Files
discord.js/src/structures/GuildChannel.js
stupid cat b8034525e3 Add user_guild_settings support (#1365)
* user guild settings

* Use direct collection

* I'm a goof

* double goof

* Structure properties

* Forgot to register listener

* wrong class names

* No more get in docs

* avoid waterfalls, bot checks

* trycatch

wow i thought i already did this :notlikecat:

* 👀

* Update ClientUser.js

* Update ClientUserGuildSettings.js

* Update UserGuildSettingsUpdate.js

* Update ClientUserChannelOverride.js

* Update ClientUserGuildSettings.js
2017-08-01 04:28:15 +02:00

412 lines
13 KiB
JavaScript

const Channel = require('./Channel');
const Role = require('./Role');
const Invite = require('./Invite');
const PermissionOverwrites = require('./PermissionOverwrites');
const Permissions = require('../util/Permissions');
const Collection = require('../util/Collection');
const Constants = require('../util/Constants');
const { TypeError } = require('../errors');
/**
* Represents a guild channel (i.e. text channels and voice channels).
* @extends {Channel}
*/
class GuildChannel extends Channel {
constructor(guild, data) {
super(guild.client, data);
/**
* The guild the channel is in
* @type {Guild}
*/
this.guild = guild;
}
setup(data) {
super.setup(data);
/**
* The name of the guild channel
* @type {string}
*/
this.name = data.name;
/**
* The position of the channel in the list
* @type {number}
*/
this.position = data.position;
/**
* A map of permission overwrites in this channel for roles and users
* @type {Collection<Snowflake, PermissionOverwrites>}
*/
this.permissionOverwrites = new Collection();
if (data.permission_overwrites) {
for (const overwrite of data.permission_overwrites) {
this.permissionOverwrites.set(overwrite.id, new PermissionOverwrites(this, overwrite));
}
}
}
/**
* The position of the channel
* @type {number}
* @readonly
*/
get calculatedPosition() {
const sorted = this.guild._sortedChannels(this.type);
return sorted.array().indexOf(sorted.get(this.id));
}
/**
* Gets the overall set of permissions for a user in this channel, taking into account roles and permission
* overwrites.
* @param {GuildMemberResolvable} member The user that you want to obtain the overall permissions for
* @returns {?Permissions}
*/
permissionsFor(member) {
member = this.client.resolver.resolveGuildMember(this.guild, member);
if (!member) return null;
if (member.id === this.guild.ownerID) return new Permissions(Permissions.ALL);
let permissions = 0;
const roles = member.roles;
for (const role of roles.values()) permissions |= role.permissions;
const overwrites = this.overwritesFor(member, true, roles);
if (overwrites.everyone) {
permissions &= ~overwrites.everyone._denied;
permissions |= overwrites.everyone._allowed;
}
let allow = 0;
for (const overwrite of overwrites.roles) {
permissions &= ~overwrite._denied;
allow |= overwrite._allowed;
}
permissions |= allow;
if (overwrites.member) {
permissions &= ~overwrites.member._denied;
permissions |= overwrites.member._allowed;
}
const admin = Boolean(permissions & Permissions.FLAGS.ADMINISTRATOR);
if (admin) permissions = Permissions.ALL;
return new Permissions(permissions);
}
overwritesFor(member, verified = false, roles = null) {
if (!verified) member = this.client.resolver.resolveGuildMember(this.guild, member);
if (!member) return [];
roles = roles || member.roles;
const roleOverwrites = [];
let memberOverwrites;
let everyoneOverwrites;
for (const overwrite of this.permissionOverwrites.values()) {
if (overwrite.id === this.guild.id) {
everyoneOverwrites = overwrite;
} else if (roles.has(overwrite.id)) {
roleOverwrites.push(overwrite);
} else if (overwrite.id === member.id) {
memberOverwrites = overwrite;
}
}
return {
everyone: everyoneOverwrites,
roles: roleOverwrites,
member: memberOverwrites,
};
}
/**
* An object mapping permission flags to `true` (enabled) or `false` (disabled).
* ```js
* {
* 'SEND_MESSAGES': true,
* 'ATTACH_FILES': false,
* }
* ```
* @typedef {Object} PermissionOverwriteOptions
*/
/**
* Overwrites the permissions for a user or role in this channel.
* @param {RoleResolvable|UserResolvable} userOrRole The user or role to update
* @param {PermissionOverwriteOptions} options The configuration for the update
* @param {string} [reason] Reason for creating/editing this overwrite
* @returns {Promise<GuildChannel>}
* @example
* // Overwrite permissions for a message author
* message.channel.overwritePermissions(message.author, {
* SEND_MESSAGES: false
* })
* .then(() => console.log('Done!'))
* .catch(console.error);
*/
overwritePermissions(userOrRole, options, reason) {
const payload = {
allow: 0,
deny: 0,
};
if (userOrRole instanceof Role) {
payload.type = 'role';
} else if (this.guild.roles.has(userOrRole)) {
userOrRole = this.guild.roles.get(userOrRole);
payload.type = 'role';
} else {
userOrRole = this.client.resolver.resolveUser(userOrRole);
payload.type = 'member';
if (!userOrRole) return Promise.reject(new TypeError('INVALID_TYPE', 'parameter', 'User nor a Role', true));
}
payload.id = userOrRole.id;
const prevOverwrite = this.permissionOverwrites.get(userOrRole.id);
if (prevOverwrite) {
payload.allow = prevOverwrite._allowed;
payload.deny = prevOverwrite._denied;
}
for (const perm in options) {
if (options[perm] === true) {
payload.allow |= Permissions.FLAGS[perm] || 0;
payload.deny &= ~(Permissions.FLAGS[perm] || 0);
} else if (options[perm] === false) {
payload.allow &= ~(Permissions.FLAGS[perm] || 0);
payload.deny |= Permissions.FLAGS[perm] || 0;
} else if (options[perm] === null) {
payload.allow &= ~(Permissions.FLAGS[perm] || 0);
payload.deny &= ~(Permissions.FLAGS[perm] || 0);
}
}
return this.client.api.channels(this.id).permissions[payload.id]
.put({ data: payload, reason })
.then(() => this);
}
/**
* The data for a guild channel.
* @typedef {Object} ChannelData
* @property {string} [name] The name of the channel
* @property {number} [position] The position of the channel
* @property {string} [topic] The topic of the text channel
* @property {number} [bitrate] The bitrate of the voice channel
* @property {number} [userLimit] The user limit of the channel
*/
/**
* Edits the channel.
* @param {ChannelData} data The new data for the channel
* @param {string} [reason] Reason for editing this channel
* @returns {Promise<GuildChannel>}
* @example
* // Edit a channel
* channel.edit({name: 'new-channel'})
* .then(c => console.log(`Edited channel ${c}`))
* .catch(console.error);
*/
edit(data, reason) {
return this.client.api.channels(this.id).patch({
data: {
name: (data.name || this.name).trim(),
topic: data.topic || this.topic,
position: data.position || this.position,
bitrate: data.bitrate || this.bitrate,
user_limit: data.userLimit || this.userLimit,
},
reason,
}).then(newData => this.client.actions.ChannelUpdate.handle(newData).updated);
}
/**
* Set a new name for the guild channel.
* @param {string} name The new name for the guild channel
* @param {string} [reason] Reason for changing the guild channel's name
* @returns {Promise<GuildChannel>}
* @example
* // Set a new channel name
* channel.setName('not_general')
* .then(newChannel => console.log(`Channel's new name is ${newChannel.name}`))
* .catch(console.error);
*/
setName(name, reason) {
return this.edit({ name }, reason);
}
/**
* Set a new position for the guild channel.
* @param {number} position The new position for the guild channel
* @param {boolean} [relative=false] Move the position relative to its current value
* @returns {Promise<GuildChannel>}
* @example
* // Set a new channel position
* channel.setPosition(2)
* .then(newChannel => console.log(`Channel's new position is ${newChannel.position}`))
* .catch(console.error);
*/
setPosition(position, relative) {
return this.guild.setChannelPosition(this, position, relative).then(() => this);
}
/**
* Set a new topic for the guild channel.
* @param {string} topic The new topic for the guild channel
* @param {string} [reason] Reason for changing the guild channel's topic
* @returns {Promise<GuildChannel>}
* @example
* // Set a new channel topic
* channel.setTopic('needs more rate limiting')
* .then(newChannel => console.log(`Channel's new topic is ${newChannel.topic}`))
* .catch(console.error);
*/
setTopic(topic, reason) {
return this.edit({ topic }, reason);
}
/**
* Options given when creating a guild channel invite.
* @typedef {Object} InviteOptions
*/
/**
* Create an invite to this guild channel.
* @param {InviteOptions} [options={}] Options for the invite
* @param {boolean} [options.temporary=false] Whether members that joined via the invite should be automatically
* kicked after 24 hours if they have not yet received a role
* @param {number} [options.maxAge=86400] How long the invite should last (in seconds, 0 for forever)
* @param {number} [options.maxUses=0] Maximum number of uses
* @param {boolean} [options.unique=false] Create a unique invite, or use an existing one with similar settings
* @param {string} [options.reason] Reason for creating this
* @returns {Promise<Invite>}
*/
createInvite({ temporary = false, maxAge = 86400, maxUses = 0, unique, reason } = {}) {
return this.client.api.channels(this.id).invites.post({ data: {
temporary, max_age: maxAge, max_uses: maxUses, unique,
}, reason })
.then(invite => new Invite(this.client, invite));
}
/**
* Clone this channel.
* @param {Object} [options] The options
* @param {string} [options.name=this.name] Optional name for the new channel, otherwise it has the name
* of this channel
* @param {boolean} [options.withPermissions=true] Whether to clone the channel with this channel's
* permission overwrites
* @param {boolean} [options.withTopic=true] Whether to clone the channel with this channel's topic
* @param {string} [options.reason] Reason for cloning this channel
* @returns {Promise<GuildChannel>}
*/
clone({ name = this.name, withPermissions = true, withTopic = true, reason } = {}) {
const options = { overwrites: withPermissions ? this.permissionOverwrites : [], reason };
return this.guild.createChannel(name, this.type, options)
.then(channel => withTopic ? channel.setTopic(this.topic) : channel);
}
/**
* Checks if this channel has the same type, topic, position, name, overwrites and ID as another channel.
* In most cases, a simple `channel.id === channel2.id` will do, and is much faster too.
* @param {GuildChannel} channel Channel to compare with
* @returns {boolean}
*/
equals(channel) {
let equal = channel &&
this.id === channel.id &&
this.type === channel.type &&
this.topic === channel.topic &&
this.position === channel.position &&
this.name === channel.name;
if (equal) {
if (this.permissionOverwrites && channel.permissionOverwrites) {
equal = this.permissionOverwrites.equals(channel.permissionOverwrites);
} else {
equal = !this.permissionOverwrites && !channel.permissionOverwrites;
}
}
return equal;
}
/**
* Whether the channel is deletable by the client user
* @type {boolean}
* @readonly
*/
get deletable() {
return this.id !== this.guild.id &&
this.permissionsFor(this.client.user).has(Permissions.FLAGS.MANAGE_CHANNELS);
}
/**
* Deletes this channel.
* @param {string} [reason] Reason for deleting this channel
* @returns {Promise<GuildChannel>}
* @example
* // Delete the channel
* channel.delete('making room for new channels')
* .then() // Success
* .catch(console.error); // Log error
*/
delete(reason) {
return this.client.api.channels(this.id).delete({ reason }).then(() => this);
}
/**
* Whether the channel is muted
* <warn>This is only available when using a user account.</warn>
* @type {boolean}
*/
get muted() {
if (this.client.user.bot) return null;
try {
return this.client.user.guildSettings.get(this.guild.id).channelOverrides.get(this.id).muted;
} catch (err) {
return false;
}
}
/**
* The type of message that should notify you
* one of `EVERYTHING`, `MENTIONS`, `NOTHING`, `INHERIT`
* <warn>This is only available when using a user account.</warn>
* @type {string}
*/
get messageNotifications() {
if (this.client.user.bot) return null;
try {
return this.client.user.guildSettings.get(this.guild.id).channelOverrides.get(this.id).messageNotifications;
} catch (err) {
return Constants.MessageNotificationTypes[3];
}
}
/**
* When concatenated with a string, this automatically returns the channel's mention instead of the Channel object.
* @returns {string}
* @example
* // Outputs: Hello from #general
* console.log(`Hello from ${channel}`);
* @example
* // Outputs: Hello from #general
* console.log('Hello from ' + channel);
*/
toString() {
return `<#${this.id}>`;
}
}
module.exports = GuildChannel;