mirror of
https://github.com/discordjs/discord.js.git
synced 2026-03-10 08:33:30 +01:00
224 lines
5.1 KiB
JavaScript
224 lines
5.1 KiB
JavaScript
const { ActivityFlags, Endpoints } = require('../util/Constants');
|
|
|
|
/**
|
|
* Represents a user's presence.
|
|
*/
|
|
class Presence {
|
|
constructor(data = {}, client) {
|
|
Object.defineProperty(this, 'client', { value: client });
|
|
|
|
/**
|
|
* The status of the presence:
|
|
*
|
|
* * **`online`** - user is online
|
|
* * **`offline`** - user is offline or invisible
|
|
* * **`idle`** - user is AFK
|
|
* * **`dnd`** - user is in Do not Disturb
|
|
* @type {string}
|
|
*/
|
|
this.status = data.status || 'offline';
|
|
|
|
/**
|
|
* The game that the user is playing
|
|
* @type {?Game}
|
|
*/
|
|
this.game = data.game ? new Game(data.game, this) : null;
|
|
}
|
|
|
|
update(data) {
|
|
this.status = data.status || this.status;
|
|
this.game = data.game ? new Game(data.game, this) : null;
|
|
}
|
|
|
|
/**
|
|
* Whether this presence is equal to another
|
|
* @param {Presence} presence The presence to compare with
|
|
* @returns {boolean}
|
|
*/
|
|
equals(presence) {
|
|
return this === presence || (
|
|
presence &&
|
|
this.status === presence.status &&
|
|
this.game ? this.game.equals(presence.game) : !presence.game
|
|
);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Represents a game that is part of a user's presence.
|
|
*/
|
|
class Game {
|
|
constructor(data, presence) {
|
|
Object.defineProperty(this, 'presence', { value: presence });
|
|
|
|
/**
|
|
* The name of the game being played
|
|
* @type {string}
|
|
*/
|
|
this.name = data.name;
|
|
|
|
/**
|
|
* The type of the game status, its possible values:
|
|
* - 0: Playing
|
|
* - 1: Streaming
|
|
* - 2: Listening
|
|
* - 3: Watching
|
|
* @type {number}
|
|
*/
|
|
this.type = data.type;
|
|
|
|
/**
|
|
* If the game is being streamed, a link to the stream
|
|
* @type {?string}
|
|
*/
|
|
this.url = data.url || null;
|
|
|
|
/**
|
|
* Details about the activity
|
|
* @type {?string}
|
|
*/
|
|
this.details = data.details || null;
|
|
|
|
/**
|
|
* State of the activity
|
|
* @type {?string}
|
|
*/
|
|
this.state = data.state || null;
|
|
|
|
/**
|
|
* Application ID associated with this activity
|
|
* @type {?Snowflake}
|
|
*/
|
|
this.applicationID = data.application_id || null;
|
|
|
|
/**
|
|
* Timestamps for the activity
|
|
* @type {?Object}
|
|
* @prop {?Date} start When the activity started
|
|
* @prop {?Date} end When the activity will end
|
|
*/
|
|
this.timestamps = data.timestamps ? {
|
|
start: data.timestamps.start ? new Date(Number(data.timestamps.start)) : null,
|
|
end: data.timestamps.end ? new Date(Number(data.timestamps.end)) : null,
|
|
} : null;
|
|
|
|
/**
|
|
* Party of the activity
|
|
* @type {?Object}
|
|
* @prop {?string} id ID of the party
|
|
* @prop {number[]} size Size of the party as `[current, max]`
|
|
*/
|
|
this.party = data.party || null;
|
|
|
|
/**
|
|
* Assets for rich presence
|
|
* @type {?RichPresenceAssets}
|
|
*/
|
|
this.assets = data.assets ? new RichPresenceAssets(this, data.assets) : null;
|
|
|
|
this.syncID = data.sync_id;
|
|
this._flags = data.flags;
|
|
}
|
|
|
|
get flags() {
|
|
const flags = [];
|
|
for (const [name, flag] of Object.entries(ActivityFlags)) {
|
|
if ((this._flags & flag) === flag) flags.push(name);
|
|
}
|
|
return flags;
|
|
}
|
|
|
|
/**
|
|
* Whether or not the game is being streamed
|
|
* @type {boolean}
|
|
* @readonly
|
|
*/
|
|
get streaming() {
|
|
return this.type === 1;
|
|
}
|
|
|
|
/**
|
|
* When concatenated with a string, this automatically returns the game's name instead of the Game object.
|
|
* @returns {string}
|
|
*/
|
|
toString() {
|
|
return this.name;
|
|
}
|
|
|
|
/**
|
|
* Whether this game is equal to another game
|
|
* @param {Game} game The game to compare with
|
|
* @returns {boolean}
|
|
*/
|
|
equals(game) {
|
|
return this === game || (
|
|
game &&
|
|
this.name === game.name &&
|
|
this.type === game.type &&
|
|
this.url === game.url
|
|
);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Assets for a rich presence
|
|
*/
|
|
class RichPresenceAssets {
|
|
constructor(game, assets) {
|
|
Object.defineProperty(this, 'game', { value: game });
|
|
|
|
/**
|
|
* Hover text for the large image
|
|
* @type {?string}
|
|
*/
|
|
this.largeText = assets.large_text || null;
|
|
|
|
/**
|
|
* Hover text for the small image
|
|
* @type {?string}
|
|
*/
|
|
this.smallText = assets.small_text || null;
|
|
|
|
/**
|
|
* ID of the large image asset
|
|
* @type {?Snowflake}
|
|
*/
|
|
this.largeImage = assets.large_image || null;
|
|
|
|
/**
|
|
* ID of the small image asset
|
|
* @type {?Snowflake}
|
|
*/
|
|
this.smallImage = assets.small_image || null;
|
|
}
|
|
|
|
/**
|
|
* The URL of the small image asset
|
|
* @type {?string}
|
|
* @readonly
|
|
*/
|
|
get smallImageURL() {
|
|
if (!this.smallImage) return null;
|
|
return Endpoints.CDN(this.game.presence.client.options.http.cdn)
|
|
.AppAsset(this.game.applicationID, this.smallImage);
|
|
}
|
|
|
|
/**
|
|
* The URL of the large image asset
|
|
* @type {?string}
|
|
* @readonly
|
|
*/
|
|
get largeImageURL() {
|
|
if (!this.largeImage) return null;
|
|
if (/^spotify:/.test(this.largeImage)) {
|
|
return `https://i.scdn.co/image/${this.largeImage.slice(8)}`;
|
|
}
|
|
return Endpoints.CDN(this.game.presence.client.options.http.cdn)
|
|
.AppAsset(this.game.applicationID, this.largeImage);
|
|
}
|
|
}
|
|
|
|
exports.Presence = Presence;
|
|
exports.Game = Game;
|
|
exports.RichPresenceAssets = RichPresenceAssets;
|