /*err, {}*/{} : arguments[1];
|
|
|
|
return this.internal.sendTyping(channel).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def setChannelTopic
|
|
|
|
Client.prototype.setChannelTopic = function setChannelTopic(channel, topic) {
|
|
var callback = arguments.length <= 2 || arguments[2] === undefined ? function () /*err, {}*/{} : arguments[2];
|
|
|
|
return this.internal.setChannelTopic(channel, topic).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def setChannelName
|
|
|
|
Client.prototype.setChannelName = function setChannelName(channel, name) {
|
|
var callback = arguments.length <= 2 || arguments[2] === undefined ? function () /*err, {}*/{} : arguments[2];
|
|
|
|
return this.internal.setChannelName(channel, name).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def setChannelNameAndTopic
|
|
|
|
Client.prototype.setChannelNameAndTopic = function setChannelNameAndTopic(channel, name, topic) {
|
|
var callback = arguments.length <= 3 || arguments[3] === undefined ? function () /*err, {}*/{} : arguments[3];
|
|
|
|
return this.internal.setChannelNameAndTopic(channel, name, topic).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def setChannelPosition
|
|
|
|
Client.prototype.setChannelPosition = function setChannelPosition(channel, position) {
|
|
var callback = arguments.length <= 2 || arguments[2] === undefined ? function () /*err, {}*/{} : arguments[2];
|
|
|
|
return this.internal.setChannelPosition(channel, position).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def updateChannel
|
|
|
|
Client.prototype.updateChannel = function updateChannel(channel, data) {
|
|
var callback = arguments.length <= 2 || arguments[2] === undefined ? function () /*err, {}*/{} : arguments[2];
|
|
|
|
return this.internal.updateChannel(channel, data).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def startTyping
|
|
|
|
Client.prototype.startTyping = function startTyping(channel) {
|
|
var callback = arguments.length <= 1 || arguments[1] === undefined ? function () /*err, {}*/{} : arguments[1];
|
|
|
|
return this.internal.startTyping(channel).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def stopTyping
|
|
|
|
Client.prototype.stopTyping = function stopTyping(channel) {
|
|
var callback = arguments.length <= 1 || arguments[1] === undefined ? function () /*err, {}*/{} : arguments[1];
|
|
|
|
return this.internal.stopTyping(channel).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def updateDetails
|
|
|
|
Client.prototype.updateDetails = function updateDetails(details) {
|
|
var callback = arguments.length <= 1 || arguments[1] === undefined ? function () /*err, {}*/{} : arguments[1];
|
|
|
|
return this.internal.updateDetails(details).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def setUsername
|
|
|
|
Client.prototype.setUsername = function setUsername(name) {
|
|
var callback = arguments.length <= 1 || arguments[1] === undefined ? function () /*err, {}*/{} : arguments[1];
|
|
|
|
return this.internal.setUsername(name).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def setAvatar
|
|
|
|
Client.prototype.setAvatar = function setAvatar(avatar) {
|
|
var callback = arguments.length <= 1 || arguments[1] === undefined ? function () /*err, {}*/{} : arguments[1];
|
|
|
|
return this.internal.setAvatar(avatar).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def joinVoiceChannel
|
|
|
|
Client.prototype.joinVoiceChannel = function joinVoiceChannel(channel) {
|
|
var callback = arguments.length <= 1 || arguments[1] === undefined ? function () /*err, channel*/{} : arguments[1];
|
|
|
|
return this.internal.joinVoiceChannel(channel).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def leaveVoiceChannel
|
|
|
|
Client.prototype.leaveVoiceChannel = function leaveVoiceChannel(chann) {
|
|
var callback = arguments.length <= 1 || arguments[1] === undefined ? function () /*err, {}*/{} : arguments[1];
|
|
|
|
return this.internal.leaveVoiceChannel(chann).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def addFriend
|
|
|
|
Client.prototype.addFriend = function addFriend(user) {
|
|
var callback = arguments.length <= 1 || arguments[1] === undefined ? function () /*err, {}*/{} : arguments[1];
|
|
|
|
return this.internal.addFriend(user).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def removeFriend
|
|
|
|
Client.prototype.removeFriend = function removeFriend(user) {
|
|
var callback = arguments.length <= 1 || arguments[1] === undefined ? function () /*err, {}*/{} : arguments[1];
|
|
|
|
return this.internal.removeFriend(user).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
// def awaitResponse
|
|
|
|
Client.prototype.awaitResponse = function awaitResponse(msg) {
|
|
var toSend = arguments.length <= 1 || arguments[1] === undefined ? null : arguments[1];
|
|
|
|
var _this2 = this;
|
|
|
|
var options = arguments.length <= 2 || arguments[2] === undefined ? null : arguments[2];
|
|
var callback = arguments.length <= 3 || arguments[3] === undefined ? function () /*err, newMsg*/{} : arguments[3];
|
|
|
|
var ret;
|
|
|
|
if (toSend) {
|
|
if (typeof toSend === "function") {
|
|
// (msg, callback)
|
|
callback = toSend;
|
|
toSend = null;
|
|
options = null;
|
|
} else {
|
|
// (msg, toSend, ...)
|
|
if (options) {
|
|
if (typeof options === "function") {
|
|
//(msg, toSend, callback)
|
|
callback = options;
|
|
options = null;
|
|
ret = this.sendMessage(msg, toSend);
|
|
} else {
|
|
//(msg, toSend, options, callback)
|
|
ret = this.sendMessage(msg, toSend, options);
|
|
}
|
|
} else {
|
|
// (msg, toSend) promise
|
|
ret = this.sendMessage(msg, toSend);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!ret) {
|
|
ret = Promise.resolve();
|
|
}
|
|
// (msg) promise
|
|
return ret.then(function () {
|
|
return _this2.internal.awaitResponse(msg);
|
|
}).then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
Client.prototype.setStatusIdle = function setStatusIdle() {
|
|
var callback = arguments.length <= 0 || arguments[0] === undefined ? function () /*err, {}*/{} : arguments[0];
|
|
|
|
return this.internal.setStatus("idle").then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
Client.prototype.setStatusOnline = function setStatusOnline() {
|
|
var callback = arguments.length <= 0 || arguments[0] === undefined ? function () /*err, {}*/{} : arguments[0];
|
|
|
|
return this.internal.setStatus("online").then(dataCallback(callback), errorCallback(callback));
|
|
};
|
|
|
|
Client.prototype.setStatusActive = function setStatusActive(callback) {
|
|
return this.setStatusOnline(callback);
|
|
};
|
|
|
|
Client.prototype.setStatusHere = function setStatusHere(callback) {
|
|
return this.setStatusOnline(callback);
|
|
};
|
|
|
|
Client.prototype.setStatusAvailable = function setStatusAvailable(callback) {
|
|
return this.setStatusOnline(callback);
|
|
};
|
|
|
|
Client.prototype.setStatusAway = function setStatusAway(callback) {
|
|
return this.setStatusIdle(callback);
|
|
};
|
|
|
|
Client.prototype.setPlayingGame = function setPlayingGame(game) {
|
|
var callback = arguments.length <= 1 || arguments[1] === undefined ? function () /*err, {}*/{} : arguments[1];
|
|
|
|
return this.setStatus(null, game, callback);
|
|
};
|
|
|
|
//def forceFetchUsers
|
|
|
|
Client.prototype.forceFetchUsers = function forceFetchUsers(callback) {
|
|
return this.internal.forceFetchUsers().then(callback);
|
|
};
|
|
|
|
_createClass(Client, [{
|
|
key: "users",
|
|
get: function get() {
|
|
return this.internal.users;
|
|
}
|
|
|
|
/**
|
|
* The server channels the Client is aware of. Only available after `ready` event has been emitted.
|
|
* @type {Cache<ServerChannel>} a Cache of the Server Channels
|
|
* @readonly
|
|
* @example
|
|
* // log the names of the channels and the server they belong to
|
|
* for(var channel of client.channels){
|
|
* console.log(`${channel.name} is part of ${channel.server.name}`)
|
|
* }
|
|
*/
|
|
}, {
|
|
key: "channels",
|
|
get: function get() {
|
|
return this.internal.channels;
|
|
}
|
|
|
|
/**
|
|
* The servers the Client is aware of. Only available after `ready` event has been emitted.
|
|
* @type {Cache<Server>} a Cache of the Servers
|
|
* @readonly
|
|
* @example
|
|
* // log the names of the servers
|
|
* for(var server of client.servers){
|
|
* console.log(server.name)
|
|
* }
|
|
*/
|
|
}, {
|
|
key: "servers",
|
|
get: function get() {
|
|
return this.internal.servers;
|
|
}
|
|
|
|
/**
|
|
* The PM/DM chats the Client is aware of. Only available after `ready` event has been emitted.
|
|
* @type {Cache<PMChannel>} a Cache of the PM/DM Channels.
|
|
* @readonly
|
|
* @example
|
|
* // log the names of the users the client is participating in a PM with
|
|
* for(var pm of client.privateChannels){
|
|
* console.log(`Participating in a DM with ${pm.recipient}`)
|
|
* }
|
|
*/
|
|
}, {
|
|
key: "privateChannels",
|
|
get: function get() {
|
|
return this.internal.private_channels;
|
|
}
|
|
|
|
/**
|
|
* The friends that the Client is aware of. Only available after `ready` event has been emitted.
|
|
* @type {Cache<User>|null} a Cache of friend Users (or null if bot account)
|
|
* @readonly
|
|
* @example
|
|
* // log names of the friends that the client is aware of
|
|
* for(var user of client.friends){
|
|
* console.log(user.username);
|
|
* }
|
|
*/
|
|
}, {
|
|
key: "friends",
|
|
get: function get() {
|
|
return this.internal.friends;
|
|
}
|
|
|
|
/**
|
|
* The incoming friend requests that the Client is aware of. Only available after `ready` event has been emitted.
|
|
* @type {Cache<User>|null} a Cache of incoming friend request Users (or null if bot account)
|
|
* @readonly
|
|
* @example
|
|
* // log names of the incoming friend requests that the client is aware of
|
|
* for(var user of client.incomingFriendRequests){
|
|
* console.log(user.username);
|
|
* }
|
|
*/
|
|
}, {
|
|
key: "incomingFriendRequests",
|
|
get: function get() {
|
|
return this.internal.incoming_friend_requests;
|
|
}
|
|
|
|
/**
|
|
* The outgoing friend requests that the Client is aware of. Only available after `ready` event has been emitted.
|
|
* @type {Cache<User>} a Cache of outgoing friend request Users
|
|
* @readonly
|
|
* @example
|
|
* // log names of the outgoing friend requests that the client is aware of
|
|
* for(var user of client.outgoingFriendRequests){
|
|
* console.log(user.username);
|
|
* }
|
|
*/
|
|
}, {
|
|
key: "outgoingFriendRequests",
|
|
get: function get() {
|
|
return this.internal.outgoing_friend_requests;
|
|
}
|
|
|
|
/**
|
|
* A cache of active voice connection of the Client, or null if not applicable. Only available after `ready` event has been emitted.
|
|
* @type {Cache<VoiceConnection>} a Cache of Voice Connections
|
|
*/
|
|
}, {
|
|
key: "voiceConnections",
|
|
get: function get() {
|
|
return this.internal.voiceConnections;
|
|
}
|
|
|
|
/**
|
|
* The first voice connection the bot has connected to. Available for backwards compatibility.
|
|
* @type {VoiceConnection} first voice connection
|
|
*/
|
|
}, {
|
|
key: "voiceConnection",
|
|
get: function get() {
|
|
return this.internal.voiceConnection;
|
|
}
|
|
|
|
/**
|
|
* Unix timestamp of when the Client first emitted the `ready `event. Only available after `ready` event has been emitted.
|
|
* @type {Number} timestamp of ready time
|
|
* @example
|
|
* // output when the client was ready
|
|
* console.log("I was first ready at " + client.readyTime);
|
|
*/
|
|
}, {
|
|
key: "readyTime",
|
|
get: function get() {
|
|
return this.internal.readyTime;
|
|
}
|
|
|
|
/**
|
|
* How long the client has been ready for in milliseconds. Only available after `ready` event has been emitted.
|
|
* @type {Number} number in milliseconds representing uptime of the client
|
|
* @example
|
|
* // log how long the client has been up for
|
|
* console.log("I have been online for " + client.uptime + " milliseconds");
|
|
*/
|
|
}, {
|
|
key: "uptime",
|
|
get: function get() {
|
|
return this.internal.uptime;
|
|
}
|
|
|
|
/**
|
|
* A User object that represents the account the client is logged into. Only available after `ready` event has been emitted.
|
|
* @type {User} user representing logged in account of client.
|
|
* @example
|
|
* // log username of logged in account of client
|
|
* console.log("Logged in as " + client.user.username);
|
|
*/
|
|
}, {
|
|
key: "user",
|
|
get: function get() {
|
|
return this.internal.user;
|
|
}
|
|
|
|
/**
|
|
* Object containing user-agent information required for API requests. If not modified, it will use discord.js's defaults.
|
|
* @type {UserAgent}
|
|
* @example
|
|
* // log the stringified user-agent:
|
|
* console.log(client.userAgent.full);
|
|
*/
|
|
}, {
|
|
key: "userAgent",
|
|
get: function get() {
|
|
return this.internal.userAgent;
|
|
},
|
|
|
|
/**
|
|
* Set the user-agent information provided. Follows the UserAgent typedef format excluding the `full` property.
|
|
* @type {UserAgent}
|
|
*/
|
|
set: function set(userAgent) {
|
|
this.internal.userAgent = userAgent;
|
|
}
|
|
}]);
|
|
|
|
return Client;
|
|
})(_events2["default"]);
|
|
|
|
exports["default"] = Client;
|
|
module.exports = exports["default"];
|