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discord.js/docs/docs_client.rst
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.. include:: ./vars.rst
Client Documentation
====================
This page contains documentation on the `Discord.Client` class. This should be used when you want to start creating things with the API.
Attributes
----------
options
~~~~~~~
An `Object` containing a configuration for the Client. Currently can only be configured like so:
.. code-block:: js
{
queue : false // whether messages should be sent one after the other or
// just send straight away.
}
token
~~~~~
A `String` that is the token received after logging in. It is used to authorise the Client when joining WebSockets or making HTTP requests. Example token:
.. code-block:: js
ODAzTOc4MTA2BjQ2MjY4ODg.COmrCA.fEtD_Tc0JU6iZJU_11coEWBOQHE
state
~~~~~
An `Integer` representing what state of connection the Client is in.
- **0** is idle, meaning the Client has been created but no login attempts have been made.
- **1** is logging in, meaning the Client is in the process of logging in.
- **2** is logged in, meaning the Client is logged in but not necessarily ready.
- **3** is ready, meaning the Client is ready to begin listening.
- **4** is disconnected, meaning the Client was disconnected due to any reason.
See also ready_.
.. code-block:: js
if( bot.state === 3 ) // ready to go
user
~~~~
A `User`_ object representing the account of the signed in client. This will only be available when the client is in the ready state (3).
.. code-block:: js
bot.user.username; // username of the account logged in
email
~~~~~
A `String` that is the email used to sign the client in.
password
~~~~~~~~
A `String` that is the password used to sign the client in.
readyTime
~~~~~~~~~
A `Number` representing the unix timestamp from when the client was ready. `Null` if not yet ready.
.. code-block:: js
bot.readyTime; // 1443378242464
uptime
~~~~~~
A `Number` representing how many milliseconds have passed since the client was ready. `Null` if not yet ready.
.. code-block:: js
if( bot.uptime > 5000 ) // true if the client has been up for more than 5 seconds
ready
~~~~~
A `Boolean` that is true if the client is ready. A shortcut to checking if ``bot.state === 3``.
servers
~~~~~~~
An `Array` of Server_ objects that the client has access to.
channels
~~~~~~~~
An `Array` of Channel_ objects that the client has access to.
users
~~~~~
An `Array` of User_ objects that the client has access to.
PMChannels
~~~~~~~~~~
An `Array` of PMChannel_ objects the client has access to.
messages
~~~~~~~~
An `Array` of Message_ objects the client has received over its uptime.
Functions
---------