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Finalised event documentation for Client
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@@ -567,4 +567,109 @@ Emitted when a message has been deleted and the Client finds out, supplies a Mes
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messageUpdated
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~~~~~~~~~~~~~~
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Emitted when a message has been updated and the client finds out. Supplies two Message_ objects, the first being the new updated messages, the latter being the old message.
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Emitted when a message has been updated and the client finds out. Supplies two Message_ objects, the first being the new updated messages, the latter being the old message.
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disconnected
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~~~~~~~~~~~~
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Emitted when the client is disconnected from the Discord server.
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error
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~~~~~
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Emitted when the client runs into a big problem, supplies an error object.
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raw
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~~~
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Emitted when a message over WebSocket is received, it supplies one `object` containing the raw data from the WebSocket.
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serverCreated
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~~~~~~~~~~~~~
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Emitted when a server is joined by the Client, supplies a Server_ object.
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serverDeleted
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~~~~~~~~~~~~~
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Emitted when the client leaves a server, supplies a Server_ object.
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serverUpdated
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~~~~~~~~~~~~~
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Emitted when a server is updated (e.g. name change). Supplies two Server_ objects, the first being the server before the update, the second being the new, updated server.
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channelCreated
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~~~~~~~~~~~~~~
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Emitted when a channel is created, supplies a Channel_ object (includes PM chats as well as server channels).
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channelDeleted
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~~~~~~~~~~~~~~
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Emitted when a channel is deleted, supplies a Channel_ object.
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channelUpdated
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~~~~~~~~~~~~~~
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Emitted when a channel is updated (e.g. name/topic change). Supplies a Channel_ object.
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serverRoleCreated
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~~~~~~~~~~~~~~~~~
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Emitted when a role is created in a server, supplies a Role_ object.
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serverRoleDeleted
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~~~~~~~~~~~~~~~~~
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Emitted when a role is deleted from a server, supplies a Role_ object.
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serverRoleUpdated
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~~~~~~~~~~~~~~~~~
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Emitted when a role is updated in a server, supplies two Role_ objects. The first is the old role, the second is the updated role.
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serverNewMember
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~~~~~~~~~~~~~~~
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Emitted when a user joins a server, supplies a Server_ object and a User_ object.
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serverMemberRemoved
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~~~~~~~~~~~~~~~~~~~
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Emitted when a member is removed from a server. Supplies a Server_ object and a User_ object.
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serverMemberUpdated
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~~~~~~~~~~~~~~~~~~~
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Emitted when a member in a server is updated. Supplies a Server_ object and a User_ object.
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presence
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~~~~~~~~
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Emitted when a user goes online/offline/idle or starts/stops playing a game. Supplies 3 parameters, the first being the User_ object, the second being the status, the third being the game ID they are playing.
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userUpdated
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~~~~~~~~~~~
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Emitted when a user changes their name, avatar or similar. Supplies two User_ objects, the first being the user before being updated, the second being the updated user.
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userTypingStart
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~~~~~~~~~~~~~~~
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Emitted when a user starts typing in a channel. Supplies two parameters, a User_ object and a Channel_ object.
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userTypingStop
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~~~~~~~~~~~~~~
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Emitted when a user stop typing in a channel. Supplies two parameters, a User_ object and a Channel_ object.
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userBanned
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~~~~~~~~~~
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Emitted when a user is banned from a server. Supplies two parameters, a User_ object and a Server_ object.
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userUnbanned
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~~~~~~~~~~
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Emitted when a user is unbanned from a server. Supplies two parameters, a User_ object and a Server_ object.
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@@ -1458,7 +1458,7 @@ class InternalClient {
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if (channel instanceof PMChannel) {
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//PM CHANNEL
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client.emit("channelUpdated", self.private_channels.update(
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client.emit("channelUpdated", channel, self.private_channels.update(
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channel,
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new PMChannel(data, client)
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));
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