Docs update and updateServer option processing

This commit is contained in:
abalabahaha
2016-04-16 00:32:36 -07:00
parent dd71bb9e27
commit 0d93ce9fbd
3 changed files with 106 additions and 16 deletions

View File

@@ -169,21 +169,25 @@ sendMessage(channel, content, `options`, `callback`)
Sends a message to the specified channel.
- **channel** - a `Channel Resolvable`_
- **content** - a `String Resolvable`_ - the message you want to send
- **options** - `object` containing:
- **tts** - `Boolean`, should message be text-to-speech
- **content** - (Optional if file is passed in options) a `String Resolvable`_ - the message you want to send
- **options** - (Optional) `object` containing:
- **tts** - (Optional) `Boolean`, should message be text-to-speech
- **file** - (Optional) `object`, containing:
- **file** - a `File Resolvable`_
- **name** - (Optional) `String`, filename to upload file as
- **callback** - `function` that takes the following parameters:
- **error** - error object if any occurred
- **message** - the sent Message_
sendFile(channel, attachment, name, `callback`)
sendFile(channel, attachment, name, content, `callback`)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sends a file to the specified channel.
- **channel** - a `Channel Resolvable`_
- **attachment** - A `File Resolvable`_
- **name** - (Optional) `String`, name of the file containing the extension
- **name** - (Optional) `String`, filename to upload file as
- **content** - (Optional) `String`, text message to send with the attachment
- **callback** - `function` taking the following:
- **error** - error if any occurred
- **message** - the sent Message_
@@ -265,16 +269,43 @@ createServer(name, region, `callback`)
Creates a server
- **name** - `String`, name of the server
- **region** - `String`, region of the server, currently **us-west, us-east, singapore, london, sydney** or **amsterdam**
- **region** - `String`, region of the server, currently **us-west, us-east, us-south, us-central, singapore, london, sydney, frankfurt** or **amsterdam**
- **callback** - `function` taking the following:
- **error** - error if any occurred
- **server** - the created Server_
leaveServer(server, `callback`)
updateServer(server, options, `callback`)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Leaves/deletes a server that the client is in
- **server** - a `Server Resolvable`_
- **options** - `object` containing (all optional):
- **name** - `String`, name of the server
- **region** - `String`, region of the server, currently **us-west, us-east, us-south, us-central, singapore, london, sydney, frankfurt** or **amsterdam**
- **ownerID** - a `User Resolvable`_, user to transfer the server to (must be owner)
- **icon** - a `Base64 Resolvable`_
- **splash** - a `Base64 Resolvable`_ (VIP only)
- **verificationLevel** - `Number`, a verification level (0, 1, 2, 3)
- **afkChannelID** - a `Channel Resolvable`_, the AFK voice channel
- **afkTimeout** - `Number`, AFK timeout in seconds
- **callback** - `function` taking the following:
- **error** - error if any occurred
deleteServer(server, `callback`)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Deletes a server that the client is in
- **server** - a `Server Resolvable`_
- **callback** - `function` taking the following:
- **error** - error if any occurred
leaveServer(server, `callback`)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Leaves a server that the client is in
- **server** - a `Server Resolvable`_
- **callback** - `function` taking the following:
- **error** - error if any occurred
@@ -381,7 +412,7 @@ setStatus(status, `game`, `callback`)
Sets the Discord Status of the Client
- **status** - `String`, either ``online, here, active, available`` or ``idle, away``
- **game** - `String/Number`, ID of Discord Game being played
- **game** - `String`, Name of game being played, or `null` to clear
- **callback** - `function` taking the following:
- **error** - error if any occurred
@@ -399,6 +430,15 @@ setStatusOnline()
Sets the status of the Client to Online
setPlayingGame(game, `callback`)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sets the Discord Status of the Client
- **game** - `String`, Name of game being played, or `null` to clear
- **callback** - `function` taking the following:
- **error** - error if any occurred
setChannelTopic(channel, topic, `callback`)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

View File

@@ -507,11 +507,36 @@ var InternalClient = (function () {
return Promise.reject(new Error("server did not resolve"));
}
if (!options.name) {
options.name = server.name;
var newOptions = {
name: options.name || server.name,
region: options.region || server.region
};
if (options.icon) {
newOptions.icon = this.resolver.resolveToBase64(options.icon);
}
if (!options.region) {
options.region = server.region;
if (options.splash) {
newOptions.splash = this.resolver.resolveToBase64(options.splash);
}
if (options.owner) {
var user = this.resolver.resolveUser(options.owner);
if (!user) {
return Promise.reject(new Error("owner could not be resolved"));
}
options.owner_id = user.id;
}
if (options.verificationLevel) {
options.verification_level = user.verificationLevel;
}
if (options.afkChannel) {
var channel = this.resolver.resolveUser(options.afkChannel);
if (!channel) {
return Promise.reject(new Error("afkChannel could not be resolved"));
}
options.afk_channel_id = channel.id;
}
if (options.afkTimeout) {
options.afk_timeout = user.afkTimeout;
}
return this.apiRequest("patch", _Constants.Endpoints.SERVER(server.id), true, options).then(function (res) {

View File

@@ -415,11 +415,36 @@ export default class InternalClient {
return Promise.reject(new Error("server did not resolve"));
}
if (!options.name) {
options.name = server.name;
var newOptions = {
name: options.name || server.name,
region: options.region || server.region
};
if (options.icon) {
newOptions.icon = this.resolver.resolveToBase64(options.icon);
}
if (!options.region) {
options.region = server.region;
if (options.splash) {
newOptions.splash = this.resolver.resolveToBase64(options.splash);
}
if (options.owner) {
var user = this.resolver.resolveUser(options.owner);
if (!user) {
return Promise.reject(new Error("owner could not be resolved"));
}
options.owner_id = user.id;
}
if (options.verificationLevel) {
options.verification_level = user.verificationLevel;
}
if (options.afkChannel) {
var channel = this.resolver.resolveUser(options.afkChannel);
if (!channel) {
return Promise.reject(new Error("afkChannel could not be resolved"));
}
options.afk_channel_id = channel.id;
}
if (options.afkTimeout) {
options.afk_timeout = user.afkTimeout;
}
return this.apiRequest("patch", Endpoints.SERVER(server.id), true, options)