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* Initial commit: add 5 initial managers - Base manager - GuildChannelManager - MessageManager - PresenceManager - Reaction Manager - Added LimitedCollection * Add GuildEmojiManager, various fixes * Modify some managers and add guildmembermanager * Initial integration * Delete old stores * Integration part two, removed LRUCollection - Most of the integration has been finished - TODO typings - Removed LRUCollection, needless sweeping * Typings + stuff i somehow missed in ChannelManager * LimitedCollection typings/ final changes * Various jsdoc and syntactical fixes, Removed Util.mixin() * tslint fix * Grammatical and logical changes * Delete temporary file placed by mistake * Grammatical changes * Add missing type * Update jsdoc examples * fix: ChannelManager#remove should call cache#delete not cache#remove * fix recursive require * Fix missed cache in util * fix: more missed cache * Remove accidental _fetchMany change from #3645 * fix: use .cache.delete() over .remove() * fix: missing cache in ReactionCollector * fix: missed cache in client * fix: members is a collection not a manager Co-Authored-By: Sugden <28943913+NotSugden@users.noreply.github.com> * fix: various docs and cache fixes * fix: missed cache * fix: missing _roles * Final testing and debugging * LimitedCollection: return the Collection instead of undefined on .set * Add cache to BaseManager in typings * Commit fixes i forgot to stage yesterday * Update invite events * Account for new commit * fix: MessageReactionRemoveAll should call .cache.clear() * fix: add .cache at various places, correct return type * docs: remove mentions of 'store' * Add extra documented properties to typings Co-authored-by: Sugden <28943913+NotSugden@users.noreply.github.com> Co-authored-by: SpaceEEC <spaceeec@yahoo.com>
35 lines
766 B
JavaScript
35 lines
766 B
JavaScript
'use strict';
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const Action = require('./Action');
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const { Events } = require('../../util/Constants');
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class GuildUpdateAction extends Action {
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handle(data) {
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const client = this.client;
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const guild = client.guilds.cache.get(data.id);
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if (guild) {
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const old = guild._update(data);
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/**
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* Emitted whenever a guild is updated - e.g. name change.
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* @event Client#guildUpdate
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* @param {Guild} oldGuild The guild before the update
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* @param {Guild} newGuild The guild after the update
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*/
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client.emit(Events.GUILD_UPDATE, old, guild);
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return {
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old,
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updated: guild,
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};
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}
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return {
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old: null,
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updated: null,
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};
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}
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}
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module.exports = GuildUpdateAction;
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