Files
discord.js/src/util/Options.js
Koyamie ea8d77ea62 docs(Options): defaultMakeCacheSettings typo (#6365)
fix defaultMakeCacheSettings to be consistant with the actual name.
2021-08-09 17:29:21 +01:00

245 lines
11 KiB
JavaScript

'use strict';
/**
* Rate limit data
* @typedef {Object} RateLimitData
* @property {number} timeout Time until this rate limit ends, in ms
* @property {number} limit The maximum amount of requests of this endpoint
* @property {string} method The http method of this request
* @property {string} path The path of the request relative to the HTTP endpoint
* @property {string} route The route of the request relative to the HTTP endpoint
* @property {boolean} global Whether this is a global rate limit
*/
/**
* Whether this rate limit should throw an Error
* @typedef {Function} RateLimitQueueFilter
* @param {RateLimitData} rateLimitData The data of this rate limit
* @returns {boolean|Promise<boolean>}
*/
/**
* @typedef {Function} CacheFactory
* @param {Function} manager The manager class the cache is being requested from.
* @param {Function} holds The class that the cache will hold.
* @returns {Collection} A Collection used to store the cache of the manager.
*/
/**
* Options for a client.
* @typedef {Object} ClientOptions
* @property {number|number[]|string} [shards] The shard's id to run, or an array of shard ids. If not specified,
* the client will spawn {@link ClientOptions#shardCount} shards. If set to `auto`, it will fetch the
* recommended amount of shards from Discord and spawn that amount
* @property {number} [shardCount=1] The total amount of shards used by all processes of this bot
* (e.g. recommended shard count, shard count of the ShardingManager)
* @property {CacheFactory} [makeCache] Function to create a cache.
* You can use your own function, or the {@link Options} class to customize the Collection used for the cache.
* <warn>Overriding the cache used in `GuildManager`, `ChannelManager`, `GuildChannelManager`, `RoleManager`,
* and `PermissionOverwriteManager` is unsupported and **will** break functionality</warn>
* @property {number} [messageCacheLifetime=0] DEPRECATED: Use `makeCache` with a `LimitedCollection` instead.
* How long a message should stay in the cache until it is considered sweepable (in seconds, 0 for forever)
* @property {number} [messageSweepInterval=0] DEPRECATED: Use `makeCache` with a `LimitedCollection` instead.
* How frequently to remove messages from the cache that are older than the message cache lifetime
* (in seconds, 0 for never)
* @property {MessageMentionOptions} [allowedMentions] Default value for {@link MessageOptions#allowedMentions}
* @property {number} [invalidRequestWarningInterval=0] The number of invalid REST requests (those that return
* 401, 403, or 429) in a 10 minute window between emitted warnings (0 for no warnings). That is, if set to 500,
* warnings will be emitted at invalid request number 500, 1000, 1500, and so on.
* @property {PartialType[]} [partials] Structures allowed to be partial. This means events can be emitted even when
* they're missing all the data for a particular structure. See the "Partial Structures" topic on the
* [guide](https://discordjs.guide/popular-topics/partials.html) for some
* important usage information, as partials require you to put checks in place when handling data.
* @property {number} [restWsBridgeTimeout=5000] Maximum time permitted between REST responses and their
* corresponding websocket events
* @property {number} [restTimeOffset=500] Extra time in milliseconds to wait before continuing to make REST
* requests (higher values will reduce rate-limiting errors on bad connections)
* @property {number} [restRequestTimeout=15000] Time to wait before cancelling a REST request, in milliseconds
* @property {number} [restSweepInterval=60] How frequently to delete inactive request buckets, in seconds
* (or 0 for never)
* @property {number} [restGlobalRateLimit=0] How many requests to allow sending per second (0 for unlimited, 50 for
* the standard global limit used by Discord)
* @property {string[]|RateLimitQueueFilter} [rejectOnRateLimit] Decides how rate limits and pre-emptive throttles
* should be handled. If this option is an array containing the prefix of the request route (e.g. /channels to match any
* route starting with /channels, such as /channels/222197033908436994/messages) or a function returning true, a
* {@link RateLimitError} will be thrown. Otherwise the request will be queued for later
* @property {number} [retryLimit=1] How many times to retry on 5XX errors (Infinity for indefinite amount of retries)
* @property {boolean} [failIfNotExists=true] Default value for {@link ReplyMessageOptions#failIfNotExists}
* @property {string[]} [userAgentSuffix] An array of additional bot info to be appended to the end of the required
* [User Agent](https://discord.com/developers/docs/reference#user-agent) header
* @property {PresenceData} [presence={}] Presence data to use upon login
* @property {IntentsResolvable} intents Intents to enable for this connection
* @property {WebsocketOptions} [ws] Options for the WebSocket
* @property {HTTPOptions} [http] HTTP options
*/
/**
* WebSocket options (these are left as snake_case to match the API)
* @typedef {Object} WebsocketOptions
* @property {number} [large_threshold=50] Number of members in a guild after which offline users will no longer be
* sent in the initial guild member list, must be between 50 and 250
*/
/**
* HTTP options
* @typedef {Object} HTTPOptions
* @property {number} [version=9] API version to use
* @property {string} [api='https://discord.com/api'] Base url of the API
* @property {string} [cdn='https://cdn.discordapp.com'] Base url of the CDN
* @property {string} [invite='https://discord.gg'] Base url of invites
* @property {string} [template='https://discord.new'] Base url of templates
* @property {Object} [headers] Additional headers to send for all API requests
*/
/**
* Contains various utilities for client options.
*/
class Options extends null {
/**
* The default client options.
* @returns {ClientOptions}
*/
static createDefault() {
return {
shardCount: 1,
makeCache: this.cacheWithLimits(this.defaultMakeCacheSettings),
messageCacheLifetime: 0,
messageSweepInterval: 0,
invalidRequestWarningInterval: 0,
partials: [],
restWsBridgeTimeout: 5000,
restRequestTimeout: 15000,
restGlobalRateLimit: 0,
retryLimit: 1,
restTimeOffset: 500,
restSweepInterval: 60,
failIfNotExists: true,
userAgentSuffix: [],
presence: {},
ws: {
large_threshold: 50,
compress: false,
properties: {
$os: process.platform,
$browser: 'discord.js',
$device: 'discord.js',
},
version: 9,
},
http: {
version: 9,
api: 'https://discord.com/api',
cdn: 'https://cdn.discordapp.com',
invite: 'https://discord.gg',
template: 'https://discord.new',
},
};
}
/**
* Create a cache factory using predefined settings to sweep or limit.
* @param {Object<string, LimitedCollectionOptions|number>} [settings={}] Settings passed to the relevant constructor.
* If no setting is provided for a manager, it uses Collection.
* If a number is provided for a manager, it uses that number as the max size for a LimitedCollection.
* If LimitedCollectionOptions are provided for a manager, it uses those settings to form a LimitedCollection.
* @returns {CacheFactory}
* @example
* // Store up to 200 messages per channel and discard archived threads if they were archived more than 4 hours ago.
* // Note archived threads will remain in the guild and client caches with these settings
* Options.cacheWithLimits({
* MessageManager: 200,
* ThreadManager: {
* sweepInterval: 3600,
* sweepFilter: LimitedCollection.filterByLifetime({
* getComparisonTimestamp: e => e.archiveTimestamp,
* excludeFromSweep: e => !e.archived,
* }),
* },
* });
* @example
* // Sweep messages every 5 minutes, removing messages that have not been edited or created in the last 30 minutes
* Options.cacheWithLimits({
* // Keep default thread sweeping behavior
* ...Options.defaultMakeCacheSettings,
* // Override MessageManager
* MessageManager: {
* sweepInterval: 300,
* sweepFilter: LimitedCollection.filterByLifetime({
* lifetime: 1800,
* getComparisonTimestamp: e => e.editedTimestamp ?? e.createdTimestamp,
* })
* }
* });
*/
static cacheWithLimits(settings = {}) {
const { Collection } = require('@discordjs/collection');
const LimitedCollection = require('./LimitedCollection');
return manager => {
const setting = settings[manager.name];
/* eslint-disable-next-line eqeqeq */
if (setting == null) {
return new Collection();
}
if (typeof setting === 'number') {
if (setting === Infinity) {
return new Collection();
}
return new LimitedCollection({ maxSize: setting });
}
/* eslint-disable eqeqeq */
const noSweeping =
setting.sweepFilter == null ||
setting.sweepInterval == null ||
setting.sweepInterval <= 0 ||
setting.sweepInterval === Infinity;
const noLimit = setting.maxSize == null || setting.maxSize === Infinity;
/* eslint-enable eqeqeq */
if (noSweeping && noLimit) {
return new Collection();
}
return new LimitedCollection(setting);
};
}
/**
* Create a cache factory that always caches everything.
* @returns {CacheFactory}
*/
static cacheEverything() {
const { Collection } = require('@discordjs/collection');
return () => new Collection();
}
/**
* The default settings passed to {@link Options.cacheWithLimits}.
* The caches that this changes are:
* * `MessageManager` - Limit to 200 messages
* * `ChannelManager` - Sweep archived threads
* * `GuildChannelManager` - Sweep archived threads
* * `ThreadManager` - Sweep archived threads
* <info>If you want to keep default behavior and add on top of it you can use this object and add on to it, e.g.
* `makeCache: Options.cacheWithLimits({ ...Options.defaultMakeCacheSettings, ReactionManager: 0 })`</info>
* @type {Object<string, LimitedCollectionOptions|number>}
*/
static get defaultMakeCacheSettings() {
return {
MessageManager: 200,
ChannelManager: {
sweepInterval: 3600,
sweepFilter: require('./Util').archivedThreadSweepFilter(),
},
GuildChannelManager: {
sweepInterval: 3600,
sweepFilter: require('./Util').archivedThreadSweepFilter(),
},
ThreadManager: {
sweepInterval: 3600,
sweepFilter: require('./Util').archivedThreadSweepFilter(),
},
};
}
}
module.exports = Options;