Change how presences are handled

This commit is contained in:
Amish Shah
2016-09-25 14:15:58 +01:00
parent 0e8f1bef97
commit 03651fd6e3
11 changed files with 169 additions and 90 deletions

View File

@@ -9,6 +9,7 @@ const ClientVoiceManager = require('./voice/ClientVoiceManager');
const WebSocketManager = require('./websocket/WebSocketManager');
const ActionsManager = require('./actions/ActionsManager');
const Collection = require('../util/Collection');
const Presence = require('../structures/Presence');
/**
* The starting point for making a Discord Bot.
@@ -102,6 +103,13 @@ class Client extends EventEmitter {
*/
this.channels = new Collection();
/**
* A Collection of presences for friends of the logged in user.
* <warn>This is only present for user accounts, not bot accounts!</warn>
* @type {Collection<string, Presence>}
*/
this.presences = new Collection();
/**
* The authorization token for the logged in user/bot.
* @type {?string}
@@ -333,6 +341,14 @@ class Client extends EventEmitter {
clearInterval(interval);
this._intervals.delete(interval);
}
_setPresence(id, presence) {
if (this.presences.get(id)) {
this.presences.get(id).update(presence);
return;
}
this.presences.set(id, new Presence(presence));
}
}
module.exports = Client;

View File

@@ -8,11 +8,7 @@ class GuildSync extends Action {
if (guild) {
data.presences = data.presences || [];
for (const presence of data.presences) {
const user = client.users.get(presence.user.id);
if (user) {
user.status = presence.status;
user.game = presence.game;
}
guild._setPresence(presence.user.id, presence);
}
data.members = data.members || [];

View File

@@ -19,9 +19,9 @@ class PresenceUpdateHandler extends AbstractHandler {
}
if (guild) {
const memberInGuild = guild.members.get(user.id);
if (!memberInGuild && data.status !== 'offline') {
const member = guild._addMember({
let member = guild.members.get(user.id);
if (!member && data.status !== 'offline') {
member = guild._addMember({
user,
roles: data.roles,
deaf: false,
@@ -29,26 +29,12 @@ class PresenceUpdateHandler extends AbstractHandler {
}, false);
client.emit(Constants.Events.GUILD_MEMBER_AVAILABLE, guild, member);
}
guild._setPresence(user.id, data);
}
data.user.username = data.user.username || user.username;
data.user.id = data.user.id || user.id;
data.user.discriminator = data.user.discriminator || user.discriminator;
data.user.status = data.status || user.status;
data.user.game = data.game;
const same = data.user.username === user.username &&
data.user.id === user.id &&
data.user.discriminator === user.discriminator &&
data.user.avatar === user.avatar &&
data.user.status === user.status &&
JSON.stringify(data.user.game) === JSON.stringify(user.game);
if (!same) {
const oldUser = cloneObject(user);
user.patch(data.user);
client.emit(Constants.Events.PRESENCE_UPDATE, oldUser, user);
}
const oldUser = cloneObject(user);
user.patch(data.user);
client.emit(Constants.Events.PRESENCE_UPDATE, oldUser, user);
}
}

View File

@@ -16,6 +16,12 @@ class ReadyHandler extends AbstractHandler {
for (const guild of data.guilds) client.dataManager.newGuild(guild);
for (const privateDM of data.private_channels) client.dataManager.newChannel(privateDM);
data.presences = data.presences || [];
for (const presence of data.presences) {
client.dataManager.newUser(presence.user);
client._setPresence(presence.user.id, presence);
}
if (!client.user.bot) client.setInterval(client.syncGuilds.bind(client), 30000);
client.once('ready', client.syncGuilds.bind(client));

View File

@@ -1,6 +1,7 @@
const User = require('./User');
const Role = require('./Role');
const Emoji = require('./Emoji');
const Presence = require('./Presence');
const GuildMember = require('./GuildMember');
const Constants = require('../util/Constants');
const Collection = require('../util/Collection');
@@ -58,6 +59,14 @@ class Guild {
}
}
_setPresence(id, presence) {
if (this.presences.get(id)) {
this.presences.get(id).update(presence);
return;
}
this.presences.set(id, new Presence(presence));
}
/**
* Sets up the Guild
* @param {*} data The raw data of the guild
@@ -100,6 +109,12 @@ class Guild {
*/
this.large = data.large || this.large;
/**
* A collection of presences in this Guild
* @type {Collection<string, Presence>}
*/
this.presences = new Collection();
/**
* An array of guild features.
* @type {Object[]}
@@ -170,11 +185,7 @@ class Guild {
if (data.presences) {
for (const presence of data.presences) {
const user = this.client.users.get(presence.user.id);
if (user) {
user.status = presence.status;
user.game = presence.game;
}
this._setPresence(presence.user.id, presence);
}
}

View File

@@ -87,6 +87,15 @@ class GuildMember {
this._joinDate = new Date(data.joined_at).getTime();
}
/**
* The presence of this Guild Member
* @type {Presence}
* @readonly
*/
get presence() {
return this.guild.presences.get(this.id);
}
/**
* The date this member joined the guild
* @type {Date}

View File

@@ -0,0 +1,89 @@
/**
* Represents a Game that is part of a User's presence.
*/
class Game {
constructor(data) {
/**
* The name of the game being played
* @type {string}
*/
this.name = data.name;
/**
* The type of the game status
* @type {number}
*/
this.type = data.type;
/**
* If the game is being streamed, a link to the stream
* @type {string}
*/
this.url = data.url;
}
/**
* Whether or not the game is being streamed
* @readonly
*/
get streaming() {
return this.type === 1;
}
/**
* Whether this game is equal to another game
* @param {Game} other the other game to compare
* @returns {boolean}
*/
equals(other) {
return (
this.name === other.name &&
this.type === other.type &&
this.url === other.url
);
}
}
class Presence {
constructor(data) {
/**
* The status of the presence:
*
* * **`online`** - user is online
* * **`offline`** - user is offline
* * **`idle`** - user is AFK
* @type {string}
*/
this.status = data.status || 'offline';
if (data.game) {
/**
* The game that the user is playing, `null` if they aren't playing a game.
* @type {Game}
*/
this.game = new Game(data.game);
} else {
this.game = null;
}
}
/**
* Whether this presence is equal to another
* @param {Presence} other the presence to compare
* @returns {boolean}
*/
equals(other) {
return (
this.status === other.status &&
this.game ? this.game.equals(other.game) : !other.game
);
}
update(data) {
this.status = data.status || this.status;
if (data.game) {
this.game = new Game(data.game);
} else {
this.game = null;
}
}
}
module.exports = Presence;

View File

@@ -1,5 +1,6 @@
const TextBasedChannel = require('./interface/TextBasedChannel');
const Constants = require('../util/Constants');
const Presence = require('./Presence');
/**
* Represents a User on Discord.
@@ -47,34 +48,26 @@ class User {
* @type {boolean}
*/
this.bot = Boolean(data.bot);
}
/**
* The status of the user:
*
* * **`online`** - user is online
* * **`offline`** - user is offline
* * **`idle`** - user is AFK
* @type {string}
*/
this.status = data.status || this.status || 'offline';
/**
* Represents data about a Game
* @property {string} name the name of the game being played.
* @property {string} [url] the URL of the stream, if the game is being streamed.
* @property {number} [type] if being streamed, this is `1`.
* @typedef {object} Game
*/
/**
* The game that the user is playing, `null` if they aren't playing a game.
* @type {Game}
*/
this.game = data.game;
/**
* The presence of this user
* @readonly
*/
get presence() {
if (this.client.presences.has(this.id)) {
return this.client.presences.get(this.id);
}
for (const guild of this.client.guilds.values()) {
if (guild.presences.has(this.id)) {
return guild.presences.get(this.id);
}
}
return new Presence();
}
patch(data) {
for (const prop of ['id', 'username', 'discriminator', 'status', 'game', 'avatar', 'bot']) {
for (const prop of ['id', 'username', 'discriminator', 'avatar', 'bot']) {
if (typeof data[prop] !== 'undefined') this[prop] = data[prop];
}
}
@@ -150,16 +143,6 @@ class User {
this.avatar === user.avatar &&
this.bot === Boolean(user.bot);
if (equal) {
if (user.status) equal = this.status === user.status;
if (equal && user.game) {
equal = this.game &&
this.game.name === user.game.name &&
this.game.type === user.game.type &&
this.game.url === user.game.url;
}
}
return equal;
}

View File

@@ -6,7 +6,7 @@ const fs = require('fs');
const client = new Discord.Client({ fetch_all_members: false, api_request_method: 'sequential' });
const { email, password, token } = require('./auth.json');
const { email, password, token, usertoken } = require('./auth.json');
client.login(token).then(atoken => console.log('logged in with token ' + atoken)).catch(console.log);
@@ -18,28 +18,6 @@ client.on('channelCreate', channel => {
console.log(`made ${channel.name}`);
});
client.on('guildMemberAdd', (g, m) => {
console.log(`${m.user.username} joined ${g.name}`);
})
let c = 0;
client.on('channelUpdate', () => {
c++; console.log(c);
});
client.on('guildMemberUpdate', () => {
c++; console.log(c);
});
client.on('channelPinsUpdate', () => {
c++; console.log(c);
});
client.on('presenceUpdate', () => {
c++; console.log(c);
});
client.on('debug', console.log);
client.on('message', message => {

View File

@@ -20,7 +20,12 @@ client.on('message', msg => {
process.send(123);
client.on('ready', () => {
console.log('Ready');
console.log('Ready', client.options.shard_id);
if (client.options.shard_id === '0')
setTimeout(() => {
console.log('kek dying');
client.destroy();
}, 5000);
});
client.login(token).catch(console.log);

View File

@@ -1,6 +1,6 @@
const Discord = require('../');
const sharder = new Discord.ShardingManager(`${process.cwd()}/test/shard.js`);
const sharder = new Discord.ShardingManager(`${process.cwd()}/test/shard.js`, 5, false);
sharder.on('launch', id => console.log(`launched ${id}`));