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Added support for new game objects (#332)
bot.setStreaming(name, url, type, callback); added logic for Internal setStatus updated to check if string or object
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@@ -1094,6 +1094,10 @@ export default class Client extends EventEmitter {
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return this.setStatus(null, game, callback);
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}
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setStreaming(name, url, type, callback = (/*err, {}*/) => { }) {
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return this.setStatus(null, {name: name, url: url, type: type}, callback);
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}
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//def forceFetchUsers
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forceFetchUsers(callback){
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return this.internal.forceFetchUsers().then(callback);
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@@ -1166,9 +1166,7 @@ export default class InternalClient {
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this.idleStatus = this.idleStatus || null; //undefined
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}
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this.game = game === null ? null : !game ? this.game || null : {
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name: game
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};
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this.game = game === null ? null : !game ? this.game || null : typeof game === "string" ? {name: game} : game;
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var packet = {
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op: 3,
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