Files
discord.js/src/util/Constants.js
2017-04-11 22:21:28 +02:00

590 lines
18 KiB
JavaScript

exports.Package = require('../../package.json');
/**
* Options for a Client.
* @typedef {Object} ClientOptions
* @property {string} [apiRequestMethod='sequential'] One of `sequential` or `burst`. The sequential handler executes
* all requests in the order they are triggered, whereas the burst handler runs multiple in parallel, and doesn't
* provide the guarantee of any particular order. Burst mode is more likely to hit a 429 ratelimit error by its nature,
* and is therefore slightly riskier to use.
* @property {number} [shardId=0] ID of the shard to run
* @property {number} [shardCount=0] Total number of shards
* @property {number} [messageCacheMaxSize=200] Maximum number of messages to cache per channel
* (-1 or Infinity for unlimited - don't do this without message sweeping, otherwise memory usage will climb
* indefinitely)
* @property {number} [messageCacheLifetime=0] How long a message should stay in the cache until it is considered
* sweepable (in seconds, 0 for forever)
* @property {number} [messageSweepInterval=0] How frequently to remove messages from the cache that are older than
* the message cache lifetime (in seconds, 0 for never)
* @property {boolean} [fetchAllMembers=false] Whether to cache all guild members and users upon startup, as well as
* upon joining a guild (should be avoided whenever possible)
* @property {boolean} [disableEveryone=false] Default value for {@link MessageOptions#disableEveryone}
* @property {boolean} [sync=false] Whether to periodically sync guilds (for user accounts)
* @property {number} [restWsBridgeTimeout=5000] Maximum time permitted between REST responses and their
* corresponding websocket events
* @property {number} [restTimeOffset=500] Extra time in millseconds to wait before continuing to make REST
* requests (higher values will reduce rate-limiting errors on bad connections)
* @property {WSEventType[]} [disabledEvents] An array of disabled websocket events. Events in this array will not be
* processed, potentially resulting in performance improvements for larger bots. Only disable events you are
* 100% certain you don't need, as many are important, but not obviously so. The safest one to disable with the
* most impact is typically `TYPING_START`.
* @property {WebsocketOptions} [ws] Options for the websocket
*/
exports.DefaultOptions = {
apiRequestMethod: 'sequential',
shardId: 0,
shardCount: 0,
messageCacheMaxSize: 200,
messageCacheLifetime: 0,
messageSweepInterval: 0,
fetchAllMembers: false,
disableEveryone: false,
sync: false,
restWsBridgeTimeout: 5000,
disabledEvents: [],
restTimeOffset: 500,
/**
* Websocket options (these are left as snake_case to match the API)
* @typedef {Object} WebsocketOptions
* @property {number} [large_threshold=250] Number of members in a guild to be considered large
* @property {boolean} [compress=true] Whether to compress data sent on the connection
* (defaults to `false` for browsers)
*/
ws: {
large_threshold: 250,
compress: require('os').platform() !== 'browser',
properties: {
$os: process ? process.platform : 'discord.js',
$browser: 'discord.js',
$device: 'discord.js',
$referrer: '',
$referring_domain: '',
},
version: 6,
},
http: {
version: 6,
host: 'https://discordapp.com',
cdn: 'https://cdn.discordapp.com',
},
};
exports.Errors = {
NO_TOKEN: 'Request to use token, but token was unavailable to the client.',
NO_BOT_ACCOUNT: 'Only bot accounts are able to make use of this feature.',
NO_USER_ACCOUNT: 'Only user accounts are able to make use of this feature.',
BAD_WS_MESSAGE: 'A bad message was received from the websocket; either bad compression, or not JSON.',
TOOK_TOO_LONG: 'Something took too long to do.',
NOT_A_PERMISSION: 'Invalid permission string or number.',
INVALID_RATE_LIMIT_METHOD: 'Unknown rate limiting method.',
BAD_LOGIN: 'Incorrect login details were provided.',
INVALID_SHARD: 'Invalid shard settings were provided.',
SHARDING_REQUIRED: 'This session would have handled too many guilds - Sharding is required.',
INVALID_TOKEN: 'An invalid token was provided.',
};
const Endpoints = exports.Endpoints = {
User: userID => {
if (userID.id) userID = userID.id;
const base = `/users/${userID}`;
return {
toString: () => base,
channels: `${base}/channels`,
profile: `${base}/profile`,
relationships: `${base}/relationships`,
settings: `${base}/settings`,
Relationship: uID => `${base}/relationships/${uID}`,
Guild: guildID => `${base}/guilds/${guildID}`,
Note: id => `${base}/notes/${id}`,
Mentions: (limit, roles, everyone, guildID) =>
`${base}/mentions?limit=${limit}&roles=${roles}&everyone=${everyone}${guildID ? `&guild_id=${guildID}` : ''}`,
Avatar: (root, hash) => {
if (userID === '1') return hash;
return Endpoints.CDN(root).Avatar(userID, hash);
},
};
},
guilds: '/guilds',
Guild: guildID => {
if (guildID.id) guildID = guildID.id;
const base = `/guilds/${guildID}`;
return {
toString: () => base,
prune: `${base}/prune`,
embed: `${base}/embed`,
bans: `${base}/bans`,
integrations: `${base}/integrations`,
members: `${base}/members`,
channels: `${base}/channels`,
invites: `${base}/invites`,
roles: `${base}/roles`,
emojis: `${base}/emojis`,
search: `${base}/messages/search`,
voiceRegions: `${base}/regions`,
webhooks: `${base}/webhooks`,
ack: `${base}/ack`,
settings: `${base}/settings`,
Emoji: emojiID => `${base}/emojis/${emojiID}`,
Icon: (root, hash) => Endpoints.CDN(root).Icon(guildID, hash),
Splash: (root, hash) => Endpoints.CDN(root).Splash(guildID, hash),
Role: roleID => `${base}/roles/${roleID}`,
Member: memberID => {
if (memberID.id) memberID = memberID.id;
const mbase = `${base}/members/${memberID}`;
return {
toString: () => mbase,
Role: roleID => `${mbase}/roles/${roleID}`,
nickname: `${base}/members/@me/nick`,
};
},
};
},
channels: '/channels',
Channel: channelID => {
if (channelID.id) channelID = channelID.id;
const base = `/channels/${channelID}`;
return {
toString: () => base,
messages: {
toString: () => `${base}/messages`,
bulkDelete: `${base}/messages/bulk-delete`,
},
invites: `${base}/invites`,
typing: `${base}/typing`,
permissions: `${base}/permissions`,
webhooks: `${base}/webhooks`,
search: `${base}/search`,
ack: `${base}/ack`,
pins: `${base}/pins`,
Pin: messageID => `${base}/pins/${messageID}`,
Recipient: recipientID => `${base}/recipients/${recipientID}`,
Message: messageID => {
if (messageID.id) messageID = messageID.id;
const mbase = `${base}/messages/${messageID}`;
return {
toString: () => mbase,
reactions: `${mbase}/reactions`,
ack: `${mbase}/ack`,
Reaction: (emoji, limit) => {
const rbase = `${mbase}/reactions/${emoji}${limit ? `?limit=${limit}` : ''}`;
return {
toString: () => rbase,
User: userID => `${rbase}/${userID}`,
};
},
};
},
};
},
Message: m => exports.Endpoints.Channel(m.channel).Message(m),
Member: m => exports.Endpoints.Guild(m.guild).Member(m),
CDN(root) {
return {
Emoji: emojiID => `${root}/emojis/$${emojiID}.png`,
Asset: name => `${root}/assets/${name}`,
Avatar: (userID, hash) => `${root}/avatars/${userID}/${hash}.${hash.startsWith('a_') ? 'gif' : 'png'}?size=2048`,
Icon: (guildID, hash) => `${root}/icons/${guildID}/${hash}.jpg`,
Splash: (guildID, hash) => `${root}/splashes/${guildID}/${hash}.jpg`,
};
},
OAUTH2: {
Application: appID => {
const base = `/oauth2/applications/${appID}`;
return {
toString: () => base,
reset: `${base}/reset`,
};
},
App: appID => `/oauth2/authorize?client_id=${appID}`,
},
login: '/auth/login',
logout: '/auth/logout',
voiceRegions: '/voice/regions',
gateway: {
toString: () => '/gateway',
bot: '/gateway/bot',
},
Invite: inviteID => `/invite/${inviteID}`,
inviteLink: id => `https://discord.gg/${id}`,
Webhook: (webhookID, token) => `/webhooks/${webhookID}${token ? `/${token}` : ''}`,
};
/**
* The current status of the client. Here are the available statuses:
* - READY
* - CONNECTING
* - RECONNECTING
* - IDLE
* - NEARLY
* - DISCONNECTED
* @typedef {number} Status
*/
exports.Status = {
READY: 0,
CONNECTING: 1,
RECONNECTING: 2,
IDLE: 3,
NEARLY: 4,
DISCONNECTED: 5,
};
/**
* The current status of a voice connection. Here are the available statuses:
* - CONNECTED
* - CONNECTING
* - AUTHENTICATING
* - RECONNECTING
* - DISCONNECTED
* @typedef {number} VoiceStatus
*/
exports.VoiceStatus = {
CONNECTED: 0,
CONNECTING: 1,
AUTHENTICATING: 2,
RECONNECTING: 3,
DISCONNECTED: 4,
};
exports.ChannelTypes = {
TEXT: 0,
DM: 1,
VOICE: 2,
GROUP_DM: 3,
};
exports.OPCodes = {
DISPATCH: 0,
HEARTBEAT: 1,
IDENTIFY: 2,
STATUS_UPDATE: 3,
VOICE_STATE_UPDATE: 4,
VOICE_GUILD_PING: 5,
RESUME: 6,
RECONNECT: 7,
REQUEST_GUILD_MEMBERS: 8,
INVALID_SESSION: 9,
HELLO: 10,
HEARTBEAT_ACK: 11,
};
exports.VoiceOPCodes = {
IDENTIFY: 0,
SELECT_PROTOCOL: 1,
READY: 2,
HEARTBEAT: 3,
SESSION_DESCRIPTION: 4,
SPEAKING: 5,
};
exports.Events = {
READY: 'ready',
GUILD_CREATE: 'guildCreate',
GUILD_DELETE: 'guildDelete',
GUILD_UPDATE: 'guildUpdate',
GUILD_UNAVAILABLE: 'guildUnavailable',
GUILD_AVAILABLE: 'guildAvailable',
GUILD_MEMBER_ADD: 'guildMemberAdd',
GUILD_MEMBER_REMOVE: 'guildMemberRemove',
GUILD_MEMBER_UPDATE: 'guildMemberUpdate',
GUILD_MEMBER_AVAILABLE: 'guildMemberAvailable',
GUILD_MEMBER_SPEAKING: 'guildMemberSpeaking',
GUILD_MEMBERS_CHUNK: 'guildMembersChunk',
GUILD_ROLE_CREATE: 'roleCreate',
GUILD_ROLE_DELETE: 'roleDelete',
GUILD_ROLE_UPDATE: 'roleUpdate',
GUILD_EMOJI_CREATE: 'emojiCreate',
GUILD_EMOJI_DELETE: 'emojiDelete',
GUILD_EMOJI_UPDATE: 'emojiUpdate',
GUILD_BAN_ADD: 'guildBanAdd',
GUILD_BAN_REMOVE: 'guildBanRemove',
CHANNEL_CREATE: 'channelCreate',
CHANNEL_DELETE: 'channelDelete',
CHANNEL_UPDATE: 'channelUpdate',
CHANNEL_PINS_UPDATE: 'channelPinsUpdate',
MESSAGE_CREATE: 'message',
MESSAGE_DELETE: 'messageDelete',
MESSAGE_UPDATE: 'messageUpdate',
MESSAGE_BULK_DELETE: 'messageDeleteBulk',
MESSAGE_REACTION_ADD: 'messageReactionAdd',
MESSAGE_REACTION_REMOVE: 'messageReactionRemove',
MESSAGE_REACTION_REMOVE_ALL: 'messageReactionRemoveAll',
USER_UPDATE: 'userUpdate',
USER_NOTE_UPDATE: 'userNoteUpdate',
USER_SETTINGS_UPDATE: 'clientUserSettingsUpdate',
PRESENCE_UPDATE: 'presenceUpdate',
VOICE_STATE_UPDATE: 'voiceStateUpdate',
TYPING_START: 'typingStart',
TYPING_STOP: 'typingStop',
DISCONNECT: 'disconnect',
RECONNECTING: 'reconnecting',
ERROR: 'error',
WARN: 'warn',
DEBUG: 'debug',
};
/**
* The type of a websocket message event, e.g. `MESSAGE_CREATE`. Here are the available events:
* - READY
* - RESUMED
* - GUILD_SYNC
* - GUILD_CREATE
* - GUILD_DELETE
* - GUILD_UPDATE
* - GUILD_MEMBER_ADD
* - GUILD_MEMBER_REMOVE
* - GUILD_MEMBER_UPDATE
* - GUILD_MEMBERS_CHUNK
* - GUILD_ROLE_CREATE
* - GUILD_ROLE_DELETE
* - GUILD_ROLE_UPDATE
* - GUILD_BAN_ADD
* - GUILD_BAN_REMOVE
* - CHANNEL_CREATE
* - CHANNEL_DELETE
* - CHANNEL_UPDATE
* - CHANNEL_PINS_UPDATE
* - MESSAGE_CREATE
* - MESSAGE_DELETE
* - MESSAGE_UPDATE
* - MESSAGE_DELETE_BULK
* - MESSAGE_REACTION_ADD
* - MESSAGE_REACTION_REMOVE
* - MESSAGE_REACTION_REMOVE_ALL
* - USER_UPDATE
* - USER_NOTE_UPDATE
* - USER_SETTINGS_UPDATE
* - PRESENCE_UPDATE
* - VOICE_STATE_UPDATE
* - TYPING_START
* - VOICE_SERVER_UPDATE
* - RELATIONSHIP_ADD
* - RELATIONSHIP_REMOVE
* @typedef {string} WSEventType
*/
exports.WSEvents = {
READY: 'READY',
RESUMED: 'RESUMED',
GUILD_SYNC: 'GUILD_SYNC',
GUILD_CREATE: 'GUILD_CREATE',
GUILD_DELETE: 'GUILD_DELETE',
GUILD_UPDATE: 'GUILD_UPDATE',
GUILD_MEMBER_ADD: 'GUILD_MEMBER_ADD',
GUILD_MEMBER_REMOVE: 'GUILD_MEMBER_REMOVE',
GUILD_MEMBER_UPDATE: 'GUILD_MEMBER_UPDATE',
GUILD_MEMBERS_CHUNK: 'GUILD_MEMBERS_CHUNK',
GUILD_ROLE_CREATE: 'GUILD_ROLE_CREATE',
GUILD_ROLE_DELETE: 'GUILD_ROLE_DELETE',
GUILD_ROLE_UPDATE: 'GUILD_ROLE_UPDATE',
GUILD_BAN_ADD: 'GUILD_BAN_ADD',
GUILD_BAN_REMOVE: 'GUILD_BAN_REMOVE',
GUILD_EMOJIS_UPDATE: 'GUILD_EMOJIS_UPDATE',
CHANNEL_CREATE: 'CHANNEL_CREATE',
CHANNEL_DELETE: 'CHANNEL_DELETE',
CHANNEL_UPDATE: 'CHANNEL_UPDATE',
CHANNEL_PINS_UPDATE: 'CHANNEL_PINS_UPDATE',
MESSAGE_CREATE: 'MESSAGE_CREATE',
MESSAGE_DELETE: 'MESSAGE_DELETE',
MESSAGE_UPDATE: 'MESSAGE_UPDATE',
MESSAGE_DELETE_BULK: 'MESSAGE_DELETE_BULK',
MESSAGE_REACTION_ADD: 'MESSAGE_REACTION_ADD',
MESSAGE_REACTION_REMOVE: 'MESSAGE_REACTION_REMOVE',
MESSAGE_REACTION_REMOVE_ALL: 'MESSAGE_REACTION_REMOVE_ALL',
USER_UPDATE: 'USER_UPDATE',
USER_NOTE_UPDATE: 'USER_NOTE_UPDATE',
USER_SETTINGS_UPDATE: 'USER_SETTINGS_UPDATE',
PRESENCE_UPDATE: 'PRESENCE_UPDATE',
VOICE_STATE_UPDATE: 'VOICE_STATE_UPDATE',
TYPING_START: 'TYPING_START',
VOICE_SERVER_UPDATE: 'VOICE_SERVER_UPDATE',
RELATIONSHIP_ADD: 'RELATIONSHIP_ADD',
RELATIONSHIP_REMOVE: 'RELATIONSHIP_REMOVE',
};
exports.MessageTypes = [
'DEFAULT',
'RECIPIENT_ADD',
'RECIPIENT_REMOVE',
'CALL',
'CHANNEL_NAME_CHANGE',
'CHANNEL_ICON_CHANGE',
'PINS_ADD',
'GUILD_MEMBER_JOIN',
];
exports.DefaultAvatars = {
BLURPLE: '6debd47ed13483642cf09e832ed0bc1b',
GREY: '322c936a8c8be1b803cd94861bdfa868',
GREEN: 'dd4dbc0016779df1378e7812eabaa04d',
ORANGE: '0e291f67c9274a1abdddeb3fd919cbaa',
RED: '1cbd08c76f8af6dddce02c5138971129',
};
exports.ExplicitContentFilterTypes = [
'DISABLED',
'NON_FRIENDS',
'FRIENDS_AND_NON_FRIENDS',
];
exports.UserSettingsMap = {
/**
* Automatically convert emoticons in your messages to emoji.
* For example, when you type `:-)` Discord will convert it to 😃
* @name ClientUserSettings#convertEmoticons
* @type {boolean}
*/
convert_emoticons: 'convertEmoticons',
/**
* If new guilds should automatically disable DMs between you and its members
* @name ClientUserSettings#defaultGuildsRestricted
* @type {boolean}
*/
default_guilds_restricted: 'defaultGuildsRestricted',
/**
* Automatically detect accounts from services like Steam and Blizzard when you open the Discord client
* @name ClientUserSettings#detectPlatformAccounts
* @type {boolean}
*/
detect_platform_accounts: 'detectPlatformAccounts',
/**
* Developer Mode exposes context menu items helpful for people writing bots using the Discord API
* @name ClientUserSettings#developerMode
* @type {boolean}
*/
developer_mode: 'developerMode',
/**
* Allow playback and usage of the `/tts` command
* @name ClientUserSettings#enableTTSCommand
* @type {boolean}
*/
enable_tts_command: 'enableTTSCommand',
/**
* The theme of the client. Either `light` or `dark`
* @name ClientUserSettings#theme
* @type {String}
*/
theme: 'theme',
/**
* Last status set in the client
* @name ClientUserSettings#status
* @type {PresenceStatus}
*/
status: 'status',
/**
* Display currently running game as status message
* @name ClientUserSettings#showCurrentGame
* @type {boolean}
*/
show_current_game: 'showCurrentGame',
/**
* Display images, videos, and lolcats when uploaded directly to Discord
* @name ClientUserSettings#inlineAttachmentMedia
* @type {boolean}
*/
inline_attachment_media: 'inlineAttachmentMedia',
/**
* Display images, videos, and lolcats when uploaded posted as links in chat
* @name ClientUserSettings#inlineEmbedMedia
* @type {boolean}
*/
inline_embed_media: 'inlineEmbedMedia',
/**
* Language the Discord client will use, as an RFC 3066 language identifier
* @name ClientUserSettings#locale
* @type {string}
*/
locale: 'locale',
/**
* Display messages in compact mode
* @name ClientUserSettings#messageDisplayCompact
* @type {boolean}
*/
message_display_compact: 'messageDisplayCompact',
/**
* Show emoji reactions on messages
* @name ClientUserSettings#renderReactions
* @type {boolean}
*/
render_reactions: 'renderReactions',
/**
* Array of snowflake IDs for guilds, in the order they appear in the Discord client
* @name ClientUserSettings#guildPositions
* @type {Snowflake[]}
*/
guild_positions: 'guildPositions',
/**
* Array of snowflake IDs for guilds which you will not recieve DMs from
* @name ClientUserSettings#restrictedGuilds
* @type {Snowflake[]}
*/
restricted_guilds: 'restrictedGuilds',
explicit_content_filter: function explicitContentFilter(type) { // eslint-disable-line func-name-matching
/**
* Safe direct messaging; force people's messages with images to be scanned before they are sent to you
* one of `DISABLED`, `NON_FRIENDS`, `FRIENDS_AND_NON_FRIENDS`
* @name ClientUserSettings#explicitContentFilter
* @type {string}
*/
return exports.ExplicitContentFilterTypes[type];
},
friend_source_flags: function friendSources(flags) { // eslint-disable-line func-name-matching
/**
* Who can add you as a friend
* @name ClientUserSettings#friendSources
* @type {Object}
* @property {boolean} all Mutual friends and mutual guilds
* @property {boolean} mutualGuilds Only mutual guilds
* @property {boolean} mutualFriends Only mutual friends
*/
return {
all: flags.all || false,
mutualGuilds: flags.all ? true : flags.mutual_guilds || false,
mutualFriends: flags.all ? true : flags.mutualFriends || false,
};
},
};
exports.Colors = {
DEFAULT: 0x000000,
AQUA: 0x1ABC9C,
GREEN: 0x2ECC71,
BLUE: 0x3498DB,
PURPLE: 0x9B59B6,
GOLD: 0xF1C40F,
ORANGE: 0xE67E22,
RED: 0xE74C3C,
GREY: 0x95A5A6,
NAVY: 0x34495E,
DARK_AQUA: 0x11806A,
DARK_GREEN: 0x1F8B4C,
DARK_BLUE: 0x206694,
DARK_PURPLE: 0x71368A,
DARK_GOLD: 0xC27C0E,
DARK_ORANGE: 0xA84300,
DARK_RED: 0x992D22,
DARK_GREY: 0x979C9F,
DARKER_GREY: 0x7F8C8D,
LIGHT_GREY: 0xBCC0C0,
DARK_NAVY: 0x2C3E50,
BLURPLE: 0x7289DA,
GREYPLE: 0x99AAB5,
DARK_BUT_NOT_BLACK: 0x2C2F33,
NOT_QUITE_BLACK: 0x23272A,
};