Files
discord.js/src/structures/Guild.js
Braxton f0c4d0e834 feat: Add "deleted" property to multiple structures. (#2556)
* Add "deleted" property to "Message" structure

* Add "deleted" property to Multiple structures

Structures edited:
- Channel
- Emoji
- Guild
- Guild Member
- Role

* Update "deletable" getter

* Fix ESLint "no-trailing-spaces" errors

* Requested Change: Mark w/ bulkDelete
2018-05-28 17:42:51 -05:00

1054 lines
32 KiB
JavaScript

const Invite = require('./Invite');
const GuildAuditLogs = require('./GuildAuditLogs');
const Webhook = require('./Webhook');
const VoiceRegion = require('./VoiceRegion');
const { ChannelTypes, Events, browser } = require('../util/Constants');
const Collection = require('../util/Collection');
const Util = require('../util/Util');
const DataResolver = require('../util/DataResolver');
const Snowflake = require('../util/Snowflake');
const Shared = require('./shared');
const GuildMemberStore = require('../stores/GuildMemberStore');
const RoleStore = require('../stores/RoleStore');
const GuildEmojiStore = require('../stores/GuildEmojiStore');
const GuildChannelStore = require('../stores/GuildChannelStore');
const PresenceStore = require('../stores/PresenceStore');
const Base = require('./Base');
const { Error, TypeError } = require('../errors');
/**
* Represents a guild (or a server) on Discord.
* <info>It's recommended to see if a guild is available before performing operations or reading data from it. You can
* check this with `guild.available`.</info>
* @extends {Base}
*/
class Guild extends Base {
constructor(client, data) {
super(client);
/**
* A collection of members that are in this guild. The key is the member's ID, the value is the member
* @type {GuildMemberStore<Snowflake, GuildMember>}
*/
this.members = new GuildMemberStore(this);
/**
* A collection of channels that are in this guild. The key is the channel's ID, the value is the channel
* @type {GuildChannelStore<Snowflake, GuildChannel>}
*/
this.channels = new GuildChannelStore(this);
/**
* A collection of roles that are in this guild. The key is the role's ID, the value is the role
* @type {RoleStore<Snowflake, Role>}
*/
this.roles = new RoleStore(this);
/**
* A collection of presences in this guild
* @type {PresenceStore<Snowflake, Presence>}
*/
this.presences = new PresenceStore(this.client);
/**
* Whether the bot has been removed from the guild
* @type {boolean}
*/
this.deleted = false;
if (!data) return;
if (data.unavailable) {
/**
* Whether the guild is available to access. If it is not available, it indicates a server outage
* @type {boolean}
*/
this.available = false;
/**
* The Unique ID of the guild, useful for comparisons
* @type {Snowflake}
*/
this.id = data.id;
} else {
this._patch(data);
if (!data.channels) this.available = false;
}
}
/* eslint-disable complexity */
/**
* Sets up the guild.
* @param {*} data The raw data of the guild
* @private
*/
_patch(data) {
/**
* The name of the guild
* @type {string}
*/
this.name = data.name;
/**
* The hash of the guild icon
* @type {?string}
*/
this.icon = data.icon;
/**
* The hash of the guild splash image (VIP only)
* @type {?string}
*/
this.splash = data.splash;
/**
* The region the guild is located in
* @type {string}
*/
this.region = data.region;
/**
* The full amount of members in this guild as of `READY`
* @type {number}
*/
this.memberCount = data.member_count || this.memberCount;
/**
* Whether the guild is "large" (has more than 250 members)
* @type {boolean}
*/
this.large = Boolean('large' in data ? data.large : this.large);
/**
* An array of enabled guild features, here are the possible values:
* * INVITE_SPLASH
* * MORE_EMOJI
* * VERIFIED
* * VIP_REGIONS
* * VANITY_URL
* @typedef {string} Features
*/
/**
* An array of guild features partnered guilds have enabled
* @type {Features[]}
*/
this.features = data.features;
/**
* The ID of the application that created this guild (if applicable)
* @type {?Snowflake}
*/
this.applicationID = data.application_id;
/**
* The time in seconds before a user is counted as "away from keyboard"
* @type {?number}
*/
this.afkTimeout = data.afk_timeout;
/**
* The ID of the voice channel where AFK members are moved
* @type {?Snowflake}
*/
this.afkChannelID = data.afk_channel_id;
/**
* The ID of the system channel
* @type {?Snowflake}
*/
this.systemChannelID = data.system_channel_id;
/**
* Whether embedded images are enabled on this guild
* @type {boolean}
*/
this.embedEnabled = data.embed_enabled;
/**
* The verification level of the guild
* @type {number}
*/
this.verificationLevel = data.verification_level;
/**
* The explicit content filter level of the guild
* @type {number}
*/
this.explicitContentFilter = data.explicit_content_filter;
/**
* The required MFA level for the guild
* @type {number}
*/
this.mfaLevel = data.mfa_level;
/**
* The timestamp the client user joined the guild at
* @type {number}
*/
this.joinedTimestamp = data.joined_at ? new Date(data.joined_at).getTime() : this.joinedTimestamp;
this.id = data.id;
this.available = !data.unavailable;
this.features = data.features || this.features || [];
if (data.channels) {
this.channels.clear();
for (const rawChannel of data.channels) {
this.client.channels.add(rawChannel, this);
}
}
if (data.roles) {
this.roles.clear();
for (const role of data.roles) this.roles.add(role);
}
if (data.members) {
this.members.clear();
for (const guildUser of data.members) this.members.add(guildUser);
}
if (data.owner_id) {
/**
* The user ID of this guild's owner
* @type {Snowflake}
*/
this.ownerID = data.owner_id;
}
if (data.presences) {
for (const presence of data.presences) {
this.presences.add(presence);
}
}
if (!this.voiceStates) this.voiceStates = new VoiceStateCollection(this);
if (data.voice_states) {
for (const voiceState of data.voice_states) this.voiceStates.set(voiceState.user_id, voiceState);
}
if (!this.emojis) {
/**
* A collection of emojis that are in this guild. The key is the emoji's ID, the value is the emoji.
* @type {GuildEmojiStore<Snowflake, GuildEmoji>}
*/
this.emojis = new GuildEmojiStore(this);
if (data.emojis) for (const emoji of data.emojis) this.emojis.add(emoji);
} else {
this.client.actions.GuildEmojisUpdate.handle({
guild_id: this.id,
emojis: data.emojis,
});
}
}
/**
* The timestamp the guild was created at
* @type {number}
* @readonly
*/
get createdTimestamp() {
return Snowflake.deconstruct(this.id).timestamp;
}
/**
* The time the guild was created at
* @type {Date}
* @readonly
*/
get createdAt() {
return new Date(this.createdTimestamp);
}
/**
* The time the client user joined the guild
* @type {Date}
* @readonly
*/
get joinedAt() {
return new Date(this.joinedTimestamp);
}
/**
* If this guild is verified
* @type {boolean}
* @readonly
*/
get verified() {
return this.features.includes('VERIFIED');
}
/**
* The URL to this guild's icon.
* @param {Object} [options={}] Options for the icon url
* @param {string} [options.format='webp'] One of `webp`, `png`, `jpg`
* @param {number} [options.size=128] One of `128`, `256`, `512`, `1024`, `2048`
* @returns {?string}
*/
iconURL({ format, size } = {}) {
if (!this.icon) return null;
return this.client.rest.cdn.Icon(this.id, this.icon, format, size);
}
/**
* The acronym that shows up in place of a guild icon.
* @type {string}
* @readonly
*/
get nameAcronym() {
return this.name.replace(/\w+/g, name => name[0]).replace(/\s/g, '');
}
/**
* The URL to this guild's splash.
* @param {Object} [options={}] Options for the splash url
* @param {string} [options.format='webp'] One of `webp`, `png`, `jpg`
* @param {number} [options.size=128] One of `128`, `256`, `512`, `1024`, `2048`
* @returns {?string}
*/
splashURL({ format, size } = {}) {
if (!this.splash) return null;
return this.client.rest.cdn.Splash(this.id, this.splash, format, size);
}
/**
* The owner of the guild
* @type {?GuildMember}
* @readonly
*/
get owner() {
return this.members.get(this.ownerID) || null;
}
/**
* AFK voice channel for this guild
* @type {?VoiceChannel}
* @readonly
*/
get afkChannel() {
return this.client.channels.get(this.afkChannelID) || null;
}
/**
* System channel for this guild
* @type {?TextChannel}
* @readonly
*/
get systemChannel() {
return this.client.channels.get(this.systemChannelID) || null;
}
/**
* If the client is connected to any voice channel in this guild, this will be the relevant VoiceConnection
* @type {?VoiceConnection}
* @readonly
*/
get voiceConnection() {
if (browser) return null;
return this.client.voice.connections.get(this.id) || null;
}
/**
* The position of this guild
* <warn>This is only available when using a user account.</warn>
* @type {?number}
* @readonly
*/
get position() {
if (this.client.user.bot) return null;
if (!this.client.user.settings.guildPositions) return null;
return this.client.user.settings.guildPositions.indexOf(this.id);
}
/**
* Whether the guild is muted
* <warn>This is only available when using a user account.</warn>
* @type {?boolean}
* @readonly
*/
get muted() {
if (this.client.user.bot) return null;
try {
return this.client.user.guildSettings.get(this.id).muted;
} catch (err) {
return false;
}
}
/**
* The type of message that should notify you
* one of `EVERYTHING`, `MENTIONS`, `NOTHING`
* <warn>This is only available when using a user account.</warn>
* @type {?string}
* @readonly
*/
get messageNotifications() {
if (this.client.user.bot) return null;
try {
return this.client.user.guildSettings.get(this.id).messageNotifications;
} catch (err) {
return null;
}
}
/**
* Whether to receive mobile push notifications
* <warn>This is only available when using a user account.</warn>
* @type {?boolean}
* @readonly
*/
get mobilePush() {
if (this.client.user.bot) return null;
try {
return this.client.user.guildSettings.get(this.id).mobilePush;
} catch (err) {
return false;
}
}
/**
* Whether to suppress everyone messages
* <warn>This is only available when using a user account.</warn>
* @type {?boolean}
* @readonly
*/
get suppressEveryone() {
if (this.client.user.bot) return null;
try {
return this.client.user.guildSettings.get(this.id).suppressEveryone;
} catch (err) {
return null;
}
}
/**
* The `@everyone` role of the guild
* @type {?Role}
* @readonly
*/
get defaultRole() {
return this.roles.get(this.id) || null;
}
/**
* The client user as a GuildMember of this guild
* @type {?GuildMember}
* @readonly
*/
get me() {
return this.members.get(this.client.user.id) || null;
}
/**
* Returns the GuildMember form of a User object, if the user is present in the guild.
* @param {UserResolvable} user The user that you want to obtain the GuildMember of
* @returns {?GuildMember}
* @example
* // Get the guild member of a user
* const member = guild.member(message.author);
*/
member(user) {
return this.members.resolve(user);
}
/**
* An object containing information about a guild member's ban.
* @typedef {Object} BanInfo
* @property {User} user User that was banned
* @property {?string} reason Reason the user was banned
*/
/**
* Fetches a collection of banned users in this guild.
* @returns {Promise<Collection<Snowflake, BanInfo>>}
*/
fetchBans() {
return this.client.api.guilds(this.id).bans.get().then(bans =>
bans.reduce((collection, ban) => {
collection.set(ban.user.id, {
reason: ban.reason,
user: this.client.users.add(ban.user),
});
return collection;
}, new Collection())
);
}
/**
* Fetches a collection of invites to this guild.
* Resolves with a collection mapping invites by their codes.
* @returns {Promise<Collection<string, Invite>>}
* @example
* // Fetch invites
* guild.fetchInvites()
* .then(invites => console.log(`Fetched ${invites.size} invites`))
* .catch(console.error);
* @example
* // Fetch invite creator by their id
* guild.fetchInvites()
* .then(invites => console.log(invites.find(invite => invite.inviter.id === '84484653687267328')))
* .catch(console.error);
*/
fetchInvites() {
return this.client.api.guilds(this.id).invites.get()
.then(inviteItems => {
const invites = new Collection();
for (const inviteItem of inviteItems) {
const invite = new Invite(this.client, inviteItem);
invites.set(invite.code, invite);
}
return invites;
});
}
/**
* Fetches all webhooks for the guild.
* @returns {Promise<Collection<Snowflake, Webhook>>}
* @example
* // Fetch webhooks
* guild.fetchWebhooks()
* .then(webhooks => console.log(`Fetched ${webhooks.size} webhooks`))
* .catch(console.error);
*/
fetchWebhooks() {
return this.client.api.guilds(this.id).webhooks.get().then(data => {
const hooks = new Collection();
for (const hook of data) hooks.set(hook.id, new Webhook(this.client, hook));
return hooks;
});
}
/**
* Fetches available voice regions.
* @returns {Promise<Collection<string, VoiceRegion>>}
*/
fetchVoiceRegions() {
return this.client.api.guilds(this.id).regions.get().then(res => {
const regions = new Collection();
for (const region of res) regions.set(region.id, new VoiceRegion(region));
return regions;
});
}
/**
* Fetches audit logs for this guild.
* @param {Object} [options={}] Options for fetching audit logs
* @param {Snowflake|GuildAuditLogsEntry} [options.before] Limit to entries from before specified entry
* @param {Snowflake|GuildAuditLogsEntry} [options.after] Limit to entries from after specified entry
* @param {number} [options.limit] Limit number of entries
* @param {UserResolvable} [options.user] Only show entries involving this user
* @param {AuditLogAction|number} [options.type] Only show entries involving this action type
* @returns {Promise<GuildAuditLogs>}
* @example
* // Output audit log entries
* guild.fetchAuditLogs()
* .then(audit => console.log(audit.entries.first()))
* .catch(console.error);
*/
fetchAuditLogs(options = {}) {
if (options.before && options.before instanceof GuildAuditLogs.Entry) options.before = options.before.id;
if (options.after && options.after instanceof GuildAuditLogs.Entry) options.after = options.after.id;
if (typeof options.type === 'string') options.type = GuildAuditLogs.Actions[options.type];
return this.client.api.guilds(this.id)['audit-logs'].get({ query: {
before: options.before,
after: options.after,
limit: options.limit,
user_id: this.client.users.resolveID(options.user),
action_type: options.type,
} })
.then(data => GuildAuditLogs.build(this, data));
}
/**
* Adds a user to the guild using OAuth2. Requires the `CREATE_INSTANT_INVITE` permission.
* @param {UserResolvable} user User to add to the guild
* @param {Object} options Options for the addition
* @param {string} options.accessToken An OAuth2 access token for the user with the `guilds.join` scope granted to the
* bot's application
* @param {string} [options.nick] Nickname to give the member (requires `MANAGE_NICKNAMES`)
* @param {Collection<Snowflake, Role>|RoleResolvable[]} [options.roles] Roles to add to the member
* (requires `MANAGE_ROLES`)
* @param {boolean} [options.mute] Whether the member should be muted (requires `MUTE_MEMBERS`)
* @param {boolean} [options.deaf] Whether the member should be deafened (requires `DEAFEN_MEMBERS`)
* @returns {Promise<GuildMember>}
*/
addMember(user, options) {
user = this.client.users.resolveID(user);
if (!user) return Promise.reject(new TypeError('INVALID_TYPE', 'user', 'UserResolvable'));
if (this.members.has(user)) return Promise.resolve(this.members.get(user));
options.access_token = options.accessToken;
if (options.roles) {
const roles = [];
for (let role of options.roles instanceof Collection ? options.roles.values() : options.roles) {
role = this.roles.resolve(role);
if (!role) {
return Promise.reject(new TypeError('INVALID_TYPE', 'options.roles',
'Array or Collection of Roles or Snowflakes', true));
}
roles.push(role.id);
}
}
return this.client.api.guilds(this.id).members(user).put({ data: options })
.then(data => this.members.add(data));
}
/**
* Performs a search within the entire guild.
* <warn>This is only available when using a user account.</warn>
* @param {MessageSearchOptions} [options={}] Options to pass to the search
* @returns {Promise<MessageSearchResult>}
* @example
* guild.search({
* content: 'discord.js',
* before: '2016-11-17'
* })
* .then(res => {
* const hit = res.results[0].find(m => m.hit).content;
* console.log(`I found: **${hit}**, total results: ${res.total}`);
* })
* .catch(console.error);
*/
search(options = {}) {
return Shared.search(this, options);
}
/**
* The data for editing a guild.
* @typedef {Object} GuildEditData
* @property {string} [name] The name of the guild
* @property {string} [region] The region of the guild
* @property {number} [verificationLevel] The verification level of the guild
* @property {number} [explicitContentFilter] The level of the explicit content filter
* @property {ChannelResolvable} [afkChannel] The AFK channel of the guild
* @property {ChannelResolvable} [systemChannel] The system channel of the guild
* @property {number} [afkTimeout] The AFK timeout of the guild
* @property {Base64Resolvable} [icon] The icon of the guild
* @property {GuildMemberResolvable} [owner] The owner of the guild
* @property {Base64Resolvable} [splash] The splash screen of the guild
*/
/**
* Updates the guild with new information - e.g. a new name.
* @param {GuildEditData} data The data to update the guild with
* @param {string} [reason] Reason for editing this guild
* @returns {Promise<Guild>}
* @example
* // Set the guild name and region
* guild.edit({
* name: 'Discord Guild',
* region: 'london',
* })
* .then(updated => console.log(`New guild name ${updated} in region ${updated.region}`))
* .catch(console.error);
*/
edit(data, reason) {
const _data = {};
if (data.name) _data.name = data.name;
if (data.region) _data.region = data.region;
if (typeof data.verificationLevel !== 'undefined') _data.verification_level = Number(data.verificationLevel);
if (typeof data.afkChannel !== 'undefined') {
_data.afk_channel_id = this.client.channels.resolveID(data.afkChannel);
}
if (typeof data.systemChannel !== 'undefined') {
_data.system_channel_id = this.client.channels.resolveID(data.systemChannel);
}
if (data.afkTimeout) _data.afk_timeout = Number(data.afkTimeout);
if (typeof data.icon !== 'undefined') _data.icon = data.icon;
if (data.owner) _data.owner_id = this.client.users.resolve(data.owner).id;
if (data.splash) _data.splash = data.splash;
if (typeof data.explicitContentFilter !== 'undefined') {
_data.explicit_content_filter = Number(data.explicitContentFilter);
}
return this.client.api.guilds(this.id).patch({ data: _data, reason })
.then(newData => this.client.actions.GuildUpdate.handle(newData).updated);
}
/**
* Edits the level of the explicit content filter.
* @param {number} explicitContentFilter The new level of the explicit content filter
* @param {string} [reason] Reason for changing the level of the guild's explicit content filter
* @returns {Promise<Guild>}
*/
setExplicitContentFilter(explicitContentFilter, reason) {
return this.edit({ explicitContentFilter }, reason);
}
/**
* Edits the name of the guild.
* @param {string} name The new name of the guild
* @param {string} [reason] Reason for changing the guild's name
* @returns {Promise<Guild>}
* @example
* // Edit the guild name
* guild.setName('Discord Guild')
* .then(updated => console.log(`Updated guild name to ${guild}`))
* .catch(console.error);
*/
setName(name, reason) {
return this.edit({ name }, reason);
}
/**
* Edits the region of the guild.
* @param {string} region The new region of the guild
* @param {string} [reason] Reason for changing the guild's region
* @returns {Promise<Guild>}
* @example
* // Edit the guild region
* guild.setRegion('london')
* .then(updated => console.log(`Updated guild region to ${guild.region}`))
* .catch(console.error);
*/
setRegion(region, reason) {
return this.edit({ region }, reason);
}
/**
* Edits the verification level of the guild.
* @param {number} verificationLevel The new verification level of the guild
* @param {string} [reason] Reason for changing the guild's verification level
* @returns {Promise<Guild>}
* @example
* // Edit the guild verification level
* guild.setVerificationLevel(1)
* .then(updated => console.log(`Updated guild verification level to ${guild.verificationLevel}`))
* .catch(console.error);
*/
setVerificationLevel(verificationLevel, reason) {
return this.edit({ verificationLevel }, reason);
}
/**
* Edits the AFK channel of the guild.
* @param {ChannelResolvable} afkChannel The new AFK channel
* @param {string} [reason] Reason for changing the guild's AFK channel
* @returns {Promise<Guild>}
* @example
* // Edit the guild AFK channel
* guild.setAFKChannel(channel)
* .then(updated => console.log(`Updated guild AFK channel to ${guild.afkChannel.name}`))
* .catch(console.error);
*/
setAFKChannel(afkChannel, reason) {
return this.edit({ afkChannel }, reason);
}
/**
* Edits the system channel of the guild.
* @param {ChannelResolvable} systemChannel The new system channel
* @param {string} [reason] Reason for changing the guild's system channel
* @returns {Promise<Guild>}
* @example
* // Edit the guild system channel
* guild.setSystemChannel(channel)
* .then(updated => console.log(`Updated guild system channel to ${guild.systemChannel.name}`))
* .catch(console.error);
*/
setSystemChannel(systemChannel, reason) {
return this.edit({ systemChannel }, reason);
}
/**
* Edits the AFK timeout of the guild.
* @param {number} afkTimeout The time in seconds that a user must be idle to be considered AFK
* @param {string} [reason] Reason for changing the guild's AFK timeout
* @returns {Promise<Guild>}
* @example
* // Edit the guild AFK channel
* guild.setAFKTimeout(60)
* .then(updated => console.log(`Updated guild AFK timeout to ${guild.afkTimeout}`))
* .catch(console.error);
*/
setAFKTimeout(afkTimeout, reason) {
return this.edit({ afkTimeout }, reason);
}
/**
* Sets a new guild icon.
* @param {Base64Resolvable|BufferResolvable} icon The new icon of the guild
* @param {string} [reason] Reason for changing the guild's icon
* @returns {Promise<Guild>}
* @example
* // Edit the guild icon
* guild.setIcon('./icon.png')
* .then(updated => console.log('Updated the guild icon'))
* .catch(console.error);
*/
async setIcon(icon, reason) {
return this.edit({ icon: await DataResolver.resolveImage(icon), reason });
}
/**
* Sets a new owner of the guild.
* @param {GuildMemberResolvable} owner The new owner of the guild
* @param {string} [reason] Reason for setting the new owner
* @returns {Promise<Guild>}
* @example
* // Edit the guild owner
* guild.setOwner(guild.members.first())
* .then(updated => console.log(`Updated the guild owner to ${updated.owner.displayName}`))
* .catch(console.error);
*/
setOwner(owner, reason) {
return this.edit({ owner }, reason);
}
/**
* Sets a new guild splash screen.
* @param {Base64Resolvable|BufferResolvable} splash The new splash screen of the guild
* @param {string} [reason] Reason for changing the guild's splash screen
* @returns {Promise<Guild>}
* @example
* // Edit the guild splash
* guild.setSplash('./splash.png')
* .then(updated => console.log('Updated the guild splash'))
* .catch(console.error);
*/
async setSplash(splash, reason) {
return this.edit({ splash: await DataResolver.resolveImage(splash), reason });
}
/**
* Sets the position of the guild in the guild listing.
* <warn>This is only available when using a user account.</warn>
* @param {number} position Absolute or relative position
* @param {boolean} [relative=false] Whether to position relatively or absolutely
* @returns {Promise<Guild>}
*/
setPosition(position, relative) {
if (this.client.user.bot) {
return Promise.reject(new Error('FEATURE_USER_ONLY'));
}
return this.client.user.settings.setGuildPosition(this, position, relative);
}
/**
* Marks all messages in this guild as read.
* <warn>This is only available when using a user account.</warn>
* @returns {Promise<Guild>}
*/
acknowledge() {
return this.client.api.guilds(this.id).ack
.post({ data: { token: this.client.rest._ackToken } })
.then(res => {
if (res.token) this.client.rest._ackToken = res.token;
return this;
});
}
/**
* Whether to allow direct messages from guild members.
* <warn>This is only available when using a user account.</warn>
* @param {boolean} allow Whether to allow direct messages
* @returns {Promise<Guild>}
*/
allowDMs(allow) {
if (this.client.user.bot) return Promise.reject(new Error('FEATURE_USER_ONLY'));
const settings = this.client.user.settings;
if (allow) return settings.removeRestrictedGuild(this);
else return settings.addRestrictedGuild(this);
}
/**
* Syncs this guild (already done automatically every 30 seconds).
* <warn>This is only available when using a user account.</warn>
*/
sync() {
if (!this.client.user.bot) this.client.syncGuilds([this]);
}
/**
* The data needed for updating a channel's position.
* @typedef {Object} ChannelPosition
* @property {ChannelResolvable} channel Channel to update
* @property {number} position New position for the channel
*/
/**
* Batch-updates the guild's channels' positions.
* @param {ChannelPosition[]} channelPositions Channel positions to update
* @returns {Promise<Guild>}
* @example
* guild.setChannelPositions([{ channel: channelID, position: newChannelIndex }])
* .then(guild => console.log(`Updated channel positions for ${guild}`))
* .catch(console.error);
*/
setChannelPositions(channelPositions) {
const updatedChannels = channelPositions.map(r => ({
id: this.client.channels.resolveID(r.channel),
position: r.position,
}));
return this.client.api.guilds(this.id).channels.patch({ data: updatedChannels }).then(() =>
this.client.actions.GuildChannelsPositionUpdate.handle({
guild_id: this.id,
channels: updatedChannels,
}).guild
);
}
/**
* Leaves the guild.
* @returns {Promise<Guild>}
* @example
* // Leave a guild
* guild.leave()
* .then(g => console.log(`Left the guild ${g}`))
* .catch(console.error);
*/
leave() {
if (this.ownerID === this.client.user.id) return Promise.reject(new Error('GUILD_OWNED'));
return this.client.api.users('@me').guilds(this.id).delete()
.then(() => this.client.actions.GuildDelete.handle({ id: this.id }).guild);
}
/**
* Deletes the guild.
* @returns {Promise<Guild>}
* @example
* // Delete a guild
* guild.delete()
* .then(g => console.log(`Deleted the guild ${g}`))
* .catch(console.error);
*/
delete() {
return this.client.api.guilds(this.id).delete()
.then(() => this.client.actions.GuildDelete.handle({ id: this.id }).guild);
}
/**
* Whether this guild equals another guild. It compares all properties, so for most operations
* it is advisable to just compare `guild.id === guild2.id` as it is much faster and is often
* what most users need.
* @param {Guild} guild The guild to compare with
* @returns {boolean}
*/
equals(guild) {
let equal =
guild &&
guild instanceof this.constructor &&
this.id === guild.id &&
this.available === guild.available &&
this.splash === guild.splash &&
this.region === guild.region &&
this.name === guild.name &&
this.memberCount === guild.memberCount &&
this.large === guild.large &&
this.icon === guild.icon &&
Util.arraysEqual(this.features, guild.features) &&
this.ownerID === guild.ownerID &&
this.verificationLevel === guild.verificationLevel &&
this.embedEnabled === guild.embedEnabled;
if (equal) {
if (this.embedChannel) {
if (!guild.embedChannel || this.embedChannel.id !== guild.embedChannel.id) equal = false;
} else if (guild.embedChannel) {
equal = false;
}
}
return equal;
}
/**
* When concatenated with a string, this automatically returns the guild's name instead of the Guild object.
* @returns {string}
* @example
* // Logs: Hello from My Guild!
* console.log(`Hello from ${guild}!`);
*/
toString() {
return this.name;
}
toJSON() {
const json = super.toJSON({
available: false,
createdTimestamp: true,
nameAcronym: true,
presences: false,
voiceStates: false,
});
json.iconURL = this.iconURL();
json.splashURL = this.splashURL();
return json;
}
/**
* Creates a collection of this guild's roles, sorted by their position and IDs.
* @returns {Collection<Role>}
* @private
*/
_sortedRoles() {
return Util.discordSort(this.roles);
}
/**
* Creates a collection of this guild's or a specific category's channels, sorted by their position and IDs.
* @param {GuildChannel} [channel] Category to get the channels of
* @returns {Collection<GuildChannel>}
* @private
*/
_sortedChannels(channel) {
const category = channel.type === ChannelTypes.CATEGORY;
return Util.discordSort(this.channels.filter(c =>
c.type === channel.type && (category || c.parent === channel.parent)
));
}
/**
* Handles a user speaking update in a voice channel.
* @param {Snowflake} user ID of the user that the update is for
* @param {boolean} speaking Whether the user is speaking
* @private
*/
_memberSpeakUpdate(user, speaking) {
const member = this.members.get(user);
if (member && member.speaking !== speaking) {
member.speaking = speaking;
/**
* Emitted once a guild member starts/stops speaking.
* @event Client#guildMemberSpeaking
* @param {GuildMember} member The member that started/stopped speaking
* @param {boolean} speaking Whether or not the member is speaking
*/
this.client.emit(Events.GUILD_MEMBER_SPEAKING, member, speaking);
}
}
}
// TODO: Document this thing
class VoiceStateCollection extends Collection {
constructor(guild) {
super();
this.guild = guild;
}
set(id, voiceState) {
const member = this.guild.members.get(id);
if (member) {
if (member.voiceChannel && member.voiceChannel.id !== voiceState.channel_id) {
member.voiceChannel.members.delete(member.id);
}
if (!voiceState.channel_id) member.speaking = null;
const newChannel = this.guild.channels.get(voiceState.channel_id);
if (newChannel) newChannel.members.set(member.user.id, member);
}
super.set(id, voiceState);
}
delete(id) {
const voiceState = this.get(id);
if (voiceState && voiceState.channel_id) {
const channel = this.guild.channels.get(voiceState.channel_id);
if (channel) channel.members.delete(id);
}
return super.delete(id);
}
}
module.exports = Guild;