Adding server update on serverCreated for large servers

This commit is contained in:
Aaron Scherer
2016-04-04 17:08:12 -07:00
parent cfc1f7f6ae
commit 30d011c7ac
2 changed files with 6 additions and 0 deletions

View File

@@ -1610,6 +1610,9 @@ var InternalClient = (function () {
server = new _StructuresServer2["default"](data, client);
self.servers.add(server);
client.emit("serverCreated", server);
if (server.large && server.members.length < server.memberCount) {
this.sendWS({op: 8, d: {guild_id: server.id, query: "", limit: 0}});
}
} else {
client.emit("warn", "server was unavailable, could not create");
}

View File

@@ -1346,6 +1346,9 @@ export default class InternalClient {
server = new Server(data, client)
self.servers.add(server);
client.emit("serverCreated", server);
if (server.large && server.members.length < server.memberCount) {
this.sendWS({op: 8, d: {guild_id: server.id, query: "", limit: 0}});
}
} else {
client.emit("warn", "server was unavailable, could not create");
}