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Added support for new game objects (#332)
bot.setStreaming(name, url, type, callback); added logic for Internal setStatus updated to check if string or object
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@@ -440,7 +440,7 @@ setStatus(status, `game`, `callback`)
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Sets the Discord Status of the Client
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- **status** - `String`, either ``online, here, active, available`` or ``idle, away``
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- **game** - `String`, Name of game being played, or `null` to clear
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- **game** - `String`, Name of game being played, or `Object` with the properties `name` `url` `type`, or `null` to clear
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- **callback** - `function` taking the following:
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- **error** - error if any occurred
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@@ -467,6 +467,17 @@ Sets the Discord Status of the Client
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- **callback** - `function` taking the following:
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- **error** - error if any occurred
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setStreaming(name, url, type `callback`)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Sets the Discord Status of the Client
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- **name** - `String`, Name of game being played
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- **url** - `String`, URL that it will link to
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- **type** - `Number`, `1` indicates streaming
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- **callback** - `function` taking the following:
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- **error** - error if any occurred
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setChannelTopic(channel, topic, `callback`)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@@ -1112,6 +1112,12 @@ var Client = (function (_EventEmitter) {
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return this.setStatus(null, game, callback);
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};
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Client.prototype.setStreaming = function setStreaming(name, url, type) {
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var callback = arguments.length <= 3 || arguments[3] === undefined ? function () /*err, {}*/{} : arguments[3];
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return this.setStatus(null, { name: name, url: url, type: type }, callback);
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};
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//def forceFetchUsers
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Client.prototype.forceFetchUsers = function forceFetchUsers(callback) {
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@@ -1385,9 +1385,7 @@ var InternalClient = (function () {
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this.idleStatus = this.idleStatus || null; //undefined
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}
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this.game = game === null ? null : !game ? this.game || null : {
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name: game
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};
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this.game = game === null ? null : !game ? this.game || null : typeof game === "string" ? { name: game } : game;
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var packet = {
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op: 3,
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@@ -1094,6 +1094,10 @@ export default class Client extends EventEmitter {
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return this.setStatus(null, game, callback);
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}
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setStreaming(name, url, type, callback = (/*err, {}*/) => { }) {
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return this.setStatus(null, {name: name, url: url, type: type}, callback);
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}
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//def forceFetchUsers
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forceFetchUsers(callback){
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return this.internal.forceFetchUsers().then(callback);
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@@ -1166,9 +1166,7 @@ export default class InternalClient {
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this.idleStatus = this.idleStatus || null; //undefined
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}
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this.game = game === null ? null : !game ? this.game || null : {
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name: game
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};
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this.game = game === null ? null : !game ? this.game || null : typeof game === "string" ? {name: game} : game;
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var packet = {
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op: 3,
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