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* make EmojiStore not Private anymore. because why have something private if there is priority functionality on that class? also that causes that the docs wont show it directly * make GuildChannelStore not private anymore because why have something private if there is priority functionality on that class? also that causes that the docs wont show it directly * make RoleStore not private anymore because why have something private if there is priority functionality on that class? also that causes that the docs wont show it directly * make ReactionStore not private anymore because why have something private if there is priority functionality on that class? also that causes that the docs wont show it directly * make all non private to stay consistent * fix merge conflicts because of other PRs.
119 lines
4.1 KiB
JavaScript
119 lines
4.1 KiB
JavaScript
const Collection = require('../util/Collection');
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const Channel = require('../structures/Channel');
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const { ChannelTypes } = require('../util/Constants');
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const DataStore = require('./DataStore');
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const GuildChannel = require('../structures/GuildChannel');
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const Permissions = require('../util/Permissions');
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/**
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* Stores guild channels.
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* @extends {DataStore}
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*/
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class GuildChannelStore extends DataStore {
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constructor(guild, iterable) {
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super(guild.client, iterable, GuildChannel);
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this.guild = guild;
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}
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add(data) {
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const existing = this.get(data.id);
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if (existing) return existing;
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return Channel.create(this.client, data, this.guild);
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}
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/**
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* Can be used to overwrite permissions when creating a channel.
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* @typedef {Object} ChannelCreationOverwrites
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* @property {PermissionResolvable[]|number} [allow] The permissions to allow
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* @property {PermissionResolvable[]|number} [deny] The permissions to deny
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* @property {RoleResolvable|UserResolvable} id ID of the role or member this overwrite is for
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*/
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/**
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* Creates a new channel in the guild.
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* @param {string} name The name of the new channel
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* @param {Object} [options] Options
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* @param {string} [options.type='text'] The type of the new channel, either `text`, `voice`, or `category`
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* @param {boolean} [options.nsfw] Whether the new channel is nsfw
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* @param {number} [options.bitrate] Bitrate of the new channel in bits (only voice)
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* @param {number} [options.userLimit] Maximum amount of users allowed in the new channel (only voice)
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* @param {ChannelResolvable} [options.parent] Parent of the new channel
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* @param {Array<PermissionOverwrites|ChannelCreationOverwrites>} [options.overwrites] Permission overwrites
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* @param {string} [options.reason] Reason for creating the channel
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* @returns {Promise<GuildChannel>}
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* @example
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* // Create a new text channel
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* guild.channels.create('new-general', { reason: 'Needed a cool new channel' })
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* .then(console.log)
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* .catch(console.error);
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*/
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create(name, { type, nsfw, bitrate, userLimit, parent, overwrites, reason } = {}) {
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if (overwrites instanceof Collection || overwrites instanceof Array) {
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overwrites = overwrites.map(overwrite => {
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let allow = overwrite.allow || (overwrite.allowed ? overwrite.allowed.bitfield : 0);
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let deny = overwrite.deny || (overwrite.denied ? overwrite.denied.bitfield : 0);
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if (allow instanceof Array) allow = Permissions.resolve(allow);
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if (deny instanceof Array) deny = Permissions.resolve(deny);
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const role = this.guild.roles.resolve(overwrite.id);
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if (role) {
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overwrite.id = role.id;
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overwrite.type = 'role';
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} else {
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overwrite.id = this.client.users.resolveID(overwrite.id);
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overwrite.type = 'member';
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}
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return {
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allow,
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deny,
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type: overwrite.type,
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id: overwrite.id,
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};
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});
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}
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if (parent) parent = this.client.channels.resolveID(parent);
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return this.client.api.guilds(this.guild.id).channels.post({
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data: {
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name,
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type: type ? ChannelTypes[type.toUpperCase()] : 'text',
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nsfw,
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bitrate,
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user_limit: userLimit,
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parent_id: parent,
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permission_overwrites: overwrites,
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},
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reason,
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}).then(data => this.client.actions.ChannelCreate.handle(data).channel);
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}
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/**
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* Data that can be resolved to give a Guild Channel object. This can be:
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* * A GuildChannel object
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* * A Snowflake
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* @typedef {GuildChannel|Snowflake} GuildChannelResolvable
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*/
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/**
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* Resolves a GuildChannelResolvable to a Channel object.
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* @method resolve
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* @memberof GuildChannelStore
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* @instance
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* @param {GuildChannelResolvable} channel The GuildChannel resolvable to resolve
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* @returns {?Channel}
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*/
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/**
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* Resolves a GuildChannelResolvable to a channel ID string.
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* @method resolveID
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* @memberof GuildChannelStore
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* @instance
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* @param {GuildChannelResolvable} channel The GuildChannel resolvable to resolve
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* @returns {?Snowflake}
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*/
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}
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module.exports = GuildChannelStore;
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