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https://github.com/discordjs/discord.js.git
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* UserStore refactor * Create ChannelStore, remove redundant methods in ClientDataManager * Create GuildStore * Emoji stuff * Use a Base class where possible to reduce code duplication * Remove unnecessary comments from ChannelStore * Add Base._clone(); * Remove unused ClientDataManager methods * Refactor some more stuff * ESLint * Move Client#fetchUser to client.users.fetch * Remove .has checks and just see if .get is truthy * Fix guild member chunk error * ESLint * Fix typo * Fix channel storing for user bots * Remove ClientDataManager * GuildChannelStore * Reduce use of Util.cloneObject * and this one too * update typings * Fix MessageUpdate handling (#1507) * Fix role updates (probably fixes #1525) * fix for eslint * Address some of appell's comments * Use debug constant * start message store crap if it's ugly tell me later k * fix that * message store but works™️ * clean up guild stuff * clean up channel store stuff * clean up channel event handling * does this message stuff work? find out soon in the next episode of dIsCoRd.Js * eslint * emojis * emojis and reactions * hi my name is eslint and im A LIL SHIT * so i forgot this huh * user stuff * Fix @class * Fix message stuff * Fix user store docs * Document all the bases * fix the super things * tidy up remove * fix textbasedchannel * fix that too * fix emoji store * make voice state stuff less ugly * make voice states even less ugly * make members less bad * fix bug * fix that too * fix reactions * how was this broken for so long * role store * remove super._patch from UserConnection * Rename UserProfile#setup to _patch * remove unnecessary super calls * update docgen dep (pls fix travis thx) * doc messagestore * fix docs * message store docs * things * DOCS PLS * more things * Document TextBasedChannel#messages as a MessageStore * Rebase * All the stores!
122 lines
3.6 KiB
JavaScript
122 lines
3.6 KiB
JavaScript
const Collection = require('../util/Collection');
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const Emoji = require('./Emoji');
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const ReactionEmoji = require('./ReactionEmoji');
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const { Error } = require('../errors');
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/**
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* Represents a reaction to a message.
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*/
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class MessageReaction {
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constructor(message, emoji, count, me) {
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/**
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* The message that this reaction refers to
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* @type {Message}
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*/
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this.message = message;
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/**
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* Whether the client has given this reaction
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* @type {boolean}
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*/
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this.me = me;
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/**
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* The number of people that have given the same reaction
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* @type {number}
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*/
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this.count = count || 0;
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/**
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* The users that have given this reaction, mapped by their ID
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* @type {Collection<Snowflake, User>}
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*/
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this.users = new Collection();
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this._emoji = new ReactionEmoji(this, emoji.name, emoji.id);
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}
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/**
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* The emoji of this reaction, either an Emoji object for known custom emojis, or a ReactionEmoji
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* object which has fewer properties. Whatever the prototype of the emoji, it will still have
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* `name`, `id`, `identifier` and `toString()`
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* @type {Emoji|ReactionEmoji}
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* @readonly
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*/
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get emoji() {
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if (this._emoji instanceof Emoji) return this._emoji;
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// Check to see if the emoji has become known to the client
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if (this._emoji.id) {
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const emojis = this.message.client.emojis;
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if (emojis.has(this._emoji.id)) {
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const emoji = emojis.get(this._emoji.id);
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this._emoji = emoji;
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return emoji;
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}
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}
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return this._emoji;
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}
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/**
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* Removes a user from this reaction.
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* @param {UserResolvable} [user=this.message.client.user] The user to remove the reaction of
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* @returns {Promise<MessageReaction>}
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*/
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remove(user = this.message.client.user) {
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const userID = this.message.client.resolver.resolveUserID(user);
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if (!userID) return Promise.reject(new Error('REACTION_RESOLVE_USER'));
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return this.message.client.api.channels[this.message.channel.id].messages[this.message.id]
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.reactions[this.emoji.identifier][userID === this.message.client.user.id ? '@me' : userID]
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.delete()
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.then(() =>
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this.message.client.actions.MessageReactionRemove.handle({
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user_id: userID,
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message_id: this.message.id,
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emoji: this.emoji,
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channel_id: this.message.channel.id,
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}).reaction
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);
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}
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/**
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* Fetch all the users that gave this reaction. Resolves with a collection of users, mapped by their IDs.
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* @param {number} [limit=100] The maximum amount of users to fetch, defaults to 100
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* @returns {Promise<Collection<Snowflake, User>>}
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*/
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fetchUsers(limit = 100) {
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const message = this.message;
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return message.client.api.channels[message.channel.id].messages[message.id]
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.reactions[this.emoji.identifier]
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.get({ query: { limit } })
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.then(users => {
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this.users = new Collection();
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for (const rawUser of users) {
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const user = message.client.users.create(rawUser);
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this.users.set(user.id, user);
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}
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this.count = this.users.size;
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return this.users;
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});
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}
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_add(user) {
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if (!this.users.has(user.id)) {
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this.users.set(user.id, user);
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this.count++;
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}
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if (!this.me) this.me = user.id === this.message.client.user.id;
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}
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_remove(user) {
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if (this.users.has(user.id)) {
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this.users.delete(user.id);
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this.count--;
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if (user.id === this.message.client.user.id) this.me = false;
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if (this.count <= 0) {
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this.message.reactions.remove(this.emoji.id || this.emoji.name);
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}
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}
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}
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}
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module.exports = MessageReaction;
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