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https://github.com/discordjs/discord.js.git
synced 2026-03-12 01:23:31 +01:00
Change how presences are handled
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@@ -19,9 +19,9 @@ class PresenceUpdateHandler extends AbstractHandler {
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}
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if (guild) {
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const memberInGuild = guild.members.get(user.id);
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if (!memberInGuild && data.status !== 'offline') {
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const member = guild._addMember({
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let member = guild.members.get(user.id);
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if (!member && data.status !== 'offline') {
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member = guild._addMember({
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user,
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roles: data.roles,
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deaf: false,
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@@ -29,26 +29,12 @@ class PresenceUpdateHandler extends AbstractHandler {
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}, false);
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client.emit(Constants.Events.GUILD_MEMBER_AVAILABLE, guild, member);
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}
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guild._setPresence(user.id, data);
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}
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data.user.username = data.user.username || user.username;
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data.user.id = data.user.id || user.id;
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data.user.discriminator = data.user.discriminator || user.discriminator;
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data.user.status = data.status || user.status;
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data.user.game = data.game;
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const same = data.user.username === user.username &&
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data.user.id === user.id &&
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data.user.discriminator === user.discriminator &&
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data.user.avatar === user.avatar &&
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data.user.status === user.status &&
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JSON.stringify(data.user.game) === JSON.stringify(user.game);
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if (!same) {
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const oldUser = cloneObject(user);
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user.patch(data.user);
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client.emit(Constants.Events.PRESENCE_UPDATE, oldUser, user);
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}
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const oldUser = cloneObject(user);
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user.patch(data.user);
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client.emit(Constants.Events.PRESENCE_UPDATE, oldUser, user);
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}
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}
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@@ -16,6 +16,12 @@ class ReadyHandler extends AbstractHandler {
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for (const guild of data.guilds) client.dataManager.newGuild(guild);
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for (const privateDM of data.private_channels) client.dataManager.newChannel(privateDM);
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data.presences = data.presences || [];
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for (const presence of data.presences) {
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client.dataManager.newUser(presence.user);
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client._setPresence(presence.user.id, presence);
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}
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if (!client.user.bot) client.setInterval(client.syncGuilds.bind(client), 30000);
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client.once('ready', client.syncGuilds.bind(client));
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