mirror of
https://github.com/discordjs/discord.js.git
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* Add "deleted" property to "Message" structure * Add "deleted" property to Multiple structures Structures edited: - Channel - Emoji - Guild - Guild Member - Role * Update "deletable" getter * Fix ESLint "no-trailing-spaces" errors * Requested Change: Mark w/ bulkDelete
1054 lines
32 KiB
JavaScript
1054 lines
32 KiB
JavaScript
const Invite = require('./Invite');
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const GuildAuditLogs = require('./GuildAuditLogs');
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const Webhook = require('./Webhook');
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const VoiceRegion = require('./VoiceRegion');
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const { ChannelTypes, Events, browser } = require('../util/Constants');
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const Collection = require('../util/Collection');
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const Util = require('../util/Util');
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const DataResolver = require('../util/DataResolver');
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const Snowflake = require('../util/Snowflake');
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const Shared = require('./shared');
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const GuildMemberStore = require('../stores/GuildMemberStore');
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const RoleStore = require('../stores/RoleStore');
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const GuildEmojiStore = require('../stores/GuildEmojiStore');
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const GuildChannelStore = require('../stores/GuildChannelStore');
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const PresenceStore = require('../stores/PresenceStore');
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const Base = require('./Base');
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const { Error, TypeError } = require('../errors');
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/**
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* Represents a guild (or a server) on Discord.
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* <info>It's recommended to see if a guild is available before performing operations or reading data from it. You can
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* check this with `guild.available`.</info>
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* @extends {Base}
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*/
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class Guild extends Base {
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constructor(client, data) {
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super(client);
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/**
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* A collection of members that are in this guild. The key is the member's ID, the value is the member
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* @type {GuildMemberStore<Snowflake, GuildMember>}
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*/
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this.members = new GuildMemberStore(this);
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/**
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* A collection of channels that are in this guild. The key is the channel's ID, the value is the channel
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* @type {GuildChannelStore<Snowflake, GuildChannel>}
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*/
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this.channels = new GuildChannelStore(this);
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/**
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* A collection of roles that are in this guild. The key is the role's ID, the value is the role
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* @type {RoleStore<Snowflake, Role>}
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*/
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this.roles = new RoleStore(this);
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/**
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* A collection of presences in this guild
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* @type {PresenceStore<Snowflake, Presence>}
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*/
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this.presences = new PresenceStore(this.client);
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/**
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* Whether the bot has been removed from the guild
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* @type {boolean}
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*/
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this.deleted = false;
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if (!data) return;
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if (data.unavailable) {
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/**
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* Whether the guild is available to access. If it is not available, it indicates a server outage
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* @type {boolean}
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*/
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this.available = false;
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/**
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* The Unique ID of the guild, useful for comparisons
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* @type {Snowflake}
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*/
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this.id = data.id;
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} else {
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this._patch(data);
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if (!data.channels) this.available = false;
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}
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}
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/* eslint-disable complexity */
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/**
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* Sets up the guild.
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* @param {*} data The raw data of the guild
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* @private
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*/
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_patch(data) {
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/**
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* The name of the guild
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* @type {string}
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*/
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this.name = data.name;
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/**
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* The hash of the guild icon
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* @type {?string}
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*/
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this.icon = data.icon;
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/**
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* The hash of the guild splash image (VIP only)
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* @type {?string}
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*/
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this.splash = data.splash;
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/**
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* The region the guild is located in
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* @type {string}
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*/
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this.region = data.region;
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/**
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* The full amount of members in this guild as of `READY`
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* @type {number}
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*/
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this.memberCount = data.member_count || this.memberCount;
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/**
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* Whether the guild is "large" (has more than 250 members)
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* @type {boolean}
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*/
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this.large = Boolean('large' in data ? data.large : this.large);
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/**
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* An array of enabled guild features, here are the possible values:
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* * INVITE_SPLASH
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* * MORE_EMOJI
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* * VERIFIED
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* * VIP_REGIONS
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* * VANITY_URL
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* @typedef {string} Features
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*/
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/**
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* An array of guild features partnered guilds have enabled
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* @type {Features[]}
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*/
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this.features = data.features;
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/**
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* The ID of the application that created this guild (if applicable)
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* @type {?Snowflake}
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*/
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this.applicationID = data.application_id;
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/**
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* The time in seconds before a user is counted as "away from keyboard"
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* @type {?number}
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*/
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this.afkTimeout = data.afk_timeout;
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/**
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* The ID of the voice channel where AFK members are moved
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* @type {?Snowflake}
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*/
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this.afkChannelID = data.afk_channel_id;
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/**
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* The ID of the system channel
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* @type {?Snowflake}
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*/
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this.systemChannelID = data.system_channel_id;
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/**
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* Whether embedded images are enabled on this guild
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* @type {boolean}
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*/
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this.embedEnabled = data.embed_enabled;
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/**
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* The verification level of the guild
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* @type {number}
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*/
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this.verificationLevel = data.verification_level;
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/**
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* The explicit content filter level of the guild
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* @type {number}
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*/
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this.explicitContentFilter = data.explicit_content_filter;
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/**
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* The required MFA level for the guild
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* @type {number}
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*/
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this.mfaLevel = data.mfa_level;
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/**
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* The timestamp the client user joined the guild at
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* @type {number}
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*/
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this.joinedTimestamp = data.joined_at ? new Date(data.joined_at).getTime() : this.joinedTimestamp;
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this.id = data.id;
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this.available = !data.unavailable;
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this.features = data.features || this.features || [];
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if (data.channels) {
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this.channels.clear();
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for (const rawChannel of data.channels) {
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this.client.channels.add(rawChannel, this);
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}
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}
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if (data.roles) {
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this.roles.clear();
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for (const role of data.roles) this.roles.add(role);
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}
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if (data.members) {
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this.members.clear();
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for (const guildUser of data.members) this.members.add(guildUser);
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}
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if (data.owner_id) {
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/**
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* The user ID of this guild's owner
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* @type {Snowflake}
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*/
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this.ownerID = data.owner_id;
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}
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if (data.presences) {
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for (const presence of data.presences) {
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this.presences.add(presence);
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}
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}
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if (!this.voiceStates) this.voiceStates = new VoiceStateCollection(this);
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if (data.voice_states) {
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for (const voiceState of data.voice_states) this.voiceStates.set(voiceState.user_id, voiceState);
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}
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if (!this.emojis) {
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/**
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* A collection of emojis that are in this guild. The key is the emoji's ID, the value is the emoji.
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* @type {GuildEmojiStore<Snowflake, GuildEmoji>}
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*/
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this.emojis = new GuildEmojiStore(this);
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if (data.emojis) for (const emoji of data.emojis) this.emojis.add(emoji);
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} else {
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this.client.actions.GuildEmojisUpdate.handle({
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guild_id: this.id,
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emojis: data.emojis,
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});
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}
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}
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/**
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* The timestamp the guild was created at
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* @type {number}
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* @readonly
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*/
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get createdTimestamp() {
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return Snowflake.deconstruct(this.id).timestamp;
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}
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/**
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* The time the guild was created at
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* @type {Date}
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* @readonly
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*/
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get createdAt() {
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return new Date(this.createdTimestamp);
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}
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/**
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* The time the client user joined the guild
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* @type {Date}
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* @readonly
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*/
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get joinedAt() {
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return new Date(this.joinedTimestamp);
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}
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/**
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* If this guild is verified
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* @type {boolean}
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* @readonly
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*/
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get verified() {
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return this.features.includes('VERIFIED');
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}
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/**
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* The URL to this guild's icon.
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* @param {Object} [options={}] Options for the icon url
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* @param {string} [options.format='webp'] One of `webp`, `png`, `jpg`
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* @param {number} [options.size=128] One of `128`, `256`, `512`, `1024`, `2048`
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* @returns {?string}
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*/
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iconURL({ format, size } = {}) {
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if (!this.icon) return null;
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return this.client.rest.cdn.Icon(this.id, this.icon, format, size);
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}
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/**
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* The acronym that shows up in place of a guild icon.
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* @type {string}
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* @readonly
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*/
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get nameAcronym() {
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return this.name.replace(/\w+/g, name => name[0]).replace(/\s/g, '');
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}
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/**
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* The URL to this guild's splash.
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* @param {Object} [options={}] Options for the splash url
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* @param {string} [options.format='webp'] One of `webp`, `png`, `jpg`
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* @param {number} [options.size=128] One of `128`, `256`, `512`, `1024`, `2048`
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* @returns {?string}
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*/
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splashURL({ format, size } = {}) {
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if (!this.splash) return null;
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return this.client.rest.cdn.Splash(this.id, this.splash, format, size);
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}
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/**
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* The owner of the guild
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* @type {?GuildMember}
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* @readonly
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*/
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get owner() {
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return this.members.get(this.ownerID) || null;
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}
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/**
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* AFK voice channel for this guild
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* @type {?VoiceChannel}
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* @readonly
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*/
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get afkChannel() {
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return this.client.channels.get(this.afkChannelID) || null;
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}
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/**
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* System channel for this guild
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* @type {?TextChannel}
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* @readonly
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*/
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get systemChannel() {
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return this.client.channels.get(this.systemChannelID) || null;
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}
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/**
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* If the client is connected to any voice channel in this guild, this will be the relevant VoiceConnection
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* @type {?VoiceConnection}
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* @readonly
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*/
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get voiceConnection() {
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if (browser) return null;
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return this.client.voice.connections.get(this.id) || null;
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}
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/**
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* The position of this guild
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* <warn>This is only available when using a user account.</warn>
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* @type {?number}
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* @readonly
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*/
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get position() {
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if (this.client.user.bot) return null;
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if (!this.client.user.settings.guildPositions) return null;
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return this.client.user.settings.guildPositions.indexOf(this.id);
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}
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/**
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* Whether the guild is muted
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* <warn>This is only available when using a user account.</warn>
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* @type {?boolean}
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* @readonly
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*/
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get muted() {
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if (this.client.user.bot) return null;
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try {
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return this.client.user.guildSettings.get(this.id).muted;
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} catch (err) {
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return false;
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}
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}
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/**
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* The type of message that should notify you
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* one of `EVERYTHING`, `MENTIONS`, `NOTHING`
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* <warn>This is only available when using a user account.</warn>
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* @type {?string}
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* @readonly
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*/
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get messageNotifications() {
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if (this.client.user.bot) return null;
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try {
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return this.client.user.guildSettings.get(this.id).messageNotifications;
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} catch (err) {
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return null;
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}
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}
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/**
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* Whether to receive mobile push notifications
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* <warn>This is only available when using a user account.</warn>
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* @type {?boolean}
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* @readonly
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*/
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get mobilePush() {
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if (this.client.user.bot) return null;
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try {
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return this.client.user.guildSettings.get(this.id).mobilePush;
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} catch (err) {
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return false;
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}
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}
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/**
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* Whether to suppress everyone messages
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* <warn>This is only available when using a user account.</warn>
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* @type {?boolean}
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* @readonly
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*/
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get suppressEveryone() {
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if (this.client.user.bot) return null;
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try {
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return this.client.user.guildSettings.get(this.id).suppressEveryone;
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} catch (err) {
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return null;
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}
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}
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/**
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* The `@everyone` role of the guild
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* @type {?Role}
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* @readonly
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*/
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get defaultRole() {
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return this.roles.get(this.id) || null;
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}
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/**
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* The client user as a GuildMember of this guild
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* @type {?GuildMember}
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* @readonly
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*/
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get me() {
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return this.members.get(this.client.user.id) || null;
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}
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/**
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* Returns the GuildMember form of a User object, if the user is present in the guild.
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* @param {UserResolvable} user The user that you want to obtain the GuildMember of
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* @returns {?GuildMember}
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* @example
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* // Get the guild member of a user
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* const member = guild.member(message.author);
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*/
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member(user) {
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return this.members.resolve(user);
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}
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/**
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* An object containing information about a guild member's ban.
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* @typedef {Object} BanInfo
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* @property {User} user User that was banned
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* @property {?string} reason Reason the user was banned
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*/
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/**
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* Fetches a collection of banned users in this guild.
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* @returns {Promise<Collection<Snowflake, BanInfo>>}
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*/
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fetchBans() {
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return this.client.api.guilds(this.id).bans.get().then(bans =>
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bans.reduce((collection, ban) => {
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collection.set(ban.user.id, {
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reason: ban.reason,
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user: this.client.users.add(ban.user),
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});
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return collection;
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}, new Collection())
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);
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}
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/**
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* Fetches a collection of invites to this guild.
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* Resolves with a collection mapping invites by their codes.
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* @returns {Promise<Collection<string, Invite>>}
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* @example
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* // Fetch invites
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* guild.fetchInvites()
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* .then(invites => console.log(`Fetched ${invites.size} invites`))
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* .catch(console.error);
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* @example
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* // Fetch invite creator by their id
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* guild.fetchInvites()
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* .then(invites => console.log(invites.find(invite => invite.inviter.id === '84484653687267328')))
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* .catch(console.error);
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*/
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fetchInvites() {
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return this.client.api.guilds(this.id).invites.get()
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.then(inviteItems => {
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const invites = new Collection();
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for (const inviteItem of inviteItems) {
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const invite = new Invite(this.client, inviteItem);
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invites.set(invite.code, invite);
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}
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return invites;
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});
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}
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/**
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* Fetches all webhooks for the guild.
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* @returns {Promise<Collection<Snowflake, Webhook>>}
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* @example
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* // Fetch webhooks
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* guild.fetchWebhooks()
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* .then(webhooks => console.log(`Fetched ${webhooks.size} webhooks`))
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* .catch(console.error);
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*/
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fetchWebhooks() {
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return this.client.api.guilds(this.id).webhooks.get().then(data => {
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const hooks = new Collection();
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for (const hook of data) hooks.set(hook.id, new Webhook(this.client, hook));
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return hooks;
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});
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}
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/**
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* Fetches available voice regions.
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* @returns {Promise<Collection<string, VoiceRegion>>}
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*/
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fetchVoiceRegions() {
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return this.client.api.guilds(this.id).regions.get().then(res => {
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const regions = new Collection();
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for (const region of res) regions.set(region.id, new VoiceRegion(region));
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return regions;
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});
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}
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/**
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* Fetches audit logs for this guild.
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* @param {Object} [options={}] Options for fetching audit logs
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* @param {Snowflake|GuildAuditLogsEntry} [options.before] Limit to entries from before specified entry
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* @param {Snowflake|GuildAuditLogsEntry} [options.after] Limit to entries from after specified entry
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* @param {number} [options.limit] Limit number of entries
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* @param {UserResolvable} [options.user] Only show entries involving this user
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* @param {AuditLogAction|number} [options.type] Only show entries involving this action type
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* @returns {Promise<GuildAuditLogs>}
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* @example
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* // Output audit log entries
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* guild.fetchAuditLogs()
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* .then(audit => console.log(audit.entries.first()))
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* .catch(console.error);
|
|
*/
|
|
fetchAuditLogs(options = {}) {
|
|
if (options.before && options.before instanceof GuildAuditLogs.Entry) options.before = options.before.id;
|
|
if (options.after && options.after instanceof GuildAuditLogs.Entry) options.after = options.after.id;
|
|
if (typeof options.type === 'string') options.type = GuildAuditLogs.Actions[options.type];
|
|
|
|
return this.client.api.guilds(this.id)['audit-logs'].get({ query: {
|
|
before: options.before,
|
|
after: options.after,
|
|
limit: options.limit,
|
|
user_id: this.client.users.resolveID(options.user),
|
|
action_type: options.type,
|
|
} })
|
|
.then(data => GuildAuditLogs.build(this, data));
|
|
}
|
|
|
|
/**
|
|
* Adds a user to the guild using OAuth2. Requires the `CREATE_INSTANT_INVITE` permission.
|
|
* @param {UserResolvable} user User to add to the guild
|
|
* @param {Object} options Options for the addition
|
|
* @param {string} options.accessToken An OAuth2 access token for the user with the `guilds.join` scope granted to the
|
|
* bot's application
|
|
* @param {string} [options.nick] Nickname to give the member (requires `MANAGE_NICKNAMES`)
|
|
* @param {Collection<Snowflake, Role>|RoleResolvable[]} [options.roles] Roles to add to the member
|
|
* (requires `MANAGE_ROLES`)
|
|
* @param {boolean} [options.mute] Whether the member should be muted (requires `MUTE_MEMBERS`)
|
|
* @param {boolean} [options.deaf] Whether the member should be deafened (requires `DEAFEN_MEMBERS`)
|
|
* @returns {Promise<GuildMember>}
|
|
*/
|
|
addMember(user, options) {
|
|
user = this.client.users.resolveID(user);
|
|
if (!user) return Promise.reject(new TypeError('INVALID_TYPE', 'user', 'UserResolvable'));
|
|
if (this.members.has(user)) return Promise.resolve(this.members.get(user));
|
|
options.access_token = options.accessToken;
|
|
if (options.roles) {
|
|
const roles = [];
|
|
for (let role of options.roles instanceof Collection ? options.roles.values() : options.roles) {
|
|
role = this.roles.resolve(role);
|
|
if (!role) {
|
|
return Promise.reject(new TypeError('INVALID_TYPE', 'options.roles',
|
|
'Array or Collection of Roles or Snowflakes', true));
|
|
}
|
|
roles.push(role.id);
|
|
}
|
|
}
|
|
return this.client.api.guilds(this.id).members(user).put({ data: options })
|
|
.then(data => this.members.add(data));
|
|
}
|
|
|
|
/**
|
|
* Performs a search within the entire guild.
|
|
* <warn>This is only available when using a user account.</warn>
|
|
* @param {MessageSearchOptions} [options={}] Options to pass to the search
|
|
* @returns {Promise<MessageSearchResult>}
|
|
* @example
|
|
* guild.search({
|
|
* content: 'discord.js',
|
|
* before: '2016-11-17'
|
|
* })
|
|
* .then(res => {
|
|
* const hit = res.results[0].find(m => m.hit).content;
|
|
* console.log(`I found: **${hit}**, total results: ${res.total}`);
|
|
* })
|
|
* .catch(console.error);
|
|
*/
|
|
search(options = {}) {
|
|
return Shared.search(this, options);
|
|
}
|
|
|
|
/**
|
|
* The data for editing a guild.
|
|
* @typedef {Object} GuildEditData
|
|
* @property {string} [name] The name of the guild
|
|
* @property {string} [region] The region of the guild
|
|
* @property {number} [verificationLevel] The verification level of the guild
|
|
* @property {number} [explicitContentFilter] The level of the explicit content filter
|
|
* @property {ChannelResolvable} [afkChannel] The AFK channel of the guild
|
|
* @property {ChannelResolvable} [systemChannel] The system channel of the guild
|
|
* @property {number} [afkTimeout] The AFK timeout of the guild
|
|
* @property {Base64Resolvable} [icon] The icon of the guild
|
|
* @property {GuildMemberResolvable} [owner] The owner of the guild
|
|
* @property {Base64Resolvable} [splash] The splash screen of the guild
|
|
*/
|
|
|
|
/**
|
|
* Updates the guild with new information - e.g. a new name.
|
|
* @param {GuildEditData} data The data to update the guild with
|
|
* @param {string} [reason] Reason for editing this guild
|
|
* @returns {Promise<Guild>}
|
|
* @example
|
|
* // Set the guild name and region
|
|
* guild.edit({
|
|
* name: 'Discord Guild',
|
|
* region: 'london',
|
|
* })
|
|
* .then(updated => console.log(`New guild name ${updated} in region ${updated.region}`))
|
|
* .catch(console.error);
|
|
*/
|
|
edit(data, reason) {
|
|
const _data = {};
|
|
if (data.name) _data.name = data.name;
|
|
if (data.region) _data.region = data.region;
|
|
if (typeof data.verificationLevel !== 'undefined') _data.verification_level = Number(data.verificationLevel);
|
|
if (typeof data.afkChannel !== 'undefined') {
|
|
_data.afk_channel_id = this.client.channels.resolveID(data.afkChannel);
|
|
}
|
|
if (typeof data.systemChannel !== 'undefined') {
|
|
_data.system_channel_id = this.client.channels.resolveID(data.systemChannel);
|
|
}
|
|
if (data.afkTimeout) _data.afk_timeout = Number(data.afkTimeout);
|
|
if (typeof data.icon !== 'undefined') _data.icon = data.icon;
|
|
if (data.owner) _data.owner_id = this.client.users.resolve(data.owner).id;
|
|
if (data.splash) _data.splash = data.splash;
|
|
if (typeof data.explicitContentFilter !== 'undefined') {
|
|
_data.explicit_content_filter = Number(data.explicitContentFilter);
|
|
}
|
|
return this.client.api.guilds(this.id).patch({ data: _data, reason })
|
|
.then(newData => this.client.actions.GuildUpdate.handle(newData).updated);
|
|
}
|
|
|
|
/**
|
|
* Edits the level of the explicit content filter.
|
|
* @param {number} explicitContentFilter The new level of the explicit content filter
|
|
* @param {string} [reason] Reason for changing the level of the guild's explicit content filter
|
|
* @returns {Promise<Guild>}
|
|
*/
|
|
setExplicitContentFilter(explicitContentFilter, reason) {
|
|
return this.edit({ explicitContentFilter }, reason);
|
|
}
|
|
|
|
/**
|
|
* Edits the name of the guild.
|
|
* @param {string} name The new name of the guild
|
|
* @param {string} [reason] Reason for changing the guild's name
|
|
* @returns {Promise<Guild>}
|
|
* @example
|
|
* // Edit the guild name
|
|
* guild.setName('Discord Guild')
|
|
* .then(updated => console.log(`Updated guild name to ${guild}`))
|
|
* .catch(console.error);
|
|
*/
|
|
setName(name, reason) {
|
|
return this.edit({ name }, reason);
|
|
}
|
|
|
|
/**
|
|
* Edits the region of the guild.
|
|
* @param {string} region The new region of the guild
|
|
* @param {string} [reason] Reason for changing the guild's region
|
|
* @returns {Promise<Guild>}
|
|
* @example
|
|
* // Edit the guild region
|
|
* guild.setRegion('london')
|
|
* .then(updated => console.log(`Updated guild region to ${guild.region}`))
|
|
* .catch(console.error);
|
|
*/
|
|
setRegion(region, reason) {
|
|
return this.edit({ region }, reason);
|
|
}
|
|
|
|
/**
|
|
* Edits the verification level of the guild.
|
|
* @param {number} verificationLevel The new verification level of the guild
|
|
* @param {string} [reason] Reason for changing the guild's verification level
|
|
* @returns {Promise<Guild>}
|
|
* @example
|
|
* // Edit the guild verification level
|
|
* guild.setVerificationLevel(1)
|
|
* .then(updated => console.log(`Updated guild verification level to ${guild.verificationLevel}`))
|
|
* .catch(console.error);
|
|
*/
|
|
setVerificationLevel(verificationLevel, reason) {
|
|
return this.edit({ verificationLevel }, reason);
|
|
}
|
|
|
|
/**
|
|
* Edits the AFK channel of the guild.
|
|
* @param {ChannelResolvable} afkChannel The new AFK channel
|
|
* @param {string} [reason] Reason for changing the guild's AFK channel
|
|
* @returns {Promise<Guild>}
|
|
* @example
|
|
* // Edit the guild AFK channel
|
|
* guild.setAFKChannel(channel)
|
|
* .then(updated => console.log(`Updated guild AFK channel to ${guild.afkChannel.name}`))
|
|
* .catch(console.error);
|
|
*/
|
|
setAFKChannel(afkChannel, reason) {
|
|
return this.edit({ afkChannel }, reason);
|
|
}
|
|
|
|
/**
|
|
* Edits the system channel of the guild.
|
|
* @param {ChannelResolvable} systemChannel The new system channel
|
|
* @param {string} [reason] Reason for changing the guild's system channel
|
|
* @returns {Promise<Guild>}
|
|
* @example
|
|
* // Edit the guild system channel
|
|
* guild.setSystemChannel(channel)
|
|
* .then(updated => console.log(`Updated guild system channel to ${guild.systemChannel.name}`))
|
|
* .catch(console.error);
|
|
*/
|
|
setSystemChannel(systemChannel, reason) {
|
|
return this.edit({ systemChannel }, reason);
|
|
}
|
|
|
|
/**
|
|
* Edits the AFK timeout of the guild.
|
|
* @param {number} afkTimeout The time in seconds that a user must be idle to be considered AFK
|
|
* @param {string} [reason] Reason for changing the guild's AFK timeout
|
|
* @returns {Promise<Guild>}
|
|
* @example
|
|
* // Edit the guild AFK channel
|
|
* guild.setAFKTimeout(60)
|
|
* .then(updated => console.log(`Updated guild AFK timeout to ${guild.afkTimeout}`))
|
|
* .catch(console.error);
|
|
*/
|
|
setAFKTimeout(afkTimeout, reason) {
|
|
return this.edit({ afkTimeout }, reason);
|
|
}
|
|
|
|
/**
|
|
* Sets a new guild icon.
|
|
* @param {Base64Resolvable|BufferResolvable} icon The new icon of the guild
|
|
* @param {string} [reason] Reason for changing the guild's icon
|
|
* @returns {Promise<Guild>}
|
|
* @example
|
|
* // Edit the guild icon
|
|
* guild.setIcon('./icon.png')
|
|
* .then(updated => console.log('Updated the guild icon'))
|
|
* .catch(console.error);
|
|
*/
|
|
async setIcon(icon, reason) {
|
|
return this.edit({ icon: await DataResolver.resolveImage(icon), reason });
|
|
}
|
|
|
|
/**
|
|
* Sets a new owner of the guild.
|
|
* @param {GuildMemberResolvable} owner The new owner of the guild
|
|
* @param {string} [reason] Reason for setting the new owner
|
|
* @returns {Promise<Guild>}
|
|
* @example
|
|
* // Edit the guild owner
|
|
* guild.setOwner(guild.members.first())
|
|
* .then(updated => console.log(`Updated the guild owner to ${updated.owner.displayName}`))
|
|
* .catch(console.error);
|
|
*/
|
|
setOwner(owner, reason) {
|
|
return this.edit({ owner }, reason);
|
|
}
|
|
|
|
/**
|
|
* Sets a new guild splash screen.
|
|
* @param {Base64Resolvable|BufferResolvable} splash The new splash screen of the guild
|
|
* @param {string} [reason] Reason for changing the guild's splash screen
|
|
* @returns {Promise<Guild>}
|
|
* @example
|
|
* // Edit the guild splash
|
|
* guild.setSplash('./splash.png')
|
|
* .then(updated => console.log('Updated the guild splash'))
|
|
* .catch(console.error);
|
|
*/
|
|
async setSplash(splash, reason) {
|
|
return this.edit({ splash: await DataResolver.resolveImage(splash), reason });
|
|
}
|
|
|
|
/**
|
|
* Sets the position of the guild in the guild listing.
|
|
* <warn>This is only available when using a user account.</warn>
|
|
* @param {number} position Absolute or relative position
|
|
* @param {boolean} [relative=false] Whether to position relatively or absolutely
|
|
* @returns {Promise<Guild>}
|
|
*/
|
|
setPosition(position, relative) {
|
|
if (this.client.user.bot) {
|
|
return Promise.reject(new Error('FEATURE_USER_ONLY'));
|
|
}
|
|
return this.client.user.settings.setGuildPosition(this, position, relative);
|
|
}
|
|
|
|
/**
|
|
* Marks all messages in this guild as read.
|
|
* <warn>This is only available when using a user account.</warn>
|
|
* @returns {Promise<Guild>}
|
|
*/
|
|
acknowledge() {
|
|
return this.client.api.guilds(this.id).ack
|
|
.post({ data: { token: this.client.rest._ackToken } })
|
|
.then(res => {
|
|
if (res.token) this.client.rest._ackToken = res.token;
|
|
return this;
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Whether to allow direct messages from guild members.
|
|
* <warn>This is only available when using a user account.</warn>
|
|
* @param {boolean} allow Whether to allow direct messages
|
|
* @returns {Promise<Guild>}
|
|
*/
|
|
allowDMs(allow) {
|
|
if (this.client.user.bot) return Promise.reject(new Error('FEATURE_USER_ONLY'));
|
|
const settings = this.client.user.settings;
|
|
if (allow) return settings.removeRestrictedGuild(this);
|
|
else return settings.addRestrictedGuild(this);
|
|
}
|
|
|
|
/**
|
|
* Syncs this guild (already done automatically every 30 seconds).
|
|
* <warn>This is only available when using a user account.</warn>
|
|
*/
|
|
sync() {
|
|
if (!this.client.user.bot) this.client.syncGuilds([this]);
|
|
}
|
|
|
|
/**
|
|
* The data needed for updating a channel's position.
|
|
* @typedef {Object} ChannelPosition
|
|
* @property {ChannelResolvable} channel Channel to update
|
|
* @property {number} position New position for the channel
|
|
*/
|
|
|
|
/**
|
|
* Batch-updates the guild's channels' positions.
|
|
* @param {ChannelPosition[]} channelPositions Channel positions to update
|
|
* @returns {Promise<Guild>}
|
|
* @example
|
|
* guild.setChannelPositions([{ channel: channelID, position: newChannelIndex }])
|
|
* .then(guild => console.log(`Updated channel positions for ${guild}`))
|
|
* .catch(console.error);
|
|
*/
|
|
setChannelPositions(channelPositions) {
|
|
const updatedChannels = channelPositions.map(r => ({
|
|
id: this.client.channels.resolveID(r.channel),
|
|
position: r.position,
|
|
}));
|
|
|
|
return this.client.api.guilds(this.id).channels.patch({ data: updatedChannels }).then(() =>
|
|
this.client.actions.GuildChannelsPositionUpdate.handle({
|
|
guild_id: this.id,
|
|
channels: updatedChannels,
|
|
}).guild
|
|
);
|
|
}
|
|
|
|
/**
|
|
* Leaves the guild.
|
|
* @returns {Promise<Guild>}
|
|
* @example
|
|
* // Leave a guild
|
|
* guild.leave()
|
|
* .then(g => console.log(`Left the guild ${g}`))
|
|
* .catch(console.error);
|
|
*/
|
|
leave() {
|
|
if (this.ownerID === this.client.user.id) return Promise.reject(new Error('GUILD_OWNED'));
|
|
return this.client.api.users('@me').guilds(this.id).delete()
|
|
.then(() => this.client.actions.GuildDelete.handle({ id: this.id }).guild);
|
|
}
|
|
|
|
/**
|
|
* Deletes the guild.
|
|
* @returns {Promise<Guild>}
|
|
* @example
|
|
* // Delete a guild
|
|
* guild.delete()
|
|
* .then(g => console.log(`Deleted the guild ${g}`))
|
|
* .catch(console.error);
|
|
*/
|
|
delete() {
|
|
return this.client.api.guilds(this.id).delete()
|
|
.then(() => this.client.actions.GuildDelete.handle({ id: this.id }).guild);
|
|
}
|
|
|
|
/**
|
|
* Whether this guild equals another guild. It compares all properties, so for most operations
|
|
* it is advisable to just compare `guild.id === guild2.id` as it is much faster and is often
|
|
* what most users need.
|
|
* @param {Guild} guild The guild to compare with
|
|
* @returns {boolean}
|
|
*/
|
|
equals(guild) {
|
|
let equal =
|
|
guild &&
|
|
guild instanceof this.constructor &&
|
|
this.id === guild.id &&
|
|
this.available === guild.available &&
|
|
this.splash === guild.splash &&
|
|
this.region === guild.region &&
|
|
this.name === guild.name &&
|
|
this.memberCount === guild.memberCount &&
|
|
this.large === guild.large &&
|
|
this.icon === guild.icon &&
|
|
Util.arraysEqual(this.features, guild.features) &&
|
|
this.ownerID === guild.ownerID &&
|
|
this.verificationLevel === guild.verificationLevel &&
|
|
this.embedEnabled === guild.embedEnabled;
|
|
|
|
if (equal) {
|
|
if (this.embedChannel) {
|
|
if (!guild.embedChannel || this.embedChannel.id !== guild.embedChannel.id) equal = false;
|
|
} else if (guild.embedChannel) {
|
|
equal = false;
|
|
}
|
|
}
|
|
|
|
return equal;
|
|
}
|
|
|
|
/**
|
|
* When concatenated with a string, this automatically returns the guild's name instead of the Guild object.
|
|
* @returns {string}
|
|
* @example
|
|
* // Logs: Hello from My Guild!
|
|
* console.log(`Hello from ${guild}!`);
|
|
*/
|
|
toString() {
|
|
return this.name;
|
|
}
|
|
|
|
toJSON() {
|
|
const json = super.toJSON({
|
|
available: false,
|
|
createdTimestamp: true,
|
|
nameAcronym: true,
|
|
presences: false,
|
|
voiceStates: false,
|
|
});
|
|
json.iconURL = this.iconURL();
|
|
json.splashURL = this.splashURL();
|
|
return json;
|
|
}
|
|
|
|
/**
|
|
* Creates a collection of this guild's roles, sorted by their position and IDs.
|
|
* @returns {Collection<Role>}
|
|
* @private
|
|
*/
|
|
_sortedRoles() {
|
|
return Util.discordSort(this.roles);
|
|
}
|
|
|
|
/**
|
|
* Creates a collection of this guild's or a specific category's channels, sorted by their position and IDs.
|
|
* @param {GuildChannel} [channel] Category to get the channels of
|
|
* @returns {Collection<GuildChannel>}
|
|
* @private
|
|
*/
|
|
_sortedChannels(channel) {
|
|
const category = channel.type === ChannelTypes.CATEGORY;
|
|
return Util.discordSort(this.channels.filter(c =>
|
|
c.type === channel.type && (category || c.parent === channel.parent)
|
|
));
|
|
}
|
|
|
|
/**
|
|
* Handles a user speaking update in a voice channel.
|
|
* @param {Snowflake} user ID of the user that the update is for
|
|
* @param {boolean} speaking Whether the user is speaking
|
|
* @private
|
|
*/
|
|
_memberSpeakUpdate(user, speaking) {
|
|
const member = this.members.get(user);
|
|
if (member && member.speaking !== speaking) {
|
|
member.speaking = speaking;
|
|
/**
|
|
* Emitted once a guild member starts/stops speaking.
|
|
* @event Client#guildMemberSpeaking
|
|
* @param {GuildMember} member The member that started/stopped speaking
|
|
* @param {boolean} speaking Whether or not the member is speaking
|
|
*/
|
|
this.client.emit(Events.GUILD_MEMBER_SPEAKING, member, speaking);
|
|
}
|
|
}
|
|
}
|
|
|
|
// TODO: Document this thing
|
|
class VoiceStateCollection extends Collection {
|
|
constructor(guild) {
|
|
super();
|
|
this.guild = guild;
|
|
}
|
|
|
|
set(id, voiceState) {
|
|
const member = this.guild.members.get(id);
|
|
if (member) {
|
|
if (member.voiceChannel && member.voiceChannel.id !== voiceState.channel_id) {
|
|
member.voiceChannel.members.delete(member.id);
|
|
}
|
|
if (!voiceState.channel_id) member.speaking = null;
|
|
const newChannel = this.guild.channels.get(voiceState.channel_id);
|
|
if (newChannel) newChannel.members.set(member.user.id, member);
|
|
}
|
|
super.set(id, voiceState);
|
|
}
|
|
|
|
delete(id) {
|
|
const voiceState = this.get(id);
|
|
if (voiceState && voiceState.channel_id) {
|
|
const channel = this.guild.channels.get(voiceState.channel_id);
|
|
if (channel) channel.members.delete(id);
|
|
}
|
|
return super.delete(id);
|
|
}
|
|
}
|
|
|
|
module.exports = Guild;
|