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* Start Store cleanup * wip store cleanup * fix iterables initiating datastores * handle the possibility of a datastore with no holds and no its own 'create' method * more cleanup (instances that need more than just client/data) * missed RoleStore extras * not sure how eslint didn't catch that tab... * avoid re-getting the channel we already have... * cleanup resolvers and refactor them into DataStores * ^ * and remove * fix some bugs * fix lint * fix documentation maybe? * formatting * fix presences * really fix presences this time * bad fix was bad... let;s see how bad this one is.. * forgot to save a file * make presence resolving take userresolveables too * fix tabs in jsdocs * fix bad fix from last night that caused issues, with better fix... * oops
48 lines
1.2 KiB
JavaScript
48 lines
1.2 KiB
JavaScript
const DataStore = require('./DataStore');
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const Channel = require('../structures/Channel');
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const GuildChannel = require('../structures/GuildChannel');
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/**
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* Stores guild channels.
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* @private
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* @extends {DataStore}
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*/
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class GuildChannelStore extends DataStore {
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constructor(guild, iterable) {
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super(guild.client, iterable, GuildChannel);
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this.guild = guild;
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}
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create(data) {
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const existing = this.get(data.id);
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if (existing) return existing;
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return Channel.create(this.client, data, this.guild);
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}
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/**
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* Data that can be resolved to give a Channel object. This can be:
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* * A GuildChannel object
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* * A Snowflake
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* @typedef {Channel|Snowflake} GuildChannelResolvable
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*/
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/**
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* Resolves a GuildChannelResolvable to a Channel object.
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* @method resolve
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* @memberof GuildChannelStore
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* @param {GuildChannelResolvable} channel The GuildChannel resolvable to resolve
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* @returns {?Channel}
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*/
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/**
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* Resolves a GuildChannelResolvable to a channel ID string.
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* @method resolveID
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* @memberof GuildChannelStore
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* @param {GuildChannelResolvable} channel The GuildChannel resolvable to resolve
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* @returns {?string}
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*/
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}
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module.exports = GuildChannelStore;
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