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Update sharding docs some more
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@@ -6,7 +6,9 @@ const { Error } = require('../errors');
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const delayFor = require('util').promisify(setTimeout);
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/**
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* A self-contained shard spawned by the {@link ShardingManager}.
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* A self-contained shard created by the {@link ShardingManager}. Each one has a {@link ChildProcess} that contains
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* an instance of the bot and its {@link Client}. When its child process exits for any reason, the shard will spawn a
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* new one to replace it as necessary.
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* @extends EventEmitter
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*/
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class Shard extends EventEmitter {
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@@ -9,11 +9,11 @@ const delayFor = require('util').promisify(setTimeout);
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/**
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* This is a utility class that makes multi-process sharding of a bot an easy and painless experience.
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* It works by spawning a self-contained {@link ChildProcess} for each individual shard, each containing its own client.
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* They all have a line of communication with the master process, and there are several useful methods that utilise
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* it in order to simplify tasks that are normally difficult with multi-process sharding. It can spawn a specific number
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* of shards or the amount that Discord suggests for the bot, and takes a path to your main bot script to launch for
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* each one.
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* It works by spawning a self-contained {@link ChildProcess} for each individual shard, each containing its own
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* instance of your bot's {@link Client}. They all have a line of communication with the master process, and there are
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* several useful methods that utilise it in order to simplify tasks that are normally difficult with sharding. It can
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* spawn a specific number of shards or the amount that Discord suggests for the bot, and takes a path to your main bot
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* script to launch for each one.
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* @extends {EventEmitter}
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*/
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class ShardingManager extends EventEmitter {
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