mirror of
https://github.com/discordjs/discord.js.git
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* user guild settings
* Use direct collection
* I'm a goof
* double goof
* Structure properties
* Forgot to register listener
* wrong class names
* No more get in docs
* avoid waterfalls, bot checks
* trycatch
wow i thought i already did this :notlikecat:
* 👀
* Update ClientUser.js
* Update ClientUserGuildSettings.js
* Update UserGuildSettingsUpdate.js
* Update ClientUserChannelOverride.js
* Update ClientUserGuildSettings.js
412 lines
13 KiB
JavaScript
412 lines
13 KiB
JavaScript
const Channel = require('./Channel');
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const Role = require('./Role');
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const Invite = require('./Invite');
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const PermissionOverwrites = require('./PermissionOverwrites');
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const Permissions = require('../util/Permissions');
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const Collection = require('../util/Collection');
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const Constants = require('../util/Constants');
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const { TypeError } = require('../errors');
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/**
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* Represents a guild channel (i.e. text channels and voice channels).
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* @extends {Channel}
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*/
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class GuildChannel extends Channel {
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constructor(guild, data) {
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super(guild.client, data);
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/**
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* The guild the channel is in
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* @type {Guild}
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*/
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this.guild = guild;
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}
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setup(data) {
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super.setup(data);
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/**
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* The name of the guild channel
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* @type {string}
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*/
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this.name = data.name;
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/**
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* The position of the channel in the list
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* @type {number}
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*/
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this.position = data.position;
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/**
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* A map of permission overwrites in this channel for roles and users
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* @type {Collection<Snowflake, PermissionOverwrites>}
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*/
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this.permissionOverwrites = new Collection();
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if (data.permission_overwrites) {
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for (const overwrite of data.permission_overwrites) {
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this.permissionOverwrites.set(overwrite.id, new PermissionOverwrites(this, overwrite));
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}
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}
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}
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/**
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* The position of the channel
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* @type {number}
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* @readonly
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*/
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get calculatedPosition() {
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const sorted = this.guild._sortedChannels(this.type);
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return sorted.array().indexOf(sorted.get(this.id));
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}
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/**
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* Gets the overall set of permissions for a user in this channel, taking into account roles and permission
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* overwrites.
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* @param {GuildMemberResolvable} member The user that you want to obtain the overall permissions for
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* @returns {?Permissions}
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*/
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permissionsFor(member) {
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member = this.client.resolver.resolveGuildMember(this.guild, member);
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if (!member) return null;
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if (member.id === this.guild.ownerID) return new Permissions(Permissions.ALL);
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let permissions = 0;
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const roles = member.roles;
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for (const role of roles.values()) permissions |= role.permissions;
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const overwrites = this.overwritesFor(member, true, roles);
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if (overwrites.everyone) {
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permissions &= ~overwrites.everyone._denied;
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permissions |= overwrites.everyone._allowed;
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}
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let allow = 0;
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for (const overwrite of overwrites.roles) {
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permissions &= ~overwrite._denied;
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allow |= overwrite._allowed;
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}
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permissions |= allow;
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if (overwrites.member) {
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permissions &= ~overwrites.member._denied;
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permissions |= overwrites.member._allowed;
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}
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const admin = Boolean(permissions & Permissions.FLAGS.ADMINISTRATOR);
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if (admin) permissions = Permissions.ALL;
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return new Permissions(permissions);
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}
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overwritesFor(member, verified = false, roles = null) {
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if (!verified) member = this.client.resolver.resolveGuildMember(this.guild, member);
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if (!member) return [];
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roles = roles || member.roles;
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const roleOverwrites = [];
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let memberOverwrites;
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let everyoneOverwrites;
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for (const overwrite of this.permissionOverwrites.values()) {
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if (overwrite.id === this.guild.id) {
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everyoneOverwrites = overwrite;
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} else if (roles.has(overwrite.id)) {
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roleOverwrites.push(overwrite);
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} else if (overwrite.id === member.id) {
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memberOverwrites = overwrite;
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}
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}
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return {
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everyone: everyoneOverwrites,
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roles: roleOverwrites,
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member: memberOverwrites,
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};
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}
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/**
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* An object mapping permission flags to `true` (enabled) or `false` (disabled).
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* ```js
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* {
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* 'SEND_MESSAGES': true,
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* 'ATTACH_FILES': false,
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* }
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* ```
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* @typedef {Object} PermissionOverwriteOptions
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*/
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/**
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* Overwrites the permissions for a user or role in this channel.
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* @param {RoleResolvable|UserResolvable} userOrRole The user or role to update
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* @param {PermissionOverwriteOptions} options The configuration for the update
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* @param {string} [reason] Reason for creating/editing this overwrite
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* @returns {Promise<GuildChannel>}
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* @example
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* // Overwrite permissions for a message author
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* message.channel.overwritePermissions(message.author, {
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* SEND_MESSAGES: false
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* })
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* .then(() => console.log('Done!'))
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* .catch(console.error);
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*/
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overwritePermissions(userOrRole, options, reason) {
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const payload = {
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allow: 0,
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deny: 0,
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};
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if (userOrRole instanceof Role) {
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payload.type = 'role';
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} else if (this.guild.roles.has(userOrRole)) {
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userOrRole = this.guild.roles.get(userOrRole);
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payload.type = 'role';
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} else {
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userOrRole = this.client.resolver.resolveUser(userOrRole);
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payload.type = 'member';
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if (!userOrRole) return Promise.reject(new TypeError('INVALID_TYPE', 'parameter', 'User nor a Role', true));
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}
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payload.id = userOrRole.id;
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const prevOverwrite = this.permissionOverwrites.get(userOrRole.id);
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if (prevOverwrite) {
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payload.allow = prevOverwrite._allowed;
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payload.deny = prevOverwrite._denied;
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}
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for (const perm in options) {
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if (options[perm] === true) {
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payload.allow |= Permissions.FLAGS[perm] || 0;
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payload.deny &= ~(Permissions.FLAGS[perm] || 0);
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} else if (options[perm] === false) {
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payload.allow &= ~(Permissions.FLAGS[perm] || 0);
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payload.deny |= Permissions.FLAGS[perm] || 0;
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} else if (options[perm] === null) {
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payload.allow &= ~(Permissions.FLAGS[perm] || 0);
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payload.deny &= ~(Permissions.FLAGS[perm] || 0);
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}
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}
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return this.client.api.channels(this.id).permissions[payload.id]
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.put({ data: payload, reason })
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.then(() => this);
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}
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/**
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* The data for a guild channel.
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* @typedef {Object} ChannelData
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* @property {string} [name] The name of the channel
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* @property {number} [position] The position of the channel
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* @property {string} [topic] The topic of the text channel
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* @property {number} [bitrate] The bitrate of the voice channel
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* @property {number} [userLimit] The user limit of the channel
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*/
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/**
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* Edits the channel.
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* @param {ChannelData} data The new data for the channel
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* @param {string} [reason] Reason for editing this channel
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* @returns {Promise<GuildChannel>}
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* @example
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* // Edit a channel
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* channel.edit({name: 'new-channel'})
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* .then(c => console.log(`Edited channel ${c}`))
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* .catch(console.error);
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*/
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edit(data, reason) {
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return this.client.api.channels(this.id).patch({
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data: {
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name: (data.name || this.name).trim(),
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topic: data.topic || this.topic,
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position: data.position || this.position,
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bitrate: data.bitrate || this.bitrate,
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user_limit: data.userLimit || this.userLimit,
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},
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reason,
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}).then(newData => this.client.actions.ChannelUpdate.handle(newData).updated);
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}
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/**
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* Set a new name for the guild channel.
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* @param {string} name The new name for the guild channel
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* @param {string} [reason] Reason for changing the guild channel's name
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* @returns {Promise<GuildChannel>}
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* @example
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* // Set a new channel name
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* channel.setName('not_general')
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* .then(newChannel => console.log(`Channel's new name is ${newChannel.name}`))
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* .catch(console.error);
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*/
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setName(name, reason) {
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return this.edit({ name }, reason);
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}
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/**
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* Set a new position for the guild channel.
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* @param {number} position The new position for the guild channel
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* @param {boolean} [relative=false] Move the position relative to its current value
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* @returns {Promise<GuildChannel>}
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* @example
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* // Set a new channel position
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* channel.setPosition(2)
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* .then(newChannel => console.log(`Channel's new position is ${newChannel.position}`))
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* .catch(console.error);
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*/
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setPosition(position, relative) {
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return this.guild.setChannelPosition(this, position, relative).then(() => this);
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}
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/**
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* Set a new topic for the guild channel.
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* @param {string} topic The new topic for the guild channel
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* @param {string} [reason] Reason for changing the guild channel's topic
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* @returns {Promise<GuildChannel>}
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* @example
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* // Set a new channel topic
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* channel.setTopic('needs more rate limiting')
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* .then(newChannel => console.log(`Channel's new topic is ${newChannel.topic}`))
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* .catch(console.error);
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*/
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setTopic(topic, reason) {
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return this.edit({ topic }, reason);
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}
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/**
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* Options given when creating a guild channel invite.
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* @typedef {Object} InviteOptions
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*/
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/**
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* Create an invite to this guild channel.
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* @param {InviteOptions} [options={}] Options for the invite
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* @param {boolean} [options.temporary=false] Whether members that joined via the invite should be automatically
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* kicked after 24 hours if they have not yet received a role
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* @param {number} [options.maxAge=86400] How long the invite should last (in seconds, 0 for forever)
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* @param {number} [options.maxUses=0] Maximum number of uses
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* @param {boolean} [options.unique=false] Create a unique invite, or use an existing one with similar settings
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* @param {string} [options.reason] Reason for creating this
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* @returns {Promise<Invite>}
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*/
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createInvite({ temporary = false, maxAge = 86400, maxUses = 0, unique, reason } = {}) {
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return this.client.api.channels(this.id).invites.post({ data: {
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temporary, max_age: maxAge, max_uses: maxUses, unique,
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}, reason })
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.then(invite => new Invite(this.client, invite));
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}
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/**
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* Clone this channel.
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* @param {Object} [options] The options
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* @param {string} [options.name=this.name] Optional name for the new channel, otherwise it has the name
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* of this channel
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* @param {boolean} [options.withPermissions=true] Whether to clone the channel with this channel's
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* permission overwrites
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* @param {boolean} [options.withTopic=true] Whether to clone the channel with this channel's topic
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* @param {string} [options.reason] Reason for cloning this channel
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* @returns {Promise<GuildChannel>}
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*/
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clone({ name = this.name, withPermissions = true, withTopic = true, reason } = {}) {
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const options = { overwrites: withPermissions ? this.permissionOverwrites : [], reason };
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return this.guild.createChannel(name, this.type, options)
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.then(channel => withTopic ? channel.setTopic(this.topic) : channel);
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}
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/**
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* Checks if this channel has the same type, topic, position, name, overwrites and ID as another channel.
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* In most cases, a simple `channel.id === channel2.id` will do, and is much faster too.
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* @param {GuildChannel} channel Channel to compare with
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* @returns {boolean}
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*/
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equals(channel) {
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let equal = channel &&
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this.id === channel.id &&
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this.type === channel.type &&
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this.topic === channel.topic &&
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this.position === channel.position &&
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this.name === channel.name;
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if (equal) {
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if (this.permissionOverwrites && channel.permissionOverwrites) {
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equal = this.permissionOverwrites.equals(channel.permissionOverwrites);
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} else {
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equal = !this.permissionOverwrites && !channel.permissionOverwrites;
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}
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}
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return equal;
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}
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/**
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* Whether the channel is deletable by the client user
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* @type {boolean}
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* @readonly
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*/
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get deletable() {
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return this.id !== this.guild.id &&
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this.permissionsFor(this.client.user).has(Permissions.FLAGS.MANAGE_CHANNELS);
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}
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/**
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* Deletes this channel.
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* @param {string} [reason] Reason for deleting this channel
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* @returns {Promise<GuildChannel>}
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* @example
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* // Delete the channel
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* channel.delete('making room for new channels')
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* .then() // Success
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* .catch(console.error); // Log error
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*/
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delete(reason) {
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return this.client.api.channels(this.id).delete({ reason }).then(() => this);
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}
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/**
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* Whether the channel is muted
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* <warn>This is only available when using a user account.</warn>
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* @type {boolean}
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*/
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get muted() {
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if (this.client.user.bot) return null;
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try {
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return this.client.user.guildSettings.get(this.guild.id).channelOverrides.get(this.id).muted;
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} catch (err) {
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return false;
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}
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}
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/**
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* The type of message that should notify you
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* one of `EVERYTHING`, `MENTIONS`, `NOTHING`, `INHERIT`
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* <warn>This is only available when using a user account.</warn>
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* @type {string}
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*/
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get messageNotifications() {
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if (this.client.user.bot) return null;
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try {
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return this.client.user.guildSettings.get(this.guild.id).channelOverrides.get(this.id).messageNotifications;
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} catch (err) {
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return Constants.MessageNotificationTypes[3];
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}
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}
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/**
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* When concatenated with a string, this automatically returns the channel's mention instead of the Channel object.
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* @returns {string}
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* @example
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* // Outputs: Hello from #general
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* console.log(`Hello from ${channel}`);
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* @example
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* // Outputs: Hello from #general
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* console.log('Hello from ' + channel);
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*/
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toString() {
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return `<#${this.id}>`;
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}
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}
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module.exports = GuildChannel;
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