mirror of
https://github.com/discordjs/discord.js.git
synced 2026-03-09 16:13:31 +01:00
380 lines
13 KiB
JavaScript
380 lines
13 KiB
JavaScript
const User = require('./User');
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const Collection = require('../util/Collection');
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const ClientUserSettings = require('./ClientUserSettings');
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const ClientUserGuildSettings = require('./ClientUserGuildSettings');
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const Constants = require('../util/Constants');
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const Util = require('../util/Util');
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const Guild = require('./Guild');
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const Message = require('./Message');
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const GroupDMChannel = require('./GroupDMChannel');
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const { TypeError } = require('../errors');
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/**
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* Represents the logged in client's Discord user.
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* @extends {User}
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*/
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class ClientUser extends User {
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_patch(data) {
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super._patch(data);
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/**
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* Whether or not this account has been verified
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* @type {boolean}
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*/
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this.verified = data.verified;
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/**
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* The email of this account
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* @type {string}
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*/
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this.email = data.email;
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this.localPresence = {};
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this._typing = new Map();
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/**
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* A Collection of friends for the logged in user
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* <warn>This is only filled when using a user account.</warn>
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* @type {Collection<Snowflake, User>}
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*/
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this.friends = new Collection();
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/**
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* A Collection of blocked users for the logged in user
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* <warn>This is only filled when using a user account.</warn>
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* @type {Collection<Snowflake, User>}
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*/
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this.blocked = new Collection();
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/**
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* A Collection of notes for the logged in user
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* <warn>This is only filled when using a user account.</warn>
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* @type {Collection<Snowflake, string>}
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*/
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this.notes = new Collection();
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/**
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* If the user has Discord premium (nitro)
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* <warn>This is only filled when using a user account.</warn>
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* @type {?boolean}
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*/
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this.premium = typeof data.premium === 'boolean' ? data.premium : null;
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/**
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* If the user has MFA enabled on their account
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* <warn>This is only filled when using a user account.</warn>
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* @type {?boolean}
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*/
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this.mfaEnabled = typeof data.mfa_enabled === 'boolean' ? data.mfa_enabled : null;
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/**
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* If the user has ever used a mobile device on Discord
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* <warn>This is only filled when using a user account.</warn>
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* @type {?boolean}
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*/
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this.mobile = typeof data.mobile === 'boolean' ? data.mobile : null;
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/**
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* Various settings for this user
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* <warn>This is only filled when using a user account.</warn>
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* @type {?ClientUserSettings}
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*/
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this.settings = data.user_settings ? new ClientUserSettings(this, data.user_settings) : null;
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/**
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* All of the user's guild settings
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* <warn>This is only filled when using a user account.</warn>
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* @type {Collection<Snowflake, ClientUserGuildSettings>}
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*/
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this.guildSettings = new Collection();
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if (data.user_guild_settings) {
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for (const settings of data.user_guild_settings) {
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this.guildSettings.set(settings.guild_id, new ClientUserGuildSettings(settings, this.client));
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}
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}
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}
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edit(data, passcode) {
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if (!this.bot) {
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if (typeof passcode !== 'object') {
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data.password = passcode;
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} else {
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data.code = passcode.mfaCode;
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data.password = passcode.password;
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}
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}
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return this.client.api.users('@me').patch({ data })
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.then(newData => {
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this.client.token = newData.token;
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return this.client.actions.UserUpdate.handle(newData).updated;
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});
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}
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/**
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* Set the username of the logged in client.
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* <info>Changing usernames in Discord is heavily rate limited, with only 2 requests
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* every hour. Use this sparingly!</info>
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* @param {string} username The new username
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* @param {string} [password] Current password (only for user accounts)
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* @returns {Promise<ClientUser>}
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* @example
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* // Set username
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* client.user.setUsername('discordjs')
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* .then(user => console.log(`My new username is ${user.username}`))
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* .catch(console.error);
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*/
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setUsername(username, password) {
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return this.edit({ username }, password);
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}
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/**
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* Changes the email for the client user's account.
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* <warn>This is only available when using a user account.</warn>
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* @param {string} email New email to change to
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* @param {string} password Current password
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* @returns {Promise<ClientUser>}
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* @example
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* // Set email
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* client.user.setEmail('bob@gmail.com', 'some amazing password 123')
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* .then(user => console.log(`My new email is ${user.email}`))
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* .catch(console.error);
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*/
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setEmail(email, password) {
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return this.edit({ email }, password);
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}
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/**
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* Changes the password for the client user's account.
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* <warn>This is only available when using a user account.</warn>
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* @param {string} newPassword New password to change to
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* @param {Object|string} options Object containing an MFA code, password or both.
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* Can be just a string for the password.
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* @param {string} [options.oldPassword] Current password
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* @param {string} [options.mfaCode] Timed MFA Code
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* @returns {Promise<ClientUser>}
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* @example
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* // Set password
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* client.user.setPassword('some new amazing password 456', 'some amazing password 123')
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* .then(user => console.log('New password set!'))
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* .catch(console.error);
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*/
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setPassword(newPassword, options) {
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return this.edit({ new_password: newPassword }, { password: options.oldPassword, mfaCode: options.mfaCode });
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}
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/**
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* Set the avatar of the logged in client.
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* @param {BufferResolvable|Base64Resolvable} avatar The new avatar
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* @returns {Promise<ClientUser>}
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* @example
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* // Set avatar
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* client.user.setAvatar('./avatar.png')
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* .then(user => console.log(`New avatar set!`))
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* .catch(console.error);
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*/
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async setAvatar(avatar) {
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return this.edit({ avatar: await this.client.resolver.resolveImage(avatar) });
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}
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/**
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* Data resembling a raw Discord presence.
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* @typedef {Object} PresenceData
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* @property {PresenceStatus} [status] Status of the user
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* @property {boolean} [afk] Whether the user is AFK
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* @property {Object} [game] Game the user is playing
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* @property {string} [game.name] Name of the game
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* @property {GameType|number} [game.type] Type of the game
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* @property {string} [game.url] Twitch stream URL
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*/
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/**
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* Sets the full presence of the client user.
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* @param {PresenceData} data Data for the presence
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* @returns {Promise<ClientUser>}
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*/
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setPresence(data) {
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// {"op":3,"d":{"status":"dnd","since":0,"game":null,"afk":false}}
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return new Promise(resolve => {
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let status = this.localPresence.status || this.presence.status;
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let game = this.localPresence.game;
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let afk = this.localPresence.afk || this.presence.afk;
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if (!game && this.presence.game) {
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game = {
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name: this.presence.game.name,
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type: this.presence.game.type,
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url: this.presence.game.url,
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};
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}
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if (data.status) {
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if (typeof data.status !== 'string') throw new TypeError('INVALID_TYPE', 'status', 'string');
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if (this.bot) {
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status = data.status;
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} else {
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this.settings.update(Constants.UserSettingsMap.status, data.status);
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status = 'invisible';
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}
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}
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if (data.game) {
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game = data.game;
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if (typeof game.type === 'string') {
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game.type = Constants.GameTypes.indexOf(game.type);
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if (game.type === -1) throw new TypeError('INVALID_TYPE', 'type', 'GameType');
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} else if (typeof game.type !== 'number') {
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game.type = game.url ? 1 : 0;
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}
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} else if (typeof data.game !== 'undefined') {
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game = null;
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}
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if (typeof data.afk !== 'undefined') afk = data.afk;
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afk = Boolean(afk);
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this.localPresence = { status, game, afk };
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this.localPresence.since = 0;
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this.localPresence.game = this.localPresence.game || null;
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this.client.ws.send({
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op: 3,
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d: this.localPresence,
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});
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this.client._setPresence(this.id, this.localPresence);
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resolve(this);
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});
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}
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/**
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* A user's status. Must be one of:
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* * `online`
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* * `idle`
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* * `invisible`
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* * `dnd` (do not disturb)
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* @typedef {string} PresenceStatus
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*/
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/**
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* Sets the status of the client user.
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* @param {PresenceStatus} status Status to change to
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* @returns {Promise<ClientUser>}
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*/
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setStatus(status) {
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return this.setPresence({ status });
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}
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/**
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* Sets the game the client user is playing.
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* @param {?string} game Game being played
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* @param {Object} [options] Options for setting the game
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* @param {string} [options.url] Twitch stream URL
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* @param {GameType|number} [options.type] Type of the game
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* @returns {Promise<ClientUser>}
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*/
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setGame(game, { url, type } = {}) {
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if (!game) return this.setPresence({ game: null });
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return this.setPresence({
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game: {
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name: game,
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type,
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url,
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},
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});
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}
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/**
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* Sets/removes the AFK flag for the client user.
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* @param {boolean} afk Whether or not the user is AFK
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* @returns {Promise<ClientUser>}
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*/
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setAFK(afk) {
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return this.setPresence({ afk });
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}
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/**
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* Fetches messages that mentioned the client's user.
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* @param {Object} [options] Options for the fetch
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* @param {number} [options.limit=25] Maximum number of mentions to retrieve
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* @param {boolean} [options.roles=true] Whether to include role mentions
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* @param {boolean} [options.everyone=true] Whether to include everyone/here mentions
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* @param {Guild|Snowflake} [options.guild] Limit the search to a specific guild
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* @returns {Promise<Message[]>}
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*/
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fetchMentions(options = {}) {
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if (options.guild instanceof Guild) options.guild = options.guild.id;
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Util.mergeDefault({ limit: 25, roles: true, everyone: true, guild: null }, options);
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return this.client.api.users('@me').mentions.get({ query: options })
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.then(data => data.map(m => new Message(this.client.channels.get(m.channel_id), m, this.client)));
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}
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/**
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* Creates a guild.
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* <warn>This is only available when using a user account.</warn>
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* @param {string} name The name of the guild
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* @param {Object} [options] Options for the creating
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* @param {string} [options.region] The region for the server, defaults to the closest one available
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* @param {BufferResolvable|Base64Resolvable} [options.icon=null] The icon for the guild
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* @returns {Promise<Guild>} The guild that was created
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*/
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createGuild(name, { region, icon = null } = {}) {
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if (!icon || (typeof icon === 'string' && icon.startsWith('data:'))) {
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return new Promise((resolve, reject) =>
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this.client.api.guilds.post({ data: { name, region, icon } })
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.then(data => {
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if (this.client.guilds.has(data.id)) return resolve(this.client.guilds.get(data.id));
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const handleGuild = guild => {
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if (guild.id === data.id) {
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this.client.removeListener(Constants.Events.GUILD_CREATE, handleGuild);
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this.client.clearTimeout(timeout);
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resolve(guild);
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}
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};
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this.client.on(Constants.Events.GUILD_CREATE, handleGuild);
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const timeout = this.client.setTimeout(() => {
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this.client.removeListener(Constants.Events.GUILD_CREATE, handleGuild);
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resolve(this.client.guilds.create(data));
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}, 10000);
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return undefined;
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}, reject)
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);
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}
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return this.client.resolver.resolveImage(icon)
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.then(data => this.createGuild(name, { region, icon: data || null }));
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}
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/**
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* An object containing either a user or access token, and an optional nickname.
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* @typedef {Object} GroupDMRecipientOptions
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* @property {UserResolvable} [user] User to add to the Group DM
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* @property {string} [accessToken] Access token to use to add a user to the Group DM
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* (only available if a bot is creating the DM)
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* @property {string} [nick] Permanent nickname (only available if a bot is creating the DM)
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* @property {string} [id] If no user resolvable is provided and you want to assign nicknames
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* you must provide user ids instead
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*/
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/**
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* Creates a Group DM.
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* @param {GroupDMRecipientOptions[]} recipients The recipients
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* @returns {Promise<GroupDMChannel>}
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*/
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createGroupDM(recipients) {
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const data = this.bot ? {
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access_tokens: recipients.map(u => u.accessToken),
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nicks: recipients.reduce((o, r) => {
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if (r.nick) o[r.user ? r.user.id : r.id] = r.nick;
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return o;
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}, {}),
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} : { recipients: recipients.map(u => this.client.resolver.resolveUserID(u.user || u.id)) };
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return this.client.api.users('@me').channels.post({ data })
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.then(res => new GroupDMChannel(this.client, res));
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}
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}
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module.exports = ClientUser;
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