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83 lines
1.7 KiB
ReStructuredText
83 lines
1.7 KiB
ReStructuredText
.. include:: ./vars.rst
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Channels
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========
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The Channel Class is used to represent data about a Channel.
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Attributes
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----------
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client
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~~~~~~
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The Discord Client_ that cached the channel
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server
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~~~~~~
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The Server_ that the channel belongs to
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name
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~~~~
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The channel's name, as a `String`.
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id
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~~
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The channel's id, as a `String`.
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type
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~~~~
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The type of the channel as a `String`, either ``text`` or ``voice``.
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topic
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~~~~~
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A `String` that is the topic of the channel, if the channel doesn't have a topic this will be `null`.
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messages
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~~~~~~~~
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An `Array` of Message_ objects received from the channel. There are up to a 1000 messages here, and the older messages will be deleted if necessary.
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members
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~~~~~~~
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**Aliases** : `users`
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The members in the channel's server, an `Array` of User_ objects.
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-----
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Functions
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---------
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.. note:: When concatenated with a String, the object will become the channel's embed code, e.g. ``"this is " + channel`` would be ``this is <#channelid>``
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getMessage(key, value)
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~~~~~~~~~~~~~~~~~~~~~~
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Gets a Message_ from the channel that matches the specified criteria. E.g:
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.. code-block:: js
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channel.getMessage("id", 1243987349) // returns a Message where message.id === 1243987349
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- **key** - a `String` that is the key
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- **value** - a `String` that is the value
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permissionsOf(user)
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~~~~~~~~~~~~~~~~~~~
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Gets the EvaluatedPermissions_ of a User in the channel.
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- **user** - A User_ or Member_ you want to get the permissions of.
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equals(object)
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~~~~~~~~~~~~~~
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Returns a `Boolean` depending on whether the Channel's ID (``channel.id``) equals the object's ID (``object.id``). You should **always**, always use this if you want to compare channels. **NEVER** do ``channel1 == channel2``.
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