Files
discord.js/src/client/actions/GuildDelete.js
2017-04-29 17:56:36 +01:00

54 lines
1.4 KiB
JavaScript

const Action = require('./Action');
const Constants = require('../../util/Constants');
class GuildDeleteAction extends Action {
constructor(client) {
super(client);
this.deleted = new Map();
}
handle(data) {
const client = this.client;
let guild = client.guilds.get(data.id);
if (guild) {
for (const channel of guild.channels.values()) {
if (channel.type === 'text') channel.stopTyping(true);
}
if (guild.available && data.unavailable) {
// Guild is unavailable
guild.available = false;
client.emit(Constants.Events.GUILD_UNAVAILABLE, guild);
// Stops the GuildDelete packet thinking a guild was actually deleted,
// handles emitting of event itself
return {
guild: null,
};
}
// Delete guild
client.guilds.delete(guild.id);
this.deleted.set(guild.id, guild);
this.scheduleForDeletion(guild.id);
} else {
guild = this.deleted.get(data.id) || null;
}
return { guild };
}
scheduleForDeletion(id) {
this.client.setTimeout(() => this.deleted.delete(id), this.client.options.restWsBridgeTimeout);
}
}
/**
* Emitted whenever a guild becomes unavailable, likely due to a server outage.
* @event Client#guildUnavailable
* @param {Guild} guild The guild that has become unavailable.
*/
module.exports = GuildDeleteAction;