mirror of
https://github.com/discordjs/discord.js.git
synced 2026-03-09 16:13:31 +01:00
Updated Colors
This commit is contained in:
@@ -7,7 +7,7 @@ This page contains documentation on the `Discord.Client` class. This should be u
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It might be beneficial to use CTRL+F to search for what you're looking for, or use the navigation provided by readthedocs on the left.
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As of 3.10.1, Discord.Client extends EventEmitter_. In previous versions, the only available methods were `on` and `off`.
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.. note:: As of 3.10.1, Discord.Client extends EventEmitter_. In previous versions, the only available methods were `on` and `off`.
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Attributes
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----------
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@@ -3,7 +3,18 @@
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Members
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=======
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The Member Class is used to represent a User_ but specific to a server. **Any attributes/functions available in User_ are omitted.**
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The Member Class is used to represent a User_ but specific to a server. **Any attributes/functions available in the User class are omitted.**
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How do I get a Member from a User?
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----------------------------------
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Sometimes you might want a Member object, but instead you are given a User_ object. Since Members belong to servers, you can just do:
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.. code-block:: js
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server.getMember("id", user.id);
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This code will either return `false` if no member is found, or a Member if one is found. This method will work if you are given either a User OR Member object.
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Attributes
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----------
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98
docs/docs_module.rst
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98
docs/docs_module.rst
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@@ -0,0 +1,98 @@
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.. include:: ./vars.rst
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Module
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======
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The Module (``require("discord.js")``) contains some helper functions/objects as well the classes use in Discord. The Classes available are omitted as they are visible under the rest of the `Documentation` section.
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Discord.Colors
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--------------
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Currently Colors are only usable in Roles_. You can't use any colour in messages, unless it's syntax highlighting from codeblocks.
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Example Usage
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~~~~~~~~~~~~~
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.. code-block:: js
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// valid color usage (examples 2-4 only from version 3.10.2):
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mybot.createRole(server, {
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color : Discord.Colors.AQUA
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});
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mybot.createRole(server, {
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color : "#ff0000"
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});
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mybot.createRole(server, {
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color : "ff0000"
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});
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mybot.createRole(server, {
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color : 0xff0000
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});
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Preset Colors:
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~~~~~~~~~~~~~~
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.. code-block:: js
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// these values are just hex converted to base 10
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// e.g.
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// 15844367 -> #f1c40f
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// dec hex
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{
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DEFAULT: 0,
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AQUA: 1752220,
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GREEN: 3066993,
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BLUE: 3447003,
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PURPLE: 10181046,
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GOLD: 15844367,
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ORANGE: 15105570,
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RED: 15158332,
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GREY: 9807270,
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DARKER_GREY: 8359053,
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NAVY: 3426654,
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DARK_AQUA: 1146986,
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DARK_GREEN: 2067276,
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DARK_BLUE: 2123412,
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DARK_PURPLE: 7419530,
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DARK_GOLD: 12745742,
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DARK_ORANGE: 11027200,
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DARK_RED: 10038562,
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DARK_GREY: 9936031,
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LIGHT_GREY: 12370112,
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DARK_NAVY: 2899536
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}
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toHex(num)
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~~~~~~~~~~
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Converts a base 10 color (such as the one found in ``serverPermissions.color``) to a valid hex string (e.g. ``#ff0000``)
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- **num** - `Number` that you want to convert to hex
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.. code-block:: js
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// converts Discord.Color.DARK_NAVY to hex:
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Discord.Color.toHex( Discord.Color.DARK_NAVY ); // returns '#2C3E50'
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toDec(data)
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~~~~~~~~~~~
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Converts a hex string to a valid, base 10 Discord color.
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- **data** - `String` that you want to convert, valid formats include: ``ff0000` and ``#ff0000`. If a valid base 10 color (e.g. ``0xff0000`` is passed, this is returned, making the function well at handling ambiguous data.
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.. code-block:: js
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// if you want to create/update a role, you don't have to use
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// Color.toDec, this is done for you.
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Discord.Color.toDec( "#ff0000" ); // 16711680
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Discord.Color.toDec( "ff0000" ); // 16711680
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Discord.Color.toDec( 0xff0000 ); // 16711680
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@@ -18,7 +18,7 @@ name
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color
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~~~~~
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`Number` that is the color of role, use Discord.Color to resolve (see source code under refs/colors.js)
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`Number` that represents a colour in base 10. To resolve it to a hex colour, just do: ``permission.color.toString(16)``
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hoist
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~~~~~
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@@ -29,6 +29,7 @@ Contents:
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:maxdepth: 2
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:caption: Documentation
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docs_module
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docs_resolvable
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docs_client
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docs_user
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@@ -10,6 +10,7 @@
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.. _Invite Resolvable : ./docs_resolvable.html#invite-resolvable
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.. _Promises : https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/Promise
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.. _ServerPermissions : ./docs_permissions.html#id1
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.. _Roles : ./docs_permissions.html#id1
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.. _ChannelPermissions : ./docs_permissions.html#id3
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.. _EvaluatedPermissions : ./docs_permissions.html#id6
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.. _Member : ./docs_member.html
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@@ -797,15 +797,12 @@ var Client = (function (_EventEmitter) {
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reject(err);
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} else {
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var moddedPerm = new ServerPermissions(res.body, server);
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var perm = server.addRole(res.body);
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for (var key in data) {
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moddedPerm[key] = data[key];
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}
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if (data.color) data.color = Color.toDec(data.color);
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var perms = server.addRole(res.body);
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self.guildRoleCreateIgnoreList[res.body.id] = function () {
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self.updateRole(server, moddedPerm).then(function (perm) {
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self.updateRole(perm, data).then(function (perm) {
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cb(null, perm);
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resolve(perm);
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})["catch"](function (err) {
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13
lib/index.js
13
lib/index.js
@@ -8,7 +8,18 @@ var Colors = require("../ref/colours.js");
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var Discord = {
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Endpoints: Endpoints,
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Client: Client,
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Colors: Colors
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Colors: Colors,
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User: require("./user.js"),
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Server: require("./server.js"),
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Channel: require("./channel.js"),
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Message: require("./message.js"),
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Invite: require("./invite.js"),
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PMChannel: require("./PMChannel.js"),
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ServerPermissions: require("./ServerPermissions.js"),
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ChannelPermissions: require("./ChannelPermissions.js"),
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EvaluatedPermissiosn: require("./EvaluatedPermissions.js"),
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VoiceChannel: require("./VoiceChannel.js"),
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gameMap: require("../ref/gameMap.json")
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};
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Discord.patchStrings = function () {
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@@ -1,3 +1,8 @@
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/*
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this file is deprecated and should only be used as
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reference.
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*/
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"use strict";
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var request = require("superagent");
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@@ -1,6 +1,6 @@
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{
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"name": "discord.js",
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"version": "3.10.1",
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"version": "3.10.2",
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"description": "A way to interface with the Discord API",
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"main": "./lib/index.js",
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"scripts": {
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@@ -1,5 +1,5 @@
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/*
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credits to izy521 for the colour list]
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credits to izy521 for the colour list
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https://github.com/izy521/discord.io/blob/master/docs/colors.md
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*/
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module.exports = {
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@@ -24,4 +24,27 @@ module.exports = {
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DARK_GREY: 9936031,
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LIGHT_GREY: 12370112,
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DARK_NAVY: 2899536
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}
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exports.toDec = function(data){
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var hextest = /(^#[0-9A-F]{6}$)|(^#[0-9A-F]{3}$)/;
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var num;
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if(hextest.test(data)){
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// it's a hex number with a # in front
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num = data.substr(1).toString(10);
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}else if(hextest.test("#" + data)){
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// it's a hex number with no # in front
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num = data.toString(10);
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}else{
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num = data.toString(10);
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}
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return num;
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}
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exports.toHex = function(data){
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return "#" + data.toString(16);
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}
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@@ -837,16 +837,14 @@ class Client extends EventEmitter {
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cb(err);
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reject(err);
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} else {
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var moddedPerm = new ServerPermissions(res.body, server);
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for (var key in data) {
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moddedPerm[key] = data[key];
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}
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var perms = server.addRole(res.body);
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var perm = server.addRole(res.body);
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if(data.color)
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data.color = Color.toDec(data.color);
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self.guildRoleCreateIgnoreList[res.body.id] = function () {
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self.updateRole(server, moddedPerm)
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self.updateRole(perm, data)
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.then((perm) => {
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cb(null, perm);
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resolve(perm);
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13
src/index.js
13
src/index.js
@@ -6,7 +6,18 @@ var Colors = require("../ref/colours.js");
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var Discord = {
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Endpoints : Endpoints,
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Client : Client,
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Colors : Colors
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Colors : Colors,
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User : require("./user.js"),
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Server : require("./server.js"),
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Channel : require("./channel.js"),
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Message : require("./message.js"),
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Invite : require("./invite.js"),
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PMChannel : require("./PMChannel.js"),
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ServerPermissions : require("./ServerPermissions.js"),
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ChannelPermissions : require("./ChannelPermissions.js"),
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EvaluatedPermissiosn : require("./EvaluatedPermissions.js"),
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VoiceChannel : require("./VoiceChannel.js"),
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gameMap : require("../ref/gameMap.json")
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}
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Discord.patchStrings = function () {
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@@ -1,3 +1,8 @@
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/*
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this file is deprecated and should only be used as
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reference.
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*/
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var request = require( "superagent" );
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var Endpoints = require( "./endpoints.js" );
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