Files
discord.js/src/client/websocket/packets/handlers/GuildRoleUpdate.js
2016-04-17 15:17:18 +01:00

37 lines
902 B
JavaScript

'use strict';
const AbstractHandler = require('./AbstractHandler');
const Structure = name => require(`../../../../structures/${name}`);
const Constants = require('../../../../util/Constants');
const CloneObject = require('../../../../util/CloneObject');
const Role = Structure('Role');
const Guild = Structure('Guild');
class GuildRoleUpdateHandler extends AbstractHandler {
constructor(packetManager) {
super(packetManager);
}
handle(packet) {
let data = packet.d;
let client = this.packetManager.client;
let guild = client.store.get('guilds', data.guild_id);
if (guild) {
let existingRole = guild.store.get('roles', data.role.id);
if (existingRole) {
let oldRole = CloneObject(existingRole);
existingRole.setup(data.role);
client.emit(Constants.Events.GUILD_ROLE_UPDATE, guild, oldRole, existingRole);
}
}
}
};
module.exports = GuildRoleUpdateHandler;