Files
discord.js/src/util/SystemChannelFlags.js

49 lines
1.5 KiB
JavaScript

'use strict';
const BitField = require('./BitField');
/**
* Data structure that makes it easy to interact with a {@link Guild#systemChannelFlags} bitfield.
* <info>Note that all event message types are enabled by default,
* and by setting their corresponding flags you are disabling them</info>
* @extends {BitField}
*/
class SystemChannelFlags extends BitField {}
/**
* @name SystemChannelFlags
* @kind constructor
* @memberof SystemChannelFlags
* @param {SystemChannelFlagsResolvable} [bits=0] Bit(s) to read from
*/
/**
* Bitfield of the packed bits
* @type {number}
* @name SystemChannelFlags#bitfield
*/
/**
* Data that can be resolved to give a sytem channel flag bitfield. This can be:
* * A string (see {@link SystemChannelFlags.FLAGS})
* * A sytem channel flag
* * An instance of SystemChannelFlags
* * An Array of SystemChannelFlagsResolvable
* @typedef {string|number|SystemChannelFlags|SystemChannelFlagsResolvable[]} SystemChannelFlagsResolvable
*/
/**
* Numeric system channel flags. All available properties:
* * `SUPPRESS_JOIN_NOTIFICATIONS` (Suppress member join notifications)
* * `SUPPRESS_PREMIUM_SUBSCRIPTIONS` (Suppress server boost notifications)
* * `SUPPRESS_GUILD_REMINDER_NOTIFICATIONS` (Suppress server setup tips)
* @type {Object}
*/
SystemChannelFlags.FLAGS = {
SUPPRESS_JOIN_NOTIFICATIONS: 1 << 0,
SUPPRESS_PREMIUM_SUBSCRIPTIONS: 1 << 1,
SUPPRESS_GUILD_REMINDER_NOTIFICATIONS: 1 << 2,
};
module.exports = SystemChannelFlags;