Change how presences are handled

This commit is contained in:
Amish Shah
2016-09-25 14:15:58 +01:00
parent 0e8f1bef97
commit 03651fd6e3
11 changed files with 169 additions and 90 deletions

View File

@@ -1,5 +1,6 @@
const TextBasedChannel = require('./interface/TextBasedChannel');
const Constants = require('../util/Constants');
const Presence = require('./Presence');
/**
* Represents a User on Discord.
@@ -47,34 +48,26 @@ class User {
* @type {boolean}
*/
this.bot = Boolean(data.bot);
}
/**
* The status of the user:
*
* * **`online`** - user is online
* * **`offline`** - user is offline
* * **`idle`** - user is AFK
* @type {string}
*/
this.status = data.status || this.status || 'offline';
/**
* Represents data about a Game
* @property {string} name the name of the game being played.
* @property {string} [url] the URL of the stream, if the game is being streamed.
* @property {number} [type] if being streamed, this is `1`.
* @typedef {object} Game
*/
/**
* The game that the user is playing, `null` if they aren't playing a game.
* @type {Game}
*/
this.game = data.game;
/**
* The presence of this user
* @readonly
*/
get presence() {
if (this.client.presences.has(this.id)) {
return this.client.presences.get(this.id);
}
for (const guild of this.client.guilds.values()) {
if (guild.presences.has(this.id)) {
return guild.presences.get(this.id);
}
}
return new Presence();
}
patch(data) {
for (const prop of ['id', 'username', 'discriminator', 'status', 'game', 'avatar', 'bot']) {
for (const prop of ['id', 'username', 'discriminator', 'avatar', 'bot']) {
if (typeof data[prop] !== 'undefined') this[prop] = data[prop];
}
}
@@ -150,16 +143,6 @@ class User {
this.avatar === user.avatar &&
this.bot === Boolean(user.bot);
if (equal) {
if (user.status) equal = this.status === user.status;
if (equal && user.game) {
equal = this.game &&
this.game.name === user.game.name &&
this.game.type === user.game.type &&
this.game.url === user.game.url;
}
}
return equal;
}