Files
discord.js/docs/examples.rst
Hugo Holmqvist 420e8527c2 Doc examples for sending files, deleting messages and logging in (#499)
* Add examples on sending files

* Add docs on deleting messages

* Add docs for logging out, fix spelling
2016-08-05 17:22:40 -07:00

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6.5 KiB
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.. include:: ./vars.rst
Usage Examples
==============
Not all of these are standalone examples, many of them are usage examples. If you're a beginner to Discord.js, we encourage you to look through these examples to get a hang of the way things work using the library.
.. warning :: Please do not copy/paste code directly from these examples. Try to learn from and adapt these pieces of code to your specific situation.
.. note :: We use `Template Literals`_ in these examples. These are an ES6 feature and may not be fully supported in your environment. In this case, it is safe to use other methods of concatenating strings.
-----
Logging In
----------
Logs the Client_ in, allowing you to begin working with the Discord API.
Logging in with a username and password
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
**Do not use a normal user account for large or public bots. This is considered abuse of the API and can land you in trouble.**
.. code-block:: javascript
const Discord = require('discord.js');
var client = new Discord.Client();
client.login('mybot@example.com', 'password', output);
function output(error, token) {
if (error) {
console.log(`There was an error logging in: ${error}`);
return;
} else
console.log(`Logged in. Token: ${token}`);
}
Logging in with a token
~~~~~~~~~~~~~~~~~~~~~~~
You can get your bot's token using the `My Applications`_ page on the Discord Developers site.
.. code-block:: javascript
const Discord = require('discord.js');
var client = new Discord.Client();
client.loginWithToken('token', output);
function output(error, token) {
if (error) {
console.log(`There was an error logging in: ${error}`);
return;
} else
console.log(`Logged in. Token: ${token}`);
}
-----
Logging Out
----------
The logOut function should be used if you intend to reconnect with the same process. The function takes one parameter, which is a callback.
.. code-block:: javascript
client.logOut((err) => {
console.log(err);
});
However, if you want to completely shut down your application, use destroy.
.. code-block:: javascript
client.destroy((err) => {
console.log(err);
});
-----
Receiving Messages
------------------
Here we will demonstrate receiving messages and logging them to the console.
.. code-block:: javascript
client.on('message', function(message) {
if (message.channel.isPrivate) {
console.log(`(Private) ${message.author.name}: ${message.content}`);
} else {
console.log(`(${message.server.name} / ${message.channel.name}) ${message.author.name}: ${message.content}`);
}
});
-----
Sending messages
-----------------
In the same channel
~~~~~~~~~~~~~~~~~~~
This is by far the most common way people will send a message in the Discord API. Here we will send a message to the same Channel_ we received a message from in the above example.
.. code-block:: javascript
client.on('message', function(message) {
// Don't forget to log the message!
client.sendMessage(message.channel, "Hello!");
});
You can also use a `Message`_ resolvable as an parameter. This example does the same thing as above.
.. code-block:: javascript
client.on('message', function(message) {
client.sendMessage(message, "Hello!");
});
You can also directly reply to messages. This does the same as adding an @mention in front of your text.
Sends "@author Hello!"
.. code-block:: javascript
client.on('message', function(message) {
client.reply(message, "Hello!");
});
To a specific server and channel
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sends "Hello" to the default Channel_ in the Server_ "My Server". Note that this does not require any sort of received message to be activated, however if there are multiple servers with the name "My Server", a random one will be chosen.
See Cache_ for more details on getting specific objects and resolvables.
.. code-block:: javascript
var channel = client.servers.get("name", "My Server").defaultChannel;
client.sendMessage(channel, "Hello");
Private Messages
~~~~~~~~~~~~~~~~
You can also send private messages to a user with a User_ object. This will send "Hello!" as a private message to the original author of the received message.
Do note however, that a PMChannel_ is not the same as a ServerChannel_ and therefore does not have the same properties such as ``server`` and ``name``.
.. code-block:: javascript
client.on('message', function(message) {
client.sendMessage(message.author, "Hello!");
});
-----
Sending files
-----------------
The process of sending file is similar to how you send messages.
The first parameter takes an `Channel Resolvable`_ or `User Resolvable`_. The User Resolvable sends the file as an DM, and the Channel Resolvable to a text channel.
The next parameter is a `File Resolvable`_.
The third parameter lets you name your file. This is optional.
The fourth paramter lets you add a message. This is optional.
The last paramtere is a callback. It takes an error and a `Message`_ object.
URL
~~~~~~~~~~~~~~~~
.. code-block:: javascript
client.on('message', function(message) {
client.sendFile(message, 'http://i.imgur.com/6CbxaPc.jpg', 'kappa.jpg', 'Check out this cool file!', (err, m) => {
if (err) console.log(err);
});
});
Local file
~~~~~~~~~~~~~~~~
.. code-block:: javascript
client.on('message', function(message) {
client.sendFile(message, '/assets/dank_meme.jpg', 'dank_meme.jpg', 'Check out this cool file!', (err, m) => {
if (err) console.log(err);
});
});
Buffer
~~~~~~~~~~~~~~~~
Send data from streams.
.. code-block:: javascript
const fs = require('fs');
client.on('message', function(message) {
var stream = fs.createReadStream('/assets/dank_meme.jpg');
var chunks = [];
stream.on('data', (dataChunk) => {
chunks.push(dataChunk);
});
stream.on('end' () => {
client.sendFile(message, Buffer.concat(chunks), 'dank_meme.jpg', 'Check out this cool file!');
});
});
-----
Deleting messages
-----------------
The deleteMessage function takes an `Message Resolvable`_ as the first paramter. The second parameter is a callback.
This snippet will delete the received message.
.. code-block:: javascript
client.on('message', function(message) {
client.deleteMessage(message);
});
You can also delete multiple messages with the deleteMessages function. It takes an array of `Message Resolvable`_ s.
This code deletes all the messages recieved every 10 seconds.
.. code-block:: javascript
var messages = [];
client.on('message', function(message) {
messages.push(message);
});
function clear() {
client.deleteMessages(messages);
messages = [];
}
setInterval(clear, 10000);
-----