Files
discord.js/src/client/websocket/WebSocketManager.js
hydrabolt b8283a8f29 src/client/websocket/packets/WebSocketPacketManager.js
Unify ready and reconnecting properties into a single status property
and future-proof Message class
The state of the WebSocketManager is now represented by a single
status property, removing emittedReady
and reconnecting as representations of state.
Message class will now also cache users it isn't aware of that appear
in mentions and authors.
2016-04-20 17:45:20 +01:00

119 lines
2.6 KiB
JavaScript

'use strict';
const WebSocket = require('ws');
const Constants = require('../../util/Constants');
const zlib = require('zlib');
const PacketManager = require('./packets/WebSocketPacketManager');
const WebSocketManagerDataStore = require('../../structures/datastore/WebSocketManagerDataStore');
class WebSocketManager {
constructor(client) {
this.client = client;
this.ws = null;
this.packetManager = new PacketManager(this);
this.store = new WebSocketManagerDataStore();
this.status = Constants.Status.IDLE;
}
connect(gateway) {
this.status = Constants.Status.CONNECTING;
this.store.gateway = gateway;
gateway += `/?v=${this.client.options.protocol_version}`;
this.ws = new WebSocket(gateway);
this.ws.onopen = () => this.EventOpen();
this.ws.onclose = () => this.EventClose();
this.ws.onmessage = (e) => this.EventMessage(e);
this.ws.onerror = (e) => this.EventError(e);
}
send(data) {
if (this.ws.readyState === WebSocket.OPEN) {
this.ws.send(JSON.stringify(data));
}
}
EventOpen() {
if (this.reconnecting) {
this._sendResume();
} else {
this._sendNewIdentify();
}
}
_sendResume() {
let payload = {
token: this.client.store.token,
session_id: this.store.sessionID,
seq: this.store.sequence,
};
this.send({
op: Constants.OPCodes.RESUME,
d: payload,
});
}
_sendNewIdentify() {
this.reconnecting = false;
let payload = this.client.options.ws;
payload.token = this.client.store.token;
this.send({
op: Constants.OPCodes.IDENTIFY,
d: payload,
});
}
EventClose() {
if (!this.reconnecting) {
this.tryReconnect();
}
}
EventMessage(event) {
let packet;
try {
if (event.binary) {
event.data = zlib.inflateSync(event.data).toString();
}
packet = JSON.parse(event.data);
} catch (e) {
return this.EventError(Constants.Errors.BAD_WS_MESSAGE);
}
this.packetManager.handle(packet);
}
EventError(e) {
this.tryReconnect();
}
checkIfReady() {
if (this.status !== Constants.Status.READY) {
let unavailableCount = 0;
for (let guildID in this.client.store.data.guilds) {
unavailableCount += this.client.store.data.guilds[guildID].available ? 0 : 1;
}
if (unavailableCount === 0) {
this.status = Constants.Status.READY;
this.client.emit(Constants.Events.READY);
this.packetManager.handleQueue();
}
}
}
tryReconnect() {
this.status = Constants.Status.RECONNECTING;
this.ws.close();
this.packetManager.handleQueue();
this.client.emit(Constants.Events.RECONNECTING);
this.connect(this.store.gateway);
}
}
module.exports = WebSocketManager;